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wraithsrike
29-05-2015, 14:03
The little things really add up.

The detailing and effort that's gone into this game still amazes me.

Im talking about the tree's / Road texture / parked vehicles / buildings ect ect and at night wow seriously the back drop on some of these tracks is simply beautiful.

You get so much talk about game play but very little about what's going on around you and I really think a massive amount of work must of gone into producing this scenery and not just the scenery but the zorst flashes and tyre smoke.

You guys at both SMS & WMD deserve huge amounts of credit for the work that has gone into this title, I honestly think alot is overlooked by players, certainly hardly any of us know what's involved in producing a game of this magnitude yet we comment and mostly about anything we can find negative and forget to show admiration for all that is really outstanding.

Top top job Ian and all involved.
Thanks for a truly unique game.

Niveous21
29-05-2015, 14:09
wow seriously the back drop on some of these tracks is simply beautiful.

Two things come to mind: the windmills at Zolder, and the whole skyline in the background at Dubai. Both caught my attention and made me pause the first time I ran those tracks.

Bealdor
29-05-2015, 14:37
We had a discussion on another gaming forum pre release where some guys simply couldn't believe that this was an ingame texture and not a photo:

205138

wraithsrike
29-05-2015, 15:05
We had a discussion on another gaming forum pre release where some guys simply couldn't believe that this was an ingame texture and not a photo:

205138

This is what I'm talking about, the amount of work that's simply being overlooked by players, the detailing in that photo alone speaks volumes.

BlueFin175
29-05-2015, 15:51
Something I only notice yesterday, when in bonnet cam and running over a rumble strip, the entire bonnet vibrates visually .. a very small but cool effect.

Luke Townsend
29-05-2015, 16:01
+1000. We'll probably never see them (or hardly ever) but also I understand the cars have their engines modelled graphically in great detail, along with suspension parts normally hidden under the bodywork.

Franco Ferrari
29-05-2015, 17:01
+1000. We'll probably never see them (or hardly ever) but also I understand the cars have their engines modelled graphically in great detail, along with suspension parts normally hidden under the bodywork.

You mean something like this?

(I'm not spoiling anything... these two cars are already in the game - Mitsubishi Lancer & Sauber C9)

205152

205153

Ian Bell
29-05-2015, 17:03
You mean something like this?

(I'm not spoiling anything... these two cars are already in the game - Mitsubishi Lancer & Sauber C9)

205152

205153

Yup, it's all there.

We're not making the sheer detail on the cars apparent to the users I think. Something for pCARS2 probably.

Luke Townsend
29-05-2015, 17:07
Mind-blowing! TBH if I had a way to fly 3D around those engine models I could happily spend a day doing just that. ;) Love all this kind of stuff and the people that have the dedication and patience to make it.

wraithsrike
29-05-2015, 17:31
Yup, it's all there.

We're not making the sheer detail on the cars apparent to the users I think. Something for pCARS2 probably.

I noticed this on my mk1 RS, I lost the bonnet on the californian highway and see the BDA Cosworth I was well impressed.

Sparky28
29-05-2015, 18:59
Like I said the other day donnington is spot on Marshall posts burger vans the toilet blocks you name it its in the same place it might not be laser scanned but bet there's trakcs that are that aren't anywhere like as close to the real thing but are scanned

mister dog
29-05-2015, 19:07
The attention to graphical detail is what makes this game great, like mentioned in another thread the outhouse at Oulton where somebody's kid took a shit one time and other small but great touches that add to the atmosphere of a living, breathing track.

Someone forgot to replace the fake adds on the Uniroyal tower @ Spa though http://www.planetcalypsoforum.com/forums/images/smilies/wise.gif


And if i may request birds flying away also? Loved that touch in Grid Autosport :)

amazed
29-05-2015, 19:11
And if i may request birds flying away also? Loved that touch in Grid Autosport :)

African or European Swallows?

mister dog
29-05-2015, 19:18
African or European Swallows?

