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View Full Version : Despite Bugs- PCars is THE Best RACING Game on XB1



RAG1NG BULL 666
04-01-2016, 00:36
Ok al admit i was one of those who left pcars behind cause of the problems it had. It was too stressful to play cause the game was so bad at release.

But that was then and this is now and am glad to say wow what a unbelievable game you guys have made slightly mad studios give yourself a pat on the back. cause of the improvement of pcars 1 and constantly patching the game i will be putting my money down for pcars 2 or aswell dont forget about the Renault clio for pcars 2 :D

al leave a nice video of me doing a 1:15.944 round donington indy (Controller)

https://youtu.be/M_sRo1oSq7s


www.Twitch.tv/rag1ngbull666

tremblax
04-01-2016, 12:48
Hey guys,

I was one of those disgruntled customers who just couldn't get over the significant bugs present at launch. I had bought a wheel specifically to play PCars and had been following the game for many years. Ultimately I was disappointed that the promises made by SMS pre-launch did not deliver to expectations (and I still feel that way today), and I just couldn't play such an unstable game.

When Forza 6 came out, I was impressed at the framerates, leaderboard options, car selection and multiplayer stability. In essence, where project cars had failed, Forza had truly excelled.

But after just a few short weeks of playing- you come to realize that Forza is a "Car simulator". Not a racing simulator. Online lobbies consist exclusively of races that are 2-4 laps with 24 smash-happy, villainous arcade racers. Not only that but regardless of class you seem to be racing Jeep Willys or weird looking paint jobs with half naked women on them every race.

The career mode was just grinding your way from last place to the head of the field as quickly as possible. No practice, qualifying, pit stops, points standings and horribly unrewarding gameplay that was designed to make you smash your way to first rather than have a real race.

Recently I plugged the wheel back in and gave it another go.

I happened to race in an online lobby at Bathurst yesterday with 12 cars. 20 min practice, 5 min warmup and 10 lap mandatory pit race. The feeling of immersion was incredible- the fight for the lead was fantastic. I ultimately finished second, but it was a rewarding second, where I had to strategize, tweak my setup and race against cars that were all tuned to (pretty much) the same spec. Sure, there were glitches and lag spikes occasionally, but no console game has EVER given me that sense of immersion and simulation.

And I must say, it feels like a significantly improved game vs. launch. SMS you've won me back:)

Zahony
04-01-2016, 16:44
Nice video

oldmodelt
04-01-2016, 19:23
Last night I did a race on Ruapuna Club as part of my career mode. Nice that the track packs are added immediately to it also. I was in the 89 Ford Mustang Trans Am. What a beast. I had to use TCS. It was a track that I didn’t know and the fact that the cockpit view in this car is limiting to say the least made it even more challenging. Spinning out on my 2nd lap during qualifying and crashing into another driver and getting DQ’s for the session didn’t help. Then the race started and I was looking at 20th place in the early morning fog which then turned into rain. A few off road adventures but I slowly worked my way to a 3rd place podium finish after the 30 laps and 2 pits. Not due to my talent but the fact that the AI diff was at 40%. But what a fun immersive time I had for the 35 or so mins.

kevin kirk
04-01-2016, 19:46
cant say anything about GT because of being on xbox one,but forza doesn't give me any options that I want in cockpit view. I am more than happy with PC.

kevin kirk
04-01-2016, 21:01
As I'm considering buying forza 6 for Daytona and sebring, I cant for the life of me understand why their isn't any cockpit view options in the forza games.

RAG1NG BULL 666
04-01-2016, 21:43
Nice video

Thanks:D

TrackDayKC
04-01-2016, 21:51
The feeling of immersion was incredible- the fight for the lead was fantastic. I ultimately finished second, but it was a rewarding second, where I had to strategize, tweak my setup and race against cars that were all tuned to (pretty much) the same spec. Sure, there were glitches and lag spikes occasionally, but no console game has EVER given me that sense of immersion and simulation.

And I must say, it feels like a significantly improved game vs. launch. SMS you've won me back:)


THIS is also why I keep coming back to PCars. As much as it frustrates me.

PLEASE devsPLEASE...make things right and make this the undisputed king of racing sims. Fix PCcars 1 and I will be inclined to buy the sequel.

Lethal 556
04-01-2016, 23:22
As I'm considering buying forza 6 for Daytona and sebring, I cant for the life of me understand why their isn't any cockpit view options in the forza games.

You could change your cockpit FOV in Forza 4 can't understand why they would do way with that option in Forza 5 and 6

oldmodelt
05-01-2016, 04:13
Once I discovered that I could take off the wheel movement or wheel and the drivers arms I was a happy driver indeed. I use the gamepad and being a tapper the herky-jerky movement of the wheel and arms was distracting me. I also like that in the higher performance cars where the info is on the wheel they have kept the wheel with all the lap info etc. and just made it stationary. :cool:

grrrillapmp
05-01-2016, 19:29
Forza absolutely has practice. I'm thinking you have an agenda.

Haiden
05-01-2016, 21:58
It actually isn't the best racing game, that's just your opinion which is of the minority..

Forza is the biggest and best racing game on Xbox to this date but a few people, and I must emphasize on the word 'few' do prefer Project Cars.

Not sure how or why mind... I guess the wheel makes it for you because the game is pants with a pad.

Best is highly subjective. It's only bigger in terms of the number of cars. And that doesn't really mean much because a lot of those cars aren't cars motorsport fans are interested in. Trucks and Priuses and Escorts don't do it for most of us. BTW...How are those third party dashboard apps working in FM6--you know...the biggest and best racer on console. :)

And, also... is this really only your second post? Were just lurking in the shadows waiting to plug FM6? :)

rtazz17
05-01-2016, 22:12
Stiggy be careful saying anything bad about project cars.Haiden is the gate keeper,he addresses anything negative said about project cars and anything positive about forza.I believe he has the agenda.Anywhere I see a post positive about forza I will find a followup post from him.Quite funny.

OP as you are entitled to your opinion so am I.I 100% disagree.There is no way in heck pc is best racing game on xbox.It has a small,ever so small group of followers who say that but in the grand scheme not many people would agree outside of this forum.

Haiden
06-01-2016, 00:51
Stiggy be careful saying anything bad about project cars.Haiden is the gate keeper,he addresses anything negative said about project cars and anything positive about forza.I believe he has the agenda.Anywhere I see a post positive about forza I will find a followup post from him.Quite funny.

OP as you are entitled to your opinion so am I.I 100% disagree.There is no way in heck pc is best racing game on xbox.It has a small,ever so small group of followers who say that but in the grand scheme not many people would agree outside of this forum.

If anyone has an agenda, it's you, because you seem to be highly selective in your references. I've actually posted quite a few times saying that I do play Forza 6. It's one of the reasons I bought the Fanatec wheel, because I got tired of swapping bases. I've also written many posts being critical about PCars. I know the game has faults. I just prefer it over Forza even with those faults. And, the truth is...even if PCars was bug free, you'd still have more people praising Forza. Why? Because Forza is made to cater to a wider audience. SMS isn't trying to make a game for everyone. Turn10 is. That's why Forza lacks so many features that PCars has. A lot of Forza players can't handle PCars, because they're used to Arcade style racing. And being the best has nothing to do with how many people are using something. The best doesn't always attract the largest crowd. Best is subjective. If you like PCars, then you'll think it's the best. If you like Forza, then you'll say that's the best. This debate is stupid.

Also, I've been playing Forza since the first release. I know the game extremely well. I've also been playing it long enough to realize it's gotten a bit stale in terms of innovation. T10 isn't pushing the boundaries as far as they could, because they'd rather sell 10 million copies, which means they'll only lean toward sim as far as they're audience will let them. The majority of Forza players aren't asking for more simulation. They want upgrades, custom paint, and everything else that most sim racers don't really care about. And that's fine. But please stop pretending that T10 has done anything innovative with the title in the last five or six years. SMS may have fallen short with the final production, but they definitely didn't fall short with the concept and innovations they brought to console. That's why so many people prefer PCars even with the bugs. If Forza had the same bugs as PCars, I doubt many people would still be playing it, because it's easier to tolerate bugs when an innovative experience is the reward for doing so. Even the PCars haters will admit that it's a fantastic game when it actually works. What would be the reason to tolerate bugs in Forza? There isn't any. And that, is the difference.

Oh, the other difference is this... For some reason, PCars haters feel the need to frequent this forum, looking for any chance they can to bash the game or stand up for Forza. I actually play Forza, and know how many times I've been to the Forza forums? None. Why are you even wasting your time here, if you hate the game so much? I don't understand why people come here if they hate the game. At least Stiggy's only got 2 posts here. You've got 150, and, since you know so much about what I've posted, I assume you've been here for a while, browsing thread after thread in a game you don't like. Yeah.... that makes sense--in the Bizzarro world maybe... LOL

Just Another Frog
06-01-2016, 02:14
BTW...How are those third party dashboard apps working in FM6--you know...the biggest and best racer on console. :)

They're not working as well as the seamless 1080p / 60 fps visuals, flawless multi-class / multi option private lobbies, expansive leaderboards, glitch-free tune saving and unrivalled selection of cars on offer to it's users.. But hey, c'est la vie.

Just one thing Haiden, most of the more serious Forza racers aren't requesting customs and upgrades at all, but are actually looking at dynamic weather, custom lobbies and better car physics. The Project Cars influence if you like. For me personally, having put 500+ hours into both games, my feeling is that PCars requires more Forza than Forza does PCars to make it the better game so i have to kinda disagree with the OP on this one. But i really do like the dynamic visuals PCars has to offer. Astounding stuff.

tremblax
06-01-2016, 02:55
Forza absolutely has practice. I'm thinking you have an agenda.



I can't tell if you're being facetious or not ha. You can run a race weekend with practices in forza? You can have practice sessions online with friends where you get to tune your cars? Open session in single player is not "practice"

Haiden
06-01-2016, 04:39
They're not working as well as the seamless 1080p / 60 fps visuals, flawless multi-class / multi option private lobbies, expansive leaderboards, glitch-free tune saving and unrivalled selection of cars on offer to it's users.. But hey, c'est la vie.

