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Titzon Toast
24-05-2015, 10:11
Is there some official statement from SMS or Fanatec that they are actually working on this?

A Dev has posted in this thread twice to tell us what we want to hear alright.
Nothing concrete as yet though.

Tirppa
24-05-2015, 11:19
Straight from the top.

Ugh.. It reads like it's now up to Fanatec and I don't like it. Like I've said before. The current FW is from 2012. Then again I guess if it's not broken don't fix it appliess here

TheLethalDose
24-05-2015, 11:31
I don't understand how it would be on the wheel maker to make improvements when it is a problem with the game specifically. ????

Tirppa
24-05-2015, 11:33
What feels unreal to me is how problem this big got past testing. It's like they just slapped the supported wheels to the page without actually testing them.

TheLethalDose
24-05-2015, 11:39
What feels unreal to me is how problem this big got past testing. It's like they just slapped the supported wheels to the page without actually testing them.

Yep, spent $250 on a wheel because of the "fully supported" promise.

GBRC.C7
24-05-2015, 13:10
So us GT3 users are screwed till they patch it? If PC does not have this issue then I'm gonna have to switch. :apologetic:

Sounds to me that the problem is at SMS end for us GT3RS users as it's been stated that this wheel works correctly on the PC version and that ps4 users should have the wheel in PC mode not ps3 mode. It must therefore be the game that is the problem on ps4 not properly emulating pc on the wheel driver front) to accept the wheel.
Of course the driver was as I understand it developed by Fanatec, so it's back to them I guess.

Mr Bells' comment about NDA really confirms this as SMS would have implemented the drivers supplied having been assured by fanatec, one assumes, that they worked. This is also logical as it's far more likely that Fanatec tested the wheels when writing the driver as it would only require a single track & car and the physics engine not the complete pre gold version of the game.

So it looks to me that fanatec need to update their drivers and supply them to SMS for inclusion in the "coming" patch with all the other major issues. Nothing else will fix the issue for gt3rs owners.

I may be completely wrong on all of this but for now all I can do is conjecture while awaiting a patch to make my 'supported' hardware recognisable in game. I'm really not interested in blame at this point I just want a fix.

Gloomy
24-05-2015, 13:35
Yep, spent $250 on a wheel because of the "fully supported" promise.

Same here, except I spent 480$. Gt3, elite pedals and the wheel stand. But I'll be patient, as long as it eventually works I'll be happy. I was able to sell my old g27 for 180$ though, so that helped with some of the cost.
I did test the wheel out on dirt 3 since it works with my ps3 and it felt pretty good. Can't wait until I get to use it fully functional with this game.

daddyboosive
24-05-2015, 13:46
Ugh.. It reads like it's now up to Fanatec and I don't like it. Like I've said before. The current FW is from 2012. Then again I guess if it's not broken don't fix it appliess here

I don't think they'll bother mate. They'll probably just bring out a new wheel base like they usually do. Instead of releasing updated firmware.

GBRC.C7
24-05-2015, 13:54
I don't think they'll bother mate. They'll probably just bring out a new wheel base like they usually do. Instead of releasing updated firmware.

I don't think it's a firmware issue, I think it's the wheel drivers that Fanatec supplied SMS that are full of bugs and that's why Ian Bell is being very tight lipped about is as with an NDA he can't start pointing fingers.

I can though..... :D

Tirppa
24-05-2015, 13:58
Sounds to me that the problem is at SMS end for us GT3RS users as it's been stated that this wheel works correctly on the PC version and that ps4 users should have the wheel in PC mode not ps3 mode. It must therefore be the game that is the problem on ps4 not properly emulating pc on the wheel driver front) to accept the wheel.
Of course the driver was as I understand it developed by Fanatec, so it's back to them I guess.

Mr Bells' comment about NDA really confirms this as SMS would have implemented the drivers supplied having been assured by fanatec, one assumes, that they worked. This is also logical as it's far more likely that Fanatec tested the wheels when writing the driver as it would only require a single track & car and the physics engine not the complete pre gold version of the game.

So it looks to me that fanatec need to update their drivers and supply them to SMS for inclusion in the "coming" patch with all the other major issues. Nothing else will fix the issue for gt3rs owners.

I may be completely wrong on all of this but for now all I can do is conjecture while awaiting a patch to make my 'supported' hardware recognisable in game. I'm really not interested in blame at this point I just want a fix.

this just shows the atrocious state of game development these days. Just push the game out and patch the problems out gradually. Patching is great.. small bugs can be fixed after the release. But back in the day they could't release a game with game breaking issues/bugs.

I mean these things happen but feels pretty crap :P

daddyboosive
24-05-2015, 14:02
I don't think it's a firmware issue, I think it's the wheel drivers that Fanatec supplied SMS that are full of bugs and that's why Ian Bell is being very tight lipped about is as with an NDA he can't start pointing fingers.

I can though..... :D

Yeh that would make sense too. The firmware hasn't been updated for years so I doubt the drivers have either lol.

GBRC.C7
24-05-2015, 14:43
Yeh that would make sense too. The firmware hasn't been updated for years so I doubt the drivers have either lol.

That's kind of my point, Fanatec & SMS announced that Pcars would support fanatec wheels about 2 months before the ps4 version went gold and Fanatec had to write the drivers for the playstation and supply them to SMS.

I think they wrote the drivers for the top end wheels and cobbled the basics for the legacy GT2 & 3 and even CSR wheels as they are all PC compatible assuming that they worked ok, ish.

SMS will be pushing Fanatec hard on this issue as it makes SMS look bad, but as I said, with a NDA in place Head of Studios cannot directly make that statement.

fortbo
24-05-2015, 14:50
So does anyone have any experience with the CSW on the PS4? What do I have to do to get it to work?

Fanatest
24-05-2015, 14:58
That's kind of my point, Fanatec & SMS announced that Pcars would support fanatec wheels about 2 months before the ps4 version went gold and Fanatec had to write the drivers for the playstation and supply them to SMS.

I think they wrote the drivers for the top end wheels and cobbled the basics for the legacy GT2 & 3 and even CSR wheels as they are all PC compatible assuming that they worked ok, ish.

SMS will be pushing Fanatec hard on this issue as it makes SMS look bad, but as I said, with a NDA in place Head of Studios cannot directly make that statement.

An NDA won't stop anyone from stating where a bug exists ;)

Titzon Toast
24-05-2015, 14:59
How can it be a FW issue if the wheels work perfectly well on the Xbox 360 and the PS3?

Fanatest
24-05-2015, 15:01
So does anyone have any experience with the CSW on the PS4? What do I have to do to get it to work?

What's wrong with your wheel exactly...


To get the CSW to work on PS4 you must ensure you have the latest firmware:
Then
Connect the wheel to the console via usb (but ensure the wheel is powered off)
Now
Start up the PS4
Next
Launch the game (using your DS4) wheel still powered off.

At the start screen (where the game asks you to press x) power on your wheel
Now
Press the x button (this is rim dependant but follows the same pattern as fanatec used on the PS3 button layout)

Game will log you in, wheel will be recognised.

Hope that helps ;)

daddyboosive
24-05-2015, 15:06
That's kind of my point, Fanatec & SMS announced that Pcars would support fanatec wheels about 2 months before the ps4 version went gold and Fanatec had to write the drivers for the playstation and supply them to SMS.

I think they wrote the drivers for the top end wheels and cobbled the basics for the legacy GT2 & 3 and even CSR wheels as they are all PC compatible assuming that they worked ok, ish.

SMS will be pushing Fanatec hard on this issue as it makes SMS look bad, but as I said, with a NDA in place Head of Studios cannot directly make that statement.

Yeh you're probably right. I can use my wheel atm with the work around. It's obviously just the button layout and R1 that is knacked but I can deal with that for now I suppose. Just glad I can race using my wheel. Even if 'select' is 'up' etc haha.

GBRC.C7
24-05-2015, 15:09
An NDA won't stop anyone from stating where a bug exists ;)

That is exactly what an NDA does, it means no discussion with any party, person, organisation etc. who are not signatories of the agreement generally, though only SMS and Fanatec (and any other signatories of the specific agreement) have the full details.

Fanatest
24-05-2015, 15:28
That is exactly what an NDA does, it means no discussion with any party, person, organisation etc. who are not signatories of the agreement generally, though only SMS and Fanatec (and any other signatories of the specific agreement) have the full details.

That's not "exactly" what an NDA does?

While an NDA is designed to restrict the flow of information, one "could" semantically get around a certain restriction by stating that "any given bug is NOT a directly linked to OUR internal development team" for example.

As here one would be discussing their OWN (internal) company and NOT a 3rd party! Therefore any 3rd party NDA does not strictly apply (depending on the NDA of course as they are not all written the same).

I can say that PCars IS the host/source of many of the bugs I have encountered during my time with THIS game on PS4 and PC.

What I am trying to say is..
You are reading far to much into this ;)

fortbo
24-05-2015, 15:29
What's wrong with your wheel exactly...


To get the CSW to work on PS4 you must ensure you have the latest firmware:
Then
Connect the wheel to the console via usb (but ensure the wheel is powered off)
Now
Start up the PS4
Next
Launch the game (using your DS4) wheel still powered off.

At the start screen (where the game asks you to press x) power on your wheel
Now
Press the x button (this is rim dependant but follows the same pattern as fanatec used on the PS3 button layout)

Game will log you in, wheel will be recognised.

Hope that helps ;)
Thanks it works great!

Fanatest
24-05-2015, 15:35
Thanks it works great!

I'm glad to have helped :)
If you have any problems please don't hesitate to ask ;)

Johnny_Aus
24-05-2015, 15:45
Thanks it works great!

Fortbo, please after you've done some laps, come back in here and tell us how the CSW is? :confused:

*edit. Fanatest what is your experience so far of the FFB in Project Cars on the PS4? :)

GBRC.C7
24-05-2015, 15:46
Fanatest,

Happy to discuss the finer points of Non Disclosure Agreements, while your contract may allow you to discuss or publicise certain aspects of your work they will preclude other parts being discussed in any way outside of the parties to that agreement, of course this varies from one agreement to another and indeed varies in different industries. In national defence contracts Non disclosure means exactly that, and for a 30 year date too.

Keep doing what you're doing fella :), not looking to start an off topic discussion and fill this important thread with unnecessary spurious posts.

fortbo
24-05-2015, 16:14
Fortbo, please after you've done some laps, come back in here and tell us how the CSW is? :confused:

*edit. Fanatest what is your experience so far of the FFB in Project Cars on the PS4? :)

It works just fine and it has great FFB, I've been running the R18 so far with it. I'd say it has better FFB than the T500.

Johnny_Aus
24-05-2015, 16:24
It works just fine and it has great FFB, I've been running the R18 so far with it. I'd say it has better FFB than the T500.

Thanks for your reply.

I don't know whether to be happy that it's better, or sad that it isn't that much better going by your "I'd say".

I was always under the impression they're noticeably better than the T500RS, etc. given the price?

Or is there really little between both wheels?

Btw are you using the CSW V1 or V2?

fortbo
24-05-2015, 16:36
Thanks for your reply.

I don't know whether to be happy that it's better, or sad that it isn't that much better going by your "I'd say".

I was always under the impression they're noticeably better than the T500RS, etc. given the price?

Or is there really little between both wheels?

Btw are you using the CSW V1 or V2?

V1 and it is noticeably better, much smoother. It has all the same effects but the shift indicator on the wheels, combined with the realistic feel of the wheel as well as the much more precise input and feed back is what makes the price worth it.

Fanatest
24-05-2015, 16:36
Fortbo, please after you've done some laps, come back in here and tell us how the CSW is? :confused:

*edit. Fanatest what is your experience so far of the FFB in Project Cars on the PS4? :)

I'll have much more info to share shortly ;)

Johnny_Aus
24-05-2015, 16:45
V1 and it is noticeably better, much smoother. It has all the same effects but the shift indicator on the wheels, combined with the realistic feel of the wheel as well as the much more precise input and feed back is what makes the price worth it.

Ah great, that's very reassuring. My wheel arrives tomorrow. My post tracking has just confirmed it. So very pumped! IT has been a loooong time coming. :)


I'll have much more info to share shortly ;)

Sweet!! :)

It's 2:44am hre in Australia, but I'll stay awake for a little longer refreshing this page lol. That is how eager I am to read any news about the wheel with Project Cars on PS4 hehe.

Davolaa919
24-05-2015, 20:22
I tried the csr update in my gt2 and didn't seem to make any diff? Did everything people said and dunno what I did wrong but somehow felt worse and don't know what the buttons are for doing the wheel setup or centering the wheel during the update? Said to press the red buttons but don't know what they are :mad:

Fanatest
24-05-2015, 20:39
Ah great, that's very reassuring. My wheel arrives tomorrow. My post tracking has just confirmed it. So very pumped! IT has been a loooong time coming. :)



Sweet!! :)

It's 2:44am hre in Australia, but I'll stay awake for a little longer refreshing this page lol. That is how eager I am to read any news about the wheel with Project Cars on PS4 hehe.

Get some sleep, it won't be tonight ;)
If there are any specifics you are interested in knowing let me know, I may be able to answer them for you.

Once you join the fanatec family, there's no turning back ;)
When you see the quality and beautiful designs, feel the extra immersion that Fanatec products bring to the table, you won't be able to stop!
You will get the bug and continue to build... It never stops... But it's totally worth it.

theoneandonlyone
25-05-2015, 00:14
Hello:

After coming to know that my logitech driving force gt is not compatible with project cars on the ps4, I decided to buy the fanatec 911 gt3 rs v2 with the csr elite pedals. I have a number of issues. (Sorry if some of them are repeated, I haven't read the whole thread)

1. Wheel randomly disconnects anytime; in menus or during a race. Sometimes it reconnects, sometimes it doesn't.
2. My brake pedal doesn't seem to be working all the time.
I'm new to fanatec wheels, so apologies if these are simple fixes, but I've been extremely frustrated with my experience so far. I'm not quite sure how to check whether my firmware is up to date. I bought it after project cars was released in the U.S.

gotdirt410sprintcar
25-05-2015, 00:43
Hello:

After coming to know that my logitech driving force gt is not compatible with project cars on the ps4, I decided to buy the fanatec 911 gt3 rs v2 with the csr elite pedals. I have a number of issues. (Sorry if some of them are repeated, I haven't read the whole thread)

1. Wheel randomly disconnects anytime; in menus or during a race. Sometimes it reconnects, sometimes it doesn't.
2. My brake pedal doesn't seem to be working all the time.
I'm new to fanatec wheels, so apologies if these are simple fixes, but I've been extremely frustrated with my experience so far. I'm not quite sure how to check whether my firmware is up to date. I bought it after project cars was released in the U.S.
I just got mine Friday and the firmware and drivers where up to date

Tirppa
25-05-2015, 06:25
Hello:

After coming to know that my logitech driving force gt is not compatible with project cars on the ps4, I decided to buy the fanatec 911 gt3 rs v2 with the csr elite pedals. I have a number of issues. (Sorry if some of them are repeated, I haven't read the whole thread)

1. Wheel randomly disconnects anytime; in menus or during a race. Sometimes it reconnects, sometimes it doesn't.
2. My brake pedal doesn't seem to be working all the time.
I'm new to fanatec wheels, so apologies if these are simple fixes, but I've been extremely frustrated with my experience so far. I'm not quite sure how to check whether my firmware is up to date. I bought it after project cars was released in the U.S.

Have you noticed the horrible deadzone yet?

There is no fix for that at the moment. The wheel gets recognized wrong and it's pretty much useless. Huge deadzone and no feel to the car. The experience feels disconnected.

Pretty pissed at the moment. If there isn't a fix soon I wan't to return the game to SMS and wan't the PC version instead.

Sankyo
25-05-2015, 11:15
Hello:

After coming to know that my logitech driving force gt is not compatible with project cars on the ps4, I decided to buy the fanatec 911 gt3 rs v2 with the csr elite pedals. I have a number of issues. (Sorry if some of them are repeated, I haven't read the whole thread)

1. Wheel randomly disconnects anytime; in menus or during a race. Sometimes it reconnects, sometimes it doesn't.
2. My brake pedal doesn't seem to be working all the time.
I'm new to fanatec wheels, so apologies if these are simple fixes, but I've been extremely frustrated with my experience so far. I'm not quite sure how to check whether my firmware is up to date. I bought it after project cars was released in the U.S.


Have you noticed the horrible deadzone yet?

