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Carinis
05-06-2015, 14:25
Why can't this game sound anywhere near as good as asseto corsa, this game looks better no doubt but it just can't hold a candle to asseto corsa in the sound department.
The engines are just so realistic

Let's be honest when your driving flat out and racing your not really paying that much attention to how pretty the trees are or reading the sign boards etc.. But you do pay attention to the engine sounds a lot

Please devs please upgrade the sounds of the engines.

mire2
05-06-2015, 14:41
But how did you know which one of the games got the really realistic engine sound?

the pagani's in Pcars got definetly the 100% true engine sound, thats for sure...by all the others i dont know really....i wonder everytime why all racing games got another engine sound, because all recording the same sound of an cars engine....i never will get it why it is in all games different....

cluck
05-06-2015, 14:41
Who's to say AC has accurate sound? ;).

To be perfectly honest, when I'm driving flat out I'm using audio, visual and FFB clues to drive, not any single one of them :).

Carinis
05-06-2015, 14:45
https://m.youtube.com/watch?v=9chnUkSTPdU

Not saying it is the real engine,it just sounds more realistic to me, but compare the above video you can tell which one is playing as the audio on tab moves and tell me which one sounds better/more real.

mire2
05-06-2015, 14:48
Yeah but in the video you should put a REAL video of the real sound of the f1 car into it....and not games where you dont know if it is really the legit sound............say's nothing to me

Bealdor
05-06-2015, 14:50
https://m.youtube.com/watch?v=9chnUkSTPdU

Ahh now I get it. You don't want the cars to sound like the real things, you want the cars to sound like the real things in a video. ;)


Yeah but in the video you should put a REAL video of the real sound of the f1 car into it....and not games where you dont know if it is really the legit sound............say's nothing to me

You can't judge the realism of sounds from a compressed youtube video. I know this is the only source most people have, but it's still wrong IMO.

mire2
05-06-2015, 14:51
Ahh now I get it. You don't want the cars to sound like the real things, you want the cars to sound like the real things in a video. ;)
^^ hit's the point ;)

Carinis
05-06-2015, 14:57
I'm not saying that it is real, it just sounds more real, the project cars one sounds whilstly and tinney in comparison. I am in no way saying project cars is bad, not at all I love it it just doesn't sound as good to me. That's all.

Bealdor
05-06-2015, 14:59
I'm not saying that it is real, it just sounds more real, the project cars one sounds whilstly and tinney in comparison. I am in no way saying project cars is bad, not at all I love it it just doesn't sound as good to me. That's all.

I'm not judging your opinion mate. I just respectfully disagree with you. :)

Dreco
05-06-2015, 15:00
Compare with real life. Not with other games.

Carinis
05-06-2015, 15:05
https://m.youtube.com/watch?v=pY6sqRX1B5s senna driving a lotus 98t

https://m.youtube.com/watch?v=9chnUkSTPdU in game

Now compare them and tell me which one sounds more like the real one

Ryno917
05-06-2015, 15:06
Wait... Audio has been one of the weakest points of AC since release. It got better when they switched to FMOD, but it's still not very good in most of the cars.

The example you posted - the AC one sounds weirdly muffled and flat. I can 100% assure you that F1 cars do not sound muffled, or flat. I've never heard any car with as much dynamic range in its tune as in F1 cars all the way back to the mid 70s. The pCARS one doesn't sound like it goes quite high enough to me, though, I'll give you that, but it doesn't have the muffled or flatness to it that the AC version has. Neither are perfect, but I prefer the pCARS version because the variance in the engine note tells you much more about how the engine is being loaded - which is very important. pCARS also has a lot more detail when it comes to sounds - the other sounds that happening, not just the engine. AC has always lacked those extra details, too (except the brake squeal, they've got that one).


Neither is perfect, for sure. While AC has made great strides, I still think the sounds are a weak point for it overall.


https://m.youtube.com/watch?v=pY6sqRX1B5s senna driving a lotus 98t

https://m.youtube.com/watch?v=9chnUkSTPdU in game

Now compare them and tell me which one sounds more like the real one

Uhhhmm... Those are both in game videos.

Carinis
05-06-2015, 15:08
No the top video is of senna driving a real lotus 98t at interlagos
and the bottom one is the lotus 98t from both games

cluck
05-06-2015, 15:12
No, it's from Assetto Corsa and edited to look like real footage.

Carinis
05-06-2015, 15:15
https://m.youtube.com/watch?v=pWUo-IP1cec
https://m.youtube.com/watch?v=exAFjMztEJg

RedDave84
05-06-2015, 15:15
I do think the sound is a bit weak for the Lotus to be honest. AC has got the upper hand with that particular car. There are others though, were Project Cars is the victor.

Both have different strengths in differnt areas.

All the more reason to get both games really isn't it?

Shinzah
05-06-2015, 15:18
No the top video is of senna driving a real lotus 98t at interlagos
and the bottom one is the lotus 98t from both games

And I totally found this REAL FOOTAGE OF TOTALLY REALNESS AND NOT FAKE AT ALL.


https://www.youtube.com/watch?v=LPjvyDWKHuI

mire2
05-06-2015, 15:41
Ahh now I get it. You don't want the cars to sound like the real things, you want the cars to sound like the real things in a video. ;)



You can't judge the realism of sounds from a compressed youtube video. I know this is the only source most people have, but it's still wrong IMO.

thats true, almost the most videos of races or cars at youtube are recorded with handy cameras, so of course the sound is often different

you just can be sure when you sit yourself in one of those cars ^^

mire2
05-06-2015, 15:46
No, it's from Assetto Corsa and edited to look like real footage.
haha true.....bit great to see that some people are confused at how realistic games could be and they dont know which one is real....

Ian Bell
05-06-2015, 15:52
What a driver and spectators hear live at an event and what you hear via a ten quid mic compressed through a Youtube vid are two entirely different things.

transfix
05-06-2015, 15:52
I think they got the sound down to a T. Every car sounds amazing and makes you want to spend hours driving them.

townnet
05-06-2015, 16:11
Project Cars transmission sound are weak/low, is nice if the engine and transmission split to individual slider control.

Pr3t3nd3r
05-06-2015, 16:17
Consider this as a constructive criticism.

Why do Mclaren P1, Mp4-12C and 12C GT3 have same engine sound? This is so strange and incorrect :(

Roger Prynne
05-06-2015, 16:20
I must admit that Assetto Corsa's sound does sound muffled and flat compared to pCARS sound which is more vibrant and alive so to speak.
Also our real life racers that tested pCARS thought it was spot on.



What a driver and spectators hear live at an event and what you hear via a ten quid mic compressed through a Youtube vid are two entirely different things.
Exactly this... people tend to forget that it's just a cheap recording.

SpeedLimitUnknown
05-06-2015, 16:35
While I love the sounds in Pcars I think a lot of the differnet effects don't have enough volume. SMS could add individual volume sliders for different parts of the car sounds which would really help as there currently aren't enough adjustments.

As an example, here are the sound settings from Raceroom Racing Experience

206279

mire2
05-06-2015, 16:57
Consider this as a constructive criticism.

Why do Mclaren P1, Mp4-12C and 12C GT3 have same engine sound? This is so strange and incorrect :(

Yeah i wondered, too....ok both are Mclaren's....but for example, all ferraris didn't have the same engine sound....but maybe at the mclarens it is that way...who knows.....

BrandonWright77
05-06-2015, 16:59
While I love the sounds in Pcars I think a lot of the differnet effects don't have enough volume. SMS could add individual volume sliders for different parts of the car sounds which would really help as there currently aren't enough adjustments.

As an example, here are the sound settings from Raceroom Racing Experience

206279

R3E has THE best audio in racing sims, hands down. It's orgasmicly good. AC and pCARS both have ok-to-good audio but IMO there's not much difference between the two of them. Gran Turismo has terrible audio. Unfortunately pCARS seems to suffer with the same issue that R3E does which is a lack of tire scrub noise.

MABlosfeld
05-06-2015, 17:09
SOM produced by the tires warns that the car is skidding
and the driver listens and responds by controlling the car
slippage is transmitted to the steering wheel by the FFB
the driver feels and reacts controlling the car
Sound and FFB are important to control the car
I love pCARS but still can not configure the SOM and FFB
to help me in the car driving.

oRuin
05-06-2015, 17:47
This is something that has been bugging me. I really do like to sounds in Pcars, but I would love to hear my tires screeching a bit more. I dunno if that breaks realism, just something I personally would like to adjust.

MABlosfeld
05-06-2015, 18:13
This is something that has been bugging me. I really do like to sounds in Pcars, but I would love to hear my tires screeching a bit more. I dunno if that breaks realism, just something I personally would like to adjust.

the sound produced by the tires help control the car

Rhime
05-06-2015, 18:44
I'm not saying that it is real, it just sounds more real, the project cars one sounds whilstly and tinney in comparison. I am in no way saying project cars is bad, not at all I love it it just doesn't sound as good to me. That's all.

Crank up your sub volume lol!

gp20
05-06-2015, 18:56
RaceRoom provides the best sound far from all others.

ex_
05-06-2015, 19:55
there are a few important things to remember here...

Each game dev team decides on how "pure" they want to keep the sounds. ALL of the games I've heard/played are making compromises in purity of sound in order to fit the game's style. There are some compression techniques apparently being used on cars in pCARS, such as the Huaiwrya (I can't be bothered to look up the spelling right now), that sound unrealistic because it seems overdriven. But this is exactly what many fans asked for as something that GT series has not done. They keep their sounds a bit too pure... AC has simply chosen different compromises than pCARS and GT has (I don't play forza, iRacing, raceroom etc.)

Where AC absolutely smashes pCARS presently, is in the 3D presence of its surround sound, especially when cars are near your player-car. In pCARS you can hear the cars, but you cannot tell with your aural sense where they are without looking. Hugely distracting and takes away from immersion.

Whether your ear would hear something like what either of these games produces, is valid as a point, but in the end they each have approached audio with their own style and come to different compromises to provide a good balance. To that point, I believe pCARS has done an above par job at this task. However, I would still like to see (or hear) them work on surround sound 3D presence/immersion. It seems very patched and bandaged together to try and fool some players that it is true 3D sound, but it isn't. I'm fine with that, as staed in the following thread I started specifically for Surround sound, but I would also hope they continue to work on improving this aspect of a very fine game...

http://forum.projectcarsgame.com/showthread.php?24164-Is-Surround-Sound-a-WIP&highlight=surround+sound

EDIT: I Forgot to add, and this is important. Because each game has its own style of audio and its own compromises, the type of EQ profile you use for each will need to vary. Game devs aren't going to collaborate on making sure they all use the same amount of Bass, for instance. You as the user are going to have to adjust this to your taste.

Being a PC-based player, I am able to do this with my audio driver's software. Before I change between Assetto Corsa and Project Cars, for instance, I change my EQ profile to "pCARS" before hand...

ex_
05-06-2015, 20:03
Wait... Audio has been one of the weakest points of AC since release. It got better when they switched to FMOD, but it's still not very good in most of the cars.

This is a wholly innacurate statement, as "release" means after it was out of early-access, as none of us are still judging pCARS for things it lacked back when it was in the same status... it wouldn't be fair. I remember when AC sounded really bad. As soon as they moved to FMOD it was much better, and soon after release (actual release in terms that the industry uses... as in "published") they put out a patch which gave the FMOD sounds a very good sense of 3D immersion...

Cars in both games sound different, but they both sound pretty f-ing amazing if you ask me (most of the cars, most of the time... of course, there are exceptions to every rule.)

David Semperger
05-06-2015, 21:06
Why do Mclaren P1, Mp4-12C and 12C GT3 have same engine sound? This is so strange and incorrect :(

Why? They have the same engine: http://en.wikipedia.org/wiki/McLaren_M838T_engine

Pr3t3nd3r
05-06-2015, 21:28
Why? They have the same engine: http://en.wikipedia.org/wiki/McLaren_M838T_engine

Wow! :o Didn't know that O_O Thanks for clearing it out for me m8! Appreciated ;)

Roger Prynne
05-06-2015, 21:40
Wow! :o Didn't know that O_O Thanks for clearing it out for me m8! Appreciated ;)

You see, you think you know something but really you don't... ;)
Not having a go at you, just saying.

Benja190782
05-06-2015, 21:40
RaceRoom provides the best sound far from all others.

DIRT Rally just got that title imo! Have you listened to that onboard sound??

Anyway, R3E got so many nice sound options which really is kind of odd that PCARS don't - as that sim have tons of options all over the place - just not in audio settings.

AC got better replay sound than PCARS but not much else imo.

apexatspeed
05-06-2015, 21:47
Why? They have the same engine: http://en.wikipedia.org/wiki/McLaren_M838T_engine

They all have the same engine, but they definitely all don't sound the same in real life or the game.

spinkick
05-06-2015, 21:49
You should put a helmet on if you really want to get the "you are there" sound effect.

Pr3t3nd3r
05-06-2015, 22:12
You see, you think you know something but really you don't... ;)
Not having a go at you, just saying.

And I am singing a song...https://www.youtube.com/watch?v=NIYZVSElmj4 :D ;) :P

I think it would be better for me to know the truth of wrong and wright xD

Pr3t3nd3r
05-06-2015, 22:16
They all have the same engine, but they definitely all don't sound the same in real life or the game.

That's the truth, yes.

Bouyo
06-06-2015, 02:04
Aside from the engine FIDELITY; I have to say that the sound files seem really low quality, something is wrong because my speakers definitely give me small popping noises when revving on the starting grid. Anyone else get this?

Benja190782
06-06-2015, 12:47
Just a tip - in options under audio set the sound effects down to 40 and you will hear the tyres much more!

It works much better! You can still hear the sound effects like crowd, crash sound, helicopter etc. But the tyre sound is much more noticeable now.

TrevorAustin
06-06-2015, 12:53
But how did you know which one of the games got the really realistic engine sound?

the pagani's in Pcars got definetly the 100% true engine sound, thats for sure...by all the others i dont know really....i wonder everytime why all racing games got another engine sound, because all recording the same sound of an cars engine....i never will get it why it is in all games different....

Forza has very realiatic sound, i know for a fact, one of my cars was invooved in the recording for forza 2 at the mira test site. All car sounds were recordings. I would hope p cars is the same.

Blackcelica
06-06-2015, 13:06
I think the sounds in Pcars are pretty good apart from one. The Audi R8LMS is awful, in the cockpit view it almost sounds like somebody doing a vrrooom vrrooom impression. Completely puts me off that car, however the external sound and replay sounds of it are awesome. Its just the interior sound mix. The same car in Assetto (mod car) is way better.

David Semperger
06-06-2015, 13:06
All car sounds were recordings.

Same goes for pCARS.

stadow
06-06-2015, 13:25
With all the requests for sound options in PCARS, SMS should just review how they did the sound options for users in GTR2. The GTR2 sound GUI list covered just about every setting you wanted: engine volume; other cars sound volume; tyre scrubbing volume; ect.

unknwn
06-06-2015, 13:27
Aside from the engine FIDELITY; I have to say that the sound files seem really low quality, something is wrong because my speakers definitely give me small popping noises when revving on the starting grid. Anyone else get this?
I am also getting crackling/popping noises at high revs and shifting.

Pr3t3nd3r
06-06-2015, 15:19
I think the sounds in Pcars are pretty good apart from one. The Audi R8LMS is awful, in the cockpit view it almost sounds like somebody doing a vrrooom vrrooom impression. Completely puts me off that car, however the external sound and replay sounds of it are awesome. Its just the interior sound mix. The same car in Assetto (mod car) is way better.

You mean like this? :D https://youtu.be/AHh6N0dMKtU?t=33

Roger Prynne
06-06-2015, 15:27
Or this....


http://www.youtube.com/watch?v=bdcpLP_eYMo

MABlosfeld
06-06-2015, 16:12
for me the sound produced by skidding tires and the return of FFB help control the car other sounds end up messing up a bit

gp20
06-06-2015, 16:12
https://www.youtube.com/watch?v=8UMDOWZgbe0

Stephen Baysted
06-06-2015, 16:27
I am also getting crackling/popping noises at high revs and shifting.

You mean when you are bouncing off the rev limiter?

Stephen Baysted
06-06-2015, 16:35
Here's an interesting article with me, Greg Hill and others on how the sound in PCARS and Forza 5 was implemented - and indeed the general issues surrounding sounds in games.

http://designingsound.org/2014/08/vehicle-engine-design-project-cars-forza-motorsport-5-and-rev/

unknwn
06-06-2015, 17:42
You mean when you are bouncing off the rev limiter?
Not really. Crackling noises appears while increasing/decreasing power and shifting (below rev limiter). It seems like when these sound effects are being turned on or off there is additional crackle.

Benja190782
06-06-2015, 17:49
Is PCARS using FMOD like AC or how is the sounds made?:confused:

Toxic
06-06-2015, 18:20
https://m.youtube.com/watch?v=pWUo-IP1cec
https://m.youtube.com/watch?v=exAFjMztEJg

I do not think the 98t should be made to sound like murray walker.

Stephen Baysted
06-06-2015, 18:24
Not really. Crackling noises appears while increasing/decreasing power and shifting (below rev limiter). It seems like when these sound effects are being turned on or off there is additional crackle.

You mean backfires, gear shift sounds and engine splutter effects?

cluck
06-06-2015, 18:33
I do not think the 98t should be made to sound like murray walker.oh I don't know, I used to love Murray's dulcet tones :D.

Moo64
06-06-2015, 18:43
Is PCARS using FMOD like AC or how is the sounds made?:confused:

ehm 2 post above yours.


Here's an interesting article with me, Greg Hill and others on how the sound in PCARS and Forza 5 was implemented - and indeed the general issues surrounding sounds in games.

http://designingsound.org/2014/08/vehicle-engine-design-project-cars-forza-motorsport-5-and-rev/

look at the first answer from Mr. Baysted ;)

unknwn
06-06-2015, 20:04
You mean backfires, gear shift sounds and engine splutter effects?

Yes.

Stephen Baysted
06-06-2015, 20:52
Yes.

Cool, but you do realise that race cars in particular make a lot of pops, bangs, splutters under deceleration and on up and down shifts due to the unburnt fuel? And that our pops, bangs and splutters are recorded directly from the exhausts of the cars? Not sure what the problem is ...

unknwn
06-06-2015, 21:15
Cool, but you do realise that race cars in particular make a lot of pops, bangs, splutters under deceleration and on up and down shifts due to the unburnt fuel? And that our pops, bangs and splutters are recorded directly from the exhausts of the cars? Not sure what the problem is ...
Yes, I understand that, but these pops/crackles are like static noise or distortion (for example like damaged audio wire being bended or when software preamp is set too high) and happens exactly then these effects start playing and stop playing. It seems like a software issue.

Roger Prynne
06-06-2015, 21:27
Sounds like a hardware issue to me.

unknwn
06-06-2015, 21:39
Sounds like a hardware issue to me.
Hardware issue happening only with pCars? Software(pCars) incompatibility with hardware maybe more probable:)
Btw I am using external DAC (w/ usb connection) and stereo headphones.
Also why this happens only during these particular sound effects? To me it sounds like an issue caused by pCars sound processing. It's really annoying with many cars on track because each of them creates those crackles (for example while sitting in pits while other cars pass by.

Bouyo
06-06-2015, 21:39
Sounds like a hardware issue to me.

I don't think this is a hardware issue with my audio equipment ... When I play other games the sound is fine. I'm using pretty nice Hi Fi equipment too.

Maybe the ps4 can't handle the sounds?

In any case, there's definitely sputtering and poping and crackling. It happens every time I rev my engine into the red on the starting grid.

And no, it's not normal exhaust sputter as someone suggested.

Roger Prynne
06-06-2015, 21:44
OK guys fair enough.... but in all the years I have been playing this game it has never happened to me is all, and you can see what I use in my sig.

Dorny
06-06-2015, 22:03
Would be nice if had pops, bangs, splutters similar to codemasters games. While I prefer and like Pcars overall sounds I think codemasters beats us for pops, bangs, splutters

Stephen Baysted
06-06-2015, 22:11
I don't think this is a hardware issue with my audio equipment ... When I play other games the sound is fine. I'm using pretty nice Hi Fi equipment too.

Maybe the ps4 can't handle the sounds?

In any case, there's definitely sputtering and poping and crackling. It happens every time I rev my engine into the red on the starting grid.

And no, it's not normal exhaust sputter as someone suggested.


Yes, it's the rev limiter - it's meant to do that to protect the engine. It cuts power to the engine via various methods (depending on the car).

Roger Prynne
06-06-2015, 22:18
Can you guys do us a video to show what you mean.

Stephen Baysted
06-06-2015, 22:27
Can you guys do us a video to show what you mean.

I bet 5 Rev limiter :)

Roger Prynne
06-06-2015, 22:29
I'll raise you to a Tenner :cocksure:

cluck
06-06-2015, 23:30
I'll raise you to a Tenor :cocksure:http://www.nndb.com/people/875/000023806/pav1.jpg

Roger Prynne
06-06-2015, 23:35
^^^ You just had to didn't you.... ;)

Alan Dallas
06-06-2015, 23:51
Yes, I understand that, but these pops/crackles are like static noise or distortion (for example like damaged audio wire being bended or when software preamp is set too high) and happens exactly then these effects start playing and stop playing. It seems like a software issue.

Is this happening on the PS4? Because on my system with an X-Fi xtremeGamer using an external headphone amp(a Bravo Audio Ocean (http://www.amazon.com/Bravo-Audio-Ocean-Headphone-Amplifier/dp/B00A2QKSVI/ref=zg_bs_13880161_16)) and it sounds very clean. Except for the Merc 190E DTM car. When shifting there is a very noticeable "chop"(like a pause) in the engine sound when it transitions from on throttle to falling revs. Only car I found so far that does it. Oh and yes, I only race with headphones on.

Bouyo
07-06-2015, 04:05
Yes, it's the rev limiter - it's meant to do that to protect the engine. It cuts power to the engine via various methods (depending on the car).

I know that I'm hitting the rev limiter, but what I'm wondering is whether or not I'm supposed to hear the tweeters in my speakers producing popping sounds?

I've also realized that this is probably a hardware issue, because when I was reviewing replay footage to make an example video for you I would rewind the replay to the 'popping part' and the 'pops' would be in a different order than originally. So each time I played the same seconds of replay back again and again the popping sounded different. I'll upload the video if you want but it won't be representative for the aforementioned reason.

Incidentally this was me sitting on the starting grid, in helmet cam, blipping the throttle in an RUF GT3.

I'd just like to say that I think the sounds in Project CARS are brilliant and even if I'm having the odd issue I think that the shear depth of sounds are amazing. I'm really enjoying the game. Thanks for your great work and continued efforts.

wedge_a
07-06-2015, 04:29
https://m.youtube.com/watch?v=pY6sqRX1B5s senna driving a lotus 98t

https://m.youtube.com/watch?v=9chnUkSTPdU in game

Now compare them and tell me which one sounds more like the real one

How humiliating. The embarrassment this guy must've felt when he realised what the 'senna' video actually was. Sheesh.

Stephen Baysted
07-06-2015, 05:03
I know that I'm hitting the rev limiter, but what I'm wondering is whether or not I'm supposed to hear the tweeters in my speakers producing popping sounds?

I've also realized that this is probably a hardware issue, because when I was reviewing replay footage to make an example video for you I would rewind the replay to the 'popping part' and the 'pops' would be in a different order than originally. So each time I played the same seconds of replay back again and again the popping sounded different. I'll upload the video if you want but it won't be representative for the aforementioned reason.

Incidentally this was me sitting on the starting grid, in helmet cam, blipping the throttle in an RUF GT3.

I'd just like to say that I think the sounds in Project CARS are brilliant and even if I'm having the odd issue I think that the shear depth of sounds are amazing. I'm really enjoying the game. Thanks for your great work and continued efforts.

It would definitely help to have the video bouyo please. Cheers!

Benja190782
07-06-2015, 05:56
Maybe the ps4 can't handle the sounds?

The PS4 got about 256 audio channels to work with - the Xbox One got about 512 channels!

PS4 is all about graphics - Xbox One more about audio! ;)

gp20
07-06-2015, 06:51
How humiliating. The embarrassment this guy must've felt when he realised what the 'senna' video actually was. Sheesh.

https://www.youtube.com/watch?v=pWUo-IP1cec


https://www.youtube.com/watch?v=9chnUkSTPdU&app=desktop

Crazy Stiggy
07-06-2015, 07:21
Don't know why this thread has gone so far. The sound is more than good enough the guys have done a awesome job. Brake squeal would be cool but the rest of the sounds are good enough. Before you criticise the audio just remember the hard work the sound engineer had to do to get the audio you have, so be grateful unless you can do better then send him your files.
As for people saying Forza's audio is good. Yes I will agree its the best for what we had on consoles to date but it doesn't come close to any of the top racing sims we have on PC. Forza is just car sound that is it. It doesn't do the other sounds we hear in cars like the rattling, squeaking and different tones from the engine and if it does it isn't done very well compared to that of Pcars, Assetto Corsa etc. Also I'm sick of GT and Forza's tyre squealing around every corner. Yes road cars will do it on normal tyres at certain speeds but not every corner, every time.

wedge_a
07-06-2015, 08:41
https://www.youtube.com/watch?v=pWUo-IP1cec


https://www.youtube.com/watch?v=9chnUkSTPdU&app=desktop

My point exactly. The Project Cars sound is much more accurate.

Stephen Baysted
07-06-2015, 08:41
Don't know why this thread has gone so far. The sound is more than good enough the guys have done a awesome job. Brake squeal would be cool but the rest of the sounds are good enough. Before you criticise the audio just remember the hard work the sound engineer had to do to get the audio you have, so be grateful unless you can do better then send him your files.
As for people saying Forza's audio is good. Yes I will agree its the best for what we had on consoles to date but it doesn't come close to any of the top racing sims we have on PC. Forza is just car sound that is it. It doesn't do the other sounds we hear in cars like the rattling, squeaking and different tones from the engine and if it does it isn't done very well compared to that of Pcars, Assetto Corsa etc. Also I'm sick of GT and Forza's tyre squealing around every corner. Yes road cars will do it on normal tyres at certain speeds but not every corner, every time.

Thanks Crazy Stiggy.

We do actually have brake squeal btw!

Silva5584
07-06-2015, 08:47
Thanks Crazy Stiggy.

We do actually have brake squeal btw!

Sorry to butt in, but it has been suggested that some would like the ability to adjust volume levels for specific effects (tyre sqeal/scrub, break squeak etc). What do you think of the doability of this?

Crazy Stiggy
07-06-2015, 08:56
Thanks Crazy Stiggy.

We do actually have brake squeal btw!

Sorry my bad maybe I concentrate to much on the driving than listening to the car sounds(well except for the gear changes) Think I need to fiddle with the master volume to bring the brake squeal out more. Thanks for the response.

Chrisco Racing
07-06-2015, 10:06
While I love the sounds in Pcars I think a lot of the differnet effects don't have enough volume. SMS could add individual volume sliders for different parts of the car sounds which would really help as there currently aren't enough adjustments.

As an example, here are the sound settings from Raceroom Racing Experience

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Just started a thread with your post pic. Want to let you know now that I quoted you. Cheers.

http://forum.projectcarsgame.com/showthread.php?30028-Further-improving-sound

Stephen Baysted
07-06-2015, 11:33
Sorry my bad maybe I concentrate to much on the driving than listening to the car sounds(well except for the gear changes) Think I need to fiddle with the master volume to bring the brake squeal out more. Thanks for the response.

No worries, keep all the sliders at MAX (that is how the game was mixed) and adjust the volume on your TV. That's my advice.

Roger Prynne
07-06-2015, 11:51
No worries, keep all the sliders at MAX (that is how the game was mixed) and adjust the volume on your TV. That's my advice.

I've been trying to tell them that in another thread but they won't listen :hopelessness:

Stephen Baysted
07-06-2015, 11:55
I've been trying to tell them that in another thread but they won't listen :hopelessness:


Maybe their TVs are turned up too loud? :D

Dreco
07-06-2015, 21:18
https://www.youtube.com/watch?v=UbNGZdz0KY8

sirsilver1968
07-06-2015, 22:24
The sound through my turtlebeach headset is nothing short of amazing, excellent job on the audio I hear the brake squeal just fine.
I love hearing the sound of the engine on the downshift, never have I smiled so much whilst playing a game, I have p cars on my mind from the moment I wake up till I go to bed :)

Bouyo
08-06-2015, 00:57
It would definitely help to have the video bouyo please. Cheers!

Hi Stephen, here's a video of the sounds issue I'm having. It does actually show up on my iPad as well so maybe it is software related after all. The issue is a popping sound like I said, and it seems pretty pedantic to bring it up I'll admit, but this happens at the start of ever race and it's somewhat more obvious on my large speaker setup. It was the first thing I actually registered the first time I played the game.

Listen between 2-5 seconds in. It's subtle on my iPad but definitely there.

https://m.youtube.com/watch?v=wTwzBZVzalg

Maybe I'm too sensitive to sounds, but I'm just curious (if nothing else) as to what this effect could be and I want to help you out at SMS. If it can't be 'fixed' that's fine by me, I'll still be loving the game!

Human_bean
08-06-2015, 05:09
There is a fair few things i can complain about with project cars, but the sound quality is not one of them. The visuals and audio on this game are simply amazing, end of story.

gp20
08-06-2015, 09:22
https://www.youtube.com/watch?v=UbNGZdz0KY8


https://www.youtube.com/watch?v=cfrXszcZ68o

mire2
08-06-2015, 09:53
In this video with the BMW Z4, i must say at asseto corsa it sounds much realistic then at Pcars...

Roger Prynne
08-06-2015, 09:59
Hi Stephen, here's a video of the sounds issue I'm having. It does actually show up on my iPad as well so maybe it is software related after all. The issue is a popping sound like I said, and it seems pretty pedantic to bring it up I'll admit, but this happens at the start of ever race and it's somewhat more obvious on my large speaker setup. It was the first thing I actually registered the first time I played the game.

Listen between 2-5 seconds in. It's subtle on my iPad but definitely there.

https://m.youtube.com/watch?v=wTwzBZVzalg

Maybe I'm too sensitive to sounds, but I'm just curious (if nothing else) as to what this effect could be and I want to help you out at SMS. If it can't be 'fixed' that's fine by me, I'll still be loving the game!

Sorry but I don't hear any popping at all.... honestly I don't.

Bealdor
08-06-2015, 10:02
In this video with the BMW Z4, i must say at asseto corsa it sounds much realistic then at Pcars...

IMO no. AC sounds like video footage while PCARS sounds like what you'd hear when you actually sat in the car.
Those are two different design philosophies and both are perfectly acceptable because after all, it simply comes down to personal preference.

Stephen Baysted
08-06-2015, 10:04
Hi Stephen, here's a video of the sounds issue I'm having. It does actually show up on my iPad as well so maybe it is software related after all. The issue is a popping sound like I said, and it seems pretty pedantic to bring it up I'll admit, but this happens at the start of ever race and it's somewhat more obvious on my large speaker setup. It was the first thing I actually registered the first time I played the game.

Listen between 2-5 seconds in. It's subtle on my iPad but definitely there.

https://m.youtube.com/watch?v=wTwzBZVzalg





Maybe I'm too sensitive to sounds, but I'm just curious (if nothing else) as to what this effect could be and I want to help you out at SMS. If it can't be 'fixed' that's fine by me, I'll still be loving the game!


Not hearing anything untoward at all here in the studio through my monitors or my headphones.

Does it still 'happen' with just one car on track?

Stephen Baysted
08-06-2015, 10:08
IMO no. AC sounds like video footage while PCARS sounds like what you'd hear when you actually sat in the car.
Those are two different design philosophies and both are perfectly acceptable because after all, it simply comes down to personal preference.

Indeed - although it's always worth pointing out that you absolutely CANNOT EVER compare the distorted sound captured from the tiny GO PRO mic strapped onto the roll cage, then compressed to buggery and back on a low quality You Tube Video from 4 years ago, to a) actually being in the car and hearing and feeling what it sounds like or b) actually recording the car with an array of specialist microphones into proper pre-amps.

Or put it another way, get in to you car, with your iPhone or whatever, record a 'voice memo' as you drive around. Come back and listen to that recording. Does that sound like what you've just experienced when you were just sitting in your car?

mire2
08-06-2015, 10:48
All this talking about the sounds in racing games, all about who got the real sound and who not.....terrible....i think Pcars got a very great sound.....the only game for me which got a very bad engine sound is Driveclub, there it is much much to quiet....

Mancunain
08-06-2015, 10:51
Indeed - although it's always worth pointing out that you absolutely CANNOT EVER compare the distorted sound captured from the tiny GO PRO mic strapped onto the roll cage, then compressed to buggery and back on a low quality You Tube Video from 4 years ago, to a) actually being in the car and hearing and feeling what it sounds like or b) actually recording the car with an array of specialist microphones into proper pre-amps.

Or put it another way, get in to you car, with your iPhone or whatever, record a 'voice memo' as you drive around. Come back and listen to that recording. Does that sound like what you've just experienced when you were just sitting in your car?

Sound is still important tho !!
While you speak the truth.. many cars sound epic and unique and that does add to sensation of experience.. real or game :)
but 'real' sounds is a bit vague xD these are not factory cars anymore on this game !! only a few are road / factory spec and even those are game tuned i believe.. so no car is 'standard' so what sounds people ask for i dont know xD
The cars in this game are mostly race prepped, so wont have original exhausts amonst other bits, and the engines may be a total different one too.. so each car on track cant really be made to sound exactly the same.. although some 'individual' characteristics of engine sounds may be worth while in the long run..

As long as most if not all cars sound a little different then i;ll be happy.. but most cars in game you can find on track in the real world .. A little wander down the pit lanes on race day with a sound recording team and you good to go xD Just in case there is any really unique sounding motors..

The engine sounds are pretty good here, and it depends on your cam view aswell.. not quite reproducing the sounds of my 1st track day experience xD someone i know had this ..
206673206674

What a beast.. think it was nearly 600hp, fully race prepped.. most powerful car i ever had the chance to sit in and feel what it does.. that torque o_O
But ye, the sound certainly added to it all.. from the moment it started up, too its idle out of pits to track to the guy giving it full throttle around oulton park xD man.. i could feel it was a beast, ,i could see it was a beast, and i could HEAR i was a beast.. the sound sat in that car is as vivid in my memory as the drive was.. the roars, thuds & clunks of that racing gearbox, high pitch whining of what i dont know xD diff, driveshaft stuff, engine.. who knows, it was all epic.. lol

The game replicates that to a small extent.. which is good... but still room for improvement in the sound department across a few areas ;)

townnet
08-06-2015, 11:12
PC transmission sound are missing!!

gp20
08-06-2015, 11:34
https://www.youtube.com/watch?v=cfrXszcZ68o


https://www.youtube.com/watch?v=XB6cv4E9_iA

MysterG
08-06-2015, 11:38
No need to keep posting Youtube clips. They prove nothing.

gp20
08-06-2015, 11:42
No need to keep posting Youtube clips. They prove nothing.
That's your opinion.

Bealdor
08-06-2015, 11:45
That's your opinion.

And he's by far not alone with it...


Indeed - although it's always worth pointing out that you absolutely CANNOT EVER compare the distorted sound captured from the tiny GO PRO mic strapped onto the roll cage, then compressed to buggery and back on a low quality You Tube Video from 4 years ago, to a) actually being in the car and hearing and feeling what it sounds like or b) actually recording the car with an array of specialist microphones into proper pre-amps.

Or put it another way, get in to you car, with your iPhone or whatever, record a 'voice memo' as you drive around. Come back and listen to that recording. Does that sound like what you've just experienced when you were just sitting in your car?

MysterG
08-06-2015, 12:20
That's your opinion.

Okay they do prove something. Whether one Youtube clip sounds anything like another Youtube clip.

They prove nothing useful with regarding whether what you hear in game sounds like what you would hear in car.

gp20
08-06-2015, 12:28
Okay they do prove something. Whether one Youtube clip sounds anything like another Youtube clip.

They prove nothing useful with regarding whether what you hear in game sounds like what you would hear in car.
They prove that there are noises which are not present in PC.
But if you don't want to hear that...

Bouyo
08-06-2015, 12:38
Sorry but I don't hear any popping at all.... honestly I don't.

I'll post another video but it's there. It's so subtle, maybe I'll post the sound clip with gain so that you get the idea. This is a physical effect that's occurring with the tweeter I'm sure. It sounds to me like the engine's rev sound is being clipped when I release the throttle and the popping happens when the amplitude of that revving sound is high as it's clipped. Usually you'd expect more of a fade. I'll look at the sound file ....

Bouyo
08-06-2015, 12:45
Not hearing anything untoward at all here in the studio through my monitors or my headphones.

Does it still 'happen' with just one car on track?

It happens with all cars on all tracks (that I've driven so far). I'm slightly confused that no one can hear this. I'll going to look at a graph of the sound clip and try to highlight what I mean. Like I mentioned above, it sounds like it could be engine limiter sound being clipped at a point of high amplitude and with no fade off to smooth it out, like a transient.

Diluvian
08-06-2015, 12:46
Youtube clips don't have the right frequency response, are someway distorted but represent a general sound-feeling which represents someway the feeling of the real sound. To say that the recorded sounds are completely non-representing the reality is completely wrong. It's the same discussion again we already hat in the wmd forums, it has been complained that the pagani gear-whine is to silent etc. and one argument was some youtube clips. Again the outcry was huge and the youtube clip has been judged to be completely wrong. Later a dev (was it stephen?) posted a link to his high-quality-recorded in-cockpit audio from exactly that pagani and hell yeah the feeling was absolutely the same as in the youtube clip (the gear-whine was a lot louder than ingame) - sure the frequency response was better, no distortion etc.. but the feeling was the same

MysterG, Bealdor etc. you only copy what some devs told you, have you validated it by your own? No you didn't. I took time and recorded at least my car with a bad action-cam, mobile phone and a more linear-microphone and the feeling was always the same, only the frequency response was different (and distortion on the poor action cam). So I have a second reason to say that youtube clips aren't that uberly-bad.

pCars isn't a "sound-simulator" cause there simply aren't the resources to simulate the reality exactly, they have to simplify the process and have to try to get the right "feeling" of the sound. It's not about having the absolute perfect frequency response, but the heart of the sound has to be right. I'm sure this is a masterpiece of work to achieve that and they already have done a great job, but it's wrong to always say that we are wrong cause we only have poor youtube clips to argue with.

Bealdor
08-06-2015, 13:04
MysterG, Bealdor etc. you only copy what some devs told you, have you validated it by your own? No you didn't.

No I didn't record my car but I'm a musician for 16 years now and I know how easily audio recordings can be distorted/falsified by different mic positioning or inferior equipment (not to mention video compression).
So no, I'm not blindly parroting what Stephen B. has to say about this topic because I have "a little bit" experience myself in this profession.

MysterG
08-06-2015, 13:07
I've shot plenty of video in my own cars. Sounds nothing like what I hear when driving.

mister dog
08-06-2015, 13:19
Gotta say that the sounds are growing on me. At first (before release) i was a bit skeptical about the engine notes compared to the likes of R3R, but hearing it coming from my soundbar in person it sounds a lot better than on the vids i saw back then. Also i'm starting to love the sound of the tyres scrubbing and losing grip. You have to get used to it as other games overdo it way too much, so in the beginning you wonder 'how come i don't hear the tyres?'. Bad conditioning i suppose because the PCARS version is probably the most realistic.

What also stood out was the sound of the bottom plate scrubbing on the floor on straights. Does it really sound that way and how was this recorded if i may ask?

For the rest some extra tunnel reverb in places + louder wind noise in open wheelers and we are pretty much perfect in the sound department. :)

gp20
08-06-2015, 13:26
I've shot plenty of video in my own cars. Sounds nothing like what I hear when driving.
Bad microphone or bad placement.

I have a lot of audio equipment including ribbon and tube microphones.

Sankyo
08-06-2015, 13:34
Bad microphone or bad placement.

Which is exactly the case for every on-board YouTube video that is used for showing how bad our in-game audio is.

Aldo Zampatti
08-06-2015, 13:42
Indeed - although it's always worth pointing out that you absolutely CANNOT EVER compare the distorted sound captured from the tiny GO PRO mic strapped onto the roll cage, then compressed to buggery and back on a low quality You Tube Video from 4 years ago, to a) actually being in the car and hearing and feeling what it sounds like or b) actually recording the car with an array of specialist microphones into proper pre-amps.

Or put it another way, get in to you car, with your iPhone or whatever, record a 'voice memo' as you drive around. Come back and listen to that recording. Does that sound like what you've just experienced when you were just sitting in your car?

Dr.: If it isn't too much of a hassle, can you post one picture from any of the recording sessions? I don't know if NDA or contracts permit it, but in my personal case, I was amazed with the amount of microphones you took to a special recording and I had no idea how complicated that process is. After that, I became a (silent) fan of Mr B and Mister H on WMD :)

That might help someone to understand what you meant of "capturing the actual sound of what a driver feels" (not only hear!)
Thanks!
AZ

Bealdor
08-06-2015, 13:47
http://forum.projectcarsgame.com/showthread.php?29122-Better-turbo-sounds-Thoughts&p=960121&viewfull=1#post960121

http://forum.projectcarsgame.com/showthread.php?29854-Sound-in-this-game&p=971280&viewfull=1#post971280

gp20
08-06-2015, 13:54
https://www.youtube.com/watch?v=rNdXezVKeOA

unknwn
08-06-2015, 15:41
Hi Stephen, here's a video of the sounds issue I'm having. It does actually show up on my iPad as well so maybe it is software related after all. The issue is a popping sound like I said, and it seems pretty pedantic to bring it up I'll admit, but this happens at the start of ever race and it's somewhat more obvious on my large speaker setup. It was the first thing I actually registered the first time I played the game.

Listen between 2-5 seconds in. It's subtle on my iPad but definitely there.

https://m.youtube.com/watch?v=wTwzBZVzalg

Maybe I'm too sensitive to sounds, but I'm just curious (if nothing else) as to what this effect could be and I want to help you out at SMS. If it can't be 'fixed' that's fine by me, I'll still be loving the game!

I can confirm that I hear slight popping/sound skipping in your video, however they are very inaudible (youtube compression?). When I play the game they are more noticeable.

mister dog
08-06-2015, 15:48
https://www.youtube.com/watch?v=rNdXezVKeOA

Sounds like a saxophone because of that little go pro camera and the youtube distortion http://www.thailand-portalen.dk/images/smiley/789.gif

Aldo Zampatti
08-06-2015, 16:36
http://forum.projectcarsgame.com/showthread.php?29122-Better-turbo-sounds-Thoughts&p=960121&viewfull=1#post960121

http://forum.projectcarsgame.com/showthread.php?29854-Sound-in-this-game&p=971280&viewfull=1#post971280

nice one "S" :)

Mental note: Use the search function!

Bouyo
08-06-2015, 19:22
I can confirm that I hear slight popping/sound skipping in your video, however they are very inaudible (youtube compression?). When I play the game they are more noticeable.

Okay, so I'm not crazy! I'm going to record the sound as I said then amplify it and loop it so you all get the picture. It's as subtle as a little texture shader blipping in and out on part of an interior; but it's there and can't help but bug me!

In terms of the YouTube compression isn't worse than you think because the Ps4 compresses an awful lot with the 'share' function. I was personally surprised to hear the popping in the video I posted ...