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ZiggyUK
13-06-2015, 15:15
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This thread has been amended from [TGC-ADC] Autocross Driving Club to [TGC-DnD] Drink 'n' Drive Fridays.



We at TGC are in no way supporting or promoting drinking alcohol and getting into a real life car to drive.


However drinking real life alcohol and driving in a virtual car is a totally different matter.

In a time honoured manner of the TGC then Friday night is the night we see who falls asleep at the wheel first. Events can be nearly anything, as you will understand if you read through this thread, but as long as you are having fun and not taking it serious then you are doing it right.


At times the following will still be arranged but not every week anymore

Autocross (also called "Gymkhana") is a form of motorsports that emphasizes safe competition and active participation. An autocross is a timed competition in which drivers navigate one at a time through a defined course on either a sealed or an unsealed surface. Autocross differs from road racing and oval racing in that generally there is only one car on the track, racing against the clock rather than other cars. As an entry-level motorsport it provides a stepping stone for drivers looking to move into other more competitive and possibly expensive forms of racing (such as rallying and circuit racing).

Autocross courses are typically one to two kilometres long and tend to place demands on car handling and driver skill rather than on engine power and outright speed. Courses may be temporary and marked by traffic cones or be permanent tracks with approval by a motorsport body.

This is not a championship but driven for fun and understanding of the vehicles.




https://www.youtube.com/watch?v=Af2zJAOAqWQ


Any rulings shall be taken from the UK's MSA rulebook. Please note European Autocross is significantly different from most other types in that cars race wheel to wheel.



207645

ZiggyUK
13-06-2015, 15:16
Last night's little testing session was interesting :P Let me know guys if there's any interest in more autocross sessions, I'm thinking primarily road cars but if there's a track that allows it there could be a short course 1v1 race of champions style thing in something faster.

For those who weren't there last night, here's the kind of thing I mean. Red Mist recorded a bit so he might upload that at some point, and I'll be filming a run at some point too.


https://www.youtube.com/watch?v=II3z353OZWA


Autocross was fun, it would be good to do it in a Focus or Megane as a real test of handbrake skill, I could even set my shifter up to be the handbrake and use paddles for the gearing.

I would say that with a big group there would be a lot of waiting around, worked well with 4 or 5 though.

Are there any other tracks with appropriate road furniture to set up a course?


I've been thinking about the waiting thing, what if we formed up the cars into an old school le mans style parking system so that everyone can watch the competitors do their runs.

I'm all for using the hatchbacks, just make sure the handbrake works on those cars before doing anything drastic to your assignments :p

Other tracks shouldnt be a problem, if all else fails we can combine it with some rallycross :)


There were some handbrake changes in the patch, not tried it yet but fingers crossed!

I like the Le Mans parking idea, that will work well.

I vote one Sunday is designated as a rallycross/autocross/bunch of short fun race night.

I would say FRIDAY night would be better.


I'd like to join in some autocross...should help me understand better how to setup some of the cars.

@Alex: is there a way to set up some of the more unusual cars for autocross, e.g. maybe a GT4 car or say the McF1?


F1's a bit of a lost cause if you're talking about competitiveness, but the GT4's would be good. If there's enough interest in an autocross night then I'll propose it to ziggy, then we can get started with all the details :)


I reckon the G40s might be quite good for it as well.

I am up for it, wouldn't mind a Joker Lap evening too ;)

Again I would say have the "Drink & Drive" Friday evening with the Joker lap

Pamellaaa
13-06-2015, 16:03
Again I would say have the "Drink & Drive" Friday evening with the Joker lap

Should we have another thread for Joker racing or should everything that isn't traditional racing go in here? ([TGC-D&D] perhaps, Autocross one week, jokers the next, drifting or silly races on another etc etc)

ZiggyUK
13-06-2015, 16:15
I would keep the Autocross, Joker Races, D&D in here for now.

Alex Hobbs
13-06-2015, 18:23
Well I guess this is a thing now :D Autocross will be held on fridays at 19:00 UTC, and they will be interspersed with rallycross events (which will have joker laps).

Here's how I intend to run things for the autocross events:

Each driver will follow the lead car (me) up to the staging area, and then we'll do a run of the course so that everyone knows what we'll be doing. After that we'll park up (there'll be a designated place for this that I'll show you on the night) and run through the order.

Every driver will run through the course individually and be timed, and points will be assigned based on the finishing order for that run. 1st place will get 10 points and this will scale down to 10th place getting 1 point and any DNF's getting 0. This process will repeat 3 times, and whoever has the most points by the end of this wins the event :)

Rules:

It will be common for us to work across track boundaries so our track rules need to be a little different. Current thinking is that one wheel needs to remain on whatever surface the course is supposed to run on at that point. Severe cutting will be penalised with point loss.

DNF's: If you run the course incorrectly then you have 2 more attempts. If you fail to complete the course after this then you are classified as DNF and will be assigned 0 points for that run. You can still compete in the run after that, and it won't affect your points beforehand.

Setups: Custom setups are recommended but not compulsory :)

You will not be shown the track before the event. This is common irl and places emphasis on driver perception, confidence and awareness.

I may have missed some things, so feel free to ask any questions

ZiggyUK
13-06-2015, 19:42
Not even a thank you for setting up the thread for you guys :lemo:

Westbeef
13-06-2015, 20:03
Not even a thank you for setting up the thread for you guys :lemo:

Cheers Zigster!

Timmynator
13-06-2015, 21:44
Thanks Ziggy!

Alex, since you're the king of watch-me-drift-my-BMW-backwards-around-pylons, how about some general setup tips for those of us who're completely green to autocross? Obviously it's about having a (very) well handling car as well as the skills to do so, but "low and stiff" only goes so far...

€dit: what are Joker Races / Joker laps? Is that something like taking a GT40 out to a kart track?

Pamellaaa
13-06-2015, 21:50
Also Thanks to Ziggy!

If I get some time tomorrow I will see about getting some maps drawn up for the current crop of Joker laps that we have.

For setting something up for Autosolo you want to be able to turn on a dime and accelerate quickly, with race cars (or anything without a handbrake) you want a rear brake balance to act as a handbrake and then a setup for traction out of turns, I would say though that its a lot more down to driver skill than setup.

Alex Hobbs
13-06-2015, 21:54
Not even a thank you for setting up the thread for you guys :lemo:

Oh yeah, cheers :D

@Timmy the key to autocross is usually keeping it in a slight slip angle throughout corners, and having a car that allows you to do that. Midcorner isn't really a thing when you're talking about pylons and tyre stacks so your main objectives are to get it to dart under braking and kicking out just a little under acceleration. To do this make sure you've got your brake bias very rearward (I use about 30% for autocross but some use as little as 0, though consistency becomes an issue) and tune your diff to kick out a little (max preload, up/down on the accel diff depending on what the car naturally does) and quicken your steering ratio.

Also make sure your tyres aren't doing anything crazy on entry. For example, the 1M coupe on a default setup will lift the inside front under heavy cornering, which obviously isn't good enough. To cure this, soften your front sway bar all the way and stiffen your rear sway all the way. You can do this for FWD cars too, it'll kick the inside rear up and give you better turn in

NemethR
13-06-2015, 22:00
This sounds like an interesting thing worth to try.
I would actually gladly have a try at this, if I may join.

t0daY
13-06-2015, 22:07
Sounds a lot fun, I would also give it a shot :) (if its possible ofcourse ;))

Alex Hobbs
13-06-2015, 22:19
Good to see interest ramping up :D

Joker Laps

This will be something featured in our rallycross events (not autocross) and features a corner that can be taken in 2 different ways. You'll be shown both methods before the race, one will be the normal and one will be the 'joker'. For example, on sonoma national there is a hairpin as the last corner, but another unused hairpin further on. On a joker lap you'd take that second hairpin. Joker laps usually make your lap slower by around 2 seconds depending on the line, and for every RX race you are required to take a joker lap. You'll only do this once per race, so usually people use it strategically to get some clean air.

Pamellaaa
13-06-2015, 23:02
Good to see interest ramping up :D

Joker Laps

This will be something featured in our rallycross events (not autocross) and features a corner that can be taken in 2 different ways. You'll be shown both methods before the race, one will be the normal and one will be the 'joker'. For example, on sonoma national there is a hairpin as the last corner, but another unused hairpin further on. On a joker lap you'd take that second hairpin. Joker laps usually make your lap slower by around 2 seconds depending on the line, and for every RX race you are required to take a joker lap. You'll only do this once per race, so usually people use it strategically to get some clean air.

Usually more than 2 seconds isn't it! Sonoma is about 7, I think the Dubai Club one is similar too but I haven't tried Catalunya yet!

Anyway, I really enjoy these, next time I have a couple of hours free and I am near Photoshop I will draw up some maps showing the jokers we have used so far.

ZiggyUK
14-06-2015, 00:05
Can we please keep the term Rally-X reserved and separated from this thread as I may do a proper Rally-X idea later on down the line.

Rally cross is a form of sprint racing held on a mixed-surface racing circuit rather than using different lap layouts. By turning off penalties it would allow taking the vehicles off the tarmac and across the dirt.

Anyway this will get named [TGC-RXC] when I have the time to design the tracks etc..

Nothing stopping you doing Joker lap races but do not refer to them as rally cross please.

Pamellaaa
14-06-2015, 00:10
Can we please keep the term Rally-X reserved and separated from this thread as I may do a proper Rally-X idea later on down the line.

Rally cross is a form of sprint racing held on a mixed-surface racing circuit rather than using different lap layouts. By turning off penalties it would allow taking the vehicles off the tarmac and across the dirt.

Anyway this will get named [TGC-RXC] when I have the time to design the tracks etc..

Nothing stopping you doing Joker lap races but do not refer to them as rally cross please.

A few of the races we have already done have been exactly as you describe, using the dirt as well as the track.

Personally I preferred the all tarmac races with joker laps but we tried all sorts :D

ZiggyUK
14-06-2015, 00:17
Thanks Pam for the answer but stick to the "Joker Races" on Tarmac and leave the Rally-X for later. Of course if anyone who also knows about Rally cross wants to start putting together non official track layouts then that would be helpful to me.

You all know my email address so just use google maps or something like that and start emailing me screen captures and I can start making up the series track list.

Alex Hobbs
14-06-2015, 08:46
Well that makes things significantly more difficult :p could be beneficial though, currently our joker races use the dirt path as the normal and the tarmac as the joker, meaning the joker actually produces a faster lap rather than a slower. If rx races have no joker then itll even everything out.

I'll film a run of our current rallyx layouts (cadwell and hockenheim short) and get them uploaded

Pamellaaa
14-06-2015, 09:25
Well that makes things significantly more difficult :p could be beneficial though, currently our joker races use the dirt path as the normal and the tarmac as the joker, meaning the joker actually produces a faster lap rather than a slower. If rx races have no joker then itll even everything out.


It does make things tricker but we still have Sonoma, Catalunya and probably a couple at Dubai as well.

I quite like the idea of doing it on Sonoma short, taking the national hairpin as the normal lap and then the longer hairpin as the joker, that track is shorter so the joker will have a bigger impact in terms of %age laptime.

STINGER_LP
14-06-2015, 09:35
I'm definitely in for this! I like this type of racing. But I can't understand how you guys set this up in Project CARS... I mean you can't manually put the traffic cones on existing track to form your designed shape, can you? How you define the boundaries of the AX lap?
Oh, I know, is it like collecting all cones on track and placing them into required position by pulling each one of them by your front bumper? :D This probably takes a loooooot of time to set things up =)

Alex Hobbs
14-06-2015, 10:01
We use the parts of the track that are already there. For example the tyre stacks of sonoma. I currently have 3 tracks mapped and ready currently, as well as 4 joker circuits.

Spectators are absolutely welcome for thesse events, but I would appreciate being told a few days beforehand as I can then use your car as part of the course :)

Mancunain
14-06-2015, 10:53
Shame the game doesnt have a track editor then :P

Sounds fun tho ye xD

r3dm15t
14-06-2015, 11:25
Lol, Friday night autocross was hilarious fun. Yeah I would agree with Pamellaa in that more than 10 would be a wait.

Laurens Van Rossem
14-06-2015, 14:45
woohoo autocross!!!
Can't wait, I used to do gymkhana all day back on forza :d

javoresku
14-06-2015, 15:05
Can we please keep the term Rally-X reserved and separated from this thread as I may do a proper Rally-X idea later on down the line.

Rally cross is a form of sprint racing held on a mixed-surface racing circuit rather than using different lap layouts. By turning off penalties it would allow taking the vehicles off the tarmac and across the dirt.


As far I as I remember it's rally cross where the joker lap concept comes from.

Luke Townsend
14-06-2015, 15:18
As far I as I remember it's rally cross where the joker lap concept comes from.

That's correct!

ZiggyUK
14-06-2015, 15:34
You can still do JOKER Laps across the dirt that is fine just do not call it Rally-X. You are doing autocross here as you are driving one at a time whereas the [TGC-RXC] I have planned will actually be races

NemethR
15-06-2015, 21:29
I was thinking... (another thread gave me the idea)

What about making a Rally (or well a Traga)?! I know this is a bit off topic, but just an idea.

So we have Gr.A, and Classic Touring cars (Escort Mk I, and the old Merc) we could use.

Stages could be like follows:
SS1: California Highway
SS2: Azure Coast
SS3: Nordschleife (1 lap)
SS4: California Highway reverse
SS5: Azure Coast reverse

After each stage, a screenshot is made of the times achieved by the drivers, and after all the stages, the results could be announced here.

What do you guys think?!

Alex Hobbs
15-06-2015, 22:09
Main thing against that would be that it's simply a time trial at that point :P

Friday's event is good to go, I won't divulge the course but you may wish to tune up your Atom Mugens ;)

ZiggyUK
15-06-2015, 23:59
Friday's event is good to go, I won't divulge the course but you may wish to tune up your Atom Mugens ;)

Mugen's - does everyone have access okay to them

NemethR
16-06-2015, 08:50
Main thing against that would be that it's simply a time trial at that point :P

Well, I was thinking like doing 5 races with random grids, but instead of awarding points after each race, the race-times would be added together.
But, it was just an idea.

NemethR
16-06-2015, 08:52
Mugen's - does everyone have access okay to them

Thats a good point, as they are part of the Modified car pack.
(I have them, so no problem for me, but others might not)

Alex Hobbs
16-06-2015, 08:53
Mugen's - does everyone have access okay to them

Not everyone will, but there will be a jip open 30-60 minutes beforehand which will allow everyone to get sorted, as well as get any tuning done :)

For anyone wishing to get those cars btw I think the extra packs have been made available for purchase :)

spides
16-06-2015, 09:44
mm sounds like a mixed class race :D


Thats a good point, as they are part of the Modified car pack.
(I have them, so no problem for me, but others might not)

Alex Hobbs
16-06-2015, 10:03
mm sounds like a mixed class race :D

That's something I've been thinking about. Theoretically it wouldn't be much more difficult to run multiple classes (say a Mugen class and a 300 class in this instance, with a winner for each) but it would probably only split the field up since wait times would be exactly the same. Thoughts welcome on that one, I'm not sure how I feel about it

Pamellaaa
16-06-2015, 10:06
That's something I've been thinking about. Theoretically it wouldn't be much more difficult to run multiple classes (say a Mugen class and a 300 class in this instance, with a winner for each) but it would probably only split the field up since wait times would be exactly the same. Thoughts welcome on that one, I'm not sure how I feel about it

If there is anyone without the modified pack I would favor everyone using the same car, I don't see that having two classes adds anything.

Edit: Unless there are two lobbies, cut the waiting time and split the field.

Alex Hobbs
16-06-2015, 10:29
If there is anyone without the modified pack I would favor everyone using the same car, I don't see that having two classes adds anything.

Edit: Unless there are two lobbies, cut the waiting time and split the field.

I'd also prefer to have everyone in the same car, which is a relatively simple thing to do and doesn't cut out the non-dlc owners that much since they'll still be able to set the car up on the day and won't have any more practice than the rest of the field because I'm not divulging the track layout.

While I'm here, here's a little taster of how we'll be doing things in ADC. Short, tight, highly technical courses from 15-60 seconds long with very little margin for error. This is the course we ran as a tester event last week, so don't bother using it for extra practice because this weeks' course is in a completely different location :P


https://www.youtube.com/watch?v=ec3_H4m6Ot4&feature=youtu.be

Pamellaaa
16-06-2015, 10:38
I'd also prefer to have everyone in the same car, which is a relatively simple thing to do and doesn't cut out the non-dlc owners that much since they'll still be able to set the car up on the day and won't have any more practice than the rest of the field because I'm not divulging the track layout.


As long as the car you pick has a functioning handbrake I am happy! I might test out my other assignments this evening to see if I can use a sequential shifter as a handbrake that works properly.

Alex Hobbs
16-06-2015, 10:40
As long as the car you pick has a functioning handbrake I am happy! I might test out my other assignments this evening to see if I can use a sequential shifter as a handbrake that works properly.

Most cars in pcars don't, so sorry but it's unlikely :P that being said, you can get far more control with a rear brake bias (~20%)

Pamellaaa
16-06-2015, 10:53
Most cars in pcars don't, so sorry but it's unlikely :P that being said, you can get far more control with a rear brake bias (~20%)

I thought all the road cars did have it, I would have thought the atom would!

Anyway, I will test tonight and find out if I get a chance.

As a piece of further information, I am not sure how useful this will be for you, but when I have done Autosolo IRL there was 4 or 5 layouts used throughout the day and each was a variation of the same obstacles hit in a different order or in reverse etc, each driver gets shown the routes together (and usually given a map of each course on the morning of the event) and then gets 3 timed runs at each layout with all runs counting towards the overall time. A missed or hit obstacle results in a fixed penalty (10 seconds or so) and then at the end of the day there is an overall winner as well as prizes for fastest run of the day, fastest run on each layout, most consistent etc etc.

Alex Hobbs
16-06-2015, 11:06
As a piece of further information, I am not sure how useful this will be for you, but when I have done Autosolo IRL there was 4 or 5 layouts used throughout the day and each was a variation of the same obstacles hit in a different order or in reverse etc, each driver gets shown the routes together (and usually given a map of each course on the morning of the event) and then gets 3 timed runs at each layout with all runs counting towards the overall time. A missed or hit obstacle results in a fixed penalty (10 seconds or so) and then at the end of the day there is an overall winner as well as prizes for fastest run of the day, fastest run on each layout, most consistent etc etc.

That's really useful, thanks! I think I prefer our point system as it makes things slightly easier, but we may move to the cumulative system depending on how friday goes. Multiple methods of doing the layout is definitely a possibility, I'll get another 1 or 2 drawn up.

As for hitting obstacles, I'll definitely go with a time penalty but it's made slightly more difficult by the fact we can't easily replace broken obstacles. For example, we'll be working with movable chicanes on friday and there is a fair chance someone will go too hot and hit one. If they do, we may have to restart the whole session, which is a bit of a pain.

EDIT: Maps of the layout will be posted friday 18:00utc if all goes to plan :)

Pamellaaa
16-06-2015, 11:23
That's really useful, thanks! I think I prefer our point system as it makes things slightly easier, but we may move to the cumulative system depending on how friday goes. Multiple methods of doing the layout is definitely a possibility, I'll get another 1 or 2 drawn up.

As for hitting obstacles, I'll definitely go with a time penalty but it's made slightly more difficult by the fact we can't easily replace broken obstacles. For example, we'll be working with movable chicanes on friday and there is a fair chance someone will go too hot and hit one. If they do, we may have to restart the whole session, which is a bit of a pain.

EDIT: Maps of the layout will be posted friday 18:00utc if all goes to plan :)

Cumulative will definitely involve more data entry I would guess but it might be worth trying it out one night with a smaller group to see how achievable it is.

In terms of how many layouts it all depends how many people get involved and how long each run takes I would have thought but another thing I have learnt from the IRL experience is that where the layout allows (IE doesn't cross its own start line) the next car in line should be on the line ready to go by the time to competing car is finished, this keeps things moving nicely and is easy to operate (When you call out the driver who is running shout the next one to the start line as well, ie: Ziggy is running, Pamellaaa prepare to run please) this should mean the only gap between one driver and the next is however long it takes to record the time and to say 1 2 3 go. Doing things this way and it won't be long before people start learning the running order and getting themselves in position without prompting.

Alex Hobbs
16-06-2015, 11:35
Cumulative will definitely involve more data entry I would guess but it might be worth trying it out one night with a smaller group to see how achievable it is.

In terms of how many layouts it all depends how many people get involved and how long each run takes I would have thought but another thing I have learnt from the IRL experience is that where the layout allows (IE doesn't cross its own start line) the next car in line should be on the line ready to go by the time to competing car is finished, this keeps things moving nicely and is easy to operate (When you call out the driver who is running shout the next one to the start line as well, ie: Ziggy is running, Pamellaaa prepare to run please) this should mean the only gap between one driver and the next is however long it takes to record the time and to say 1 2 3 go. Doing things this way and it won't be long before people start learning the running order and getting themselves in position without prompting.

Hmm good idea, currently my finish line is my start line but your method would certainly make things go a lot smoother. I could always use my own car as a finish point since I won't be moving.

Btw, was there ever any stop-box? So for example, a finish line, then if you stop successfully in the box then you get a time deduction bonus?

EDIT: While I'm here, here's the current rallycross layout for Oulton park:
(apologies for the music)

https://www.youtube.com/watch?v=suUWu0Pi2pE&feature=youtu.be

Pamellaaa
16-06-2015, 11:50
Btw, was there ever any stop-box? So for example, a finish line, then if you stop successfully in the box then you get a time deduction bonus?


The finish line was a stopbox of sorts for a safety reasons, the car must stop straddling the finish line and the time doesn't stop until the car is stationary, overshooting results in a time penalty (and getting kicked out of the real thing because you were endangering spectators) this was done as one axle must be wholly over the line and the other can't touch or cross it, this is to stop people coming in too hot, locking up and spinning or coming into the stop zone in an uncontrolled manner. Time deduction also works but would seem unnecessarily complicated, personally I would just stick with the penalty. If you are doing this it will really need to be a line on the track to avoid any doubt as to if a car has overshot or not, might be good if your layout allows to have your car parked along the line, the start can be from behind and you can view from bumper cam with look behind, then switch the normal bumper in order to determine when a car has stopped and if they have done so in the right place.

This is a good reason to have both a handbrake and normal brakes if at all possible.

At a guess you will basically need to have a rule that allows only yourself and the active driver speaking, communication is going to be very important.

Alex Hobbs
16-06-2015, 11:55
The finish line was a stopbox of sorts for a safety reasons, the car must stop straddling the finish line and the time doesn't stop until the car is stationary, overshooting results in a time penalty (and getting kicked out of the real thing because you were endangering spectators) this was done as one axle must be wholly over the line and the other can't touch or cross it, this is to stop people coming in too hot, locking up and spinning or coming into the stop zone in an uncontrolled manner. Time deduction also works but would seem unnecessarily complicated, personally I would just stick with the penalty. If you are doing this it will really need to be a line on the track to avoid any doubt as to if a car has overshot or not, might be good if your layout allows to have your car parked along the line, the start can be from behind and you can view from bumper cam with look behind, then switch the normal bumper in order to determine when a car has stopped and if they have done so in the right place.

At a guess you will basically need to have a rule that allows only yourself and the active driver speaking, communication is going to be very important.

This is a good reason to have both a handbrake and normal brakes if at all possible.

OK, we'll scrap the stopbox in that case as it seems like an unneccessary hassle that wouldn't really achieve much :)

Pamellaaa
16-06-2015, 11:59
OK, we'll scrap the stopbox in that case as it seems like an unneccessary hassle that wouldn't really achieve much :)

Fair enough, it does force people to ensure the car is in control throughout a run which is nice but it can be a pain particularly if your layout wasn't designed with it in mind. If the layout is anything like Sonoma it would be good as well as it would prevent people barreling into the wall and needing to return to the pits after each run.

t0daY
16-06-2015, 15:34
Hmm good idea, currently my finish line is my start line but your method would certainly make things go a lot smoother. I could always use my own car as a finish point since I won't be moving.

Btw, was there ever any stop-box? So for example, a finish line, then if you stop successfully in the box then you get a time deduction bonus?

EDIT: While I'm here, here's the current rallycross layout for Oulton park:
(apologies for the music)

Track looks interesting :P You are using a special setup for it or all on default? Lookin forward for friday, will be a lot of fun :)

Alex Hobbs
16-06-2015, 16:33
Track looks interesting :P You are using a special setup for it or all on default? Lookin forward for friday, will be a lot of fun :)

Setting brake bias very far to the rear (might have been all the way in that vid)

It's important to note that we won't be running that on friday, as we're doing autocross and not rallycross. That will come in time, I am simply documenting the track layout for later use :)

Pamellaaa
16-06-2015, 17:55
Both Atoms have a functioning handbrake, as does the Focus ST, Renault Megane and the BMW 1 series, the only road car that I have so far tried without one is the BAC Mono.

I have also driven the Willow Springs Horse Thief Mile for the first time today, its perfect for Joker lap races, its the right length at ~1 min lap in road car and there is an optional chicane on the inside at the first couple of turns - it does mean braking on the racing line but thats half the fun!

Edit: Evo and RUF CTR8 also have working handbrakes

Pamellaaa
16-06-2015, 19:34
Hobbs! could we have all assists forced off for this, They will get in the way and it will be easier for drivers who run with "real" assists as a general setting for their game.

Alex Hobbs
16-06-2015, 20:50
Hobbs! could we have all assists forced off for this, They will get in the way and it will be easier for drivers who run with "real" assists as a general setting for their game.

Sure :)

Pamellaaa
18-06-2015, 15:29
As this thread seems to be the place for any and all ideas that aren't quite normal racing but might be quite fun one evening the discussion of fuel in the NCC race gave me the following idea:

Everyone in the lobby starts with the same amount of fuel, no pit stops are allowed and the winner is whoever can complete the most laps - you stop it being a slowest driver wins affair by saying that as soon as someone is lapped they are out and must pull over. At least two ways to win: lap the field (but use your fuel very quickly) or stay out longest (but ensure your pace is quick enough not to get lapped) could lead to some interesting strategies.

I imagine it would work best on short tracks, Catalunya club springs to mind as it has some hills, its short and has no pit lane.

What do people think, daft idea or could it work?

NemethR
18-06-2015, 23:03
As this thread seems to be the place for any and all ideas that aren't quite normal racing but might be quite fun one evening the discussion of fuel in the NCC race gave me the following idea:

Everyone in the lobby starts with the same amount of fuel, no pit stops are allowed and the winner is whoever can complete the most laps - you stop it being a slowest driver wins affair by saying that as soon as someone is lapped they are out and must pull over. At least two ways to win: lap the field (but use your fuel very quickly) or stay out longest (but ensure your pace is quick enough not to get lapped) could lead to some interesting strategies.

I imagine it would work best on short tracks, Catalunya club springs to mind as it has some hills, its short and has no pit lane.

What do people think, daft idea or could it work?

I like the idea. (Y)

Alex Hobbs
18-06-2015, 23:24
208274

Pam will be around later to provide a general autocross-suitable setup for anyone looking for something like that :)

Pamellaaa
19-06-2015, 08:19
Pam will be around later to provide a general autocross-suitable setup for anyone looking for something like that :)

I shall indeed - kinda - after all the issues I had yesterday my profile containing all my setups and settings got deleted so instead you can have the below:

General handling traits that are desirable for autocross:

1. Acceleration off the line and out of tight corners
2. Good Turn In
3. Agile and controllable rear end

With those in mind these are my suggested setup changes to get a car working well for Autocross:

Handbrake - The car has a functioning handbrake and if you have enough inputs I would strongly suggest mapping a handbrake button, this means that you can keep your brake bias at a normal setting and can balance manually between deceleration and rear locking.

Long gearing in 1st and 2nd - this might sound counter-intuitive if you are chasing acceleration but IMO extending first and second gear so that you don't need third and can minimize the number of gear changes is a big help, the last thing you want to be thinking about as you are balancing a sliding car around a cone is changing gear in mid corner.
I found that setting first gear for 59/60MPH (1.51 1st gear, standard final drive if memory serves) still lets the car get away from the line very very well and means that very tight courses can be done primarily in 1st gear, I had 2nd gear set up one 'notch' longer which gave a top speed of approx 100MPH.

Soft front springs and sway bar - This is to help turn in, you can't have any confidence in pulling the handbrake to set up a slide if you can't rely on the front end to grip when you throw it in.

Quick steering rack - This is for personal preference and it does take some getting used to but it makes the car more responsive on turn in and easier to catch a slide in my opinion.

Diff - A reasonable high accel lock and preload allow you to keep a slide going if you need to

spides
19-06-2015, 08:57
those who dont have the Mugen?

Westbeef
19-06-2015, 08:59
those who dont have the Mugen?

I think you can use it if you join a lobby with it forced as the car.

NemethR
19-06-2015, 09:02
I think you can use it if you join a lobby with it forced as the car.

Yea, I read that somewhere on the forum as well.

Pamellaaa
19-06-2015, 09:02
those who dont have the Mugen?

Its not a solution for everyone as it does cost a small amount of money but its now available for everyone to download, it is no longer exclusive to those who pre-ordered.

spides
19-06-2015, 09:07
I have all dlc for project cars it's not an issue purchasing it, but wait, I have 2 Ariel Atoms but the 2nd one is not called Atom Mugen


Its not a solution for everyone as it does cost a small amount of money but its now available for everyone to download, it is no longer exclusive to those who pre-ordered.

Pamellaaa
19-06-2015, 09:08
I have all dlc for project cars it's not an issue purchasing it, but wait, I have 2 Ariel Atoms but the 2nd one is not called Atom Mugen

If you have all DLC you should definitely have 3 atoms, might be worth checking steam.

From memory it is the "Modified Car Pack" which contained the Mugen.

NemethR
19-06-2015, 09:11
If you have all DLC you should definitely have 3 atoms, might be worth checking steam.

From memory it is the "Modified Car Pack" which contained the Mugen.

I believe for some reason the Modified Car Pack is not available for purchase at the moment unfortunately. :(

spides
19-06-2015, 09:13
oh ok you're talking about the pack for who pre ordered the game(i did not pre order the game), ye that i don't have and is not available for purchase on my steam anyways
this is only what i have available

208354

Pamellaaa
19-06-2015, 09:15
I believe for some reason the Modified Car Pack is not available for purchase at the moment unfortunately. :(

I just looked and you are right, it has previously been available hasn't it, I am sure I have seen 3 packs up for purchase even though I only find two now.

Hobbs would have to comment properly as I don't know if the forced car lobby system works, if not I guess we will either have to find an alternative car or allow 2 different cars and score them separately.

Edit to reply to Spides above: Modified was originally pre-order exclusive as was the limited edition car pack, as you can see limited edition is now available to all and I am fairly sure that modified has been at some point too although I could be mistaken on this last point.

spides
19-06-2015, 09:19
yeah limited edition upgrade came with the game even though i bought it post-release, so I only bought the icons

Pamellaaa
19-06-2015, 09:33
yeah limited edition upgrade came with the game even though i bought it post-release, so I only bought the icons

That is very odd.

I guess we will need clarification from Mr Hobbs then about this evening.

Alex Hobbs
19-06-2015, 09:38
The forced car system should work unless 1.4 has changed anything. If that happens to be the case then we'll all change car, as I dont believe your running class should be affected by money :)

Pamellaaa
19-06-2015, 11:22
One additional piece of information to add to my setup post previously, you will need to make sure you test this as with certain settings (auto-clutch on I suspect but not certain on this) the handbrake also acts as a clutch. For me this isn't actually an issue for completing a course as in RWD you wont ever want the handbrake on at the same time as the power but it definitely will affect your starting procedure.

It works fine for me, I use the handbrake on the line and rev to my launch RPM, release the handbrake when Hobbs gives the go ahead and this releases the clutch at the same time and the car drives forward, from them on just treat the handbrake as a handbrake but be aware that your clutch pedal may not work as intended (again, I think this is related to auto-clutch being on but I haven't got a chance to test it with this set to off yet)

I am using a sequential shifter as my handbrake, and have reverted to paddle shift for the gearing, for this I really need auto-clutch as manual clutch plus paddles just feels weird to me as above though it works fine as long as you are aware of this but just make sure you jump into free practice with your assignments and make sure you the car does everything you need it to from a gearshift, clutch and handbrake point of view.

If you don't have the Mugen you can test this in the Atom 300, it works the same way with regards to controls and assignments so if you can make it work for one it will work for both.

NemethR
19-06-2015, 11:36
oh ok you're talking about the pack for who pre ordered the game(i did not pre order the game), ye that i don't have and is not available for purchase on my steam anyways
this is only what i have available

Well, tbh, you did not miss anything really, these cars (Apart from the RUF maybe) aren't so special after all. :)

Westbeef
19-06-2015, 11:47
If you have limited edition you should be able to pick the cars that came with it? Or did the Mugen come with something extra?

Pamellaaa
19-06-2015, 12:01
If you have limited edition you should be able to pick the cars that came with it? Or did the Mugen come with something extra?

Mugen came with the modified pack, doesn't seem like you can buy this yet.

Laurens Van Rossem
19-06-2015, 13:34
When do we get information about the track? I'd like to do some practice beforehand

Alex Hobbs
19-06-2015, 13:52
I'd like to do some practice beforehand

Tough cookie, not gonna happen :) Noone gets any practice, the only person that knows the track beforehand is me and I won't be competing. This is about track perception, precision and car control. No practice :D

Pamellaaa
19-06-2015, 14:00
I am really looking forward to this tonight, I think it will be surprising to see who does well and who struggles with this format.

I also fully expect tonight's winner to be the driver with the fewest penalties and not the driver with the fastest single run, I would be very surprised if they turn out to be the same person.

NemethR
19-06-2015, 14:01
Guys, I might have to miss this one (just to let you know, so don't wait for me).
There are more important things in life :)

ZiggyUK
19-06-2015, 14:52
The forced lobby should still work ok. If not then just drop down to the normal Atom 300 for this maybe.

t0daY
19-06-2015, 22:32
Really awesome first autocross session!! It was really interesting and was so much fun, thank you for that Mr. Hobbs :) Also a big thanks for organizing this whole event with taking the times and so on :)
The track was good, at some points tricky, and the chicanes were solid at the end (with some help from other cars :D)

Can't wait for next event *_* Here is some ingamefootage of the first autocross session this friday, congratz to Pam for the first place at the first event :P


https://www.youtube.com/watch?v=qnrUUaairWU
00:00 - Onboardlap with me (t0daY)
00:42 - Face-Off final lap 4th Photonenbert
01:20 - Face-Off final lap 3rd Madmuffin
01:53 - Face-Off final lap 2nd Westbeef
02:30 - Face-Off final lap 1st Pamellaaa (congratz :P)

Bonusmaterial:
03:05 - Best lap of the session, Hobbs himself with a 28:600 :)
03:36 - Just enjoy it, also best drift of the session from Mr. Hobbs :)

*edit* I think I have to re-render the video, managed to use the wrong settings, anyway enjoy the first video of TGC Autocross :) :)

ZiggyUK
19-06-2015, 22:46
Glad to see the forced lobby worked with the mugen. Looks like you had fun guys :encouragement:

Photonenbert
19-06-2015, 23:13
was great fun tonight! cant wait for the next event :)

Alex Hobbs
20-06-2015, 00:04
Final Results!

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Positions 1-2 and 3-4 were decided with 1 heat tiebreakers, with the results as follows:

4: 33.63 seconds (+2 second penalty) : Photonenbert
3: 30.39 seconds : Madmuffin (fastest competitor time of the evening!)

2: 33.12 : Westbeef
1: 30.88 (+1 second penalty) : Pamellaaa


The fastest run in-session was a 30.89 by Laurens Van Rossem, and the fastest post-session run was a 28.6 by myself.

Congratulations on everyone for completing the event smoothly, we had some hiccups getting started (my beloved chicanes! My poor beloved chicanes!) but we got it smoothed out and everyone got their assigned runs in. I'm willing to call the night a success even if the field was a little bloated and resulted in loading times that were perhaps a little longer than ideal. My little timing sheet worked as expected, but I'll be moving to a complete timing system instead of a point system as it's more realistic.

Hope the night went well for everyone else too :)

Alex Hobbs
20-06-2015, 00:12
208416

New screenshot with properly sorted positions :)

ZiggyUK
20-06-2015, 01:27
Now do it Drunk :topsy_turvy: and post the times up

Giovtec
20-06-2015, 01:41
Well then! thanks for the competition Alex, it was fun.

all i can say is that i was ambitious but rubbish!!!~~~~ :cool:

Cheers!!~~

PS: sorry we destroyed your chicane million times ;)

Pamellaaa
20-06-2015, 01:44
Now do it Drunk :topsy_turvy: and post the times up
I did!

I gave them every possible opportunity.

ZiggyUK
20-06-2015, 01:52
Show off ... :triumphant:

Pamellaaa
20-06-2015, 08:35
It was excellent fun, massive thanks to Alex for organising the whole thing and making it all run as smoothly as it could given the number of obstacles being hit.

My much promised video may become an issue, after hastily throwing all the clips together last night and rendering it at 720P I let things uploading and went to bed, I wake up this morning to the worlds slowest internet connection and an upload only 13% completed :( A rethink is required but I will do my best to get some footage (at a slightly lower quality if I need to) but up soon.

Again thanks to Hobbs, it all ran well and I think the improvements identified after the racing will mean next time will be even better ;)

Westbeef
20-06-2015, 10:10
I've got some screenshots that show Salmon in a compromising position, the sort you wouldn't want your parents to see.

Will upload later ;)

spides
20-06-2015, 12:03
thanks for organizing Alex, it was fun indeed and something different :) took a while for me to get used to using a button for a handbrake hehe

Pamellaaa
20-06-2015, 14:55
Well as I promised I do have some footage from yesterdays antics, this is my first ever Youtube video and the first time using any form of video editing or screen capture so please excuse the quality, the frame rate drops, the shoddy editing, the poor camera angles and everything else. Still, I enjoyed it, and can definitely do this again a lot more professionally in the future.


https://www.youtube.com/watch?v=XugktIwzPlY

Westbeef
21-06-2015, 09:12
A few of Salmon in unfortunate positions, one of me stuck on the beloved chicane and one showing how close pam was to being in on his last lap!

208572
208573
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208576
208577

spides
21-06-2015, 09:34
WWW.pCARSHUB.COM LOL

Alex Hobbs
21-06-2015, 21:55
To anyone that thought last friday's course was too difficult, be thankful I didn't make you guys do this :D


https://www.youtube.com/watch?v=8y3MnE5nNx4&feature=youtu.be

t0daY
21-06-2015, 22:02
To anyone that thought last friday's course was too difficult, be thankful I didn't make you guys do this :D


https://www.youtube.com/watch?v=8y3MnE5nNx4&feature=youtu.be

We have the confirmation...TGC got infiltrated by aliens... :D :D holy s***, how ur doin this?!?! I would destroy the car after 2 seconds :D :D

Alex Hobbs
22-06-2015, 11:29
I would destroy the car after 2 seconds :D :D

Well you know the reason we decided against it then :P

If we were to do it then it would have been more of a dance than a drive, with a video like that to demonstrate the routine and then a week to 'rehearse' and then you'd do a run and be scored on your accuracy and speed. Considering how many times a simple chicane was destroyed in the autocross I don't think competitive stunt driving is the best idea :P

Pamellaaa
22-06-2015, 20:06
Right, its time for a bit of an update and an announcement I think, this Fridays meeting will be:

208753

There will also be a few changes to the format in order to try and closely mirror a real life event, for this weeks event the following things will be different:

There will be no movable obstacles this week, if you hit something it will cost you significant time but will not require a lobby reset.

There will be no points, all times will be recorded and the winning driver will be the person with the lowest cumulative time, penalties will be in the form of seconds and will be applied for collisions, missed or incorrectly taken obstacles and missed stop boxes.

There will be no practice runs, ALL runs are timed and count towards your total, instead of the practice run there will be an opportunity to see the course in the form of a youtube video and track map which will be linked in Teamspeak and posted on the forum 15 mins before the event begins (please see timings below). This decision has been made to encourage safe and accurate driving and to discourage reckless attempts at the track. In the short time between the track image and video being published there will be an opportunity to 'walk' the track, obviously walking isn't an option so this will be done in a car with very different handling characteristics. For this weeks race this will be done in a Renault Clio Cup, this time will be open to all drivers to use the track as they see fit.

Unnecessary movement by spectator cars will be strictly prohibited, there will be more than one person filming this session in order to put videos together, other cars moving in the background will look bad on any videos and can distract the competing driver, there will be a designated spectator area that will give all drivers a good view of the vast majority of the track. No-one other than the competing driver should be moving whilst a run is ongoing, if someone wishes to move to a different location in order to capture video of the event this must be done between runs and with permission of the lobby host. The spectator area will be organised and all cars will reverse off the track leaving the nose of their car on or slightly behind the track limit line, this should form a nice backdrop for videos as well.

EDIT: I will announce times as they are completed throughout the first and second runs but for the final runs the times will not be announced until everyone has completed their runs to help build the suspense a little.

Schedule all times listed in UTC

19:00 - Track layout revealed in YouTube Video and Image
19:05 - Track 'walk' session, Renault Clio Cup Car, 10 mins to familiarise yourself with the layout
19:15 - Timed runs begin

If anyone has any questions give me a shout, good luck all - especially with Hobbs competing this week ;)

I am really looking forward to this.

Alex Hobbs
22-06-2015, 20:57
good luck all - especially with Hobbs competing this week ;)

Hey what if I need luck too?! No fair :P

That being said, I love the R8 in close quarters :D

All looking good Pam, good luck on your first event!

Pamellaaa
22-06-2015, 21:13
Hey what if I need luck too?! No fair :P

That being said, I love the R8 in close quarters :D

All looking good Pam, good luck on your first event!

You forfeited the right to luck when you went 2 seconds quicker than anyone else on your first run last week!

I was very surprised with the R8, I was slightly running out of ideas after trying about 8 cars and I thought it would be worth a shot - its bloody brilliant!

Thank you, I have the Youtube video uploading now (privately of course) and will do the track map tomorrow probably, The course is going to be slightly longer this week, I think my demo run was 45 seconds - definitely room for improvement on that time but I would be impressed if anyone drops it below 40.

I have managed to get a much better quality from Youtube this time, I think I may still be having some frame rate drops but that has to be DXstory related as I am still getting 100+ FPS in game even when recording, Can you send me any key settings for DXstory please? I am already using Lagarith.

Alex Hobbs
22-06-2015, 21:37
You forfeited the right to luck when you went 2 seconds quicker than anyone else on your first run last week!

I was very surprised with the R8, I was slightly running out of ideas after trying about 8 cars and I thought it would be worth a shot - its bloody brilliant!

Thank you, I have the Youtube video uploading now (privately of course) and will do the track map tomorrow probably, The course is going to be slightly longer this week, I think my demo run was 45 seconds - definitely room for improvement on that time but I would be impressed if anyone drops it below 40.

I have managed to get a much better quality from Youtube this time, I think I may still be having some frame rate drops but that has to be DXstory related as I am still getting 100+ FPS in game even when recording, Can you send me any key settings for DXstory please? I am already using Lagarith.

Hey don't hate the player, hate the game :P

When doing the youtube vid, make sure it's unlisted rather than private when you post the link, otherwise noone will be able to see it. As for dxtory, check your write rates and your hard drive, and try a defrag/clearing out

Photonenbert
23-06-2015, 09:51
R8 sounds good ! looking forward to fridays event for sure :)

Pamellaaa
23-06-2015, 11:25
R8 sounds good ! looking forward to fridays event for sure :)

It makes an excellent noise, and lots of smoke.

I am hoping it will make for some good videos!

Photonenbert
23-06-2015, 12:30
It makes an excellent noise, and lots of smoke.

I am hoping it will make for some good videos!

it does indeed :)

Pamellaaa
23-06-2015, 13:10
I have just edited my previous post to add this line:


I will announce times as they are completed throughout the first and second runs but for the final runs the times will not be announced until everyone has completed their runs to help build the suspense a little.

Pamellaaa
26-06-2015, 19:00
Below please see the track map (rubbish) and the track video (better) to get an idea of the track that we are racing at the moment, this post went live at 19:00 UTC and the race begins at 19:15 UTC.

Good luck all.

http://i.imgur.com/1pVHKXM.jpg


https://www.youtube.com/watch?v=VwHWnOqIzgc

Pamellaaa
26-06-2015, 22:19
Well aside from the many and varied connection issues I thought tonight went well. Thanks to all who attended. It was clear that the car combination suited some better than others.

I would be interested to hear any feedback people have on the car, the track and the format (IE keeping the track a secret, announcing it with the video, no practice, etc etc).

The results are as follows:

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Congratulations to Alex Salmon, good driving!

It was good to see that consistent and clean driving won the day, the only two drivers without penalties coming first and second.

A quick mention too for Photonenbert, fastest run of the day during the just for fun rounds with a 42.09.

Photonenbert
26-06-2015, 22:38
Well aside from the many and varied connection issues I thought tonight went well. Thanks to all who attended. It was clear that the car combination suited some better than others.

I would be interested to hear any feedback people have on the car, the track and the format (IE keeping the track a secret, announcing it with the video, no practice, etc etc).


The race was fun!

At first I thought that the car would be way too big for that small track but it did fit through all the turns and was capable of handling the autocross layout quite well actually.

now that we have driven the A45 AMG Merc, I liked the Audi a lot better. Wasnt able to drive the Mitsubishi Lancer though as my inputs werent recognized during that run sadly. ( also think that it had something to do with the steam overlay? guess you cannot be in the overlay while session is loading or something)
the handbrake didnt do the job that I hoped for :p


I guess the track has got some more potential concerning different combinations? would love do drive on it again.

concerning the preparation of the event I think it was a good choice to wait with the announcement and give everybody the same chance of getting to know the track layout shortly before the autocross session began. the video was also way more helpful than the map.
Im not saying you should get rid of the map, but the video did the job perfectly well.

Not having a practice session made it that much more interesting.
To actually see how drivers can manage certain autocross conditions on their first drive was fun.

thanks for managing the event guys ! :)

ZiggyUK
26-06-2015, 23:04
The race was fun!

I guess the track has got some more potential concerning different combinations? would love do drive on it again.

Next Wednesdays 90min Endurance race in the rain at night maybe .... would only be 200 laps in a RWD

Alex Hobbs
26-06-2015, 23:34
My spirit animal is apparently an FQ400 :P

I wasn't great in the main event, I kept messing up the tighter turns as I'd practiced a ton on the tarmac of sonoma but done nothing on grass, so I had all these bad habits ingrained and I wasn't good enough to work around it fast enough. Still, great fun and I'm not surprised in the least that my run in the FQ400 was 2 seconds faster than my best run in the R8 :P

Giovtec
27-06-2015, 00:56
Today was a Lobby fails night XD and i wasn't confident to do this AUTOCROSS thingy,, but since i joined TGC i have tried many other disciplines (different than GT3 which i practice more) and it has been great.. slow, slow but steady. (sort of).^^

ZiggyUK
27-06-2015, 01:31
The TGC likes to run a bit of variation in all cars and tracks but what I can tell you is our main theme originated in and always will be in the GT vehicles.

What has been a pleasure for me personally is to hear in TeamSpeak or read in the forums that the TGC has taken you outside of your comfort box and how much you guys have enjoyed it. We have put you in cars you have hated, on tracks you despised but at the end of all of these you yourself have achieved something you believed you would not be able to do and that in the end you enjoyed the experience.

Some of you have already learnt not tell me of a specific car or track you hate as you know I will make you drive it until you understand and appreciate its traits. How to get the best out of it and enjoy doing it.

I am delighted with the progress so many of you NCC/PNC drivers have made since joining in with us and I look forward to battling with each and every one of you on the track at some point along the way. Admittedly this will usually entail getting out of your way to let you lap me but as drivers are saying, even this is no longer "horrible and shameful" but demands a knowledge of understanding and a skill of its own.

Keep it up guys you are doing great :encouragement:

Photonenbert
27-06-2015, 12:47
What has been a pleasure for me personally is to hear in TeamSpeak or read in the forums that the TGC has taken you outside of your comfort box and how much you guys have enjoyed it. We have put you in cars you have hated, on tracks you despised but at the end of all of these you yourself have achieved something you believed you would not be able to do and that in the end you enjoyed the experience.



yeah, its pretty cool having to cope with certain track/car combinations that you never really thought of driving yourself.
like you said, outside the comfort box.

First driving the Renault Clio Cup with today 2 months back or so was quite itchy for me at first and I didnt think I would like driving FWD cars with 100 bhp or so but it soon turned into love :p
They really are a blast to drive.

I also like the approach you guys have where everybody first sits in slower cars and then has got enough room to get what racing really is about apart from having 500 BHP and a huge spoiler.

For example the process of learning how to overtake. its way better to learn that in a slow car than in a fast car as the speed differences are very small in comparison and you really do have to get your lines perfect. You learn how to dial out unnecessary driving mistakes early on and then you will be that much better in faster cars.
If you start in fast cars all of those little details kind of tend to get lost.

Alex Hobbs
03-07-2015, 14:25
We'll be doing something a little different tonight, and initial testing shows that it should be very good fun :D

Zombie Night

Now I know some people hate the whole zombie culture so I'll make this simple. We have 2 games here that focus heavily on fuel efficiency and strategy, as well as communication and working together with (or betraying) your fellow competitors.

Horde

This is a short game that features one 'survivor' car and the rest of the field are zombies. The survivor has a slower car but with lots of fuel, the zombies have faster cars but not much fuel at all. The survivor gets a 10 second head start and then the zombies set off to chase. The winner is the first zombie to successfully get to and cleanly overtake the survivor car, and the survivor wins if he successfully fights off all of the zombies.

Outbreak

This is a longer game that focusses heavily on strategy. All cars are survivors except for one. The survivors have a faster car but low fuel, and the zombie has a slower car but lots of fuel. The survivors get a 10 second head start to get as far as they can, then it's the zombie's chance to chase. A survivor is out if they are cleanly overtaken by the zombie. The survivors have to get as far as possible and fight to be the last survivor, but not so fast that they run out of fuel and get DQ'd early. It's possible for multiple drivers to block the road and 'fight' the zombie together, but if they leave a gap (you'll be defending against me) then they could all be put out, likewise if one driver betrays the other by flooring it and running away as the zombie approaches then they could leave the other driver in the dust, but only at the expense of their own fuel.

The event starts at 1900 UTC tonight. Good luck :D

Pamellaaa
03-07-2015, 14:31
Zombie night is a much better name than fuel efficiency challenge.

Good luck all tonight, sorry I can't make it. I hope to be able to participate next time this happens!

Cleps
03-07-2015, 14:44
I won't be able to join tonight. Definitely hope I can make it to the next edition. Sounds like a lot of fun. Reminds me the chasing we tried to do on California highway with Ruf and BMW :D

cluck
03-07-2015, 15:40
If I've finished dinner in time and don't drink too much with it then I'm up for this, it sounds like a lot of fun :).

(mind you, it also depends on whether or not I can get my games room cooled down enough aswell - it was quite warm in there when I popped home earlier :o. Yes, I'm a wimp ;)).

wodm
03-07-2015, 17:48
can you spin each other out? because if we were getting chased by zombies for real, i would have no issue sacrificing one or more of you so that i can survive.

t0daY
03-07-2015, 17:57
can you spin each other out? because if we were getting chased by zombies for real, i would have no issue sacrificing one or more of you so that i can survive.

Bloody traitor!! :D

wodm
03-07-2015, 17:59
Bloody traitor!! :Dpah! survival of the fittest? nope, survival of the craftiest ;)

cluck
03-07-2015, 18:41
Oops, schoolboy error on my part, I forgot to turn the oven on. I'll see if I can make it for the second part - any idea what time that will be roughly? (I suppose it depends on how quickly part one is over of course)

Alex Hobbs
03-07-2015, 18:53
(I suppose it depends on how quickly part one is over of course)

Exactly :)

cluck
03-07-2015, 18:55
I'll do what I can. Oven is currently heating up. I'm kicking myself really, I spent too long dropping a laptop back off to a customer and, whilst chatting to her, something came up that I needed to talk to my brother about. Then after a quick catch up in the forums I realised "shit, it's gone 7.30pm and I'm supposed to be racing at 8pm :o".

Alex Hobbs
03-07-2015, 22:33
That was serious fun :D Outbreak worked out great and made for some really interesting tactics, especially in the GT3's when Salmon successfully organised a rolling roadblock to keep me behind (at least until I found a gap ;) )

After that they got their revenge :P 2 laps of 'I wonder if I can get within 20 seconds of this laptime with a horde of superkarts attacking me' to 59 minutes of 'let's murder Hobbs with Superkarts as much as possible' XD

BumperCarrotNL
03-07-2015, 22:59
ye that was really good. i think i prefer this kind of zombies more than the horde... just think it's more interesting. i think the GT3 vs GT4 worked verry well. the LMP1 vs LMP2 not so much becouse we had to go verry near race phase to keep you behind on laguna :D

will put the YT vid of the second part here when i got it up.

Giovtec
03-07-2015, 23:26
today (for me here in mexico) was a fun variation and superkart was a really stress relief for me:D, unfortunately, when i hit hobbs at full speed my engine explode and race was over for me, but i watched from my heli cam (free cam) how hobbs was getting smashed from everywhere by a swarm of superkarts.

good fun guys:eagerness:!!

wodm
04-07-2015, 00:39
was a lot of fun.
So glad i was off work today :)

Cheers guys.

BumperCarrotNL
04-07-2015, 00:59
Here is the second destruction race we did :D
(THIS WAS SOMETHING WE DECIDED TO DO AFTER THE EVENT... SO JUST SOME GUYS WHO ARE IN TGC BUT DID NOT RACE LIKE AND FOR (however you want to call it) TGC WHEN THIS WAS RECORDED)


http://youtu.be/ZGLzx1RvnRY

ZiggyUK
04-07-2015, 01:11
Here is the second destruction race we did :D

Can we please have video's like this removed from the web. I appreciate that Friday is let your hair down day for some of you guys but it is not a true representation of The Gentlemen's Club.

Either that or change the heading so it is obviously just a Friday night wind down mayhem and not TGC event.

Thank you

BumperCarrotNL
04-07-2015, 10:08
Can we please have video's like this removed from the web. I appreciate that Friday is let your hair down day for some of you guys but it is not a true representation of The Gentlemen's Club.

Either that or change the heading so it is obviously just a Friday night wind down mayhem and not TGC event.

Thank you


Is it okay like this? i will put the same thing in the vid descripton. also notice that i removed 'TGC' in the video titel.
(as soon as i saw your message i changed it. went of directly after i posted it here so i didn't see your message earlier)

ZiggyUK
04-07-2015, 19:36
Thanks Carrot :)

BumperCarrotNL
05-07-2015, 00:36
okay no problem

here is the first destruction race

Again: (THIS WAS SOMETHING WE DECIDED TO DO AFTER THE EVENT... SO JUST SOME GUYS WHO ARE IN TGC BUT DID NOT RACE LIKE AND FOR (however you want to call it) TGC WHEN THIS WAS RECORDED)


http://youtu.be/pC1exnDIf7A

it took a little while to process this vid becouse, at one point it was a 500GB file xD mannaged to compress it down to about 4,7 GB :D

t0daY
10-07-2015, 13:22
Hey guys,

I have a suggestion for the autocross. I think every friday is too much to organize. Hobbs has enough to do with NCC races and other stuff what is fair enough :P

What do you think about something like "Every first friday of a new month?" So it stays "special" and everybody has enough time to planning stuff. I would also have the suggestion that maybe the "planners" of the session rotating. The first autocross did alex, which was amazing :) The second event did pam, couldnt be there because I had to work (but from the vids I have watched it looked awesome too). I think there are more people here who are capable of planning such an event as autocross :p

Or maybe every 1st and 3rd friday of a month, but I think every friday is too much work I am afraid :(

Just some suggestions from my side, cheers ;)

Alex Hobbs
10-07-2015, 13:50
Hey guys,

I have a suggestion for the autocross. I think every friday is too much to organize. Hobbs has enough to do with NCC races and other stuff what is fair enough :P

What do you think about something like "Every first friday of a new month?" So it stays "special" and everybody has enough time to planning stuff. I would also have the suggestion that maybe the "planners" of the session rotating. The first autocross did alex, which was amazing :) The second event did pam, couldnt be there because I had to work (but from the vids I have watched it looked awesome too). I think there are more people here who are capable of planning such an event as autocross :p

Or maybe every 1st and 3rd friday of a month, but I think every friday is too much work I am afraid :(

Just some suggestions from my side, cheers ;)

I think it'll have to be something like that, I simply don't have the time for anything fancy like the first and second weeks :(

Tonight will be another run of zombie night since it worked so well last week, call it the resurrection ;)

t0daY
10-07-2015, 14:03
I think it'll have to be something like that, I simply don't have the time for anything fancy like the first and second weeks :(

Tonight will be another run of zombie night since it worked so well last week, call it the resurrection ;)

Sounds good. Should be nothing finalized here, but I really like the idea of every first friday of a new month :D The other fridays could be fun nights like tonight with zombies, apocalypse and explosions and so on... :D :D :D
Do not know if I am there, but could be possible :p

ZiggyUK
10-07-2015, 14:21
Why not just have a general D&D event every Friday night where anyone can organise an event or you decide on the night.

Then every now and then you can do an Official pre organised Autocross event.

Share the load around fellows

Pamellaaa
10-07-2015, 16:29
I have returned from a work trip earlier than expected, I might be able to get online tonight.

I would like to give the zombie games a proper run out, I only had a chance to play in the little lobby not the main event!

Edit: Some issues seem to have arisen with my PC since the re-install of Windows. pCars is installed and working, my controllers less so. If I can get things up and running in time I will be there tonight.

javoresku
10-07-2015, 20:43
Today was my first Friday session with the TGC, but definitely not my last. All the races were a lot of fun, especially the FB at Monaco. I was wrecked just before the tunnel, but somehow in the end I got 3rd position. And the Fords at Monza - I will never forget that one - It was my first ever win with the TGC crowd.

ZiggyUK
31-07-2015, 01:29
No planned p*ss up tonight then ?

Laurens Van Rossem
31-07-2015, 13:36
No planned p*ss up tonight then ?

Let's do an elimination race, but instead of dropping out of the race, you do a shot when you get overtaken and you don't lose until lapped :D

Giovtec
31-07-2015, 23:32
whatever happened with the Zombie hordes and fuel efficiency? i was so bad, but it was fun :< also, autocross, etc,etc,etc... i think Friday must be for fun and nothing serious** :>

wodm
18-08-2015, 00:09
Any plans for this Friday? I am off work Friday and my back is starting to feel better

Giovtec
18-08-2015, 04:07
Any plans for this Friday? I am off work Friday and my back is starting to feel better

naaa!! looks like everyone quit drinking! xD

BTW, get well soon! :eagerness:

Topsie
28-08-2015, 14:09
Anyone up for some TC sprints tonight round some of the UK tracks?:)

Pamellaaa
28-08-2015, 14:24
Anyone up for some TC sprints tonight round some of the UK tracks?:)

I will be around tonight, I think there is talk of some precision driving but I am up for whatever occurs really!

TwistedNav
28-08-2015, 15:22
Historic Touring Cars round Cadwell!

Giovtec
28-08-2015, 17:31
19 UTC?

wodm
29-08-2015, 13:04
i can be on tonight