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form
08-05-2015, 17:16
Hi,
when i set the mouse-steering deadzone to zero, there is still a large gap in which you only can drive straight ahead.
Is this a bug? The car is undrivable :(
Another thing which i dont like with mouse-steering is that massive delay from mouse to wheel. (I want "direct" control of my steering - e.g. full left/right movements in millisecs :) )

I was happy to read this awesome game supports mouse-steering - that was the main reason why i bought it - Please fix this!

Regards
form

P.S.: Is there a way to get to the input-options while a race is running?

DontCopyThatFloppy
09-05-2015, 20:08
I'm having the exact same problem with mouse steering. Deadzone is set to 0 but there is still a big deadzone. I've tried with 2 difference mice and both had the same problem. The wheel deadzone settings work fine.

After I couldn't get it working I even tried to "trick" the game into thinking my mouse was a wheel, but once you choose a wheel as your device it won't let you assign mouse axis to anything (and I couldn't find a control configuration file anywhere to edit).

Btw this is on the PC version on Windows 7 64-bit.

Edd.Dragon
10-05-2015, 11:16
Hi!

I tested steering by a A4Tech X7 mouse and can say that mouse interface works pretty fine!
But:

1) Even not try to use high resolution mouse. To get adequate steering I set 400 dpi in the mouse and 40-50 sensitivity in the game settings.

2) Even with zero deadzone in the game settings a mouse steering still has a noticeable little deadzone. And mistakes in driving as a result. You directed a bit to off road, you move mouse a bit, but nothing changes. You move mouse more, but this is too lot or too late.

3) Someone completely forgot to reset mouse position before the race! So, be ready to wrenched steering wheel at the each start =)


============

And some portion of expirience:

Carts - impossible:
- a lot of sliding;
- little mistake can cause huge problems;
- too strong brakes (not for keyboard anyway)

Audi R8 "Road" - average:
- some difficulties using mouse, but it steerable
- can't to setup mouse to be comfortable both on low speed and on high speed

Merz SLS GT3 - wow! No problems except the constant dead zone!

So, more powerfull cars - more comfortable handling by KB+mouse :D

D-Forest
10-05-2015, 15:41
I have the same problem. The machine can not be operated.

how it was possible to develop a game for 4 years and not make such a major change? How many hours I must now spend to solve it?

the nearest competitor there is no problem with the management of the mouse wheel

D-Forest
10-05-2015, 15:47
2) Even with zero deadzone in the game settings a mouse steering still has a noticeable little deadzone. And mistakes in driving as a result. You directed a bit to off road, you move mouse a bit, but nothing changes. You move mouse more, but this is too lot or too late.


This is big problem. Please fix it!

kojot
10-05-2015, 19:29
This is big problem. Please fix it!

This game is unplayable for mouse drivers as long as this is not fixed :(

form
11-05-2015, 11:13
I started another thread (http://forum.projectcarsgame.com/showthread.php?22373-Mouse-steering-deadzone) about this serious problem some days ago.
I hope the developers fix this, so i can play the game which i bought :)

doubledragoncc
11-05-2015, 16:38
IM SORRY BUT SINCE WHEN DO YOU DRIVE A CAR WITH A MOUSE???

Siberian Tiger
11-05-2015, 16:41
IM SORRY BUT SINCE WHEN DO YOU DRIVE A CAR WITH A MOUSE???

Well not anyone can afford or will afford a Wheel or other Controll Input Devices.

The other thing is, i don't know how much testing on Mouse was done. -> Can't remember WMD Members with Mouse steering.
On Keyboard it should be no Problem since we had a lot of Keyboard Players in the Development Process...

form
11-05-2015, 16:47
IM SORRY BUT SINCE WHEN DO YOU DRIVE A CAR WITH A MOUSE???

I'm driving faster using a mouse than a wheel.

kojot
11-05-2015, 17:58
Well mouse gives You definitly more control than any gamepad.

keyboard < gamepad < mouse < wheel - in this order

LFS is great example how it should work. I suggest devs to check free version and test it ...

Tilmun
11-05-2015, 19:34
I can't belive that there's no option to assign mouse Y axis to throttle and brake (you can only throttle and brake using buttons) + the deadzone makes the game almost unplayable using mouse.

Elmo
12-05-2015, 18:51
Merged into one thread. Will add it to our to check list.

kojot
12-05-2015, 20:56
Another very annoying thing is delay of wheel reaction. There is no direct bond of wheel angle and mouse position. Fast counters are impossible. I cannot imagine such delay when steering with wheel. Please take a look at that also. It really works great in LFS.

Edd.Dragon
13-05-2015, 07:21
Another very annoying thing is delay of wheel reaction. There is no direct bond of wheel angle and mouse position. Fast counters are impossible.
Strongly depends on "Steering Sensitivity" and "Speed Sensitivity" settings. And maybe on "Controller Filtering Sensitivity" too.

Eventually I came to the following settings:

http://i.imgur.com/C9x1wVR.jpg

And, as I said before, 400 dpi in the mouse.
Using these settings I can successfully play in the carting against bots of 75 level.

Maybe these settings are somehow playable with a standard 800 dpi mouse. But at 1200-1600 dpi you will get a madly turnable wheel. In this case, you have to sacrifice sharpness of control and make it inert.


Example of the fast counter-steering (if I correctly understood you):
http://i.imgur.com/UWcCA1K.gif (9 MB)

Well, looks not so fast as I felt during the game )))
But anyway I don't feel handling as inert or delayed.





P.S.: Sorry, guys. I looked for similar content before creation of this topic. Maybe my search query wasn't good enough.

kojot
13-05-2015, 16:33
Strongly depends on "Steering Sensitivity" and "Speed Sensitivity" settings. And maybe on "Controller Filtering Sensitivity" too.

Eventually I came to the following settings:

http://i.imgur.com/C9x1wVR.jpg

And, as I said before, 400 dpi in the mouse.
Using these settings I can successfully play in the carting against bots of 75 level.

Maybe these settings are somehow playable with a standard 800 dpi mouse. But at 1200-1600 dpi you will get a madly turnable wheel. In this case, you have to sacrifice sharpness of control and make it inert.


Example of the fast counter-steering (if I correctly understood you):
http://i.imgur.com/UWcCA1K.gif (9 MB)

Well, looks not so fast as I felt during the game )))
But anyway I don't feel handling as inert or delayed.

Thank You Edd.Dragon for Your post. I have checked your settings. For me delay is still noticable and too big. Imagine You would turn off driving assists to push car up to the limit. Then You NEED to have full cotrol of steering wheel, and counter almost all the time - with bigger or smaller angle - but immediately.

form
22-05-2015, 10:25
Merged into one thread. Will add it to our to check list.

Good. Any progress on this?

kojot
31-05-2015, 14:09
So, any news? For us PCars still works great only on bookshelf as part of furniture...

OkiGraphics
03-06-2015, 09:25
It's really unplayable with these problems... I have played LFS with mouse for years, and I was looking forward to drive CARS, but now I'm very disappointed...
Zero deadzone should be really zero and solid bond between mouse and steering wheel is a must!

form
03-06-2015, 15:51
It's really unplayable with these problems... I have played LFS with mouse for years, and I was looking forward to drive CARS, but now I'm very disappointed...
Zero deadzone should be really zero and solid bond between mouse and steering wheel is a must!

I agree 100% to your post.
LFS brought me here, too :-) I think kojot, too.

Is there a better way to contact the dev-team? It seems they dont care.
Maybe someone of the early "backers" has more power to reach them?

kojot
04-06-2015, 10:14
1.4 patch notes are not finalized yet i think, so we can have still some hope.

Darkman007
04-06-2015, 12:02
I posted this video several months ago, but need to show it in this thread.


http://www.youtube.com/watch?v=ziwpCvyTYEc

Video shows problem totally.

kojot
04-06-2015, 16:46
http://forum.projectcarsgame.com/showthread.php?29158-Project-CARS-All-Platforms-Upcoming-Patch-1-4-Release-notes

no mouse steering improvements in 1.4 :(

Blackcelica
04-06-2015, 22:49
Ok. Stick with me here for some mouse tips. The settings for the mouse are misleading in there numbers, ie 0 - 100.
The mouse is lateral so 50 is your middle, 0 is excellerated to the left, 100 to the right. If the layout of the slide bars in setup was 50 - 0 - 50 it would be easier the understand. Try it at 50 as anything you set away from centre point acts like mouse excelleration away from that point. That is when you find yourself over compensating and ending up all over the place. Mouse dead zone is the only 0-100 rule. The rest, 50 is the middle. Another suggestion is to go manual gears because the keyboard throttle is full on or full off, easy to spin the car around. With auto gears the engine is always at the max revs for every change, easy to slip the wheels. Driving in manual you tend to take corners at a gear higher than the computers selected auto. What this means is less revs, less slip, more grip, smoother turns, faster overall laps. Takes a bit of practice but helps loads with keyboard throttlers and the mouse needs less over compensating on corners. Hope that makes sense. It's late.

321Respawn
12-06-2015, 16:45
IM SORRY BUT SINCE WHEN DO YOU DRIVE A CAR WITH A MOUSE???
Mouse steering came out years ago check here .
https://www.youtube.com/watch?v=Qf0jvHfTODw

Bruno Alexandre
12-06-2015, 17:30
http://forum.projectcarsgame.com/showthread.php?29158-Project-CARS-All-Platforms-Upcoming-Patch-1-4-Release-notes

no mouse steering improvements in 1.4 :(

Not yet, give us a bit more time ^^

Krambolage
14-06-2015, 17:04
Hi guys,

I'm releaved to know that the support's on it :)
I'd also suggest to add some clear and detailed explanations on either the website (online "help") or better on the option page because I really feel it doesn't work as it is worded

Bruno Alexandre
15-06-2015, 08:58
Could you elaborate on what explanations you feel that are not detailed enough ??

Krambolage
17-06-2015, 17:32
Could you elaborate on what explanations you feel that are not detailed enough ??

Hi Bruno,

The commands configuration, in the option menu is just plain empty, I mean that there are no explanation at all about the settings.
The current text (french version at least, didn't check the eng version) is not self explanatory in my opinion :o so I've checked the online manual, which gives no info at all either.

Bruno Alexandre
18-06-2015, 08:13
Hi Bruno,

The commands configuration, in the option menu is just plain empty, I mean that there are no explanation at all about the settings.
The current text (french version at least, didn't check the eng version) is not self explanatory in my opinion :o so I've checked the online manual, which gives no info at all either.

We'll see what can be done.

kojot
24-06-2015, 19:15
Nice to hear about new patch 2.0, however still no info regarding mouse steering improvements :(. Maybe 2.1 ...
I assume it is better now to celebreate summer sun and at end of summer we should have something :)

http://forum.projectcarsgame.com/showthread.php?32776-Project-CARS-All-Platforms-Upcoming-Patch-2-0-Release-notes

Dwayne
24-06-2015, 21:50
Nice to hear about new patch 2.0, however still no info regarding mouse steering improvements :(. Maybe 2.1 ...
I assume it is better now to celebreate summer sun and at end of summer we should have something :)

http://forum.projectcarsgame.com/showthread.php?32776-Project-CARS-All-Platforms-Upcoming-Patch-2-0-Release-notesWorkaround (http://forum.projectcarsgame.com/showthread.php?21992-Setting-up-a-gamepad&p=968011&viewfull=1#post968011) :rolleyes:

kojot
06-07-2015, 19:45
Workaround (http://forum.projectcarsgame.com/showthread.php?21992-Setting-up-a-gamepad&p=968011&viewfull=1#post968011) :rolleyes:

Well I tested this solution https://www.youtube.com/watch?v=EUM62d27QQ4 but I cannot instal unsigned drivers on my windows 7 no matter how I try. However I see it works well for You, so it IS possible to set this for some people. Anyway its still some additional custom software and driver to set. I really have hope that this effect will be accesible in next path without additional effort which may work or not. SMS please 2.1?

form
17-07-2015, 13:42
Wow!
Patch v2.5 (http://forum.projectcarsgame.com/showthread.php?35178-Project-CARS-PC-only-Patch-2-5-Release-notes) finally removed the deadzone! Hooray!!
Its actually playable now - Not bad, not bad... Thanks to the devs for listening at us.

Now lets wait for v8.5 to get a faster wheel-response for real LFS feeling :-)

kojot
17-07-2015, 19:46
Wow!
Patch v2.5 (http://forum.projectcarsgame.com/showthread.php?35178-Project-CARS-PC-only-Patch-2-5-Release-notes) finally removed the deadzone! Hooray!!
Its actually playable now - Not bad, not bad... Thanks to the devs for listening at us.

Now lets wait for v8.5 to get a faster wheel-response for real LFS feeling :-)

THANK YOU SMS! Finally we can try to play this game! :D

1. Now we can have a chance to enter a corner as we should :D HURRAY!
2. HOWEVER we still cannot exit corner in critical situations where instant counter-turn is needed. Still no bond of wheel position and mouse position in fast steering wheel turns can be observed. Delay is still present. When grip is lost, race is lost also, we have no chance to save ourselfs.

Regarding point 2. if it is some internal factor, turning it off should not be very big thing, so we hope to see this solution sooner, than in coupple of next updates.