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Helmethead1031
21-05-2015, 12:18
I'm new to Sim-style racing and FFB setups are something I know very little about. I've read almost every thread in these forums regarding FFB setups and tried many of them. So my question is, how should the "correct" setup feel? I've used Jack's setups from the stickie thread on here. I like them, but the Force of the wheel feels less than I imagine it should feel. Should the wheel be stiff to turn or should it feel a little light, yet still be able to feel the intricacies of the road and car?

gbm
21-05-2015, 12:45
I'm new to Sim-style racing and FFB setups are something I know very little about. I've read almost every thread in these forums regarding FFB setups and tried many of them. So my question is, how should the "correct" setup feel? I've used Jack's setups from the stickie thread on here. I like them, but the Force of the wheel feels less than I imagine it should feel. Should the wheel be stiff to turn or should it feel a little light, yet still be able to feel the intricacies of the road and car?

ooooooh, I'm interested in the replies to this since I'll be joining the FFB world shortly. Being a T80 currently, I'm clueless as of right now.

Sankyo
21-05-2015, 12:47
FFB is a very personal thing, so no perfect answer possible I'm afraid.

I'd say, though, that it's good enough when you can use it to feel and predict what the car is doing and going to do, and that the FFB doesn't hamper you controlling the car.

Helmethead1031
21-05-2015, 13:16
I appreciate the feedback. I think the biggest issue I have is the FFB Settings thread has settings for each car. I assume those settings are based on optimal feel....but my wheel feels very light with those settings and doesn't feel how I imagine the FFB should feel. I guess I'm wondering if my wheel (t100) is correctly giving the FFB these settings intended.

Howie
21-05-2015, 13:27
I appreciate the feedback. I think the biggest issue I have is the FFB Settings thread has settings for each car. I assume those settings are based on optimal feel....but my wheel feels very light with those settings and doesn't feel how I imagine the FFB should feel. I guess I'm wondering if my wheel (t100) is correctly giving the FFB these settings intended.
I believe the overall force and tire force in options is separate from the individual cars ffb, and can be adjusted to taste in the options.

gbm
21-05-2015, 13:37
I appreciate the feedback. I think the biggest issue I have is the FFB Settings thread has settings for each car. I assume those settings are based on optimal feel....but my wheel feels very light with those settings and doesn't feel how I imagine the FFB should feel. I guess I'm wondering if my wheel (t100) is correctly giving the FFB these settings intended.

Wow Helmethead, you are basically speaking what I predict I'll be saying when I get mine.

I have my T80 calibrated perfectly, and I'm just hoping my T100 feels like a step up.

Umer Ahmad
21-05-2015, 13:40
When your neck, arms, shoukders and hands hurt after a 1-hour race then it is perfect

Helmethead1031
21-05-2015, 13:43
I believe the overall force and tire force in options is separate from the individual cars ffb, and can be adjusted to taste in the options.

Maybe I don't understand the differences between the games FFB settings and the cars FFB settings. Hmmmmmm

nissan4ever
21-05-2015, 14:11
I'm new to Sim-style racing and FFB setups are something I know very little about. I've read almost every thread in these forums regarding FFB setups and tried many of them. So my question is, how should the "correct" setup feel? I've used Jack's setups from the stickie thread on here. I like them, but the Force of the wheel feels less than I imagine it should feel. Should the wheel be stiff to turn or should it feel a little light, yet still be able to feel the intricacies of the road and car?

First you need to make sure these settings are set first.

203867

You can add either +20 or +30 to every number that's in the chart below that he provided, if the FFB isn't strong enough for your liking. That would give you stronger FFB than what you felt with numbers on the chart. I did +30 & it feels great.

This is FY+SopLateral Settings Chart
203866

Here's the charts numbers for Formula Rookie
& a pic of what each number value goes to.

203869

25-60-27-80-80-20-0-0-0-1500-25-70-80-0

Here's the Formula Rookie with +30 numbers instead.

