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Stephen Viljoen
18-09-2015, 09:58
Hi all,

PC Patch 4 is going live now. Here are the final release notes. Enjoy! :)


Project CARS – PC Patch 4.0 – Release Notes

New & Enhanced Feature Summary
* Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.
* Online – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
* Online – lobby search settings are now saved between sessions.
* Career – mandatory pitstop opening lap will now scale when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
* HUD – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
* GUI – added a game version number display to the main menu.
* Assists – Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
* Assists – the Best Line assist now provides an option to only show the braking areas
* Tracks - Movable trackside objects and broken-off car parts will now be removed from the track after impacts.
* Graphics – Enhanced Mirror option. When enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance.
* Leaderboards – added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.
* Leaderboards – added an option to back out of changes in the leaderboards screen.

Online
* New – added support for 'Force Default Setups' in Multiplayer restrictions screen.
* New – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.
* New – lobby search settings are now saved between sessions.
* Fixed an issue where the AI could remain stuck on the grid after the previous host left the session.
* Fixed an issue where the player was unable to select the Bentley GT3 in online races.
* Fixed an issue in Create Lobby where selecting Vehicle ‘view details’ would reset the class filter.
* Fixed an issue where the in-game chat box would scroll when the player pressed the accelerator and brake controls.
* Various tweaks to the behaviour of cars that are terminally damaged, and cars will no longer try to teleport to the garage if there are no pit lanes.
* Fixed an issue where the player could drive out of the garage again after retiring from a race.
* Further tweaks and improvements to the online lobby Car Class GUI – classes are now sorted alphabetically; changes are now only apply once the player accepts the new settings; ‘Create’ options defaults to ‘Any’ class; fixes an issue where the host would see only one vehicle in the quick vehicle chooser list if identical vehicles was set to ‘yes’.
* Fixed the rolling start option so that toggling the rolling start flag correctly updates MP game data.
* Fixed an occasional crash while in online mode.

Time Trial
* The standings info on the pause screen now shows real-time updated lap and standings info, and sorts the order of all active participants based on lap times.
* Fixed an issue where the player's best of session ghost time didn’t always exactly match his actual best of session time.

Pitting, Tuning, Setups, Strategy
* Fixed an issue where a selected tyre option saved to a setup prior to Patch 3.0 would cause a game crash after applying Patch 3.0 and using that saved setup.
* Fixed an issue where tyre pressures were not resetting properly when returning to pits.
* Fixed an issue where brake temperatures were being reset when the player entered the pits, leading to unexpected braking behaviour.
* Adjustments to fuel calculations when returning to pits during a practice session – when calculating the required fuel when the player returns to the pits, the estimated fuel levels are used for consistency.

Physics & AI
* Tyres – small adjustment to peak slip ratio or P Zero Trofeo, Faretti Track, and other soft-track road tires for road cars.
* Various improvements to AI navigation when entering and leaving the pit boxes.
* Improved the transition from road to off-road as certain off-road surfaces caused too much jarring on the steering.

Cut Track / Off Track System
* Sakitto International – further tweaks to the downhill Esses, to keep the AI on track when attempting bad passes that were causing the AI to hit the exit barriers.
* Various tracks – Nordschleife, Greenwood Karting, Silverstone National, Dubai GP, Barcelona National, Nurburgring Sprint Short – cut-track improvements based on latest community feedback.

Career
* Fixed an issue where the player would be placed first on the grid of race two in a multi-race round, after being disqualified from the first race. Disqualified drivers will now be placed at the back of the grid.
* DLC Career Accolades are now only present if the appropriate DLC pack is installed. This fixes an issue where the player was unable to do 100% completion of accolades due to non-purchased DLCs accolades also being present.
* Fixed an issue where bonus points were not being awarded for Kart series and some invitational events.
* Fixed a bug where the invitational events that require winning team championships weren't always unlocking.
* DLC Career Accolades – translated (non-English) strings added for Invitational Accolade – 320 Touring Challenge
* Fix to make sure player is placed last after skipping/simulating, in races where the second-best qualifying time is used for grid placement for the 2nd race (this was affecting Formula Rookie, LMP1-3, GT5 and Touring races).
* New – mandatory pitstop opening lap will now scale as well when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop
* Improved Contract system to allow for extra entry level contract awards when progressing to a new motorsport, or when only being offered a renewal for the current motorsport.
* Improved the AI logic during races with Mandatory pit stops so that they will pick a more optimal time to stop when there is also changing weather at play.

Audio
* Tweaks to the Ginetta GT3, Clio and Bentley Speed 8.

GUI, HUD, Telemetry
* New – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.
* New – added a game version number display to the main menu.
* New – the Best Line assist now provides an option to only show the braking areas.
* New – Enhanced Mirror option – when enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance.
* New – added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.
* New – added an option to back out of changes in the leaderboard screen.
* Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in-game.
* Track temperature is now displayed on all in-game menus.
* Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right.
* Track temperature will now display correctly based on the unit system and language selected by the player.
* Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres.
* Track Temperature and Weather information are now positioned uniformly across all in-game screens.
* Removed redundant leading zeros from the KERS motec display.
* Fixed an issue where accessing the map or telemetry in the monitor screen would disable the player HUD in game .
* Fixed issue where changing ‘Weather Slots’ also changed the race start time when using ‘Real Weather’ option.
* Enabled game exit via Gamepad back button, and display an exit confirmation dialogue.
* Vehicle Class icons – updated vintage F1 and vintage GT class icons.
* New GUI image with real-world livery for Ford Capri Group5.

Replays
* Replays – fixed an issue where vehicle damage would automatically be repaired when watching a replay.

Controls & FFB
* Steering wheel angle now reverted to always centering during pause / pits / menus / etc. An alternative fix is now implemented to prevent the jolting when un-pausing the game.
* Fixed an issue where force feedback was still active when an AI team mate was driving the player’s car.
* Fixed an issue where calibrating the pedals could at times cause the pedals to function incorrectly.
* Logitech – updated pedal mappings for G29 and G920 to match the latest hardware revisions.
* Fanatec – added use of accelerator rumble on CSW Base v2.

Vehicles
* Audi A1 Quattro – changed class to Road C2.
* Audi R18 e-tron – added hybrid/KERS readout to cockpit display. Rebalanced cockpit exposure/brightness.
* BAC Mono – fixed duplicate material name causing a problem on painted cockpit parts.
* BMW 2002 Turbo – tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class.
* BMW 320TC – fixed the top speed statistic displayed in the front-end.
* Caterham SP300R – added push-to-pass boost gauge to cockpit display and enabled exhaust backfire.
* Ford Escort and Mustang 2+2 Fastback – tweaks to help reduce climbing other vehicles during side-to-side contact.
* Ford Mustang 2+2 Fastback – fix for shadow flicker on AI cars.
* Ford Capri Group5 – fixed offset rear fenders.
* Ford Mustang GT 2015 – reduced FFB tire force multiplier by 25%.
* Gumpert Apollo – re-added four exhausts.
* Marek/RWD LMP cars – improved the default view position.
* Ruf CTR – recalibrated engine boost and allow up to 1.4bar boost in setup to match original car. Stock boost of 1.1bar provides around 470hp as advertised. Fixed an issue where the external side mirrors were switched.
* Added hybrid boost gauge to display for McLaren P1, Marek RP339h LMP1, RWD P30 LMP1.

Tracks
* Le Mans – lowered the entry part of the kerb in the Mulsanne corner to fix the issue where cars would register a collision with the kerb.

General
* New – movable trackside objects and broken-off car parts will now be removed from the track after impacts.
* Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
* Reworked the stretched headlight reflections to be more accurate to real life.
* Fixed an issue where the Driving Line assist would become invisible when particles were set to off.
* Ensure that players cannot turn on assists using hotkeys in community events, when the assists have been explicitly disabled for the event in question.
* Fix further cases where the pre-race cameras would at times cut into the track surface.
* Fixed an issue where vehicle windows would at times not render correctly when using centre cockpit cam and helmet cam.
* Improved general game stability.

Dedicated Server Updates
* Lua scripting – as an alternative to external scripting via the server's HTTP API, the server now supports add-ons written in Lua.
* If the server advertises that it controls track selection, vehicle selection or vehicle class restriction, the game now correctly respects this and won't allow players choosing mismatching track/vehicle.

Invincible
18-09-2015, 10:09
Again a truly awesome patch! Thank you guys!

That's for now - I'm off. Driving the sh*t out of the new patch! :D

Siberian Tiger
18-09-2015, 10:12
So Cool! Thank you Guys for the further Improvements on pCars. Really looking forward to try all those things out :)

Maurice Boeschen
18-09-2015, 10:13
How to disable throttle vibration on CSPv3 connected to the CSWv2?

Kroegtijgertje
18-09-2015, 10:21
What's up with the update file size difference? PS4 has 3GB file and PC has 1.8GB file??

Bealdor
18-09-2015, 10:22
What's up with the update file size difference? PS4 has 3GB file and PC has 1.8GB file??

Steam has a pretty good file compression system AFAIK.

TwilightUA
18-09-2015, 10:27
Sounds great, thanks for abandoning Pcars. (Probably this joke is overused already, but still :) )


̶A̶u̶d̶i̶ ̶A̶1̶ ̶Q̶u̶a̶t̶t̶r̶o̶ ̶–̶ ̶c̶h̶a̶n̶g̶e̶d̶ ̶c̶l̶a̶s̶s̶ ̶t̶o̶ ̶R̶o̶a̶d̶ ̶C̶1̶.̶ ̶-̶ ̶W̶a̶s̶ ̶i̶t̶ ̶i̶n̶ ̶R̶o̶a̶d̶ ̶C̶1̶ ̶a̶l̶r̶e̶a̶d̶y̶ ̶i̶n̶ ̶3̶.̶0̶ ̶o̶r̶ ̶I̶ ̶m̶i̶s̶s̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶?̶

And I don't see fix for freezing when someone joins in progress. It's hard to fix or it isn't bug at all but issue on my side?

Cheesenium
18-09-2015, 10:32
Thank you for the patch!

DinkLv
18-09-2015, 10:36
Well done!

ferris7423
18-09-2015, 10:45
Thank you for the improvements!

'Zatha †

Sea Skimmer
18-09-2015, 10:49
Looks like a lot of patch fixing but there's quite a few repeats to make it look like there's been more done than actually has.

I would like to see fixes for....

Some times when you lose a wheel you can still drive flat out as if nothings wrong.

A.I still to fast on wet tracks.

When in settings changing things like HUD there could be a visual on the right to show what it is your actually going to see or not in game.

Big cars are still hitting the garage wall when leaving the garage

When all human players have finished a race the race should end not wait for all the A.I to finish before the race ends (gets a little boring waiting for them)

Im pretty sure most cars (if not all) do not spin out at 13 MPH on a bone dry track. (I can't even manage that in my real life car on a wet day)

Not complaining just observing :)

Bealdor
18-09-2015, 10:50
A few more items that we managed to slip into the final patch build:

• Ruf CTR – Fixed an issue where the external side mirrors were switched.
• Fixed an issue where the menu borders would at times display unintended colours.
• Audi R18 e-tron – Rebalanced cockpit exposure/brightness.
• Improved general game stability.

Elmo, please add to the first post.

@Devs: I take it that those last minute fixes made it into the PC (and XB1) patch release too?

Stephen Viljoen
18-09-2015, 10:51
Typo fixed in first post.

* Audi A1 Quattro – changed class to Road C2.

artao
18-09-2015, 10:52
Excellent. Now we no longer have to guestimate where our brake balance is set :D

Stephen Viljoen
18-09-2015, 10:57
@Devs: I take it that those last minute fixes made it into the PC (and XB1) patch release too?

Yep, and they are already in the notes for those platforms. The PS4 notes just missed these final additions.

falm
18-09-2015, 11:10
And I was hoping to find some time to read a book - now that. Could you please stop improving the game. ;)

Nico Herrmann
18-09-2015, 11:15
After a quick look in the custom livery folder i saw a Toyota GT86 and a Scion FR-S awesome

Martin03
18-09-2015, 11:18
So I dont see some of the pit bugs is listed? Like you choose yes on tire change but they dont change the tires, pic occupied when you enter the pit even if had requasted a pit and stuff like that

phil.94
18-09-2015, 11:23
What's up with the update file size difference? PS4 has 3GB file and PC has 1.8GB file??

1.8? My Steam got a 1.2GB update?:O

Gopher04
18-09-2015, 11:30
1.8? My Steam got a 1.2GB update?:O

Same here..

Cheesenium
18-09-2015, 11:31
After a quick look in the custom livery folder i saw a Toyota GT86 and a Scion FR-S awesome

Hope we'll get the stock one and the GT4 too. :D

Raven403
18-09-2015, 11:32
So the 'Not changing tire compounds' in pit stops isn't fixed huh

Jan Studenski
18-09-2015, 12:05
...
Online
* New – added support for 'Force Default Setups' in Multiplayer restrictions screen.
...

I really hope this gets extended in the future, ie. so i can completely determine a setup for all drivers in the lobby.

Like, if you think the same, so the devs see im not the only one wishing for that ^^

Stocky
18-09-2015, 12:13
Some great additions, like the IROC option.

1) Still have not fixed the opponent names (they are still useless).
2) I did not see anything about fixing the issue where you cannot get medium slicks when pitting in FA. It gives you softs during pit, even if you have mediums selected and whether you started on softs or mediums. Our League was hoping for this fix. (I thought this would be high priority)

Martin03
18-09-2015, 12:14
So the 'Not changing tire compounds' in pit stops isn't fixed huh

Yeah, I guess Im still not going back to this game since don't see anything about the major pit bugs. And Endurance races are so fun without pitstop...So guess I stick with R3E, Stock Car Extreme etc still...

Elmo
18-09-2015, 12:18
So the 'Not changing tire compounds' in pit stops isn't fixed huh

It should be. The fix was ready in time for the patch and included as far as I can tell from our internal documentation. Will check why it isn't on the notes.

Martin03
18-09-2015, 12:20
It should be. The fix was ready in time for the patch and included as far as I can tell from our internal documentation. Will check why it isn't on the notes.

Great news if that is in! But what about the pic occupied bug? Where you request pit, they say confirm and box this lap. Then you drive into the pit then you get on youre screen that pit is occupied. And then the AI just drive straight to the pit or in worst case crash the car in the pit in the wall when he trys to drive through that wall and back to the track...

MrBlacky
18-09-2015, 12:29
It should be. The fix was ready in time for the patch and included as far as I can tell from our internal documentation. Will check why it isn't on the notes.

"Dip&Flip"? ...No? :frown-new:

Maurice Boeschen
18-09-2015, 12:31
How to disable this new throttle vibration on CSPv3 connected to the CSWv2?

Stocky
18-09-2015, 12:34
Hi all,

PC Patch 4 is going live now. Here are the final release notes. Enjoy! :)


Project CARS – PC Patch 4.0 – Release Notes

New & Enhanced Feature Summary
* Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.
* Online – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.



Display as Ghost cars? Will it really display as a ghost car, or it will become a ghost car without any visual notice of such, which doesn't help the other drivers and is as useless as opponent names?

madmax2069
18-09-2015, 12:36
Display as Ghost cars? Will it really display as a ghost car, or it will become a ghost car without any visual notice of such, which doesn't help the other drivers and is as useless as opponent names?

display as ghost cars means exactly that (show as semi transparent)

Black_Gold_Saw
18-09-2015, 12:38
Did they fixed the bentley problem?
When host doesnt own a bentley gt3 car, the player that joins gets the austin martin gt3?

Siberian Tiger
18-09-2015, 12:38
Did they fixed the bentley problem?
When host doesnt own a bentley gt3 car, the player that joins gets the austin martin gt3?

Yes it's in the Release Notes...

NemethR
18-09-2015, 12:39
Sounds awesome, thank you very much guys!

Stocky
18-09-2015, 12:40
display as ghost cars means exactly that (show as semi transparent)

The only place I've seen semi transparent ghost cars, is in time trials (barely, maybe). Never in multiplayer, and never when a car gets penalized or resets. I only play multiplayer, and I have over 400+ hours online only.

We have a rule to yell out in team speak when a car gets penalized or resets, so that other drivers will know he's ghosted, because there is no semi transparency.
If not, drivers panic and try to avoid that car and cause a multitude of problems, even though it's ghosted. It's not obvious that it is ghosted, to anyone.

Nelly D Racer
18-09-2015, 12:50
Great to see the Audi A1 moved to the lower class :)

I'll try this patch out in a bit on the PC, wonder how long the Xbox version will take this time :(

Jan Studenski
18-09-2015, 12:54
It should be. The fix was ready in time for the patch and included as far as I can tell from our internal documentation. Will check why it isn't on the notes.

Tried it in a public lobby today ... Clear Weather, wanted to switch to Inters... nope didnt work! :'(

I 2x checked (Telemetry and external view)

The replay bug is also not fixed (when cars disconnect then they stay on the grid in the replay and cars are exchanged, aswell as liveries)

Nelly D Racer
18-09-2015, 12:55
After a quick look in the custom livery folder i saw a Toyota GT86 and a Scion FR-S awesome

Nice addition but not sure why we need both though?

Raven403
18-09-2015, 12:56
Tried it in a public lobby today ... Clear Weather, wanted to switch to Inters... nope didnt work! :'(

I 2x checked (Telemetry and external view)

Come onnnnnnnn. The ONE thing I was hoping was fixed.....

Sepp666
18-09-2015, 12:59
Thank you for the patch, but again I'm disappointed to read there is no triple screen setup enhancement... But Ian said it will come! When is the big question? Someone wants to answer? Elmo? Stephen? Ian?

Regards Sepp

madmax2069
18-09-2015, 13:04
The only place I've seen semi transparent ghost cars, is in time trials (barely). Never in multiplayer, and never when a car gets penalized or resets. I only play multiplayer, and I have over 400+ hours online only.

We have a rule to yell out in team speak when a car gets penalized or resets, so that other drivers will know he's ghosted, because there is no semi transparency.
If not, drivers panic and try to avoid that car and cause a multitude of problems, even though it's ghosted. It's not obvious that it is ghosted, to anyone.

If that was the case it would only say collision disabled and not Display as ghost cars as well.

Collision disabled = car can't hit anyone but apears solid (as if by the pit exit or entrance)
Displays as ghost car = car will visually appear as a ghost (semi transparent)

Stocky
18-09-2015, 13:09
Yes madmax, the collision disabled works fine. Display as ghost car, I haven't seen implemented any where, except maybe time trials racing a ghost.

They don't even need to make it semi transparent. Just fix the useless opponent names like they have in that other formula game, and put a ghost notification on that. It's been suggested numerous times.

madmax2069
18-09-2015, 13:12
Yes madmax, the collision disabled works fine. Display as ghost car, I haven't seen implemented any where, except maybe time trials racing a ghost.

Yes that would be the case before the patch

Have you tried driving backwards after the 4.0 patch and see if anyone sees you as semi transparent ?

Stocky
18-09-2015, 13:16
Yes that would be the case before the patch

Have you tried driving backwards after the 4.0 patch and see if anyone sees you as semi transparent ?

No, I haven't. That's why I asked in the post, if they really meant it, that it would be displayed that way. I hope it is, and if so, they should apply that to resets and penalties.

But I bet you, that's not the case, and the backwards ghosted car will look no different, than any penalized or reset car. I hope I'm wrong.

Being able to easily identify a ghosted car in a race, is extremely important.

Stryker44
18-09-2015, 13:19
The Guiding line using only "brake" neeeeeeds work. Sometimes it shows correctly and sometimes it doesn't. Sometimes it show randomly????? I'd like to see this working good because it is a good way to transition from a "full line" to "no line" even though I enjoy a good "line" sometimes, I need to get away from it!!!

edit: I only tested on Bathurst but I just tried the nurburgring and seems to be better, so it could just be track related.


Also ... Either you guys improved the frame rates or my video card is getting better with age ... IDK ... I have most visuals jacked up and getting 144 FPS as opposed to before getting average 90 fps with same settings.

Swinnyjr
18-09-2015, 13:20
* BMW 2002 Turbo – tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class.

Oh good! That poor Beemer was hopelessly slow compared to the Escort and Mercedes.

Dynomight Motorsports
18-09-2015, 13:24
I would like to see an Addition to MP in the upcoming patch. Force Pit Stop, for league races. If it can be implemented in Career for Career Series, why can't it be implemented for MP for Leagues who want to institute One Pitstop rules. Seems Fair Enough, instead of forcing the cars to drive past the limit of their tires so you have to pit. Also I'd like to see the ability to institute TIMED RACES. But I like the changes, Keep them coming SMS, I'm happy you guys are listening and always wanting to improve. This game is living up to its potential.

Mahjik
18-09-2015, 13:26
And I don't see fix for freezing when someone joins in progress. It's hard to fix or it isn't bug at all but issue on my side?

It's not a bug per se... It's more of an implementation choice. The way older sims get around this is by online loading/unloading cars when the driver pits. Until then, if a new driver comes in, they see a "temp car". It fixes the possible "pausing", but it's a distraction when you are driving especially if you are on a multi-class server. You can't tell what the heck is passing you. ;)

Raven403
18-09-2015, 13:33
So no pit stop fix.

Is anythin being done about the damage model between cars and cars getting magnetized together? Stuff that's been brought up for a long time

Gethema
18-09-2015, 13:34
Funny little typo in the German translation of 'Enhanced Mirrors' - instead of "Verbesserte Speigel" it should read correctly "Verbesserte Spiegel". ;)

Elmo
18-09-2015, 13:35
It should be. The fix was ready in time for the patch and included as far as I can tell from our internal documentation. Will check why it isn't on the notes.

Another one of those close calls. The fix for the wrong tires applied in the pit box didn't make the deadline. So next patch it is unfortunately.

Sepp666
18-09-2015, 13:36
Thank you for the patch, but again I'm disappointed to read there is no triple screen setup enhancement... But Ian said it will come! When is the big question? Someone wants to answer? Elmo? Stephen? Ian?

Regards Sepp
Elmo?

Raven403
18-09-2015, 13:38
Another one of those close calls. The fix for the wrong tires applied in the pit box didn't make the deadline. So next patch it is unfortunately.

Lol ok then

Pink_650S
18-09-2015, 13:40
So next patch it is unfortunately.

Which means exactly nothing.

Dmny
18-09-2015, 13:45
I love the new mirrors! Good patch.

E30_Hntsvl
18-09-2015, 14:00
Just downloaded patch. Game is freaking out. Anything I click on with mouse (game options, opening animated splash screen) turns the screens black. I can still hear the game, but just black screens. ALT Tab won't get me out, only Task Manager to quit pCars.

Siberian Tiger
18-09-2015, 14:01
Just downloaded patch. Game is freaking out. Anything I click on with mouse (game options, opening animated splash screen) turns the screens black. I can still hear the game, but just black screens. ALT Tab won't get me out, only Task Manager to quit pCars.

Does work good here after the Patch, perhaps try a Restart and the Check the Files with Steam...

Bealdor
18-09-2015, 14:03
Just downloaded patch. Game is freaking out. Anything I click on with mouse (game options, opening animated splash screen) turns the screens black. I can still hear the game, but just black screens. ALT Tab won't get me out, only Task Manager to quit pCars.

Try verifying file integrity through Steam. If that doesn't help delete the following file: \Documents\Project CARS\graphicsconfigdx11.xml

mr_belowski
18-09-2015, 14:06
Wow, can't believe the pit tyre bug isn't fixed yet. Its truly game breaking :(

Pink_650S
18-09-2015, 14:11
Wow, can't believe the pit tyre bug isn't fixed yet. Its truly game breaking :(

Hey, at least the GUI has a version number now. ;)
Not having one always ruined my experience. :(

N0body Of The Goat
18-09-2015, 14:18
Hi all,

PC Patch 4 is going live now. Here are the final release notes. Enjoy! :)


Project CARS – PC Patch 4.0 – Release Notes

New & Enhanced Feature Summary
* Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.

This does not appear to work currently using -autods to create a dedicated server.

If I create a server on a public dedicated server (GT3 @ Spa), I can change the gear ratios for a higher top speed in my BMW M3 GT.

Maybe this will be fixed in the dedicated server tool that is due to be updated by Steam later today?

Dutchmountains
18-09-2015, 14:21
Great work thank you so far.

But the ai is still driving with no failures and retirement??
Or am i something missing?

Mahjik
18-09-2015, 14:26
But the ai is still driving with no failures and retirement??
Or am i something missing?

Did you see something in the build notes for this?

E30_Hntsvl
18-09-2015, 14:29
Try verifying file integrity through Steam. If that doesn't help delete the following file: \Documents\Project CARS\graphicsconfigdx11.xml

Thank you Bealdor. Deleting the graphicsconfigdx11 file did the trick.

Pink_650S
18-09-2015, 14:30
Did you see something in the build notes for this?

Build notes?

Siberian Tiger
18-09-2015, 14:32
Build notes?

He means the Patch Notes... (Seems force of Habit, Old Times :) )

MABlosfeld
18-09-2015, 14:35
great job, thank you.

Dutchmountains
18-09-2015, 14:38
Did you see something in the build notes for this?

I thought it has a little more priority.
It is the best game ive ever played but it is still not realistic that the ai starts a 24 hour race with 50 cars and finish it with 50 cars.
So i was hoping they fixed it in this patch.

But it has no priority i guess.
To bad.

Raven403
18-09-2015, 14:42
I thought it has a little more priority.
It is the best game ive ever played but it is still not realistic that the ai starts a 24 hour race with 50 cars and finish it with 50 cars.
So i was hoping they fixed it in this patch.

But it has no priority i guess.
To bad.

There aparently is no priority. Even pits can't top the list as high priority

Martin03
18-09-2015, 14:44
Another one of those close calls. The fix for the wrong tires applied in the pit box didn't make the deadline. So next patch it is unfortunately.

So let me guess, we have to waith around 1 more month to play this game? (if you want working pit stop)

lembi2001
18-09-2015, 14:44
Massive list of fixes again. Thank you!!!

Jason Ganz
18-09-2015, 14:47
* New – movable trackside objects and broken-off car parts will now be removed from the track after impacts.

Er.... aren't there some series where the objects and parts are left on the track?

mage13
18-09-2015, 14:52
i really want an oval track or something to see how fast cars can go

marcdxn
18-09-2015, 14:54
* New – movable trackside objects and broken-off car parts will now be removed from the track after impacts.

Er.... aren't there some series where the objects and parts are left on the track?


This change is one I thought wasnt needed I liked the carnage of a race to be visible each lap, bumpers at the side of the road where an incident took place was great I liked that they didn't vanish.

But I guess this was requested enough for it to happen

beetes_juice
18-09-2015, 14:58
There aparently is no priority. Even pits can't top the list as high priority

Could it be they haven't found the issue/fix just yet? Just saying....

Schnizz58
18-09-2015, 15:02
Could it be they haven't found the issue/fix just yet? Just saying....
They've already fixed it. It just didn't make muster for this release. Why they wouldn't delay the release a day or two to add something important like that is a complete mystery.

I guess the good news is that Xbox users won't be on pins and needles waiting for this release like we were for the last one.

Maurice Boeschen
18-09-2015, 15:04
How to disable this new throttle vibration on CSPv3 connected to the CSWv2? (Wheel rim should still vibrate when car is sliding but I dont like the rumble at my throttle pedal)

Stocky
18-09-2015, 15:05
This change is one I thought wasnt needed I liked the carnage of a race to be visible each lap, bumpers at the side of the road where an incident took place was great I liked that they didn't vanish.

But I guess this was requested enough for it to happen

Yeh, I kind of liked the carnage as well. This didn't need fixing, and was kind of cool.

Schnizz58
18-09-2015, 15:08
Yeh, I kind of liked the carnage as well. This didn't need fixing, and was kind of cool.
I was in a race where there was a big wreck between AI cars and a tire was left on the track for the rest of the race (~10 laps). I hit that sumbitch every time around because it was always in a different spot. So I think it did need to be fixed but it certainly wasn't a high priority.

Ramjet
18-09-2015, 15:10
Nothing listed, so what happened with the Oculus Rift VR fixes - did you not have enough info to fix anything ? There was alot of feedback in the oculus thread so hope you guys will prioritize this for next patch, please !

aleph99
18-09-2015, 15:23
The new patch reset all configuration parameters. I left that unchanged and entered a time trial with the Yellowbird at Nurburgring using only keyboard & mouse. It seemed to work well, but twice the game crashed Windows 10 when I tried to leave the track, forcing me to reboot. Stopped trying because I didn't want to risk corrupting the OS (it's a new Win10 installation). Any suggestions?

Pink_650S
18-09-2015, 15:25
something to see how fast cars can go

Le Mans Circuit pre 1990.
A lot better to do highspeed tests on, as it has a 6 kilometer long straight.

Would really like to see that track make it into the game.
It would also make for some nice multiplayer slipstream battles.

Pink_650S
18-09-2015, 15:28
Could it be they haven't found the issue/fix just yet? Just saying....

Shouldnt a racing simulator have working pitstops from the beginning? Just saying...

Its almost as if EA forgot to put goals into their FIFA game.

x ImJakeyy
18-09-2015, 15:30
Once again you guys have gone above what was expected, and hopefully this is absolutely great for the game.

Bealdor
18-09-2015, 15:30
Shouldnt a racing simulator have working pitstops from the beginning? Just saying...

Its almost as if EA forgot to put goals into their FIFA game.

Give it a rest mate. You've voiced your opinion about this patch loud and clear now.

Felipe Becker
18-09-2015, 15:33
* HUD – when adjusting real-time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real-time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.

When using real assists, even if the car doesn't have any (ABS, TC, SC) it still says on/off instead of saying N/A. Just pointing this out for further improvement since you still have to change to the outside camera to make sure assists are activated (exist) or not. Keep up the good work!

Pink_650S
18-09-2015, 15:34
Give it a rest mate. You've voiced your opinion about this patch loud and clear now.

Its not only me who wants the pitstops to be fixed.
And those voices werent loud enogh as it appears.

l like my new and shiny "Project Cars E-Sport" logo in the main menu though :p

Raven403
18-09-2015, 15:35
Its not only me who wants the pitstops to be fixed.
And those voices werent loud enogh as it appears.

Not sure it would've mattered.

Maybe by winter it will all work as intended

Bealdor
18-09-2015, 15:38
Its not only me who wants the pitstops to be fixed.
And those voices werent loud enogh as it appears.

l like my new and shiny "Project Cars E-Sport" logo in the main menu though :p

Shouting louder doesn't get a bug fixed quicker.

Raven403
18-09-2015, 15:39
Shouting louder doesn't get a bug fixed quicker.

Obviously

Raven403
18-09-2015, 15:41
What exactly do we have to do to get stuff that's pretty important to a racing game fixed?

C6ckneyGeezer
18-09-2015, 15:42
Thanks Devs! Keep the patching incoming!

Bealdor
18-09-2015, 15:43
What exactly do we have to do to get stuff that's pretty important to a racing game fixed?

Give detailed feedback so it can be reproduced and fixed quicker.
Since you did this and the bug is already internally fixed you can't do anything more really.

Mahjik
18-09-2015, 15:46
They've already fixed it. It just didn't make muster for this release. Why they wouldn't delay the release a day or two to add something important like that is a complete mystery.

Likely due to how long things can take to get the patches through the various sign-off's. Sometimes a day or two can mean a delay on another side of a week or a little more. There is always more to the scenario than there appears.

Typically if you know when you need to have code released, you backtrack from that date based on the release exercises. Say it takes 2 weeks to go through certification of the patch, then you can just leave two weeks, you'd have to leave 4 weeks (and some change) to account for a second pass. When you do that, it backs you up to a "code complete/submission" date. Anything landing beyond that date can push everything out too far.

Raven403
18-09-2015, 15:55
Give detailed feedback so it can be reproduced and fixed quicker.
Since you did this and the bug is already internally fixed you can't do anything more really.

My problem Bealdor, is that now we have to wait a month for a fix. Probably more than that on Xbox. When it should've been a high priority to get into this patch since it was a "Fix" in the LAST patch.

Schnizz58
18-09-2015, 15:57
My problem Bealdor, is that now we have to wait a month for a fix. Probably more than that on Xbox. When it should've been a high priority to get into this patch since it was a "Fix" in the LAST patch.
Yeah, a two week delay sounds pretty good compared to the month, month and a half that we're now looking at.