As long as they are winged and suddenly fly away from the trees because there's 20 roaring engines coming their way, i'll be happy :)

Seems silly, but small touches like these and the other little details already in PCARS help a great deal with the immersion factor.

wraithsrike
29-05-2015, 19:19
African or European Swallows?

Coconuts

amazed
29-05-2015, 19:23
Trees!

That's another thread entirely! :D

Can you imagine the work required to simulate the aftermath of a <insert bird here> and a <insert car here>..... :angel:

Doug914
29-05-2015, 19:23
Monty Python

amazed
29-05-2015, 19:24
Whoah! Coconut trees? Are you Mad???

RetroNooB
29-05-2015, 21:01
Like I said the other day donnington is spot on Marshall posts burger vans the toilet blocks you name it its in the same place it might not be laser scanned but bet there's trakcs that are that aren't anywhere like as close to the real thing but are scanned

1 thing i would like to see added at donington tho, if possible Ian?, is with the dunlop straight being directly under the east midlands airport flightpath, would it be do-able to add in a low flying aircraft animation as they come in to land? i only ask because from a drivers point of view i imagine this would add to the intensity of screaming down dunlop balls out with a 747 less than 500ft above you. :cool:

Ian Bell
29-05-2015, 21:03
1 thing i would like to see added at donington tho, if possible Ian?, is with the dunlop straight being directly under the east midlands airport flightpath, would it be do-able to add in a low flying aircraft animation as they come in to land? i only ask because from a drivers point of view i imagine this would add to the intensity of screaming down dunlop balls out with a 747 less than 500ft above you. :cool:

How the hell did we miss that.

LordDRIFT
29-05-2015, 21:08
We had a discussion on another gaming forum pre release where some guys simply couldn't believe that this was an ingame texture and not a photo:

205138

Wow. Put me in the didn't believe it column. Damn!

RetroNooB
29-05-2015, 21:10
How the hell did we miss that.

I was at donington may day bank holiday wkend for the racing heritage festival, i was stood at the esses at the bottom of dunlop, those jumbo's are quite intimidating when coming in to land!

P.s. the Lotus Cortina race was epic fun to watch, bet they'd be awesome to drive (ahem) ;)

flymar
29-05-2015, 21:11
1 thing i would like to see added at donington tho, if possible Ian?, is with the dunlop straight being directly under the east midlands airport flightpath, would it be do-able to add in a low flying aircraft animation as they come in to land? i only ask because from a drivers point of view i imagine this would add to the intensity of screaming down dunlop balls out with a 747 less than 500ft above you. :cool:You can enjoy jet liner doing impossible tight turn at Azure Coast instead:P

cluck
29-05-2015, 21:16
I was at donington may day bank holiday wkend for the racing heritage festival, i was stood at the esses at the bottom of dunlop, those jumbo's are quite intimidating when coming in to land!All of which rather makes a mockery of their noise level limits for trackdays (yes, I got black flagged for exceeding their 98dB limit once). When the noise of aeroplanes coming into land is louder than the cars that are flying past, you know something is screwed up. But that's slightly off-topic.

The finer details that most people will never notice in this game are nothing short of staggering. The more eagle-eyed observers will notice a polo-shirt worn by some of the spectators that is a copy of a real polo-shirt designed by one of the WMD members :cool:. And a damn fine polo-shirt it is too (I've got two of them ;)).

RetroNooB
29-05-2015, 21:18
All of which rather makes a mockery of their noise level limits for trackdays (yes, I got black flagged for exceeding their 98dB limit once). When the noise of aeroplanes coming into land as cars are flying past, you know something is screwed up. But that's slightly off-topic.

The finer details that most people will never notice in this game are nothing short of staggering. The more eagle-eyed observers will notice a polo-shirt worn by some of the spectators that is a copy of a real polo-shirt designed by one of the WMD members :cool:. And a damn fine polo-shirt it is too (I've got two of them ;)).

