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tmitch45
11-05-2015, 13:57
What do people think of the crash physics? The cars seem to me to stick together when they make contact until they go off track or come to a stop. I've accidentally hit the car in front which hit the brakes early and I hit them. Unlike GT6 where that car would be punted of my car kind of became attached to the car and we both went off. Also when cars are running side by side any contact even slight and its game over. Another thing I noticed is if a car cuts across your front so the rear of the opponents car swipes across the front of yours it knocks you off track not them where as surely in real life the car in front would be off as its rear is more unsettled?

Killzone729
11-05-2015, 17:09
There is racing out there where cars will tend to "stick" to each other when contact is made. I have been racing the Renault Clio cars and they aren't exactly speed demons so I have had this same situation happen. I feel that is relatively realistic in a sense. As far as the spinning situation I haven't had many spin off my nose either but I usually try to turn away instead of into them which is what a lot of real racers do when you think about it. The other thing about this is are they front or rear wheel drive? The Renault Clio is front wheel so when these situations have happened and no spin has happened I haven't put much thought into it...

Just curious, what kind of cars have you been driving with these scenarios? It might help with future updates if a developer sees it.

mister dog
11-05-2015, 21:58
https://www.youtube.com/watch?v=mk_nRf2xIo0

http://www.freesmileys.org/smileys/smiley-laughing002.gif

tmitch45
11-05-2015, 22:13
Wow that was some crash!

The cars where I'v e noticed it have been the Ginetta G55 GT3 cars in gT3 class races both against AI and online.

Killzone729
12-05-2015, 01:58
Wow that was some crash!

The cars where I'v e noticed it have been the Ginetta G55 GT3 cars in gT3 class races both against AI and online.

Ahh okay. Against AI I wouldn't necessarily expect it with GT3 and they are quick. Online can of course always be glitchy and odd due to connections and stuff, but again with GT3 the stickiness of the cars shouldn't be that high.

OppaErich
12-05-2015, 06:24
Try the old Escort. When hit, it reaches for the moon and lands always on the side. Well, it gave an achievement for the wheels being in the air for longer than 8 seconds. :)

mister dog
12-05-2015, 06:49
There's this discussion going on over at GTP, that the crash physics might have been a revised copy paste from Shift 2:


https://www.youtube.com/watch?v=zrwKIX25SpY

biomarvel
12-05-2015, 08:23
well the game engine was a revamped engine used in Shift so i can expect the physics engine will be the same.

mister dog
12-05-2015, 09:31
well the game engine was a revamped engine used in Shift so i can expect the physics engine will be the same.

And the bugs also it seems :)

biomarvel
12-05-2015, 09:42
And the bugs also it seems :)

haha very true.

JSNFARRELL
12-05-2015, 10:20
Lacking compared to other sim titles like Race Injection or GTR2 (ones I've spent time on)
The damage/crash physics in CARS is not much different than any other racing simcade on the market these days.
Unfortunate racing simulators from nearly 10 years ago are more advanced... then again THOSE devs knew/know racing and could care less about appeal!

Basically said... this is NFS_Shift 3.

Bealdor
12-05-2015, 10:26
Lacking compared to other sim titles like Race Injection or GTR2 (ones I've spent time on)
The damage/crash physics in CARS is not much different than any other racing simcade on the market these days.
Unfortunate racing simulators from nearly 10 years ago are more advanced... then again THOSE devs knew/know racing and could care less about appeal!

Basically said... this is NFS_Shift 3.

You do know that SMS are essentially the same guys who made GTR2?

JSNFARRELL
12-05-2015, 10:51
You do know that SMS are essentially the same guys who made GTR2?

Yes... I am aware of "SMS" being thrown around when it comes to GTR... but SMS (today's team) built Project CARS and Shift.
- a small part of the SMS team at that period in time assisted in development... they did not develop GTR. Disputes between SMS and SimBin alone already made that clear.

Bealdor
12-05-2015, 10:54
Yes... I am aware of "SMS" being thrown around when it comes to GTR... but SMS (today's team) built Project CARS and Shift.
- a small part of the SMS team at that period in time assisted in development... they did not develop GTR. Disputes between SMS and SimBin alone already made that clear.

Yeah right. Blimey! Games was totally not the developer of GTR2. :rolleyes:
I see you really know what you're talking about...

/sarcasm

Sankyo
12-05-2015, 10:57
Basically said... this is NFS_Shift 3.
Yeah, because... because what actually?

JSNFARRELL
12-05-2015, 11:02
Yeah, because... because what actually?

I'm not following you...

mister dog
12-05-2015, 11:03
This whole Shift comparison is bound to keep coming up.
Some aspects (see above) are definitely comparable, others like the physics and tyre model are not. Doesn't feel like a Shift 3 to me at all and i own 2.

Sankyo
12-05-2015, 11:06
I'm not following you...

Why is Project CARS Shift 3 in your opinion?

JSNFARRELL
12-05-2015, 11:21
Yeah right. Blimey! Games was totally not the developer of GTR2. :rolleyes:
I see you really know what you're talking about...

/sarcasm

Just because you have a "WMD Member" tag I'm suppose to take your crap?
I've been around this forum for a few days and all I see is WMD members and Moderators bashing on everyone else... no different than the BS I've seen on Steam forums and living up to the complaints I read about.
Everyone is entitled to their opinion...

Quote: "Slighly Mad Studios acquired Blimey! Games which was founded by former SimBin employees..."
Legal Dispute: http://www.shacknews.com/article/57302/simbin-a-little-angry-with

All I said is GTR and Race07 have more advanced damage/crash physics (per the topic) and not even 30 minutes later I'm already getting attacked by WMD trolls.
*WMD POWER-TRIP*

Who cares.. read it and move on...

JSNFARRELL
12-05-2015, 11:23
Why is Project CARS Shift 3 in your opinion?

Ah... that makes more sense... you lost me @ because (as if I ended a sentence on: because)
Not so much my opinion... just sarcasm based on the discussion and videos relating the two... agreeing that they are similar (bugs)

Sankyo
12-05-2015, 11:25
Just because you have a "WMD Member" tag I'm suppose to take your crap?
I've been around this forum for a few days and all I see is WMD members and Moderators bashing on everyone else... no different than the BS I've seen on Steam forums and living up to the complaints I read about.
Everyone is entitled to their opinion...

All I can say is that you reap what you sow. If you (as in 'people in general') come in ranting, accusing and posting unargumented opinions, you'll often get called out in the same fashion. Of course people could (should) stay calmer, but after having read "pCARS is just Shift3, arcade, just money making" etc. etc. for years, people tend to become a bit edgy.

Opinionating is fine, just come up with arguments and we'll have a jolly good discussion about it :)

Bealdor
12-05-2015, 11:39
Just because you have a "WMD Member" tag I'm suppose to take your crap?
I've been around this forum for a few days and all I see is WMD members and Moderators bashing on everyone else... no different than the BS I've seen on Steam forums and living up to the complaints I read about.
Everyone is entitled to their opinion...

Quote: "Slighly Mad Studios acquired Blimey! Games which was founded by former SimBin employees..."
Legal Dispute: http://www.shacknews.com/article/57302/simbin-a-little-angry-with

All I said is GTR and Race07 have more advanced damage/crash physics (per the topic) and not even 30 minutes later I'm already getting attacked by WMD trolls.
*WMD POWER-TRIP*

Who cares.. read it and move on...

I'm not cr**ping you. You were the one that said "THOSE devs knew/know racing and could care less about appeal!" in the same sentence with GTR2 while "THOSE devs" are essentially the same guys.

And please, if you link to an article, please read it completely:


A partial list of Slightly Mad's former SimBin staff and their credits follow:

Ian Bell - Head Of Development - GTR, GT Legends, GTR 2
Andy Garton - Technical Director - GTR, GT Legends, GTR 2
Stephen Viljoen - Lead Designer/Producer - GTR, GT Legends, GTR 2
Eric Boosman - Art Director - GTR, GT Legends, GTR 2
Doug Arnao - Physics/AI Director - GTR, GT Legends, GTR 2
Jan Frischkorn - Art Lead - GTR, GT Legends, GTR 2
Perran Truran - Lead Vehicle Modeller - GTR, GT Legends, GTR 2
Viktor Kolomiets - Builds / Asset Manager - GTR, GT Legends, GTR 2
Ged Keaveney - Programmer - GT Legends, GTR 2
Steve Dunn - Programmer - GT Legends, GTR 2
Robert Dibley - Programmer - GT Legends, GTR 2
Anders Johansson - Programmer - GT Legends, GTR 2
Iain Wallington - Programmer - GTR 2
Matt Hobbs - Programmer - GTR 2
Vittorio Rapa - Server Side Coder - GT Legends, GTR 2
Stephen Baysted - Sound Director - GTR, GT Legends, GTR 2
Greg Hill - Sound Designer - GTR, GT Legends, GTR 2
Casey Ringley - Vehicle Modeller - GT Legends, GTR 2
Gustavo Olivera - Vehicle Modeller - GTR, GT Legends, GTR 2
Daniel Karlsson - Vehicle Texture Artist - GTR, GT Legends, GTR 2
Bryn Alban - Vehicle Modeller - GTR, GT Legends, GTR 2
Vincent Dambreville - Vehicle Texture Artist - GT Legends, GTR 2
Sven Moll - Track Production/Organics - GT Legends, GTR 2
Andreas Moll - Track Production/Organics - GT Legends, GTR 2
Sean Vollmer - Track Modeller - GTR, GT Legends, GTR 2

Almost all of those guys are working @SMS on Project CARS.

tmitch45
12-05-2015, 12:11
Everything about PCARs is so much better and more extreme than games before so why not the crashes!

But seriously GT6 is just about still wining for me and a few small areas like crashing physics which I'm sure the developers will correct soon!

JSNFARRELL
12-05-2015, 12:21
I'm not cr**ping you. You were the one that said "THOSE devs knew/know racing and could care less about appeal!" in the same sentence with GTR2 while "THOSE devs" are essentially the same guys.

And please, if you link to an article, please read it completely:



Almost all of those guys are working @SMS on Project CARS.

That's another great observation... glad they ASSISTED in partial development of GTR2... what you been claiming is how SMS got in a legal dispute with SimBin in the first place so it would be wise if you stop!
This is P R O J E C T C A R S
All of which isn't even my point... (GTR2 had better crash/damage physics (my point))... who cares how little (SMS helped make GTR (your point))

Stop trolling my post... its a fact GTR was more advanced in that area. You are bringing up crap not related to the topic and regardless how wrong you are (facts presented) - you still keep coming back for more!

Nice to see all you WMD guys "Like" each others posts... so what you just sit around waiting for a thread of "non-backers" posts to troll cooperatively?
- Think I didnt see you been looking at my other posts since you and I started this conversation?
Is that really how people (mostly non-backers / non-WMD Members) are treated here... feeling welcome already!

For people whom represent WMD (which is a NEW funding/development project by SMS) you guys sure are unprofessional.
The crap I see (like this) is unbelievable... both here and on Steam. If SMS was smart they would start weeding you guys out...
- I'm to the point of closing out my WMD account and never dealing with or recommending WMD/SMS again.

tmitch45
12-05-2015, 12:26
Guys I think we all need to chill out.

This is a PCARS forum and therefore we the paying consumers have every right to voice our concerns, opinions, comparisons and rant about bugs here as long as its done constructively. There is a lot of frustration around as this like so many other new releases is full of bug some small some quite significant affecting peoples ability to play and or enjoy the game they have spent a lot of money on and waited for many years to enjoy. The developers should be taking all this feedback and doing something about it while keeping up informed and not attacking consumers on forums.

For my personal opinion and this is what I've said to many people, PCARS is a huge leap forward in racing sims on the PS4/XBONE. I personally wouldn't consider it to be the final finished and polished game but it has Huge potential. Things like the blur/ghosting issue on Ps4 are unforgivable as is the wheel setup issues. I know people have wanted adjustability for their wheels on PS4/XBONE but there must be a reasonable basic setup for people to enjoy out of the box. For me I spent the best part of 2 days (4-6 hours) setting up my wheel so it basically worked and still with fine adjustment to go. Also the bugs with the T500 (which I use) almost broke my finger when the wheel went mad (known issue) after exiting a race and my finger was in the spokes of the wheel when it decided to move on its won accord. So I was very excited about PCARs and for me the first few days have just been a headache in setting up and working around bugs. I guess like many I just don't understand why all the obvious bugs after all the delays to cure them?? So please excuse us loyal consumers if we feel ever so slightly let down with the game in its current state.

Megalomanic87
12-05-2015, 12:26
https://www.youtube.com/watch?v=mk_nRf2xIo0

http://www.freesmileys.org/smileys/smiley-laughing002.gif



It'll buff out. :D :D :D

azynkron
12-05-2015, 21:31
Nice to see all you WMD guys "Like" each others posts... so what you just sit around waiting for a thread of "non-backers" posts to troll cooperatively?


Now, you are the aggressive troll in this thread, but if it makes you feel better, I will like your post. Anyone in particular that you are proud of?

Edit: I just picked one randomly.

azynkron
12-05-2015, 21:35
All I can say is that you reap what you sow. If you (as in 'people in general') come in ranting, accusing and posting unargumented opinions, you'll often get called out in the same fashion. Of course people could (should) stay calmer, but after having read "pCARS is just Shift3, arcade, just money making" etc. etc. for years, people tend to become a bit edgy.

Opinionating is fine, just come up with arguments and we'll have a jolly good discussion about it :)

This one is doomed.. Maybe it should be locked.

Ruggo
13-05-2015, 02:21
The way that this game has handled collisions has always been my biggest bug-bear with this game. It isn't alone on that front as I believe all games don't handle it well.

But, I'm talking about PCars. I think the game handles car to car contact fairly well i.e. fairly realistic reactions from the two, but only if it is Multiplayer (leaving lag out of the equation).

From what the OP is stating it would seem it is contact with AI that is not right and I agree only because the AI is able to counter the collision very quickly, giving the impression of unnatural behaviour.

My wishlist would be:
1) more stages in deformation in a collision.
As it stands, I can smack into a barrier head on at fairly low speeds with slight cosmetic damage i.e. scrapes and small dents.
Go a little faster and the cosmetic damage increases rather dramatically, but the mechanical damage wont be congruous with the cosmetic damage. i.e. If I have a bonnet now obscuring my vision, why don't I also have radiator damage (I'm talking about vehicles with a radiator in the front of the car).
I may get a message saying that I have some aero damage. Thankyou captain obvious ;)
which flows on to wish......

2) Proper representation of mechanical damage.
As this game progressed, I was excited at the mention of proper damage modelling. I was becoming a little tired of online racing (in other games) with other players who seemed to be able to ricochet of walls with no mechanical damage.
Shunt you from behind with no mechanical damage, with a large speed difference, not 'rubbins racing' type shunts. So I thought, sweet, PCars will remove this by having realistic damage modelling.
Sigh, it's still on my wishlist.

3) More information on the damage.
As it stands, the game doesn't give me enough information on what damage I have suffered. (unless a wheel has dropped off)
This could be better represented by,
a) more intuitive vehicle handling, I feel it's a bit vague in letting me know where the damage is.
b) more information conveyed to me by the engineer or a graphical representation.

PC49NZ
13-05-2015, 06:54
Man I'd love to meet you in a dark alley and speak to me like you have spoken to these damn hard working DEVS (even in my condition) who have come out with a simply brilliant racing sim that has taken sims in general to another level. I have an old computer because as a pensioner that's all I could afford and this Sim has run beautifully for me. Your attitude sonny is a disgrace to the services, that is of course, if that can be believed, which I doubt.

chris1
13-05-2015, 07:21
Sam joke for me mister dog, i'm in pit i go to the track and the car go in the sky or crash in the road... impossible to play! :-(

BigWicks
13-05-2015, 09:56
For my personal opinion and this is what I've said to many people, PCARS is a huge leap forward in racing sims on the PS4/XBONE. I personally wouldn't consider it to be the final finished and polished game but it has Huge potential.

I agree with this, huge potential, but frustrating that so many features are either not working as they should, or appear to have been left out. Feels a bit like Codemasters' F1 games in that respect. Hopefully unlike Codemasters, SMS give this game proper post-release support, and that's what they will be judged on.

bent_toe
13-05-2015, 19:11
https://www.youtube.com/watch?v=mk_nRf2xIo0

http://www.freesmileys.org/smileys/smiley-laughing002.gif
Hahahahahaha

mister dog
14-05-2015, 06:44
Man I'd love to meet you in a dark alley and speak to me like you have spoken to these damn hard working DEVS (even in my condition) who have come out with a simply brilliant racing sim that has taken sims in general to another level. I have an old computer because as a pensioner that's all I could afford and this Sim has run beautifully for me. Your attitude sonny is a disgrace to the services, that is of course, if that can be believed, which I doubt.

