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View Full Version : Anisotropic Filtering in replays



Vo0N83
08-05-2015, 11:12
Could the Project Cars developers please consider improving the AF to 16x and locking the framerate to 30fps for replays, or giving us an option for 30fps AFx16 or 60fps AFx4?. Sometimes it can look really blurry on ground textures while viewing them.

Here is an example of what I mean

200508


Apart from that, congrats on making a top notch racing game :encouragement:

bandidoFPS
09-05-2015, 04:07
Yes they need to fix this fast

Vo0N83
09-05-2015, 17:08
It looks like the Xbox version is using higher quality AF compared to PS4 in this video


https://www.youtube.com/watch?v=fzXFiBQEwoQ


Please fix devs.

iv-tecman
09-05-2015, 17:38
Not only this, but another gripe for me regarding replays is the god awful trackside cam screen tearing... What a way to totally ruin the replay of a previously run race.. The tearing takes you totally out of the moment. Tearing is as big a graphical glitch as smudgy aa IMO.

bandidoFPS
10-05-2015, 03:01
This is a problem easy to solve see my new thread http://forum.projectcarsgame.com/showthread.php?22895-a-serious-fix-and-request-for-developing-team