There is no fix for that at the moment. The wheel gets recognized wrong and it's pretty much useless. Huge deadzone and no feel to the car. The experience feels disconnected.

Pretty pissed at the moment. If there isn't a fix soon I wan't to return the game to SMS and wan't the PC version instead.

This has already been fixed by the devs and it is waiting to get into a patch.

TheLethalDose
25-05-2015, 11:55
Have you noticed the horrible deadzone yet?

There is no fix for that at the moment. The wheel gets recognized wrong and it's pretty much useless. Huge deadzone and no feel to the car. The experience feels disconnected.

Pretty pissed at the moment. If there isn't a fix soon I wan't to return the game to SMS and wan't the PC version instead.

I find the deadzone almost none existent on my GT3 wheel by setting SEN to 320 or less and SPR to 1-2 and DEA 0 if you haven't tried it.

tythefly86
25-05-2015, 11:55
I have come to refer to this game as project bugs for the reasons:
my fanatic gt2/csr elite pedals that I bought especially for the game, I don't have a good enough pc but have a ps4 and thrustmaster prices are a joke. It barely works when it was stated it was compatible. im pretty sure compatible means: to work well with one another or something along those lines.
the faults on the wheel are as follows:
+massive deadzone even when set to 0 on wheel and in game
+can't calibrate wheel or configure/map buttons like other fanatec wheels can.
+force feedback literally disappears at random qualifying/race starts and have to exit and restart to get it back
+wheel occasionally wants to turn past centre at race/qualifying restarts forcing to exit track and return to fix the bug
+when spr is set on the wheel ive noticed crazy random turning/force feedback at start/low speeds, once it was so violent I had to re calibrate the centre of the wheel cos it slipped.
+occasionally get weird juddering/bumping feeling through force feedback in all corners forcing race quit and restart to fix
+occasionally crashes during online gameplay and its happened once or twice in single player forcing a full game restart
+often the sounds aren't loaded or something and I can't hear my motor but works after restarting race. sometimes have to quit and do a event restart
+randomly on certain tracks the car will be moving backwards/forwards on race starts before you even get control (when waiting on lights for race start) and have even gotten a penalty and had to restart (if didn't have restarts enabled u'd be screwed)
+encountered a bug where if you move out of the pit lane slightly early you could be penalized to a ridiculous extent. When it happened to me I got 660 seconds penalty when a lap was 80 seconds, my online race was lost because of that bug and my friend says he got a 340 second penalty for the same thing.
+can't save wheel settings so have to change them every time game is started
+various game crashes and bugs throughout online multiplayer such as joining friends races and nothing happening, being joined with friends but not seeing each others timer/ready up thumb, and more I can't think of right now
++there are literally so many bugs in this game, I know I have encountered more than this, I just can't remember them all...

I know this sounds like I'm whining but how many delays did this game have and how many times did we hear the devs say its to polish it and make it great and bla bla bla.. I havn't had a one to two hours session in this game without encountering several bugs.. Also the fact that there has been no official statement saying it will be fixed is simply not good enough!!! this thread is over 50 pages long, surely these a-holes know about the issue they just can't be bothered treating their customers in a decent manner and communicating with us!!

Trupl0
25-05-2015, 13:01
204400204401

Attaching screenshots with date and hour in the bottom right corner.
The pictures enclosed are screenshots of the fanatec and projectcars websites where they state that PS4 is fully compatible.
Just in case someone changes something ;)

Week 3 ... still no fix.

geb69
25-05-2015, 14:48
204400204401

Attaching screenshots with date and hour in the bottom right corner.
The pictures enclosed are screenshots of the fanatec and projectcars websites where they state that PS4 is fully compatible.
Just in case someone changes something ;)

Week 3 ... still no fix.

Good point! I hope you saved them on your harddrive too, just in case...

Your post remembers me on the nforce3 chipset which was advertised by nvidea "as fully vista" compatible and by the time vista came out nvidia could not get their buggy drivers working and simpy removed that line from their website. And they got away with it. Leaving many, many angry customers...

Sik180sx
25-05-2015, 15:33
This has already been fixed by the devs and it is waiting to get into a patch.

What has been "fixed" by devs?because according to Ian bell and roger pryyne"we can't fix that" or "go talk to fanatec" does not really give me a whole lot of confidence.

gotdirt410sprintcar
25-05-2015, 15:58
This has already been fixed by the devs and it is waiting to get into a patch.

I keep hearing this but have they fixed are broken wheels I did not spend two hundred dollars for a wheel that is a controller. Feels great in gt6 actually faster with the gt3 than g27, and if they don't fix it right sounds to me false advertisement and a law suit from every fantech user that was lied too to sell a product. Not being a A$$ here just want info I have owned the game since day one and cant play it. thanks info would be nice. And where is andy been never see him on here but he made sure xbone was fixed first

Titzon Toast
25-05-2015, 16:08
What has been "fixed" by devs?because according to Ian bell and roger pryyne"we can't fix that" or "go talk to fanatec" does not really give me a whole lot of confidence.

Only one of those guys knows what they're talking about man.

Sankyo
25-05-2015, 16:19
What has been "fixed" by devs?because according to Ian bell and roger pryyne"we can't fix that" or "go talk to fanatec" does not really give me a whole lot of confidence.
What has been fixed is that the game now recognizes the wheel, instead of treating it as a gamepad as it is doing now.

joe_diben
25-05-2015, 16:29
What has been fixed is that the game now recognizes the wheel, instead of treating it as a gamepad as it is doing now.
Is there an ETA on when this patch will be released? Are we talking days? Weeks? Months?

gotdirt410sprintcar
25-05-2015, 17:05
What has been fixed is that the game now recognizes the wheel, instead of treating it as a gamepad as it is doing now. So does this mean all FFB settings will work just like every other wheel out there?

geb69
25-05-2015, 17:07
What has been fixed is that the game now recognizes the wheel, instead of treating it as a gamepad as it is doing now.

That is already a very good thing! Thank you!
I hoped that Ian's message is misleading if it goes for this bug.

With that it should be possible to fiddle with the advanced wheel settings to get better individual results.
Maybe it already has better settings by that detection, who knows... let's see... when??

Sankyo
25-05-2015, 17:31
Is there an ETA on when this patch will be released? Are we talking days? Weeks? Months?
I think I saw Ian mention weeks.


So does this mean all FFB settings will work just like every other wheel out there?
Yes.

GBRC.C7
25-05-2015, 18:54
204400204401

Attaching screenshots with date and hour in the bottom right corner.
The pictures enclosed are screenshots of the fanatec and projectcars websites where they state that PS4 is fully compatible.
Just in case someone changes something ;)

Week 3 ... still no fix.

Completely unnecessary, all websites as near as makes no difference have their pages logged for future access to deleted or removed content. http://wayback.archive.org/web/*/google.com
Hit the link then punch in any url and use the calendar to see changes.

Never forget anything you post onto the Web is there forever, well until the sun swallow the planet or a massive EMP kills the power grid across 7 continents and sends us all back to the Dark Ages.

GBRC.C7
25-05-2015, 19:10
Don't normally double post but as Mr Bell seems to be posting lots on the PC and particularly the Xbone forums and very seldom on any of the ps4 threads this may be pertinent.


We will indeed, but this issue with firmware is not within our control. Our game is outputting as it should.

While I am increasingly annoyed by the lack of any definitive time frame for a fix to the Fanatec problems the Xbone controller problem must be seen as a bigger issue generally, though this may be down to 9/10th of purchasers using controller there are only 3/7th as many of them as ps4 users, still Fanatec ps4 owners are only a tiny number in comparison with xbone.

Edited to add: -


Ok, with which Firmware was the GT3 RS tested on PS4? For which firmware the game was released?
It is not the 756 which is some years old.

I have even older 678 and 681 on my harddisk. Which one should I load? And is it worth it or should I wait for a patch? From whom?

An answer to this would be welcome too.

geb69
25-05-2015, 20:34
An answer to this would be welcome too.

Thanks, but I think we know the answer (as none of these work fully) - and it does not matter anyway at this stage!

Missing some of the settings is one thing, which results in lesser FFB another, but what really annoyes me are the game crashes!
I had three in a row in the second cart season of the carreer today... That's why I don't wont to go deeper in that game at this stage.

And this bug must be on the ps4 side of the usb cable - maybe sonys part in usb support, the handed over fanatec usb driver or the game which has them built in. These cannot come from the Firmware of the wheel - crashes don't run over an usb cable ;-) - only error conditions can.

And because ps4 usb works with the other wheels and the game with them too I think the main probability lies within the newly written / adapted fanatec usb Driver for ps4. However, SMS should be able to debug it, maybe even codereview (if they have source code of that).

But I know this takes ressources, experience and much time and greater problems with more affected users come first. That's business...
I think we have to wait and put the game on the shelf in the meantime :-(

gotdirt410sprintcar
26-05-2015, 00:14
Thanks, but I think we know the answer (as none of these work fully) - and it does not matter anyway at this stage!

Missing some of the settings is one thing, which results in lesser FFB another, but what really annoyes me are the game crashes!
I had three in a row in the second cart season of the carreer today... That's why I don't wont to go deeper in that game at this stage.

And this bug must be on the ps4 side of the usb cable - maybe sonys part in usb support, the handed over fanatec usb driver or the game which has them built in. These cannot come from the Firmware of the wheel - crashes don't run over an usb cable ;-) - only error conditions can.

And because ps4 usb works with the other wheels and the game with them too I think the main probability lies within the newly written / adapted fanatec usb Driver for ps4. However, SMS should be able to debug it, maybe even codereview (if they have source code of that).

But I know this takes ressources, experience and much time and greater problems with more affected users come first. That's business...
totally I think we have to wait and put the game on the shelf in the meantime :-( So what your saying not worth downloading old drivers that ian says it works on. More and more everyday I just want sell everything I have not worth the trouble. Put a game out and say it works but everything is a BS. SMS its your effen game take responsibility and fix this bull SH$$. Sorry to rant on your quote haven't played the game yet

gotdirt410sprintcar
26-05-2015, 02:27
Don't know if i'm right or wrong but I don't think the wheels are broke. They do need to fix some things as far as knowing what wheels are what. Then I think when we are able to calibrate the wheels they will work just fine IMO. This is the first night I messed with the FFB and I could tell a big difference.

TheLethalDose
26-05-2015, 02:48
In my search for answers after SMS more or less said the PS4 problems were up to Fanatec to fix:


http://i.imgur.com/u5TSysz.png

GrimeyDog
26-05-2015, 02:49
What a Rip Off PCars Is!!! I want a Refund untill they get PCars Right....I Bought a PS4 just to Play PCars... What a waste of $$$ PCars is!!! My CSW v2 Feels Better on GT6 than it Does with PCars... When is this Going to get Fixed??? You Had Day 1 Content that you Charged For...SMS You should be ashamed of your self you Need to Give away Free DL Content for Life to the People who bought on day 1!!! We Have a Useless Game how are you SMS Guys gonna Make it Right????

gotdirt410sprintcar
26-05-2015, 03:53
In response to SMS more or less saying the PS4 problems were to do with Fanatec:

http://imgur.com/u5TSysz To me the wheel feels fine it's like this you own a wheel and you played gt6 you always calibrated the brake right if you did not you where always locking up.Same here its detected as a controller yes but if we can calibrate the wheel it should work fine so sms or who ever fixes that we should be gold. I felt body roll wheel got light when car come off the ground tonight. And someone said there is a patch to fix the detection of what wheel is what. I think we are all freaking out here

geb69
26-05-2015, 05:57
Don't know if i'm right or wrong but I don't think the wheels are broke. They do need to fix some things as far as knowing what wheels are what. Then I think when we are able to calibrate the wheels they will work just fine IMO. This is the first night I messed with the FFB and I could tell a big difference.

I am using the wheel for years now in gt5 and gt6 and it surely is not broken. The PC users of Project Cars are also having fun with it. If you use the settings earlier on this thread and "Jacks" FFB Settings for individually cars multiplied by 2 or 3 (the two main switches) it is not so bad at all. That's why I say: wait! We are missing some wheel settings because of the wrong detection in the ui and who knows at which values these are set now in the engine...

I think the firmware issue Ian talks about was meant for the other fanatec wheels which could use the CSR one. GT3 RS V2 on 756 is perfectly right, don't change it. But because he writes that one to you with a new GT3 wheel I'm going into that but I expected no answer :-)

But even if that is all fixed and the wheel FFB/DEA works like on PC there are these game crashes which you will get when you play a little more than just testing the forum settings. I hope they do not forget / overlook these for the same patch.

Johnny_Aus
26-05-2015, 06:54
So fellas with a V2 Base, what's your thoughts on the "Feel"?

For me it's missing many things. I won't make a list now.. but I definitely don't feel nearly as connected with the wheel as I should. It's definitely quite lifeless, and you have to rely more on visual queues instead of the feel (from force feedback) when driving.

For one, I definitely don't get much feeling when I'm losing grip or understeering.

The wheel seems to react a lot to bumps and what not, but you don't get that traditional force FEEDBACK feeling you so often get on all PC sims.

Also no matter what I try, the wheel feels heavy and dumb (yep stupid!).

I think we need to work together and find the best universal setting.

Today was my first proper sit down. I'll have more time tomorrow and will note my findings on here.

Sankyo
26-05-2015, 07:04
My CSW v2 Feels Better on GT6 than it Does with PCars...
Strange, what I gathered from other players is that the CSW v2 works fine with the PS4 version. What's wrong with it in your opinion? What in-game and on-wheel settings do you use?

Linx
26-05-2015, 07:24
Being upset with these bugs is totally understandable. Personally I would of preferred SMS to delay the game again to make sure everything works the way it should, I think I would of been less frustrated. Though it's not working 100%, SMS has still made a great game and I can't wait until it's fully fixed. But right now all we can do is wait. Complaining and cussing about it isn't gonna speed up the patch release but only gonna make you more frustrated. Just try and think of it like the release was delayed again. You can't play the game now..... but you couldn't play it before it was released, right? I'm one who absolutely refuses to race with a controller, but for those who don't mind you can still play the game. At least SMS is working on these issues. Understand that the PS4/Fanatec bugs aren't the only ones that exist. There are bugs on all platforms and SMS is working on all. Put yourself in Ian Bell's shoes for a minute and really consider how much pressure is on him. And now on top of all that he has to deal with people cussing him/SMS/Pcars out. Don't you think him and all of SMS wanted this game to be a complete success from day one? As long and hard as they've been working on it I really doubt they're gonna ignore the problems. I'm one of many that bought a PS4 just for this game. Bought it 2 days before release. Yeah the situation sucks but at least I know that sometime soon I'll have an incredible racing sim.

Johnny_Aus
26-05-2015, 08:00
Strange, what I gathered from other players is that the CSW v2 works fine with the PS4 version. What's wrong with it in your opinion? What in-game and on-wheel settings do you use?

Yeah Grimey I too would like to know.

In my opinion (as mentioned above), the V2 feels fantastic on just about ALL PC sims.. but feels very, VERY poor on Project Cars on the PS4.

The problem is SMS probably think it's fine because it works. They don't get that it's actually one big mess.

So I too am very interested in what you have to say Grimey?

K_Soze
26-05-2015, 10:10
I stopped trying to have a decent FFB with my CSW V2. I agree that GT6 does a better job for a console sim. I am playing AC and rFactor2 waiting for a patch. I bought the ps4 version of pCars because my PS4 is far more powerful than my pc, but now I have to wait.

The FFB problem is not a Fanatec only issue. A friend of mine did get even more problems with his T500Rs. He was losing calibration, the wheel was turning 90 degrees in menus, he had to use sometimes X on the wheel but sometimes X on the pad. He decided to sell his copy because his thoughts were that there are too many bugs to fix to make it work.

gamerasi
26-05-2015, 12:09
I'm tired of waiting for patch.

Johnny_Aus
26-05-2015, 13:27
I stopped trying to have a decent FFB with my CSW V2. I agree that GT6 does a better job for a console sim. I am playing AC and rFactor2 waiting for a patch. I bought the ps4 version of pCars because my PS4 is far more powerful than my pc, but now I have to wait.

The FFB problem is not a Fanatec only issue. A friend of mine did get even more problems with his T500Rs. He was losing calibration, the wheel was turning 90 degrees in menus, he had to use sometimes X on the wheel but sometimes X on the pad. He decided to sell his copy because his thoughts were that there are too many bugs to fix to make it work.

What have you tried so far Soze?

Want to rule it out so I don't waste my time.

K_Soze
26-05-2015, 13:43
What have you tried so far Soze?

Want to rule it out so I don't waste my time.

I have tried the famous Jack Spade tunning values (http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files), I have found that once I have saved some modifications in the game options (switching from imperial to metric) one bug is solved (the way the FFB is doing violent inputs when stopped).

I have tried to tweak ffb myself but when trying to drive with the McLaren P1 on the ring, I am not able to feel what the car is doing (a lot of understeer, almost forced to turn the when 120 degree to start to turn, the P1 is amazing on the Ring in AC, it is my benchmark, but in Project cars, it is like I am driving on ice, really not feel realistic compared to what I have driven in real life where a F430, a Gallardo Superleggera or an Audi R8 with street legal tires get a surgical precision).

Sankyo
26-05-2015, 14:00
I have tried the famous Jack Spade tunning values (http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files), I have found that once I have saved some modifications in the game options (switching from imperial to metric) one bug is solved (the way the FFB is doing violent inputs when stopped).
Did you get a repro on the imperical-metric switching imfluence on FFB?


I have tried to tweak ffb myself but when trying to drive with the McLaren P1 on the ring, I am not able to feel what the car is doing (a lot of understeer, almost forced to turn the when 120 degree to start to turn, the P1 is amazing on the Ring in AC, it is my benchmark, but in Project cars, it is like I am driving on ice, really not feel realistic compared to what I have driven in real life where a F430, a Gallardo Superleggera or an Audi R8 with street legal tires get a surgical precision).
Are you taking care to warm up the tyres first? And do you keep an eye on your speed? If you're getting understeer it usually means you're going too fast. BTW this of course has nothing to do with FFB.

Regarding FFB, if you don't use any Tweakers and just tweak the FFB parameters the following way:

In-game
FFB: 100
Tyre Force: 100

Car FFB
Fx = 50
Fy = 40
Fz = 50
Mz = 100
Spindle Master Scale = 22 (tweak to get the FFB strength to your taste)

Do you then feel understeer in the 'classic' way of the wheel getting lighter with understeer?

Johnny_Aus
26-05-2015, 14:25
Thanks Soze. I'll test some things tomorrow and update this thread.

Hey Remco Van Dijk, can you clarify one thing for sure.

Do put the CSW V2 into PS3 mode? Or leave it in PC Mode?

I've left it in PC mode and haven't tried PS3 mode fyi.

Sankyo
26-05-2015, 14:28
Thanks Soze. I'll test some things tomorrow and update this thread.

Hey Remco Van Dijk, can you clarify one thing for sure.

Do put the CSW V2 into PS3 mode? Or leave it in PC Mode?

I've left it in PC mode and haven't tried PS3 mode fyi.

I'm not on PS4, PC only, so using in PC mode :)

Johnny_Aus
26-05-2015, 14:36
I'm not on PS4, PC only, so using in PC mode :)

Oh I see. This is the PS4 section so figured you were on it.

From what I've read, Project Cars FFB on PC is different (better) than PS4.

I've got a friend who is a BETA tester for Fanatec (and is currently testing out the Xbox One rim, but also the PS4 & PC) and he has said that with the same settings the FFB on PC is much better. He doesn't find the PS4 enjoyable at all with his Fanatec V2 CSW, but enjoys it quite a lot on PC.

We do appreciate you sticking your head in here and trying to help though. :)

Fong74
26-05-2015, 14:44
Thanks Soze. I'll test some things tomorrow and update this thread.

Hey Remco Van Dijk, can you clarify one thing for sure.

Do put the CSW V2 into PS3 mode? Or leave it in PC Mode?

I've left it in PC mode and haven't tried PS3 mode fyi.

Leave it in PC-mode.

Turn the wheel on when the welcome screen appears and you are asked to press the X button. Wait until calibration is finished. Press the X button on the CSW rim.

Works just fine for me like this.


PC FFb is slightly different, but describing the differences would be very very hard imho. They really are very small.

Johnny_Aus
26-05-2015, 14:53
Bah it's so frustrating. Some people say there is little to no difference.. and others complain that the two are very different (pc vs ps4).

Given I don't have a PC I don't who to believe.

Sankyo
26-05-2015, 15:02
Bah it's so frustrating. Some people say there is little to no difference.. and others complain that the two are very different (pc vs ps4).

Given I don't have a PC I don't who to believe.
Do you have SPr enabled on your wheel? If yes, could you try and set it to OFF and see if there's any difference?

You also need to set Sen to OFF.

Johnny_Aus
26-05-2015, 15:12
Do you have SPr enabled on your wheel? If yes, could you try and set it to OFF and see if there's any difference?

You also need to set Sen to OFF.

Thanks for trying to help. I have SPr off. But not sure about Sen.

I will invest adequate time tomorrow to make informed changes so I can properly evaluate them.

I am quite ignorant now. But I expect to know a lot more tomorrow.

K_Soze
26-05-2015, 16:14
Remco : I have no proof about the imperial/metric FFB relationship but I have spoken of that with a friend who owns a T500Rs and he also find that :
- it reduces the "slacks" in the FFB
- it increases the force of the FFB.

Our guess is that maybe the first time you save the game options then it initializes some values in a different way than the default one because once you have done this, you can come back to imperial and then you haven't got the violent impulses when trying to turn the wheel when stopped.

To be perfectly clear, I run my CSW V2 in PC mode, with everything to off, FFB and FOR set to 100.

I have tried the Megane with Jack Space settings but it is the only car in the excell file that get a 0 in arm parameter. This is maybe why I found that the tuned FFB is weaker than the default value.
I have also read from some other posters that the Megane is awfull, so maybe I was unlucky in my car/fbb settings combo.

For the P1 I have thought about cold tire, but I see AI P1 being billion time faster than me in turns and the angle I have to reach with the wheel (the on screen wheel and the CSW V2 matches 1:1) seems really unrealistic compared to AC or even real life video.

I will be patient and wait for a patch. Once the patch will be there I will try again first the default FFB values then if they are not good enough then I will retry to use tuned values.

Keep the faith. I want to believe :)

George Hope
26-05-2015, 17:26
K_Soze, you have SPr OFF? Try with Spr set to 50-100.

GrimeyDog
26-05-2015, 18:39
PS4 PCars Fanatec CSW v2, CSP Pedals

Johhny Aus you Hit the Nail Right on the Head with your Comment!!! Compaired to GT6 PCars FFB Feels Lazy and at No Time do i feel Connected to the Car and Track... The FFB Effects are there but they are way to Subtle and Get Drowned out By the Heavy Feeling of the Wheel... The wheel Just Feels Heavy all the Time and when you Set the SPR and DPR on the wheel to 0 the wheel feels Lifeless.
Ive Played with all the Settings in Game and Nothing Helps... I Have all Smoothing and Damper effects in game to 0 and Still the wheel Feels Heavy... and Im a Strong Guy!!! The FFB in PCars is Not Sharp and Crisp its there but feels Lazy and Mute. I Even turned My wheel FOR setting up to Try and Sharpen the FFB feel but No Luck. The Devs would have to Play PS3 GT6 and Assetto Corsa on PC to get a idea of what im Talkin about. GT6 and Assetto Corsa Feel Very Similar but Assetto Corsa FFB is Sharper/Crisper and Stronger... If they Could get PCars Feel Some where in the Middle of those 2 Games PCars would be GREAT!!! I Know they Can Do it they Gotta work and ReTweek their in Game Settings... I Know the Feel Im Looking For Ive Spent 30+ Hrs Tweeking the FFB Even Studying the Jack Spades Tweeker Files and the PCars FFB PDF that explains what all the Settings Do but No Matter How i Tweek Something is Missing.

Also Question Does PCars Auto Adjust the DOR according to the Car that your Driving???? Ive set it to Off and 900 on the wheel ive even Dialed in My Own DOR and Still the Wheels Feels Geavy and Lazy with No Connection to the Car or Road.

theomega
26-05-2015, 21:05
Others have said similar things already, but I also wanted to chime in and state that i bought PCARS because they specifically listed officially supporting the Fanatec Porsche 911 Turbo S Wheel on the PS4. Now we're only getting vague promises (and passing blame!) on a message board that it will be fixed during an unspecified time period. A lot of us know that this such vague statements, especially after money has already changed hands, often leads to nothing. I think it would go really far to ease concerns if there was official bug and patch list where we knew what exactly what was being worked on for the next patch or after.

Sankyo
26-05-2015, 21:32
Others have said similar things already, but I also wanted to chime in and state that i bought PCARS because they specifically listed officially supporting the Fanatec Porsche 911 Turbo S Wheel on the PS4. Now we're only getting vague promises (and passing blame!) on a message board that it will be fixed during an unspecified time period. A lot of us know that this such vague statements, especially after money has already changed hands, often leads to nothing. I think it would go really far to ease concerns if there was official bug and patch list where we knew what exactly what was being worked on for the next patch or after.
There is nothing vague about fixing the Fanatec wheel support issue on the PS4. I have been personally involved in getting the support and fixing equipped and talked to the devs regularly about the progress. The fixes have been checked in, it's now waiting for the patch to be finished and submitted. The fact that the due date and the exact contents of the patch aren't clear yet doesn't mean it's not real. This isn't some big publisher that can bullshit people away, supporting the game and making it as good as possible is absolutely vital for SMS to stay self-sustaining in this business.

Sunnyb
26-05-2015, 22:48
I have the PS4, Porsche 918 wheel/base and CSP. Sometimes I push various buttons on the wheel and am able to navigate the screens, sometimes NOT!. Unable to drive consistently in either the career mode or on-line because of the game freezing. Only way out is the close the application and hope that I can return to where I left.......

K_Soze
26-05-2015, 22:55
I have the PS4, Porsche 918 wheel/base and CSP. Sometimes I push various buttons on the wheel and am able to navigate the screens, sometimes NOT!. Unable to drive consistently in either the career mode or on-line because of the game freezing. Only way out is the close the application and hope that I can return to where I left.......

On the gtplanet forum someone with a V2 base and BMW GT rim said that he has no issue with navigation while I have sometimes exactly the same problem you describe (also with a 918 rim). Maybe the Porsche 918 wheel have a different electronic but I would find this strange that Fanatec changes a lot the electronic between the BMW rim and the Porsche rim.

GrimeyDog
27-05-2015, 02:46
PS4 PCars Fanatec V2 Weel
Wheel FFB=75%
SHO=100%
DOR=900
FOR=100
SPR/DPR 100
ABS Off

YESSS!!! I Have Finaly Solved the Mystery of the Heavy Lazy Wheel!!! The Relative adjust Bleed Needs to Be Set Higher!!! I Set Mine to 75% and The V2 Feels Sooo Alive Now!!! Yesss The Physics are there and Can Be Clearly Felt!!

I Dont Have My Exact FFB Master Controle Pannel Settings but their almost the same as Jack Spade File... I will Post exact Settings tomorrow when i get off Work.
Controle Pannel Settings
Relative adjust Bleed is 75%!!! ***Very Important!!!!!!!!!***
All Smoothing and All Damping are 0%
Set All Clipping to 0 and Go to advanced and Turn Off Soft FFB Clipping

Car FFB Settings
Master Scale=100
Fx= 2
Fy= 40
FZ= 100
Mz= 60

Sop Master = 100
Sop Lat= 40
Sop Diff= 100

Any Setting I Have Not listed the Value is 0%

Try this Let Me Know what you Think... This FFB Tune was Made using Stock Un Modified Car Settings


Tweeking this FFB would Not Have Been So Hard but the FFB Set up PDF is Not Clear and Needs to Be Re-done Because it Gives you the wrong info as to what Some Settings Do!!!
Re-Make the PDF and your FFB Complaints will.Drop by 50%!!! Because it is Very Vague and Not Clear instructions!!! I was Googling Every thing trying to Figure the PDF out!!! LOL

Johnny_Aus
27-05-2015, 03:20
What controller input do you have set Grimey?

1, 2 or 3?

I know for PS4 no. 2 is by far the best for the controller and what most use.

But curious what ppl are using for their wheels. Mainly the V2.

x1avation
27-05-2015, 03:35
PS4 PCars Fanatec V2 Weel
Wheel FFB=75%
SHO=100%
DOR=900
FOR=100
SPR/DPR 100
ABS Off

YESSS!!! I Have Finaly Solved the Mystery of the Heavy Lazy Wheel!!! The Relative adjust Bleed Needs to Be Set Higher!!! I Set Mine to 75% and The V2 Feels Sooo Alive Now!!! Yesss The Physics are there and Can Be Clearly Felt!!

I Dont Have My Exact FFB Master Controle Pannel Settings but their almost the same as Jack Spade File... I will Post exact Settings tomorrow when i get off Work.
Controle Pannel Settings
Relative adjust Bleed is 75%!!! ***Very Important!!!!!!!!!***
All Smoothing and All Damping are 0%
Set All Clipping to 0 and Go to advanced and Turn Off Soft FFB Clipping

Car FFB Settings
Master Scale=100
Fx= 2
Fy= 40
FZ= 100
Mz= 60

Sop Master = 100
Sop Lat= 40
Sop Diff= 100

Any Setting I Have Not listed the Value is 0%

Try this Let Me Know what you Think... This FFB Tune was Made using Stock Un Modified Car Settings


Tweeking this FFB would Not Have Been So Hard but the FFB Set up PDF is Not Clear and Needs to Be Re-done Because it Gives you the wrong info as to what Some Settings Do!!!
Re-Make the PDF and your FFB Complaints will.Drop by 50%!!! Because it is Very Vague and Not Clear instructions!!! I was Googling Every thing trying to Figure the PDF out!!! LOL

OK has this been tested with the gt2 wheel yet ? Me personally I forced the gt3 firmware on mine so Idk if this will work for me.

tombay
27-05-2015, 04:38
Hi on PS4 i have the Fanatec elite wheel it doesn't work on project cars I'm currently using my Thrustmaster wheel T500RS

Kain NL
27-05-2015, 05:42
Do you have SPr enabled on your wheel? If yes, could you try and set it to OFF and see if there's any difference?

You also need to set Sen to OFF.

If I do that, calibrate the wheel and start driving the cars won't auto calibrate to the wheel...they all feel the same to me !!!
I did a total reset on steering settings, reassigned the buttons, NO CALIBRATION on steering and just adjust the Sens per car.
For example, Karts on 470, McLaren F1 320, BMW 1M 280 etc. That solves the lazy feel for a bit to me.

Kain NL
27-05-2015, 06:03
On the gtplanet forum someone with a V2 base and BMW GT rim said that he has no issue with navigation while I have sometimes exactly the same problem you describe (also with a 918 rim). Maybe the Porsche 918 wheel have a different electronic but I would find this strange that Fanatec changes a lot the electronic between the BMW rim and the Porsche rim.

I'm also having trouble with navigating in the menu's with right stick.
Trying to setup a new career, impossible with wheel, need to start up with controller, create a new career, close game app, restart with wheel and go to career mode.
Pit setup in career mode, need the controller to name or rename a setup. Online impossible to edit a pit setup, cause keypad appears on screen but if your not quickly enough using the controller, the keypad STAYS on screen and you'll have to exit the race to get rid of it !!!
Did anyone notice button layout ain't correct. If I assign right stick 'up' it says 'up'. But if I assign left stick 'up' it says 'right (stick) up'.

Anyone also mentioned the wheel lock up vibrations, ABS function, missing in brake pedal yet ?

Sankyo
27-05-2015, 07:10
PS4 PCars Fanatec V2 Weel
Wheel FFB=75%
SHO=100%
DOR=900
FOR=100
SPR/DPR 100
ABS Off

YESSS!!! I Have Finaly Solved the Mystery of the Heavy Lazy Wheel!!! The Relative adjust Bleed Needs to Be Set Higher!!! I Set Mine to 75% and The V2 Feels Sooo Alive Now!!! Yesss The Physics are there and Can Be Clearly Felt!!

I Dont Have My Exact FFB Master Controle Pannel Settings but their almost the same as Jack Spade File... I will Post exact Settings tomorrow when i get off Work.
Controle Pannel Settings
Relative adjust Bleed is 75%!!! ***Very Important!!!!!!!!!***
All Smoothing and All Damping are 0%
Set All Clipping to 0 and Go to advanced and Turn Off Soft FFB Clipping

Car FFB Settings
Master Scale=100
Fx= 2
Fy= 40
FZ= 100
Mz= 60

Sop Master = 100
Sop Lat= 40
Sop Diff= 100

Any Setting I Have Not listed the Value is 0%

Try this Let Me Know what you Think... This FFB Tune was Made using Stock Un Modified Car Settings


Tweeking this FFB would Not Have Been So Hard but the FFB Set up PDF is Not Clear and Needs to Be Re-done Because it Gives you the wrong info as to what Some Settings Do!!!
Re-Make the PDF and your FFB Complaints will.Drop by 50%!!! Because it is Very Vague and Not Clear instructions!!! I was Googling Every thing trying to Figure the PDF out!!! LOL

Good news!
However, you need to set DOR (Sen on the wheel) to OFF instead of 900.

Sankyo
27-05-2015, 07:12
If I do that, calibrate the wheel and start driving the cars won't auto calibrate to the wheel...they all feel the same to me !!!
I did a total reset on steering settings, reassigned the buttons, NO CALIBRATION on steering and just adjust the Sens per car.
For example, Karts on 470, McLaren F1 320, BMW 1M 280 etc. That solves the lazy feel for a bit to me.

Do you mean that there is no steering soft stop per car?
Adjusting the steering wheel angle like that will definitely mess up de steering response and probably also the FFB of the game. The game was designed to automatically apply the real steering angle to each car, but you have to set Sen to OFF for that.

Sankyo
27-05-2015, 07:15
What controller input do you have set Grimey?

1, 2 or 3?

I know for PS4 no. 2 is by far the best for the controller and what most use.

But curious what ppl are using for their wheels. Mainly the V2.

Controller input preset only affects controllers, not wheels (at least, that's how it should be but since there is a wheel detection issue for Porsche wheels it does affect those wheels). For CSW v2 it shouldn't do anything, though.

Mascot
27-05-2015, 07:45
There is nothing vague about fixing the Fanatec wheel support issue on the PS4. I have been personally involved in getting the support and fixing equipped and talked to the devs regularly about the progress. The fixes have been checked in, it's now waiting for the patch to be finished and submitted. The fact that the due date and the exact contents of the patch aren't clear yet doesn't mean it's not real.

Thanks for the update. That's fantastic to hear, but are you able to elaborate as to WHAT "fixes have been checked in"..? Obviously, getting the game to recognise certain Fanatec wheels as actual wheels (and not gamepads) is essential, but there are also a host of other issues that may, or may not, be related to this (eg one press of the dpad registering as two presses in the livery selection, menu navigation of some items impossible due to lack of analogue thumbsticks, access to the full suite of FFB tuning options, overall FFB strength and sensitivity, button assignments not being saved, not enough buttons available to map all controls, etc etc - I'm sure you know the full list of reports).

My concern is that the patch may only go part of the way to resolving the myriad of Fanatec issues. It would be great if they were all addressed at the same time, and this may well be the case. As you've been directly involved in the Fanatec patching process, are you able to put my mind at rest please?

Many thanks in advance, and keep up the good work. It's very, very much appreciated.

Kain NL
27-05-2015, 08:24
Like I said Remco...the auto Calibrate function doesn't work with every car. On Clio, NO. McLaren F1, NO...etc

GrimeyDog
27-05-2015, 08:42
What controller input do you have set Grimey?

1, 2 or 3?

I know for PS4 no. 2 is by far the best for the controller and what most use.

But curious what ppl are using for their wheels. Mainly the V2.

I Set it using input 2 then i Switched to 3.... I Thought that 2 felt a Bit better than 3 but i thought it was just in My Head because im Finaly getting Decent wheel feel out with PCars...

Can any 1 tell Me what the Difference is Between the input 1, 2, and 3. i been meaning to Google it but keep forgetting... Pre-Occupied with FFB Tweeking... LOL

Kain NL
27-05-2015, 08:44
Like I said Remco...the auto Calibrate function doesn't work with every car. On Clio, NO. McLaren F1, NO...etc
Hands on wheel aren't the same after about 160
But we all know on PS4 the Fanatec wheel needs a patch, so it isn't hard to understand that turning 'sens' to off won't work either.

But I'm willing to try it again asap Remco.
But I don't like, and am quite a bit slower, turning my wheel 170 when I go trough a normal turn...

Kain NL
27-05-2015, 08:49
Double post

Sankyo
27-05-2015, 08:53
Like I said Remco...the auto Calibrate function doesn't work with every car. On Clio, NO. McLaren F1, NO...etc
Hands on wheel aren't the same after about 160
But we all know on PS4 the Fanatec wheel needs a patch, so it isn't hard to understand that turning 'sens' to off won't work either.
Could be that the wheel calibration isn't working properly on the PS4. Need to check that with the devs.


But I'm willing to try it again asap Remco.
But I don't like, and am quite a bit slower, turning my wheel 170 when I go trough a normal turn...
But if the real car is like that, we need to simulate that ;)

TheLethalDose
27-05-2015, 13:27
Argh turning Sen to off for me was terrible even with the in game steering ratio set to fastest.

felt like turning the wheel of a truck at walking pace when trying to take corners at speed in the DTM.

Sankyo
27-05-2015, 13:44
Argh turning Sen to off for me was terrible even with the in game steering ratio set to fastest.

felt like turning the wheel of a truck at walking pace when trying to take corners at speed in the DTM.
That's because your wheel isn't properly supported yet until the PS4 patch has landed. By all means stay with your current solution if that works for you until the patch.

Kain NL
27-05-2015, 13:46
That's EXACTLY how I feel it LethalDose. That's why I didn't do calibration no more.

@Remco, btw I doubt that FFB suffers from not doing calibration...a bump is a bump, curbs are curbs, front wheel spin is front wheel spin etc..

GBRC.C7
27-05-2015, 13:47
Argh turning Sen to off for me was terrible even with the in game steering ratio set to fastest.

felt like turning the wheel of a truck at walking pace when trying to take corners at speed in the DTM.

I would think this is a product of the driver issues with the gt3 wheel generally as its only being seen as a controller until the patch arrives, I'm in the same boat so just not playing until the wheel issue gets fixed, but for other wheels it appears that SEN off is the way to go.

Johnny_Aus
27-05-2015, 15:35
My Fanatec Wheel is only a week old.

Clubsport Wheel Base V2.

Is there any need to download new firmware?

I ask because I have a Macbook.. but I can install bootcamp (windows) if need be.

Anyone know whether the Clubsport wheels are up to date out of the box?

Fong74
27-05-2015, 15:38
If it says 065 on the display after you boot the wheel up, no.

Johnny_Aus
27-05-2015, 15:39
Yeah it does.

Thanks.

Johnny_Aus
27-05-2015, 15:43
This is probably a stupid question, but how do we reduce the degrees of rotation from 900 or whatever the default is?

Fong74
27-05-2015, 15:59
If you set SEN = OFF its the game that defines the used steering angle. Depending on what you do during the calibration process in the game, you can "cheat" on that. I mean: not turning the wheel fully to the left or right in the first calibration step, misleads the handling. So my recommendation is, turn it to the full extent in the first step and really to 90 degrees in the second.

Works just fine for me with the V2.

If you want to reduce the wheel movements while cornering, its better to reduce the steering angle (its called ratio I think.....the values are like xxx:y....you should find that) in the cars setup. Leave the wheel/driver side native and work with the physics via setup instead.

x1avation
27-05-2015, 17:50
Ok I have a gt2 wheel is there a way to program the H shifter, with out being able to calibrate the wheel in game. Are have the game pick it up as a gt2 instead of a 911 turbo s. I have put the gt3 V2 firmware on it. ( the gt2 updated firmware would not flash properly.) Thanks just need some help with this issue.

eduardoeberhardt
27-05-2015, 18:52
I have a FANATEC CSR with firmware 756 cars and game project in ps4 two weeks normally. Today I went on and the wheel loses connection with the ps4 randomly. I've tried reinstalling the game, remove ffb, play offline, but found no solution, Would anyone help me?

Linx
27-05-2015, 18:57
I know this sounds stupid but the same thing happened to me. Check and make sure your cable has a good secure connection to the PS4. Mine looked like it was connected and even felt like it if touched softly but I found out it wasn't connected firmly. I just unplugged the cable and plugged it back in and everything been fine. Check both ends of your connection

MrBlobby
27-05-2015, 19:09
Im using CSR pedals with a gt3 v2, I need to push the brake and the accelerator to get moving, what am i doing wrong?

It feels like its holding the cars back also. Struggling to get through 2nd gear with the pedals down fully

GrimeyDog
27-05-2015, 19:13
My Fanatec Wheel is only a week old.

Clubsport Wheel Base V2.

Is there any need to download new firmware?

I ask because I have a Macbook.. but I can install bootcamp (windows) if need be.

Anyone know whether the Clubsport wheels are up to date out of the box?

056 is the lates Driver no need to update.

GrimeyDog
27-05-2015, 19:26
Could be that the wheel calibration isn't working properly on the PS4. Need to check that with the devs.


But if the real car is like that, we need to simulate that ;)



iIm Using the CSW v2 and Now that i have figure out the FFB settings the wheel is Right on Target including the DOR i used the Clio to test drive as i was Testing the FFB Settings and the DOR for the Clio is Spot on... Tha Hands on the screen pretty much Exactly Match my hands as they are on the wheel.

im using PS4 & V2 if you are using the same
Did you fully Calibrate your wheel?
If so Try my settings and see how it goes... Im testing car after car and so far so good.
Also i Have Not tuned the car suspention... Its best to leave all the cars stock untill the you get the proper wheel settings.

eduardoeberhardt
27-05-2015, 19:43
I had this impression too, but because if I put the pc does not have this problem?

Sankyo
27-05-2015, 20:43
Im using CSR pedals with a gt3 v2, I need to push the brake and the accelerator to get moving, what am i doing wrong?

It feels like its holding the cars back also. Struggling to get through 2nd gear with the pedals down fully

Do you have combined pedals checked in the Fanatec driver? Did you assign and calibrate the pedals in-game?

Linx
27-05-2015, 21:04
Is there any good FFB settings for the CSR. I've tried some different ones including Jack Spades but just get the heavy wheel with little FFB

GrimeyDog
27-05-2015, 21:25
Remco Van Dijk can you ask the devs to Re-Right the FFB PDF it is very Vague and un-clear....1 example of where its wrong is that they have the Relative Bleed Described as a "Time" Value for bleeding Absolute Torque back in.... This is False!!! This Setting Represents the amount or % of Torque that will be Bled back in Due to Loss of Grip or Changes in in the Road IE: Sharp Left into a Sweeping Right!!! This Bleed Back is what Gives Road Feel or the feeling of Weight Transfer because this percentage of Torque is Bled back in Causing the wheel Weight to Change according to Road or Driving Conditions.

Uuuugh!!! Ive had Pcars for 2 full weeks and all ive done was Tweek and Tune FFB!!! Ive done maybe 3 races i started the Clio Vup races the first day i bought Pcars Home and have Not Finished that series of Races Yet:dejection:

in the PDF they have the Relative Bleed Described as a "Time" Value for bleeding Absolute Torque back in... Most people Pick .01 because if this setting is Time based we want instant FFB!!! But this is why Most people are complaining about a Heavy Wheel because set too Low the Torque is Absolute all the Time.

This is why People cant tune the FFB because there are Too Many Settings and No instructions that Clearly Define what these settings do.

GrimeyDog
27-05-2015, 21:28
Is there any good FFB settings for the CSR. I've tried some different ones including Jack Spades but just get the heavy wheel with little FFB

Try My Settings i posted last Night!!! they maybe a Page or 2 back.... Turn the Relative Bleed up!!! and the Heavy wheel Goes away!!!

I Made them for the V2 but they should work with any wheel + or - on the "masters" that are in the Pit Box car set up screen....Also the Only the Masters will have to be adjusted per car every thing else is ok.... at 100% the Clio feels great but the BMW M3 GT will feel Heavier because it has more Grip... Just turn down the masters to where you like it per car.

Linx
27-05-2015, 21:29
Grimey what pdf is it you're talking about? I'm unaware of this

GrimeyDog
27-05-2015, 21:47
Ive been Studying this PDF for 2 Weeks and its Not a Big Help... Very Vague and Inaccurate!!!:culpability:

Linx
27-05-2015, 21:48
I'll try it Grimey. At work now and will have to wait until I get home. Personally I don't like the fact that we have to tune the FFB. This is not something that has ever had to be done on other console racing games and it's only making things way more complicated. Especially when there are different settings for each car. I still can't understand how you would determine a value for each setting being that I've never driven nor I'll probably never get to drive most of these cars in real life. So aside from tuning the car, how am I supposed to relate the FFB tune to my vehicle tune. It doesn't make sense. This is a racing simulator. It simulates real life racing. Real life racing involves tuning a car where you would naturally get feedback depending on your tune. There are no FFB adjustments to make in real life. I would much more prefer the issue of FFB was plug n play like other games

Kain NL
27-05-2015, 22:07
Grimey, did u try the settings with 'sens' off yet...cause it's a big question mark here. Cause the Fanatec has the option to turn it off, but TMs don't...only 900 dor...or am I wrong?

GrimeyDog
28-05-2015, 00:32
Grimey, did u try the settings with 'sens' off yet...cause it's a big question mark here. Cause the Fanatec has the option to turn it off, but TMs don't...only 900 dor...or am I wrong?

Yes i have driven it with the Sense at 900 and yes it did auto calibrate the DOR correctly!!! Thats 1 of the first things i Noticed once i got the FFB in the wheel feeling Good... The wheel used to be sooo heavy and lazy it was Hard to tell but now that its set right i can clearly see and feel the auto DOR is working!!! HuuuuuRaaaaaahhh!!!

Sik180sx
28-05-2015, 00:58
Growing.Impatiant.Must.Not.RANT.aaaarrrrrrrrgggggggggghhhhhhhhhhhh
Ah thats better phew

GrimeyDog
28-05-2015, 02:31
It Has Been Confirmed in another Forum by a TM wheel user that The settings I Posted Work and Feel Good on TM Wheels Also!!! The Words Actualy used were "Really Really Good with the TM Wheel"

lazpete
28-05-2015, 06:06
Remco Van Dijk can you ask the devs to Re-Right the FFB PDF it is very Vague and un-clear....1 example of where its wrong is that they have the Relative Bleed Described as a "Time" Value for bleeding Absolute Torque back in.... This is False!!! This Setting Represents the amount or % of Torque that will be Bled back in Due to Loss of Grip or Changes in in the Road IE: Sharp Left into a Sweeping Right!!! This Bleed Back is what Gives Road Feel or the feeling of Weight Transfer because this percentage of Torque is Bled back in Causing the wheel Weight to Change according to Road or Driving Conditions.

Uuuugh!!! Ive had Pcars for 2 full weeks and all ive done was Tweek and Tune FFB!!! Ive done maybe 3 races i started the Clio Vup races the first day i bought Pcars Home and have Not Finished that series of Races Yet:dejection:

in the PDF they have the Relative Bleed Described as a "Time" Value for bleeding Absolute Torque back in... Most people Pick .01 because if this setting is Time based we want instant FFB!!! But this is why Most people are complaining about a Heavy Wheel because set too Low the Torque is Absolute all the Time.

This is why People cant tune the FFB because there are Too Many Settings and No instructions that Clearly Define what these settings do.

Agree.
This PDF is soon to be one year old.
Time for an update :)

Lasse

Rallo
28-05-2015, 07:29
Hi, I would say it depends on which platform you will use the Fanatec wheel. I use a Porsche GT2 on PC, which is pretty good with incredible possibilities in set ups. If you play pCars on console you really should wait for the right update.

K_Soze
28-05-2015, 10:11
http://www.projectcarsgame.com/home/xbox-one-update-13-now-available

It is coming...

tombay
28-05-2015, 10:28
i got email from support team from Fanatec as follows
thank you for your reply.
There unfortunately still are a couple of bugs with Project Cars, but they already are reported to Slightly Mad Studios and they already are working on a patch which hopefully will be released soon

Best regards / Freundliche Gre

Johannes Kirsch

(Fanatec Support Team)

Linx
29-05-2015, 04:24
Grimey I used your settings and had mixed results. I wasn't able to get rid of the heavy dead wheel feel and probably felt even heavier being that I turned my spring and damper up all the way on my wheel(CSR goes 1-4). Going around turns I felt absolutely no traction loss and at times the wheel felt even heavier. I tried turning down the spring and damper and that only made a minimal difference. Now what your settings did do is let me feel stuff like the rumble strips,bumps in the road and from other cars I do want to note that I tested these settings doing an invitational race using the 250 cc karts. After I was done I tried doing a free practice with the BMW M1 and then I was sure I was getting no feeling of traction loss and at this point wasn't feeling any bumps or anything. But that was probably due to the car being alot heavier then a kart. I know you're using a CSW V2. Do you think the CSR should have much different settings?

