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Joris GvK
10-05-2015, 18:00
setup-guides:

This is setup guide that I use:
Advanced Setup Matrix (ftp://www.jatekok.hu/hf1l/files/SetupMatrix.pdf)


Havent tried this, but looks pretty basic yet helpful for beginners :)
http://forum.projectcarsgame.com/showthread.php?p=919047#post919047 (http://forum.projectcarsgame.com/attachment.php?attachmentid=203093&d=1431862325)




Hello all,
Just wanted to share a chart I've used for other racing sims. Hope this helps pin-point where you may need some additional tweaking.
http://forum.projectcarsgame.com/showthread.php?26349-Tuning-Chart



Have you created a Project CARS vehicle setup that helped lowering your lap times and you'd like to share it with the community? Or are you simply wondering what all those sliders and buttons do?

Either way, the brand new Project CARS Setup Database (http://projectcarssetups.eu) is the perfect destination!

More info can be found on the Project CARS website:

http://www.projectcarsgame.com/home/the-project-cars-setup-database-is-open-for-business

Joris GvK
11-05-2015, 07:45
I have added the 21-step setup guide. The guide was originally made by LmS (thanks for making it) for GTR2 but it still applies for Project Cars.
Especially helpful for people who have little experience with making a good car setup. So good luck with your setups, and have fun !! Hope this helps.

gizziegod
11-05-2015, 09:19
thanks, i think im gonna have to learn this, never been much of a tuner

FA RACING 01
11-05-2015, 11:46
Thanks Joris. Not much of a tuner up to now either, but that's about to change. LOL - let's hope so

g33k hack3rs
11-05-2015, 22:30
I'm a tuning noob so this is very valuable. Hopefully I'll come to grips with it sooner rather than later...

Mattias
13-05-2015, 05:23
How would one see interior/exterior tire temperatures in pcars for step3?
Stuck on that step now not knowing how to find the data.

Otherwise, excellent guide!

turbohondaej1
13-05-2015, 06:31
There is a telemetry button and should be on screen you may need to map it in your control settings I don't remember what it was originally.

Mattias
13-05-2015, 07:15
There is a telemetry button and should be on screen you may need to map it in your control settings I don't remember what it was originally.

Sure, I have that open. I can see the brake temperatures there. But I can't see the interior/exterior tire temps anywhere.
Or wait... there are three numbers above the wheels, one in the middle and two on the sides above the middle one.
Which is which here? Is the middle one the interior? And the two above exterior left and right side? Or?

I just realized the guide says to take interior tire temp - exterior tire temp to see if it is between 0 to 5 Celcius. I misstook it at first for the temps to be at 0 or 5 :P

Anyways, it has been much fun following this guide! I love it! The car handles so much better even with only a few tweaks.

Aldo Zampatti
13-05-2015, 14:24
This worth a Sticky to me.

nicely done!

Joris GvK
13-05-2015, 14:55
This worth a Sticky to me.

nicely done!
All the credits to the original authors of course. I'm simply relaying the information.

Sproket
14-05-2015, 06:56
On the tyre telemetry the hotter temp/ outside is always on the right? I thought it would be on the left for left hand side and the right for RHS.
Dropping tyre pressure a lot helps immediately in bringing tyre temp up in 1/2 laps but will burn out sooner.
I'm understanding Anti roll and bump/rebound a lot more now. Camber seems to have less effect than first thought.
Thanks for the great guide. I might laminate mine. Lol

Rosny
14-05-2015, 21:52
Thank you, this will be very useful
Thumbs up to the original author

Equation
15-05-2015, 22:15
This is setup guide that I use:
Advanced Setup Matrix (ftp://www.jatekok.hu/hf1l/files/SetupMatrix.pdf)

Raeang
16-05-2015, 12:48
Thanks Joris. A quck question for racers in the know. Is it correct to say u can tune certain settings for a car that will work for ever track. Then, when racing on specific tracks u can then fine tune for that particular track. My intentions ( and I'm a complete begginer) are to pick one track and tune each car for the obvious like oversteer under steer etc etc. I'm thinking that these types of tunning requirements are car specific not track specific. Am I off here?

MULTIVITZ
16-05-2015, 13:46
Everyother piece of advice from that tuning guide is misleading or completely wrong. Personally I would advise NOT to read it, you will be chasing your own tail in the tuning game if you do. I have the experience and extensive professional knowledge of vehicle dynamics, the game has good solid advice, but you really need to sit down and read a few books on the subject. Theres no 'short cut', it is a back art, compared to other subjects few people in the populous have a clear and complete grasp of chassis tuning. I tuned for my Forza Club when it first come out we got to first place in X Class and held top ten places until the C9 came out, some will understand the poor realism of FMS dynamics when comparing it to Project Cars.

Joris GvK
16-05-2015, 14:25
Thanks for your feedback. Can you elaborate on what is misleading or completely wrong ?

Joris GvK
16-05-2015, 14:40
Thanks Joris. A quck question for racers in the know. Is it correct to say u can tune certain settings for a car that will work for ever track. Then, when racing on specific tracks u can then fine tune for that particular track. My intentions ( and I'm a complete begginer) are to pick one track and tune each car for the obvious like oversteer under steer etc etc. I'm thinking that these types of tunning requirements are car specific not track specific. Am I off here?

The way I setup the cars is to first drive a few laps (first learn the track) with the default setup to get a feeling for the car. After that I'm using this and other guides as a reference to fine tune things.
In the end you have different setups for every track car combination. And there is no perfect setup that works for everyone, it also has do a lot with personal preferences.

MULTIVITZ
17-05-2015, 02:03
Thanks for your feedback. Can you elaborate on what is misleading or completely wrong ?

Thanks for asking. The guide does nothing to explain why camber works, the job of toe, what moments are or anything. It don't explain camber thrust and how to generate it, instead it advises to adjust one thing at a time lol. Classic 'I'm not sure what I'm doing' talk. The author would have mentioned vehicle wedge and roll centres had he known what he was writing about, its not advanced tuning talk, its some of the most fundamentally important aspects of chassis behaviour to maintain grip! Been chatting to people about tuning and driving games over the years and only met a handful of people who vaguely knew what they're doing!

sarsagent6
17-05-2015, 02:28
wow, thanks for the pdf guide

MULTIVITZ
17-05-2015, 02:47
A car turns in because the road spring on the inner side of the corner releases its load and transfers it's weight to the other side of the car pressing on the outer wheel to maintain road holding. Too harder spring and it releases too quick, too soft makes for weak turning. The dampers control the springs release. Anti roll bars effect the roll stiffness, and diagonal wieght transfer, you could say they hold back the road spring release and add pressure to the outside wheel on a corner. Reducing body roll can keep the camber low and camber movement, but a good chassis works to keep the wheels at an optimum thrust keeping slip angles balanced no matter the angle of body roll. It depends on the aero aids fitted, or if the body shell requires an angle of incident to give negative lift. I could chat all night about caster, but no one likes a show off! What about preload from toe, or gyroscopic forces through caster? Things you can feel through the game and can be demonstrated.

MULTIVITZ
17-05-2015, 03:21
Then theres anti squat, anti lift, anti tramp, anti dive forces that can be effected through adjustments in the aero, diff, damper, anti roll bar, bumpstop, dampers and brake bias settings, even the ride heights can influence all this. The default car settings are not optimised, trial and error is a very slow way to tune if you don't know or trust what you're doing, even then what are you looking for? A fast lap? What sounds should the car make? Should it handle from cold? Do I use first gear? Whats a tractive curve? Is shifting into peak torque that important? Sorry if I'm sounding like a kill joy but theres no short cut to tuning. The pdf is a waste of text in my opinion.

Joris GvK
17-05-2015, 06:54
Because the guide it isn't in depth explaining the underlying physics doesn't mean it's wrong. The guide is not meant to be a replacement for a physics course, it's a fast way for people with little experience setting up a car to get a good base to start with. I understand the guide isn't your thing, and that's ok.

donpost
17-05-2015, 09:35
The guide looks fine to me and I also have "an extensive knowledge of vehicle dynamics" :confused:

The only bit that maybe doesn't apply in Project Cars is the setting of tyre pressures/cambers by looking at the temperature readings - but that's only because the PC temperature readings aren't helpful for this.

Equation
17-05-2015, 10:05
I am not studied (but very interested) about vechicle dynamics. I am interested termodynamics and aerodynamic of racing cars. I found from Google Gran Turismo: Beyond Apex -PDF-document. That is very good. First in this guide is Physics of automobile, then Mechanics of car (what parts car have and what task tose parts have) and last chapter is how to tuning car. Very good and make me understand cars better.

MULTIVITZ
17-05-2015, 10:19
The pdf offered in this thread is a fools guide to vehicle setup. It won't couldn't and don't state the most important things to look for when seting up. A good guide would do that, don't you think? A car can be setup in many, many ways. The setups frequency can add grip to some surfaces, engine torque at the differential effects the axle heights in turn effect the roll centers and aero grip. I would tell everyone the most important thing, but people would debate that, and through the discussion would have contradictions because they read something, or got taught by someone who read something and have not gone out and actually tried the something to see how valid it was. Get some recommended books, get used to the language of car tuning, do experiments to explore adjustment effects, learn to drive, learn driving techniques and the logic behind the use of them. Study the maths behind the physics of chassis dynamics then start to tune. All I'm saying is if the author has done this I would have thought his guide would be different, sorry I really mean correct.

Equation
17-05-2015, 10:28
Here is that Beyond Apex:
https://www.gtplanet.net/forum/threads/beyond-the-apex-official-gt6-app-for-ios-book-available-in-pdf.314432/page-8#post-10130714

MULTIVITZ
17-05-2015, 10:42
The guide shouldn't be anyone's thing, the author wrote it to massage his ego that was formed through his undertaking of what he would consider lots of facts and information. What he don't know is he's leading you up the garden path due to the fact the the subject is emence and finding important facts that give grounding to the subject is a daunting task, unless you really know what you're doing. Whats that, tyre temps on Pc don't matter, another comment that was made in haste, what about the temps after some hard cornering or a long easy corner, or after the tyres worn down, or after some heat soak from an under cooled brake! That pdf guide isn't fit for dumbies but it would suit idiots?

MULTIVITZ
17-05-2015, 11:01
The guide looks fine to me and I also have "an extensive knowledge of vehicle dynamics" :confused:

The only bit that maybe doesn't apply in Project Cars is the setting of tyre pressures/cambers by looking at the temperature readings - but that's only because the PC temperature readings aren't helpful for this.

Some chassis maintain a good camber give the tyres a fairly even temp, this game has the cream of the crop of chassis. The negative camber allows the outer edge to cool(say on the straight away?), plus the inner edge gets scrubbed on the inner most tyres in a corner, heating it. If you don't understand use logic then ask someone who might understand and listen to them, go back and confirm for yourself?

MULTIVITZ
17-05-2015, 11:08
Sorry I forgot to mention the fact that tyres lose their heat to the ground too. Also toe heats the tyres if you want it to! Downforce heats the tyres through many actions not just you driving around a corner fast!

Joris GvK
17-05-2015, 11:20
@Multivitz, Are you ok man ? Your posts are a bit of a wall of text and I find it hard to get something useful out of it. With your extensive knowledge of car setups, do us all a favour and write a "good" guide .
Until then I and others are doing fine with the guide from race department, you didn't miss that link did you, and with the 21 -step setup guide from LmS. Thanks.

Joris GvK
17-05-2015, 11:24
Here is that Beyond Apex:
https://www.gtplanet.net/forum/threads/beyond-the-apex-official-gt6-app-for-ios-book-available-in-pdf.314432/page-8#post-10130714
Thanks, I really enjoyed reading that.

TheDoctor46
17-05-2015, 11:32
Havent tried this, but looks pretty basic yet helpful for beginners :)

Fre.Mo
18-05-2015, 18:21
On ps4 I have some problem with the gear setup, there is not enough step. For instance on a track, I couldn t push the 5th gear since the road was not long enough, I tryed to lower the gear ratio but some gears were identical : the 2nd gear could only be equal to the 1rst...

Crashman
19-05-2015, 12:03
For example I have been driving on Brands Hatch. My left front tyre has a difference between inner-outer temperature 4-5 degrees. Left rear have a difference 3-4. So it is normal. But my right tyres have only 1 degrees celsius difference or don't have it at all. I suppose it happens due to right turns majority on this track? Should I use assymetrical right-left camber setup to correct it?

MULTIVITZ
19-05-2015, 12:49
@Multivitz, Are you ok man ? Your posts are a bit of a wall of text and I find it hard to get something useful out of it. With your extensive knowledge of car setups, do turnaround nl a favour and write a "good" guide .
Until then I and others are doing fine with the guide from race department, you didn't miss that link did you, and with the 21 -step setup guide from LmS. Thanks.

I would write a guide but theres plenty of books out there that do better. All I'm saying is read one, don't go around like a lazy fool trying to pick up tuning tips here and there, because car tuning is more than pump your tyres up if they get too hot!

MULTIVITZ
19-05-2015, 12:56
For example I have been driving on Brands Hatch. My left front tyre has a difference between inner-outer temperature 4-5 degrees. Left rear have a difference 3-4. So it is normal. But my right tyres have only 1 degrees celsius difference or don't have it at all. I suppose it happens due to right turns majority on this track? Should I use assymetrical right-left camber setup to correct it?

If you try odd camber and your lap times go down, then great! If you race with odd camber and you need to manuvour off line to overtake and crash because the car handles it's transitional movements in an unexpected way, then not so great!? Hope this helps, with any track you get compromises, handling them takes a team in real life.

MULTIVITZ
19-05-2015, 13:00
Havent tried this, but looks pretty basic yet helpful for beginners :)

Fantastic sheet to make notes when working from a generic setup, or one car on one track, nice one. Thanks.

Equation
20-05-2015, 10:49
Did anybody know good books about race driving, car physics and setups? I wanted more material to read.

Fre.Mo
20-05-2015, 15:10
Nevertheless, it s a pitty that game developpers did not provide a manual detailling the whole parameters that can be adjusted in the game...

MULTIVITZ
21-05-2015, 11:21
Car handling. ........it's a black art. Find an author that talks in ways you understand otherwise its very hard to comprehend what things effect in what ways. Do one adjustment change on a suspension setup, just one click, I could name over 16 things it would effect, only driving the car would show the change and to compound it further a car has many attitudes when driven. The pdf guide gives encouragement for budding tuners, but I think its more or a hindrance to the knowldge foundation needed to fully enjoy tuning without the frustration.
I do one to one tuning sessions over party chat if someone has a few hours and wants to learn. They will see the car go from default ,or their setup, to nice handling step by step seldom back tracking adjustments. Once a truly neutral state is met, I'll ask about in depth handling preferences and make so. Great I hear you cry? Not so great when you try throwing it around another track that has majorly different corners and speeds, brake zones and surfaces!! It is possible to make all rounders, some get lucky, but usually time a lot of time on selected tracks, again it's a compromise!

MULTIVITZ
21-05-2015, 11:34
On ps4 I have some problem with the gear setup, there is not enough step. For instance on a track, I couldn t push the 5th gear since the road was not long enough, I tryed to lower the gear ratio but some gears were identical : the 2nd gear could only be equal to the 1rst...

The game has realism at its heart, parts that were allowed at the time are included, I was way suprised the mk1 escort had brake mapping, but its really adjustable auto thottle blipping for the faint hearted in reality. It helps the game play immersion. If you built and swapped the gear set wrong you would get duplicate ratios, and probably the sack lol.

MULTIVITZ
21-05-2015, 12:28
Nevertheless, it s a pitty that game developpers did not provide a manual detailling the whole parameters that can be adjusted in the game...

I find myself thinking that, but a book could be written on each adjustment. Its fair to say there's not many people who would be able to, and if they did a few people would be able to comprehend all the books together. I saw a handling guide once that was spot on in all its descriptions, what you'll find is that most cars don't have a truly neutral setup so the adjustment advice is a hit and miss affair. Very frustrating if you're desperate to get a winning edge. Demoralising for some who have spent days and weeks testing a tune, then have someone like me take the car away for a short time and give it back sorted. I'm looking forward to the advanced telemetry, learning that should take the guess work out of frequency tuning.

TrevorAustin
21-05-2015, 12:35
Sorry I forgot to mention the fact that tyres lose their heat to the ground too. Also toe heats the tyres if you want it to! Downforce heats the tyres through many actions not just you driving around a corner fast!

I know what you should do, and I'm serious:) work out your best car setup for each car on each track and publish it. I would be very keen to try out some tuned cars, even though they wouldn't be necessarily setup for me. I really do hope the game comes up with an easy sharing method.

Or being even more selfish, just do the Oreka, Formula A, LMP1 and the McLaren. Don't think I'll be driving many others, lol.

ChrisK
21-05-2015, 22:35
These setup guides are great for people who want to start somewhere and get their feet wet when starting to tune cars. I for one am very greatful to the authors who take the time to try and help newbs for zero remuneration or reason other than to try and help people and be part of a helpful community.

I'm sure I'll get a warning for this but it needs to be said so I'm happy to cop it on the chin. Multivitz, you sound like a complete tool.

dav1980rfc
22-05-2015, 09:34
These guides are a great help to me personally. I didnt have a clue where to start with tuning. At least with these easy to look at guides I can get started and feel like im getting somewhere now.

I dont think its helpful when people who obviously dont need a guide come on here and slate them.
Why people feel the need to spout about their own superior knowledge on the subject, im not sure.

MULTIVITZ
22-05-2015, 09:54
I know what you should do, and I'm serious:) work out your best car setup for each car on each track and publish it. I would be very keen to try out some tuned cars, even though they wouldn't be necessarily setup for me. I really do hope the game comes up with an easy sharing method.

Or being even more selfish, just do the Oreka, Formula A, LMP1 and the McLaren. Don't think I'll be driving many others, lol.

I'm on it. I don't know about all of them being published! Lol I have started with the worst drivable ones like the Clio Cup and Radical. They now drive alot better. The trouble is people will want to tune them for an online race series and if I go out and release a solid base tune lots of budding racers will be upset to say the least. I was thinking of the Mk1 escort to start, it has less fine tuning adjustments.
I used to own a mk1 that looked very similar to the games Escort, only mine was a 1300gt. The games uncanny, my old Ford had compression strut suspension and no rear ARB. It was glued to the road, but no 1600rs, even though it had a extended quick rack and 185 tyres, so I got the games car to handle lose and felt quite at home. My bro had trouble driving it lol. When he went, I took it to Donnington and got it dialed in tighter. I want to do an lmp next, the radical sounds too much like an olde super bike.

MULTIVITZ
22-05-2015, 10:24
One thing I have noticed is that you can get a car good for one track and have a nighmare driving it on others. This game is no Forza, we got cheated there. Everyone is going to have to work much harder if thats possible! I want to build all rounders, but I know in reality (not Forza) an all rounder is not possible.........so I'm going to do the next best thing. Nordschleife. Ok the ride heights will be up, but that means the cars will go faster down the straights! I won't release a tune that is tuned for competition use, they will all have drivablilty and adjustability from their base settings.Tyres will also wear like a road car(without the underseer)! I should be putting 1 up tonight for people to look at. One thing i will say is please explore the differential settings to find your own taste of breaking away. I hope its not too conserative.

ziggy12345
23-05-2015, 07:49
At what point should you start to mess with the setup? I mean if you are a noob then you will need to learn to drive first. I would suggest that you would need to learn the lines on a single track like Monza then take off the ABS, stability and traction control and max out your lap times before messing with the setup. But what would be a decent stock setup lap time around Monza and other tracks as a benchmark to hit before you can say "OK I can drive" and the car needs to be adjusted.

Also what would be the most important things or things that have the most effect to mess with first?

Cheers

MULTIVITZ
23-05-2015, 11:49
Drive around until you get the highest heat temp in the telemetry, tyre pressure is usually the first thing one looks at and goes back to after gains in grip and increases in speed around the particular track. If you hear bottoming you may want to increase the bump stops, if its really bad increase the ride hight, spring rates, bound, maybe ARBs. Or don't worry about it until later. How is the car turning in? Is it fast enough for the tightest turn. If not, view the slip rings and from them you can ascertain how the weight is being transfered by the force vectors and slip angles, usually putting higher rated springs on an axle will give better weight transfer, so does a higher roll centre (ride heights and the dynamic hieghts). So you see you not only have to control how hard you press on a tyre, as a tuner you need to control the amount of weight given to the tyre from other places(rate a road spring releases, aero forces, moments, road bumps, other cars!) The dampers rebounds do this as do the anti roll bars and the chassis in general. Downforce creates a rebound effect few people really understand, or know how to see it and deal with it. (I now have a post detailing this).
If the tyre temps ain't in thier window you ain't going to go fast. If you can't push on to the tyres they won't get into their window. The temp window is decided by the tyre designers, the static(when your parked up) tyre pressures are related to temperature, the track temperature, the hot brake vented air temp, air temp from car in front, rate of heat soak from brakes through wheel/sidewall can, do, and will effect your ability to keep within the window. You can stray out of it, you can have trouble getting into it. I try to set my cars up to be friendly about it!
Learn about damper states, things like hold down, shoot through, bottoming, etc. From there you will be able to recognise if your adjustments or the chassis has gone too far. The ARB's are used for various effects on chassis behaviour, just know adjustment of them effects the transfere of weight in a diagonal fashion NOT just side by side roll.

The trick is to get the axles working with yours and the tracks inputs, axle frequency is a subject in its own right and there are firms that specialise in it. Some say its the way to go, bit of a chicken n egg scenario you could say. Just make sure the rear is slower lol theres some great drop offs around Nurburger to try out at speed!

MULTIVITZ
23-05-2015, 12:08
If you found this much text in the game peolpe would think its a text adventure, like they had in the early days, quick watch out for the 'gay lobby hopper', they try to take you from behind!

XiondrapoS
23-05-2015, 19:58
I have one (possibly very stupid) question: How do I know if the car is actually not handling very well or if its just my driving that's screwing things up?

For instance if I try to push a corner hard and understeer right out of it, how do I know that a properly set up car might be able to handle that speed or if it's just me who's going way to fast? I have very little experience with setting cars up and I constantly keep thinking that most of the misbehaving is because I'm just to aggressive on the throttle or too jerky with the wheel. All those guides and flowcharts that tell me what to change look rather interesting, but I seem to be able to solve understeer or oversteer by just breaking a little harder or being a bit more easy on the throttle so I keep thinking those things are just down to my driving.

Similarly when I tried to fiddle around with this tuning thing today I kept wondering if my lap times were dropping because I made good changes or if I just got better at driving the track. This whole situation is quite confusing to me so I hope this post makes sense somehow :S

Any help would be greatly appreciated.

MULTIVITZ
24-05-2015, 01:04
Good question.
How long is a piece of string lol
Seriously though, if you drove down the road at 70MPH and turned the steering wheel hard you would go off the road at a given arc quite well. Even on a road car that had its suspension played with badly it would handle like the crap.
The car you drove at 70MPH was tuned by the manufacturers to be road worthy.
The cars in the game have been tuned to be road worthy, the parts are track worthy and need adjustment to gain extra performance.
The cars in the game can turn at much faster speeds than a normal road car, some can go so fast that the rear downforce stops the back wheels sliding out. With them ones it comes down to a. Getting a balanced setup by reducing the rear aero, or b. Getting the corner speeds up as high as possible and hope the front tyres don't burst!
A speedometer helps. You have to look at it at a certain point in the bend, then go around again after you've made an adjustment, driving in the same manner as before with the tyre temps the same.
The tyres should be quiet, i.e. learn what tyres sound like in different states.
Some cars have noisy tyres. Sometimes its just how they work best on a particular track.
The cars should hold a line after you have changed direction. Thats a big one.
Please note this ain't a drift forum, or gymcarna!
If the rear wheels ain't following the fronts, or your front won't turn the vehicle sharp enough for you then the car isn't worthy enough for you.
The car should have poise and balance, unless its tuned for an extreme manuvour, or has extreme power the chassis can't handle!
Balance shows on the slip rings as does jittering over bumps. No slip rings means the tyre is holding or not on the ground!!!
Direction changes should be stable unless you perform a 'Scandinavian flick' and even that don't unsettle a grip monster. Some can even roll onto thier roofs before letting go!!
The g meter is useful but we need one that has a delayed pointer or a max hold with reset button. There is an app that logs track telemetry for thi s game.
You can tune a car to give noises when its on or near its limit, but thats pretty advanced stuff. You can hear an engine change tune as it goes through its eficient power stage unless its like super revy and had its limit cut, even then an engine tuner trails the fuel off or over or alters its timing so the driver gets a sign.
The tyres have to be thrusted into a corner to make good grip, no slip rings just means there's no slip(a good sign for gentle driving!)
Just remember the road is always moving up and down constantly working everything, get everything working together and you get the best from the chassis. Another thing I would say is that some of these cars need fast alert drivers to get the best from them, some days your mood will stop you being competetive, so rest well, and onwards and upwards.

MULTIVITZ
24-05-2015, 01:15
When I say balance, I mean most cars have a heavier end, sometimes you can get a completly neutral car, there's plenty in this game:rolleyes:

MULTIVITZ
24-05-2015, 01:31
A well setup road car can corner at 1g force. Thats because it wants to fall over but the wind is keeping the car down. Watch the tuning videos they should help you greatly. And the Q &A with the drivers.

ziggy12345
25-05-2015, 11:43
Good question.
........The tyres should be quiet, i.e. learn what tyres sound like in different states.......

Just a quick note. Tyres squeal slightly when they are right on the limit. When they break away they squeal a lot.

If you imagine the contact patch of the tyre on the road when the car is cornering the tyre is being pushed to the side and resisted by the rubber on the road. At the front and rear edges of the contact patch the rubber is stretched from its original position to the position on the contact patch, like a rubber band so the rubber is being stretched and then rebounded all the time.

When racing real life you learn to hear when the squeal goes from good grip to no grip, when the tyre breaks away and you try to get as close a sound to that noise as possible. If there is no noise from the tyres in the corner you are not driving fast enough

Cheers

XiondrapoS
26-05-2015, 11:43
Thanks for the help guys.

I think I'm starting to understand how to find and push the limits after testing around for the last couple of days. There's still a long way to go but I think I'm on the right path.

ljpunksdad
26-05-2015, 19:46
What are some good books to read on car set ups?

MABlosfeld
03-06-2015, 15:16
Yesterday I participated in a race with
ABS = on
Stability Control = off
Traction Control = on
Tire wear = REAL
Number of pilots = 20

After 3 laps was impossible to conduct because my car ran out of grip
I noticed that the tires were going from green to blue constantly
I checked the telemetry and temperatures were below 85 C
I found it very strange because it never happened
At first I thought it was the amount of rubber on the track
then I thought it had to do with the connected TRACTION CONTROL

note: I do not use TRACTION CONTROL but was allowed

AdM1
05-06-2015, 05:32
Is it a known issue that bump stop settings seem to change by themselves? Sometimes I go into tune and they are low like 5mm and other times over 20mm etc and this is without me changing them. I'm sure spring rates and damper rates have changed too. Anyone else noticed this?

MULTIVITZ
05-06-2015, 11:39
I see it all the time. I don't mind the odd thing you can pick it up when driving, but a complete tune wipe has happened to me twice now. Can't wait for the patch!

EMW Reaper
09-06-2015, 04:20
Ive had this a lot. Realy bad when u spend hours tuning a car just to be given some random set up. Its got to the point now that I just drive stock set ups. Is this a known problem and will it be sorted out soon? Hope so because it takes a lot out of the game.

Ps. Just saw that it is on patch 1.4 to be fixed:)

knotme
09-06-2015, 08:32
vitzi... take a break. it is one thing to try and help people but you are just talking to yourself. in this thread alone you have back to back posts detailing the intricacies of this or that and not one soul even asked you a question about it. i know it sucks being young, lonely and misunderstood but being a wanker don't help any... it only makes you 'johnny no mate'. take a chill pill and do get those disorders checked... they'll keep you up at night!

for the most part this is a game and we ALL bought it for enjoyment in some shape or fashion but no one needs an asshat prancing around acting like any REAL pit crew would be lucky to have you. i am not sayin' you don't know what you are talking about... you probably do but i could talk circles around you if we were talking about plastic injection molding technology... but they don't have injection molding simulation games yet. jus' sayin' or do they?

Edroh De Nornal
10-06-2015, 18:13
Hi
can someone explain me what's the trackbars for? and why in the caterham is always in 0.0?

MULTIVITZ
16-06-2015, 19:41
vitzi... take a break. it is one thing to try and help people but you are just talking to yourself. in this thread alone you have back to back posts detailing the intricacies of this or that and not one soul even asked you a question about it. i know it sucks being young, lonely and misunderstood but being a wanker don't help any... it only makes you 'johnny no mate'. take a chill pill and do get those disorders checked... they'll keep you up at night!

for the most part this is a game and we ALL bought it for enjoyment in some shape or fashion but no one needs an asshat prancing around acting like any REAL pit crew would be lucky to have you. i am not sayin' you don't know what you are talking about... you probably do but i could talk circles around you if we were talking about plastic injection molding technology... but they don't have injection molding simulation games yet. jus' sayin' or do they?


Shut up mate, what the hell brought all this on. When you see the attention to detail my setups have and the many hours it takes of diligent observation taken to get it right you may feel for what I'm saying. The bug has been fixed in the latest patch.
And as for injection moulding, thats part of vehicle manafacturing isn't it, you're a small fish in a bigger sea?
To come into this tuning guide thread and publicly insult a stranger over a trivia point you have know understanding about makes you look like you need lessons in manners, maybe its all the fumes from your job rotting your brain away, eitherway I'm sure you think you're justified and make further comment on this trivial matter and fill this thread up with post after post of egotistical rubbish.

Now stop disrupting the class and go wash out your mouth....and that sump needs scrubbing too! Lol
Miserable PRAT?

Don't hate the players, fool.

MULTIVITZ
16-06-2015, 19:56
Hi
can someone explain me what's the trackbars for? and why in the caterham is always in 0.0?

Of course I can mate.
The Track is a name given to the distance the wheels are apart on an axle.Tracking is the way the front and rear wheels follow each other, along a track. A Track Bar is the piece of suspension that holds the angle of the wheel, much like the Track Rod that comes out of the steering rack to steer the wheels. They are mainly used for live axles and when adjusted to different lengths can twist the axle out of line as the car leans into a corner. On a car that is raced around ovals it was found that the rear steer would give the wheels a more favourable slip, helped improve the cars grip, and reduced driver fatigue by them not having to pull the steering wheel so much whilst going around alot of the same handed bends. The bars can be used to stagger the wheels and ride heights can be wedged to cure handling problems as well as increasing the good aerodynamic effects of the cars body shell.

Leave all track bars on 0.0 unless you've read and understood a Nascar setup tutorial.
No ones stopping you playing with them, you'll soon notice if you have!

The Ford Escort in this game has Track Bars ( Radius arms )in place of the rear camber adjustment. These arms pull and twist the rear axle as the car leans over steering the rear wheels track to counter its corner slip. I think they may even reduce axle tramp if adjusted right? They do on the real thing.

If this post is lacking anything please send a pm and I'll edit!

housty01
20-06-2015, 10:44
One thing I have noticed is that you can get a car good for one track and have a nighmare driving it on others. This game is no Forza, we got cheated there. Everyone is going to have to work much harder if thats possible! I want to build all rounders, but I know in reality (not Forza) an all rounder is not possible.........so I'm going to do the next best thing. Nordschleife. Ok the ride heights will be up, but that means the cars will go faster down the straights! I won't release a tune that is tuned for competition use, they will all have drivablilty and adjustability from their base settings.Tyres will also wear like a road car(without the underseer)! I should be putting 1 up tonight for people to look at. One thing i will say is please explore the differential settings to find your own taste of breaking away. I hope its not too conserative.

Hi mate enjoy reading the posts and your answers to the non believers, where do you post these setups as can't see them ?

MULTIVITZ
20-06-2015, 23:00
There's a few about!
Some are having a rework due to my controller steering not being sensitive enough!
There's a thread called setups for noobs I post on and some others here and there.
There's also a new website thats under construction that's going to store anyones tunes, it should be up and running soon.

HewisLamilton6
23-06-2015, 07:42
There's a few about!

There's a thread called setups for noobs I post on and some others here and there.
There's also a new website thats under construction that's going to store anyones tunes, it should be up and running soon.

Hi @Multivitz can you post a link to the above setup for noobs!

PS are you going to put your tunes on the new website. I got a glimpse of it the other day when it went up. Looks exactly what people are looking for, a place to see different tunes for different track & cars. It would be good to get the tunes from DEVS including the ben collins and nick hamilton etc.

MULTIVITZ
23-06-2015, 09:36
Heres the link
http://forum.projectcarsgame.com/showthread.php?25376-Please-post-your-car-tuning-setups-for-us-newbies-here

Equation
23-06-2015, 09:56
Here is three good videos about settings.


https://www.youtube.com/watch?v=d0voTx7AuZQ


https://www.youtube.com/watch?v=5JyKQyAVCfI


https://www.youtube.com/watch?v=PW9tI9iDa1c

SaproniQ
23-06-2015, 10:40
Here is three good videos about settings.


https://www.youtube.com/watch?v=d0voTx7AuZQ


https://www.youtube.com/watch?v=5JyKQyAVCfI


https://www.youtube.com/watch?v=PW9tI9iDa1c

Fantastic! At first i had no idea of what camber and all that stuf wass and what it does to the car but using these video's wich bassicaly explain most of the adjustable parts on the car i understand what im doing. Wich is what ive been asking for.

So when im a little bit more fammiliar with Tuning i will post some setups on this page so people can check them out and improve them.

Thanks again!

HewisLamilton6
23-06-2015, 10:42
Heres the link
http://forum.projectcarsgame.com/showthread.php?25376-Please-post-your-car-tuning-setups-for-us-newbies-here

Cheers man, ill give them few a go!!

wf_plek
24-06-2015, 07:24
Here is three good videos about settings.


https://www.youtube.com/watch?v=d0voTx7AuZQ


https://www.youtube.com/watch?v=5JyKQyAVCfI


https://www.youtube.com/watch?v=PW9tI9iDa1c

As somebody who knows little about chassis tuning these videos have been a massive help, the visuals in the clips make it much easier to understand what effect the different suspension settings have on the handling so thanks for that!

If you come across any similar videos detailing other tuning aspects it would be greatly appreciated if you could share them too.

I would recommend anybody not familiar with chassis tuning to take notes from the videos for quick reference

ayndrone
24-06-2015, 16:35
The LmS guide is great! Something like it should come with the game...

QPRLad
24-06-2015, 23:01
@Multivitz I've had Serious issues with Escort RS1600, I can't get it to corner and the top end speed is dreadful, mind you it was 6weeks ago with in the first week of owning he game that I used it and haven't gone back but if I remember it's a lot like the Caterham Classic Tuning, there isn't a great deal to change. The Caterham was an issue when I had the tire pressures as low as 1.0Bar and couldn't heat the tires after 3 laps. Temperatures were as low as 110Deg C.

Equation
29-06-2015, 13:45
Not actually car setup guide, but good tip for making setups and racing.


https://www.youtube.com/watch?v=lC6eNINYVS0

MULTIVITZ
01-07-2015, 15:21
@Multivitz I've had Serious issues with Escort RS1600, I can't get it to corner and the top end speed is dreadful, mind you it was 6weeks ago with in the first week of owning he game that I used it and haven't gone back but if I remember it's a lot like the Caterham Classic Tuning, there isn't a great deal to change. The Caterham was an issue when I had the tire pressures as low as 1.0Bar and couldn't heat the tires after 3 laps. Temperatures were as low as 110Deg C.

No it's not like the Caterham, but your problem seems to be related the your speed sensitivity settings in the controller options. Try lowering the setting. I haven't found any settings that work, and any that I do, don't work from car to car despite dialing the steering ratio in:(
If the setup isn't placing weight onto the outside wheels well enough, then that can cause a condition where you'll be unable to push the tyres hard enough to warm them. Hope this helps.

Equation
01-07-2015, 21:25
Any idea how I know how long I can use tyres at race? Because I don't have any information about tyres or nothing indicator. Is that simply that I have to testi it in practice? Or did I miss something?

QPRLad
02-07-2015, 08:44
No it's not like the Caterham, but your problem seems to be related the your speed sensitivity settings in the controller options. Try lowering the setting. I haven't found any settings that work, and any that I do, don't work from car to car despite dialing the steering ratio in:(
If the setup isn't placing weight onto the outside wheels well enough, then that can cause a condition where you'll be unable to push the tyres hard enough to warm them. Hope this helps.
Because I use the DS4 controller my speed sensitivity is on 50, if i go much lower I encounter too much oversteer. I rarely have a problem with any of the cars being undrivable, but these two are just arses. Ill give it ago and see how I get on.

GregT_1903
02-07-2015, 08:45
Tyre wear is (still) not indicated in the metrics or visually shown. You have to go by feel.

MULTIVITZ
03-07-2015, 00:12
Any idea how I know how long I can use tyres at race? Because I don't have any information about tyres or nothing indicator. Is that simply that I have to testi it in practice? Or did I miss something?

Theres some many variables that wear the tyres. Testing is the only way it seems. The game developers have tested and adjusted if need be the wear rate of the tyres, so test them yourself and see how your setups fair.

MULTIVITZ
03-07-2015, 00:26
Because I use the DS4 controller my speed sensitivity is on 50, if i go much lower I encounter too much oversteer. I rarely have a problem with any of the cars being undrivable, but these two are just arses. Ill give it ago and see how I get on.

Oh I see. Both cars are so tail happy they can't be pushed. Try NOT to lower the rear ride heights, infact try raising the rear until you are happy with your corner entry. Also don't be tempted to run a hard rear ARB, these ain't mid engined race cars!
I want to tune the Escort again and fancy tuning the baby Lotus. I will start using that new website for my tunes, but I'm going to be busy until next week by the looks of things. Let us know how you got on. Thanks.

jimmyb_84
03-07-2015, 07:02
Found these on SpeedHunters website

Car setup 101

Part 1 (http://www.speedhunters.com/2011/11/the_101_race_car_set_up_basics_edward_sandstrom_team_nfs_schubert_z4_gt3/)
Part 2 (http://www.speedhunters.com/2011/11/the_101_gt_gt_race_car_set_up_basics_pt_2/)
Part 3 (http://www.speedhunters.com/2011/11/the_101_gt_gt_race_car_set_up_basics_pt_3/)

The setup chat relates to a BMW Z4 GT3

Some good pointers within them, interview with Schubert Motorsport driver Edward Sandstrom

If the aero isn't good enough it's maybe better to find more mechanical grip with a softer set-up.


You want to make the aero so efficient that it doesn't change too much between front and rear in different speeds. We can change the upper and lower rear wing angle to adjust the balance between front and rear. We also have the diffuser that you can affect by different rake angles of the car.


Front wheels in particular can also be angled slightly inward towards each other (the toe-angle) to help with steering and tyre wear.

Part 2


Toe-in is for sure most common on the rear axle, but to avoid mid-corner understeer I prefer to not have too much. Even half a millimetre can be a big difference, but as it produces mid-corner understeer it also can give you more traction and less power oversteer out of the corner.


During the session we played around a bit with the rear ride-height to fine-tune the balance. If you lower the rear you gain traction, but that often creates mid-corner understeer.


What's also crucial during this part of the race weekend is to nail the tyre pressure. They are often a bit higher for qualifying where you want to reach the peak pressure between laps two to four when the tyres are at their best. You always have to find the right baseline in the cold pressure on each tyre that allows you to reach the perfect warm pressure out on track. Often you have to start with around one tenth lower in the rear than the front as they generates more heat.

It's a good read.

F1_Racer68
26-07-2015, 17:27
What are some good books to read on car set ups?

There are tons of them, but for many of us "Tune To Win" by Carroll Smith is the ultimate guide.

http://www.amazon.com/Tune-Win-science-development-tuning/dp/0879380713

It's very in depth and be prepared for a lot of math, but it is a fantastic read and guide.

The late Carroll Smith was a former Formula 1 race engineer with decades of professional racing experience.

Equation
29-07-2015, 07:32
https://www.youtube.com/watch?v=Aq6UgVrOU4s

DayGlow
02-08-2015, 16:21
As I'm not an alien driver and will never reach the top 100 on any hot lap board I kinda roleplay my career in a sense. Right now I've picked a smaller British track as my 'homebase' and tune my car for there to drive the best. Then as I progress through the career I modify that tune while at the practice session for the race day.

I'm planning as I increase up through the ranks in the career to maybe moving to a larger track, say Zolder when I make gt3 and do the same.

I think this is closer to what real racing is vs spending hours making a setup for each track.

Equation
02-08-2015, 21:13
How I know that tyre are lost best grip? Can see it from tyre temps?

I do tomorrow some tests so I need to know this. I hear some F1 radio message video where they talking about tyre temps and it releate to tyres and pit stops.


Right now I've picked a smaller British track as my 'homebase' and tune my car for there to drive the best. Then as I progress through the career I modify that tune while at the practice session for the race day.

I'm planning as I increase up through the ranks in the career to maybe moving to a larger track, say Zolder when I make gt3 and do the same.

I think this is closer to what real racing is vs spending hours making a setup for each track.

So do I. My "home track" is Hockenheim and I do there test for my car. I know that I have to different setups for each trac, but there is easy made training for setups.

chiplaque
17-08-2015, 17:30
If you have to pick one track that is the most mediocre in terms of setting good lap times with a setup that would also work on most other tracks, what circuit would you pick than? In other words, what do you think is the best "home track" to use for setting up a base setup (regardless of gearbox setup)?

I suppose hockenhem would be a good choice. Maybe Spa Franchorchamps also?

F1_Racer68
17-08-2015, 17:53
If you have to pick one track that is the most mediocre in terms of setting good lap times with a setup that would also work on most other tracks, what circuit would you pick than? In other words, what do you think is the best "home track" to use for setting up a base setup (regardless of gearbox setup)?

I suppose hockenhem would be a good choice. Maybe Spa Franchorchamps also?

I don't have on yet, but in other games I would look for something similar to Suzuka. The main things I look for is a track that has "a bit of everything".

By that I mean fast, long straights, short straights, sweeping corners, tight corners and some elevation changes.

chiplaque
17-08-2015, 18:53
I don't have on yet, but in other games I would look for something similar to Suzuka. The main things I look for is a track that has "a bit of everything".

Yes, LOTs of middle speed corners to play with, on and off trottle, but only one high speed corner (130r), and no real hairpin.. Not my favorite "home track" I guess.

F1_Racer68
18-08-2015, 01:41
Yes, LOTs of middle speed corners to play with, on and off trottle, but only one high speed corner (130r), and no real hairpin.. Not my favorite "home track" I guess.

The fictional version in Project CARS (Sakitto) isn't what I would go with. Spa isn't bad, but not enough variety of corners. Most corners at Spa are mid speed.

Road America is a decent choice, but I am still looking for my "perfect" solution.

Bealdor
18-08-2015, 06:37
I don't have on yet, but in other games I would look for something similar to Suzuka. The main things I look for is a track that has "a bit of everything".

By that I mean fast, long straights, short straights, sweeping corners, tight corners and some elevation changes.


The fictional version in Project CARS (Sakitto) isn't what I would go with. Spa isn't bad, but not enough variety of corners. Most corners at Spa are mid speed.

Road America is a decent choice, but I am still looking for my "perfect" solution.

Catalunya GP has everything you're looking for.

215431


1, 2 Medium fast corners
3 Fast Corner with bumps
4 Widening corner
5 Slow Corner
7, 8 Corner with elevation change
9 Fast corner, very aero dependant
Short straight
10 Hairpin
11 Small corner with bumpy kerbs
12, 13 Slow corners
14, 15 Chicane downhill
16 Fast corner
Long straight

Furtin
18-08-2015, 08:07
Just wanted to thank you guys for sharing the setup guides (PDF, links and whatnot), they are of great help!!! :)

chiplaque
18-08-2015, 16:34
Catalunya GP has everything you're looking for.


1, 2 Medium fast corners
3 Fast Corner with bumps
4 Widening corner
5 Slow Corner
7, 8 Corner with elevation change
9 Fast corner, very aero dependant
Short straight
10 Hairpin
11 Small corner with bumpy kerbs
12, 13 Slow corners
14, 15 Chicane downhill
16 Fast corner
Long straight


Wow, that I didn't see that one.. Yes, you are right, I mostly drove the shortened version and that one feels to small, but the entire circuit would do great.
Thanks man, thats what i was looking for :D

PS : thats probably why the greatest racer of all time became so versatile riding many milage on his home circuit :wink-new:

Jever
18-08-2015, 19:10
Hi Can anyone help me, i am Racing on Imola tomorrow the time set is 07.00, and the weather is fog/clear.

Which tyres would you use? I am in doubt of what to drive on.

Class: GT3
Car: McLaren
Laps:30

F1_Racer68
18-08-2015, 22:55
At that time of day you will want a softer compound. The track will be colder so you will need softer compounds to generate heat and grip.

Stay with mediums or soft. For 30 laps you will probably need at least one stop. Start on softs and switch to mediums or hards as the track heats up.

Jever
19-08-2015, 03:06
Thanks i wil give it a try.

Equation
21-08-2015, 19:32
Catalunya GP has everything you're looking for.

215431


1, 2 Medium fast corners
3 Fast Corner with bumps
4 Widening corner
5 Slow Corner
7, 8 Corner with elevation change
9 Fast corner, very aero dependant
Short straight
10 Hairpin
11 Small corner with bumpy kerbs
12, 13 Slow corners
14, 15 Chicane downhill
16 Fast corner
Long straight


This track is high downforce track.

AdM1
23-08-2015, 15:46
Catalunya GP has everything you're looking for.

215431


1, 2 Medium fast corners
3 Fast Corner with bumps
4 Widening corner
5 Slow Corner
7, 8 Corner with elevation change
9 Fast corner, very aero dependant
Short straight
10 Hairpin
11 Small corner with bumpy kerbs
12, 13 Slow corners
14, 15 Chicane downhill
16 Fast corner
Long straight


I done a lot of my tuning on Catalunya although more specifically the club circuit as you do not need to warm the tyres up first.

graveltrap
12-09-2015, 18:36
http://youtu.be/VvXm1CZOCZI

Not really a guide but some interesting information, especially on how to use the diff...

No idea if it's already been posted!

theZOGster
14-09-2015, 01:05
Pardon my ignorance on this, I hope I don't come across as some loud-mouth with an opinion who doesn't want feedback. I can see how tuning can help adjust a car's performance for each track BUT, the biggest issue I have with tunes is that 90% of most people's issues with understeer and oversteer is directly related to how THEY drive more than any tune they're using.

Therefor, any tune offered is only good for the driver\person who created it. Not everyone drives the same. There are people who are very heavy on late straight-line braking, others who favor exit speed and others who just go between mashing the brake and the throttle like they're killing tarantulas, and then there get guys who are all about smoothness, minimizing chassis upset and abrupt steering and throttle inputs.

Isn't tuning out corner-entry or mid-corner understeer mainly an issue with how the driver enters a corner to begin with? No amount of front rollbar softening is going to stop the front from plowing through the apex if the driver is simply not driving efficiently.

Again, feel free to correct me or offer you opinions, I'm not an expert in this by any means. I just see people thinking slapping a new tune on their car is going to get them 2-3 second quicker lap times, regardless of the track they're on or their driving style.

There are dozens of driving techniques that are successful, but one tune can't help all types of drivers. I generally think of myself as a driver who minimizes hard braking, trail braking into a corner and gently getting on the throttle as early and smoothly as possible. I walk the tight-rope between entery speed and stability, and try to be on the power before I hit the apex. Moderate straight-line braking, then trail braking into the first part of the corner, balancing front end grip with subtle throttle inputs to maintain maximum grip and line and then slowly rolling on the throttle through the apex to the corner exit.

I may get out-braked for a lot of corners but my goal is high exit speeds. To use a tune from someone who brakes as hard and late as possible, then rolls though the apex and mashes the throttle won't benefit me much at all.

Thoughts?

F1_Racer68
14-09-2015, 15:11
Pardon my ignorance on this, I hope I don't come across as some loud-mouth with an opinion who doesn't want feedback. I can see how tuning can help adjust a car's performance for each track BUT, the biggest issue I have with tunes is that 90% of most people's issues with understeer and oversteer is directly related to how THEY drive more than any tune they're using.

Therefor, any tune offered is only good for the driver\person who created it. Not everyone drives the same. There are people who are very heavy on late straight-line braking, others who favor exit speed and others who just go between mashing the brake and the throttle like they're killing tarantulas, and then there get guys who are all about smoothness, minimizing chassis upset and abrupt steering and throttle inputs.

Isn't tuning out corner-entry or mid-corner understeer mainly an issue with how the driver enters a corner to begin with? No amount of front rollbar softening is going to stop the front from plowing through the apex if the driver is simply not driving efficiently.

Again, feel free to correct me or offer you opinions, I'm not an expert in this by any means. I just see people thinking slapping a new tune on their car is going to get them 2-3 second quicker lap times, regardless of the track they're on or their driving style.

There are dozens of driving techniques that are successful, but one tune can't help all types of drivers. I generally think of myself as a driver who minimizes hard braking, trail braking into a corner and gently getting on the throttle as early and smoothly as possible. I walk the tight-rope between entery speed and stability, and try to be on the power before I hit the apex. Moderate straight-line braking, then trail braking into the first part of the corner, balancing front end grip with subtle throttle inputs to maintain maximum grip and line and then slowly rolling on the throttle through the apex to the corner exit.

I may get out-braked for a lot of corners but my goal is high exit speeds. To use a tune from someone who brakes as hard and late as possible, then rolls though the apex and mashes the throttle won't benefit me much at all.

Thoughts?

You are mainly correct, in that specific tunes tend to be driver specific. I would argue however that as many different driving styles as there are, there are just as many drivers who share similar styles. For those drivers, using someone else's tune as a starting point and then fine tuning to suit them will save hours (even days) worth of effort. This is the reason Multi-car teams share data between drivers.

Regardless of the driving style, the fundamental rules of physics and vehicle dynamics still apply. What changes is the level that the individual "levers" are set to in order to adapt the rules to the driver. Adjustments can still be made using the techniques defined in these documents in order to accommodate every driver. It's just a matter of understanding how.

In the end, it is ALWAYS a balancing act. You need to balance the positive aspects of a tuning change with the negative and you need to balance the car's setup with the driver's style (and vice versa). Sometimes you can tune the car to suit the driver, sometimes you need to tune the driver to suit the car (and this is why sports car teams pair similar drivers in the same car).

Equation
19-09-2015, 11:22
https://www.dropbox.com/s/soyzd4abyatzb3z/RFactor%202%20Advanced%20Car%20Set%20up%20GuideV1.pdf?dl=0

Pretty good guide.

Equation
20-09-2015, 14:58
Is there just one setup slot that you can save per track? I didn't understand that thing. I mean that I want to do Dry and Wet setup for each track.

QPRLad
22-09-2015, 10:12
I understand many teams have different set ups for a wet and dry. However, I wouldn't know where to start when changing from dry to wet. In dry testing I would change the settings to make my car go as fast as possible while making it a stable as possible. When it gets wet, well I just cant drive as fast, what would you normally alter for a wet set up?

Jussi Viljami Karjalainen
22-09-2015, 15:14
Generally for wet you want to increase mechanical grip, so you go for an overall softer setup. Another thing to consider is that due to the lower grip, you likely won't be getting as much of a weight shift in corners and braking, so you might benefit from a setup with a more oversteery bias by default (so softening up the front more than the rear). For example Radical's mechanic's manual suggests 55/45 brake bias as the starting point for dry, but 52/48 brake bias for wet.

But really, even in the wet you're still trying to make the car go as fast as possible, it's just that since the conditions are different the target speed also changes. =)

Equation
23-09-2015, 07:46
Generally for wet you want to increase mechanical grip, so you go for an overall softer setup. Another thing to consider is that due to the lower grip, you likely won't be getting as much of a weight shift in corners and braking, so you might benefit from a setup with a more oversteery bias by default (so softening up the front more than the rear). For example Radical's mechanic's manual suggests 55/45 brake bias as the starting point for dry, but 52/48 brake bias for wet.

But really, even in the wet you're still trying to make the car go as fast as possible, it's just that since the conditions are different the target speed also changes. =)

Okey. Thanks for the information!

DreamsKnight
03-11-2015, 01:03
Guys i nave a simple question.

If i have a car with -2.0 camber, when i read in guides "increase negative camber" i had to move the slide to the right (-1,8) or to the left (-2,2) ??

F1_Racer68
03-11-2015, 02:16
Guys i nave a simple question.

If i have a car with -2.0 camber, when i read in guides "increase negative camber" i had to move the slide to the right (-1,8) or to the left (-2,2) ??

To the left. "increase negative camber" actually means increase the amount of camber (which in this case means move it more negative).

Neil Bateman
03-11-2015, 05:42
Is there just one setup slot that you can save per track? I didn't understand that thing. I mean that I want to do Dry and Wet setup for each track.

One set up per car per track.

DreamsKnight
03-11-2015, 12:06
To the left. "increase negative camber" actually means increase the amount of camber (which in this case means move it more negative).

Thank you!

DayGlow
30-11-2015, 23:49
Also as part of the whole role playing of race day, what sort of adjustments care realistic to be done on race day? I kinda doubt swapping gear ratios could be done per race.

What sort of adjustments would a team do to start a season, then what would be done on race weekend at each track?

Jussi Viljami Karjalainen
01-12-2015, 10:55
Also as part of the whole role playing of race day, what sort of adjustments care realistic to be done on race day? I kinda doubt swapping gear ratios could be done per race.

What sort of adjustments would a team do to start a season, then what would be done on race weekend at each track?That'd depend on the car type (and especially in vintage times on the individual car). These days there are plenty of cars where you can change gear ratios quite easily and it's a definite possibility that you could just change them on a race weekend. Then there are those where you need to take apart half of the car to get access to anything... Also in high enough levels where the budgets allow for plenty of simulation and data analysis they can figure out gear ratios there and change them while prepping for the race, so even if it wasn't a sensible option on a weekend you could still have different ratios for each race due to the downtime between races.

But generally speaking any and all alignment changes, pressure changes, downforce changes, damper adjustments, spring changes (within reason, you do need to take apart quite a bit of the suspension for that), differential changes, stuff like that.

Kobus Maree
06-12-2015, 05:26
any news on saving and exchanging setups (also multiple per track/car combo) in PC1?

It has been 6 months, and I cannot find a definite answer to this.

TitactiK
13-12-2015, 00:55
All these setup guides and tips are great the videos especially.

As much as i would love to read a 3, 4, 500 page book on understanding how to set a car up
I think a lot of people including myself just don't have the time.

Now I'm no noob when it comes to setting up a car nor am i an expert.
I started nearly 20 years ago, going from game to game picking up a hint here a tip there
Taking it to the track seeing it for myself then trying to improve apon it.

I like to think of tuning as a live art form, its constantly changing and evolving as manufacturers/race teams find new ways to make their cars more advanced, faster, safer etc etc
And learning as you tinker and improve as a driver is a natural bi-product of that.

So it can be done without the books, takes considerably longer but rome wasn't built in a day
And as with anything, like MULTIVITZ said you gotta have patience, you can't learn everything in a week

Unless ofcourse your some sort of super genius engineer just waiting to be snapped up by redbull.

Equation
28-12-2015, 07:01
Here is new link for advanced setup matrix: http://www.bitwalker.at/wp-content/uploads/2015/05/Setup-Guide-Matrix.pdf

Jens Schmitt
03-01-2016, 07:58
Very nice overview Equation thx for that its very easy to see when you change something what happend

Zinex
03-01-2016, 19:09
https://www.youtube.com/watch?v=9nWYdqyg7A0

nikidubois
27-01-2016, 13:40
Very noobish question... Searched for answer but could not find...

What is the best way to "create" a tuning setup. I can figure out what all the levers and dials are for (well, kinda...) but not sure HOW we can easily test them.

I'm trying to create a setup on Zolder with the merc AMG. If I go in time trial, I have to quit and reload for every stupid change... If I go in solo race day with a 1d training session and no other cars, I don't have the "ghost" option and need to warm tires and brakes after every stupid change... How do you guys do this?

F1_Racer68
27-01-2016, 14:10
Very noobish question... Searched for answer but could not find...

What is the best way to "create" a tuning setup. I can figure out what all the levers and dials are for (well, kinda...) but not sure HOW we can easily test them.

I'm trying to create a setup on Zolder with the merc AMG. If I go in time trial, I have to quit and reload for every stupid change... If I go in solo race day with a 1d training session and no other cars, I don't have the "ghost" option and need to warm tires and brakes after every stupid change... How do you guys do this?

Free Practice mode is the best option. Tuning is a time consuming, meticulous process. It's a lot of test, change 1 setting, test again, adjust setting, test again, etc., etc. Also, it's always better to run 5 - 6 laps minimum after each change. You won't get proper feedback if you only do a single out lap (or partial lap). If the setting is very wrong you might notice it right away, but when it's in the right range it will take multiple laps to decide if it is wrong or right.

nikidubois
27-01-2016, 14:25
I was afraid you were going to say that... What bothers me is the fact that heating tires and brakes takes so much effort, not to mention driving extremely careful because the car will slide everywhere when cold... In a car like the merc amg, it is a real pain... But corresponds to real life ;). I like the game because it is a good sim, but hate it for it sometimes as wel ;)

lleventll
16-05-2016, 12:12
Hi . Which settings were used when Tiff Needel was driving a test in London Motor Show? I would like to try them.

Equation
19-06-2016, 09:21
https://www.youtube.com/watch?v=ysbPxjFaMug


https://www.youtube.com/watch?v=CkRVls23478

kimbala
28-09-2016, 00:01
Nice Job :)

Redz
21-09-2018, 17:19
Multiviz Can you do your fastest lap setup for Formula A, I want to see the peak performance time for each track (fastest lap). I'm currently on Monza & I got 1:24:8ish, is that good, can you beat it? I hope to get to 1:20ish as I'm an obsessed noob & know reckon I'm making at least 2 secs of driver error per lap atm. I love your depth of knowledge and can handle your to the point demeanour, difficult for some, but bottom-line sense is sense to me :) & I for 1 appreciate your knowledge. I used to work in animation 90's 3dmax & remember using Reelmotion a car simulation base for creating realistic vehicle motion,dampers springs n all. This game with wheel is incredible in VR once dialled in which its not by default, more like a skating rink. I had to put tire force to 200 doh eek! Sop 80 G-Force 50, spindle 200MHZ etc... before finally feeling the road grip. They could of made more people happy by dialling in defaults to at least make the cars drive-able out the box for the average user imo.

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