There is something shady about pensioners meeting up in dark alleys :distrust:

Cliffyboy1962
14-05-2015, 07:35
Having experienced several crashes in career so far I have to say the crash physics seems fairly unrealistic. Cars seem to dig into the track in circumstances where the car would clearly slide along the track surface for much longer, bringing the crash action to a much quicker conclusion than would really be the case. Was a little bit saddened by this but hopefully it will encourage me to crash a lot less.

rvann7
15-05-2015, 12:51
I'm really sorry to have to do this, but I'm so frustrated. I have a real problem with the crash physics in this game. The following videos aim to illustrate my point (this is not multiplayer BTW):


https://www.youtube.com/watch?v=3xUvouQmM-0
https://www.youtube.com/watch?v=Y-klfwBSQ1w
https://www.youtube.com/watch?v=CLnvjKhk-b8


https://www.youtube.com/watch?v=cyekEt_Lr98
https://www.youtube.com/watch?v=mc9Vlx1CoFU

I hope that it's just the Mk1 Escort that is particularly affected by these issues (I'd be keen to hear your experiences?), but the over-dramatic crashes and collisions are rendering this race virtually unplayable. It took me many consecutive attempts! I love the thought of close-fought pack racing, jostling for 10th place, for example. But this is simply not possible when any car contact results in a rolled car, last place and no wheels or wrecked suspension. In fact, I'd like to recommend this issue as something for the game developers to take a look at, and see if it needs some attention/improvement. Do you agree?

I'm so frustrated, because this game is labelled as a racing simulator (and rightly so), except it does not simulate collisions or crashes at all well - sometimes with comedy results!

I must say that this game shows huge promise. However, this one aspect really bothers me just because of the principle of it. Sorry for the negative tone. I look forward to your comments.

Espen S. Andresen
15-05-2015, 13:32
I hope that it's just the Mk1 Escort that is particularly affected by these issues (I'd be keen to hear your experiences?), but the over-dramatic crashes and collisions are rendering this race virtually unplayable. It took me many consecutive attempts! I love the thought of close-fought pack racing, jostling for 10th place, for example. But this is simply not possible when any car contact results in a rolled car, last place and no wheels or wrecked suspension. In fact, I'd like to recommend this issue as something for the game developers to take a look at, and see if it needs some attention/improvement. Do you agree?

I'm so frustrated, because this game is labelled as a racing simulator (and rightly so), except it does not simulate collisions or crashes at all well - sometimes with comedy results!

I must say that this game shows huge promise. However, this one aspect really bothers me just because of the principle of it. Sorry for the negative tone. I look forward to your comments.

AFAIK this is a problem with the Escort's collision model. The model has been fixed, and it's coming to a patch near you ;)

rvann7
15-05-2015, 20:02
AFAIK this is a problem with the Escort's collision model. The model has been fixed, and it's coming to a patch near you ;)

Oh, okay. That would explain it! I eagerly await the patch. Perhaps I'll use a different car in the meantime!

Thanks for your response.

Franco Ferrari
21-05-2015, 17:06
Oh, okay. That would explain it! I eagerly await the patch. Perhaps I'll use a different car in the meantime!

Thanks for your response.



Yep.
Just to add details, the collision box bug of the Escort has been acknowledged and corrected on May 12th and it's only waiting for a patch to be released.
I don't know if it will be in the next patch or another one, though.

pigsy
24-05-2015, 07:00
https://youtu.be/yITfGQM0-OQ

There's a few issues with open wheelers too.

Neil Hopwood
24-05-2015, 07:06
https://youtu.be/yITfGQM0-OQ

There's a few issues with open wheelers too.

That's wheel to wheel contact. that's kinda what happens.

pigsy
24-05-2015, 23:49
That's wheel to wheel contact. that's kinda what happens.
Nothing wrong with the wheel to wheel contact. But the actual crash where the car just flies into the air vertically because the car just digs into the ground.

CRU5557
25-05-2015, 16:13
[SOLVED] Stop crashing, it's not a destruction derby! :mad:

hostaman
26-05-2015, 12:20
The Crash Physics are perfect:

Troll hits you:

On the left = Steering broken, virtually undriveable, you'll most likely quit.
On the Right = Steering broken, virtually undriveable, you'll most likely quit.
From the front = Steering broken, virtually undriveable, you'll most likely quit.
From behind = Steering broken, virtually undriveable, you'll most likely quit.

Sounds like it's working as intended :p