GrimeyDog
29-05-2015, 10:00
I keep My SPR and DPR at the Normal Settings.
Set your SPR/DPR Settings to the Norm and Try + or - where i Noted on the post.

Linx
29-05-2015, 14:01
Thanks Grimey I will try this again tonight. What you just posted makes it a little more clear. Your post I was going by was #579. There you posted that spr/dpr=100 so I understood that as 100%. Anyways I have a better understanding of the other settings now. One thing I do wanna ask is "DOR". I'm a little confused of this is referring to the wheel setting or a in game menu setting. Because I know after looking around a little yesterday I thought I saw a few posts that referred to DOR and Sens at the same time with different values. Not sure if the CSW V2 is different but on the CSR the DOR is referred to as Sens.

GrimeyDog
29-05-2015, 14:22
DOR = Degree of Rotation Set your wheel to Off or 900 Pcars sets it automaticaly to the Car your in.

Sebyrem
29-05-2015, 15:08
See what I received from Fanatec team today :
As the developers of the games are programming the driver to make our wheels compatible, the compatibility is not in our hands. The developers of Procejct cars are working on the patch, but at the moment we have no information when Project Cars will release the patch.

But they are aware of the problems and they are working on a patch. It should not take long until it is released.

Best regards / Freundliche Gre
Fabian Schlick

(Fanatec Support Team)

Linx
29-05-2015, 16:11
I hate to hear that after looking at the Xbox One patch seems to have made things worse for some wheel users. I just got my PS4 when Pcars was released. Are updates automatic or do you have to accept it first. I kind of want to see the response to it before I download it

McLari
29-05-2015, 16:49
Hi Guys,

I think I made a useful sheet to share our Fanatec setups and configuration modes for the PS4. Saves all of us a lot of work trying to copy all the different setup modes. Sheet is based upon Fanatec but other brands can be selected. Allmost all settings can be selected and you can easily share it.

Just check it out here:

https://drive.google.com/file/d/0Bz-0QyO63u8cS3hHbk50c1lRUVU/view?usp=download

Regards,

Marcel

MrBlobby
29-05-2015, 19:29
205186

So im using a GT3 V2 Wheel with CSR Pedals, This is the only response i get from pressing break and accelerator at the same time.
Pushing Each pedal individually gives no response onscreen.
Ive tried everything am I missing something simple?

McLari
29-05-2015, 21:02
Did you try them on a pc? Pedals hoked up to the wheel or direct to the PS4? In the end you got some response from me ;) Hold on, this is a pc screenshot. Did you try another USB port, that might help sometimes.

Boss_335
29-05-2015, 22:10
I hate to hear that after looking at the Xbox One patch seems to have made things worse for some wheel users. I just got my PS4 when Pcars was released. Are updates automatic or do you have to accept it first. I kind of want to see the response to it before I download it

I wouldn't worry about this Linx. I'm pretty sure SMS was still working on the Fanatec wheel fixes after the Xbox Patch was sent to Namco/Microsoft for verification. The Xbone patch was primarily concerned with fixing controller issues and many Fanatec wheels that work on PS4 aren't even compatible with Xbox.

The patch we will receive with respect to wheel support will be a completely different animal. Plus, I don't believe support for my 911 can get any worse, lol.

ZboubiOne
30-05-2015, 11:28
thomas can you help? me i have spend a lot of money with fanatec, my set up have 3 month
Subject: "third tickets no answer since 2 days"
Description: "hello, i cleaned all my set up fanatec -my first problem is resolved like this,http://gyazo.com/6ecfcb6f236935eff46d2007345aa635 the big noise is gone -the second problem still present left fan don't work, i reflashed the wheel ,cal ect.... - i have overdraft a new problem with my pedals v2 , the usb port http://gyazo.com/3eca38c67eafd38c534b5b4824fd47b5 249 e for this.... do you think it s correct? Please can you help me? what' s going wrong with your product? it is very expensive you know.... no answer since 2 days i open new tickets, absolutely crazy ........"

Sankyo
30-05-2015, 14:44
thomas can you help? me i have spend a lot of money with fanatec, my set up have 3 month
Subject: "third tickets no answer since 2 days"
Description: "hello, i cleaned all my set up fanatec -my first problem is resolved like this,http://gyazo.com/6ecfcb6f236935eff46d2007345aa635 the big noise is gone -the second problem still present left fan don't work, i reflashed the wheel ,cal ect.... - i have overdraft a new problem with my pedals v2 , the usb port http://gyazo.com/3eca38c67eafd38c534b5b4824fd47b5 249 e for this.... do you think it s correct? Please can you help me? what' s going wrong with your product? it is very expensive you know.... no answer since 2 days i open new tickets, absolutely crazy ........"
If you opened a support ticket then you will get and answer, but since Fanatec Support doesn't work during the weekend it will take until next week before they will be able to respond. The fan issue and the USB port misalign will be dealt with properly. BTW does the USB port work or is it defective?

Titzon Toast
30-05-2015, 18:58
Hi Guys,

I think I made a useful sheet to share our Fanatec setups and configuration modes for the PS4. Saves all of us a lot of work trying to copy all the different setup modes. Sheet is based upon Fanatec but other brands can be selected. Allmost all settings can be selected and you can easily share it.

Just check it out here:

https://drive.google.com/file/d/0Bz-0QyO63u8cS3hHbk50c1lRUVU/view?usp=download

Regards,

Marcel

Fair play to you for doing this, but with the Fanatec wheel support as broken as it is, won't most of those settings be rendered pretty useless when a patch eventually fixes things?

Robhd
30-05-2015, 19:07
If you opened a support ticket then you will get and answer, but since Fanatec Support doesn't work during the weekend it will take until next week before they will be able to respond. The fan issue and the USB port misalign will be dealt with properly. BTW does the USB port work or is it defective?

I can confirm the support team aren't there at weekends and they do take a little whil to respond

McLari
30-05-2015, 19:18
Titzon, that's the good part about my file. You don't have to fill in everything by hand. Just select the values you used, safe the file and post it for sharing. It's like a mini database. And since I suffer only minor from all broken wheel support, I might be able to help others.

Titzon Toast
30-05-2015, 19:29
Titzon, that's the good part about my file. You don't have to fill in everything by hand. Just select the values you used, safe the file and post it for sharing. It's like a mini database. And since I suffer only minor from all broken wheel support, I might be able to help others.
I'm definitely going to contribute man, no question.
I'm just weary of reading about set ups and configurations that are released on broken wheel support!
Everything is more than likely going to change the very second the patch for the PS4 is released.
I'm not having a go at you, it's great when people take the time to do what you're doing for others.

Linx
30-05-2015, 20:26
I keep My SPR and DPR at the Normal Settings.
Set your SPR/DPR Settings to the Norm and Try + or - where i Noted on the post.
Grimey, it works!! I went back and put in all the settings and got good results. The spring and dpr were at 0 and it felt a little heavy for my taste. So I dropped it to -4 and then eventually turned those two off. Now I can feel the traction loss. Though now the wheel feels a tad too light. So I turned the master and sop to 120 and it felt better. I was up late, tired and hungry. I kind of wished for a little more feel of the road. Funny thing is I was driving the BMW Z4 in the game. After I turned it off I set out to go get some food. I own a BMW 3 series and I know this sounds crazy but it's true, while driving I was getting the same exact road feel out of my real car that I was in the game. I remember laughing to myself cuz going around curves my subconscious mind was telling me not to give any hard inputs in the wheel cuz I felt like I'd lose traction. Of course I wasn't nt diving near the speeds as in the game. And being as tired as I was played into that. But today I got up and got back into playing my career and unfortunately one of the game bugs sprung up on me. Doing an invitational and every time I pit to adjust the cars tune everything goes back to default including FFB settings. Really sucks after getting the wheel to work right.

gotdirt410sprintcar
30-05-2015, 23:56
I don't now how long this game has been out but I only have 13 hours of play. I think its time for a patch real soon because this is getting old. very pissed off right now 200 for wheel 60 for game = waste of money at this point.

GrimeyDog
31-05-2015, 02:05
Grimey, it works!! I went back and put in all the settings and got good results. The spring and dpr were at 0 and it felt a little heavy for my taste. So I dropped it to -4 and then eventually turned those two off. Now I can feel the traction loss. Though now the wheel feels a tad too light. So I turned the master and sop to 120 and it felt better. I was up late, tired and hungry. I kind of wished for a little more feel of the road. Funny thing is I was driving the BMW Z4 in the game. After I turned it off I set out to go get some food. I own a BMW 3 series and I know this sounds crazy but it's true, while driving I was getting the same exact road feel out of my real car that I was in the game. I remember laughing to myself cuz going around curves my subconscious mind was telling me not to give any hard inputs in the wheel cuz I felt like I'd lose traction. Of course I wasn't nt diving near the speeds as in the game. And being as tired as I was played into that. But today I got up and got back into playing my career and unfortunately one of the game bugs sprung up on me. Doing an invitational and every time I pit to adjust the cars tune everything goes back to default including FFB settings. Really sucks after getting the wheel to work right.

Thnx!!! Ive Been Tweeking Trying to Make the FFB Feel Good... LOL I have 30+Hrs just into FFB Tweeking... I Havent Even Finished 4 Races yet!!! Were Getting there!!!
All of My FFB Tweeking Has been Done on Stock Car Tunes...Ive been through all of the Settings and i Think its just a #'s Game Now to find your Sweet Spot on the Masters where i put the +or - Now... Nothing else that i Tweek with Seems to Have any effect Good or Bad... The Rest is up to the Update Patch but we Know that the FFB Physics are there Now...Ive got the game feeling Pretty Good... I May start on a few Suspention tunes Now and see How it feels.... Glad i was able to Share and that you got good Results. Let me Know how you get along with it and Maybe We can Find a way to Make it better.

McLari
31-05-2015, 17:49
I'm definitely going to contribute man, no question.
I'm just weary of reading about set ups and configurations that are released on broken wheel support!
Everything is more than likely going to change the very second the patch for the PS4 is released.
I'm not having a go at you, it's great when people take the time to do what you're doing for others.

I hear you man.

tythefly86
01-06-2015, 08:38
I don't now how long this game has been out but I only have 13 hours of play. I think its time for a patch real soon because this is getting old. very pissed off right now 200 for wheel 60 for game = waste of money at this point.

I have alot more hours of play in but unfortunately that means coming across more bugs too. I feel your frustration i spent 500 on pedals/wheel and 80 on a game that was pushed back many times to say that they want it to be perfect. It's far from that, I personally think it should of been pushed back further, i would of preferred to have had a great experience rather than this bug infested mess and i would of preferred to earn the interest on my money too and wait on buying wheel/pedals. Honestly, it's like they just advertised support without any testing, and now almost a month later there is still no patch? I'm getting fairly pissed off too and I'm sure fanatec are pissed off too with all the people that purchased steering/pedal controllers for the console version as compatibility was advertised but have an abundant amount of problems. if the fanatec firmware works fine on other games than clearly it is not Fantecs problem. Compatible is far from the word they should of used.

straight from google: definition of compatible: (of two things) able to exist or occur together without problems or conflict

I'd say there's plenty of conflict and problems...

Also Xbox has had a couple of patches i hear, where's the love for sony? You would think developers would be aware that there are more ps4's out there than Xbox one's, have been outselling them worldwide since release so how does it make sense to give priority to xbox one? I'm very dissapointed in SMS, if they spent more time working on the game instead of doing so many trailers we might have a game that actually looks like the trailers and works like advertised lol.

Anyways this is my rant, I saw nobody posted today yet and i want this thread to keep going so the devs know this should be priority!!!

If it hits a month before we get a patch, in my opinion SMS should be ashamed of themselves. I'm over the constant and awful bugs, the deadzone and feedback glitches even on suggested setups. I stopped playing because of this. My wheel/pedals and game are practically useless until this is fixed, how can you honestly call it a sim when you can't use sim controllers and obviously never tested them. grrrr.

Say what you want haters but my grief is justified. If you got this far and your an employee of SMS, don't take offence, take action because there are many others that feel lied too and or cheated out of their money due to false advertising and it wouldn't surprise me if some lawyer with a hobby for sim racing gets affected by this and decides to do a class action law suit. They've happened over smaller things so the pressure should be on to get this fixed. To make it clear, I'd just prefer it fixed. I may think differently tho in another month if my wheel/pedals still arn't 'compatible'.

Yours sincerely

a pissed off customer

Sankyo
01-06-2015, 08:43
Anyways this is my rant, I saw nobody posted today yet and i want this thread to keep going so the devs know this should be priority!!!
There is absolutely need need for this. Fixing bugs has top priority as SMS has stated many times already. People keeping on ranting about the same things over and over again will not speed up anything.


Say what you want haters but my grief is justified.
No need to call other people 'haters'. That way you create an atmosphere in which people already won't listen anymore to what you're saying.


If you got this far and your an employee of SMS, don't take offence, take action because there are many others that feel lied too and or cheated out of their money due to false advertising and it wouldn't surprise me if some lawyer with a hobby for sim racing gets affected by this and decides to do a class action law suit. They've happened over smaller things so the pressure should be on to get this fixed. To make it clear, I'd just prefer it fixed. I may think differently tho in another month if my wheel/pedals still arn't 'compatible'.

Threatening with lawsuits also won't get you aywhere, and neither does telling the devs to 'take action' because they are already working full-time on bug fixing.

gamerasi
01-06-2015, 08:56
I'm disappointed.
Wait, wait, wait. I'm tired of waiting for the patch.
Do not give the date for the patch.
SMS should be ashamed.

tythefly86
01-06-2015, 09:13
There is absolutely need need for this. Fixing bugs has top priority as SMS has stated many times already. People keeping on ranting about the same things over and over again will not speed up anything.


No need to call other people 'haters'. That way you create an atmosphere in which people already won't listen anymore to what you're saying.


Threatening with lawsuits also won't get you aywhere, and neither does telling the devs to 'take action' because they are already working full-time on bug fixing.

I agree, there should be no need for this because SMS advertised the fanatec hardware is compatible and it f...ing isn't! If your company does what it advertised you wouldn't have pissed off people on here and you wouldn't have this problem would you!! As for the threat! There was none, if you could actually read instead of making outrageous claims, I stated that some lawyer/sim racer enthusiast will probably do something about it and that I would just prefer it fixed..

It's been almost a month and I stand by my post, what i said is completely justified and i honestly think you just made yourself look like a fool! The haters comment was for people that take it to heart as a fanboy/employee, you can reply all you like but you still didn't and won't prove me wrong on anything i said. But you'll probably just delete this outa shame like all SMS employees should feel

No5k1ll
01-06-2015, 10:40
Bug Report

Fanatec 911 Turbo S Wheel + Clubsport Pedals (V1):
- Very large dead zone of the steering wheel in zero position
- Steering wheel and pedals can not be calibrated
- Force Feedback can not be calibrated
- The buttons are not recognized properly, but can be used
- The key assignment and the configuration is not retained
- Every time you reboot everything must be readjusted

Sankyo
01-06-2015, 10:55
Bug Report

Fanatec 911 Turbo S Wheel + Clubsport Pedals (V1):
- Very large dead zone of the steering wheel in zero position
- Steering wheel and pedals can not be calibrated
- Force Feedback can not be calibrated
- The buttons are not recognized properly, but can be used
- The key assignment and the configuration is not retained
- Every time you reboot everything must be readjusted

This is all known and caused by the same underlying issue. It will be fixed in the upcoming patch.

memoric77
01-06-2015, 14:20
Patchnotes 1.4 released, thx to Ian Bell for sharing (under pressure ;))

http://forum.projectcarsgame.com/showthread.php?29158-Project-CARS-All-Platforms-Upcoming-Patch-1-4-Release-notes&p=960164&viewfull=1#post960164

waters10
01-06-2015, 14:52
Patchnotes 1.4 released, thx to Ian Bell for sharing (under pressure ;))

http://forum.projectcarsgame.com/showthread.php?29158-Project-CARS-All-Platforms-Upcoming-Patch-1-4-Release-notes&p=960164&viewfull=1#post960164

Awesome to get some updates. I'm a bit worried that the Porsche Turbo S is not mentioned. But I believe it'll be included in this patch. Can someone confirm?

