View Full Version : Suspension Movement numbers on Telemitry screen, what do the mean?

Alpha Dog
20-06-2015, 20:21
Hi. Love the game. I have PS4 Console. I posted this in the forums, but did not get a reply about suspension numbers, so I thought I would post it here. Sorry if this is the wrong place.

I really get into fine tuning my cars. I know that the vertical scale next to the tire oval on the telemetry screen represent suspension movement, and I can see them change. But what are they measuring? There are 3 numbers, what is each one telling me?

Also, as a general question, are the console telemetry numbers accurate enough to actually use in fine tuning when playing with a console? In other words, I'll get the car responding pretty well, but when I try to really, really fine tune it, nothing seems to change, either in the telemetry numbers or performance when I change a setting a click or two.

What I am asking is, should I use telemetry to fine tune or use trial and error once a feel like I am getting close to a good setup? I am not being critical, this could just be me. But I want to get rid of some frustration and save a lot of hours if trying to really "dial it in" is just is not possible with a console.


20-06-2015, 20:42
Oh its very possible to dial in every car in the game.
Some of the cars have low bodywork that can touch the ground even if the ride height is above zero on the telemetry.
I use the ride height in the telemetry to monitor the cars wedge, and use the values to calculate an ideal bumpstop length.
The suspension travel is quite a specialist value and I use that to judge spring compression. As over compression can make the ride difficult to control with the dampers.
The top number is the bumpstop length and making it longer reduces available suspension travel.
The bump indicator also serves as a topout indicator I think.
It is possible to taylor the spring stiffness to compress nicely into the bumpstop to get composed ride, it's hard to do but brings improvements to the drivability. Hope this helps.

I'm slowly filling up a tuning thread with technical stuff, and some explainations can be found there. Thanks.