56-90-58-110-110-50-0-0-0-1500-56-100-110-0

Same feel as chart numbers, but with much stronger FFB.

If that feels to strong, do +20 instead which would be...

46-80-48-100-100-40-0-0-0-1500-46-90-100-0

That is a lighter, but stronger than if you put just the numbers in from the chart.

oliver2000
21-05-2015, 14:19
I'm new to Sim-style racing and FFB setups are something I know very little about. I've read almost every thread in these forums regarding FFB setups and tried many of them. So my question is, how should the "correct" setup feel? I've used Jack's setups from the stickie thread on here. I like them, but the Force of the wheel feels less than I imagine it should feel. Should the wheel be stiff to turn or should it feel a little light, yet still be able to feel the intricacies of the road and car?

That is actually a very interesting question. I drive since years with FFB setups around but always wonder if this is actually the correct feedback in the end. I tested a lot setups from other players over the time and sometimes thought they must be crazy, either way light feeling or the opposite. I got for me the personal conclusion that you cant configure for anybody else 100% because it is really just personal taste. When I drive with some friends you can almost say that every other driver want to drive a little different but once you did some rounds with one setting you get more and more the relativity of it. You have to adjust according to what you like most, feel more or less the environment, the weight of the car etc. keep it stiff or lose. One of the other guys here in this topic hit the point when he said that if you feel you can control the car perfectly and feel comfortable than you are with the correct settings :) I guess only a real driver of the same car could tell you if this is the same/similar to the real thing.

gbm
21-05-2015, 14:25
Add +30 to every number that's in the chart he provided. That should be more to your liking. That's what I did & it feels great.

203866

Example change Formula Rookie to these numbers instead (from SopLateral Settings Chart).

56-90-58-110-110-50-0-0-0-1500-56-100-110-0

That's the numbers from chart with +30 added. Same feel with stronger FFB.

If that feels to strong, do +20 instead which would be...
46-80-48-100-100-40-0-0-0-1500-46-90-100-0

That is a little lighter, but stronger than if you put just the numbers in from the chart.

Are you suggesting a +20/+30 to EVERY number across the board on this chart? Or just the Master values?

DJBLITZKRIEG
21-05-2015, 14:35
where did you get this document from?

Mr.Smoke
21-05-2015, 14:37
When your neck, arms, shoukders and hands hurt after a 1-hour race then it is perfect

I can agree & relate to this! After a few hours of racing each night i can certainly feel it. Im not fighting against the FFB, but it certainly makes you work harder.

I used the stickied chart & input the numbers for the BMW Z4 since its my most used car. It was a big improvement over the default FFB settings for that car, but still needs some tweaking i think. Need to tune the car some too, but not sure which one to do first.

gbm
21-05-2015, 14:40
where did you get this document from?


http://forum.projectcarsgame.com/showthread.php?24055-Universal-FFB-Settings-for-PS4-XB1-Spreadsheet

nissan4ever
21-05-2015, 14:52
I edited my post on page 1 of this thread. Hopefully it's clearer now. Sorry about that.

gbm
21-05-2015, 14:56
I edited my post on page 1 of this thread. Hopefully it's clearer now. Sorry about that.

I appreciate you trying to help here, but man, this sh*t is like another language to me. I still don't get what those #'ers apply to. People throw this around like it's everyday language we should understand, lol.

My question is, if I follow the #'ers on the spreadsheet as it is, and still need to tweak it, do I bump them ALL up +20/30?

The way you went back and edited it is actually more confusing, because I don't know where these #'ers are coming from originally.


25-60-27-80-80-20-0-0-0-1500-25-70-80-0

56-90-58-110-110-50-0-0-0-1500-56-100-110-0

46-80-48-100-100-40-0-0-0-1500-46-90-100-0

Kingleo
21-05-2015, 15:11
This is where I am at also. Jack Spade's files are such a good start but there are small things I would like to change.

Changing all his values by +20/+30 [IMO] just make it heavier and clip all the time. It does not help in tweaking what I need like a bit more feel on wheel lock-up or catching a spin.

What I REALLY want is just a detailed explanation of each parameters in the FFB menu and car set-up.

A general guide to getting the right feel in certain situations would be great also.

something like: e.g

Need to increase of the feel of when breaking and losing traction in the rear then Sop differential scale is where you start but too high of a setting here will break parameter x,y, or Z

nissan4ever
21-05-2015, 15:17
I appreciate you trying to help here, but man, this sh*t is like another language to me. I still don't get what those #'ers apply to. People throw this around like it's everyday language we should understand, lol.

My question is, if I follow the #'ers on the spreadsheet as it is, and still need to tweak it, do I bump them ALL up +20/30?

The way you went back and edited it is actually more confusing, because I don't know where these #'ers are coming from originally.


25-60-27-80-80-20-0-0-0-1500-25-70-80-0

56-90-58-110-110-50-0-0-0-1500-56-100-110-0

46-80-48-100-100-40-0-0-0-1500-46-90-100-0

The one that has 25 first is how it is on the chart.

The row with 46 first is with +20 added to values.

The row with 56 first is with +30 added to values.

Each number value matches up to this below 203870

gbm
21-05-2015, 15:27
The one that has 25 first is how it is on the chart.

The row with 46 first is with +20 added to values.

The row with 56 first is with +30 added to values.

Each number value matches up to this below 203870

Before we continue this conversation, I'll gladly take the title of "idiot". Having said that, I still don't understand.

I checked the spreadsheet and I don't see any of the first #ers (the Master) beginning with either of those values. (25, 46, 56)

BistoKid
21-05-2015, 15:42
I have a T300RS on PS4 and have used Jack Spades list to update each and every car via the Garage. It gives a very good base to work with and then adjust to ones own liking. I agree, we need a simplified description of what each setting will do, but for now I am pleased with the results. It is very important to remember this is all personal preference to how it should feel.

nissan4ever
21-05-2015, 16:27
Before we continue this conversation, I'll gladly take the title of "idiot". Having said that, I still don't understand.

I checked the spreadsheet and I don't see any of the first #ers (the Master) beginning with either of those values. (25, 46, 56)

This is the charts numbers for Formula Rookie

203887

The 46 row is adding +20
The 56 row is adding +30

CPS-3
21-05-2015, 16:33
As said in the files after point 8, you only need to increase/decrease the master scale and sop scale to make the feeling heavier or lighter.
FFB =100
tire force=100
and then put in the values from the sheet provided by wootball http://forum.projectcarsgame.com/showthread.php?24055-Universal-FFB-Settings-for-PS4-XB1-Spreadsheet
If most cars are to strong on the FFB, decrease the tire force till you're comfortable with it. If some cars still feel a bit too heavy/ light adjust only the master and sop scale

Fre.Mo
21-05-2015, 16:48
First you need to make sure these settings are set first.

203867

You can add either +20 or +30 to every number that's in the chart below that he provided, if the FFB isn't strong enough for your liking. That would give you stronger FFB than what you felt with numbers on the chart. I did +30 & it feels great.

This is FY+SopLateral Settings Chart
203866

Here's the charts numbers for Formula Rookie
& a pic of what each number value goes to.

203869

25-60-27-80-80-20-0-0-0-1500-25-70-80-0

Here's the Formula Rookie with +30 numbers instead.

56-90-58-110-110-50-0-0-0-1500-56-100-110-0

Same feel as chart numbers, but with much stronger FFB.

If that feels to strong, do +20 instead which would be...

46-80-48-100-100-40-0-0-0-1500-46-90-100-0

That is a lighter, but stronger than if you put just the numbers in from the chart.

I will try this...

gbm
21-05-2015, 16:48
This is the charts numbers for Formula Rookie

203887

The 46 row is adding +20
The 56 row is adding +30

Where is that chart found?

I only have the one with the 4 different sheets, Classic, FY+SOP, 66% and Bumps.

nissan4ever
21-05-2015, 16:53
If some cars still feel a bit too heavy/ light adjust only the master and sop scale


I'll give this interpretation a try after work. That makes complete sense. I liked how the cars FFB are feeling (I just wanted it stronger). It now seems based off what you said, that all I needed to do is increase Master Scale & SOP Scale equally. I didn't need to increase all of the other numbers on the chart for that particular car.

My whole +20/+30 to all numbers came from some guy in the thread that suggested it to make it feel almost like PC on console. But your comment really makes sense to me. Thanks!

nissan4ever
21-05-2015, 16:55
Where is that chart found?

I only have the one with the 4 different sheets, Classic, FY+SOP, 66% and Bumps.

I cropped the FY+SopLateral Settings Chart pic of the Formula Rookie.

CPS-3
21-05-2015, 16:59
I just posted it in my previous post.

nissan4ever
21-05-2015, 17:05
I just posted it in my previous post.

I saw it. I'm happy with FFB & Tire Force at 100. It appears I only needed to increase Master Scale & SOP Scale. I'll post my thoughts after I get home from work & do some laps with only changing those 2 things & leaving the rest the same.

PorcheDad986
21-05-2015, 17:21
I'd appreciate if someone running PC on a PC and using a Fanatec setup (Forza CSR or CSW) or could give me an idea where you have your FFB settings in PC at. I have tried the tweaker files and all, but my FFB is still a bad joke. There is no road feel and the FFB is weak and anemic. Compared to the feel I get in iRacing and in AC, this is laughable so I sure hope I have something set W-A-Y off.

Chin
21-05-2015, 19:04
I'd appreciate if someone running PC on a PC and using a Fanatec setup (Forza CSR or CSW) or could give me an idea where you have your FFB settings in PC at. I have tried the tweaker files and all, but my FFB is still a bad joke. There is no road feel and the FFB is weak and anemic. Compared to the feel I get in iRacing and in AC, this is laughable so I sure hope I have something set W-A-Y off.

I use Jack's tweakers and nothing else...other than changing the Force Feedback to 100 and TF to 90. I am happy with just about every car. There is 'no road feel' compared to AC because there are no canned effects. (good thing, IMO, my car doesn't feel like what AC does) Did you set the Force Feedback to 100 (it isn't default)?

I'm using a CSWv2.

lacslyer
21-05-2015, 19:12
I'd appreciate if someone running PC on a PC and using a Fanatec setup (Forza CSR or CSW) or could give me an idea where you have your FFB settings in PC at. I have tried the tweaker files and all, but my FFB is still a bad joke. There is no road feel and the FFB is weak and anemic. Compared to the feel I get in iRacing and in AC, this is laughable so I sure hope I have something set W-A-Y off.

I'm using a Porsche 911 GT2 wheel and used the setup from this link:

http://www.racedepartment.com/threads/project-cars-fanatec-porsche-911-gt3-rs-v2-settings.105554/

Still a bit off to me, but felt better than the tweak files when I made a few minor adjustments.

Helmethead1031
22-05-2015, 00:10
I sincerely appreciate everyone's input. I will keep tweaking to what feels comfortable to me. Thanks again guys!

LordDRIFT
22-05-2015, 14:47
Cant believe we have to go through this. Guess we are unofficial WMD members now.

Jack Spade
22-05-2015, 15:44
This is a statement on the first page of my Tweaker Files thread.


In combo with the following global FFB settings, the files are designed to transmit an optimized FFB signal of the individual car to the wheel
avoiding FFB clipping to a great extend.

If you´re running the files actually there is no need to fiddle on the Master Levels of the individual car file, use Tire Force to tame it down at bit. By default the individual car
has a certain character so I didn´t level everything exactly the same but they are all in the same ballpark. All tweaker versions use the Sop parameters, so if you feel
like editing levels of the individual car make sure SpindleMasterScale and SopScale is at the same level, increasing the levels to much causes clipping.

Fight-Test
22-05-2015, 16:34
Jack, thanks for this man. I cant say it enough. My game plays night and day on the t300 with your settings. My times dropped first time out and still going down.