View Full Version : Force feedback after patch 7.0

20-12-2015, 05:29
Has any body else noticed a increasement in force feedback levels since patch 7.0? I am having to turn mine down 15 in the global settings to match how it was previously, if I dont my TX wheel overheats:( .

20-12-2015, 08:21
I haven't noticed any difference with my TX on patch 7.0.

20-12-2015, 09:35
No difference in ffb IMO.

20-12-2015, 09:53
Yes, I have also noticed this, it's a little bit stronger than before

20-12-2015, 10:31
Yea, I noticed it being stronger, but also I get a vicious amount of centre oscillation on the straights. If I loosen my grip for a moment the wheel starts to oscillate violently and it takes quite a bit of effort to stop it. Prior to patch 7 I was able to take my hand off the wheel on straights and while there were occasional oscillation fits they were not as extreme and easier to stop.

However, I did reset my controller settings by accident recently when I tried the mouse and keyboard mode (horrible!), so I am still tweaking them back to health.

The options appear different. I was looking to turn the Tyre force down and the centre dead zone up, but I can't seem to find these options.

20-12-2015, 12:59
Scrap that, I went here: http://forum.projectcarsgame.com/showthread.php?40260-Great-Universal-FFB-Settings-All-Cars-Wheels

Now my FFB is much better. Only thing I change I might make now is to make it just a little stronger.

20-12-2015, 16:09
I also have the oscilation, how would I get rid of it?

20-12-2015, 16:12
Try that link I put in my last comment.

21-12-2015, 06:48
Try that link I put in my last comment.
Ok Thanks

21-12-2015, 13:05
No difference here either.

31-12-2015, 04:32
Since patch 7 my wheel loses ffb after a couple of laps but only when in any mode with AI. I run a 10 lap race at bathurst and lowered the amount of AI to 3 and by lap 4 I lose ffb from mcphillamy park to forest elbow and from forest elbow all the way round to the crest of mcphillamy it works again. Why does this happen?