PDA

View Full Version : Project CARS PS4 Patch 3.0 Release Notes



Stephen Viljoen
14-08-2015, 12:59
Hi all,

Great news, the PS4 patch will be going live within the next few hours. :) Here then are the final PS4 patch 3 release notes...

Project CARS – PS4 Patch 3.0 – Release Notes

LEADERBOARDS RESET
Please be aware that, as a result of the enhanced cut-track detection system included in Patch 3.0, all Time Trial leaderboards will be reset over the course of the next 12 hours. This is to clear out leaderboard times that were set under the old cut-track detection system where players could get away with driving off-track and gain time by doing so. The new system is far fairer and much more accurate. By resetting the leaderboards we remove all these 'contaminated' records and ensure that everyone has a fair shot at setting true and accurate Time Trial leaderboard entries.

New & Enhanced Feature Summary
* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race.
* Enhanced MP vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
* Enhanced Setup and Pit Strategy system – players are now provided with information regarding current and upcoming weather, remaining session duration, current track temperatures, and more.
* Enhanced HUD and Telemetry tyre info system – players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn.
* Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'.
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
* New – Force Feedback – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.
* New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired.
* Enhanced Weather system – all vehicles are updated with new window rain effects, featuring dynamic rivulets, much more realistic looking water drops, and wiper blade trail effects.

Online
* New – Friends Leaderboards – players can now toggle between viewing ‘ALL’ and ‘FRIENDS ONLY’ on the leaderboards screen.
* New – Multiplayer Spectate Mode – players can now choose to ‘Retire to Pit Box’ during a race, and then spectate the ongoing race using the ‘Retire to pits’ and ‘Spectate’ options (note that this is currently only available on tracks that feature a pit lane).
* Enhanced vehicle grouping – online races now use real-world vehicle classes. This results in far better vehicle performance matching for online races.
* Implemented support for Leaderboards reset across all platforms.
* Fixed an issue with the browser getting stuck at ‘Looking for sessions’.
* Added support for Multiplayer Quick Random to also join in-progress sessions
* Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.
* Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.
* Fixed an issue where using the ‘Amateur’ skill filter would at times not show any lobbies.
* Fixed the case where changing the time of day from daytime to night-time in a lobby failed to switch the skill level from NOVICE to AMATEUR.

Time Trial
* Fixed an issue where restarting a Time Trial session would not remove the ‘best of session’ ghost from before the restart.
* Force Time Trial weather on consoles to always be set to Light Cloud to match PC settings.
* Ghost split and lap times are now displayed on timings/pause screen.
* Updated the in-game timings board to provide a visible distinction between the ghosts and the player’s entries: all ghosts now have status set to ‘Ghost’, and the Session best ghost has DRIVER text set to ‘Session Best’

Pitting, Tuning, Setups, Strategy
* Enhanced Setup and Pit Strategy system:
- Players are now provided with information regarding current and upcoming weather, remaining session duration, and current track temperatures.
- In Setup, players can choose to apply different compounds to the front and rear sets. In Pit Strategy, players can now choose to change tyres symmetrically instead of configuring each wheel individually.
- The Setup and Pit Strategy screens will now display an estimation of how many laps the player can expect to run with the current fuel load, and updates in real time as the player adjusts the fuel slider.
- Players can now define pit strategies with less fuel than the initial fuel load. During a race, the fuel slider indicator will turn red to warn players when the strategy offers insufficient fuel for the remainder of the race.
* Enhanced HUD and Telemetry tyre info system:
- Players can now see in real time which tyre compounds they are currently using, what each tyre’s pressure is, and how much each tyre is worn. Each individual wheel’s tyre graphic will fade out from top to bottom to indicate the level of wear. The tyre temperature display on the HUD now uses a smooth colour gradient fade to more accurately indicate temperature changes and match the display on the Telemetry screen
* Fixed an issue where damaged headlights would not get repaired if the player had damage level set to ‘Visual Damage Only’.
* Fixed more cases where a vehicle’s default setup would not be correctly applied.
* Reworked the naming of several tyre compounds to make the names more indicative of their purpose, and to ensure that front and rear compound names match when set to the same compound.
* Restrict pit strategy tyre compound types to only those available for the current vehicle.
* Accessing Pit Strategy in single player during non-race sessions no longer pauses the game.
* Tweaks to AI pit logic to ensure they pit in proper mandatory window in races that feature a mandatory pitstop.
* Fixed an issue that at times caused a setup from one car to be applied to a different car.
* Ensure that the Default pitstop strategy is set to the Active one on each session start, to prevent issues with previously configured and now irrelevant strategies being active.
* Fixed an issue where, if you customized a setup that was automatically loaded from your saved setups, and then drive and return to pits, the customized setup would be lost and your setup will be reset to the previously saved setup.
* Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.

Physics & AI
* Improved AI rain speed realism when using treaded tyres in the wet.
* Fixed an issue where, if a player has steering assist on and fuel use set to real, when low on fuel, the steering assist will pull them into the pits as they go past
* Increase tyre wear for AI if driving wet tyres when track is drying or dry.
* Improved AI behaviour during crash recovery to further minimize the chances of AI cars getting stuck.
* Fixed an issue that would cause a car to leave the pits with no visible wheel attached after pitting to replace a lost wheel.
* Various tweaks and improvements to how AI responds to tyre wear in regards to pitting strategies.
* Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.
* Fixed an issue with the player vehicle rolling backwards after entering pre-race tuning.
* Fixed an issue where AI drivers would remain stuck in their pit boxes when using accelerated time.

Cut Track / Off Track System
* Enhanced Cut Track detection system – the system used to detect cut tracks is now far more accurate and 'fair'. Many tracks were reworked to address specific issues where the cut track detection was either too loose or too strict. Players will no longer receive warnings for driving off track in the grass and other surfaces when not actually gaining time by doing so. The new system provides for scalability in strictness across game modes, to match real life application. The rules enforcement gets progressively stricter from Free Practice to Race to Time Trial.

Career
* DLC Career Contract support – the game now supports the addition of career contracts for new DLC vehicles so that players can use applicable cars in their core career series.
* Added Career Contracts for core career sport DLC cars:
- GT3: Bentley Continental GT3
- LMP1: Audi R18 e-tron quattro
* Career Invitationals – corrected Russian translation in two Invitational unlock descriptions.
* Fixed an issue with pre-DLC save games not unlocking DLC career content.

Audio
* Fixed tyre skid sound when car is sitting against a kerb at zero speed.
* Tweaked the dirt surface sounds.
* Fixed an issue where there would sometimes be missing race audio in a subsequent race if there's an immediate quit at race start.

GUI, HUD, Telemetry
* GUI – sliders throughout the game interface now supports smaller increments and decrements when changing their associated values.
* Monitor/Spectate screen – the timings table now supports mouse clicks to change the driver that’s being observed. The screen now features the ability to view the selected driver’s info when playing online, by clicking on the new Gamercard button. Fixed several cases where the map would at times randomly freeze and/or be locked on the screen when telemetry overlay is displayed.
* When browsing Leaderboards, changing the car and track being browsed will no longer change the player’s currently selected car and track in the other game modes.
* Reworked the Replay/Spectate/Monitor interface to a more consistent design.
* Main game loading screens – fixed the Road America track logo that went missing, updated the Logitech logo to the new Logitech G logo, updated the Oculus logo to their new logo.
* Driver Network Profile – practice and qualifying sessions will no longer count towards races entered.
* Community Events – added a 'DLC required' indicator to events that require DLC content, added an event number indicator.
* Career post-race podium screen – fixed Lap times formatting to use the more logical MMSSTTT formatting (e.g. 01:20.457).
* HUD now reports correct split times to vehicles that are in the pits.
* Updated the Class logos used by Road cars to better differentiate the various road car classes.
* Fixed an issue with the Field of View slider not working.
* Fixed an issue where Cut Track warning messages appeared in the centre of the screen instead of to the side, out of the player’s line of sight.

Replays
* Enhanced Replay system – players can now access Photo Mode from within a replay, and can switch between cars during a replay.
* Replay Cameras – Azure Circuit – reworked the draw distance and positioning of a number of cameras to fix background issues and views being obstructed by trackside objects.
* Replay Cameras – Hockenheim National – improved the positioning of a number of cameras to fix views being obstructed by trackside objects.

Controls & FFB
New – implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain:
Menu Spring – the strength of the wheel centering spring in the front end and in-game pause menu.
Low Speed Spring Coefficient & Saturation – the weight of the steering at slow speeds (<10mph) and when the car is stationary. The saturation is the maximum force for the spring and the coefficient is how quickly the spring takes effect. To avoid "cogging / notching" effects when stationary its best to leave the spring coefficient high and lower the saturation.
Steering Gain – the gain (multiplier) applied to all steering effects (steering force, jolts, kerb rumble etc) after they have been mixed. For a clean more detailed experience set at 1.0 or below, for stronger feedback at the expense of clipping set higher (maximum value 5).

New – the Force Feedback Calibration screen now features a multiple force feedback profile selection system whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. You can now switch between current FFB settings (Default) and pre-1.4 (classic) by using the FFB Calibration presets. These presets are available under Options > Controls > Calibrate Force Feedback. The presets are set on top of this page and the new sliders to control the spring/steering effect are at the bottom. Whenever you change these values it becomes a custom preset. You can switch back to either Default or Classic by selecting them at the top of this page.

Fixed:
* Fanatec – added accelerator slip vibration support for Fanatec wheel rims that support this feature. Added sequential shifter profiles for Porsche 911, GT2, GT3RS V2 and CSR wheels. Added accelerator pedal rumble support for the ClubSport Pedals V3, and fixed brake rumble not working.
* Fixed an issue where the in-game menu spring centered the wheel when pausing while driving, which was jarring when both entering and exiting.
* Handbrake and boost controls assignments are now no longer mandatory.
* Fixed an issue where there was a sudden loss of FFB after a severe collision.
* USB keyboard – corrected mapping for keypad '.' / 'Del' keys, removed Pause being incorrectly hardcoded to the 'P' key.

Vehicles
* 125cc and 250cc karts – adjusted automatic gearbox algorithm for better shifting. This reduces the occurrence of the rapid fire downshifts from 6th to 1st when locking the rear brakes.
* Audi R18 e-tron quattro – added the missing gear readout to cockpit display. Fixed ‘quattro’ to lower case in the showroom (licensing).
* Aston Martin Vantage GT3 – fixed the impact test position for the rear centre brake light, to ensure accurate impact damage effects on the light.
* Bentley Continental GT3 – fixed slight asymmetry in rear suspension design which was causing some unintentional cross weight.
* BMW M3 GT – set to use same tyre widths as the other GT3 cars. This helps equalize performance and acts to level the playing field, as this car would have used such tyre sizes if it ran beyond 2012 against the rest of the GT3 cars.
* BMW V12 LMR – fixed engine lifetime numbers to match other similar cars.
* Group 5 cars and BMW M1 – tweaked rain tyres heat and sensitivities to prevent them from overheating in light rain.
* Escort MK1 and DLC BMW 2002 Turbo – rebalanced the AI performance.
* Formula A -– added a new tyre set that includes two slick tyres: ‘Soft’ and ‘Medium’. Rebalanced the heating and wear across all four tyre sets. Reworked tyre wear to more closely match real world Formula 1 cars. Heating is now more even front to rear. Further rebalancing of the AI speed (now faster) as was required, and tweaks to the base setup to accommodate the heat change and its effect on the balance. The medium slicks make consistent grip between 180-220F, making this compound more useful as a strategic, lower wear choice. The soft slicks are the default dry tyre.
* Formula C – dropped the AI ability in the rain a bit more for this car, as the AI was still too fast in the rain.
* Lotus 98T – new setup to help handle the power better, new rain tyre tweaks for better heating. Some change for the slick heating and inflation pressure sensitivity of the carcass.
* McLaren MP4 12C – adjusted the default setup to match the change to stiffer tyres.
* McLaren P1 – stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe. Changed tyre walls to Pirelli (licensing).
* McLaren F1 GTR – added suspension animations to limit front wheel movement in order to stop them clipping through the bodywork on large compressions.
* Pagani Huayra – corrected the default dry and wet tyres so that the correct tyre is selected when using ‘Automatic by Weather’.
* Radical SR3 and SR8 – reduced the backlight on the gear LCD in the cockpit to make it easier to read at night.
* Renault Clio Cup – updated suspension tuning and gear ratios to match exactly with correct reference data for the X98CUP Mk.4 car.
* RWD P20 LMP2 – recalibrated oil and water temperature warning lights to turn on when the engine is starting to overheat.
* Various DLC Vehicles – rebalanced the in-cockpit exposure levels.
* Various cars – recalibrated the tyre deformation effect. This fixes many cars which were seeing too little or reversed lateral tyre deformations.
* Various cars – graphical issues addressed – Mercedes C-Coupe DTM, Sauber C9, Audi 90, Audi R8 LMS Ultra, Audi R18, Audi R18 e-tron, Aston Martin Rapide, BAC Mono, Bentley Continental GT3, Bentley Speed 8, BMW 1M, BMW Z4 GT3, BMW 320 Group5, BMW M3 E30 GroupA, Caterham Classic, Caterham SP300R, Ford Capri Group5, Ford MkIV, Formula C, Formula A, Ginetta G55 GT4, McLaren F1, Ruf RGT8 GT3, Ruf RGT8.
* Various cars – updated to use the correct tread textures for various tyre compounds
* Modern street cars – new stiffer tyres for improved drivability, to more closely match the real world experience. This makes these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.
* 4WD/hybrid vehicles – enabled visual backfires.

Tracks
* Azure Circuit – reset the AI track grip for the faster Formula A cars, and tweaked the driving lines to help with AI getting stuck in barriers.
* Bathurst – fixed an issue where cars would collide against invisible objects in the pit lane, and fixed an issue with black shapes appearing in the rear view mirrors on some parts of the track.
* California Highway – reworked the allowable driving surfaces in the final section on the double lane highway to allow the player to drive on both sides.
* Dubai layouts – fixed a graphical anomaly on the track surface.
* Glencairn East – fixed a false cut track warning that would trigger while driving on-track.
* Nordschliefe – fixed an issue where AI attempting to leave their pit spots was being blocked by cars in the pit spot directly in front of them.
* Ruapuna layouts – improved the texture quality on the distant trees, and reworked the wire mesh on the marshal posts to prevent them from turning opaque at a distance.
* Sakitto GP – unblocked pit lane and added pit lane directional signage.
* Sakitto International – fixed an issue where the AI would run too wide and collide with the barrier in the downhill left handed sweeper.
* Silverstone layouts – fixed a false cut track warning at the pit entrance.
* Snetterton 200 – fixed an issue where the player would receive a cut track warning when entering the pits’
* Spa Francorchamps – fixed an issue where a number of bollards marking track limits had stopped appearing.
* Watkins Glen layouts – fixed an issue where the pit entry would trigger if a player drove very close to the pit wall on the main straight, and fixed a few graphical pop-up issues.
* Various tracks – Imola, Oschersleben GP, Oschersleben C course – cut track detection adjustments.

General
* Players are no longer disqualified for running out of fuel after finishing the race.
* Fixed an issue that would award players with a race win when skipping session after a false start.
* Jumpstart tolerances adjusted to make the penalty more realistic when the player starts moving his vehicle before the green lights.
* Fixed an issue that caused vehicle windows to appear invisible in the player’s rear view mirrors.
* Fixed a crash that occurred when power cycling or when disconnecting and reconnecting a wheel.
* Anisotropic filtering adjusted to improve the visual quality of some materials, mainly brick walls which were appearing blurred at some angles.
* Fixed an issue where car bonnet reflections at times were out of sync with the environment being reflected.
* Fixed issues when resuming from suspended state after long periods

MrSniperPhil
14-08-2015, 13:00
2.1GB Patch live for me on Steam. I'm downloading.
Edit: God dang it, sorry. I'm in the wrong thread...

Ayrton973
14-08-2015, 13:02
Great!

danowat
14-08-2015, 13:02
http://www.gocurrycracker.com/wp-content/uploads/2014/07/cm-23138-050624abe3a9e6.jpeg

Mascot
14-08-2015, 13:04
Fantastic news. Much earlier than anticipated!

Good weekend incoming...

ElectricBlues85
14-08-2015, 13:16
I was expecting this to land on a Tuesday as per the usual Sony/PSN schedule. Is this getting released to us out of cycle or is it sat with Sony waiting for Tuesday?

Either way, great news!

ports
14-08-2015, 13:18
God i can't wait for it a big thank you from me :)

FLX81
14-08-2015, 13:19
Removed profanity.

danowat
14-08-2015, 13:21
I was expecting this to land on a Tuesday as per the usual Sony/PSN schedule. Is this getting released to us out of cycle or is it sat with Sony waiting for Tuesday?

Either way, great news!

Patches don't have a "cycle" per say, only new store content.

Wonder if we'll see the DLC Tuesay now.........

Olijke Poffer
14-08-2015, 13:21
I'm glad I'm on the Xbox. Good weather here so no problems to wait a couple of weeks extra before the patch goes live.

TheBaldReverend
14-08-2015, 13:21
Nice birthday present for me :)

amazed
14-08-2015, 13:23
215067

jeanbob
14-08-2015, 13:26
I'm glad I'm on the Xbox. Good weather here so no problems to wait a couple of weeks extra before the patch goes live.

I'm laughing and crying at the same time. Reminds me of when I lost my virginity..

Liquid7394
14-08-2015, 13:28
Wasn't expecting the PS4 patch this soon, nice work.

Pink_650S
14-08-2015, 13:29
Sweet!

Was just telling a few friends that l hope for the patch to arrive until the end of the month. :D

Thanks for the hard work, guys :)
Cant wait to get my hands on it!

Fanapryde
14-08-2015, 13:31
Thanks a lot.
Feels like an early Christmas present :angel:

ElectricBlues85
14-08-2015, 13:31
Looks like leader board wipe has started. "Error Retrieving Scores"

MrLiister
14-08-2015, 14:05
I'm glad I'm on the Xbox. Good weather here so no problems to wait a couple of weeks extra before the patch goes live.

At least!

Good for you PS4 guys though, would love for someone to post some screen shots of the new HUD...

TheBaldReverend
14-08-2015, 14:12
Update is live, downloading now.

2.893Gb.

ingrobny
14-08-2015, 14:19
It's live here in Norway (2.893 MB) :applause: :cheerful: :eagerness:

ChrisK
14-08-2015, 14:19
I hope when I get up in the morning I open this thread and there's loads of posts about how great the patch is working.

VBR
14-08-2015, 14:20
Well, that's my Friday night sorted! Thanks SMS.


:)

mcbrew
14-08-2015, 14:23
Great, Now i have to tell my girlfriend our quality time this weekend will change to MY quality time :)

Fanapryde
14-08-2015, 14:25
Great, Now i have to tell my girlfriend our quality time this weekend will change to MY quality time :)I don't envy you on this one :boxing:

mcbrew
14-08-2015, 14:26
I don't envy you on this one :boxing:

If i get punched in the face, i`ll blame SMS for it :)

FoxMulder
14-08-2015, 14:29
Send her to one of the xbox1 guys, they'll have plenty of time this weekend. :cool:

jason
14-08-2015, 14:29
The wait is over ��

mcbrew
14-08-2015, 14:30
Send her to one of the xbox1 guys, they'll have plenty of time this weekend. :cool: hahaha that one is below the belt :)

Racer Pro
14-08-2015, 14:35
i not have the patch im from Quebec Canada :(

mk1corty
14-08-2015, 14:36
2.83gb. one hell of a patch downloading!

mcbrew
14-08-2015, 14:37
i not have the patch im from Quebec Canada :(

quote from the opening post:


Great news, the PS4 patch will be going live within the next few hours. Here then are the final PS4 patch 3 release notes.

Sunday Racers
14-08-2015, 14:43
Patch available in the UK. Downloading now :)

Bavarian Turbo
14-08-2015, 14:43
3.0 for PS$ is online in Germany and 2,893 GB big

CoTiNhO
14-08-2015, 14:45
I'm downloading from spain, but i saw the patch still without introduce the "no tuning" option for lobbies :(

mjemec11
14-08-2015, 14:47
Downloading now. Almost 3 gigs.

Fanapryde
14-08-2015, 14:48
What strikes me is that the "remaining seconds" of the download are soooo long.... ;)

TheBaldReverend
14-08-2015, 14:48
My download is going painfully slowly.

sbtm
14-08-2015, 14:49
Downloading now. From Germany.

bc525
14-08-2015, 14:51
So this means we'll get the Xbox patch 3.0 in about three or four weeks. Sigh.

CopperySinger5
14-08-2015, 14:51
Great, Now i have to tell my girlfriend our quality time this weekend will change to MY quality time :)
or did you mean "MY Qualify time?"

ElectricBlues85
14-08-2015, 14:55
Didn't think mine had started, began to get jealous, realised i'd turned download notifications off!

27 minutes remaining :topsy_turvy:

sbtm
14-08-2015, 14:56
11 minutes remaining... Holding my breath

skells22
14-08-2015, 14:57
to the xbobers you know when its ready when your game says Project cars needs an update if Microsoft found no issues. meanwhile on ps4 land i also in downloading now stakes

FoxMulder
14-08-2015, 14:58
Thinking about deleting my save file for a fresh start, it almost feels like getting a new game.

Fanapryde
14-08-2015, 14:58
15 minutes ago, there were 87 seconds left.
Now 19 seconds and counting...
My watch seems to be faster than Sony's...

ElectricBlues85
14-08-2015, 15:01
Thinking about deleting my save file for a fresh start, it almost feels like getting a new game.

I was just thinking that but I'm a few hours away from getting some of the final career related trophies. Might stick it out for a week and then reset.

Hengist
14-08-2015, 15:02
Didn't see any other post, so made this for those that are interested.

amazed
14-08-2015, 15:03
http://forum.projectcarsgame.com/showthread.php?37075-Project-CARS-PS4-Patch-3-0-Release-Notes

Bealdor
14-08-2015, 15:04
Threads merged.

Pink_650S
14-08-2015, 15:05
Didn't see any other post, so made this for those that are interested.

All 3 Patch threads are constantly at the top of "New Posts" ;) How could you miss them?

pioneer1985
14-08-2015, 15:10
Anyone else getting very slow download ? mine seems to have practically stopped at 604mb. it was downloading at 7mb a second a minute ago.

never mind restarted the ps4 download speed back to normal.

Evilcee
14-08-2015, 15:11
Thinking about deleting my save file for a fresh start, it almost feels like getting a new game.

Same here but I'm not sure about my Network Profile.
I assume that will remain the same with all my practice/tuning sessions shown as races.
Is there a way around this? Tried searching.

Synner40
14-08-2015, 15:13
Didn't see any other post, so made this for those that are interested.

lies and slande! east coast here. no patch yet!

Racer Pro
14-08-2015, 15:18
the patch is live in Europe only now

ingrobny
14-08-2015, 15:21
QUOTE=FoxMulder;1083741]Thinking about deleting my save file for a fresh start, it almost feels like getting a new game.[/QUOTE]





:) Agree, i have allready done it, almost a new game, deserve a new start, in my opinion.

Jakob
14-08-2015, 15:34
Not on my PS at the moment, anyone know if the patch is out in Canada yet?

Racer Pro
14-08-2015, 15:36
Not on my PS at the moment, anyone know if the patch is out in Canada yet? not in Canada yet im from Quebec and i not have the patch yet , its only out in Europe now

ElectricBlues85
14-08-2015, 15:44
Well it's finished downloading. Done a quick race with x7 tyre wear to check pitting procedures and ....

https://www.youtube.com/watch?v=StTqXEQ2l-Y

sirsilver1968
14-08-2015, 15:46
Whoaaaa wasn't expecting this so soon thank you SMS love you :)

watchumacallit
14-08-2015, 15:51
Well it's finished downloading. Done a quick race with x7 tyre wear to check pitting procedures and ....

https://www.youtube.com/watch?v=StTqXEQ2l-Y

Sh*t men, I was expecting a Project cars video w/ the new patch but then i get a Awesome lego song. Haha!:glee:

cwinnbari
14-08-2015, 15:52
Not on my PS at the moment, anyone know if the patch is out in Canada yet?

I'd assume it'll be out by 2pm EST. North America has to wait for the PSN office in the California to wake up/open the office/upload the patch.

graveltrap
14-08-2015, 16:15
Did a thread merge move this thread? Sure it was in news and announcements to start...

Fanapryde
14-08-2015, 16:31
Done !
Some quick laps in Zolder in the rain with Zakspeed Capri.

The rain on the windshield is simply amazing !!! :eagerness:

I noticed visible tire wear in the HUD.
Track limits are a lot nicer now, more correct.
When going a little off track (and losing time) you get no warning or invalid lap.

graveltrap
14-08-2015, 16:36
I like the guesstimated fuel load in the setup screen and pressure indication and tyre wear in the HUD! :) Now to figure out what to actually do with the new knowledge ;)

Umer Ahmad
14-08-2015, 16:36
Done !
Some quick laps in Zolder in the rain with Zakspeed Capri.

The rain on the windshield is simply amazing !!! :eagerness: .
Can you have chat with this guy? ;)

http://forum.projectcarsgame.com/showthread.php?37098-I-m-not-liking-the-new-rain-effects-on-windscreen

Katilla
14-08-2015, 16:48
215077

Jakob
14-08-2015, 16:52
so when I was a kid, Christmas morning my dad would make me & my sister eat breakfast before we got to open our gifts.

Reading people's reactions to the new patch, is kind of like eating breakfast before getting to open Christmas gifts.

Patch isn't available in Canada yet.

Sik180sx
14-08-2015, 16:53
It's live here on ps4 in Australia aswell woo hoo

Racer Pro
14-08-2015, 16:56
Done !
Some quick laps in Zolder in the rain with Zakspeed Capri.

The rain on the windshield is simply amazing !!! :eagerness:

I noticed visible tire wear in the HUD.
Track limits are a lot nicer now, more correct.
When going a little off track (and losing time) you get no warning or invalid lap.any pic or video of the new rain in windshield ?

Fanapryde
14-08-2015, 16:57
Can you have chat with this guy? ;)

http://forum.projectcarsgame.com/showthread.php?37098-I-m-not-liking-the-new-rain-effects-on-windscreen
I just replied :rolleyes:

Fanapryde
14-08-2015, 16:59
any pic or video of the new rain in windshield ?
No, sorry, but I am really stoked with this feature.

Elmo
14-08-2015, 17:04
Moved back to the News & Announcements forum :)

Umer Ahmad
14-08-2015, 17:10
any pic or video of the new rain in windshield ?

Voila!
http://forum.projectcarsgame.com/showthread.php?37074-Project-CARS-PC-Patch-3-0-Release-Notes&p=1083679&viewfull=1#post1083679

hitmanvega
14-08-2015, 17:10
Download done....!!!:eagerness:

Humanzee2
14-08-2015, 17:15
Patch not in US yet. Can anyone who has it tell me if the stuttering replays are fixed?

Stephen Viljoen
14-08-2015, 17:51
Updated first post to add an entry that I missed in the original list and is vital to know for those who ran into it. Apologies.

* Fixed issues when resuming from suspended state after long periods

wicken
14-08-2015, 17:56
Stephen Viljoen can you confirm or deny if any times posted on the community events won't be stored on the servers until you guys finish resetting the leaderboards? It's because I am trying to get the platinum trophy for the game and I'm 100% sure that I played +20 community events incluiding today's event but it refuses to unlock sadly.

Racer Pro
14-08-2015, 17:58
the patch is live in Quebec Canada i download now

Bealdor
14-08-2015, 17:59
Moved back to the News & Announcements forum :)

Sorry, my mistake. :(

k.merse
14-08-2015, 18:30
Great stuff team :)

Photonmonkey
14-08-2015, 18:31
Downloading now cannot wait a treat for a Friday evening, was really not expecting to see this for another couple of weeks. Thank you so much SMS for continuing to make a most excellent sim even better, I loved this game before patch 3.0 so things can only get better :) this is the only game I play on my PS4!

Francorchamps
14-08-2015, 18:32
Not seeing much changes in the HUD. I thought there was tyre wear indicator?

nhraracer
14-08-2015, 18:33
Great work on the patch SMS! :) We probably won't see new dlc before xbox one patch release?

graveltrap
14-08-2015, 18:37
Not seeing much changes in the HUD. I thought there was tyre wear indicator?

There is, in the telemetry HUD the tyre graphic colour gets smaller indicating wear. You also see tyre pressure and tyre type on the screen now as well.

Stephen Viljoen
14-08-2015, 18:57
Stephen Viljoen can you confirm or deny if any times posted on the community events won't be stored on the servers until you guys finish resetting the leaderboards? It's because I am trying to get the platinum trophy for the game and I'm 100% sure that I played +20 community events incluiding today's event but it refuses to unlock sadly.

As per the first post, the leaderboards reset is for Time Trial, not community events.

shaider_516
14-08-2015, 18:59
i lost my pit engineer. :confused:

Francorchamps
14-08-2015, 19:05
There is, in the telemetry HUD the tyre graphic colour gets smaller indicating wear. You also see tyre pressure and tyre type on the screen now as well.

Ok, I hoped it would be in the normal HUD. The Telemetry HUD is way to distractive.

MLT24
14-08-2015, 19:06
I'm east coast usa and almost done with dl. Fastest dl I have ever had.

ace1973
14-08-2015, 19:07
Awesome job on the patch, just the replay changes are worth it. Can't wait to try all the rest of changes. Nice job.

wicken
14-08-2015, 19:17
As per the first post, the leaderboards reset is for Time Trial, not community events.
Okay then. Can you inform the team about the trophy/achievement "Community Ambassador"? It's a shame that it is glitched since me and several other players have already completed +20 community events and we have 20 ghost files but yet, no trophy pops up.

Knightfall
14-08-2015, 19:27
THANK YOU SO MUCH for dropping this epic patch on Friday. This will be a great weekend.

FLX81
14-08-2015, 19:32
Not seeing much changes in the HUD. I thought there was tyre wear indicator?

There is. Drive a few laps and you see the little tires in the normal HUD "emptying". This indicates their wear.

In general, I like the new patch very much, lots of good and sensible improvements. Oh the revelation of single digit increment sliders! Great job @ SMS! :D

The only new thing that is a bit non-ideal is that you have to press R3 to switch between wheel and joypad. There were lots of basic buttons left on the wheel, would have been cool to use one of them instead of having to reach for the pad just for that.

alegunner68
14-08-2015, 19:57
I have three words to say on this patch
SU BLOODY PERB.
Thank you. That is all.

gotdirt410sprintcar
14-08-2015, 20:09
HAPPY DAYS HAPPY DAYS!!! ONLY IF WE COULD CLEAN THE ONLINE RACING UP!!!!!!! And thanks for the hard work.

marcioindau
14-08-2015, 20:10
Disapointed. Day one copy and in patch 3.0 dont have ai mechanical failures. I will sell my copy and buy some real simulator.

gotdirt410sprintcar
14-08-2015, 20:14
Disapointed. Day one copy and in patch 3.0 dont have ai mechanical failures. I will sell my copy and buy some real simulator.
I just commented on this all happy and this loser has to down it. Yeah you should sell before you down load 3.0 because SMS should charge you for the patch you cry baby.

Bealdor
14-08-2015, 20:16
Can we finally leave out the personal attacks please? It's Friday goddammit!

Francorchamps
14-08-2015, 20:21
There is. Drive a few laps and you see the little tires in the normal HUD "emptying". This indicates their wear.



Oh sweet. Maybe SMS should do a video of all the changes or at least some guide to understand all the changes.

Sunday Racers
14-08-2015, 20:25
Best patch yet. Just ran a 24 race at Spa with no AI issues. Never been so happy to finish 17th.

This may sound weird but I have both downloaded version of the game and disk. Noticed a fair bit of scenery pop-in on certain tracks (i.e. Imola) on downloaded version. Switched to disk version and the pop-up much reduced (barely noticeable). Deleted downloaded game now just running disk version. I have an SSD in my PS4 if this makes any difference (thought it would improve performance).

Game just about perfect for me now. Would love a the ability to chose race length by time as well as laps and hope that bloody BMW M3 GT2 ends up in its own category when we finally get the Vantage GTE (I know there's far more important things to fix, but these little things bug me ;)) but otherwise Project CARS shaping up to be one of the best console racers of all time. Good job SMS!

gotdirt410sprintcar
14-08-2015, 20:30
Can we finally leave out the personal attacks please? It's Friday goddammit!

sorry my bad there should be a five dollar fine for whining though. project cars 2 fund

Racer Pro
14-08-2015, 20:39
i think spa have change ?

Skanda-Five
14-08-2015, 20:49
Superb work SMS. Keep it up guys. I just love it more and more.

watchumacallit
14-08-2015, 20:50
OK guys, havn"t had a chance to check it out yet but how is the new FFB w/ the sliders?

TheReaper GT
14-08-2015, 20:52
i think spa have change ?

Care to elaborate?

Sproket
14-08-2015, 21:04
Skanda_Five summed up Patch 3.0 perfectly. He said "Now you have to drive it like you own it, not stole it"

hellZfirEJP
14-08-2015, 21:45
Fucking hell this patch is INSANELY GOOD.

Reflections aren't bugged anymore. Spectator mode is bloddy brillant. Replay mode is much better (still missing time monitoring in it to be perfect), drive didn't bug for me so far, tyre consumption, no more fake starts, and much more.

Absolutely sensational job SMS. Thank you so much!!

VR-42
14-08-2015, 22:00
Great work guys

Tomcul
14-08-2015, 22:03
I see smoke in my mirrors again, that alone is brilliant! Everything else is also epic.. Great stuff!

TheReaper GT
14-08-2015, 22:05
I see smoke in my mirrors again, that alone is brilliant! Everything else is also epic.. Great stuff!

That's a good thing indeed. :D

Robert Dibley
14-08-2015, 22:11
I see smoke in my mirrors again, that alone is brilliant! Everything else is also epic.. Great stuff!

Yeah, that came in with the fix for window glass not appearing - another unrelated change had accidentally flipped the render mode in such a way that the entire set of translucent objects was missing from the mirror render.

Beatminister
14-08-2015, 22:14
Leaderboards deleted? - COME ON, FOLKS! GRAB YOUR AXES AND LIGHT THE TORCHES! LETS MARCH TO WMD AND GET THEM! :)

But seriously, nice work, devs! Using the occassion to improve the boards would have been even better, but anyway.

RAVEracer
14-08-2015, 22:15
Yippie! I just woke up, turned on Project CARS and found it was downloading. Nice surprise. I'm super pumped to give it a go :triumphant:

PureMalt77
14-08-2015, 22:32
MASSIVE!
Downloaded and installed. Did a few laps, and i LOVE the new Telemetry HUD, much more details. Since we can't have companion apps, at least now we have a bit more info to try tuning the cars.
I do feel differences in FFB, T300 feels "lighter" now. Need to run more tests with different settings.

jason
14-08-2015, 23:09
My t500 feels alt lighter because the return spring is toned down a lot , up your Ffb if it is not to your liking . I upped mine by 8 from the stock 46 I think it was on .

Sproket
14-08-2015, 23:17
My t500 feels alt lighter because the return spring is toned down a lot , up your Ffb if it is not to your liking . I upped mine by 8 from the stock 46 I think it was on .

I upped mine to 50. Still not 100% happy is 75 better than 100 steering gain. Bump plus and brake rumble feel better than 66% now??
Another day tweaking. And that's before I remove my ricmotech load cell! Its over rated imo
Basher Board all is forgiven.

Drukhi
14-08-2015, 23:27
was PC feedback...

ChrisK
15-08-2015, 01:01
So far so good. The real test will be seeing if all of the bugs are eliminated, ie: not reset settings, no stuck in bumper cam, no pit bugs etc. Everything else is just eye candy.

Can I just say...I think the tyre information on wear and the fuel estimates are an assist same as any other assist. I'm not a fan of either and would prefer the ability to turn that off.

joe_diben
15-08-2015, 02:59
First off, I would like to say great work on the patch. So many great improvement, my favorite being the new force feedback options. The classic setting feels amazing one you dial it in.

I did notice one thing that didn't seem right however. In the controls menus, when switching between gated and sequential profiles all of my controls keep resetting. When I make the switch between one and another I have to re-bind all my keys on the wheel and reset my force feedback preferences. I'm not sure if this is intentional or not, but it would be nice to be able to switch between profiles on the fly without having to go through the hassle of resetting everything each time I switch between gated and sequential. I'm using a fanatec GT3 RS v2 with the CSR shifter set and CSR elite pedals. Is anybody else having this problem or am I d something wrong?

Other then that, the new patch is freaking awesome. I'm super happy with the numerous improvements that have been implemented. Great work SMS.

SpeedFreakDTM
15-08-2015, 03:05
Patch 3.0 is out? Pffft...not on Xbox its not. :(

TheReaper GT
15-08-2015, 03:21
Patch 3.0 is out? Pffft...not on Xbox its not. :(

But you're on the ps4 release notes...

WarlordBR
15-08-2015, 04:52
RUF CTR3-GT Velocity 1HR (win 2 team championships) and Supercar FreeFall 24HR Panorama (win 4 team championships) still locked...
And now appear a new challenge (win 320 touring Challenge)...how do i unlock it ??

hitmanvega
15-08-2015, 07:06
Single digit slider increments...!!!! Very happy...!!:D:congratulatory:

jason
15-08-2015, 07:08
Single digit slider increments...!!!! Very happy...!!:D:congratulatory:

Me 2 +1

xLeper_Messiah
15-08-2015, 07:22
WOW! So many good fixes in this patch, way to go SMS! Leaderboard wipe, better replay mode (finally I can access photo mode during replays!) better grouping in lobbies...the list goes on!

About the only thing I could still ask for is better sorting of car classes in time trial, so I could hotlap cars like the Clio without having to compete with DTM Mercs...I have faith that might get addressed someday (no idea if it's on your end or Sony's).

But whatever, update 3.0 is amazing!

John Hargreaves
15-08-2015, 08:04
Disapointed. Day one copy and in patch 3.0 dont have ai mechanical failures. I will sell my copy and buy some real simulator.

Sounds interesting, I'm always on the lookout for new games to try, could you give us your top five PS4 racing sims?
Thanks in advance.

Equation
15-08-2015, 08:10
Great patch!

Sunday Racers
15-08-2015, 08:20
RUF CTR3-GT Velocity 1HR (win 2 team championships) and Supercar FreeFall 24HR Panorama (win 4 team championships) still locked...
And now appear a new challenge (win 320 touring Challenge)...how do i unlock it ??

I'm guessing that's related to future DLC. BMW 320 Touring Car is coming at some point soon, I believe.

Fanapryde
15-08-2015, 08:23
Sounds interesting, I'm always on the lookout for new games to try, could you give us your top five PS4 racing sims?
Thanks in advance.
LOL... :congratulatory:

sirsilver1968
15-08-2015, 08:33
I was extremely tired last night but I'm sure I noticed water spray in my mirrors.

MacColl
15-08-2015, 09:52
Greatful of patch thanks, was wondering what settings for DS4 people are using now the sliders are working in increments of 1? I've asked the question in the PS4 DS4 section, thanks

angelfood
15-08-2015, 10:12
Thanks for the patch! I really like the new Classic FFB setting, for me the most important thing.
Keep up the good work!

chapito451
15-08-2015, 10:16
So I tested out the new patch and this happened.


https://www.youtube.com/watch?v=sQFydcfewb4


Any thoughts on what this could be?

Edit: After more attempts at playing with different cars and stuff I think its just the custom livery I have is messing everything up. Anyone know what could cause that kind of issue?

Invincible
15-08-2015, 10:32
Looks like some bad shader or something. I've experienced something similar tonight. But at me it was way shorter and it was black instead of blue.

@ Bealdor, Umer or any mod, could you please pass this to the team for investigation?

chapito451
15-08-2015, 10:48
Ya it seems that way. I'm uploading a second video now to show what it does from exterior view.

Edit: here it is.


https://www.youtube.com/watch?v=bC4-b70-Vk8&feature=youtu.be

Roger Prynne
15-08-2015, 11:00
Looks like some bad shader or something. I've experienced something similar tonight. But at me it was way shorter and it was black instead of blue.

@ Bealdor, Umer or any mod, could you please pass this to the team for investigation?

Done.

Invincible
15-08-2015, 11:07
Thanks Roger!

Javi001
15-08-2015, 11:40
Has anyone noticed any improvements on ps4 with the ffb on the t300 since lots of users myself included had some issues like the rumble effect while taking corners or the weakening ffb.

angelfood
15-08-2015, 11:50
Has anyone noticed any improvements on ps4 with the ffb on the t300 since lots of users myself included had some issues like the rumble effect while taking corners or the weakening ffb.

I use the Classic setting and I like the overall FFB except for the feedback on the kerbs that sometimes are like plan.

TenthDan
15-08-2015, 12:00
WOW! So many good fixes in this patch, way to go SMS! Leaderboard wipe, better replay mode (finally I can access photo mode during replays!) better grouping in lobbies...the list goes on!

About the only thing I could still ask for is better sorting of car classes in time trial, so I could hotlap cars like the Clio without having to compete with DTM Mercs...I have faith that might get addressed someday (no idea if it's on your end or Sony's).

But whatever, update 3.0 is amazing!

At least I understand now why console racers use 'PS Rating' tiers to divide performance classes. Sneaky.

jeanbob
15-08-2015, 12:48
Sounds interesting, I'm always on the lookout for new games to try, could you give us your top five PS4 racing sims?
Thanks in advance.


Yeah, yeah..PC has a monopoly on console. We know. Don't be such a smart.ss

ChrisK
15-08-2015, 13:14
SMS:
Dubai, Audi GTO
Jumped start, did the drive thru pit penalty, finished 6th on track but was 1st in final classification.

Spitfire77
15-08-2015, 16:47
I reset and recalibrated my T300 for the first time since patch 1.4 . I am able to better fine tune the FFB settings which is really nice.

One thing I have noticed with the race cars, there is a new effect that i can only explain as a light grinding when turning left and right a low speeds above 10mph but below race speed. My guess is it is simulating the feeling of the slick tires friction on the track surface. It was a bit surprising at first and I messed with the settings to make sure i knew it wasn't from bad settings.

Edit - I Tried the Formula A and it did not have the "grinding effect" at mid-low speed. The M1 pro car has it though. Very light not really a bad thing just different.

The road car i tried did not have this effect, and also felt very nice with the new road car tire model.

Overall so far playing solo everything is good. Have not tried online yet.

Sunday Racers
15-08-2015, 18:36
Overall so far playing solo everything is good. Have not tried online yet.

Been playing online this afternoon. Apart from the inevitable stutters when new players joined quali, the actual racing was rock solid, no lag...just superb really. Maybe I got lucky.

The McLaren MP4-12C GT3 felt lively around Brands. Had a couple of spins going a bit too hard over the curbs. I swear the car feels a bit more involving to drive, but maybe it's just me.

Unlike almost every other racing game I've played (and I'm going as far back as far as 1978), where as by now I would be starting to get annoyed with the the little faults of most games, PCARS just gets better and better.

Bravo SMS. For once my anticipation has been justified.

jason
15-08-2015, 18:54
I upped mine to 50. Still not 100% happy is 75 better than 100 steering gain. Bump plus and brake rumble feel better than 66% now??
Another day tweaking. And that's before I remove my ricmotech load cell! Its over rated imo
Basher Board all is forgiven.
I'm still using 66%

mjemec11
15-08-2015, 19:53
Had some free time to test the new patch in career mode today. Everything worked great, I like all the changes to the setup screen, tyre wear indicator, name of the tyres in telemetry etc. And we can finally fine tune all the sliders. A doozie of a patch, indeed! :cool: Now all there's left to fix on the PS4 in my opinion is improved photo mode - faster sliders (or give us the ability to utilize the DS4's touchpad as a mouse cursor), ability to tilt picture left or right, ability to have more control over camera position.

VBR
15-08-2015, 21:15
Got a bug to report.

Fanatec GT3 wheel no longer recognised (can navigate menus, but not drive with it). Control options shows DS4 menu, no wheel menu showing up.

Only workaround is to delete gamesave & start again.


:(

Jakob
15-08-2015, 22:50
Is it just me or has the heavy braking zones, from almost top speed, increased? Since patch 3.0 I'm finding I'm having to brake earlier than I had to before 3.0.

Sproket
15-08-2015, 22:54
Is it just me or has the heavy braking zones, from almost top speed, increased? Since patch 3.0 I'm finding I'm having to brake earlier than I had to before 3.0.

Yeah I'm finding the same thing. A more progressive approach is required to get the best out of the cars. Once adapted, same if not better times are achievable.

marcioindau
16-08-2015, 00:46
I just commented on this all happy and this loser has to down it. Yeah you should sell before you down load 3.0 because SMS should charge you for the patch you cry baby.

You are an arcade racer._ let me race my enduraces with 100% ai no assists and dynamic weather. Check my gamercard before you say sht.

Gravit8
16-08-2015, 03:27
So far so good. The real test will be seeing if all of the bugs are eliminated, ie: not reset settings, no stuck in bumper cam, no pit bugs etc. Everything else is just eye candy.

Can I just say...I think the tyre information on wear and the fuel estimates are an assist same as any other assist. I'm not a fan of either and would prefer the ability to turn that off.

It's not a mathletes contest. It's racing. And all that stuff is available in real life. Race engineer, check. telemetry for tires may be restricted to certain classes, but given the lack of real seat of the pants feel. I'll take a indicator to confirm what I may or not be feeling through the wheel. Thanks Guys.

RAVEracer
16-08-2015, 04:43
Very nice patch, very nice indeed :)


Had some free time to test the new patch in career mode today. Everything worked great, I like all the changes to the setup screen, tyre wear indicator, name of the tyres in telemetry etc. And we can finally fine tune all the sliders. A doozie of a patch, indeed! :cool: Now all there's left to fix on the PS4 in my opinion is improved photo mode - faster sliders (or give us the ability to utilize the DS4's touchpad as a mouse cursor), ability to tilt picture left or right, ability to have more control over camera position.

Would love all this. Also, I would really like to move the camera to the road for real low shots looking up at the cars :cool:

Filthy-wizrd
16-08-2015, 07:10
Can anyone explain what the new weather forecast information is? Where can I find the information, also can't find the track temp information?

Fong74
16-08-2015, 07:38
You can see it in the setup and race strategy screens, when you are on track and sitting in the pits.

djemz
16-08-2015, 07:52
I have a bug in career mode. Sometimes after a race when i get back at the career start screen i cant do anything with my buttons. The only button that works is the O. So i have to leave career mode and open it again to continue.

Filthy-wizrd
16-08-2015, 21:15
You can see it in the setup and race strategy screens, when you are on track and sitting in the pits.

Thanks, this coupled with the onscreen tyre information is spot on.

d4m1an
16-08-2015, 22:00
Wow, just spent 6 hours in my rig with a buddy who is an AC racer. We both had a blast thrashing various road and track cars around.

The little Caterham around Brands Hatch Indy is just so much fun.

Thanks SMS!!

Mbondracing
16-08-2015, 22:18
Sounds like this patch is good! Really good! Can't wait for MS to release it on Xbox1!

Javi001
16-08-2015, 23:01
Wow, just spent 6 hours in my rig with a buddy who is an AC racer. We both had a blast thrashing various road and track cars around.

The little Caterham around Brands Hatch Indy is just so much fun.

Thanks SMS!!

Hey!! Does it really make a difference having all the gear update it to the latest driver?? Since i have the same wheel + accessories and I don't own a pc so mine's been never update it. I've seen it in your signature.

jason
17-08-2015, 00:41
Hey!! Does it really make a difference having all the gear update it to the latest driver?? Since i have the same wheel + accessories and I don't own a pc so mine's been never update it. I've seen it in your signature.

It can do yes , It would always be advised to be using the latest firware / drivers for wheel as then you can be fairly confident that you will not run into incompatibility problems through your hardware as it isn't up to date and or minor issues that wouldn't usually arise if it was up to date.

There is by no means any reason not to update the wheel .

Racer Pro
17-08-2015, 00:43
i have a crash today for the first time since day one :( the patch are broken ?

jason
17-08-2015, 01:39
i have a crash today for the first time since day one :( the patch are broken ?

I can only assume there is a problem with the patch , a few people have said they have had crashes ......

Racer Pro
17-08-2015, 01:47
I can only assume there is a problem with the patch , a few people have said they have had crashes ......i never have a crash before the the patch and the game crash 2 time today now

jason
17-08-2015, 02:05
Prior to the patch I believe I have had 1 crash in 3 months but I do know just after release a lot of my friends were getting crashes from time to time.......

Seems like the random crash is back. They really should mini patch this and not leave it for a month.

Fanapryde
17-08-2015, 02:37
After 350 hr I suffered the first crash (into PS XMB screen) today.
Happened during race 1 of the GT3 Euro Championship at Brno. 17 laps done and flash...

jason
17-08-2015, 03:02
Ian has had this problem forwarded to the dev's as urgent.....Just to let you know that they know about it .

Umer Ahmad
17-08-2015, 04:36
Ian has had this problem forwarded to the dev's as urgent.....Just to let you know that they know about it .
Right

http://forum.projectcarsgame.com/showthread.php?37281-i-have-my-first-crash-today&p=1086795&viewfull=1#post1086795

bodyshop
17-08-2015, 07:53
Maybe its just a PS4 thing?

Invincible
17-08-2015, 08:08
Maybe its just a PS4 thing?

Seems like it. I experienced no crash since april or march now. Also, I did not see PC users reporting this crash too. I hope, if it affects PS4 only right now, it will stay there. Say, I hope xbox will be fine too and that only PS4 needs a fix for this.

bodyshop
17-08-2015, 08:15
Seems like it. I experienced no crash since april or march now. Also, I did not see PC users reporting this crash too. I hope, if it affects PS4 only right now, it will stay there. Say, I hope xbox will be fine too and that only PS4 needs a fix for this.

Agreed, thats why MS like to check patches before they release them...

CopperySinger5
17-08-2015, 08:51
Agreed, thats why MS like to check patches before they release them...

Disagreed, everyone check patches. it may also be this: ps4+xbox= inferior to patch 2.5; xbox=inferior to patch 3.0; pc=inferior to virtually nothing.

of course I could be wrong but...

https://www.youtube.com/watch?v=-82blMxGXcs

Jonyvf
17-08-2015, 09:46
Before patch 3:0 i thing i have a new game.
Great job SMS.
In mode career i felt the AI less agressive and now i can enjoy the career mode.
The road cars drives sweet like the catherham seven,more easy to drive.
But i have a bug to report.Yesterday i finished first in first race uk championship group 5 with BMW but the end of race my position is second and at the podium i`m in first.
In the table i`m second.Not fair i won the race.
Besides these bug the game is so fine with the new additions in setups.
Keep the good work guys

rayh271
17-08-2015, 09:58
is there anyway of checking to see how many community events i have competed in???...........i want to get the Community Ambassador trophy...(complete 20 community events)....im sure i have done them all....but would like to know how close i am to getting this trophy

d4m1an
17-08-2015, 10:29
Hey!! Does it really make a difference having all the gear update it to the latest driver?? Since i have the same wheel + accessories and I don't own a pc so mine's been never update it. I've seen it in your signature.

As Jason said, yes it does. On the wheel itself the latest firmware regulates the fan more tightly so you get less noise over all because the fan kicks in earlier so is slower through out the run. For the others it was all plugged in so updated them :)

Bealdor
17-08-2015, 10:37
Guys, if you're experiencing game crashes please post your detailed bug reports here:

http://forum.projectcarsgame.com/showthread.php?37281-PS4-Crash-to-Home-Screen-After-Patch-3-0

Thanks

pa_pinkelman
17-08-2015, 10:53
Sounds interesting, I'm always on the lookout for new games to try, could you give us your top five PS4 racing sims?
Thanks in advance.

Such a friendly crowd on these forums...

Azure Flare
17-08-2015, 13:44
This may have already been mentioned, but this thread is 18 pages long and I don't feel like going through it all.

But...

I was driving the Marek RP 339H, and I had switched to the chase cam, and I noticed the exhaust backfire. But here's the thing, it shoots Blue Stuff out. I spent the remainder of that session in chase cam. :love_heart:

Didn't see if there are any other cars like this though, and Blue Stuff was never mentioned in the patch notes.

Roger Prynne
17-08-2015, 15:07
Like this you mean?

215372

Azure Flare
17-08-2015, 15:20
Yes, that.

Roger Prynne
17-08-2015, 16:35
Then that's how it should be.... :cool:

Olijke Poffer
17-08-2015, 17:05
That is a common thing. Lol it even happens with busses.

215374

FasterThenYou
17-08-2015, 19:03
Still on MP idiots on track in form of staying in a track all race, or waiting the leader to shoot him down, still idiotic penalties which allows other dirty drivers to stay on their style-driving dirty...ohhh yes, got rammed-got penalty...amazing patch!!

i was hoping that you will fix those important things that really have big influence on the game, b´coz we buy the game for MP as well right? Appreciate other done things, really but major ones are not done, and we´ve to wait for how long again? few months?

sad...

Spitfire77
18-08-2015, 16:28
Can someone with a T300 drive the BMW M1 pro car around Laguna Seca in free practice mode and tell me if you feel a grinding in the steering around 45mph? I have tried many more cars now and it seems the M1 has this extra grinding in the FFB that I did not notice before patch 3.0.. is it supposed to be there? I have tried changing the global FFB settings and the car's FFB settings and it is still there.

hitmanvega
18-08-2015, 17:46
I solved this by turning down the tire force to 35. Worked for me...
Can someone with a T300 drive the BMW M1 pro car around Laguna Seca in free practice mode and tell me if you feel a grinding in the steering around 45mph? I have tried many more cars now and it seems the M1 has this extra grinding in the FFB that I did not notice before patch 3.0.. is it supposed to be there? I have tried changing the global FFB settings and the car's FFB settings and it is still there.

Spitfire77
18-08-2015, 18:57
I solved this by turning down the tire force to 35. Worked for me...

Hmm.. then all my other forces would be too low.. and I wonder why it is not all the cars. Thanks I will try messing with it.

Spitfire77
19-08-2015, 16:39
Hmm.. then all my other forces would be too low.. and I wonder why it is not all the cars. Thanks I will try messing with it.

I figured it out.. Fxscale was too high with no dampening. It was after I went to Jack Spades new 2.0 settings. To fix the problem I went back to his 1.7 settings for the car. - Jack uses a Club Sport wheel.. and his new settings for some cars do not work for my T300 on the PS4 no matter what I set TireForce, Steering Gain or global FFB to.

- **EDIT - I maybe wrong it what is actually causing it, but the v1.7 settings did remedy it for me.

hitmanvega
19-08-2015, 18:01
Will give it a try. But with so many variables it will always be a hit and miss.
I figured it out.. Fxscale was too high with no dampening. It was after I went to Jack Spades new 2.0 settings. To fix the problem I went back to his 1.7 settings for the car. - Jack uses a Club Sport wheel.. and his new settings for some cars do not work for my T300 on the PS4 no matter what I set TireForce, Steering Gain or global FFB to.

choppermeir
19-08-2015, 18:48
BMW 2002 turbo dlc is in the patch notes, when can I get this beautiful car ?

TheReaper GT
19-08-2015, 18:53
BMW 2002 turbo dlc is in the patch notes, when can I get this beautiful car ?

SMSoon

Spitfire77
20-08-2015, 18:31
Will give it a try. But with so many variables it will always be a hit and miss.


So yes.. I verified it with multipe classic type race cars (Stock Car, M1 Pro Car, Ford ZackSpeed) there is a grinding in the steering with these cars that is not found in the modern race cars or the road cars. **Example of car without** - I can run the BMW M3 GT4 car with 100 fx and no dampening and do not see this issue.

Someone mentioned it could be the camber causing the grinding? I run all default tunes except for the force feedback changes, lowering fuel, and sometimes change the brake pressure. So could it be all these classic race cars have a bad default camber setting? or the classic race tire has an issue?

Watch the FFB telemetry in these videos.

Video M1 Pro Car Fx set to 100 - grinding feeling visible in FFB telemetry = https://youtu.be/Ui7PLUKMRXw

Video M1 pro car Fx set to 60 with dampening = https://youtu.be/tFnkBAAZJb0

inthebagbud
21-08-2015, 06:31
We have had this in xbox land for a while see http://forum.projectcarsgame.com/showthread.php?35055-TX-wheel-ffb-corruption&p=1077988&viewfull=1#post1077988

We found going back into pit and re saving even if no changes made sometimes worked. It feels like the movement of the tyre over the road surface is being amplified. Not sure it is actually related to a bad setup rather a bug when saving setups.

We where hoping patch 3 would resolve for us

Khoisan
21-08-2015, 07:23
I would just like to know if there is a manual download site for the patches, because i do not have internet at home and would like to update the game manually.

Bealdor
21-08-2015, 07:33
I would just like to know if there is a manual download site for the patches, because i do not have internet at home and would like to update the game manually.

Are you on PC or PS4?

Spitfire77
21-08-2015, 22:03
We have had this in xbox land for a while see http://forum.projectcarsgame.com/showthread.php?35055-TX-wheel-ffb-corruption&p=1077988&viewfull=1#post1077988

We found going back into pit and re saving even if no changes made sometimes worked. It feels like the movement of the tyre over the road surface is being amplified. Not sure it is actually related to a bad setup rather a bug when saving setups.

We where hoping patch 3 would resolve for us

Cool thanks I will read through the info. I have found a solution for mine but there might be better ones in that thread.

ChrisK
22-08-2015, 13:40
A week in and the patch seems to be working great. There are still a few bugs around, on Thursday for example I got a cut track penalty where the timer came up but wouldn't start. But these seem to be the exception not the rule now.

New rain is a great improvement, pit stops are reliable so far, the track limits seem much better, the join lobby bug where you can't select drive seems gone, bumper cam lock gone. All in all, an absolutely fantastic job lads. Well done. Really looking forward to the effort you guys put into refining it now that the game feels stable.

Liquid7394
22-08-2015, 14:17
I would just like to know if there is a manual download site for the patches, because i do not have internet at home and would like to update the game manually.
Assuming you're on PS4 then no. You'll need an Internet connection on your PS4.

tgrey
24-08-2015, 08:46
Pretty sure I found a graphical bug with the Ruf CTR3; I can't select certain metallic liveries. They always show as red regardless of the color.

Examples I know don't work:
Blue Pearl Metallic
Purple Metallic

A few others don't look quite right to me, but I'm not certain they're wrong. For example Bronze Metallic seems a very very subtle shade of bronze, at first I mistook it for silver, and Black Matte seems more grey than black.

CopperySinger5
24-08-2015, 15:15
After 3.0 I am seeing that the replay does not include players that quit early before the race ends. I guess this was supposed to be that way,no? Also the replay does not show the other players names, position or lap times.

medse87
24-08-2015, 16:10
After 3.0 I am seeing that the replay does not include players that quit early before the race ends. I guess this was supposed to be that way,no? Also the replay does not show the other players names, position or lap times.

The replays are still quite bad. The lack of information is insane.

nhraracer
25-08-2015, 01:33
Just had my first go at the 3.0 patch for ps4. I was on Nurburgring gp with the m3gt in mp and was getting a lot of screen tearing coming out of the first turn. Also i was getting what i say seems like stutter in that race, the screen would blink for a moment. I finished that race and did some career races and all was fine. I have 90mb service and don't have any issues with other games. Any ideas? Thanks

CopperySinger5
25-08-2015, 01:37
Just had my first go at the 3.0 patch for ps4. I was on Nurburgring gp with the m3gt in mp and was getting a lot of screen tearing coming out of the first turn. Also i was getting what i say seems like stutter in that race, the screen would blink for a moment. I finished that race and did some career races and all was fine. I have 90mb service and don't have any issues with other games. Any ideas? Thanks

I had the same issue, rebuilding the database seem to resolve the screen tearing for me.

tgrey
25-08-2015, 01:45
I had the same issue, rebuilding the database seem to resolve the screen tearing for me.

Rebuild what database? How/where do we do this?

CopperySinger5
25-08-2015, 01:54
Rebuild what database? How/where do we do this?

Rebuild database ps4 here http://www.gadgethelpline.com/rebuild-sony-ps4-database/

let me know if this helps.

tgrey
25-08-2015, 02:16
Rebuild database ps4 here http://www.gadgethelpline.com/rebuild-sony-ps4-database/

let me know if this helps.

Thanks! I wasn't sure if it was a system thing or a specific game thing... I had never heard of this!

nhraracer
25-08-2015, 02:39
I had the same issue, rebuilding the database seem to resolve the screen tearing for me.

Thanks. Just to confirm what i read....i will not lose any of my game saves and such?

CopperySinger5
25-08-2015, 03:45
Thanks. Just to confirm what i read....i will not lose any of my game saves and such?

Correct, the rebuild cleans up invisible clutter in your ps4, any existing data/gamesaves will not be erased. However, it is a good idea to back up your saves for protection.

Knightfall
25-08-2015, 14:06
Just to add, if you Restore your PS4, you WILL lose your saves. If you solely rebuild your database, your saves will remain untouched,

As someone who has lost saves of varying types of 100+ hours of play, I second Coppery in saying backup your saves for protection..

tgrey
25-08-2015, 17:52
Just to add, if you Restore your PS4, you WILL lose your saves. If you solely rebuild your database, your saves will remain untouched,

As someone who has lost saves of varying types of 100+ hours of play, I second Coppery in saying backup your saves for protection..

Rebuilt my DB last night with no backup. All of my saves are intact.

The jury is still out on whether or not it helped performance much... but it definitely didn't hurt!

Fre.Mo
25-08-2015, 21:29
Rebuild the database did not change anything in my case...

CopperySinger5
25-08-2015, 22:10
For me it just stopped the screen tearing. What issues are you seeing?

Spitfire77
25-08-2015, 22:55
I had my first game crash on project cars .. Formula A free practice @ Spa... was working on my FFB settings turning back and forth at high speed down the straight then the screen froze my wheel slammed violently to the hard stop at one side, I had to unplug it so it would release the force... Not cool.

widcard
26-08-2015, 00:25
I had my first game crash on project cars .. Formula A free practice @ Spa... was working on my FFB settings turning back and forth at high speed down the straight then the screen froze my wheel slammed violently to the hard stop at one side, I had to unplug it so it would release the force... Not cool.

Man that's not cool at all,,, how old is your wheel?

Spitfire77
26-08-2015, 21:47
Man that's not cool at all,,, how old is your wheel?

Uh.. it is my second T300 had this one about 45 days. I played again this morning for 90 mins and had no issues.

Was the first and only time project cars has crashed on me.. I have never had any other racing game crash using my T300 so not sure if that is from the game or how the wheel driver reacts to a software crash.

With my DFGT I don't remember it ever doing that when games crashed on ps3..

ChrisK
29-08-2015, 23:17
Is there a timeframe on when a fix will be released for the tyre indicator issue where the mini HUD isn't mapped to the right tyres ?

Fre.Mo
30-08-2015, 13:50
* USB keyboard – corrected mapping for keypad '.' / 'Del' keys, removed Pause being incorrectly hardcoded to the 'P' key.


It would be great if the guiding line On/Off could also be assigned to a key...

Fre.Mo
30-08-2015, 18:34
* USB keyboard – corrected mapping for keypad '.' / 'Del' keys, removed Pause being incorrectly hardcoded to the 'P' key.

The . key of my numpad can not be assigned.