Mahjik
18-09-2015, 16:00
My problem Bealdor, is that now we have to wait a month for a fix. Probably more than that on Xbox. When it should've been a high priority to get into this patch since it was a "Fix" in the LAST patch.

Just because it didn't make the code cutoff, doesn't mean it wasn't a high priority and they weren't trying to get it in. At some point, they have to start their release process which means not everything is always going to make it. This is coming from someone who works in IT (although not in gaming).

Shinzah
18-09-2015, 16:05
Yeah, a two week delay sounds pretty good compared to the month, month and a half that we're now looking at.

There are two other platforms and over a million other customers who want things too, and a two week delay (maybe) doesn't sound very great to them.

Pink_650S
18-09-2015, 16:05
Give detailed feedback so it can be reproduced and fixed quicker.
Since you did this and the bug is already internally fixed you can't do anything more really.

Are you saying pitstops will be fixed soon for the public?

Raven403
18-09-2015, 16:06
Just because it didn't make the code cutoff, doesn't mean it wasn't a high priority and they weren't trying to get it in. At some point, they have to start their release process which means not everything is always going to make it. This is coming from someone who works in IT (although not in gaming).

Meaning it wasn't thought of as a high enough priority to delay the submission. Which is what we are saying doesn't make sense

Raven403
18-09-2015, 16:07
There are two other platforms and over a million other customers who want things too, and a two week delay (maybe) doesn't sound very great to them.

Lol. It wouldn't matter. You wouldn't even have known it was delayed.....

Schnizz58
18-09-2015, 16:09
There are two other platforms and over a million other customers who want things too, and a two week delay (maybe) doesn't sound very great to them.
I made no platform-specific comments in my post.

Cornflex
18-09-2015, 16:11
Thanks for the patch although it doesn't fix or add anything important for me. What about midrace saves or all the other more important things collected here:
http://forum.projectcarsgame.com/showthread.php?35783-Your-top-3-suggestions-rankings-in-OP

Mahjik
18-09-2015, 16:12
Meaning it wasn't thought of as a high enough priority to delay the submission. Which is what we are saying doesn't make sense

It's more than delaying this release... It's hard to explain if you haven't worked as a programming or development manager for releasing code. It's actually an exponential delay. I would say, if I were in the same shoes, I would have likely done the same thing (and I do with the development teams I manage and it takes a lot longer than one month for the next patch for the industry I work in).

In short, I cannot change how you feel about not getting a bug fix (or feature that others may have not gotten). However, without knowing SMS directly but knowing software engineers, they aren't purposely trying to annoy you. There are always reasons behind the decisions, but as a consumer, you will never be witness to those reasons. All I can suggest is to trust that SMS is making the best decisions for their consumers and product line even if they don't seem logical to you.

Shinzah
18-09-2015, 16:12
Lol. It wouldn't matter. You wouldn't even have known it was delayed.....

If we sit here waiting until october for patch 4.0 for all three platforms, how many people do you think are going to complain? And then, furthermore, for this one Xbox1 bug (while important, I guess) to have been the reason for the delay for PS4 and PC users? What then? Do you really want to see that happen?

Of course you could say "You would never have known it was delayed because of this reason..." but these things tend to come out in some form or other, and in all honesty, a dev might just outright say it because of how much transparency SMS gives in matters like this.

In any case, it was more necessary to get the fixes and features out they did in the timeframe they wanted to get them out in. But that doesn't mean it wasn't important to them. Business and software development, especially across three distribution platforms is really complicated.

Also, complaining now that you weren't noticed by sempai doesn't change that you didn't get what you wanted. What is the point? There only needs to be a few kind posts about this. Not "Blah blah, SMS doesn't care we're not important I want my fix". That's something an eight year old does in Toys'R'Us. Not a (assuming, here) grown adult.

Mahjik
18-09-2015, 16:14
Thanks for the patch although it doesn't fix or add anything important for me. What about midrace saves or all the other more important things collected here:
http://forum.projectcarsgame.com/showthread.php?35783-Your-top-3-suggestions-rankings-in-OP

Guys, as with other patches notes, this is not the place for "why not this or that". Let's discuss the contents of the patch solely.

Umer Ahmad
18-09-2015, 16:16
Thanks for the patch although it doesn't fix or add anything important for me. What about XYZ....
(Not aimed directly at you Cornflex, you just posted the most recent example)

ALL: this is NOT the thread for "what about XYZ bug/feature?" NOT listed in the notes. You should ONLY be asking/comementing about things THAT ARE IN the notes. We risk missing legitimate questions by these unrelated questions.

There's an entire "feature suggestions" area and "bug report" threads to discuss items NOT IN THE NOTES, please use those.

Schnizz58
18-09-2015, 16:16
If we sit here waiting until october for patch 4.0 for all three platforms, how many people do you think are going to complain? And then, furthermore, for this one Xbox1 bug (while important, I guess) to have been the reason for the delay for PS4 and PC users? What then? Do you really want to see that happen?
We aren't talking about an XB1 bug here. We're talking about a bug that affects all platforms. (The pitstop bug)

beetes_juice
18-09-2015, 16:16
Shouldnt a racing simulator have working pitstops from the beginning? Just saying...

Its almost as if EA forgot to put goals into their FIFA game.

Yeah, they should but they wern't. They are fixing them so what else can we do? Throw pointless one liners at each other? That helps.

Anyway, notes look good. Look forward to download.

Raven403
18-09-2015, 16:17
If we sit here waiting until october for patch 4.0 for all three platforms, how many people do you think are going to complain? And then, furthermore, for this one Xbox1 bug (while important, I guess) to have been the reason for the delay for PS4 and PC users? What then? Do you really want to see that happen?

Of course you could say "You would never have known it was delayed because of this reason..." but these things tend to come out in some form or other, and in all honesty, a dev might just outright say it because of how much transparency SMS gives in matters like this.

In any case, it was more necessary to get the fixes and features out they did in the timeframe they wanted to get them out in. But that doesn't mean it wasn't important to them. Business and software development, especially across three distribution platforms is really complicated.

Also, complaining now that you weren't noticed by sempai doesn't change that you didn't get what you wanted. What is the point? There only needs to be a few kind posts about this. Not "Blah blah, SMS doesn't care we're not important I want my fix". That's something an eight year old does in Toys'R'Us. Not a (assuming, here) grown adult.

It's not "An Xbox 1 bug" it's broken on ALL platforms.

Edit: Ninja'd

Shinzah
18-09-2015, 16:17
We aren't talking about an XB1 bug here. We're talking about a bug that affects all platforms. (The pitstop bug)

As far as I can tell, that doesn't even affect many players.

Schnizz58
18-09-2015, 16:18
As far as I can tell, that doesn't even affect many players.
It affects anybody that wants the correct tires put on their car.

VulcanVFX
18-09-2015, 16:19
Kinda sad to see that Debris won't stay on the track anymore :'(

Martin03
18-09-2015, 16:19
But if they have fixed it and it did not make the patch 4.0, why not release it as a hot fix now?...On PC atleast, don't know how patch works on new consoles, know patch was alot of work and all to get out on ps3 and xbox 360...

Raven403
18-09-2015, 16:20
As far as I can tell, that doesn't even affect many players.

So then no one is playing the game using pit stops.

Shinzah
18-09-2015, 16:21
So then no one is playing the game using pit stops.

I use pit stops and this has never affected me.

For the reference of you guys.


* Fixed an issue where a selected tyre option saved to a setup prior to Patch 3.0 would cause a game crash after applying Patch 3.0 and using that saved setup.


Here is one note that fixed something that very literally broke the game.

You can, I'm assuming, still enjoy the game without medium tires.

Pink_650S
18-09-2015, 16:22
As far as I can tell, that doesn't even affect many players.

Thats your argument for a broken feature?

Raven403
18-09-2015, 16:25
I use pit stops and this has never affected me.

For the reference of you guys.



Here is one note that fixed something that very literally broke the game.

You can, I'm assuming, still enjoy the game without medium tires.

I COULD enjoy the game without using mediums, thats not the point. lol And when exactly did I whine and complain like you say I did acting like a child. I did plenty along with many others pointing out the problem and lots of people think its an issue, just because they dont post in here doesnt mean it isnt so.

I digress, enjoy your discussion about this patch........

Bealdor
18-09-2015, 16:26
Are you saying pitstops will be fixed soon for the public?

Yes, it's already fixed but unfortunately it missed the deadline:


It should be. The fix was ready in time for the patch and included as far as I can tell from our internal documentation. Will check why it isn't on the notes.

Shinzah
18-09-2015, 16:27
I COULD enjoy the game without using mediums, thats not the point.

It's precisely the point. What do you think is more important to a consumerbase? Not being able to use any of their pre-patch setups because the game dies, or not being able to select certain tires in a pitstop? What would you fix first, in this case? What would you delay the patch for? Would you delay it for that, or would you delay it for something that can be played around?


And when exactly did I whine and complain like you say I did acting like a child. I did plenty along with many others pointing out the problem and lots of people think its an issue, just because they dont post in here doesnt mean it isnt so.


What exactly do we have to do to get stuff that's pretty important to a racing game fixed?

Martin03
18-09-2015, 16:28
But it missed the deadline and is fixed, but what does that mean? I mean will get get it soon as a kind of hot fix or what to call it, or will we have to wait for patch 4.5/5.0 or something?

Raven403
18-09-2015, 16:30
It's precisely the point. What do you think is more important to a consumerbase? Not being able to use any of their pre-patch setups because the game dies, or not being able to select certain tires in a pitstop? What would you fix first, in this case? What would you delay the patch for? Would you delay it for that, or would you delay it for something that can be played around?


Right so since you cant let this go.

I never said any other fix shouldve been LEFT OUT of this patch. Just that the Pit stop bug was IN OUR OPINION important enough to delay the patch to get into it. So your point is moot and basically wrong.

And asking what the Mod recommends we actually do to get something fixed, in jest of him saying yelling doesnt do so is not whining, but thanks for playing.

Mahjik
18-09-2015, 16:31
But it missed the deadline and is fixed, but what does that mean? I mean will get get it soon as a kind of hot fix or what to call it, or will we have to wait for patch 4.5/5.0 or something?

Doesn't mean anything other than that the issue was found and fixed. It will be released in the next patch, whenever that may be.

Siberian Tiger
18-09-2015, 16:32
Hot Fixes on Console are only possible if it is a real Gamebracking Bug AFAIK (Crashes for most of Peoples as example) - And i don't think that a Broken Pit Stop will be categorized as Game Breaking by MS and Sony...
However, on PC it would be theoretical possible to release a hotfix shortly. But it wouldn't be fair to the Console Players...

Stocky
18-09-2015, 16:32
But it missed the deadline and is fixed, but what does that mean? I mean will get get it soon as a kind of hot fix or what to call it, or will we have to wait for patch 4.5/5.0 or something?

Lol @ a hotfix. When was the last time you saw a Hotfix for this game?

RomKnight
18-09-2015, 16:33
I actually mentioned hotfixes in another thread.

It seems that even hotfixes need to go through sony/ms.

Shinzah
18-09-2015, 16:35
Right so since you cant let this go.
You responded to *me*. So I responded to *you*. This is known as a conversation.


I never said any other fix shouldve been LEFT OUT of this patch. Just that the Pit stop bug was IN OUR OPINION important enough to delay the patch to get into it. So your point is moot and basically wrong.


Your opinion lacks perspective. My point is not wrong. This was never important enough to adjust a timetable for, period. I'm sorry. It is not a game breaking bug. It might be important in terms of mechanics, for many people. But it does not break the game and so is not worth delaying anything for. That's the point. It is not 'wrong'. It is the truth.



And asking what the Mod recommends we actually do to get something fixed, in jest of him saying yelling doesnt do so is not whining, but thanks for playing.

The mod said to someone else that shouting louder wouldn't get it fixed faster. You went and asked what you did. When the patch fixes things pretty important to a racing game, already. Things objectively deserving of more priority than something that can be played around. In affect, all you have done is shout louder.

And it is still not getting fixed faster. It is equivalent to my nephew saying "What do I have to do to get the toy I want?" when he is told he won't get the toy he wants. It will accomplish nothing.

Schnizz58
18-09-2015, 16:37
They didn't have to choose one or the other. Since both are already fixed in code, both could have been added if they delayed the patch. We do this all the time when the situation justifies it. And that's really the sticking point. SMS didn't feel this fix justified the delay. We do.

N0body Of The Goat
18-09-2015, 16:38
Lol @ a hotfix. When was the last time you saw a Hotfix for this game?

PC patch 2.5. ;)

Raven403
18-09-2015, 16:38
You responded to *me*. So I responded to *you*. This is known as a conversation.


Your opinion lacks perspective. My point is not wrong. This was never important enough to adjust a timetable for, period. I'm sorry. It is not a game breaking bug. It might be important in terms of mechanics, for many people. But it does not break the game and so is not worth delaying anything for. That's the point. It is not 'wrong'. It is the truth.



The mod said to someone else that shouting louder wouldn't get it fixed faster. You went and asked what you did. When the patch fixes things pretty important to a racing game, already. Things objectively deserving of more priority than something that can be played around. In affect, all you have done is shout louder.

And it is still not getting fixed faster. It is equivalent to my nephew saying "What do I have to do to get the toy I want?" when he is told he won't get the toy he wants. It will accomplish nothing.

Right. I think your overthinking this just a bit.

You want to keep talking in circles do it with someone else man, I really dont care enough to keep arguing the same points with you and have you keep calling it childish. Enjoy your patch convo

Shinzah
18-09-2015, 16:39
And? You felt the patch justified the delay. Okay. That's fine. Really. I get this is important to you, I really do.

So. What are you going to do about it?

lifeofbrian
18-09-2015, 16:40
Only three people online, is something broken?

Schnizz58
18-09-2015, 16:41
I'm not gonna do anything about it.

Shinzah
18-09-2015, 16:41
I'm not gonna do anything about it.

Progress!

So what is the point of this conversation? ^^;

Mahjik
18-09-2015, 16:41
We do this all the time when the situation justifies it. And that's really the sticking point. SMS didn't feel this fix justified the delay. We do.

You cannot say that. Sure, that's how it works in your area of software development. However different software disciplines work different ways. In my area, you cannot delay/stall a release at all. It cannot happen. You can choose to skip the release cycle, but you cannot delay.

OBigO
18-09-2015, 16:42
Wow absolutely nothing in here for me :( Can't even change tyre compounds in a pitstop? Really??? And still no option to save multiple setups! I've been patient thinking surely these two vital things must be fixed but still no sign.

Raven403
18-09-2015, 16:42
And? You felt the patch justified the delay. Okay. That's fine. Really. I get this is important to you, I really do.

So. What are you going to do about it?

Assuming your talking to me. Nothing. I only play this game to prep for League races, so theyve already lost me for recreational play. Nothing I can do, as was Obvious to begin with. Doesnt mean I or anyone else has to hold their tounge or displeasure about something we deem important being left out.

I didnt even go into how the Damage Model and cars being Magnetized to each other isnt fixed yet either. I have alot of things Id like to see fixed, and its frustrating to keep having to "Play Around" stuff.

Bealdor
18-09-2015, 16:43
Right. I think your overthinking this just a bit.

You want to keep talking in circles do it with someone else man, I really dont care enough to keep arguing the same points with you and have you keep calling it childish. Enjoy your patch convo


And? You felt the patch justified the delay. Okay. That's fine. Really. I get this is important to you, I really do.

So. What are you going to do about it?

Guys, keep the discussion and feedback to the fixes that actually are in the patch please.


Only three people online, is something broken?

Check your lobby filter. There seems to be a "current class" car filter enabled by default with this patch.

Schnizz58
18-09-2015, 16:44
Assuming your talking to me. Nothing. I only play this game to prep for League races, so theyve already lost me for recreational play. Nothing I can do, as was Obvious to begin with. Doesnt mean I or anyone else has to hold their tounge or displeasure about something we deem important being left out.

I didnt even go into how the Damage Model and cars being Magnetized to each other isnt fixed yet either. I have alot of things Id like to see fixed, and its frustrating to keep having to "Play Around" stuff.
Nah he's talking to me. He's given up on you mate. You're the lucky one I guess.

Dutchmountains
18-09-2015, 16:45
There aparently is no priority. Even pits can't top the list as high priority

This is soo bad.
Why not ?

Its the only thing for me.
Races where the ai gets failures just like in real life!!!!!!!!!!!!

Now a endurance race is still boring.
After a few laps theres nothing happening anymore for hours.!

Thanks that it has no priority.

You make the best game, but you make it also a death game!

Mahjik
18-09-2015, 16:45
Guys, as with other patches notes, this is not the place for "why not this or that". Let's discuss the contents of the patch solely.


(Not aimed directly at you Cornflex, you just posted the most recent example)

ALL: this is NOT the thread for "what about XYZ bug/feature?" NOT listed in the notes. You should ONLY be asking/comementing about things THAT ARE IN the notes. We risk missing legitimate questions by these unrelated questions.

There's an entire "feature suggestions" area and "bug report" threads to discuss items NOT IN THE NOTES, please use those.

..........

Shinzah
18-09-2015, 16:48
Nah he's talking to me. He's given up on you mate. You're the lucky one I guess.

I was talking to both of you. And both of you said nothing. And both of you offered no point to the reason of the conversation.

So, look. You come on the internet, and see the new patch and you're disappointed your fix isn't in the patch even though it's already been fixed according to the developers but didn't make it in. So all you have to say, if you so chose is "I'm disappointed."

Instead Shin is able to engage you in a pointless conversation on the internet that fulfills his need to understand how people function, and leaves you without your fix and only a few more pages of complaining about the fix you don't have in a needless manner. Do you understand?

You make the choice to spread negativity. You can continue to do it, and accomplish nothing. Or you can do something more productive.


Edit: Mods have spoken. Returning topic to regularly scheduled patchnotes discussion.

Raven403
18-09-2015, 16:49
I was talking to both of you. And both of you said nothing. And both of you offered no point to the reason of the conversation.

So, look. You come on the internet, and see the new patch and you're disappointed your fix isn't in the patch even though it's already been fixed according to the developers but didn't make it in. So all you have to say, if you so chose is "I'm disappointed."

Instead Shin is able to engage you in a pointless conversation on the internet that fulfills his need to understand how people function, and leaves you without your fix and only a few more pages of complaining about the fix you don't have in a needless manner. Do you understand?

You make the choice to spread negativity. You can continue to do it, and accomplish nothing. Or you can do something more productive.

I gotta say, I LOVE your snarky sarcastic attitude, I wonder why both of us chose to even converse with you.

Shinzah
18-09-2015, 16:51
I gotta say, I LOVE your snarky sarcastic attitude, I wonder why both of us chose to even converse with you.

I love your raven.

But that's not in the patch notes.

Pink_650S
18-09-2015, 16:52
It is equivalent to my nephew saying "What do I have to do to get the toy I want?" when he is told he won't get the toy he wants.


With the small, but significant difference that we actually paid for this product.

Shinzah
18-09-2015, 16:53
With the small, but significant difference that we actually paid for this product.

With the small but significant difference that so did over a million other people.

Schnizz58
18-09-2015, 16:53
And both of you offered no point to the reason of the conversation.
Because Mahjik.

Deltawave371
18-09-2015, 16:56
Career Mode: LMP1
Only 2 Contracts Offered.
Choice: One Gold LMP1 or a White LMP1.

^
Project Cars amazing cars designs, can't use any of them in career mode.:mad:

Shinzah
18-09-2015, 16:56
Because Mahjik.

Don't blame Mahjik. Many routinely ignore his warnings. We are doing it now, and still not answering the posed question.

So probably return to topic is a good choice.

Chris Sercombe
18-09-2015, 16:58
Tracks - Movable trackside objects and broken-off car parts will now be removed from the track after impacts.


Great patch, but why was this added, bit of a immersion killer ? was great when things fell off cars or track debris was on track, like in real racing you have to avoid the objects ? now they just magically disappear.

Pink_650S
18-09-2015, 16:59
With the small but significant difference that so did over a million other people.

Indeed, so your little comparison with your nephew wanting a toy falls flat.

Customer pays money >>>
<<< Industry delivers functioning product

Is that not how it works?

Shinzah
18-09-2015, 17:00
Tracks - Movable trackside objects and broken-off car parts will now be removed from the track after impacts.


Great patch, but why was this added, bit of a immersion killer ? was great when things fell off cars or track debris was on track, like in real racing you have to avoid the objects ? now they just magically disappear.

No series except maybe grassroots or lemons lets huge chunks of race car and signage stay in the racing line. Without running marshalls going into the course in gaps and full course safetycars or code60, this was a good solution.

Raven403
18-09-2015, 17:00
We are doing it now

YOU kept this going, and Im not sure what else you need to know. We think it shouldve been included, it wasnt, we think it was an oversight and are upset about it, YOU made it a conversation trying to offer some kind of alternative to voicing our frustration...? Im not sure.

Shinzah
18-09-2015, 17:01
YOU kept this going, and Im not sure what else you need to know. We think it shouldve been included, it wasnt, we think it was an oversight and are upset about it, YOU made it a conversation trying to offer some kind of alternative to voicing our frustration...? Im not sure.

If it's *me* who keeps going, why do *you* make the choice to continue responding?

Edit: Don't worry about what I'm doing, worry about what you're doing. I know what I'm doing. You don't have to.

Schnizz58
18-09-2015, 17:02
I'm not blaming anybody. He said stop it so I'm going to stop it.

Mahjik
18-09-2015, 17:02
Tracks - Movable trackside objects and broken-off car parts will now be removed from the track after impacts.


Great patch, but why was this added, bit of a immersion killer ? was great when things fell off cars or track debris was on track, like in real racing you have to avoid the objects ? now they just magically disappear.

There was a lot of request for it since hitting it can cause performance damage to the cars (one of a few threads on the topic):

http://forum.projectcarsgame.com/showthread.php?29144-Debris-Please-Fix-it!!


In most racing sanctions, they don't continue with debris on the track. They will usually slows the cars down and get the debris off the track as soon as they can. Granted, in some of the lower racing series, since the races aren't that long the debris may remain until the sprint is over, but in most cases if it's large enough it will be removed (because it's also a safety hazard for drivers).

Shinzah
18-09-2015, 17:03
I ninja'd you, Mahjik ^^;

Pink_650S
18-09-2015, 17:06
I ninja'd you, Mahjik ^^;

Jeez, dude!

Deltawave371
18-09-2015, 17:06
Career Mode: LMP1
Only 2 Contracts Offered.
Choice: One Gold LMP1 or a White LMP1.

^
Project Cars amazing cars designs, can't use any of them in career mode.:mad:

:angel:

Shinzah
18-09-2015, 17:09
Jeez, dude!

http://i.imgur.com/0DTyF9i.jpg

MRCK1
18-09-2015, 17:10
Project CARS – PC Patch 4.0 – Release Notes

[...]

Physics & AI

* Various improvements to AI navigation when entering and leaving the pit boxes.



Free Practice, Nordschleife, Ruf Rt 12 R - hit wall when leaving pits, twice.

Pink_650S
18-09-2015, 17:10
http://i.imgur.com/0DTyF9i.jpg

That could be really you, no? :D

Shinzah
18-09-2015, 17:11
That could be really you, no? :D

It could be. What's it to you? Are you really P!nk? If so, I love your music.

Pink_650S
18-09-2015, 17:13
Career Mode: LMP1
Only 2 Contracts Offered.
Choice: One Gold LMP1 or a White LMP1.

^
Project Cars amazing cars designs, can't use any of them in career mode.:mad:


:angel:

Create a thread about this with pictures (or videos:confused:), so others can help you.
l think you its more likely that you get help that way. :)

Pink_650S
18-09-2015, 17:15
What's it to you?

Less than nothing, trust me ;)

WarlordBR
18-09-2015, 17:16
Sorry, but I dont understand if the 2 or 4 team championships are now unlockable.....
Is this bug solved?

Shinzah
18-09-2015, 17:17
Less than nothing, trust me ;)

So why did you mention it?

Schnizz58
18-09-2015, 17:19
You cannot say that. Sure, that's how it works in your area of software development. However different software disciplines work different ways. In my area, you cannot delay/stall a release at all. It cannot happen. You can choose to skip the release cycle, but you cannot delay.
True. However I don't get the impression that SMS are under such a restriction.

Sizzaonago
18-09-2015, 17:21
Cool, thanks. Weird that you remove the stuff from the track though? I kinda like dodging the debris, realism right? Xd

Shinzah
18-09-2015, 17:22
Cool, thanks. Weird that you remove the stuff from the track though? I kinda like dodging the debris, realism right? Xd

On the bright side, without so much clutter is maybe a very tiny gain in performance.

It'd be nice if it was a toggle or tied to the rules or something.

cpl
18-09-2015, 17:26
i hope we are reaching a point with the bugfixing were we actually get some of the most requested features like mentioned here: http://forum.projectcarsgame.com/showthread.php?35783-Your-top-3-suggestions-rankings-in-OP

vote if you haven't already!

Schnizz58
18-09-2015, 17:27
i hope we are reaching a point with the bugfixing were we actually get some of the most requested features like mentioned here: http://forum.projectcarsgame.com/showthread.php?35783-Your-top-3-suggestions-rankings-in-OP

vote if you haven't already!
Doesn't seem like we're quite to that point yet.

TrevorAustin
18-09-2015, 17:35
Give detailed feedback so it can be reproduced and fixed quicker.
Since you did this and the bug is already internally fixed you can't do anything more really.

Get your point, but been doing ridiculously detailed reporting and testing for the oculus. And nothing has happened at all:)

Well it's about 30-40% worse, lol.

Still playable so I'm just going to make the best of it and forget feedback as it honestly feels like a massive, and I mean days of testing, waste of time. No response and not a single improvement in the last 3 patches.

Just accept the game for what it is, currently the best.

Sea Skimmer
18-09-2015, 17:36
I was kind of disappointed by the removal of damaged car parts when you crash. Was more realistic when you come round on your second lap to see the car parts still on the track. Suppose I will have to tell myself that the marshals nipped over the fence and cleared them from the track.:p

lifeofbrian
18-09-2015, 17:47
Since patch 4.0 I can only see cars in the server lobby after I have either stated a server with that car, or joined a friends server, So I can only see GT3 servers after I have played in a GT3 server. Also I noticed in the Aston, the on screen text tells me that ABS in "N/A" yet it is turned on, and I can see it switching on and off in the MOTEC display. :mad:

Pink_650S
18-09-2015, 17:48
So why did you mention it?

Because l can.

Kain NL
18-09-2015, 17:57
OMG all this wining...SMS should just do like ALL other companies....just hush...let the people find out there's a patch when the game asks you to update and THEN release patch notes with it !!!!

Pink_650S
18-09-2015, 17:59
OMG all this wining...SMS should just do like ALL other companies....just hush...let the people find out there's a patch when the game asks you to update and THEN release patch notes with it !!!!

Thats actually what happened today.

Shinzah
18-09-2015, 18:25
Because l can.

Then it matters to you more than, less than nothing. Doesn't it?

When something has no value, it is not worth mentioning.

Mahjik
18-09-2015, 18:27
Because l can.


Then it matters to you more than, less than nothing. Doesn't it?

When something has no value, it is not worth mentioning.

Ok, since neither of you can be the bigger person and stop responding to one another, I'll be the bad guy again. STOP IT!

Roger Prynne
18-09-2015, 18:31
DOUBLE STOP IT!

Machinist90
18-09-2015, 19:00
not the stonker I expected...but hey...the dlc looks nice...

ONT
18-09-2015, 19:54
Moderators....can we filter out all comments by CONSOLE members in the PC thread....it would sort out 90% of the BS posted in this PC thread.

:)

NEPALII
18-09-2015, 21:20
Still no fix for the exaggerated slipstream. Hopefully in the next patch.

I remember doing Clio races and lapping faster than qualifying. These Clios had more slipstream gains than a F1 car. Reminded me of GT5.

nono782
18-09-2015, 21:24
New & Enhanced Feature Summary
* Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.


I found a lobby with 'force default setups" set to yes but it does not work :
- you are still able to change your setup (the option should be greyed, shouldn't it ?)
- the changes you make are taken in the race

Jan Studenski
18-09-2015, 21:27
New & Enhanced Feature Summary
* Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.


I found a lobby with 'force default setups" set to yes but it does not work :
- you are still able to change your setup (the option should be greyed, shouldn't it ?)
- the changes you make are taken in the race

I can confirm that

flymar
18-09-2015, 21:42
HD mirrors are very nice touch. Most of the aliasing is gone. I'd expect them to have higher impact on FPS but no:) I was like "meh" when read about it in the notes but it really adds "not braking the immersion".

"movable trackside objects and broken-off car parts will now be removed from the track after impacts." I don't know what "track" means in this case, but in my race AI left one wheel in the grass and it was there through whole race.

Bkim
18-09-2015, 21:45
Despite Patch 4.0, I deinstalled Pcars. Gonna wait for half a year or so and see how it progressed. Meanwhile i use rFactor 2 to satisfy my needs in simracing: proper flag system with safety car / damn good AI including aggression slider / good solid pitstop system and pinch sharp FBB. Plus i am able to set the complete sim to my hand by modding game files. I'll take the lesser graphics for granted.

pigsy
18-09-2015, 23:31
This change is one I thought wasnt needed I liked the carnage of a race to be visible each lap, bumpers at the side of the road where an incident took place was great I liked that they didn't vanish.

But I guess this was requested enough for it to happen

Have to agree with this. Does seem to 'sanitize' the races a bit seeing a nice clean track. Didn't think this was warranted.

pigsy
18-09-2015, 23:33
I was in a race where there was a big wreck between AI cars and a tire was left on the track for the rest of the race (~10 laps). I hit that sumbitch every time around because it was always in a different spot. So I think it did need to be fixed but it certainly wasn't a high priority.

Clearly debris sitting on the track that would be deemed unsafe in RL should be removed. But stuff laying off line or off track would be nice to still see.

Bruusie
18-09-2015, 23:57
This game is undeniably great..probably the best I have ever played in fact and that's why I have invested 100's & 100's of hours in it (yes I know some of that time has included exiting back to desk top and endlessly waiting for track loads etc, but much of that is now fixed...I hope) but for those who love Pcars we know there are changes that can make this game soooo much better and when, after 4 patches, there is still no sight of them it's only natural to ask a question or two. These people that ask these questions are not moaners, they are fans, people that really care about this game. I am one of those people and my question is this: When will MP hosts have some degree of control over the lobby as to who does or doesn't race rather than let someone spoil race after race. I have an online reputation that sits there saying absolutely zilch...after 4 patches!? Why? (OK apologies, that's two questions...that last one just slipped out.) Oh well, only another 3 .5 hours and I can play Pcars again when patch 4 has squeezed it's way down our Devon fiber (made from real wool) broadband. Happy days:)

Shinzah
19-09-2015, 00:08
Devon fiber (made from real wool) broadband. Happy days:)

Aha. I see you are using.

(•_•)
( •_•)>⌐■-■
(⌐■_■)

The Interknit.

koko roko
19-09-2015, 00:51
AI is still too damn fast in the rain, will you ever fix this?

samspadeaus
19-09-2015, 02:01
Thanks team once again " A Job Well Done" Looking forward to playing with the improvements. Keep up all the good work.

Umer Ahmad
19-09-2015, 02:15
AI is still too damn fast in the rain, will you ever fix this?
Maybe, Check again next patch

ALL: this is NOT the thread for "what about XYZ bug/feature?" NOT listed in the notes. You should ONLY be asking/comementing about things THAT ARE IN the notes. We risk missing legitimate questions by these unrelated questions.

There's an entire "feature suggestions" area and "bug report" threads to discuss items NOT IN THE NOTES, please use those.

pigsy
19-09-2015, 02:20
AI is still too damn fast in the rain, will you ever fix this?

Can't speak for the Formula cars but wet racing speed in GT3, GT4, touring cars is fine.

Stryker44
19-09-2015, 02:32
Come-On guys .. I'm trying to tune a car and set the gear ratios just right and when I come back to them they are all different. I have to go out of tunning and back in to get them to show right. Sometimes twice. Man that's frustrating....especially after so many patches have been done. Have none of you seen this kinda stuff while writing all those patches and stuff. Can we get the basic stuff fixed first?????

Stocky
19-09-2015, 03:33
Yes that would be the case before the patch

Have you tried driving backwards after the 4.0 patch and see if anyone sees you as semi transparent ?

Yes, the backwards driver does turn into a ghost (semi transparent).
Why can't this be applied to penalized cars & reset cars? Shouldn't any ghost be obvious, and semi transparent?

Hodgy
19-09-2015, 03:46
Thanks for the update. But a little disappointed still no triple screen solution..

3800racingfool
19-09-2015, 04:31
Just played around with the new patch. Couple of thoughts:

1. Thank you, thank you, THANK YOU for the assists indicators. It's soooo much easier being able to simply tap a button twice to assure myself that a particular assist is on or off than to cycle to an outside view then cycle back to the interior view. About the only thing I could think of that would make it even better would be to have it display "N/A" or "Unavailable" when you try to turn on an assist that a particular car doesn't have. But never the less, this one little change I'm pretty sure just made the patch for me.

2. Digging the new mirror. Looks much nicer than the old one. Feels more like a mirror now and less like a cheap plastic reflector.

3. The braking only option for the driving line is a nice touch. I probably won't use it much as I find it's still too distracting for me but it's definitely nice just seeing a "recommended" path through a turn instead of a full line that you feel like you have to follow.

Overall, I have to say I'm happy with it, once the pitstop tire bug is quashed I'll be pretty much 110% happy with everything. Great job guys.

Hlspwn
19-09-2015, 07:29
Wow is it really that long since I have last played. Guys well done on another patch, looking forward to getting some more game time in soon. Only wish I had my mythical Fury X to play with as well :|

SeeNoWeevil
19-09-2015, 08:31
I'd echo the comments about showing not available (maybe in red) when switching assists the car doesn't have.

Also, I'm getting a lot of screwed up shifts with my TH8A now. Clutch in, shift and the car goes into neutral. I have to reclutch and shift to get back in gear. Has shifting been altered?

thedarkjack
19-09-2015, 10:25
There seems to be an issue with the new best linie - braking only thing on Nordschleife. it's basically inverted and only shows the non breaking areas and is invisible in the actual breaking areas. can anyone confirm this?

JupiterJoe
19-09-2015, 10:43
There seems to be an issue with the new best linie - braking only thing on Nordschleife. it's basically inverted and only shows the non breaking areas and is invisible in the actual breaking areas. can anyone confirm this?I can confirm that Le Mans also looks like you decribe. It simply doesn't work very well. I would like to see something similar to braking-zone indicators employed by Codemasters for their F1 series.

Cheesenium
19-09-2015, 11:21
Can't speak for the Formula cars but wet racing speed in GT3, GT4, touring cars is fine.

I actually find that touring cars AI are too fast in the rain for me but to be honest, I am awful with them. It is very likely to be the reason why touring cars AI seemed too fast for me.

However, GT3 and road cars are fine for me. It is either comparable or it is a bit slower. I guess it depends on how well can you handle a car in rain.

Siberian Tiger
19-09-2015, 11:26
Are you Guys talking about 100% AI?

satco1066
19-09-2015, 20:28
Free Practice, Nordschleife, Ruf Rt 12 R - hit wall when leaving pits, twice.

confirmed.
Same here!

jaymondo
19-09-2015, 20:58
I see setups still not finished, come on, how much longer... load and save. please, just like all the other proper racing games.

Back to Borderlands for me.

MOLLIES
19-09-2015, 22:17
i have some problem with the feedback for my TX300RS, i star the playstation the feedback is slow i restart the playstation the feedback is strong! but no change my setup.
it s a bug,

pigsy
19-09-2015, 22:55
Are you Guys talking about 100% AI?

Good point Tiger. GT3 for me is 100%. GT4 80% in dry but are too slow in the wet at 80%. Can't remember Touring cars. But again this may change from track to track. Overall though I'm happy with wet weather performance of the AI.
SMS really need to make the AI percentages consistent over all racing categories.

Stocky
20-09-2015, 03:56
New Weather Bug Introduced With 4.0

Random weather, 1 slot, fixed, real time progression, should remain at what ever is generated, and stay that way since it's fixed, single slot.

But, random weather now changes the weather every 3 minutes if set to real time progression. Changes every 90 seconds with 2 times progression. Changes every 18 seconds with 10 times progression.
This is with fixed weather, 1 slot set.

(Was really funny getting wets, pulling out of the pits and before I made it out, the rain stopped and the sun came out. Went back to garage right away, changed to softs, back in car and before I made it out of the pits, it was now storming, all within 3 minutes, lol)

Weather changes are suppose to happen per slot, so if you have 4 slots, it changes 4 times to whatever you set that slot to.
Now it changes every 3 minutes, with a single slot set to fixed.

Our league has tested and ran races with random many times, at different progressions, but the weather always remained fixed if set to fix with 1 slot, up until we tried it tonight.
We run some random weather races for our league, but always set to 1 slot fixed. It gives us a random weather, and the weather does not change from practice to race end.
That is no longer the case, and you can't stop the weather from changing. And no, I don't want to set the time progression to off, because that's not the way it was or is suppose to be.
And to be honest, I haven't tested that yet, and that may not even stop the weather from changing every 3 minutes anyway.

This is a new bug, introduced with 4.0.

I have not tested this in single player, only multiplayer online.
I only tested on Brands Hatch so far, but I'm sure all the tracks are the same way.

Updated......
I tested it at several other tracks, and it's the same thing. Sometimes time progression works with it, and sometimes it just changes every 3 minutes whether you have time progression changed or not.
I tested this in single player practice, and could not recreate it as of yet.
Seems to be multiplayer only.

OBigO
20-09-2015, 04:14
Yeah great patch! Ruin things that were working, don't fix the major problems try and fix some minor problems but half of them still don't work. Looking forward to being disappointed again this time next month. :dejection:

Stocky
20-09-2015, 04:36
Also confirmed tonight.

1) Forced set ups don't seem to force set ups.

2) Track clutter is not only still there, it now remains from session to session. (online & FA only, I don't do any single player, if you didn't know that by now)

But the new mirrors work great! <--Yes, that was a little sarcastic, tho I do like them.

I really hate to say it because I love this game so much, but guys, we seems to be going backwards here with fixing things.

Between not being able to get mediums in the pits, not being able to identify ghosted cars, useless opponent names, can't set fixed random weather any more, and no ability to save car set ups, you're making it really hard to keep our league running properly. It seems like we're always coming up with workarounds to avoid all the bugs, and we're always just 1 more bug away from being shut down completely.

Did I mention that bumper I saw on the side of the road, in practice, qualify, warm up & race?
Where's that track clean up crew? I think they quit, took the trucks, and fled.

"Project Cars Formula A Elite Drivers League"
http://www.pakcafan.org/forums/index.php?/forum/161-project-cars/

OBigO
20-09-2015, 06:16
Well said Stocky!

DarthSurge
20-09-2015, 07:15
At Nürburgring, with random weather, begin raining. Let's change tyres, 46 laps race Formula Gulf 1000. But won't change to wet tyre. 2nd time checking the pit strategy, then change again. But.... no changes. Slick tyres on car. Same as my mate. Disappointing...
And why punish me, after hitted by driver and going off-road?

Swinnyjr
20-09-2015, 08:05
Project cars you utter tease.
Since this new patch in the quick vehicle selection screen, the ford zakspeed Capri group 5 car now has what I assume was a real life livery displayed that you can't actually choose.
You utter, utter tease. :rolleyes:

bluesky0870
20-09-2015, 08:14
Shall I be disappointed or happy that the xbox patch hasn't been rolled out yet after reading all these lines?

Silraed
20-09-2015, 08:33
Liking the new enhanced mirror option, still getting a lot of pop in/out on entry and exit to slow corners and the draw distance could still be longer but at least the image quality of them is crisp and usable now.

bk81
20-09-2015, 09:31
and still no multiclass settings to make a real racing field on lemans or Nordschleife.
Very Disappointing

henrikl
20-09-2015, 09:53
Thank you very much. Every improvement is very welcome.
I just wonder why the MP opponent car sound bug wasn’t fixed already.
All the opponents sound terrible at low RPM and the Mercedes 190E is too loud. If you drive the Ford Sierra you can’t hear the engine if a Mercedes is in the nearby.

Elmo
20-09-2015, 11:08
New Weather Bug Introduced With 4.0
(...)

Could you make screenshots of those weather settings? I couldn't replicate it.

Even better would be if you could make a video.

Thanks.

nono782
20-09-2015, 11:49
Right, every improvement is welcome.
Just sad that the "forced default setup" does not work and that the main MP page remains unchanged.
And no more filters to make up for it.
(Being able to filter by number of laps, time remaining till the race starts, aids allowed or not,...)

homerlvsbeer
20-09-2015, 11:57
Alot of broken stuff there. but good to see it all fixed. when i saw fixes to replays, id have hoped to see a bit more work done. like smoothing out the camera on some angles where the camera seems to jerk and jump into place. sometimes the camera seems out of sync i have noticed annoying bugs in replays. no mention of them here.

Chris28
20-09-2015, 15:11
Does anyone else have lower framerate after this patch. On the beginning of the race it goes under 20FPS, and it was mostly above 30 pre 4.0.

Stocky
20-09-2015, 15:51
Could you make screenshots of those weather settings? I couldn't replicate it.

Even better would be if you could make a video.

Thanks.

There's really nothing to replicate. It's easy. Start an online race, make it fixed weather, random, 1 slot.
Start race and watch the forecast and the weather change. There should be NO forecast and NO weather change.

Stocky
20-09-2015, 15:57
I just replicated again for you. Again, Online Only, not single player.
I started Bathurst, you can see the conditions set.
Look at the race lobby. You can see the current weather, and the forecast weather. They should be the same for fixed 1 slot.
It should be current condition medium cloud, forecast medium cloud, and should not change, like it does in single player still.
Sit in the lobby also for 6 mins, and the weather will change twice.
The weather will change every 3 minutes, when it should be FIXED RANDOM.

Let me know if you still can't replicate it, and I'll get one of my league members to make a video.
Just try to start an online race, with random weather fixed with no weather changes. You won't be able to produce one that doesn't change.
You won't be able to not replicate this.

Remember, fixed 1 slot, means the weather will not change for the entire sessions. From practice to race end. Fixed! Doesn't matter if it's clear, rain, or random in that 1 slot.

218563
218564
218565

Cornflex
20-09-2015, 17:20
Patch 4.0 has really nothing useful for the single player modes. Since dynamic weather isn't part of career mode, it is quite boring. Solo mode is unusable since you cannot save midrace or at least between the sessions. Why doesn't SMS concentrate on the forum thread where the fans post their most wanted features?

BigAlex
20-09-2015, 17:32
so far no update here @ Rio

Stocky
20-09-2015, 17:58
Patch 4.0 has really nothing useful for the single player modes. Since dynamic weather isn't part of career mode, it is quite boring. Solo mode is unusable since you cannot save midrace or at least between the sessions. Why doesn't SMS concentrate on the forum thread where the fans post their most wanted features?

But you can pause, can't you?
In multiplayer, there is no saving and no pausing.
At least you can do that.
You should at least be able to finish a single race without having to save. Pause in between sessions if you have to.
I know it's not easy to concentrate and not move for a whole race, but try it online without the ability to pause.
You should be thankful for that at least.

Umer Ahmad
20-09-2015, 18:01
Patch 4.0 has really nothing useful for the single player modes. Since dynamic weather isn't part of career mode, it is quite boring. Solo mode is unusable since you cannot save midrace or at least between the sessions. Why doesn't SMS concentrate on the forum thread where the fans post their most wanted features?
Go search Ian's posts, he already discussed it before. He said it would be difficult but they would investigate a pitlane-save option for a future patch. My guess is that they do intend to deliver it as many people have requested it but it will take time and careful testing.

Elmo
20-09-2015, 18:19
I just replicated again for you. Again, Online Only, not single player.
I started Bathurst, you can see the conditions set.
Look at the race lobby. You can see the current weather, and the forecast weather. They should be the same for fixed 1 slot.
It should be current condition medium cloud, forecast medium cloud, and should not change, like it does in single player still.
Sit in the lobby also for 6 mins, and the weather will change twice.
The weather will change every 3 minutes, when it should be FIXED RANDOM.

Let me know if you still can't replicate it, and I'll get one of my league members to make a video.
Just try to start an online race, with random weather fixed with no weather changes. You won't be able to produce one that doesn't change.
You won't be able to not replicate this.

Remember, fixed 1 slot, means the weather will not change for the entire sessions. From practice to race end. Fixed! Doesn't matter if it's clear, rain, or random in that 1 slot.


Tried it exactly with your settings like you described it and couldn't replicate it. And yes I got that it is online only :)

Slowsley
20-09-2015, 18:26
You make the best game, but you make it also a death game!

Lol. I'll race ya for birth certificates! :)

Stocky
20-09-2015, 18:36
Tried it exactly with your settings like you described it and couldn't replicate it. And yes I got that it is online only :)

That makes no sense Elmo. We are testing it now, and it does it every time.
I'll try to get a video, or figure out how to help you more on this.
Working on it now.
Maybe it's another game setting, that's making this happen.


Also, I figured what was causing the tire pit stop bug.
http://forum.projectcarsgame.com/showthread.php?38996-Pitstop-Bug/page4

TOCA2FREAK
20-09-2015, 18:45
Disappointed also not to see triple screen support. :(

Stocky
20-09-2015, 18:56
Tried it exactly with your settings like you described it and couldn't replicate it. And yes I got that it is online only :)

Hi Elmo

Ok, I am having trouble not not creating this. I change a setting, test it, then do the same on another setting. Every time, it happens.
The forecast and current conditions are different, when the forecast should match the current conditions if fixed 1 slot.
I will keep testing and changing settings to see which cause this, but here is ALL the settings for the most recent i tested.

Here are 3 screenshots of the race settings.
2 screenshots of the race lobby showing forecast and different current weather. Clear and Storms forecasted.
Also i added 2 screenshots of my basic settings if that helps.

Update...... It may have something to do with custom date versus race date. I have trouble forcing one or the other, and it keeps changing back and I'm not sure which is being activated, since it's not saving.

218596218597218598218599218600218601218602

N0body Of The Goat
20-09-2015, 19:22
Tried it exactly with your settings like you described it and couldn't replicate it. And yes I got that it is online only :)

I've reported this same phenomenon recently at WMD (for Quick Race Weekend), which you might have read, Elmo.;)

However, I now think there is something that triggers this odd "fixed weather" "random" to change every 2/3 minutes.

Because with a fresh profile, I cannot reproduce this oddity with either patch 4.0 or the other build, simply by changing "light cloud" to "random." I am not touching the date, race start or time progression defaults in this fresh profile test.

I often run a lot of tests with "real weather" and x30 weather progression, using "current" date. Maybe after running a race with these settings, then changing to "fixed weather" "random," something is not being correctly changed?

Stocky
20-09-2015, 19:27
I've reported this same phenomenon recently at WMD (for Quick Race Weekend), which you might have read, Elmo.;)

However, I now think there is something that triggers this odd "fixed weather" "random" to change every 2/3 minutes.

Because with a fresh profile, I cannot reproduce this oddity with either patch 4.0 or the other build, simply by changing "light cloud" to "random." I am not touching the date, race start or time progression defaults in this fresh profile test.

I often run a lot of tests with "real weather" and x30 weather progression, using "current" date. Maybe after running a race with these settings, then changing to "fixed weather" "random," something is not being correctly changed?

I often run tests also with 5x progression fixed single slot, but with custom date. I think it has something to do with custom date versus current date versus race date.
I also can't confirm which is activated and saved any more when I test it. I set it to one of them, but it comes back to the other by default. Not sure I can really force race date any more.

nissan4ever
20-09-2015, 22:11
if you were to add motorcycles to such an amazing racing game like this

No.

p1LL
21-09-2015, 05:02
When can we expect some DK2 love? Like the SHADOWS? is any work being done to this?

Also, I notice the lens flares show through buildings, the roof of car, will this ever be fixed?

I'm glad project Cars works in windows 10 with the DK2, one of the few games that didn't break with the .7 runtime

p1LL
21-09-2015, 05:13
One more thing, how about better default settings for the steering controllers, like the g27? the defaults are terrible, and there are so many weird settings no one understands, that it would seem that you guys should at least make the defaults optimal to begin with.

i''ve been playing for months with the default settings, and guess what?

Today I watched a 30 minute video and set everything as they did and MY CAR IS ACTUALLY DRIVABLE. It wasn't easy to find the video, and all it would take is some attention by the developers, 1 guy spending 2 hours could have the settings PROPERLY SET. and everyone with a G27 would be shocked by the difference.

Don't ignore this comment. I spent an hour studying this video and I didn't want to. Don't make everyone else go through this, but for those interested, here's the link (watch the whole thing):

ProjectCars Calibration Tips and Tricks (http://www.isrtv.com/pc-racing/project-cars-force-feedback-tips-and-settings/)
this applies to consoles and PC and all steering controllers (shame on you PC!)

If you haven't done a thorough tinkering to the force feedback settings, then you are not experiencing the game as it really is. I no longer skid around the track like a moron, I tack those curves with confidence and I intuitively control my skids. AWESOME.

Bealdor
21-09-2015, 06:34
I just replicated again for you. Again, Online Only, not single player.
I started Bathurst, you can see the conditions set.
Look at the race lobby. You can see the current weather, and the forecast weather. They should be the same for fixed 1 slot.
It should be current condition medium cloud, forecast medium cloud, and should not change, like it does in single player still.
Sit in the lobby also for 6 mins, and the weather will change twice.
The weather will change every 3 minutes, when it should be FIXED RANDOM.

Looks like your weather progression is set to x20 by the game. What does your weather progression show when you set up 2 weather slots?


Remember, fixed 1 slot, means the weather will not change for the entire sessions. From practice to race end. Fixed! Doesn't matter if it's clear, rain, or random in that 1 slot.

This is NOT TRUE for "Random" weather. It will randomly choose a new weather condition everytime the weather slot restarts (normally after 60mins).
You can't set up a "Random" weather session that will never change its weather condition.

lembi2001
21-09-2015, 09:11
One more thing, how about better default settings for the steering controllers, like the g27? the defaults are terrible, and there are so many weird settings no one understands, that it would seem that you guys should at least make the defaults optimal to begin with.

i''ve been playing for months with the default settings, and guess what?

Today I watched a 30 minute video and set everything as they did and MY CAR IS ACTUALLY DRIVABLE. It wasn't easy to find the video, and all it would take is some attention by the developers, 1 guy spending 2 hours could have the settings PROPERLY SET. and everyone with a G27 would be shocked by the difference.

Don't ignore this comment. I spent an hour studying this video and I didn't want to. Don't make everyone else go through this, but for those interested, here's the link (watch the whole thing):

ProjectCars Calibration Tips and Tricks (http://www.isrtv.com/pc-racing/project-cars-force-feedback-tips-and-settings/)
this applies to consoles and PC and all steering controllers (shame on you PC!)

If you haven't done a thorough tinkering to the force feedback settings, then you are not experiencing the game as it really is. I no longer skid around the track like a moron, I tack those curves with confidence and I intuitively control my skids. AWESOME.

There is a section of the forum devoted to FFB settings and it can be found here - http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files

Stocky
21-09-2015, 11:53
Looks like your weather progression is set to x20 by the game. What does your weather progression show when you set up 2 weather slots?



This is NOT TRUE for "Random" weather. It will randomly choose a new weather condition everytime the weather slot restarts (normally after 60mins).
You can't set up a "Random" weather session that will never change its weather condition.

It could be at 20 set by the game, not by me as you can see from the screenshots. Really funny when I bump it up to 10 times myself, and the weather changes every 18 seconds, lol.
Never tried 2 slots.

And I didn't calculate in that after an hour, the 1 slot resets, and the weather could change at that point. I guess I never got that far since I have the other issue.

I changed all the randoms in my League, so I am not as concerned with this any more.

But thank you for all the help and replies.

BuiltBySam
21-09-2015, 18:18
Is it still not possible to tell which tyres you are on during a session?

Mahjik
21-09-2015, 18:31
Is it still not possible to tell which tyres you are on during a session?

It's show in the telemetry HUD.

BuiltBySam
21-09-2015, 18:58
It's show in the telemetry HUD.

Thanks bud. I must say though it would be extremely useful if the developers showed this as default in all HUD modes as its a pretty fundamental thing that you need to know when the weather starts changing!

Sunday Racers
21-09-2015, 21:24
I know pCARS is far from perfect and there's a lot left to fix, but I had some fantastic online racing tonight.

Fix the occasionally dodgy collisions, pit stop bugs, occasional crash bugs, etc and this game will be truly monumental.

Stocky
21-09-2015, 21:47
I know pCARS is far from perfect and there's a lot left to fix, but I had some fantastic online racing tonight.

Fix the occasionally dodgy collisions, pit stop bugs, occasional crash bugs, etc and this game will be truly monumental.

I agree, and everyone in our League agrees as well.

Even with the things that need fixing, they've still done a great job.

The only criticism I have, is the simple things they missed. I can't help but wonder how SMS didn't put car set up saving in the game in the first place. Even something as simple as chat macros was never added. How can someone make such a great game, but miss the basic no brainer stuff. I look at the opponent names and think, did anyone even test this to see if it was readable at over 200mph?

Even so, I hope these things are fixed or added in the future, but I'm not going any where and have workarounds for most of the problems.

Even if it's only one or two good fixes a month, I'll take it.
Last patch, was the mirror & the ability to read the sway bar changes while driving.

Maybe next month the tire pit fix and..... ?

OBigO
22-09-2015, 01:59
save multiple car setups?! ;)

josedan03
22-09-2015, 06:43
Hope we'll get the stock one and the GT4 too. :D


After a quick look in the custom livery folder i saw a Toyota GT86 and a Scion FR-S awesome

WHAT IS MEANT BY THIS, that WE can EXPECT THIS CAR FOR NEXT BUILD ? :glee: