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iceman5363
29-05-2015, 13:43
How about adding a slider, maybe from 0%-100% that controls the damage sensitivity. For example 0% may be no damage at all but 100% could be ultra damage, for example if you were to use 100% damage sensitivity in an open wheel car getting one of your wheels clipped by another cars front wing would result in a puncture and wheel bumping may result in suspension damage. If this were to be implimented into the game I feel it would be a win-win for everyone

Cornflex
29-05-2015, 13:53
I already put it in the issues-collective-thread:

http://forum.projectcarsgame.com/showthread.php?22315-Known-Issues-Collective-Thread-(PC)-Not-for-bug-reporting!-Updated-28-05/page11

loslogo
29-05-2015, 13:55
How about no

Umer Ahmad
29-05-2015, 13:55
ok, then define the rest of these damage situations.

90%
80%
70%
62%
53%
47%
...
4%

What happens exactly in each of these scenarios?

Personally I like the existing settings, they are more descriptive than a random numeric that has little meaning to the player.

Cornflex
29-05-2015, 13:59
It's about the sensitivity when parts fall off or mechanical failures occur.
Right now you have to hit a wall at 150mph and nearly nothing happens.

The higher the setting, the more easier your car get's damaged during a crash.

flymar
29-05-2015, 14:01
ok, then define the rest of these damage situations.

90%
80%
70%
62%
53%
47%
...
4%

What happens exactly in each of these scenarios?

Personally I like the existing settings, they are more descriptive than a random numeric that has little meaning to the player.
100% - real life damage
80% 0.8 damage of 100%
explained:P

Umer Ahmad
29-05-2015, 14:04
What is 80% of a puncture? Either you have a hole in the tyre or you do not. I think some damage is pretty binary like this in real life.

Cornflex
29-05-2015, 14:12
What is 80% of a puncture? Either you have a hole in the tyre or you do not. I think some damage is pretty binary like this in real life.

It's just a numeric factor to describe how easy it is to damage your car.
At 100% it is very likely for you to get a puncture when hitting a wall with 30mph, at 50% it is not. At 50% it takes maybe 60mph or more to damage your tyres.

Umer Ahmad
29-05-2015, 14:14
ok, so a probability coefficient?

Cornflex
29-05-2015, 14:17
ok, so a probability coefficient?

Yes. It's hard to find the right words in a foreign language. :rolleyes: