View Full Version : Multiplayer Lobby & AI

23-05-2015, 18:49
Just reporting a minor issue. When racing online with the lobby set to fill remaining spots with AI, the starting grid seems to work just fine, although I would prefer the grid was a little more random from one race to the next. However, when deciding enough of the AI and turn that setting off, the following race grids are all still staggered as if the AI were still present in the race.

I was ending up starting at least 50-60 yards or so back from those at the front with 11 empty grid spots inbetween. Just letting you know.