Im still hoping to win the "spot the wookie in the crowd competition" :cool:

John Hargreaves
29-05-2015, 21:19
How the hell did we miss that.
Not sure, but I posted that in the WMD Donington thread about 6 months ago. I think there may have been one or two more pressing features to get sorted first :rolleyes:

SphereOfChaos
29-05-2015, 23:56
We had a discussion on another gaming forum pre release where some guys simply couldn't believe that this was an ingame texture and not a photo:

205138

Hands down best graphics in a racing game/sim - EVER. (so far) HaHa :rolleyes:

SphereOfChaos
29-05-2015, 23:59
You mean something like this?

(I'm not spoiling anything... these two cars are already in the game - Mitsubishi Lancer & Sauber C9)

205152

205153

Yeah, I crashed the BMW Z4 GT3 big time and what I saw under the hood...OMG...I almost had a seizure. Incredible DETAIL. :)

Kruleworld
30-05-2015, 00:01
i quite like the leaves blowing across the road at Bathurst

mister dog
30-05-2015, 00:07
The detail of the pit boxes in general. Never have i seen them being replicated with such accuracy. It's a part of the track that is as important as the track itself (drivers spend more time around the pits than on the circuit anyway), so it's nice that they are fully represented.

wraithsrike
30-05-2015, 06:57
Guys I've said this In another thread, you need to go in to practice mode and take a car for a cruise around various tracks at night

Dresden
30-05-2015, 07:17
There are so many things you miss at 200mph. Just yesterday I lost it my vehicle sideways and spun around into the guard rail. I stared at the barrier and grass in amazement- the detail was incredible, bolts and nuts holding the fence together, scrapes and marks on the metal, the blades of grass poking up on the ground, it all looked so real. I sat there speechless.

Henk de Jong
30-05-2015, 07:30
Yup, it's all there.

We're not making the sheer detail on the cars apparent to the users I think. Something for pCARS2 probably.

pCARS 2 integrated with Car Mechanic Simulator ;)

RetroNooB
30-05-2015, 08:36
Guys I've said this In another thread, you need to go in to practice mode and take a car for a cruise around various tracks at night

Monaco at night in the rain is sheer track porn ;)

TassyDevil
30-05-2015, 09:29
All of which rather makes a mockery of their noise level limits for trackdays (yes, I got black flagged for exceeding their 98dB limit once). When the noise of aeroplanes coming into land is louder than the cars that are flying past, you know something is screwed up. But that's slightly off-topic.

The finer details that most people will never notice in this game are nothing short of staggering. The more eagle-eyed observers will notice a polo-shirt worn by some of the spectators that is a copy of a real polo-shirt designed by one of the WMD members :cool:. And a damn fine polo-shirt it is too (I've got two of them ;)).

Obviously the (damn) fine polo shirt will soon be on a mechandising list?;)

Franco Ferrari
30-05-2015, 10:21
Obviously the (damn) fine polo shirt will soon be on a mechandising list?;)


Nope.
Not anytime soon AFAIK. ;)

That was a WMD Member's exclusive.

205345

wraithsrike
30-05-2015, 10:34
Nope.
Not anytime soon AFAIK. ;)

That was a WMD Member's exclusive.

205345

Oh man I Soooooo want a few of those.

Andy Apex
30-05-2015, 11:06
The little things really add up.

The detailing and effort that's gone into this game still amazes me.

Im talking about the tree's / Road texture / parked vehicles / buildings ect ect and at night wow seriously the back drop on some of these tracks is simply beautiful.


You get so much talk about game play but very little about what's going on around you and I really think a massive amount of work must of gone into producing this scenery and not just the scenery but the zorst flashes and tyre smoke.

You guys at both SMS & WMD deserve huge amounts of credit for the work that has gone into this title, I honestly think alot is overlooked by players, certainly hardly any of us know what's involved in producing a game of this magnitude yet we comment and mostly about anything we can find negative and forget to show admiration for all that is really outstanding.

Top top job Ian and all involved.
Thanks for a truly unique game.

Roger that. It is simply amazing. An incredible amount of hard work.

Luke Townsend
30-05-2015, 12:00
The closest analogy I can think of are those half-mad/half-geniuses that spend years creating exact scale-replica model ships with all the interior fittings perfectly reproduced. But once the outside is added no one will be able to see it. Except...they know it is in there and they would never do it any other way. :) Maximum respect to SMS for doing such a proper job in this regard.

F1Aussie
30-05-2015, 12:18
When I drive the formula b as the speed increases the antenna on the nose of the car starts vibrating around, pretty cool effect.

Kitt
30-05-2015, 12:32
Yeah I like that,and the side mirrors start vibrating too.

RetroNooB
30-05-2015, 13:44
Nope.
Not anytime soon AFAIK. ;)

That was a WMD Member's exclusive.

205345

Maybe if theres any extras you could auction them off for charity

TassyDevil
31-05-2015, 03:50
Ian, what an advertising benefit you would have from people wearing those polo shirts.
Just imagine how many adverts in magazines etc you might save with project cars owners walking the street showing off this great sim.:greedy_dollars:;)

FormulaT
31-05-2015, 06:00
Something I saw that blew my mind occurred as I was reviewing a Formula B crash where my car was hit, subsequently flipped and landed nose-first on the track. The track CRACKING upon impact was incredible. I had to watch it multiple times to make sure that the crack wasn't there before my car impacted the track. Secondly, the nose cover came off, and to my surprise, I was able to see the springs and suspension ACTUALLY WORKING. They weren't just static polygons. The amount of detail beneath the carbon fiber that we can't even see is astounding.

SpeedLimitUnknown
31-05-2015, 06:57
When I try a new track the first thing I do is just cruise around slowly looking at the amazing detail everywhere.

I love how in the TV cam replays the rubber bits bounce around on the track slightly as cars go racing by.

Dresden
31-05-2015, 07:49
Something I saw that blew my mind occurred as I was reviewing a Formula B crash where my car was hit, subsequently flipped and landed nose-first on the track. The track CRACKING upon impact was incredible. I had to watch it multiple times to make sure that the crack wasn't there before my car impacted the track. Secondly, the nose cover came off, and to my surprise, I was able to see the springs and suspension ACTUALLY WORKING. They weren't just static polygons. The amount of detail beneath the carbon fiber that we can't even see is astounding.

Ian has already said that he would love to allow us to better appreciate this unseen part of the game that few know even exists. Shame that so much detail goes unnoticed. That will be the next project for PCars2- to better show the vehicles in-garage and in-race.

MAILERS
04-06-2015, 12:21
I keep crashing because I find myself just staring at the stunning scenery & detail. The lighting FX, oh my god the lighting FX. Thanks guys for an absolutely stunning game.

Ian Bell
04-06-2015, 12:23
Ian, what an advertising benefit you would have from people wearing those polo shirts.
Just imagine how many adverts in magazines etc you might save with project cars owners walking the street showing off this great sim.:greedy_dollars:;)

OK ok, we'll open a shop :)

(It's coming soon)


I love the design of the shirts.

gmspromo
04-06-2015, 12:31
Talking of details, I have to admit I was surprised playing the game last night when I had an accident in the Formula Gulf, and rolled it over (EXTREMELY hard to do at the best of times!!!) by clipping one of the high curves at Imola ... the rear engine cover came off and watching the replay back, there was a lot of detail hidden underneath that I wasn't expecting!!!

Ian, you and your team have obviously gone to a lot of effort in modelling the cars, you should have gone to more effort showing off the hidden bits more!!!!

Invincible
04-06-2015, 12:35
OK ok, we'll open a shop :)

(It's coming soon)


I love the design of the shirts.

SMSoon™?

mister dog
04-06-2015, 12:49
SMSoon™?

'A couple of weeks' http://investorshub.advfn.com/images/emoticon04.gif

NemethR
04-06-2015, 12:53
SMSoon™?

Wee need a T-shirt with that too :D

TassyDevil
04-06-2015, 13:00
OK ok, we'll open a shop :)

(It's coming soon)


I love the design of the shirts.

Great news !!!!
Bet you sell heaps of merchandise although don't go overboard and try and cover too many products.
But who am I to tell you how to market the product.

Now to wait for costing on freight to Australia ;)

Thanks for at least reading the forums.

Umer Ahmad
04-06-2015, 13:42
Coffee mug, t-shirt and car decal...start with those

Bealdor
04-06-2015, 13:48
Die-cast Marek RP 339H and RWD P30 LMP1 cars!

Invincible
04-06-2015, 14:13
Scale 1:10 please!

danowat
04-06-2015, 14:22
You mean something like this?

(I'm not spoiling anything... these two cars are already in the game - Mitsubishi Lancer & Sauber C9)

205152

205153

I find it a bit of a waste that the such high fidelty of the modelling and texture work is (somewhat) wasted with the lack of a proper free roaming photomode.

the photomode (at least on consoles) is so limited that you can't get up close and personal to much of the car.

A real shame.

cerbrus2
04-06-2015, 15:01
I find it a bit of a waste that the such high fidelty of the modelling and texture work is (somewhat) wasted with the lack of a proper free roaming photomode.

the photomode (at least on consoles) is so limited that you can't get up close and personal to much of the car.

A real shame.

Probably because its a driving simulator, and not a Photography simulator.

cerbrus2
04-06-2015, 15:04
Coffee mug, t-shirt and car decal...start with those

can we agree to make it a Porcelain thermal mug, with lid. As I can get 5 laps of Le Mans done and keep my tea hot because i only get to drink my tea down the Mulsane.

mister dog
04-06-2015, 15:04
Probably because its a driving simulator, and not a Photography simulator.

Bit of a non argument that one. Then a photo mode shouldn't be included in the first place.

danowat
04-06-2015, 15:06
Probably because its a driving simulator, and not a Photography simulator.

Considering the sheer amount of pre-release screenshots from the games photomode many months prior to release, I disagree.

cerbrus2
04-06-2015, 15:07
Bit of a non argument that one. Then a photo mode shouldn't be included in the first place.

Great idea lets remove it.

Eatdirt13
04-06-2015, 15:07
But yet they still can't get the active aero working properly for example on the Pagani Huayra and P1! Also, no blue flames from the P1 under acceleration. And the flame effects that they have are terrible!! These are details I like to see, to see they have thought about individual aspects of cars. Apart from these niggles, great game, have been playing since PC beta!

cerbrus2
04-06-2015, 15:11
Considering the sheer amount of pre-release screenshots from the games photomode many months prior to release, I disagree.

Yes in game screenshots for advertising would make you believe it was a photography simulator. What where they thinking, no other games developer releases tons of in game shots to advertise their game without having a photomode equipped with Photoshop

danowat
04-06-2015, 15:14
Yes in game screenshots for advertising would make you believe it was a photography simulator. What where they thinking, no other games developer releases tons of in game shots to advertise their game without having a photomode equipped with Photoshop

You'd at least expect to be able to match some of the shots that were shown, but you can't due to the limited camera movement.

Why so combative?

JohnSchoonsBeard
05-06-2015, 08:57
Coffee mug, t-shirt and car decal...start with those

Don't forget the missing grid girls calendar.


Here's a little extra detail I loved when taking the Ford GT for a tour of the barriers. Also love the "Aussie grit" on the tyres

https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/11270529_709090055880136_1024727486883442938_o.jpg?efg=eyJpIjoidCJ9