Thanks!!

fbetes
01-06-2015, 15:29
Please.

Can anybody (SMS staff) confirm that "Fanatec Porsche Turbo S fix detection" is included in this patch?

Thanks in advance

No5k1ll
01-06-2015, 16:52
Awesome to get some updates. I'm a bit worried that the Porsche Turbo S is not mentioned. But I believe it'll be included in this patch. Can someone confirm?

Thanks!!

I can only agree .
Asking for feedback on whether the 911 Turbo S Wheel is included in the patch .

x1avation
01-06-2015, 17:09
I have a question about the new patch and my firmware. I have a gt2 but put the gt3 V2 firmware on the wheel. So will it still work but show up as a gt3? The reason I had put the gt3 V2 firmware on it is because when I upgraded to the gt2 newest firmware,It froze my wheel in the flash phase.Me personally will not ever update my firmware again for I almost lost my wheel last time I did it.

daddyboosive
01-06-2015, 17:18
Awesome to get some updates. I'm a bit worried that the Porsche Turbo S is not mentioned. But I believe it'll be included in this patch. Can someone confirm?

Thanks!!

Did you miss this bit?

* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.

Fanatec haven't released that many wheels. Plus, the number of wheels on the list of Fanatec wheels mentioned before release. Was, believe it or not..... Seven. Who would of funked it? Don't fret pet. Everything will be ok with our 911 Turbo S, finally ;)

waters10
01-06-2015, 19:05
Did you miss this bit?

* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.

Fanatec haven't released that many wheels. Plus, the number of wheels on the list of Fanatec wheels mentioned before release. Was, believe it or not..... Seven. Who would of funked it? Don't fret pet. Everything will be ok with our 911 Turbo S, finally ;)
No, I didn't. But did you miss this bit? But I believe it'll be included in this patch :p

daddyboosive
01-06-2015, 20:38
No, I didn't. But did you miss this bit? But I believe it'll be included in this patch :p

Read what you want to read and ignore the rest :cool:

GrimeyDog
01-06-2015, 20:40
With the Proper wheel settings PS4 Pcars is Amazing!!! its the Strongest and the Best FFB on Console to Date!!!
at first i Hated PCars i thought it was a Total waste of $$$ but I have learned to tweek the FFB settings and i was Sooo Wrong!!! PCars is Amazing!!!
It took me 3 weeks or 40+hrs to get the FFB Right But i Got it!!!!
Stick with it!!! Get your FFB Tune Right and WOW!!!

Assetto Corsa will Have Nothing on PS4 Pcars once they Fix the minor Bugs.

Gloomy
01-06-2015, 21:58
I can't wait to start enjoying this game with my wheel! It's been fun with a controller and all, but it'll bring it to a whole new level with the wheel! Getting excited!

theomega
01-06-2015, 23:58
Patchnotes 1.4 released, thx to Ian Bell for sharing (under pressure ;))

http://forum.projectcarsgame.com/showthread.php?29158-Project-CARS-All-Platforms-Upcoming-Patch-1-4-Release-notes&p=960164&viewfull=1#post960164

This is great, patch notes like this is exactly what I suggested earlier in this thread and just as I thought it seems to be doing a lot of good as far as easing people's concerns.

lazpete
02-06-2015, 05:41
I assume that the clutch issue is also fixed for the fanatec Csr elite pedals?

GBRC.C7
02-06-2015, 07:37
Woohoo, fully supported in the coming patch.

Stephen, probably aimed at me, many thanks for the clarification and the fix. Now I will get to find out how my wheel should feel .

GBRC.C7
02-06-2015, 07:40
*Originally Posted by*GBRC.C7*

Hoping by improved that these wheels will be fully supported, just wonder why the word FIXED wasn't used as it has been elsewhere !

Aside from that an impressive list of fixes and inprovements, very impressive all at SMS & partners

*Originally Posted by*Stephen Viljoen*

Someone also keeps asking about the Fanatec GT3 being 'improved' instead of 'fixed'. It would be hard to improve it if it wasn't fixed, so I thought it would be redundant to state it was fixed AND improved (which sounds like some cheap product marketing campaign). Just for you though - "Fixed several older Fanatec wheel problems, such as the GT2, GT3, and CSR, and improved their default implementation"*

Copied from the patch thread..

FULL support for gt2/3 wheels and other improvements (like the Club sport ones I guess).

mr3uz
02-06-2015, 12:11
returns fanatec handbrake after being told it won't be supported on PS4....now find out they fixed it in the patch...awesome

daddyboosive
02-06-2015, 12:19
Why do you need a handbrake anyway? Did you buy this game for drifting?

mr3uz
02-06-2015, 13:39
Why do you need a handbrake anyway? Did you buy this game for drifting?

I got the gt2 wheel, elite pedals and handbrake with the intention of having a well rounded setup I could use for multiple games into the future, not really with any intention to be drifting this, but having it there if I wanted it.

daddyboosive
02-06-2015, 14:08
I got the gt2 wheel, elite pedals and handbrake with the intention of having a well rounded setup I could use for multiple games into the future, not really with any intention to be drifting this, but having it there if I wanted it.

You should of kept it for other games then you crazy fool haha.

Imaho111
02-06-2015, 21:07
Ahh,

I've had a frustrating time of trying to get things to work.
I can't for the life of me connect my Fanatec CSR wheel to the PS4 with Project Cars.

The steps I've taken to try and make it work are as followed:

- Connected the steering wheel to powersource, connected pedals, connected wheel to PS4 by USB.

- Switch steering wheel on with on/off switch.
Steering wheel begins to turn and back.

- Three dashes appear on the LCD (---)

- Next I put it in PC mode by holding the back button 3 seconds.

- Display goes blank. (This means it is now in PC mode, correct?)

- Then start Project cars with the Dualshock controller, disconnect controller and hope for the wheel to kick in.

To no avail! It doesn't work...

What do I do guys... :(

331 LX
03-06-2015, 05:24
Ahh,

I've had a frustrating time of trying to get things to work.
I can't for the life of me connect my Fanatec CSR wheel to the PS4 with Project Cars.

The steps I've taken to try and make it work are as followed:

- Connected the steering wheel to powersource, connected pedals, connected wheel to PS4 by USB.

- Switch steering wheel on with on/off switch.
Steering wheel begins to turn and back.

- Three dashes appear on the LCD (---)

- Next I put it in PC mode by holding the back button 3 seconds.

- Display goes blank. (This means it is now in PC mode, correct?)

- Then start Project cars with the Dualshock controller, disconnect controller and hope for the wheel to kick in.

To no avail! It doesn't work...

What do I do guys... :(

https://youtu.be/wz_cDIhjY2g

You don't have to disconnect the controller.

nerve-pain
03-06-2015, 17:55
Ahh,

I've had a frustrating time of trying to get things to work.
I can't for the life of me connect my Fanatec CSR wheel to the PS4 with Project Cars.

The steps I've taken to try and make it work are as followed:

- Connected the steering wheel to powersource, connected pedals, connected wheel to PS4 by USB.

- Switch steering wheel on with on/off switch.
Steering wheel begins to turn and back.

- Three dashes appear on the LCD (---)

- Next I put it in PC mode by holding the back button 3 seconds.

- Display goes blank. (This means it is now in PC mode, correct?)

- Then start Project cars with the Dualshock controller, disconnect controller and hope for the wheel to kick in.

To no avail! It doesn't work...

What do I do guys... :(

So you have it all right, but you dont start the game with the dualshock,you actually use the steering wheel,so press a on the wheel which is actually x,and you don't need to turn off the dualshock...when the games screen comes on the wheel should display an N on the led part of the wheel.

Jorge15gp
04-06-2015, 12:07
So you have it all right, but you dont start the game with the dualshock,you actually use the steering wheel,so press a on the wheel which is actually x,and you don't need to turn off the dualshock...when the games screen comes on the wheel should display an N on the led part of the wheel.

When the game has started you hace to press the X in the wheel and no in the Ds4.
Also You'd be sure to has the last firmware 756 or 757.

turbobeat
05-06-2015, 22:27
bought a Fanatec 911GT3RSV2 wheel also (had to replace the Logitech G27 because of the PS4 issue)
and faced the same problems as you all wrote above!

Looking back to the SHIFT2 game on PS3 (was really a great game) BUT there was the same deadzone
problem -> Now guess who was the software developer?
Same SMS as with Project cars!!!
And with SHIFT2 there was no further update or any new patch released.

wanganrider
06-06-2015, 06:16
bought a Fanatec 911GT3RSV2 wheel also (had to replace the Logitech G27 because of the PS4 issue)
and faced the same problems as you all wrote above!

Looking back to the SHIFT2 game on PS3 (was really a great game) BUT there was the same deadzone
problem -> Now guess who was the software developer?
Same SMS as with Project cars!!!
And with SHIFT2 there was no further update or any new patch released.

There was no further patch released on the consoles but on the pc they did one more patch and a dlc pack with roadsters that consoles never saw because of their fallout with EA. However there were ways you could tune the wheel and it worked great IMO. Same with P cars the user above you posted the correct way to connect the wheel and so far it worked great. Mine worked too good and it actually blew the FFB motors in my CSR but i am waiting for the new CSR wheelbase v2 that's supposed to ship this month.

Payback78
06-06-2015, 15:12
I have the Porsche GT3 RS V2 wheel (firmware version 756) with the standard CSR pedals, no shifter added. Concerning the Dead zone issue, I found a method that works for me every time to practically eliminate it(maybe a 1 percent rather than the 10 percent people have been having). I start my PS4 either by pressing the power button on the console or pressing PS button on remote. you can have the wheel plugged in at boot up or after starting the console just don't turn it on. Once I log into my user and get to the dashboard I hold the PS button on my controller and navigate the menu that comes up to disconnect/turn off the controller from the PS4. With no other controller connected I turn on the GT3 wheel, which is already connected with the USB to the console, and wait for initial wheel calibration to center. I then press the PS button on my controller and turn it back on. Then I start the game using the PS4 controller, NOT THE WHEEL, with no dead zone issue. You will need to have dead zone settings zeroed out in wheel and in-game. This allows my controller to use the speaker during the game but functionality for the wheel works just fine. I have had no issue with the clutch pedal but was weird without a real shifter and only paddles so I chose to go back to automatic for now. Disconnecting the controller from the console before turning on the wheel, I believe, allows the drivers to load properly for the wheel at least in respect to input. The game still has a glitch in recognizing the "specific" wheel.

The game still does recognize the wheel as the "Turbo" wheel and in-game settings will need to be set back to your liking every time you start the game. The wheel is automatically in PC mode when powered on so no need to change the mode. Once in game wheel will have a N (Neutral) indicator and will show gear numbers when racing. I set my wheel rotation down to around 360 on the wheel itself which allows me minimal steering around sharp corners.

I hope this helps those that need a work-around fix until they get the game to recognize the wheel correctly.

GBRC.C7
06-06-2015, 19:33
I have the Porsche GT3 RS V2 wheel (firmware version 756) with the standard CSR pedals, no shifter added. Concerning the Dead zone issue, I found a method that works for me every time to practically eliminate it(maybe a 1 percent rather than the 10 percent people have been having). I start my PS4 either by pressing the power button on the console or pressing PS button on remote. you can have the wheel plugged in at boot up or after starting the console just don't turn it on. Once I log into my user and get to the dashboard I hold the PS button on my controller and navigate the menu that comes up to disconnect/turn off the controller from the PS4. With no other controller connected I turn on the GT3 wheel, which is already connected with the USB to the console, and wait for initial wheel calibration to center. I then press the PS button on my controller and turn it back on. Then I start the game using the PS4 controller, NOT THE WHEEL, with no dead zone issue. You will need to have dead zone settings zeroed out in wheel and in-game. This allows my controller to use the speaker during the game but functionality for the wheel works just fine. I have had no issue with the clutch pedal but was weird without a real shifter and only paddles so I chose to go back to automatic for now. Disconnecting the controller from the console before turning on the wheel, I believe, allows the drivers to load properly for the wheel at least in respect to input. The game still has a glitch in recognizing the "specific" wheel.

The game still does recognize the wheel as the "Turbo" wheel and in-game settings will need to be set back to your liking every time you start the game. The wheel is automatically in PC mode when powered on so no need to change the mode. Once in game wheel will have a N (Neutral) indicator and will show gear numbers when racing. I set my wheel rotation down to around 360 on the wheel itself which allows me minimal steering around sharp corners.

I hope this helps those that need a work-around fix until they get the game to recognize the wheel correctly.

Payback, just tried your startup routine and can confirm that the deadzone is gone.

No feedback what so all however so I am going to wait for the patch.

Thanks for posting though.

RacingSimm
07-06-2015, 00:59
I recently bought the GT3 RS v2 for project cars on ps4, and I'm having a disconnection issue. I've downloaded all the recent firmware, but every time I enter a race I only ever manage to get through 5-10 laps before it disconnects, and I'm sure you all know that if it the wheel disconnects, you have to exit the entire game to connect the wheel again, so this is a big problem, and I'm not sure how to resolve this issue. Any suggestions?? Pls!!

gotdirt410sprintcar
07-06-2015, 01:18
I recently bought the GT3 RS v2 for project cars on ps4, and I'm having a disconnection issue. I've downloaded all the recent firmware, but every time I enter a race I only ever manage to get through 5-10 laps before it disconnects, and I'm sure you all know that if it the wheel disconnects, you have to exit the entire game to connect the wheel again, so this is a big problem, and I'm not sure how to resolve this issue. Any suggestions?? Pls!! I have same wheel don't have this problem I turn controller off. The patch might be out Tuesday or the next week what im thinking will fix everything I hope

-Brick_Top-
07-06-2015, 05:30
I recently bought the GT3 RS v2 for project cars on ps4, and I'm having a disconnection issue. I've downloaded all the recent firmware, but every time I enter a race I only ever manage to get through 5-10 laps before it disconnects, and I'm sure you all know that if it the wheel disconnects, you have to exit the entire game to connect the wheel again, so this is a big problem, and I'm not sure how to resolve this issue. Any suggestions?? Pls!!

No experience of that wheel but I think I saw someone with same issue and it was the power saving setting on ps4 turning pad off setting or something

Sankyo
07-06-2015, 09:16
I recently bought the GT3 RS v2 for project cars on ps4, and I'm having a disconnection issue. I've downloaded all the recent firmware, but every time I enter a race I only ever manage to get through 5-10 laps before it disconnects, and I'm sure you all know that if it the wheel disconnects, you have to exit the entire game to connect the wheel again, so this is a big problem, and I'm not sure how to resolve this issue. Any suggestions?? Pls!!

Either is a power saving issue, judging at the regular time interval before it shuts off, or it may be an electric grounding issue. The Porsche wheels are quite sensitive to that, so you would have to look at grounding the wheel or the seat that you're sitting in/on.

enzocarbone
07-06-2015, 13:43
I have the Porsche GT3 RS V2 wheel (firmware version 756) with the standard CSR pedals, no shifter added. Concerning the Dead zone issue, I found a method that works for me every time to practically eliminate it(maybe a 1 percent rather than the 10 percent people have been having). I start my PS4 either by pressing the power button on the console or pressing PS button on remote. you can have the wheel plugged in at boot up or after starting the console just don't turn it on. Once I log into my user and get to the dashboard I hold the PS button on my controller and navigate the menu that comes up to disconnect/turn off the controller from the PS4. With no other controller connected I turn on the GT3 wheel, which is already connected with the USB to the console, and wait for initial wheel calibration to center. I then press the PS button on my controller and turn it back on. Then I start the game using the PS4 controller, NOT THE WHEEL, with no dead zone issue. You will need to have dead zone settings zeroed out in wheel and in-game. This allows my controller to use the speaker during the game but functionality for the wheel works just fine. I have had no issue with the clutch pedal but was weird without a real shifter and only paddles so I chose to go back to automatic for now. Disconnecting the controller from the console before turning on the wheel, I believe, allows the drivers to load properly for the wheel at least in respect to input. The game still has a glitch in recognizing the "specific" wheel.

The game still does recognize the wheel as the "Turbo" wheel and in-game settings will need to be set back to your liking every time you start the game. The wheel is automatically in PC mode when powered on so no need to change the mode. Once in game wheel will have a N (Neutral) indicator and will show gear numbers when racing. I set my wheel rotation down to around 360 on the wheel itself which allows me minimal steering around sharp corners.

I hope this helps those that need a work-around fix until they get the game to recognize the wheel correctly.
Doent't works for me. I don't know why. I strictly follow the step by step procedure unsuccesfully. I notice also that everytime I enter the game I have to reset the controller options (dead zone and sensibility).
Hope the incoming patch solve these problems.

Rs60
07-06-2015, 22:33
I think the dead zone is a percentage of total wheel rotation setting on gt3rs so setting to 360 or less is reducing dead zone to a tolerable level. You can go lower but steering becomes very twitchy

Fong74
08-06-2015, 13:06
Remco,

the new 095 firmware for the CSW contains also some wheel-side fixes/updates that work together with pCars patch v1.4?

I'm being asked that more and more and wanted to clarify it before spreading false information unintentionally :o

p.s.:
Dynamic brake pedal vibration worked once after updating to 095. Its gone since then. But it felt gr8 tbh, so it would be awsome if you guys could make it last :angel:

HFCworks
08-06-2015, 13:19
still no news on the eta of the patch?

this is really starting to anoy me... i want to play this game but i f*cking can't. driving me insane tbh

Fong74
08-06-2015, 13:39
ETA is around Wednesday next week (16/17th of June) as the patch left SMS 5th of June. Now Bandai and Sony need to do the QA. When thats done and all approved, we all can download the patch.

Look:
http://forum.projectcarsgame.com/showthread.php?29158-Project-CARS-All-Platforms-Upcoming-Patch-1-4-Release-notes&p=972394&viewfull=1#post972394

Sankyo
08-06-2015, 14:21
Remco,

the new 095 firmware for the CSW contains also some wheel-side fixes/updates that work together with pCars patch v1.4?

I'm being asked that more and more and wanted to clarify it before spreading false information unintentionally :o

p.s.:
Dynamic brake pedal vibration worked once after updating to 095. Its gone since then. But it felt gr8 tbh, so it would be awsome if you guys could make it last :angel:
There is nothing that will 'work together' with pCARS patch v1.4, it's a general improvement so in that sense it wil 'work together' with everything. It is not depending on anything in the game, though. The only thing is that the deadzone issues are a game thing and those will be patched in v1.4, but that was not concerning the CSW v2 AFAIK, only the Porsche wheels.

GrimeyDog
08-06-2015, 14:30
With a Good FFB Tweek PCars Feels Amazing on PS4!!!
Its All There Road Feel, Rumble Strip/Curb Feel, Weight Transfer, Loss of Grip Feel ETC.

My Tweek is Fine Tuned for the CSW v2 Only... I Gave up on TM until the center spring issue is Fixed.

FWD Car Settings Need Further Tweeking but they are Drivable.... Beware the Ford Focus Drives Like a Pig!!! Not Sure if its Settings or just the Car.... The Clio Drives Nice with these Settings... and the P1 and Touring Cars are Amazing!!!

GrimeyDog
08-06-2015, 15:21
https://youtu.be/80HxWBakDNs

I was able to Catch the Slide Countersteering!!! Even with the Slide in out Me at 123 on the Leader boards!!!

GrimeyDog
08-06-2015, 15:23
https://youtu.be/CJyAKXDzvAE

Same Lap inside View Watch the Counter steering to catch the Slide!!!

GrimeyDog
08-06-2015, 15:27
https://youtu.be/IlfEUy5wwtc

This Lap Put Me at 68 on the LB using Same FFB Tweek!!! PCars for PS4 feels amazing!!! The Gap between PC and Console is Razor Thin!!!

-Brick_Top-
08-06-2015, 16:44
https://youtu.be/IlfEUy5wwtc

This Lap Put Me at 68 on the LB using Same FFB Tweek!!! PCars for PS4 feels amazing!!! The Gap between PC and Console is Razor Thin!!!

Very nice what wheel rim were you using?

GBRC.C7
08-06-2015, 16:58
With a Good FFB Tweek PCars Feels Amazing on PS4!!!
Its All There Road Feel, Rumble Strip/Curb Feel, Weight Transfer, Loss of Grip Feel ETC.

My Tweek is Fine Tuned for the CSW v2 Only... I Gave up on TM until the center spring issue is Fixed.

FWD Car Settings Need Further Tweeking but they are Drivable.... Beware the Ford Focus Drives Like a Pig!!! Not Sure if its Settings or just the Car.... The Clio Drives Nice with these Settings... and the P1 and Touring Cars are Amazing!!!

That's a great catch (saw it on the GTP thread).

Sounds really promising that you are getting such good feedback from your wheel, now all I NEED is the patch to come for my wheel to hopefully come to life in the same way.

GrimeyDog
08-06-2015, 18:33
Im using the Porsche Rim... I Have the F1 Rim but im Not used to it... im Much Smoother with the Porsche Rim for Now... im gonna try the F1 cars with it...The Prototype cars i thought i would Need it but i dont.
When they get all the Bugs Sorted PCars will Be the Best Racing GamenEver on Console!!! I play Assetto Corsa on PC and PCars is Every Bit as Good!!! Maybe even Better when the Patch is Released.

GrimeyDog
08-06-2015, 19:11
Aaaah Haaaa!!! I figured out why the Ford Focus Handles Like a Pig!!! By default the Arm Angle is Set to 0.0!!! I Reset the Settings and Still 0.0 i guess they forgot to Set that. I set it to 1500.0 and it Drives Much Much Better!!!

-Brick_Top-
08-06-2015, 19:15
Aaaah Haaaa!!! I figured out why the Ford Focus Handles Like a Pig!!! By default the Arm Angle is Set to 0.0!!! I Reset the Settings and Still 0.0 i guess they forgot to Set that. I set it to 1500.0 and it Drives Much Much Better!!!

Nice spot. Should be putting in some serious testing time in a couple of weeks. I have some time off work ;)

GrimeyDog
08-06-2015, 20:11
I try and Run a Bit ever Night when i get off work... Gotta Keep the Skills Fresh.. LOL... if you have the V2 use the FFB Tune and in the Controler Menue Set Soft Clipping to on and FFB to 65... Feels Great there and Still Very Strong but No More Fighting with the wheel!!!

Sankyo
09-06-2015, 07:47
GrimeyDog, this thread is for support of Fanatec wheels, not for posting FFB profiles or pCARS videos.

GrimeyDog
09-06-2015, 15:11
There is nothing that will 'work together' with pCARS patch v1.4, it's a general improvement so in that sense it wil 'work together' with everything. It is not depending on anything in the game, though. The only thing is that the deadzone issues are a game thing and those will be patched in v1.4, but that was not concerning the CSW v2 AFAIK, only the Porsche wheels.


Remco Van Dijk If this is the case then the New FW 94 Sucks because after updating the wheel is always 1/8th Off center No Matter How Many times or How Perfectly you center the wheel it always goes back to 1/8th off to Left!!! I went back to Fw 65.... Wheel is straight, Level and Less Twitchy... I was Hoping that this was Due to the Fact that the PCars v1.4 patch was not out yet... But if the New Fw 94 is Not Specific to the Patch then i will Stay with FW 65.

Now the Question is will the ABS/Brake Pedal Rumble thats supposed to be fixed with the patch work with FW65???

Fong74
09-06-2015, 15:39
I have no issues with both firmwares.

But I also hear complaints from some V2 users who are also talking about centering issues and some unexpected jolts while cornering and having to turn the wheel lets say round 75 degrees and further.

Best advise is really to go back to 065 when issues occur. It is a good firmware, so why not use it.

Fong74
09-06-2015, 15:43
Now the Question is will the ABS/Brake Pedal Rumble thats supposed to be fixed with the patch work with FW65???

I have read sometime back that the new firmware 094 will support the vibrating brake pedal. It did once for me after upgrading and it felt gr8. Since then vibration is gone for all the cars I tested.

Hope it can be brougt back as it really makes a CSP setup shine even more.

065 does not support that I think. Please correct me if Im wrong, Remco.

331 LX
09-06-2015, 16:12
I am having a serious problem with game crashes while playing on my Fanatec Gt2. I've only had this issue when racing the Endurance race on road america. This is so frustrating. 5 times now I have been at the end of the race and o get an error code and blue screen. Mind you I've wasted several hours, on multiple races and literally with a few laps to go it crashes.

Has anyone else had this problem? I decided to put the game up until we get a patch. Sometimes it will just lose transmission and I can't go. I thought it was because I have mechanical failurs on but that is not the case as I turned them off.

Please post of you have seen this issue. If not, I can waste another hour and a half of my life and GoPro the issue for devs, as I can't even move forward in endurance races.

Not so Fanatec
09-06-2015, 18:10
I bought pcars at launch and my Fanatec setup was working but not so great...now I have re purchased the game in hopes it got alot of the kinks out. Now I updated to the 219 FW on the fanatec site and I plugged in the wheel and the only thing I see on controllers is the Sony PS4 controller and no option to select the Fanatec csw V2. Can anyone help me out?

I am pretty tired of the crummy issues I have been having with the Fanatec gear. Spent well over $2000 on gear consisting of the CSW V2, H shifter, 918 rim, CSP V1 and CS Handbrake. I really should have bought a thrustmaster if I was given a second chance. Anyways I am really disappointed that after all the $$ spent, the pcars doesn't even see my wheel now. I appreciate any assistance. Thanks in advance! BTW, I also got the mis center wheel issue after I did the 219FW. go figure...

GrimeyDog
09-06-2015, 18:32
i think the Problem with the ABS is Not the Wheel FW its PCars that Does Not Support it until the update...FW 65 is Very Stable... FW 94 Has a Few Bugs in it Because Random things Happen... My ABS Worked 1 time also but it was a Glitch because the only the Pedals were Vibrating the Motors in the Porsche Rim were Not abd i Had to Restart the Wheel because it lost all input.

Sankyo
10-06-2015, 06:51
Remco Van Dijk If this is the case then the New FW 94 Sucks because after updating the wheel is always 1/8th Off center No Matter How Many times or How Perfectly you center the wheel it always goes back to 1/8th off to Left!!! I went back to Fw 65.... Wheel is straight, Level and Less Twitchy... I was Hoping that this was Due to the Fact that the PCars v1.4 patch was not out yet... But if the New Fw 94 is Not Specific to the Patch then i will Stay with FW 65.

Please check on a PC with the Fanatec driver whether this decentering is a generic or a PS4-specific issue. Please provide repro steps how to reproduce and diagnose the issue. Did you try more games than pCARS? Does the wheel show the off-center position also in the wheel calibration?


But I also hear complaints from some V2 users who are also talking about centering issues and some unexpected jolts while cornering and having to turn the wheel lets say round 75 degrees and further.
I really really want to hear from these people what they are experiencing and under what circumstances, whether they verified wheel functioning on PC etc. etc. Some anecdotal remarks is not good enough to start any kind of investigation.


Best advise is really to go back to 065 when issues occur. It is a good firmware, so why not use it.
No, best advice is to find out what really is the issue and report back to a Fanatec rep or Fanatec Support. The mentioned issues were not found during beta testing at Fanatec obviously, so silently reverting back to an old firmware and waiting until the observed issue is magically solved by Fanatec is not going to work :)


FWIW since in patch 1.4 a number of wheel issues will be solved on PS4 on the game side, it would be good if people keep an eye on this issue and if they reverted to FW65 for now, try it with patch 1.4 and report back whether the issue is still there or not. The more info we get, the better we can fix any issues!

Sankyo
10-06-2015, 07:14
i think the Problem with the ABS is Not the Wheel FW its PCars that Does Not Support it until the update...FW 65 is Very Stable... FW 94 Has a Few Bugs in it Because Random things Happen... My ABS Worked 1 time also but it was a Glitch because the only the Pedals were Vibrating the Motors in the Porsche Rim were Not abd i Had to Restart the Wheel because it lost all input.
We need more reliable info on possible issues than this. "Random things happen" is not good enough to start an investigation, we need solid repro steps and problem descriptions preferably with video footage in order to judge whether it's firmware or game causing issues.

Sankyo
10-06-2015, 07:15
I am having a serious problem with game crashes while playing on my Fanatec Gt2. I've only had this issue when racing the Endurance race on road america. This is so frustrating. 5 times now I have been at the end of the race and o get an error code and blue screen. Mind you I've wasted several hours, on multiple races and literally with a few laps to go it crashes.

Has anyone else had this problem? I decided to put the game up until we get a patch. Sometimes it will just lose transmission and I can't go. I thought it was because I have mechanical failurs on but that is not the case as I turned them off.

Please post of you have seen this issue. If not, I can waste another hour and a half of my life and GoPro the issue for devs, as I can't even move forward in endurance races.

It's not clear to me at all what your issues with the GT2 are and what are game issues. Wheel issues should go here, game issues should be reported elsewhere in this forum.

GrimeyDog
10-06-2015, 10:39
We need more reliable info on possible issues than this. "Random things happen" is not good enough to start an investigation, we need solid repro steps and problem descriptions preferably with video footage in order to judge whether it's firmware or game causing issues.


The easy way to reproduce these flaws is simply just play PS4 PCars the v2 Wheel will just simply go off center on any long Straight... The other issues Random disconnects and RandomnFFB Spikes Causing the wheel Turn Left or Right Just Happens when it Happens so there is No way to Video this.... Who ever tested it should have Noticed this right away.... I dont think that PCars is Causing this because FW 65 works Flawless with the V2 and PCars. These issues Has been Reported to Fanatec

Sankyo
10-06-2015, 11:25
The easy way to reproduce these flaws is simply just play PS4 PCars the v2 Wheel will just simply go off center on any long Straight...
So it goes off-center by just having the wheel centered while driving straight? If yes, then it should also go off-center by just having it sit in center position while being switched on (and connected to PS4 or PC). If that does not happen, then you could test with the Fanatec driver on PC by applying the FFB test a couple of times and see whether the center position drifts away.

Sankyo
10-06-2015, 11:37
Also, IIRC you were using a rather modified FFB set-up to get the FFB to your liking. Could you try and reset the FFB settings to their default values and see if that gets rid of the decentering?

Fong74
10-06-2015, 12:01
No, best advice is to find out what really is the issue and report back to a Fanatec rep or Fanatec Support. The mentioned issues were not found during beta testing at Fanatec obviously, so silently reverting back to an old firmware and waiting until the observed issue is magically solved by Fanatec is not going to work :)

FWIW since in patch 1.4 a number of wheel issues will be solved on PS4 on the game side, it would be good if people keep an eye on this issue and if they reverted to FW65 for now, try it with patch 1.4 and report back whether the issue is still there or not. The more info we get, the better we can fix any issues!

I completely agree, Remco. To resolve the issue, reverting is not an optimal option from a companys point of view. But it is an option from a customer point of view, as it keeps ppl happy and playing. Atm wheel issues are one of those topics that keep bashers happy. So if users walk away from the game, no input will be generated even at later stages...

I have no issues with 094, so I can not support directly. But I will try to get more specific info nevertheless. All input I have so far comes from PS4-users but as far as I understood it, the centering issue occured directly after upgrading the firmware. Ill check and report back...

Fong74
10-06-2015, 13:01
v094 firmware issues:

CSW Version: issues occur only on V2s
Centering issue occurs: only ingame while driving, not after updating directly
Wheel resistance issue: resistance building up while turning the wheel, respectively going into corners, stalls abruptly after turning the wheel beyond 90 degrees
Impact of FFb parameter settings: none, behaviour remains the same for the above even with default settings

Additionally:
FFb calibration option (so far it was accessible via the throttle from the steering options menue) has no function after upgrading to 094. This is reproduceable for all CSW users I know.

Sik180sx
10-06-2015, 13:07
Not long till my 911 turbo s works proper,so damn excited :)

Sankyo
10-06-2015, 14:40
v094 firmware issues:

CSW Version: issues occur only on V2s
Centering issue occurs: only ingame while driving, not after updating directly
Wheel resistance issue: resistance building up while turning the wheel, respectively going into corners, stalls abruptly after turning the wheel beyond 90 degrees
Impact of FFb parameter settings: none, behaviour remains the same for the above even with default settings

Additionally:
FFb calibration option (so far it was accessible via the throttle from the steering options menue) has no function after upgrading to 094. This is reproduceable for all CSW users I know.
The force during steering sounds like a centering spring to me?

Need more details about the decentering issue, because I'm seeing none of that on PC platform.

GrimeyDog
10-06-2015, 15:27
Also, IIRC you were using a rather modified FFB set-up to get the FFB to your liking. Could you try and reset the FFB settings to their default values and see if that gets rid of the decentering?

I Centerd wheel on PC... Wheel only Looses Center when Driving... When in the Menu Screen the wheel is Straight and Level... I Even Pulled up the Telemitry and the Arrow is 1 1/2 Notch to the Left but if you Stop it will Center... Very Strange... and im Not the only person who Noticed this.... i also Tried it on a Car with No FFB settings Same Result... Fanatec Changed something in FW 94 and its causing the wheel to be Off center I dont believe its a Game/PCars issue because The off center issue is Not Present in FW 65....i will try FW 94 again when PCars v1.4 is released... But for Now FW 65 is Best.

My FFB Settings Just Bring out the Road and Car Feel that PCars Has and its Great!!! Try My Setting if you have a V2 and PS4 PCars you will See for your self...The Game Physics are there they just Needed to be Brought out with a good FFB Tweek.

They are Not Perfected for TM wheels maybe after the Patch TM seems to Have the Center spring Issue and i dont Notice it on the Fanatec v2. and im also tierd of Tweeking ... LOL... ive Had PCars almost 1 month and all ive done was Tweek!!! Time to Start Racing.... Vrooom Vrooom!

The ***Relative adjust Bleed*** is 85% of the Majic!!!

GBRC.C7
10-06-2015, 17:06
Please check on a PC with the Fanatec driver whether this decentering is a generic or a PS4-specific issue. Please provide repro steps how to reproduce and diagnose the issue. Did you try more games than pCARS? Does the wheel show the off-center position also in the wheel calibration?


I really really want to hear from these people what they are experiencing and under what circumstances, whether they verified wheel functioning on PC etc. etc. Some anecdotal remarks is not good enough to start any kind of investigation.


No, best advice is to find out what really is the issue and report back to a Fanatec rep or Fanatec Support. The mentioned issues were not found during beta testing at Fanatec obviously, so silently reverting back to an old firmware and waiting until the observed issue is magically solved by Fanatec is not going to work :)


FWIW since in patch 1.4 a number of wheel issues will be solved on PS4 on the game side, it would be good if people keep an eye on this issue and if they reverted to FW65 for now, try it with patch 1.4 and report back whether the issue is still there or not. The more info we get, the better we can fix any issues!

Bang on the money Remco.

Come on guys if you have a problem with your wheel that is affecting your experience with the game (and/or others) report it with some documentation to allow the devs at the studio and the hardware company to repeat the issue and then hopefully find a fix. If everyone took the approach of reverting to old firmware no one's game experience would get better.

Looks to me like we have a fantastic opportunity with SMS and I for one won't be squandering that support and development opportunity when 1.4 comes out.

P.S. This issue doesn't affect me as I'm not using my wheel until the patch but if there are still issues post patch I will try to relay them to SMS/Fanatec in away that they can identify the issue.

My post may start WHEEL SUPPORT IS BROKEN and I NEED this or that solved, but without further information both statements are beyond useless.

Keep at it Remco.

Gr1nd3r
10-06-2015, 20:49
Hope someone here can help me.
Im using the CSR Wheel with CSR Pedals on PS4. But my clutch isnt working.
Is there a way to make it work?

GrimeyDog
10-06-2015, 22:46
Bang on the money Remco.

Come on guys if you have a problem with your wheel that is affecting your experience with the game (and/or others) report it with some documentation to allow the devs at the studio and the hardware company to repeat the issue and then hopefully find a fix. If everyone took the approach of reverting to old firmware no one's game experience would get better.

Looks to me like we have a fantastic opportunity with SMS and I for one won't be squandering that support and development opportunity when 1.4 comes out.

P.S. This issue doesn't affect me as I'm not using my wheel until the patch but if there are still issues post patch I will try to relay them to SMS/Fanatec in away that they can identify the issue.

My post may start WHEEL SUPPORT IS BROKEN and I NEED this or that solved, but without further information both statements are beyond useless.

Keep at it Remco.

I will Tweek and Report Back... But as i Said i Had the game for almost 1 month and have done Nothing but tweek...The tweeking is burning me out!!!! Im Not just Sitting on PCars waiting for it to be Right ive been Posting Here and in the Fanatec Forum... Ive got My FFB Formula Sorted and PCars Feels amazing with FW 65!!! Time for me to Stop Tweeking and Enjoy the Spoils of My Tweeking Effort.... PCars with My tweek feels the same or Better than Assetto Corsa...i Havent Loaded Assetto Corsa since i Perfected my FFB Tweek for the V2....PCars is That Good!!!

Racing is Very Competitive My Wife told me i was Giving away My Winning Edge. Maybe she is Right... Aaah ha ha haaa!!!(Evil Sinister Laugh)

GrimGrnninGhost
11-06-2015, 03:27
Hope someone here can help me.
Im using the CSR Wheel with CSR Pedals on PS4. But my clutch isnt working.
Is there a way to make it work?

I have the same setup and I believe I read somewhere a few weeks back that this is a known bug and the workaround for now is to map the clutch to a button on the wheel. That allows me to race but and shift without the clutch pedal or having to use the button. I "think" this will be fixed in 1.04

Davolaa919
11-06-2015, 06:26
I find if you crash or go off into the travel the steering goes off centre whilst your turned! Don't know if anyone else Is having that issue but quite annoying when your halfway through a race and your wheel is way over to the left hand side.

Sankyo
11-06-2015, 07:13
I find if you crash or go off into the travel the steering goes off centre whilst your turned! Don't know if anyone else Is having that issue but quite annoying when your halfway through a race and your wheel is way over to the left hand side.

What wheel? What firmware? Does it happen in other games as well? Does the center reset when you restart the race?

Fong74
11-06-2015, 13:02
PS4 - Fanatec CSW V2 - FW 094 - Decentering and loss of resistance while turning beyond 90 degrees:

First feedback received after asking V2 users I know for more details (few of the ppl out there understand how SW/HW systems work internally so they dont head out and try to narrow the issues down by sucessive testing, nor have they QA experience to report issues in a structured manner....just as a comment on GBRC.C7s post up there.....I think every comment counts and could encourage others to post something that might lead to an idea/fix/solution)

1. presets in-game and in the wheel were all default (as I asked the guys kindly to do so) while the issues occured
2. several FFb tests were done with the PC driver and this did not decenter the wheel with firmware 094
3. reverting to 065 definitely removes both negative effects

Sankyo
11-06-2015, 13:16
PS4 - Fanatec CSW V2 - FW 094 - Decentering and loss of resistance while turning beyond 90 degrees:

First feedback received after asking V2 users I know for more details (few of the ppl out there understand how SW/HW systems work internally so they dont head out and try to narrow the issues down by sucessive testing, nor have they QA experience to report issues in a structured manner....just as a comment on GBRC.C7s post up there.....I think every comment counts and could encourage others to post something that might lead to an idea/fix/solution)

1. presets in-game and in the wheel were all default (as I asked the guys kindly to do so) while the issues occured
2. several FFb tests were done with the PC driver and this did not decenter the wheel with firmware 094
3. reverting to 065 definitely removes both negative effects
Appreciate the help there.

Still, more details are necesasry:
- system overview, how is hardware connected etc.
- on-wheel settings
- in-game controller settings
- steps how to reproduce the issue (what track, what car, what do you do to make the wheel go off-center)
- does it happen in other driving games yes/no

McLari
11-06-2015, 17:54
Remco, for some of the details needed my sheet is perfect since all the possible setup settings can be chosen through drop down menu's within Excel. I'm more than willing to expand the sheet with the cars and tracks and even a car setup sheet. Trying to get attention to this, but beside a lot of views, no response what so ever. :sorrow::sorrow::sorrow:

https://drive.google.com/file/d/0Bz-...ew?usp=sharing

pietrogiulia
12-06-2015, 04:09
Can't see this posted yet so I thought I'd do the honours. Patch 1.4 released for PC - PS4 to follow shortly:

http://www.virtualr.net/project-cars-pc-patch-1-4-released

Huzzah!

Sebyrem
12-06-2015, 05:23
Hi guys I know that we are all waiting for 1.4 that's why it will be so good to get it the day that the 24 hours of Le Man is starting to be raced ! Hey team !

Fong74
12-06-2015, 06:26
Next iteration concerning "PS4 - Fanatec CSW V2 - FW 094 - Decentering and loss of resistance while turning beyond 90 degrees":

- system overview, how is hardware connected etc.
Pedals are connected to the base. Base is connected via USB to the left port of PS4.

- on-wheel settings
Factory defaults after upgrading the firmware.

- in-game controller settings
All were set to default before re-testing as requested. One restriction though: with 094 one can not access the FFB calibration panel by pressing the trottle (its just not reacting on this input, with 065 it does just fine), so those values can not be re-checked. I wouldnt expect the values to have changed there, though, as defaulting in-game took place before the firmware versions were switched.

- does it happen in other driving games yes/no
Thats a tough one I can not answer. 3 of 7 V2 users have the named 094 issues. All of them have switched completely to PS4/pCars. As they are all core racers focusing on one title only, practicing every day to stay competitive for our Sunday-Race-Evenings, they really can not re-check with other games. There simply are no other racing titles on PS4 supporting the V2. Ill try again and ask them if they can test with some older PC-title that might run on their non-gaming-PCs. I wouldnt be too optimistic here though...

- steps how to reproduce the issue (what track, what car, what do you do to make the wheel go off-center)
Will get that and report back

Sankyo
12-06-2015, 07:53
...
- steps how to reproduce the issue (what track, what car, what do you do to make the wheel go off-center)
Will get that and report back
Details are important. Make sure that the wheel is well-calibrated before starting the game. Describe step what to do to make the wheel go off-center. Report whether the wheel stays off-center when returning to the menus.

Also, try with SPr enabled and disabled on the wheel, to see if that makes any difference.

Vylen
12-06-2015, 14:00
So I hear the patch is out?
http://forum.projectcarsgame.com/showthread.php?30920-ps4-patch-downloading-now

daddyboosive
12-06-2015, 14:23
Having problems updating my firmware. It has worked fine in the past. But now the updater doesn't respond once I get to the flashing stage. Does anyone know why this is?

Fong74
12-06-2015, 14:36
What OS do you have? There were problems in the past with certain Windows versions I remember.....although those issues were resolved since some time afaik.

Do you have any anti-virus and/or firewall software running on your system? If so, turn it off during updating.

Try another USB-Port for the update process.

Sounds stupid, but: attach the 911 to a power socket for its own, not to a multipole one, and try again.

Sankyo
12-06-2015, 14:37
Having problems updating my firmware. It has worked fine in the past. But now the updater doesn't respond once I get to the flashing stage. Does anyone know why this is?
Usually the PC/Windows hindering the process. Anti-virus is known to interfere. If possible, try another PC or laptop.

RIZzZ_5
12-06-2015, 14:48
Having found out that my G27 is officially out for ps4 usage and now currently in the market for a new wheel. Does anyone know if the 918 Fanatec wheel works on Pcars and ps4. Just curious as I'm fairly new to the whole scene.

Fong74
12-06-2015, 14:49
It works. I have 3 friends running a CSW V2 and a 918 rim.

RIZzZ_5
12-06-2015, 15:01
Very cool, thanks for responding.

Titzon Toast
12-06-2015, 15:35
Have Fanatec released new firmware recently please lads?
As in, in the last couple of weeks?
Thank you.

mallenium
12-06-2015, 15:45
Updated to 1.4 patch.

Wheel: Gt2 with CSP v1 pedals...unbelievable, I really thought they took some time for analyzing / troubleshooting

Don't calibrate your pedals!! otherwise the L2 / R2 button will disappear.

Really disappointing SMS.

Nono
12-06-2015, 16:02
CSR-E here. Before the patch, I used Jake Spade settings (generals and per car), all was pretty good. Since the 1.4 patch I have a trouble with my wheel. It move hardly, very hardly, right to left in straight line. I tryed adjust tire force and relative gain but no way. The only solution I found is to decrease direction sensibility to 50-60 but I hate the feeling of the car after that, to light and not enought reactive.
Sorry for my english, I'm french

Vylen
12-06-2015, 16:10
I reset my wheel settings, and it's playable now. Mainly because the deadzone is gone.
But the feeling is still not what I would expect (I mean I had a better feeling on my G27 with GT6)
For example, the side motors don't do anything when I go on a curb.
Another example, I don't feel like I'm losing the wheel, when I skid.
Finally, the game crashed again.

Fong74
12-06-2015, 17:32
Have Fanatec released new firmware recently please lads?
As in, in the last couple of weeks?
Thank you.

For the CSWs yes. Its in the driver v219 and has the revision nr 094. Download the driver and head to the Update tab....the rest is really easy. Note, that you dont have to load a hex file anymore. It is loaded automatically as stated in the output at the bottom. The Load Hex file button is still there, which is somehow misleading. If you have flashed the wheel and it says CAL, press the small button until S_1 appears, then calibrate by pressing and holding the two sticks for some time (this can take up to 5 secs I heard). Some ppl get stuck there as calibrating does not take place while CAL is displayed.

Jerem33FR
12-06-2015, 17:53
Hi,

Finally can use my GT2 after the patch, no problem with detection or dead zone, good FFB...

Except when i'm on kerbs, feel nothing, just hear the sound when ride on it, no vibrations or force in the wheel.

Is it a bug, or a parameter in the game or in the wheel to feel it ?

Thanks

x1avation
12-06-2015, 17:55
I have one issue with my gt2. The game will not pick up my manual h shifter. And I don't know how to fix it

Fong74
12-06-2015, 17:57
Hi,

Finally can use my GT2 after the patch, no problem with detection or dead zone, good FFB...

Except when i'm on kerbs, feel nothing, just hear the sound when ride on it, no vibrations or force in the wheel.

Is it a bug, or a parameter in the game or in the wheel to feel it ?

Thanks

pCars has a physics-driven FFb. And it reproduces curbs like in real life, meaning that some curbs just dont have those smal bumps which you could feel, other do have them. The sound is played every time though. So, if your wheels are off-loaded (and/or your springs/dampers are soft), you dont feel the curb in your hands. If the specific curb is not bumpy, you dont feel it in your hands.

Head out and try it. Its fantastic how the guys implemented this. Its unique. Its correct from the physics department point of view. Thats what I call "feedback" because even your cars setup affects this :cool:

x1avation
12-06-2015, 18:05
Can someone help me I have a gt2 wheel. With the gt3 firmware(the latest). Is there a way to calibrate my shifter to make it pick my my gears 1 through 6 plus reverse. Thanks I just want to use my shifter. If I could get this working I would be set.

enzocarbone
12-06-2015, 18:47
Finally playable with my Fanatec GT3. Is there a specific FFB setting fot this wheel?

Jerem33FR
12-06-2015, 19:03
Thanks Fong,
In the chicane of Imola, when i "jump" on the kerbs, i just feel a little something but very very loose.
I think will spend time on settings to find the best feeling, my "problem" is certainly on this side.

lazpete
12-06-2015, 19:26
Still no clutch on the csr wheel? Amazing.

RIZzZ_5
12-06-2015, 19:26
So since my G27 is officially retired with anger I thought I'd flip the bird to the boys over at Logitech and just purchased the Fanatec 911 gt3 wheel and the club sport pedals. Question is do I just plug this thing in and I'm good to go or do I need to update this wheel on my PC first? Not sure how this works but can't wait to drink and drive tonight. Any advice would be greatly appreciated.

Mascot
12-06-2015, 19:38
oh dear. Two problems with my GT2, even after tweaking:

1. massive spikes and clipping on telemetry, even when driving slowly. No idea how to dial these down. A detailed FFB tutorial (or better explanations of what everything does) is desperately needed.
2. complete loss of FFB three times today already, a recurring problem I last encountered on... Shift 2 Unleashed on the Xbox 360. I hope the same bug hasn't migrated across, assuming the Shift 2 FFB shares DNA with pCARS.

SlightlyFreckled
12-06-2015, 20:13
Finally playable with my Fanatec GT3. Is there a specific FFB setting fot this wheel?

I can't wait to go home and plug in my gt3. Would also like to know some accurate settings since mine is set up for Shift 2 Unleashed.

SlightlyFreckled
12-06-2015, 20:16
How do I reset my settings to factory on the gt3?