Just one thing Haiden, most of the more serious Forza racers aren't requesting customs and upgrades at all, but are actually looking at dynamic weather, custom lobbies and better car physics. The Project Cars influence if you like. For me personally, having put 500+ hours into both games, my feeling is that PCars requires more Forza than Forza does PCars to make it the better game so i have to kinda disagree with the OP on this one. But i really do like the dynamic visuals PCars has to offer. Astounding stuff.

Forza doesn't have dynamic weather. It's static, and only available on certain tracks. Same with day and night. There's no transition, only a night option for certain tracks. The only thing PCars needs from Forza is the bug-free element. The big garage has a lot of worthless cars. And in the ten years I've been playing Forza, I've always hate the grind and the silly career mode, consisting of 2-4 lap sprints...uh, I mean races. The locked 60 fps came at price. Forza doesn't look bad, but it doesn't look as good as PCars. And besides... PCars does a pretty decent job of staying close to 60, and it does it despite of all the dynamic elements that T10 dropped to maintain their locked 60. Bottom line. I like both games, but I prefer PCars. And if you're gonna compare them, then let's not forget that you're comparing a game that's in it's first iteration to a game that's been out of ten years and is in it's six version. Not to mention the budget and resources T10 have their disposal. The fact that PCars even comes close to a ten year old franchise from an MS studio just kind of proves my point about the title getting stale and no longer pushing boundaries.

And I've played Forza long enough to know what type of drivers are in the community. There are good ones, but there are also a hell of lot of arcade racers that don't know the first thing about race etiquette. A lot of them don't even know really know how to drive.

But look, if you prefer it, fine. Go play it. I don't care. I just don't know why people like you guys roam the PCars forum looking to crap on anyone that says they like the game. Are PCars fans in the FM6 forum telling you how much better PCars is? I just don't get that aspect of it. Personally, I don't waste my time with things I don't like. But I guess some people are different.

RacerPaul65
06-01-2016, 08:59
I'd agree that the racing in pCARS is the best on X1 at the moment

I have FM6 too and would say that its a 'must-have' if you're into cars and have an X1

I'm very happy to have both in my game collection

Just Another Frog
06-01-2016, 11:04
Forza doesn't have dynamic weather. It's static, and only available on certain tracks. Same with day and night. There's no transition, only a night option for certain tracks. The only thing PCars needs from Forza is the bug-free element. The big garage has a lot of worthless cars. And in the ten years I've been playing Forza, I've always hate the grind and the silly career mode, consisting of 2-4 lap sprints...uh, I mean races. The locked 60 fps came at price. Forza doesn't look bad, but it doesn't look as good as PCars. And besides... PCars does a pretty decent job of staying close to 60, and it does it despite of all the dynamic elements that T10 dropped to maintain their locked 60. Bottom line. I like both games, but I prefer PCars. And if you're gonna compare them, then let's not forget that you're comparing a game that's in it's first iteration to a game that's been out of ten years and is in it's six version. Not to mention the budget and resources T10 have their disposal. The fact that PCars even comes close to a ten year old franchise from an MS studio just kind of proves my point about the title getting stale and no longer pushing boundaries.

And I've played Forza long enough to know what type of drivers are in the community. There are good ones, but there are also a hell of lot of arcade racers that don't know the first thing about race etiquette. A lot of them don't even know really know how to drive.

But look, if you prefer it, fine. Go play it. I don't care. I just don't know why people like you guys roam the PCars forum looking to crap on anyone that says they like the game. Are PCars fans in the FM6 forum telling you how much better PCars is? I just don't get that aspect of it. Personally, I don't waste my time with things I don't like. But I guess some people are different.

OK let's get a couple of things perfectly clear. I'm a fan of both games and have played both from pre-order to present - and I am still playing both games. Yes, I have endured the woeful launch issues regarding the oversensitive handling, continuing problems with framerate, and of course the infamous disappearing save games. I've deleted my game and started from scratch three times, done the zero to hero twice, played countless single player races, attempted online racing, had a dabble with the community stuff and of course made a bold effort with the leaderboards (pre-wipe) so I feel kind of offended that firstly i'm told I don't like the game and secondly i'm not entitled to throw in an opinion that is less favourable with community members who, judging by their post counts seemingly spend more time on the forum than actually playing on the game.
On the weekend just gone I spent just shy of 11 hours playing PCars in a mini league at a friends house so where does that fit in to your philosophy that anyone who complains hates the game to a degree that they never play it but still find time to criticise it because it looks cool ? You know, there are still neutrals out there who simply enjoy racing games irrespective of who made them. Think about it.

And now to dispel a couple of old chestnuts.
First and foremost Forza career mode does not consist entirely of 2-4 lap "sprints". The fifth tier of the career ladder contains races that are (up to) 50 minutes long so where's the problem. As for the "grind" aspects, well in a whisker under 60 minutes I managed to earn 73 million credits which ordinarily would have bought me a shed load of cars and upgrades - effectively launching me into the game with enough money to never have to grind anything out again. So, where's the issue ? People need to actually start playing the game beyond a few hours before casting pointless aspersions.

Secondly, any self respecting racing fan will tell you that PCars is on it's third incarnation and not it's first so taking the time scale between the original Shift and PCars can you hand on heart honestly say that it's advancement is on a par with, say, Forza 3, irresprctive of budget? Bearing in mind PCars supposedly had valuable input from many thousands of race minded fans to ensure it's perfect arrival into the world. Forza had none of that.
..and before you say it, PCars is shift 3 and those who have played all three (holds my hand up) will immediately recognise it's similarities - right down to the classic DLC that has just been released.

I'm an active member of both this and the FMS forum and if I went on and started a thread stating Forza was the greatest game ever then I would get equally as shot down as those who do so with PCars on this forum because there are people who play both games, people who have played many games and people who understand exactly what "best ever" should actually mean in terms of a game itself.
Sometimes that fact is forgotten....

Haiden
06-01-2016, 11:19
First and foremost Forza career mode does not consist entirely of 2-4 lap "sprints". The fifth tier of the career ladder contains races that are (up to) 50 minutes long so where's the problem. As for the "grind" aspects, well in a whisker under 60 minutes I managed to earn 73 million credits which ordinarily would have bought me a shed load of cars and upgrades - effectively launching me into the game with enough money to never have to grind anything out again. So, where's the issue ? People need to actually start playing the game beyond a few hours before casting pointless aspersions.



The fifth tier? Really? That's the problem. Only 1/5 of the career feels like actual an racing career.

Exactly. That's why they call it a grind. Because it's absolutely pointless. It's doesn't matter. It's just a hoop you have to jump through to get to what you knew you wanted from the start. It always bugged me, but after having an open game with no locks, it's even more frustrating to be forced to grind.

I have played more than a few hours. Maybe you should stop casting your assumptions on people, just because they don't agree with you.

As for the development. I've played and remember those. Didn't think they were all that good, except graphics-wise. Still, there's no comparison between T10 and SMS. IMO, T10 should be doing better. Period.

I like them both. I just like PCars a hell of a lot more.

nissan4ever
06-01-2016, 12:29
IMO, T10 should be doing better. Period.

I just like PCars a heck of a lot more.

Yes & Yes

o Mike V o
06-01-2016, 12:50
It actually isn't the best racing game, that's just your opinion which is of the minority..

Forza is the biggest and best racing game on Xbox to this date but a few people, and I must emphasize on the word 'few' do prefer Project Cars.

Not sure how or why mind... I guess the wheel makes it for you because the game is pants with a pad.

Forza is now a dumbed down shadow of its former self. It looks pretty, has a good feel and the customization is still nice but that's about all it has going for it. When it comes to gameplay, it is stale and restrictive. FM4 is still the best one to date.

Haiden speaks the truth btw.

tremblax
06-01-2016, 13:04
I'd agree that the racing in pCARS is the best on X1 at the moment

I have FM6 too and would say that its a 'must-have' if you're into cars and have an X1

I'm very happy to have both in my game collection


Agreed

I want to clarify something. The reason for this post is not to say that Forza is not as good as PCars. My intent was to say that I feel it is the better RACING game (hence the Caps lock in title).


Forza is a fantastic game in its own right. Visuals are fantastic, car selection is incredible, tuning is robust, leaderboards are vastly superior to PCARS, track selection is very good and the handling model is quite good in my opinion (at least on the controller, I can't stand it with the wheel). In addition, again in my opinion, there are far fewer game breaking bugs in Forza. It certainly feels more polished.


Having said that, it's totally devoid of "racing", particularly online public lobbies and career modes. Career mode has no sense of immersion and puts you on a random grid spot where you are forced to finish in the top 3 with no point standings, no rivals, no race weekend. Online public lobbies are restricted to what is in effect, 2-4 lap races which are often just 24 car smash-fests where you have no time to make up for any accident. And if you want to use the argument of doing a "ghost" race to avoid smashers, that's really just a glorified qual session; and they are still restricted to <5 laps which I don't feel ever allows you to get in a rhythm.

I will say this...and you guys may slaughter me, but if Forza had better defined, spec car classes with full race weekends and custom public lobbies, I'd prefer playing Forza hands down. As it stands right now though, despite all of the bugs, nothing gives you a more immersive racing experience on XB1 than PCars.

o Mike V o
06-01-2016, 13:07
Forza 6 still has bugs, it is not as flawless as people think either.

Tons of people, including myself still have problems with;

Connecting to lobbies
Hearing people talk in lobbies
Lobbies disconnecting everyone at the start of a race
Randomly crashing to home

among other little quirks.

Haiden
06-01-2016, 13:18
Agreed

I want to clarify something. The reason for this post is not to say that Forza is not as good as PCars. My intent was to say that I feel it is the better RACING game (hence the Caps lock in title).


Forza is a fantastic game in its own right. Visuals are fantastic, car selection is incredible, tuning is robust, leaderboards are vastly superior to PCARS, track selection is very good and the handling model is quite good in my opinion (at least on the controller, I can't stand it with the wheel). In addition, again in my opinion, there are far fewer game breaking bugs in Forza. It certainly feels more polished.


Having said that, it's totally devoid of "racing", particularly online public lobbies and career modes. Career mode has no sense of immersion and puts you on a random grid spot where you are forced to finish in the top 3 with no point standings, no rivals, no race weekend. Online public lobbies are restricted to what is in effect, 2-4 lap races which are often just 24 car smash-fests where you have no time to make up for any accident. And if you want to use the argument of doing a "ghost" race to avoid smashers, that's really just a glorified qual session; and they are still restricted to <5 laps which I don't feel ever allows you to get in a rhythm.

I will say this...and you guys may slaughter me, but if Forza had better defined, spec car classes with full race weekends and custom public lobbies, I'd prefer playing Forza hands down. As it stands right now though, despite all of the bugs, nothing gives you a more immersive racing experience on XB1 than PCars.

I totally agree. And yes, that does need clarification. I play and enjoy both, but I think PCars provides the better racing experience. And now, with the third-part apps, it's even more immersive. I don't get that with Forza. When I play Forza, I have fun, in an entertaining kind of way. When I play PCars, I also have fun, but I feel like I'm on a mission, looking for the ever elusive perfect lap. Like I said, I've been play FM forever, but I'm far more critcal of my driving in PCars, than I've been in Forza.

I also agree with Mike V. Forza 4 was the pinnacle of the series. FM5 was just a rushed attempt to launch with Xb1. The only thing T10 has brought to the table since FM4 is weather and night racing, and even that seems more like a reactionary last minute, half-baked addition, because it's not dynamic and long overdue.

Also, if you want an example of how out of touch T10 has become, just think back to their first trailer they revealed at one of the big conventions (might have been E3). They called it a first look trailer, and everyone was excited. The lights dimmed, and they showed everyone a video of the Ford GT rolling out on stage. And that was it. No in-game footage whatever so ever. That was their idea of a game preview trailer. They were all smiled, and just didn't get it, at all.

tremblax
06-01-2016, 13:30
I also agree with Mike V. Forza 4 was the pinnacle of the series. FM5 was just a rushed attempt to launch with Xb1. The only thing T10 has brought to the table since FM4 is weather and night racing, and even that seems more like a reactionary last minute, half-baked addition, because it's not dynamic and long overdue.



Yes, FM4 was actually a very solid game. User-created lobbies and car clubs were excellent additions. In fact, I think if FM6 had both those features, I'd be primarily playing it over PCars.

I find it odd. FM6 has great visuals with a very solid handling model and with the exception of some online disconnects, it is pretty much bug free; and they squander it by just having effectively arcade sprint races in career and public online. I think that's what frustrates me so much. At its core lies a fantastic game that they've wasted with a total lack of race customization.

PCars on the other hand has the exact opposite. Clippy visuals on XB1, unstable frame rates, save game corrupts and you have to go through a plethora of settings changes to make it drivable; however it has all the racing customization options that forza should have.

o Mike V o
06-01-2016, 13:30
Don't even get me started on the baked in weather and time of day, you would think dynamic would be the standard now a days. Gran Turismo 4 did baked in wet weather ffs.

Haiden
06-01-2016, 14:49
Yes, FM4 was actually a very solid game. User-created lobbies and car clubs were excellent additions. In fact, I think if FM6 had both those features, I'd be primarily playing it over PCars.

I find it odd. FM6 has great visuals with a very solid handling model and with the exception of some online disconnects, it is pretty much bug free; and they squander it by just having effectively arcade sprint races in career and public online. I think that's what frustrates me so much. At its core lies a fantastic game that they've wasted with a total lack of race customization.

PCars on the other hand has the exact opposite. Clippy visuals on XB1, unstable frame rates, save game corrupts and you have to go through a plethora of settings changes to make it drivable; however it has all the racing customization options that forza should have.

I think to be accurate, I have to say I'm disappointed in both games, just in different ways. I was expecting FM6 to be so much more. T10 released FM5 in a hurry, but then took two years to release FM6. But after seeing 6, I have to wonder why it took so long, because I don't see much in terms of deep change. There were more fundamental changes from 4 to 5 (360 to Xb1), what exactly did we wait two years for with 6? And then, on the side of fence, I'm disappointed in PCars, because if it was more stable, we wouldn't even be having this discussion. But when I consider the two studios, and resources they have available. I'm far less forgiving of T10. There's absolutely no excuse for their laziness. But I'll be honest... If PCars2 is buggy as Pcars1, I'll be just as unforgiving with SMS.

tremblax
06-01-2016, 15:05
. But when I consider the two studios, and resources they have available. I'm far less forgiving of T10.

Unfortunately, I have the opposite opinion. I would be very sympathetic of SMS if I hadn't felt like I had been lied to by Andy Tudor et. al before launch. Plus, I've been less than impressed by some of the staff reactions to posts here (I've been a fly on the wall, checking posts frequently since launch).

Don't get me wrong, at the core, SMS is trying to create the game that I want, and I know they are doing their best. Don't forget too, that I acknowledged that I believe that PCars is the best racing game available on consoles at the moment; however I still feel a bit deceived by this purchase.

I'm not here to complain, as I totally understand that bugs will happen with a studio of SMS' size, but I think the utter denial of glaring issues and staff reaction to the disappointed buyers makes me feel less forgiving of them.

Haiden
06-01-2016, 16:42
Unfortunately, I have the opposite opinion. I would be very sympathetic of SMS if I hadn't felt like I had been lied to by Andy Tudor et. al before launch. Plus, I've been less than impressed by some of the staff reactions to posts here (I've been a fly on the wall, checking posts frequently since launch).

Don't get me wrong, at the core, SMS is trying to create the game that I want, and I know they are doing their best. Don't forget too, that I acknowledged that I believe that PCars is the best racing game available on consoles at the moment; however I still feel a bit deceived by this purchase.

I'm not here to complain, as I totally understand that bugs will happen with a studio of SMS' size, but I think the utter denial of glaring issues and staff reaction to the disappointed buyers makes me feel less forgiving of them.

Luckily, I didn't follow the development that closely--I never do with games or movies--so I didn't feel like I'd been lied to. But I do agree with you on that. It was (and is) really strange to see. It's a shame, too, because that's actually one of the things that generates/fuels a lot of the angst. You have to take responsibility for your failures and shortcomings, as well as your successes. It might be painful, but doing so is the quickest way to put those things to rest. When you ignore/deny them, the frustration of those affected never goes away. As soon as you own it and say, "Yes. That happened, and I'm sorry." The tone of the conversation changes.

Coldtires360
06-01-2016, 18:02
I have been a Forza fan from the start. I am still a fan of it. It is a great franchise that puts out high quality games. I am a Hugh road racing fan and competed in the SCCA for 7 years. In my opinion...Project Cars is by far better when it comes to simulating a real race. In Forza the race is so short it leaves no choice but to make dive bomb moves, beat and bang your way to have a chance to win. I always hated that part of the game. In PC, qualifying allows a way more realistic approach to driving a race. There is a much more rewarding feeling after a race where you had to plan out each pass even if you didn't win the race. Forza has an edge on the ability to do all the mods and upgrade your cars. Both are great fun. When I want to relive my days of road racing...I choose Project Cars every time.

Bincenzo
06-01-2016, 18:47
Having driven all Forza games and recently purchased an XB1, I was looking forward to FM6 immensely. I have also always driven with a wheel, from the 360 MS wireless wheel, via the Fanatec CTR, to my current Logitech G920. I was hugely disappointed with FM6 and found the higher performance cars virtually undriveable with the wheel. I had immense, and as it turned out misplaced, faith in T10 as they had produced some very engaging racing games, particularly FM4 so I didn't even read the reviews of the new game. As it turns out there was significant evidence to suggest that T10 had dropped the ball with the physics of the wheel racer in favor of the more popular controller fraternity.
I was delighted when I first played PCars. I don't know enough about it yet to be an expert on bugs and foibles, but at first look it's streets ahead of FM6 with a wheel. All, as ever, IMO.

nissan4ever
06-01-2016, 19:18
FM4 is still the best one to date.

That is so very true. Definitely my favorite between FM1 through FM5. IMO, I knew better than to buy that pre-baked to achieve 1080p 60fps FM6.

Haiden
06-01-2016, 23:20
And yet its still the top doggy.

Well it's been around for 10 years. There are tons of products on the market that only retain the number one spot because they're resting on the laurels of their past reputation and achievements. Forza has enjoyed ten years of limited competition in the console space--actually non if we're talking sim style racers. Not very hard to rise to the top when you're the only sim on the platform. That's changing. But, like many of the big studio franchise games on console (Halo, Call of Duty, etc), some people will keep buying and applauding even if they keep recycling the same old stuff.

Umer Ahmad
06-01-2016, 23:21
Should we talk about the (not so) new Star Wars movie now?

<runs away>

nissan4ever
07-01-2016, 01:34
Should we talk about the (not so) new Star Wars movie now?

<runs away>

No! IMO Star Wars = 2 thumbs down

LOL, that's how I feel about that franchise :)

However, I fully agree with OP that Project CARS is the best sim racing game on Xbox One. Period

Just Another Frog
07-01-2016, 02:24
Luckily, I didn't follow the development that closely--I never do with games or movies--so I didn't feel like I'd been lied to. But I do agree with you on that. It was (and is) really strange to see. It's a shame, too, because that's actually one of the things that generates/fuels a lot of the angst. You have to take responsibility for your failures and shortcomings, as well as your successes. It might be painful, but doing so is the quickest way to put those things to rest. When you ignore/deny them, the frustration of those affected never goes away. As soon as you own it and say, "Yes. That happened, and I'm sorry." The tone of the conversation changes.


Track count, car count and an absolute assurance that the game would not succumb to day one tales of woe were all highly publicised pre launch promo pitches - none of which required knowledge of development and none of which turned out to be correct. The result being that the vast majority of the 300.000 or so xbox users have now completely given up and moved on, the online community is pretty much non existent and the game itself is effectively a single player experience. Fair enough, if thats what you want out of a game then i respect your choice. I personally go for the 'real people, real challenge' experience because having a 2-4 lap bonnet to bumper race against \insert gamertags\ is far more immersive than a front of the pack single player squabble with drones 5, 6 and 7.
But hey, what do the silent majority know ? clearly nothing.

In an ideal PCars world we'd all be playing pole position whilst pouring scorn over ridge racer. "We race for 2m 45s, with a super simulation cars using a super simulation steering wheel against other F1 cars on a twistly bendy racetrack with hi-vis dynamic 8 bit kerbs and a real purpose to crossing the finish line in first place" .. "Why on earth would we possiby want a 3 lap sprint around a pretend track with a pretend Mappy car, arcade handling, dynamic nothing and a finish line that simply presents you with a 'game over - insert more credits.. i mean, where's the sense of purpose in that? damned pointless if you ask me"

WoodyLizard
07-01-2016, 06:23
Track count, car count and an absolute assurance that the game would not succumb to day one tales of woe were all highly publicised pre launch promo pitches - none of which required knowledge of development and none of which turned out to be correct. The result being that the vast majority of the 300.000 or so xbox users have now completely given up and moved on, the online community is pretty much non existent and the game itself is effectively a single player experience. Fair enough, if thats what you want out of a game then i respect your choice. I personally go for the 'real people, real challenge' experience because having a 2-4 lap bonnet to bumper race against \insert gamertags\ is far more immersive than a front of the pack single player squabble with drones 5, 6 and 7.
But hey, what do the silent majority know ? clearly nothing.

In an ideal PCars world we'd all be playing pole position whilst pouring scorn over ridge racer. "We race for 2m 45s, with a super simulation cars using a super simulation steering wheel against other F1 cars on a twistly bendy racetrack with hi-vis dynamic 8 bit kerbs and a real purpose to crossing the finish line in first place" .. "Why on earth would we possiby want a 3 lap sprint around a pretend track with a pretend Mappy car, arcade handling, dynamic nothing and a finish line that simply presents you with a 'game over - insert more credits.. i mean, where's the sense of purpose in that? damned pointless if you ask me"

Mmmmm deep, very deep indeed!

o2R Dsquared 07
07-01-2016, 09:18
Coming from one of Forza's biggest fans, haven sunk probably a few thousand hours into the franchise, I can tell you I'm only playing forza cos nobody is playing PCars. At least none of my long time racing game fanatic friends. For the things I look for in a racing game, PCars blows Forza away. I just hope PCars 2 is a nicely polished experience. Not for me but for everyone else so everyone plays it :)

Dynomight Motorsports
07-01-2016, 11:04
I agree with OP that pCars is the best racing title on Xbox1 right now.

A bit disappointed in Star Wars, thought it was just a re-hash of the 77' film. Virtually same plot as Episode IV, with a lack of Scientific details that just made me sick. Someone tell me how you pull the power of a STAR and not create a Blackhole?

Haiden
07-01-2016, 14:30
I agree with OP that pCars is the best racing title on Xbox1 right now.

A bit disappointed in Star Wars, thought it was just a re-hash of the 77' film. Virtually same plot as Episode IV, with a lack of Scientific details that just made me sick. Someone tell me how you pull the power of a STAR and not create a Blackhole?

Dude... I liked the movie, but the whole sucking the star dry was really stupid. I can't believe that made it through the entire production. If they had of just simply modified the idea so that they were just stealing some of the Star's energy, it would have been so much better. Because not only would that have created a singularity, it also would have taken a hell of lot longer than 20-30 minutes to deplete a f'ing star... LOL The thing can burn for billions of years, but you can suck it dry in a half hour? If you have that kind of technology, then why are you having such a hard time ending the resistance? :) Like I said, I enjoyed it. I just wish they hadn't rehashed the Deathstar plot.


Also, this conversation got me curious. I hadn't played Forza in a while, so I popped it in last night. Honestly, the first lap had me smiling, because the only thing it has over PCars (IMO) is it's stability. And stability hasn't been much of an issue for me in PCars, so that's probably one of the reasons I'm less impressed by Forza's. But PCars has better, more realistic graphics and sound. And the difference in FFB is like night and day. You can totally tell you're feeling canned effects on Forza, and there isn't nearly as much detail in the FFB, especially when it comes to road texture. Also, input/physics-wise, I felt like I was able to make some quick corrections that would have had me spinning out in PCars. Yes. It's a solid game, and do enjoy it, but PCars is definitely my preference.

tremblax
07-01-2016, 14:45
But PCars has better, more realistic graphics and sound

Really? I agree that PCars gameplay is more satisfying, but I have always been extremely disappointed by the graphics---though I don't really care about them that much. I just thought it was certainly not PCars strong point. Particularly the car models.

A buddy of mine came over shortly after launch to try it out and we both thought it looked like an XBox 360 game. Again, not that it matters, but I think that's one area where Forza is vastly better without debate.

Haiden
07-01-2016, 16:04
Really? I agree that PCars gameplay is more satisfying, but I have always been extremely disappointed by the graphics---though I don't really care about them that much. I just thought it was certainly not PCars strong point. Particularly the car models.

A buddy of mine came over shortly after launch to try it out and we both thought it looked like an XBox 360 game. Again, not that it matters, but I think that's one area where Forza is vastly better without debate.

I'm not saying Forza's graphics are bad. They're pretty good, but Forza's color scheme is too vibrant for me, doesn't look as realistic. But it's always been that way. PCars on Xb1 has some anti-aliasing issues, compared to PS4 and PC. I'm comparing Forza to the PS4 version. But the graphics are the first thing I notice when I switch between the two. Personal preference, I guess. But I remember when I switched to PS4, and my girlfriend came over. She sat down and one of the first things she said was, "You bought a new game?" LOL

o Mike V o
07-01-2016, 18:01
The fact that cockpit view is 'baked in' is a pain in the ass too. The view in a lot of cars is horrible, you can't even see the full rear view mirror in some. On top of that the driver barely turns the wheel.

tremblax
07-01-2016, 18:59
Yes---I had forgotten that you play on PS4 as well. From what I've seen, the PC/PS4 does look very polished. The anti-aliasing issues are pretty rough on the XB1 though; so that make me a bit biased against the graphics.

Haiden
07-01-2016, 19:23
The fact that cockpit view is 'baked in' is a pain in the ass too. The view in a lot of cars is horrible, you can't even see the full rear view mirror in some. On top of that the driver barely turns the wheel.

I used to always play hood view in Forza, because the cockpit view was just too hard to work with. But after playing PCars and being in helmet and cockpit view for so long, I can't go back to hood in Forza, even though the cockpit view isn't ideal. Eventually, I think I'm going to get the screen mount for my rig. I'm not getting it just for Forza, but I think having it closer might actually help make the fixed FoV a little more bearable.

z3r0cool77
08-01-2016, 05:52
So, after getting a little po'd about the changes to tires I decided to go ahead, take the plunge and buy Forza 6. I'd been avoiding doing so after the lackluster performance of Forza 5 and a desire for a deeper racing title. My first thoughts were fairly positive. It's looks fairly pretty though I prefer Pcars visuals (except the rain, forza rain, even if non dynamic, is quite good looking) Having all the street cars that I will never own to drive around in is appealing as always. The AI seems markedly improved. It's still just a matter of pinballing your way into first place as fast as possible but they seem considerably faster and much better at avoiding contact if you're trying to race clean. Then things get a little less interesting.

The load times are all much improved over F5 and the design feels more polished but it still feels like the same game in a shinier wrapper. The "boost cards" are arcade garbage and I just sold any that I received. Then the physics... The Chasis model feels the same as F5 to me. Just plain numb and without reliable feedback. The tires... there's a change there for sure. Gone are the days of putting on racing tires and being glued to the asphalt, so in a way that's a plus but then somethings just not right. In typical forza fashion it still just feels wrong. They seem unpredictable and at times just plain random in how they respond. Some times the car under-steers when you expect over steer. Some times (often times) vice versa. Unless you hit a large kerb so hard you get wheels off the ground the suspension never seems predictably unsettled and even hitting a kerb that big is rare as most of them seem more like they are painted on. Then ofc there are the short races, just not interesting. With the weird feel and general unpredictability of the physics and the tired game play and "career" I just found myself bored senseless after only a couple of days. The rivals times are ok to compete against but again the weird physics just make it a shot in the dark much of the time.

Long short since this is starting to sound more like a Forza review than anything, I found myself loading Pcars back up and immediately feeling much more comfortable in the car. Even with the recent tire changes everything just feels SOOO much more like a car should. Unless AC REALLY delivers I'm feeling like Pcars is going to be that game that you always come back to. No matter how annoying some of the nibbling issues may be, once you get into another game you quickly realize how much better it still is. Now I'm just annoyed that I essentially wasted $60 on another drink coaster since trade in's on xbone games are worth diddly now a days.

On a related note, I've got a 3 screen setup on my pc with an AMD R9 390 and even though I'd still have to play with a controller I'm thinking about picking up Pcars for PC to give it a shot if I see it on sale. Wondering if anyone knows if all the FFB works on an xbox controller if it's being used to play Pcars on PC (particularly the triggers) and if anyone has any experience with my graphics card and how well it should run things on a 3 screen setup.

STEELJOCKEY
08-01-2016, 06:23
Yet another drink coaster here too.

As for your last questions regarding the PC edition, you might be better off asking in the PC threads for some specialist advice.

Dresden
08-01-2016, 09:03
I have actually switched back to Forza 6 full time now. And that is strange as I was trumping all the very nice assets that PCars had over the last year. But in some ways I now feel very flat about Pcars. After downloading all those patches (many gigs worth) over the months I feel that the game has not improved for me. As an offline gamer I did enjoy the added rain, the better frame rate, the 100 AI, the improved controller input etc, but I was still was left wanting more. The predictable career weather, the empty pits, the lack of custom career and oval racing was a huge let down for me.

But I guess the main problem was the cars. I certainly do not need 400+ cars and I agree that 100 good cars is more than enough. But, those cars do not interest me anymore.

The manufacturers that bore me to tears is BMW, Audi and Aston Martin, and Pcars has that in spades.

Forza 6 gives me fantastic variety and a much better garage mode to appreciate those cars. Corvette, Ferrari, Lambo, Alfa Romeo, Honda are my babies. Heck even the 1967 Volvo 123GT is a blast in those e-class races. There is plenty to do on Forza while I wait for the Porsche pack.

Yet I do still love Pcars as it is. Wow, the simulation is so much better. The tracks are lovely and much more challenging. I race around Sonoma or Bathurst in Forza and they are a boring country drive. They are outstanding in Pcars. Racing into the sun or dropping down into The Chase was real heart in the mouth stuff.

If I was asked which game is better I would choose Pcars without a doubt. The game is much closer to real track racing than Forza.

Yet somehow the game content seems better in Forza.

Please, SMS, win me back into your favor by giving us the game we know that this can be. It will not be Pcars but I hope it is Pcars 2.

Haiden
08-01-2016, 15:59
Then the physics... The Chasis model feels the same as F5 to me. Just plain numb and without reliable feedback.

This is my biggest gripe with Forza 6. I don't hate it, and will probably continue to pop it in every once in a while. I can be fun. I just get bored with it easily. The reason I don't get lost in it--despite all the cars and polish--is that the FFB feels numb. All I feel are lateral forces and canned rumbled effects. If the FFB had more dynamic range, I'd spend more time with it. But after PCars, without good FFB, I don't find the same level of immersion. So, as it is, my racing preference on console is...

1. PCars
2. F1 2015
3. Forza 6

It's really a shame, because I wanted to like FM6 more. I've been playing the franchise for ten years and was looking forward to the released of FM6. But so far, T10 hasn't really delivered on the Xb1. FM4 was their high point. FM6 just seems like an updated FM5.

IMO, both PCars and F1 2015, deliver a more realistic, immersive professional racing/track experience. It's unfortunate, but T10 is a in difficult spot. PCars is able to commit to a more race-craft minded audience and let that guide their development choices. F1 2015, by it's very nature, is focused on recreating the feel of professional Formula 1 racing. Forza is caught straddling the line between sim and arcade. When they hit forks in development, they will almost always cater to the arcade side, because it's too large of a segment of their audience to ignore. That's the house they've built over the past ten years, and were able to get away with it, because there wasn't any real competition. Now they have to live in it. :)

Umer Ahmad
08-01-2016, 16:24
merged 3 similar threads.

Plato99
08-01-2016, 16:26
OK, I finally sat down with the kids last night to look at Forza 6 which I bought my youngest for Christmas. I wanted to see if it could win me back after the kick in the groin that was Forza 5.
First impressions I'd already seen over the Xmas break. Forced to watch the video of the fighting / skateboarding kids again (not good, can't skip it) and then forced to race a boring race with auto gears, auto brakes, and everything else auto.
OK, that behind me, I sat down to "have a go". The voice-over lady greeted me as a "forza veteran" and proceeded to reward me with all manner of executive saloon cars for my brand loyalty. It was after this that things took a sinister turn, being forced to race three races in a career mode (which I didn't want to do), introducing me to the dumbed-down concept of "modding cars" and letting me have a go on the prize spinner. All exciting stuff.
Once I finally got to race a car of my choosing I felt more at home. Got to say the UI is gorgeous. It just works. It's clean, it's modern, it's not pink and grey.
When I got to choose the car I was immediately shocked to see the amount of BTCC content in there (Turk's Ebay BMW, Belcher's, Ingram's, and Lines' Toyotas, Morgan's Merc, and Holland's Audi). This excited the kids no end. Almost as much as it did their father.
Love the way we can subfilter car classes now (so I can race against "Global Touring Cars" rather than a mix of TCs, open wheelers, and god-knows-what-else). Pity it doesn't have a logical race classification like PCars but hey, it works I guess.
But - why do Turn 10 insist on going down this AWFUL drivatar route? If I wanna play offline I want real driver names to race against, not "BigBooty1995", "JakesDadisEv1L" and "Cradl3sn4tcher1983" etc etc. On a similar note, STOP ASKING ME TO SELECT CR*P USER LIVERIES. I don't want them, I never will. 99% of the liveries the game offers me look they've been drawn by a left handed chimp with it's right hand. Make them go away, please......
On the flip side, some of the good paint jobs are just that, theyre good, but please let me go look for them as an aside if I wish, dont force me to look at other people's efforts every time I select a car.

The racing - well it just doesn't feel like racing a car, sorry. There is no grind and grunt. It just feels like you're being whisked along on the smoothest most perfect road surface in the world (oh how I love PCars bumps and ripples). Its just too clean and clinical. The graphics, while being very pretty, to me just dont cut it compared with PCars. It's all a bit polished and "perfect world". I wanna see muck, grime, race debris, crash scars. Forza's world just feels a bit "toyish". The cars look and feel like toys compared to PCars's "models" if I were to use an anology.

The tracks don't excite me at all. Overwhelming feeling of "haven't we met before?". I could only get excited about Brands Hatch and Lime Rock to be honest.

I dunno, I just don't feel like the franchise has moved along like it should have done in all the years since Forza 3.
PCars has it's faults, of course it does. But PCars innovates and challenges the norm where racing games are concerned. I see PCars as a game for racers and race fans. I see Forza as a game for car enthusiasts and Hot Wheels collectors. Thats not meant to be a negative comment, it;s just how I see it fits in the grand scheme of things. If PCars continues to innovate and strive headlong to give race fans a really good representation of a real race weekend / calendar (which I feel it has achieved with incredible success by the way, then I can see no other way forward than PCars. I love it. Warts and all.

Just my two -penneth.

Rockefelluh
08-01-2016, 17:28
merged 3 similar threads.

Thank you.

Benja190782
08-01-2016, 18:39
Yes Project CARS is by far the best racing game we've ever had on Xbox - or on a console for that matter..

The potential with Project CARS 2 is even bigger than the rear wheels on my Corvette - and they are wide as f*ck!!

Seriously! Project CARS is the ONLY reason why I bought THIS!

http://share.xboxlife.dk/file/zwyxodcxodkwm2qxytfimzqwngrlogu1mtlmytiyotk.jpg
http://share.xboxlife.dk/file/ngu2mta3zwnjytnkymewyzvimdjmmtvhmdbjzwq2nwu.jpg

Dresden
10-01-2016, 00:22
Plato99-

Very good review. Just a few points.


But - why do Turn 10 insist on going down this AWFUL drivatar route? If I wanna play offline I want real driver names to race against, not "BigBooty1995", "JakesDadisEv1L" and "Cradl3sn4tcher1983" etc etc.
It makes no sense to include real driver names when Forza has clearly never been this sort of game. Forza has always been a console online game where you race against you mates, sort of like the online Halo matches that drove the early days of the first Xbox. Names like Rossi have always been a weak attempt to capture 'real world' and I am glad to see it gone. I do not like everything about Drivatars but the names of online people when offline is okay with me.



dont force me to look at other people's efforts every time I select a car.
Just a simple press of the Y and you go to the normal manufacturer colors. So this is not a problem.



oh how I love PCars bumps and ripples.
Agree 100%. The bumps and ripples are amazing in Pcars. The track detail is miles, no light years, better than Forza.



I wanna see muck, grime, race debris, crash scars.
The crashing of the cars I agree with, but the Pcars actually needs to improve more than Forza here. I love the accumulation of road dirt on the Forza windshield as the laps go on. Not sure about the outside of the cars as I never race from outside camera.


The tracks don't excite me at all. Overwhelming feeling of "haven't we met before?". I could only get excited about Brands Hatch and Lime Rock to be honest.
I do sort of agree with this. Although the track roster is miles better than Forza 5 and I give it thumbs up for fixing the track disaster of number 5. And the game certainly has a good selection of real world tracks. Nothing like Pcars but better than Gran Turismo.



I dunno, I just don't feel like the franchise has moved along like it should have done in all the years since Forza 3.
I agree here too. I still play Forza 3 even today and are always amazed by the physics in that game. Real wheel drive feels like it should and there was a fantastic selection of normal production cars in the roster that we can all relate to. The Forza franchise has certainly not moved forward very far since those days.


I see PCars as a game for racers and race fans. I see Forza as a game for car enthusiasts and Hot Wheels collectors.
Agree.

nissan4ever
10-01-2016, 03:14
Yes Project CARS is by far the best racing game we've ever had on Xbox - The potential with Project CARS 2 is even bigger

Spot on :)

BimodalRocket
13-01-2016, 17:38
Forzas implementation of ffb is hopelessly bad witht the thrustmaster tx wheel. Every car feels like a wooden barge navigating an ice lake on rollerblades.

rtazz17
15-01-2016, 14:49
So sick of comparing of both these titles.Forza was NEVER EVER meant to be a sim... So right off the bat there is no logical reason to compare..The game is meant for anyone to get on and have a quick race which it does extremely well.Its never been meant to use a wheel as its primary controller.It is primarily a gamepad racing game.The comparisons just have no merit..You are comparing apples and oranges.

SNBStorm
15-01-2016, 15:03
Stand with you on this one well said.

nissan4ever
15-01-2016, 19:23
Forza was NEVER EVER meant to be a sim...

The first Forza Motorsport actually was going the sim route. They even released video showing lap times times at Road Atl in game vs real life. The physics engine for the game was in an article in Popular Science.

http://www.popsci.com/cars/article/2005-03/race-against-reality

Forza Motorsport 1 physics engine did 4 times the recalculations a second compared to GT4. That's Forza Motorsport doing 240 physics recalculations a second, compared to Gran Turismo 4 doing 60 recalculations a second. I remember reading that Popular Science article back in the day, prior to the release of FM1.

Back then, I was looking forward to a sim racing title on the Xbox platform (prior to FM release on Xbox, I was a fan of PGR 1 & 2 [PGR is arcade but with a great arcade physics engine]). The first Forza was the Xbox answer to Sony's GT franchise. I think they stopped going the sim route, starting with FM3.

Even though in my opinion, FM stopped going the sim route with FM3. My 2 favorite FM games are FM3 & FM4.

Fifi
16-01-2016, 07:49
And what about Direct X 12 upgrade on Xbox One ? Any news from Ian ?

nissan4ever
16-01-2016, 08:29
And what about Direct X 12 upgrade on Xbox One ? Any news from Ian ?

Not for Project CARS (per Ian Bell. They would have to rewrite the entire code for Project CARS). Project CARS 2 will take advantage of DX12. Xbox One games that are already released or very late in their production won't take advantage of it (games that will release in the first half of the year). Games released late this year & definitely games released next year & beyond will take advantage of DX12.

Fifi
16-01-2016, 09:41
Not for Project CARS (per Ian Bell. They would have to rewrite the entire code for Project CARS). Project CARS 2 will take advantage of DX12. Xbox One games that are already released or very late in their production won't take advantage of it (games that will release in the first half of the year). Games released late this year & definitely games released next year & beyond will take advantage of DX12.

Thank you for your answer

RetroNooB
16-01-2016, 14:00
Ihave to admit sometimes i get very frustrated with pcars, but when i do i jus look back to those years i spent as a forza fanboy, and it reminds me that this is only chapter 1 in the pcars series, forza didnt get really good till fm3/fm4 remember!?

yet this game owns forza from the getgo, be patient guys, im confident sms will take us all on an epic journey, strap in and hang on.

long live pcars!

Umer Ahmad
16-01-2016, 14:35
yeah, if you see it as a "portfolio" or "pipeline" you realize they did a decent job for their first attempt. First title they released on PS4 and XB1 so I'm sure there was some learning curve. Ian already mentioned they have some console QA/testing advantages now for pcars2 that were not available for pcars1. I expect the "missing pieces" (stability, functionality, content) to be delivered and discussions that we will only remember with pcars1

Of course this does not "excuse" anything. You all paid good money and if it did not meet your expectations then it did not meet your expectations, I will not argue that point.

oldmodelt
21-01-2016, 03:53
I'd agree that the racing in pCARS is the best on X1 at the moment

I have FM6 too and would say that its a 'must-have' if you're into cars and have an X1

I'm very happy to have both in my game collection

Me too. But losing all my data during a replay save in PC was terrible. But each game has it's plus & minuses.

Beltoon
21-01-2016, 14:12
It is indeed the best race game on consoles.

In the land of the blind, the one-eyed man is king.

oldmodelt
21-01-2016, 20:37
So I lost all my game save while trying to save a 30 min race replay. Was extremely disappointed but seeing that PC does not use a credit system and I could care less about winning any race series it could be much worse. Started a new career in the Endurance category with the AM GT4 and proceeded to place 10th out of 14 in a dusk to night 15 lapper in cockpit, with telemetry off and obeying all my self-imposed rules of the road.
I’m not happy the game developers couldn’t sort out this type of glitch pre-launch but now understand the frustration of gamers when I’ve read their posts in other forums. If PC was like other racing games I don’t know if I would start from scratch again.

RacerPaul65
22-01-2016, 05:20
hi t :)

indeed, I've always said that because pCARS doesn't do credits or unlockables, the loss of a career save is not a big deal

I don't know why people go semi hysterical when they lose their save. that said, it shouldn't happen

Umer Ahmad
22-01-2016, 09:25
They do lose their trophys, achievements and car setups. That last one is important for me. Perhaps others care a lot about the trophys/achievements. I keep a backup of my save file in a different directory. But i never play Career mode anyway, only offline solo quick races or online/mp.

Flat_out
22-01-2016, 10:56
This game is without doubt the best racer to grace Xbox.
But if the game gets to the end of its bug fix cycle without addressing the issues many face on Xbox then it might not stay at the top of the tree for very long.
No one knows what AC will be like on Xbox yet but I for one can't wait for its release!
For me its not the amount of cars a game brings to the table,but how it plays and how stable it is!

nissan4ever
22-01-2016, 14:02
This game is without doubt the best racer to grace Xbox.
But if the game gets to the end of its bug fix cycle without addressing the issues many face on Xbox then it might not stay at the top of the tree for very long.
No one knows what AC will be like on Xbox yet but I for one can't wait for its release!
For me its not the amount of cars a game brings to the table,but how it plays and how stable it is!

Yeah, AC has peaked my curiosity ;)

Dan77 DESTROYER
22-01-2016, 15:45
Be interesting to see what AC brings to the table

rtazz17
23-01-2016, 01:26
This game is without doubt the best racer to grace Xbox.
But if the game gets to the end of its bug fix cycle without addressing the issues many face on Xbox then it might not stay at the top of the tree for very long.
No one knows what AC will be like on Xbox yet but I for one can't wait for its release!
For me its not the amount of cars a game brings to the table,but how it plays and how stable it is!

Well I cant imagine it being more unstable then this game.You would really have to try to do that.

RetroNooB
23-01-2016, 06:50
Be interesting to see what AC brings to the table

played an alpha last year, its got potential... i predict a battle of the sims but forza and gt wont be in it.

Dresden
24-01-2016, 06:58
played an alpha last year, its got potential... i predict a battle of the sims but forza and gt wont be in it.

Yes. I must admit that I agree with this.

Just came back from 2 months of playing Forza 6. Installed the last 2 patches on PCars and was blown away with just how good PCars is now. I know that many complain about the latest changes but I really cannot believe just how phenomenal it is. Forza has shocking track detail and feedback, the trees look plastic and the reflections are very generic. Racing the Alpine LMP2 (in PCars) I was astounded by the reflections on the inside arch, each one was a correct representation of the track reflection.

The only thing I slightly miss is the door to door racing that Forza has, but it feels more precise to race for a place in the top 3 in PCars rather than just crash my way to the next driver level. Lol.

I even had fun trying out Hockenheim Classic at 10 at night with the headlights of the Alpine turned off. Charging into that dark forest tunnel was off the chart!

It was the closest to a spiritual moment I have ever had in a racing game.

Try doing that in Forza. Ha!

It will be interesting to now have 2 proper sim racers on console. Forza and Gt are deep in a well now.

wilabidd
24-01-2016, 17:54
Yeah, AC has peaked my curiosity ;)

Same here, which has been thanks to Pcars being so buggy. The only reason I moved to next gen was for Pcars after they decided to not bring it to last gen, my 2 mistakes where pre-ordering and getting for xbox instead of ps4. If AC fails on console then I'm off to iracing, which I know it's not perfect but from what I watch on twitch it has got me intersted

Psychomatrix
28-01-2016, 11:32
But iracing is expensive like hell. This helps to improve online experience. But all in all you can have great online races on ac and pcars on pc for much lower costs. And you have much better graphics.

forza_maniac
10-02-2016, 08:10
PC was day one for me but the game was a wreck on X1 back then in terms of performance,physics,visuals.I decided to give another shot to this game and yeahhh man I was realy impressed about how the game evolved.First of all the performance by far better than the launch version.I tried full grid in storm still the game was running perfectly smooth.At launch version I could clearly see that the game was running somewhere 30s.Physics and controllers feeling much much better.The funny thing is the sound bug still remains.I dont understand one thing:The dammm X1 has a very powerful dedicated sound chip.Why dont they use it rather than use 7th CPU Core? It is still annoying though.Once they were talking about a DX12 patch,is this still alive?

AtomicSphincter
10-02-2016, 10:05
I don't know why people go semi hysterical when they lose their save. that said, it shouldn't happen

If you have ever spent 10+ hours tuning one car for one track, and then lost that setup due to total BS, you'd understand the frustration. Some of us have done that for multiple cars and multiple tracks, hours upon hours of effort lost. It'll make you want to punch someone in the face!

LMR ShOwTiMe875
10-02-2016, 12:22
I've lost my save twice and now I've taken pictures of the tune summaries with my phone just in case it happens again lol

Darthlethbridge
10-02-2016, 13:16
I love this game!!! It has only gotten better since it was released .

Malcstar
10-02-2016, 13:19
Definitely a thinking mans racing game. And you can always thank communities such as this making the game much more worth it.

Darthlethbridge
11-02-2016, 15:31
I notice the respect shown in this game too! If by accident a person clips me, or runs me off the track, it is common for that person to pull over and wait for me. Or after the race shoot me a message apologizing for any accidents. PC is very much a man's game.

Rockefelluh
11-02-2016, 18:13
I notice the respect shown in this game too! If by accident a person clips me, or runs me off the track, it is common for that person to pull over and wait for me. Or after the race shoot me a message apologizing for any accidents. PC is very much a man's game.

While the racing is a lot more respectable, I do notice a lot of people quite once they mess up, or out of podium contention.

Darthlethbridge
11-02-2016, 21:01
Maybe if I crash out and damage my vehicle I will retire from the race. But I keep on playing even if I am last place. You never know what can happen in during a 10 or 15 lap race. All too often a race will start with 12 racers, but by the end be only 5 or 6 die hards. Some races everything comes together, other races I stink, that's the way it is. I love this game, a lot of thinking and strategy involved.

kevin kirk
12-02-2016, 04:12
The biggest thing that hurts and is very much a gamebreaker for me is it doesn't have a FOV option setting and a terrible default driving view. Why on earth forza spends so much time on the tracks in the game only to absolutely destroy them with the default FOV is something I have wondered for many years. Driving on the tracks in that game is like looking thur the peep hole on a door. The tracks aren't the real tracks because the FOV straightens the corners out so much that it changes the tracks. Your not driving the real tracks. The real turns on the tracks are much sharper than they are in the game.

Innerspace_HQ
12-02-2016, 04:17
I notice the respect shown in this game too! If by accident a person clips me, or runs me off the track, it is common for that person to pull over and wait for me. Or after the race shoot me a message apologizing for any accidents. PC is very much a man's game.

You've been racing with the wrong people ;)

Even back as far as Grid we (my friends and I) operate a gentleman's racing policy. You always pull over & wait if it's your fault. Loads of people do that, it's not unique to this game.

Ixoye56
12-02-2016, 12:45
If you have ever spent 10+ hours tuning one car for one track, and then lost that setup due to total BS, you'd understand the frustration. Some of us have done that for multiple cars and multiple tracks, hours upon hours of effort lost. It'll make you want to punch someone in the face!

You can save your setups at "PCars Setup Database", then it only takes a few minutes to set up the car again if the save file gets corrupted, I know it is unnecessarily cumbersome to have to do this in a game in 2016, but it is better than having to start from scratch anyway.

rtazz17
12-02-2016, 13:47
You've been racing with the wrong people ;)

Even back as far as Grid we (my friends and I) operate a gentleman's racing policy. You always pull over & wait if it's your fault. Loads of people do that, it's not unique to this game.
Exactly,not unique to this game.Thats how its supposed to be done and its just a matter of who does it or not.It goes many years farther back then grid.

oneBIGkicker
12-02-2016, 16:19
Exactly,not unique to this game.Thats how its supposed to be done and its just a matter of who does it or not.It goes many years farther back then grid.

I see it Often in Pcars, like 85%
In Forza, hardly ever. Like .05%
Speaks to character of driver

Darthlethbridge
12-02-2016, 17:34
I came to PC from playing forza. I couldn't agree more! PC has a good group of respectful players.

CE 300
14-02-2016, 22:25
I have to say I appreciate the players of Project CARS as well! Races are always clean here! Most people don't know it but Forza racing is getting better online. Ever played Leagues? If you make it to a high Devision the people with Pro ranking do care about fairness. Playing in hoppers can be clean, too. Recently online racing in public hoppers is clean for 59% of the time. Last time I had 6 perfectly clean races in a row. It's not rare anymore to have a couple of good races. Using a headset (which somehow doesn't work for me in PCARS) helps a lot, as you can warn unable players who you are overtaking from the right etc. Special tactics like taking corners from the inside also prevent most of the idiots from crashing into you before a turn at high speeds.

Though online racing in PCARS for me is 100% clean so far, I still have to admit I mainly race in Forza for many reasons. For example hot lapping is way better in Forza as you have detailed leaderboards for everything you could think of. On some tracks I'm in the top 200 of 500.000 players, which is a lot more worth to me than knowing I'm on position X of ??? players, like in PCARS. Also you have more tuning options like changing parts and you are able to save a lot more of your tunes for every car. Somehow everything works fine and many aspects of the game seem well thought of. There are too many reasons...

But one of them tops it all: Solid 60 FPS combined with really detailed graphics. PCARS always suffers from perfomance issues like slow downs, tearing and the sound bug. But still it does not even look good. While only the cars look decent in PCARS in Forza 6 everything looks decent. You can find a huge amount of details everywhere.The scenery looks awesome. Unfortunately in PCARS the trees, the crowd everything on the side of track looks N64-ish. On Spa a couple of bushes spawn directly in front of your eyes when you are 15 m in front of them. I was shocked how bad Bathurst looks in PCARS compared to Forza 6. Graphics aren't everything. I wouldn't care much about them if only PCARS would run smooth at solid 60 FPS. Sometimes it seems to run at 24 FPS or less while having sh**y graphics. Why can Forza look that much better and still run perfectly? Everyone knows the answer: It's because of the physics engine. It's a nice one in PCARS, no question, but does the game really have to run that bad, because of it? The real physics/ graphics/ frame rate balance can't be right if the game runs like broken.

That's the point where it gets very hard to say PCARS is the best racing game on XBOX ONE. It's nice, no doubt, especially the Force Feedback, but it's still broken after a year from the release. PCARS may have the most realistic physics, but you can barely notice it, except by paying attention to the suspension. Forza 6 is still very credible in the physics department while looking and running way better. You can say what you want about the huge car selection. But when it comes to track selection Forza's track selection still offers more variety, despite of the slightly lower amount of tracks. It's the better allround package with everything you need. The correct thread title should be: Despite bugs - Project CARS is a good racing game on XBOX ONE.

rtazz17
15-02-2016, 14:32
Ok,the main reason project cars has a better crowd of respectful racers is because there is not many people playing the game.Only hardcore people hoping that the bugs are finally patched at some point are still here.If there was even half the amount of people playing project cars online as forza has it would be a wreck fest.Has nothing to do with project cars players being better then anyone.There are way way less of you playing.

I mean 10 months into release and this game still suffers frame freezing,sound bug and too many others to list.Meanwhile developers blame it on xbox.Laughable at best.But yet many here still have their blinders on and keep drinking the kool aide.Whatever makes you happy.Then you will buy pc 2 and it will have the same issues and then what? Oh pc 3 will be better right? Keep handing your money over for dlc for a broken game.Developer has won.

Sankyo
15-02-2016, 17:18
I mean 10 months into release and this game still suffers frame freezing,sound bug and too many others to list.Meanwhile developers blame it on xbox.Laughable at best.
It's this type of sweeping generalizations that result in getting ignored by the devs or getting banned.

What exactly do the developers blame on the XBox? All bugs, as you're implying? Or maybe one or two that are demonstrably XBox issues, like the sound stuttering? And I presume that you're not taking part into the pC2 WMD development? Because if you would, you'd know how the devs are improving pC2. But of course it's easier to make unbased accusations.

Akra
16-02-2016, 07:49
This game has by the best features, physics, sounds, graphics, etc of any console racer, without a doubt. But in order for you to call it the best game, we do have to ignore the serious bugs it has which currently make a few features unusable and force you to work around the problems, rather than just sit and play the game.

I guess, after 10 months of patches, it still has to be said that Project Cars has the best potential of any console racer in history (even ahead of games like Gran Turismo 2 - which were epic for their time), but it still falls down at the final quality/stability of the product and the potential is not realised. I adore Project Cars, but there is no denying that it failed to deliver the quality of a modern game and it feels like the rFactor days or having to remember what is broken and faulty, and working around it in order to enjoy the absolutely outstanding quality of the rest of the product.

I was a PC player for a good couple of decades (man I feel old now), and I have to say I was skeptical of the idea of a racing simulator on a console. But Project Cars actually did the hard bit very well. They made it look good (brilliant, actually), AND drive brilliantly, with lots of AI Cars about. That's never really been done before. SMS did an incredible job of it, and for me, this is the first more hardcore racing game/sim on a console. Unfortunately it wasn't really nailed together very well and a lot of features do not work or are partially working at best. But after 10 months, the patches are now including less and less serious fixes, so I don't think this will change.

Ixoye56
16-02-2016, 08:24
This game has by the best features, physics, sounds, graphics, etc of any console racer, without a doubt. But in order for you to call it the best game, we do have to ignore the serious bugs it has which currently make a few features unusable and force you to work around the problems, rather than just sit and play the game.

I guess, after 10 months of patches, it still has to be said that Project Cars has the best potential of any console racer in history (even ahead of games like Gran Turismo 2 - which were epic for their time), but it still falls down at the final quality/stability of the product and the potential is not realised. I adore Project Cars, but there is no denying that it failed to deliver the quality of a modern game and it feels like the rFactor days or having to remember what is broken and faulty, and working around it in order to enjoy the absolutely outstanding quality of the rest of the product.

I was a PC player for a good couple of decades (man I feel old now), and I have to say I was skeptical of the idea of a racing simulator on a console. But Project Cars actually did the hard bit very well. They made it look good (brilliant, actually), AND drive brilliantly, with lots of AI Cars about. That's never really been done before. SMS did an incredible job of it, and for me, this is the first more hardcore racing game/sim on a console. Unfortunately it wasn't really nailed together very well and a lot of features do not work or are partially working at best. But after 10 months, the patches are now including less and less serious fixes, so I don't think this will change.

The first edition of the most things produced usually have a lot of problems, we'll have to live with that PCars 1 never will be perfect, but we must put our hope that SMS learn from all these mistakes and delivers a more stable product with PCars 2.

Dan77 DESTROYER
16-02-2016, 16:39
but we must put our hope that SMS learn from all these mistakes and delivers a more stable product with PCars 2.

I hope you are right ;)

I've had this from launch, purchased a tx wheel a month later, put over 1000hrs into it now aswell as purchasing all dlc to date and it's still not great, I am finding it extremely difficult to keep the faith for the next instalment (as much as I want to)
I haven't played for a while now as I've kind of given up on it. F1 2015 is currently ticking the boxes for me.

PeoplesChampion
25-02-2016, 14:25
P Cars.. While it has many little quirks and frustrations, it is still - and very easily - the best console driving/racing game in the market ( for driving purists ); Nothing else comes close. When working properly, even with a controller, the experience is authentic and visceral.

I returned to the game from a 3 month hiatus and fell back in love with the game. The feedback from the car is second to none.

I know it seems crazy to some when I say that Forza feels like an arcade racer in comparison.

AbeWoz
25-02-2016, 14:29
I felt the same way about Forza. I got it day one, played it twice then took it back within a week....

Haiden
25-02-2016, 14:50
Yep. Forza 6 isn't as bad as I first thought it was, but it doesn't hold a candle to PCars. I haven't played FM6 in almost two months, but I've been playing PCars at least 3-5 days a week, since it came out. :)

Jussi Viljami Karjalainen
25-02-2016, 14:55
Forza and GT can be very fun games in their own rights, but they're just not the simulators that games like pCARS and AC are. That is why it does tend to annoy me quite a bit when people say stuff along the lines of "If you like road cars so much just go play Forza". Even if Forza and GT had every single car ever in the universe, it wouldn't matter because they're just not at that same level of simulation that we have here.

havocc
25-02-2016, 15:18
I used to play GT5 with pad, digital throttle, analog stick for steering, automatic gears and and driving line, picked pcars (PC version) in june, started with pad and driving line but with triggers for throttle/brake, after few days i disabled driving line and one week later i bade farewell to auto-shifting, now i'm owner of a T500Rs...

CoproManiac
26-02-2016, 11:50
I used to play GT5 with pad, digital throttle, analog stick for steering, automatic gears and and driving line, picked pcars (PC version) in june, started with pad and driving line but with triggers for throttle/brake, after few days i disabled driving line and one week later i bade farewell to auto-shifting, now i'm owner of a T500Rs...

Hehe, this is how it went for me also. Started playing with 360 controller, racing-line on, automatic gearing, aids on. Then automatic gearing changed to manual (way faster, took some time to practice though), aids are off, racing line off. I always liked racing line, until I realized how much it was holding me back from actually learning the track itself instead of following the line. Now I have myself a Driving Force GT + I'm actually winning some races while never have driven a real car. Been playing for 3 months now with steering wheel.

AbeWoz
26-02-2016, 12:04
I started with FM2, controller, full assists, and braking line. Switched to manual, assists started going away in FM3, no assists in FM4 except the LMP1 cars for me, got a wheel for FM5/Horizon2, and then with pCARS i finally turned off braking line (although i do have assists set to "real"). I learn the tracks so much faster now with no braking line and I actually feel more involved having to pay attention to traffic while also keeping my eyes open for my brake marker (whatever it may be).

Umer Ahmad
26-02-2016, 12:59
I used to play GT5 with pad, digital throttle, analog stick for steering, automatic gears and and driving line, picked pcars (PC version) in june, started with pad and driving line but with triggers for throttle/brake, after few days i disabled driving line and one week later i bade farewell to auto-shifting, now i'm owner of a T500Rs...
I strongly believe the Driving Line retards the natural learning process for a player to a new track. I think the driver will pick out his/her line and brake points more naturally. A couple quick initial episodes with the gravel trap or wall stick to your memory much better than those RYG triangles.

Funzy2a
26-02-2016, 13:28
Hi all,

First sorry for my bad english.


I totally agree with what you say Peopleschampion.

Project Cars is actually the best simulation racing game we have on console, even in Xbox One.

The game can be sometimes very challenging (Lotus 98T in the Rain !!!! arghh ... with a controller !!!) .... but .... but ... what a pleasure to master some vehicles and tracks.

I play mosty in solo/carreer and time trial / event.

I find the AI to be interessting to race. When you respect the ai behaviour, you can have very great races against to fight for a first or even a tenth place.

Ah and i have purchased a little extender for my controller (control freak apex) and it helps me a lot to better control the handling of the differents cars.

One word for SMS team : Thank You all.

And i will be a project cars 2 buyer... despite some bugs !!! :) but who cares if the game is playable and so fun and rewarding !!

Triggerfish
26-02-2016, 16:48
Agreed here also. PCars is so much better to play then Forza. I have Forza and used to only play it for the Ovals but even though I want them so bad it just is not the same immersion or grit that Pcars brings me. I would have traded in Forza awhile back but i was dumb and got it digitally. :-( Hell, I have Pcars on Xbox and PC and even own the soundtrack!! lol!!

Umer Ahmad
26-02-2016, 16:58
merged with existing XB1 rave thread

AsHeavenIsWide
26-02-2016, 20:15
Assetto Corsa will bury this game once and for sure

Umer Ahmad
26-02-2016, 21:50
Assetto Corsa will bury this game once and for sure

Just like it has on PC? Sorry, i've been hearing this claim for 2 years. Not gonna happen, people will play both

STEELJOCKEY
26-02-2016, 22:44
Assetto Corsa will bury this game once and for sure

Half the cars, 1/4 of the tracks, if your lucky. I'm not so fussed on the physics, the GUI is absolute rubbish. I've got it on PC, I can't see any reason why I need a copy on Xbox, while I have PCars on both console and PC.

But, each to their own opinion.

nissan4ever
27-02-2016, 01:56
Assetto Corsa will bury this game once and for sure

In a Stewie Griffin voice "This guy is hi-la-rious"

Dan77 DESTROYER
27-02-2016, 11:37
In a Stewie Griffin voice "This guy is hi-la-rious"


In a Peter Griffin voice "haaahaahaaaahaaaahahahahaaahaha"

They should call it Assetto forza! That's what it looks and sounds like to me from what I've seen of it on twitch.

WOZZA76
27-02-2016, 13:54
^^^^^^Looks like forza ??? is that a bad thing ??? from what i've seen it sounds a lot better than forza and i have been told it handles far better than forza (forza's sticky glue tyres is discusting on F5 and F6)

nissan4ever
27-02-2016, 16:32
According to that YouTube channel VVV. AC game does have really good physics. I'll be curious to try it in June. I'm all for simulators with real good physics engine. I just don't see it burying Project CARS.

STEELJOCKEY
27-02-2016, 16:52
Having played all 3, I think it fits somewhere between Fm and PCars, in all things. The lack of content though will bring it closer to F1, with a low number of tracks and at least more than 1 car.

Plato99
27-02-2016, 17:46
It looks beautiful from what I've seen.
However the track roster is pitiful. How many times can we get excited by Silverstone ?
Not enough track content for me. I'll buy it when the price reduction reflects the comparative content with other games.
Dirt Rally looks far more inviting. Problem is I still can't put Grid Autosport behind me and the stinking lousy attitude and shoddy programming from that particular developer.

EMW Simmo
27-02-2016, 18:10
I have to say I appreciate the players of Project CARS as well! Races are always clean here! Most people don't know it but Forza racing is getting better online. Ever played Leagues? If you make it to a high Devision the people with Pro ranking do care about fairness. Playing in hoppers can be clean, too. Recently online racing in public hoppers is clean for 59% of the time. Last time I had 6 perfectly clean races in a row. It's not rare anymore to have a couple of good races. Using a headset (which somehow doesn't work for me in PCARS) helps a lot, as you can warn unable players who you are overtaking from the right etc. Special tactics like taking corners from the inside also prevent most of the idiots from crashing into you before a turn at high speeds.

Though online racing in PCARS for me is 100% clean so far, I still have to admit I mainly race in Forza for many reasons. For example hot lapping is way better in Forza as you have detailed leaderboards for everything you could think of. On some tracks I'm in the top 200 of 500.000 players, which is a lot more worth to me than knowing I'm on position X of ??? players, like in PCARS. Also you have more tuning options like changing parts and you are able to save a lot more of your tunes for every car. Somehow everything works fine and many aspects of the game seem well thought of. There are too many reasons...

But one of them tops it all: Solid 60 FPS combined with really detailed graphics. PCARS always suffers from perfomance issues like slow downs, tearing and the sound bug. But still it does not even look good. While only the cars look decent in PCARS in Forza 6 everything looks decent. You can find a huge amount of details everywhere.The scenery looks awesome. Unfortunately in PCARS the trees, the crowd everything on the side of track looks N64-ish. On Spa a couple of bushes spawn directly in front of your eyes when you are 15 m in front of them. I was shocked how bad Bathurst looks in PCARS compared to Forza 6. Graphics aren't everything. I wouldn't care much about them if only PCARS would run smooth at solid 60 FPS. Sometimes it seems to run at 24 FPS or less while having sh**y graphics. Why can Forza look that much better and still run perfectly? Everyone knows the answer: It's because of the physics engine. It's a nice one in PCARS, no question, but does the game really have to run that bad, because of it? The real physics/ graphics/ frame rate balance can't be right if the game runs like broken.

That's the point where it gets very hard to say PCARS is the best racing game on XBOX ONE. It's nice, no doubt, especially the Force Feedback, but it's still broken after a year from the release. PCARS may have the most realistic physics, but you can barely notice it, except by paying attention to the suspension. Forza 6 is still very credible in the physics department while looking and running way better. You can say what you want about the huge car selection. But when it comes to track selection Forza's track selection still offers more variety, despite of the slightly lower amount of tracks. It's the better allround package with everything you need. The correct thread title should be: Despite bugs - Project CARS is a good racing game on XBOX ONE.

Forza 6 is a shower of you know what lol, been there got the t-shirt.
You cant even compare the 2 games, Forza is terrible and the graphics allthough running v smooth just look so fake, the colouring is way off.
Then theres the physics/dont exist, 1000 cars drive one of two ways understeer or oversteer, identical in all other aspects...No tyre physics, fake engine sounds, tyre squeel fake lol, wow you get 1st on top gear loop in a jeep, wheres the contract offer.
You say top 200 out of 500,000 people, well half are dirty laps or from career races, then a third are from multi accounts, n what u left with.
If you cant see straight through the pure scandal of turn 10 n forza your lost in a fake world of dillutional racers that honestly believe forza represents anything even slightly close to the real thing...
It had its day 6 years ago atleast, times moved on n forza hasnt, same happened with gt.
People can defend them til they go blue in the face, but P Cars destroys them in every department.
Yeah P cars isnt perfect/faultless but it certainly is a better racing game than Forza fact.

Krus Control
27-02-2016, 18:49
Assetto doesn't do it for me like PCARS does. It's a great sim and the physics are great and you can improve as a driver in it. But the FFB is inferior to PCARS, as are the graphics and, in my opinion, the tire model. If there was no PCARS I'd be on Assetto all the time. As for the Forza games...they're games and nothing more. I used to hope that Turn 10 would move in a direction similar to PCARS, but that has clearly not been the case for a few releases now. It's so funny to see people praise Forza. It's an easy way to spot someone with 0 real life experience. PCARS is everything I ever wanted from a driving game/sim and at the moment no other title can touch it for me. I can overlook the bugs.

Ixoye56
28-02-2016, 21:20
Assetto Corsa will bury this game once and for sure

Bury Forza for sure, but deffinitely not Pcars, Dirt Rally looks far more inviting to mr than Assetto Corsa, but I will probably get them both :cool: