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McTheory90
29-05-2015, 15:52
I have a couple of questions about time trial mode:

First, why are some player lap times absent the controller method and ghost lap?

Next, is there an intention to patch this mode to enable access to the car setup from the garage? Friends filter? Weather choices?

Roger Prynne
29-05-2015, 16:12
You can still access the setup for the car from the TT screen by clicking the tile with the car picture (top right.)
Weather and time is fixed so it is equal across the board for all.... apart from setups.

MikeyTT
29-05-2015, 16:14
Not sure about the lack of controller mode TBH, or ghost laps. Not personally had any missing ghosts.

Car setup while you're still in TT mode would be a great additional feature. Might be a bit jarring to go from running laps to suddenly in the garage then back near the last turn for your next run, but I'm sure if enough ask SMS will find a way.

I don't think you'll see the weather though. The point of TT is that it's a level-ish playing field for all that compete. Doing a TT in a storm won't get you anywhere near the top. Personally I would have liked to have had fixed set-ups in TT, as that really would be a level playing field.

E: Ninja'd :(

Roger Prynne
29-05-2015, 16:17
Car setup while you're still in TT mode would be a great additional feature. Might be a bit jarring to go from running laps to suddenly in the garage then back near the last turn for your next run, but I'm sure if enough ask SMS will find a way.
Ah perhaps I misunderstood what he was saying.

McTheory90
01-06-2015, 08:20
Not sure about the lack of controller mode TBH, or ghost laps. Not personally had any missing ghosts.

Car setup while you're still in TT mode would be a great additional feature. Might be a bit jarring to go from running laps to suddenly in the garage then back near the last turn for your next run, but I'm sure if enough ask SMS will find a way.

I don't think you'll see the weather though. The point of TT is that it's a level-ish playing field for all that compete. Doing a TT in a storm won't get you anywhere near the top. Personally I would have liked to have had fixed set-ups in TT, as that really would be a level playing field.

E: Ninja'd :(

The choice of wet or dry can by provided by having separate player standings tables (leader board) for each weather option for each circuit. Personally, I think setups are part of the challenge, provided there is no exploit possible from extreme settings. Ensuring results are not recorded by those who have hacked or modded the game is surely the highest priority for a level playing field. For setups in TT, the developers just need to allow a return to the garage and permit a choice of drive out or hotlap start from the garage.

The question why some players' data is absent on the leader board in time trial (on Xbox One) and community challenges is important. They are in the minority but still quite a few of them, recording lap times on the leader board. In addition, when checking their profile on XBox One, the Project Cars game appears present on their console but a progress comparison returns a result of zero hours spent playing the game. This needs to be checked by the developers, I feel, and an explanation given. In a number of cases players with this aspect have recorded lap times at the top of the leader board. All sorts of genuine reasons are possible, such as beta testing or a bug. Mods and hacks need to be ruled out though, especially for those players who have recorded laps but their controller type and ghost data is absent.

A supplementary question emerges naturally here: does the game permit those who have modded the game to record lap times in the community areas or race against others online?

DragonSyr
01-06-2015, 08:24
You can still access the setup for the car from the TT screen by clicking the tile with the car picture (top right.)
Weather and time is fixed so it is equal across the board for all.... apart from setups.

TT screen before you start or in TT session?

The Russian
01-06-2015, 11:29
Was wondering how to apply setups on TT mode, so when selecting car, you press the options button (im on ps4) select my garage select car of choice then load your setup, then quit back to car select screen in TT and select your car and this will apply the setup you just loaded from garage, is this correct? Cheers in advance Dave :)

KK78
01-06-2015, 11:34
Was wondering how to apply setups on TT mode, so when selecting car, you press the options button (im on ps4) select my garage select car of choice then load your setup, then quit back to car select screen in TT and select your car and this will apply the setup you just loaded from garage, is this correct? Cheers in advance Dave :)

Yeah I think that is right and you can also choose whether to save the set up for multiple cars and/or tracks

creepyd
01-06-2015, 11:42
I posted a detailed post about missing ghosts in another thread.
Basically the longer the track, the more chance of a missing ghost.

Look at California where a lot of times are 7:30 or more.
For the Ford Mustang Boss there were around 40 times, only 1 had a ghost.
You see the same for Nordschleife, once you get over 7 mins or so, ghosts really die, but they can at any time not work too, it seems to be just more likely with a longer time.

I've run it 5 times, and never had a ghost work on California.

This and fixing cutting corners are my two most sought after fixes.

inthebagbud
01-06-2015, 12:03
Couple more questions

I am correct in thinking that leaderboards are only for the console you are using and not cross platform?

How important is setup actually - Asking this as ( and yes I am a new user of racing sims so my skill level is in question) I have been using silverstone international with Mclaren GT3 and after a good few days and some tinkering managed to get just above 1.05 which seems to be 2nd on Xbox for this car type. Then talking to a pc user they managed 1.5.8 with no tinkering with settings. Yes I appreciate they have been playing longer but I thought my time was pretty good.

So I am wondering how much extra is gained by tinkering with car setup compared to the driver expertise in the time trial - which is basically a one lap shoot out ( not actual race) so I can gauge my performance

McTheory90
01-06-2015, 14:43
I posted a detailed post about missing ghosts in another thread.
Basically the longer the track, the more chance of a missing ghost.

Look at California where a lot of times are 7:30 or more.
For the Ford Mustang Boss there were around 40 times, only 1 had a ghost.
You see the same for Nordschleife, once you get over 7 mins or so, ghosts really die, but they can at any time not work too, it seems to be just more likely with a longer time.

I've run it 5 times, and never had a ghost work on California.

This and fixing cutting corners are my two most sought after fixes.

I've extracted a salient point from my earlier post today. Please note also my platform is Xbox One. You might find the following interesting.

"The question why some players' data is absent on the leader board in time trial (on Xbox One) and community challenges is important. They are in the minority but still quite a few of them, recording lap times on the leader board. In addition, when checking their profile on XBox One, the Project Cars game appears present on their console but a progress comparison returns a result of zero hours spent playing the game."

Roger Prynne
01-06-2015, 14:56
Couple more questions

I am correct in thinking that leaderboards are only for the console you are using and not cross platform?

How important is setup actually - Asking this as ( and yes I am a new user of racing sims so my skill level is in question) I have been using silverstone international with Mclaren GT3 and after a good few days and some tinkering managed to get just above 1.05 which seems to be 2nd on Xbox for this car type. Then talking to a pc user they managed 1.5.8 with no tinkering with settings. Yes I appreciate they have been playing longer but I thought my time was pretty good.

So I am wondering how much extra is gained by tinkering with car setup compared to the driver expertise in the time trial - which is basically a one lap shoot out ( not actual race) so I can gauge my performance
No it's not one lap as you can do as many as you like... well at least until your tyres wear out.... you will find that you need to do at least three laps to get the tyres nice and sticky.
And yes setups can be very important if you want to get to the top but experience is everything.

MikeyTT
01-06-2015, 15:46
How important is setup actually - Asking this as ( and yes I am a new user of racing sims so my skill level is in question) I have been using silverstone international with Mclaren GT3 and after a good few days and some tinkering managed to get just above 1.05 which seems to be 2nd on Xbox for this car type. Then talking to a pc user they managed 1.5.8 with no tinkering with settings. Yes I appreciate they have been playing longer but I thought my time was pretty good.

A lot of this depends on the car. With the aero cars it's a lot more important to get a good balance for the track you're on. Certainly for some of the non-aero cars, like the Caterham/Escort, then a lot more is down to the driver. Also depends a little on how good the default set-up is too. A few tweaks on the GT3s and I can be upwards of a second quicker instantly.

I'm P1 in the Caterham (for now) at Oulton on a default setup.
Oulton - Fosters - Caterham (http://cars-stats-steam.wmdportal.com/index.php/leaderboard?track=2273942801&vehicle=3408754612)
Oulton Int - Caterham (http://cars-stats-steam.wmdportal.com/index.php/leaderboard?track=545979690&vehicle=3408754612)

For me I can gain tenths if not more, in adjusting the line and really getting to grips with the car. Changing how I drive the car to suit how the car behaves is where I have found most time. I reckon there is another 0.5s to gain for me on the default setup on the Fosters circuit if I can really get a perfect lap together and maybe a second plus on the international circuit. With the likes of the Sauber C9 it's all about getting on the power as quick as you can, so maybe a wide entry and power!! The Caterham is all about keeping the momentum, so a more balanced line and keep the damn thing revving.

I would keep a very close eye on the in-game delta time view. That will give you a great idea of which bit's your quick on and where you could improve from lap to lap, as you do the aforementioned playing with lines, etc.

If you were on PC I would recommend looking at one of the telemetry apps, as this will also help figure out from lap to lap where you can gain.

Edit: Just noticed I've been usurped from my P1 in the Sauber C9, so I'll have to rectify that ;)

inthebagbud
01-06-2015, 17:35
Roger & Mikey

Thanks for the replies which give me food for thought as I get to grips with Project Cars and agree the driving line is important as this is mostly where my reduction in time has come from as I get better used to the track and car

It is a shame that there are no telemetry apps for the Xbox as this would really help these users to analyse like the PC guys

Was may assumption """I am correct in thinking that leaderboards are only for the console you are using and not cross platform?""" correct

I will see what I can do this week to get better

Roger Prynne
01-06-2015, 17:53
No they are not cross platform sorry.

McTheory90
02-06-2015, 09:10
No they are not cross platform sorry.

I assume your answer here is that recorded lap times on the Leader Board in Time Trial are not cross platform.

In which case there seems to be a problem on the Xbox One Time Trial leaderboard. Those whose control type and ghost lap data is absent, when their profile is checked (by clicking on them on the leader board) show as having completed zero time playing the game, zero achievements. It doesn't appear to be a not sharing setting thing either because for some other games achievements are shown for some of them, though not all. So, something odd is occuring consistently for a minority of players posting times, usually fast times, on the Xbox One leader board. Take a look at the top of the leaderboard in TT for Monza, open wheel.

I would also observe that a couple of the names are consistent with those posting "impossible" lap times in F1 games and posting modding information about other racing games on forums.