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Stephen Viljoen
12-02-2016, 08:20
Hi all,

We'll be rolling out the next PC patch today. Here is the list of changes.


Project CARS – PC Patch 9.0 – Release Notes

Vehicles
• Aston Martin GTE - adjusted the AI suspension damper rates down to better handle curbs
• BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position.
• BMW 1M SW - Changed transmission to sequential, paddle shift to match the 3D model
• BMW 2002 Turbo - Speed adjustments for player and AI for better match in the Vintage racing class.
• Formula Renault 3.5 - Raised collision mesh and adjusted default setup for better curb behaviour. Adjusted various other setup items to make player drivability better. Upped tire temperature build-up to get the tires more in the optimum range to use more of the intended grip with the default tire pressures and setup.
• Ford Escort, Mercedes 300SEL - Balanced the speeds better against the new BMW Stance Works car for the same class. Slight improvements in available grip through moving them into better optimum heat/grip range. AI speeds changed to match.
• McLaren F1 GTR - Fixed an issue where parts of the car would clip through other parts when damaged.

Tracks
• Road America - New race line and corridor tweaking. The main goal was to keep the AI off the curbs so heavily, as with the massive alligator teeth here cause the stiffer car fits and lifting off the throttle.
• Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.

Tires
• Reworked some vintage tires to get a better average temperatures increase, resolve severe flat spotting, localized overheating and too-easy punctures which were being reported.

Audio
• Ford Falcon – Reworked the vehicle sounds to a closer match of the real car.

UDP
• UDP - fix for PC joypad and steering wheel buttons not registering.

IJerichoI
12-02-2016, 08:28
Hi all,
• BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position. Changed transmission to sequential, paddle shift to match the 3D model
• BMW 2002 Turbo - Speed adjustments for player and AI for better match in the Vintage racing class.

I think you mean the 1M in the bold part and the 2002 SW in the other one?

Otherwise, nice patch, thank you very much!

resmania
12-02-2016, 08:37
Audio update! Sweet :)

artao
12-02-2016, 08:52
Still nothing regarding the multi-player replay bugs? Can we at least have a status update on that?
anyhow. thanks for the tweaks .... tho I hesitate to call this a patch :\

Kunal_Racedriver
12-02-2016, 09:16
Despite all the woes and whatever state project cars is finally left for, these monthly consistent updates sure deserve an appreciation:victorious:.

Mascot
12-02-2016, 09:30
• Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.


Thank you! :)

Bealdor
12-02-2016, 09:31
Thank you! :)

HA! I just wanted to PM you about this but it looks like I don't need to anymore. :p

Toxic
12-02-2016, 09:34
Still nothing regarding the multi-player replay bugs? Can we at least have a status update on that?
anyhow. thanks for the tweaks .... tho I hesitate to call this a patch :\

Hi Artao

Are you referring to the Livery bugs?

We run a league and were very frustrated about changes in car liveries ect during replays

A work around we have is to restart our DS after our long 2 hour practice session, just before quali and the race sessions start.
With people leaving and joining constantly during a practice session, the liveries on replays seemed to bug into the following sessions.
Restarting the whole DS fixes it, our last events have seen perfect replays over 4 separate races.

Steve (Toxic)

Mascot
12-02-2016, 09:38
HA! I just wanted to PM you about this but it looks like I don't need to anymore. :p

Ha ha..! Yes, it was a bit of a personal crusade for me, this one. I've been swapping PMs with Bruno over the past month or so, trying to help with replicating the issue and whatnot. Can't wait for this track to be opened up for 'proper' MP racing on the PS4, with pit stops and qualifying back on the menu. It's an absolutely superb racing circuit for multiplayer, it really is.

artao
12-02-2016, 09:41
Hi Artao

Are you referring to the Livery bugs?

We run a league and were very frustrated about changes in car liveries ect during replays

A work around we have is to restart our DS after our long 2 hour practice session, just before quali and the race sessions start.
With people leaving and joining constantly during a practice session, the liveries on replays seemed to bug into the following sessions.
Restarting the whole DS fixes it, our last events have seen perfect replays over 4 separate races.

Steve (Toxic)

In part yes, the livery bug. Moreso cars stuck on grid and not even being in the replay.
Workarounds are all well and good, but shouldn't have to be done. :)

DinoM
12-02-2016, 09:53
I tried to Formula Renault 3.5, Donington Park GP. This car still feels like floating. Bend prone to spinning on its own axis. The front wheels are constantly feeling they are in the air. The latter almost any car it felt. The front wheels do not have enough sense of weight that can be safely controlled cars.

Bealdor
12-02-2016, 10:16
I tried to Formula Renault 3.5, Donington Park GP. This car still feels like floating. Bend prone to spinning on its own axis. The front wheels are constantly feeling they are in the air. The latter almost any car it felt. The front wheels do not have enough sense of weight that can be safely controlled cars.

Did you reset the car setup? Sometimes those changes don't apply correctly if you don't do this.

Toxic
12-02-2016, 10:26
In part yes, the livery bug. Moreso cars stuck on grid and not even being in the replay.
Workarounds are all well and good, but shouldn't have to be done. :)


Yes I agree, but its a workaround.
We no longrer have cars stuck on grid or missing either with this workaround.

Stephen Viljoen
12-02-2016, 10:28
I think you mean the 1M in the bold part and the 2002 SW in the other one?

Otherwise, nice patch, thank you very much!

Good catch, somehow lost an edit there. It should be:

BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position.
BMW 1M SW - Changed transmission to sequential, paddle shift to match the 3D model

DinoM
12-02-2016, 10:40
Did you reset the car setup? Sometimes those changes don't apply correctly if you don't do this.

Thanks! I will try. :)

fresquito
12-02-2016, 11:23
My update is 100% finished but it's still doing some updating. I noticed this the other day in PC2 and had to reinstall the game to fix it. Have you cahnged the way the game updates or anything? I don't have this issue with other games.

BTW, let's hope the bug where the TV camera in the finish line is changed for that of the pits from the moment you watch a car in the pits or retired to the garage on is fixed. That one should be really easy to reproduce (I don't know if it only happens in MP).

khaki777
12-02-2016, 11:41
Hey, I'd like to report a bug with a new patch. Changing field of view is broken, when you try to set it in camera options, it instantly sets itself to 0 FOV and can't be changed later. Ingame fov, actually, seems to be default, but it can't be changed with mapped FOV buttons :(



227292

avijan
12-02-2016, 11:54
Vehicles
Aston Martin GTE - adjusted the AI suspension damper rates down to better handle curbs
Hmm..still no fix for the too Bright track/environtment exposure setting when driving this in cockpit view (PS4) This still keeps me from driving this car :/ This issue MUST be fixed..

seb02
12-02-2016, 12:04
Hi all,

We'll be rolling out the next PC patch today. Here is the list of changes.


Project CARS PC Patch 9.0 Release Notes

Vehicles
Aston Martin GTE - adjusted the AI suspension damper rates down to better handle curbs
BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position.
BMW 1M SW - Changed transmission to sequential, paddle shift to match the 3D model
BMW 2002 Turbo - Speed adjustments for player and AI for better match in the Vintage racing class.
Formula Renault 3.5 - Raised collision mesh and adjusted default setup for better curb behaviour. Adjusted various other setup items to make player drivability better. Upped tire temperature build-up to get the tires more in the optimum range to use more of the intended grip with the default tire pressures and setup.
Ford Escort, Mercedes 300SEL - Balanced the speeds better against the new BMW Stance Works car for the same class. Slight improvements in available grip through moving them into better optimum heat/grip range. AI speeds changed to match.
McLaren F1 GTR - Fixed an issue where parts of the car would clip through other parts when damaged.

Tracks
Road America - New race line and corridor tweaking. The main goal was to keep the AI off the curbs so heavily, as with the massive alligator teeth here cause the stiffer car fits and lifting off the throttle.
Silverstone Classic Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.

Tires
Reworked some vintage tires to get a better average temperatures increase, resolve severe flat spotting, localized overheating and too-easy punctures which were being reported.

Audio
Ford Falcon Reworked the vehicle sounds to a closer match of the real car.

UDP
UDP - fix for PC joypad and steering wheel buttons not registering.

Thanks for your work.
Can you try the cockpit view of Aston Martin GTE and you'll see a concern (excessive brightness). Can you do something for this?
About Vantage GTE, can you make it more competitive to match with GT3 ?
Thanks

ironman
12-02-2016, 12:06
IMHO Pcars is far better than other more "unfinished games". Surely developers should do their best to resolve issues, the game itself deserves such treatment, and I am also confident in theyr pride. But again I want to say and send them a big THANK YOU !!

Slowsley
12-02-2016, 12:25
Soooooooooo, anybody else feel like the FFB has been ramped up significantly? I've turned the overall FFB down to 6 and it's still way stronger than I usually go with.

ibby
12-02-2016, 12:27
Soooooooooo, anybody else feel like the FFB has been ramped up significantly? I've turned the overall FFB down to 6 and it's still way stronger than I usually go with.

Scroll down under calibrate force feedback. Maybe steering gain got reset to 300 again, or maybe even higher ?
Set it to 100.
Then up the tyre force back to normal.

BigDad
12-02-2016, 12:46
Hey, I'd like to report a bug with a new patch. Changing field of view is broken, when you try to set it in camera options, it instantly sets itself to 0 FOV and can't be changed later. Ingame fov, actually, seems to be default, but it can't be changed with mapped FOV buttons :(



227292
This sounds like a issue ! , anyone else experiencing this ?

Shadowoff
12-02-2016, 13:03
Vehicles
Aston Martin GTE - adjusted the AI suspension damper rates down to better handle curbs

Is the AI now faster in the GTE?

ibby
12-02-2016, 13:09
Is the AI now faster in the GTE?

On tracks with harsh curbs yes. ( Road America f.e. )

Vittorio Rapa
12-02-2016, 13:10
Please stay in topic, this thread is about the Patch 9.0 and this is the "News" section.
If you need to report a bug or discuss about anything else, use the proper forum sections (in example the Technical Help forum).
Thank you.

Gopher04
12-02-2016, 13:16
The Aston LMP and GTE cockpit view exposure is still to bright, compared to external views, was brought up when they were released.

RomKnight
12-02-2016, 13:24
/nvm

resmania
12-02-2016, 13:39
About the new V8SC sound, if I drive it in online mode there's no transmission whine and backfire sound. :confused:
Idk if this is a bug but without those sound new update is kinda meaningless. :rolleyes:

Silraed
12-02-2016, 13:41
The Formula Renault 3.5 now feels...odd for lack of a better word. Inconsistent maybe?

The tyre tweaks are great, they feel natural in the build up of the grip now whereas before there was nothing and then all of your grip, so props for that. But the front end feels almost floaty and the back end just loses it at even more unpredictable times than previously. It can't decide if it wants to oversteer or understeer and changes it's mind at moments when I need to have full trust in the car. I just can't trust it to be under me when I need it.

Perhaps I simply need to spend more time with it again and adapt.

N0body Of The Goat
12-02-2016, 13:41
Has anyone tested to see if online grid starts and driving through the pits quickly without stopping at Silverstone Classic were also fixed?

Boskapongen
12-02-2016, 13:47
Originally Posted by Stephen Viljoen View Post
• Silverstone Classic – Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.


Thank you! :)

YAY!

charliev69
12-02-2016, 14:18
The Formula Renault 3.5 now feels...odd for lack of a better word. Inconsistent maybe?

The tyre tweaks are great, they feel natural in the build up of the grip now whereas before there was nothing and then all of your grip, so props for that. But the front end feels almost floaty and the back end just loses it at even more unpredictable times than previously. It can't decide if it wants to oversteer or understeer and changes it's mind at moments when I need to have full trust in the car. I just can't trust it to be under me when I need it.

Perhaps I simply need to spend more time with it again and adapt.

Hi Silraed

Are you using Jack Spades files and if so which one , also , have you reset the car setup since the update ?

TNTNitro
12-02-2016, 14:21
BMW 2002 SW - Adjusted cockpit camera position.

Audio
Ford Falcon Reworked the vehicle sounds to a closer match of the real car.




small details are important

http://i.imgur.com/9QXIuWL.gif

Dorny
12-02-2016, 14:55
Audio
Ford Falcon Reworked the vehicle sounds to a closer match of the real car.


Sorry but where is the improvement? It still sounds nothing like a V8 and just sounds like generic touring car SFX that was on the asano X4.

It should sound like this


https://www.youtube.com/watch?v=1f5nOkkWOU0


https://www.youtube.com/watch?v=tnraPw219S0


https://www.youtube.com/watch?v=rQRm_LtoIuM&index=1&list=PLbR4BgFUw-Wg-WNASl1ANy4-yU_gEx8rS

Mahjik
12-02-2016, 14:56
Am I allowed to ask if stuff like these will be investigated sometime?:


This thread, as with all Patch Notes threads are specific to what is contained within the patch only.

Silraed
12-02-2016, 15:26
Hi Silraed

Are you using Jack Spades files and if so which one , also , have you reset the car setup since the update ?

First thing I did was reset the setup, standard procedure here whenever a car is tweaked in an update. I don't use Jack Spades files, could never mesh with them properly. It isn't so much the FFB that is the problem either.

I can't even get close to my TT time around Bannochbrae after the patch. But like I said, maybe I just need to spend some time to get used to the car again.

Sankyo
12-02-2016, 15:36
All discussion about what is not or should have been in patch 9.0 can be found here: http://forum.projectcarsgame.com/showthread.php?44933-The-what-s-not-in-patch-9-0-discussion

Please stay on topic in this thread, meaning discussing what has been delivered in this patch.

Photonenbert
12-02-2016, 15:39
I like the improved V8SC Ford Falcon sound but I feel there is transmission high pitched whiny sound missing on the interior view. at least i think it should be more present along with the raw basenote of the engine sound.
any thoughts onthat? :)

Arise
12-02-2016, 15:44
nice update ....but still waiting for the pit crew animation in the pit stop..:sorrow:

gruiageo
12-02-2016, 16:00
Audio update! Sweet :)
wow u call a single car audio improvement an audio update?!

TheReaper GT
12-02-2016, 16:03
I like the improved V8SC Ford Falcon sound but I feel there is supercharger whine missing on the interior view. at least i think it should be more present along with the raw basenote of the engine sound.
any thoughts onthat? :)

You mean transmission sound , right?

Konan
12-02-2016, 16:07
wow u call a single car audio improvement an audio update?!

As there was only one car that needed improvement:yes

maxx2504
12-02-2016, 16:15
Hi !

If those FMOD files wouldn't be locked i would do better sounds for this game....but NO... :(

Fanapryde
12-02-2016, 16:16
Hey, I'd like to report a bug with a new patch. Changing field of view is broken, when you try to set it in camera options, it instantly sets itself to 0 FOV and can't be changed later. Ingame fov, actually, seems to be default, but it can't be changed with mapped FOV buttons :(

Are you sure about this ?
I have not tried in the menu, but changing FOV by means of mapped buttons certainly still works for me...
(Also on PC)

Joe Moore
12-02-2016, 16:53
I'm having a problem when I try to save a setup for Ford Falcon and Renault open wheel3.5, it just keep resetting to default , is this a bug ?

maxx2504
12-02-2016, 17:39
Hi !

Sorry but i either have problems to save a setup for these cars or have problems with the camera settings. You both should check your files via steam...maybe that helps...

Tomcul
12-02-2016, 18:35
I like the improved V8SC Ford Falcon sound but I feel there is supercharger whine missing on the interior view. at least i think it should be more present along with the raw basenote of the engine sound.
any thoughts onthat? :)
The steering wheel and motec are missing too but noone seems to care.

Joe Moore
12-02-2016, 18:58
I'm having a problem when I try to save a setup for Ford Falcon and Renault open wheel3.5, it just keep resetting to default , is this a bug ?

SOLVED .....
My profile must have been corrupt had to deleat default.sav file, now setup save work again .

MABlosfeld
12-02-2016, 19:33
nice patch

Fezz_ST
12-02-2016, 20:15
The Renault 3.5 is now undriveable, good job.

Shinzah
12-02-2016, 20:24
Vehicles
BMW 2002 SW - Adjusted default setup for better drivability. Adjusted optimum temperatures and heating to move the optimum running temp closer to 180F. Adjusted cockpit camera position.
BMW 2002 Turbo - Speed adjustments for player and AI for better match in the Vintage racing class.
Ford Escort, Mercedes 300SEL - Balanced the speeds better against the new BMW Stance Works car for the same class. Slight improvements in available grip through moving them into better optimum heat/grip range. AI speeds changed to match.


@Stephen and team, great work at least addressing the Historic B class - but can I make a small (large) suggestion?

The 2002SW is basically a 1974 Group2 car. It's a 5spd, Formula 2 powered, lightweight monster with pretty good aero and meant to compete against 2600-3100 Ford Capris, BMW 3.0 CSL's, and Camaros. The best changes for the class would be, imo:

Create another historic class or move cars to appropriate Roadcar classes after these changes:

Create a Historic B touring car package for the Escort with a 5spd and Ford Formula2 engine swap.
Create a Historic B touring car package for the Mustang, or just take it out of the class. I'm not sure what you can do to it.
It makes little sense to have a mostly stock 2002 in the class when in its specification it would've been Group 1 by this point.

Run all of the cars on period slicks similar to the SW. With the exception of the SEL which is the only purely Gr2 D3 car besides the 2002SW, but it'll need better tires and gearing selection, but no other changes.

I'm not sure if any of this is possible, but it would allow a much closer to reality interpretation of Group 2 racing than boosting the cars in the class that are just far apart in terms of technology. It would also allow a class for the 1600, The Mustang and the 2002 (maybe Historic A) on the superbelt tires.

I know this is a lot of work, but even with these changes I don't think this class is balanced well or realistically. Even if these changes can't be made, it might be something to think of for the future.

I hope at least it's considered. Maybe in the short run, if this is a touring car class, at least give the cars competitive rubber.

ZephyrRacing
12-02-2016, 20:40
Silverstone Classic Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.

Could you possibly fix this for Circuit de la Sarthe too? When I drive down Indianapolis, the game slows down massively, to the point where it becomes extremely difficult to drive until I reach Arnage. The game then speeds up a little bit, but it's still not at an appropriate FPS.

I play on PS4, and this usually happens when I race in 'Clear' weather at 5pm. It is only me on the track, as well. What could it be? Heavy CPU load?
Thanks.

Fanapryde
12-02-2016, 20:59
The Renault 3.5 is now undriveable, good job.
What do you mean exactly by undriveable ?
I had not touched this car before, but reading your comment I took it to Bannochbrae for a TT (not the easiest track).
I needed three laps to take the lead in this TT (1:51.102).
How is that "undriveable" ?

This thing is a charm in stock settings, great grip, fast, easy.
I did not try it before Patch 9.0, but if this Patch ruined the car, I would say GREAT PATCH !!!

Mind you, this is without tuning, I left everything unchanged, even FFB is stock...

morpwr
12-02-2016, 21:14
@Stephen and team, great work at least addressing the Historic B class - but can I make a small (large) suggestion?

The 2002SW is basically a 1974 Group2 car. It's a 5spd, Formula 2 powered, lightweight monster with pretty good aero and meant to compete against 2600-3100 Ford Capris, BMW 3.0 CSL's, and Camaros. The best changes for the class would be, imo:

Create another historic class or move cars to appropriate Roadcar classes after these changes:

Create a Historic B touring car package for the Escort with a 5spd and Ford Formula2 engine swap.
Create a Historic B touring car package for the Mustang, or just take it out of the class. I'm not sure what you can do to it.
It makes little sense to have a mostly stock 2002 in the class when in its specification it would've been Group 1 by this point.

Run all of the cars on period slicks similar to the SW. With the exception of the SEL which is the only purely Gr2 D3 car besides the 2002SW, but it'll need better tires and gearing selection, but no other changes.

I'm not sure if any of this is possible, but it would allow a much closer to reality interpretation of Group 2 racing than boosting the cars in the class that are just far apart in terms of technology. It would also allow a class for the 1600, The Mustang and the 2002 (maybe Historic A) on the superbelt tires.

I know this is a lot of work, but even with these changes I don't think this class is balanced well or realistically. Even if these changes can't be made, it might be something to think of for the future.

I hope at least it's considered. Maybe in the short run, if this is a touring car class, at least give the cars competitive rubber.

I would love to see a modern tire option for the older cars even if it wasn't a slick.

could_do_better
12-02-2016, 21:24
The Renault 3.5 is now undriveable, good job.
Corrupt profile?

Kwazi Pig
12-02-2016, 21:34
NVM

Kwazi Pig
12-02-2016, 21:35
@Fezz_ST
The Renault 3.5 is now undriveable, good job.

Good grief man No sarcasm here.

You'll confuse people :)

mister dog
12-02-2016, 21:38
Could you possibly fix this for Circuit de la Sarthe too? When I drive down Indianapolis, the game slows down massively, to the point where it becomes extremely difficult to drive until I reach Arnage. The game then speeds up a little bit, but it's still not at an appropriate FPS.

I play on PS4, and this usually happens when I race in 'Clear' weather at 5pm. It is only me on the track, as well. What could it be? Heavy CPU load?
Thanks.

Same on PC, we discussed it briefly here (probably has nothing to do with the tree count though), but that section you mention really cuts frame rates in half:

http://forum.projectcarsgame.com/showthread.php?42593-Trees-Low-Med-High-Ultra-option-to-help-with-consistent-frame-rate

Fezz_ST
12-02-2016, 21:53
What do you mean exactly by undriveable ?
I had not touched this car before, but reading your comment I took it to Bannochbrae for a TT (not the easiest track).
I needed three laps to take the lead in this TT (1:51.102).
How is that "undriveable" ?

This thing is a charm in stock settings, great grip, fast, easy.
I did not try it before Patch 9.0, but if this Patch ruined the car, I would say GREAT PATCH !!!

Mind you, this is without tuning, I left everything unchanged, even FFB is stock...

Every kerb the car just lifts


http://gph.is/1TXDzYQ

maxx2504
12-02-2016, 22:08
The Renault 3.5 is now undriveable, good job.

Must be me but the car drives better now...hmmm...

Not kidding

Silraed
12-02-2016, 22:11
The Formula Renault 3.5 is far from undrivable, but it is different and I personally don't have the confidence that I had previously in it.



I needed three laps to take the lead in this TT (1:51.102).


Just out of curiosity, is this time with using DRS?

Fanapryde
12-02-2016, 22:12
Every kerb the car just lifts


http://gph.is/1TXDzYQ

This clip shows Monaco (Azure circuit) Chicane. These kerbs are massive. Every car will fly there. Just avoid them. :o

ZephyrRacing
12-02-2016, 22:13
Same on PC, we discussed it briefly here (probably has nothing to do with the tree count though), but that section you mention really cuts frame rates in half:

http://forum.projectcarsgame.com/showthread.php?42593-Trees-Low-Med-High-Ultra-option-to-help-with-consistent-frame-rate

I personally think it is the tree count, you know. Correct me if I'm wrong, but I'm sure more trees got added to that part of la Sarthe in an update (that's what I've noticed, anyway). Ever since then, that part of the track has been terrible to drive on, especially with the conditions I mentioned. If it's not that, then pCARS has a poorly optimised engine. Circuit de la Sarthe is an FPS killer, California Highway is screen tearing heaven... It's playable, but highly annoying. And painful for the eyes.

LukeC
12-02-2016, 22:14
This clip shows Monaco (Azure circuit) Chicane. These kerbs are massive. Every car will fly there. Just avoid them. :o

A stiffly sprung single seater will fly even more on big kerbs.

Fanapryde
12-02-2016, 22:36
The Formula Renault 3.5 is far from undrivable, but it is different and I personally don't have the confidence that I had previously in it.
Just out of curiosity, is this time with using DRS?
Nope...
As I wrote, this was really my first time in this car too. I could take some corners flat out...
Did not change a thing. I'm not so much into open wheelers, I did not even realize this car had DRS... On the other hand, there is not so much use for it I think, maybe the straight before turn 1 ? Track is too bumpy.

ZephyrRacing
12-02-2016, 22:48
I did not even realize this car had DRS...

The DRS on the Formula Renault doesn't do much good for me. Has barely any affect on top speed, and makes your car more prone to stability loss - more so than any other car that uses DRS in pCARS.

Dynomight Motorsports
13-02-2016, 00:45
Edit: sounds like a good patch.

Krus Control
13-02-2016, 02:38
Silverstone Classic Fixed an issue that caused the game to dramatically slow down and at times crash during pitting in a multiplayer race.


This problem is not fixed. It happens differently now. The game does not become laggy and drop to 5fps any more. But this still happens at the same frequency and user must alt+ctrl+del. Still just as fatal of an error.

nhraracer
13-02-2016, 04:27
Something happen with shared memory? My display isn't working on my Fanatec csw v2 hub.

Sankyo
13-02-2016, 05:51
Something happen with shared memory? My display isn't working on my Fanatec csw v2 hub.

Working fine here. I guess you checked whether the option was still enabled?

EDIT Not even sure that the wheel display users shared memory? I thought is directly controlled by the game (through the Fanatec SDK).

JaredKFan
13-02-2016, 06:36
Are you guys ever going to fix the Crew Chief bugs? He seems to only appear to help you on certain tracks - otherwise I see little or nothing from him.

artao
13-02-2016, 06:39
Nice job relegating complaints about SMS's inability to fix (or even address) certain bugs ...........
INTO THE OFF TOPIC FORUM AREA!!
..
Thanks SMS ............ that pretty much tells us everything we need to know. ....... i.e.-you don't care

Mascot
13-02-2016, 06:50
This problem is not fixed. It happens differently now. The game does not become laggy and drop to 5fps any more. But this still happens at the same frequency and user must alt+ctrl+del. Still just as fatal of an error.

Gaaaaaaaaah! Say it isn't so...! :(

Anyone else having this issue with Silverstone Classic after patch 9.0?

Fezz_ST
13-02-2016, 08:20
This clip shows Monaco (Azure circuit) Chicane. These kerbs are massive. Every car will fly there. Just avoid them. :o

Like I said, EVERY kerb, even Sainte Devote, and every car shouldn't fly there, you should be able to at least ride the kerb a little bit, this is where Assetto Corsa has pCARS beat (not that I want to get into that)

And while I'm at it, still no Cockpit exposure fix for the GTE Aston?!

ZephyrRacing
13-02-2016, 08:35
Nice job relegating complaints about SMS's inability to fix (or even address) certain bugs ...........
INTO THE OFF TOPIC FORUM AREA!!
..
Thanks SMS ............ that pretty much tells us everything we need to know. ....... i.e.-you don't care

<snip>, everywhere I go on this forum, you're either complaining about things being in the off-topic area, or about the fact SMS 'don't care' about the game/fans.
I've only been on this forum for a few days, and it's you in particular that's getting to me the most. Just do us a favour and shut uuuuuuuuuup...

thepharcyde
13-02-2016, 08:42
cool cheers for fixing the Road America AI at Moraine Sweep, i mentioned it and it's been fixed :)

Umer Ahmad
13-02-2016, 08:42
Come on guys please leave at least this thread strictly for patch 9 *only* discussion

ZephyrRacing
13-02-2016, 08:48
Come on guys please leave at least this thread strictly for patch 9 *only* discussion

They won't listen, Umer... There's no point trying mate :D

Umer Ahmad
13-02-2016, 08:54
Perhaps my Tali-banhanner will convince them?

Haha, i joke i joke.






(Maybe)

Fezz_ST
13-02-2016, 09:35
Ok, so I took the 3.5 onto the Nurburgring GP circuit which I know this car on, and it feels totally different to what it does in Azure, yes I'm sure the track has something to do with it, but I stand by my comments about the kerbs

satco1066
13-02-2016, 10:17
Are you guys ever going to fix the Crew Chief bugs? He seems to only appear to help you on certain tracks - otherwise I see little or nothing from him.

Isn't that the job of Mr.Belovsky?
Crew Chief is a third party app, not related to SMS.

mr_belowski
13-02-2016, 10:24
Indeed, any crew chief app bugs are my fault. Any built-in The Stig bugs ain't :)

poirqc
13-02-2016, 11:24
Perhaps my Tali-banhanner will convince them?

Haha, i joke i joke.






(Maybe)

That was a good one! :D

Mascot
13-02-2016, 13:45
WWIBD?

Umer Ahmad
13-02-2016, 13:48
Enough

BullWinkle
13-02-2016, 13:55
already!

Photonenbert
13-02-2016, 16:45
You mean transmission sound , right?

yes, my mistake. that whiny high pitched sound.

nhraracer
13-02-2016, 17:41
Working fine here. I guess you checked whether the option was still enabled?

EDIT Not even sure that the wheel display users shared memory? I thought is directly controlled by the game (through the Fanatec SDK).

Thanks for the reply Remco. I'll fire the game up again and see if it's working. Not sure why it wasn't working.

NoBrakes
13-02-2016, 22:48
I hope this is at the right place, but I have a question concerning this mentioned fix:

BMW 1M SW - Changed transmission to sequential, paddle shift to match the 3D model

Today I had my first race with this beauty after patch 9. But that paddle shift system didnt't work as expected. First: I couldn't do upshifts at all. Most time the next higher gear just didn't kick in. As I never had any problems with other paddle shifted cars - was driving GT3 cars just before and everything worked as expected. I just had to pull the paddle to get the gears up or down - didn't need to use any clutch. then I recognized that with the patched 1M I had to shift either using the clutch (like I did with the H-shift befre patch 9), but that didn't work on every attempt, or I had to lift the throttle to get the gears in.

Does the Stamceworks 1M have some special kind of automatic paddle shifting system or do I have to reset my profile again after this patch to get it work as intended?

I wonder because a fellow member of my racing community just did a complete re-nstall of pCARS before patch 9 and had a brand new profile this way. And he didn't have any issues with the 1M - we both are on Fanatec CSW equipment and have CSP pedals as well as the CS H-Shifter connected.

TheReaper GT
13-02-2016, 22:50
^^load the car's default setup

NoBrakes
13-02-2016, 22:58
^^load the car's default setup

That's all to get the paddle shift system work? This would be a real surprise and I don't get what the cars setup has to do with its shifting mode ... but I will check this later tomorrow.

THX

Mr Schumacher
14-02-2016, 06:35
Currently while hosting a lobby in project cars. As the host I can force default tuning setups, I can also force cockpit view and I can even add or remove assist (ABS,TSC&STB). The only thing that we are missing as the lobby host, is the ability to remove the racing line. The reason this should be added, is to create the option to make the most realistic fair competition in an orginized racing cup or league. It doesent make since for some one to be able to lock me into the cockpit but I cant remove their racing line.. please consider this option to the customization of this sim.

nhitrac
14-02-2016, 06:35
Any ideas when the Ford V8's steering wheel will be fixed ie made static for those who turn it off?

Tomcul
14-02-2016, 09:51
Any ideas when the Ford V8's steering wheel will be fixed ie made static for those who turn it off?

The great unanswered question!!
I've asked the same thing now about 4 times with no response..

Fanapryde
14-02-2016, 12:27
The great unanswered question!!
I've asked the same thing now about 4 times with no response..
There was an answer somewhere that it was a known bug, but other than that...

Schep
14-02-2016, 12:48
What about the Monza brake-lines in Variante della Roggia and Lesmo 1? They dissapear everytime

Diluvian
14-02-2016, 14:00
Currently while hosting a lobby in project cars. As the host I can force default tuning setups, I can also force cockpit view and I can even add or remove assist (ABS,TSC&STB). The only thing that we are missing as the lobby host, is the ability to remove the racing line. The reason this should be added, is to create the option to make the most realistic fair competition in an orginized racing cup or league. It doesent make since for some one to be able to lock me into the cockpit but I cant remove their racing line.. please consider this option to the customization of this sim.

Seriously? Do you fear gamers which have turned on the driving line? :-) .. I don't think that a displayed driving line gives any advantage over someone who already has driven 10 laps at the track.

Fanapryde
14-02-2016, 14:06
Seriously? Do you fear gamers which have turned on the driving line? :-) .. I don't think that a displayed driving line gives any advantage over someone who already has driven 10 laps at the track.
I'm pretty sure fear has nothing to do with it, but for people that never use the driving line it is really ugly, disturbing, useless and distracting...

BullWinkle
14-02-2016, 14:09
Seriously? Do you fear gamers which have turned on the driving line? :-) .. I don't think that a displayed driving line gives any advantage over someone who already has driven 10 laps at the track.

Has nothing to do with fear or an advantage, it's more of a distraction for those who don't normally use the driving line.:)

ninja'd

Mahjik
14-02-2016, 15:13
Seriously? Do you fear gamers which have turned on the driving line? :-) .. I don't think that a displayed driving line gives any advantage over someone who already has driven 10 laps at the track.

We've been through this a few times... It can if you are doing night and/or rain races. When visibility is lowered, the racing line can prove to be an advantage.

BrandonPye
14-02-2016, 15:16
Great news on Road America. AI would typically get deep into the curbs exiting the final corner. They would always have to get out of the throttle, allowing me to blast past on the straight. Great to see this is addressed.

Alan Dallas
14-02-2016, 15:55
So finally got around to messing with the Formula 3.5 this morning after a Reset to Default.

OMG!!! What did you do?! ... It feels... planted. :D Bravo. Improved my Laguna Seca times dramatically.
I use Mazda Raceway for testing all the time, nothing shows off a bad setup faster than the corkscrew.

Diluvian
14-02-2016, 15:59
I'm pretty sure fear has nothing to do with it, but for people that never use the driving line it is really ugly, disturbing, useless and distracting...

Maybe I don't get something but you do not see the driving line when anyone else is using it? So why is something ugly for you what you're not seeing?


We've been through this a few times... It can if you are doing night and/or rain races. When visibility is lowered, the racing line can prove to be an advantage.

Ok this is a serious point.

Fanapryde
14-02-2016, 16:37
Maybe I don't get something but you do not see the driving line when anyone else is using it? So why is something ugly for you what you're not seeing?
Sorry, you lost me there...
I don't do MP, so excuse the ignorance, but if driving line is forced on, some people (the ones that don't want to use it) don't see it ?
In that case it would not pose a problem.

NoBrakes
14-02-2016, 16:40
I hope this is at the right place, but I have a question concerning this mentioned fix:


Today I had my first race with this beauty after patch 9. But that paddle shift system didnt't work as expected. First: I couldn't do upshifts at all. Most time the next higher gear just didn't kick in. As I never had any problems with other paddle shifted cars - was driving GT3 cars just before and everything worked as expected. I just had to pull the paddle to get the gears up or down - didn't need to use any clutch. then I recognized that with the patched 1M I had to shift either using the clutch (like I did with the H-shift befre patch 9), but that didn't work on every attempt, or I had to lift the throttle to get the gears in.

Does the Stamceworks 1M have some special kind of automatic paddle shifting system or do I have to reset my profile again after this patch to get it work as intended?

I wonder because a fellow member of my racing community just did a complete re-nstall of pCARS before patch 9 and had a brand new profile this way. And he didn't have any issues with the 1M - we both are on Fanatec CSW equipment and have CSP pedals as well as the CS H-Shifter connected.


^^load the car's default setup


That's all to get the paddle shift system work? This would be a real surprise and I don't get what the cars setup has to do with its shifting mode ... but I will check this later tomorrow.

THX

Did this test today and I am sorry to say: this (resetting the setups) doesn't solve the problem (or the setups don't reset to default at all), but it showed me another potential problem concerning safing of setups and loading correct tyre sets according to the actual weather (watch this video and refer to the description):


http://youtu.be/rSzogc481Jk

(video is a little long but I wanted to show several tests I did and at the end with the Z4 GT3 how I would expect paddle shift modes to work and that they work this way very well with others cars...)

And before someone states that I am using modded stuff that could cause weird things: I removed the R8LMS and the Unpacked Files afterwards completely
did a steam check - without any error files reported - and this error remains:


http://youtu.be/SiwpzyKD0z0

So this means to me: staying with H-shift mode or going back to a new profile once again and hoping it gets improved this way, doing all from the scratch again or even doing a complete re-install of pcars like my community collegue did before this new patch ... well, good thing is: I never touched career mode again after the third profile reset in the first months after release so I am loosing little, but its obsolete to state that I am not amused at all ...

PS: please ignore the bad driving - I wasn't in the mood to fiddle with this as this new error had killed one of my favorite cars of the last DLC and seeing forward to reset my pCARS installation once again after some patching does not make me lucky at all...

Fezz_ST
14-02-2016, 17:05
No acknowledgement of the exposure issue on the GTE Aston?

227553

Mahjik
14-02-2016, 17:11
No acknowledgement of the exposure issue on the GTE Aston?

Last time, this is not related to Patch 9.0.

However, the devs have been aware of this since it's introduction.

Mr Schumacher
15-02-2016, 02:07
Lets remember, this is a sim. in real life (simulation racing is an imitation of real life) their are no racing lines.. This is not forza.. That's why some leagues force cockpit view and all assist off. that way we are all on the same playing field.. remember, Project cars is A SIMMMMM.. its common since.. don't say your faster than me but you have to use a racing line and I'm not using one.. the best part of a sim is the ability to customize your race, compared to a game like forza motorsport where you cant customize anything..

Mr Schumacher
15-02-2016, 02:10
I completely agree. it is an advantage. people use them as a crutch, or else they wouldn't use them right?

nhitrac
15-02-2016, 05:10
The great unanswered question!!
I've asked the same thing now about 4 times with no response..

Sigh.

You'd think something as easy as this wouldve made it into patch 9 aye?

danowat
15-02-2016, 08:06
Not sure if this has been asked, but the new setup for the 2002SW won't overwrite any existing setup?, I've spend many hours on the one I currently have, and would be pissed if it got overwritten.

CrustyA
15-02-2016, 12:52
I hope this is at the right place, but I have a question concerning this mentioned fix:


Today I had my first race with this beauty after patch 9. But that paddle shift system didnt't work as expected. First: I couldn't do upshifts at all. Most time the next higher gear just didn't kick in. As I never had any problems with other paddle shifted cars - was driving GT3 cars just before and everything worked as expected. I just had to pull the paddle to get the gears up or down - didn't need to use any clutch. then I recognized that with the patched 1M I had to shift either using the clutch (like I did with the H-shift befre patch 9), but that didn't work on every attempt, or I had to lift the throttle to get the gears in.

Does the Stamceworks 1M have some special kind of automatic paddle shifting system or do I have to reset my profile again after this patch to get it work as intended?

I wonder because a fellow member of my racing community just did a complete re-nstall of pCARS before patch 9 and had a brand new profile this way. And he didn't have any issues with the 1M - we both are on Fanatec CSW equipment and have CSP pedals as well as the CS H-Shifter connected.



I was wondering about this also. I was hoping I would be able to shift it like any other GT3 car with a sequential transmission after the patch but it seems that you have to lift the throttle on upshifts. Downshifts behave as you'd expect though.

If I recall I think the Ginetta Junior behaves like this too so maybe it's "correct"?

Pamellaaa
15-02-2016, 13:12
I was wondering about this also. I was hoping I would be able to shift it like any other GT3 car with a sequential transmission after the patch but it seems that you have to lift the throttle on upshifts. Downshifts behave as you'd expect though.

If I recall I think the Ginetta Junior behaves like this too so maybe it's "correct"?

Not all sequential gearboxes are seemless shift like GT3 are, the Ginetta G40 is a good example of this, it would seem to fit the sort of modified road car feel that the 1M is going for in my opinion.

Mahjik
15-02-2016, 13:16
Not sure if this has been asked, but the new setup for the 2002SW won't overwrite any existing setup?, I've spend many hours on the one I currently have, and would be pissed if it got overwritten.

No, it will not. It will only affect where you do not have a setup already saved (or when you "reset" a setup).

Dynomight Motorsports
15-02-2016, 13:26
We've been through this a few times... It can if you are doing night and/or rain races. When visibility is lowered, the racing line can prove to be an advantage.

I've been asking for the option to turn off the line for months.. It's an Assist, just like Driving outside of the cockpit. Regardless of whether the braking marks are correct or not it enhances visibility. and allows you to drive harder at night and in the fog by using your own braking points with the guidance of the Racing line.

Diluvian
15-02-2016, 16:04
Lets remember, this is a sim. in real life (simulation racing is an imitation of real life) their are no racing lines.. This is not forza.. That's why some leagues force cockpit view and all assist off. that way we are all on the same playing field.. remember, Project cars is A SIMMMMM.. its common since.. don't say your faster than me but you have to use a racing line and I'm not using one.. the best part of a sim is the ability to customize your race, compared to a game like forza motorsport where you cant customize anything..

I never use a racing line cause you only need that as long as you're not familiar with the track. The racing line isn't the fastest way to go around the track. The only reason where it could definitely be an advantage is what Mahjik said, environmental related situations which makes it hard so see the track. In all other cases I'm sure that I'm faster than anyone who needs to use a racing line to get proper laptimes. Racing lines are there to help people having fun without the need to practise for hours. I only wanted to response to that, I don't want to start a huge discussion about that. It's a feature request from you, and Mahjik made a serious point which makes it a valid request for me, too. Cheers buddy. :yes:

Panopticism
15-02-2016, 21:09
I've been asking for the option to turn off the line for months.. It's an Assist, just like Driving outside of the cockpit. Regardless of whether the braking marks are correct or not it enhances visibility. and allows you to drive harder at night and in the fog by using your own braking points with the guidance of the Racing line.

Races should be red flagged whenever the fog is too dense safely drive the track anyway.

Bob-LeeSwagger96
15-02-2016, 21:12
I love when Europe gets the update first and we have to postpone our league races because we are in North America

Stephen Viljoen
16-02-2016, 06:11
The Aston LMP and GTE cockpit view exposure is still to bright, compared to external views, was brought up when they were released.

This is now fixed and will be in the next patch.

NoBrakes
16-02-2016, 07:57
I was wondering about this also. I was hoping I would be able to shift it like any other GT3 car with a sequential transmission after the patch but it seems that you have to lift the throttle on upshifts. Downshifts behave as you'd expect though.

If I recall I think the Ginetta Junior behaves like this too so maybe it's "correct"?


Not all sequential gearboxes are seemless shift like GT3 are, the Ginetta G40 is a good example of this, it would seem to fit the sort of modified road car feel that the 1M is going for in my opinion.

Well, I will check this behaviour with the G40. would be nice if some of the Devs could give a feedback on this, because one of my community fellows did a brand new installation of pCARS before patch 9 and despite that he has the same hardware and settings he doesn't have this upshift behaviour of the 1M...

Pamellaaa
16-02-2016, 08:00
Well, I will check this behaviour with the G40. would be nice if some of the Devs could give a feedback on this, because one of my community fellows did a brand new installation of pCARS before patch 9 and despite that he has the same hardware and settings he doesn't have this upshift behaviour of the 1M...

Is it definitely not Autoclutch, I know with the Ginetta that using Autoclutch means you don't need to lift off the throttle to shift but without it you do.

wesker6664
16-02-2016, 09:01
The Aston LMP and GTE cockpit view exposure is still to bright, compared to external views, was brought up when they were released.


This is now fixed and will be in the next patch.

This is great, could you also please check the McLaren F1 ?

227648

Invincible
16-02-2016, 09:18
Looks fine to me. I don't think that the F1 is too bright.

wesker6664
16-02-2016, 12:32
Looks fine to me. I don't think that the F1 is too bright.

Sure it's not as visible as the Aston, but when comparing the F1 with the GTR i think it's a little too bright :

F1 :
227654

F1 GTR :
227653

mister dog
16-02-2016, 12:40
^ Bit less exposure due to the big banner on top of the windscreen :P

Silraed
16-02-2016, 12:40
That just looks like the window banner reducing the cockpit brightness to me.

wesker6664
16-02-2016, 12:44
Oh well, i guess it's not really visible on screenshots, but when driving it's a lot more noticeable... anyway i won't insist, still enjoying the car anyway :)

cluck
16-02-2016, 12:44
As I recall, the McLaren F1 (road car) exposure was adjusted not that long ago.

EDIT : No, my memory is clearly playing tricks on me. It was the GTR version that was adjusted in patch 8.0 :o.

Invincible
16-02-2016, 12:47
Sure it's not as visible as the Aston, but when comparing the F1 with the GTR i think it's a little too bright

That's only because the GTR has was windscreen-banner. :p /jk

Edit: Double ninja'd and cluck'd once.

crowtrobot
16-02-2016, 12:55
It's not all that visible in the screenshots, but in gameplay the Mclaren F1 is pretty bad, particularly in the Rift. There are some Rift-specific parameters that I used to damp it down, but it could really stand to be adjusted.

CrustyA
16-02-2016, 16:20
Is it definitely not Autoclutch, I know with the Ginetta that using Autoclutch means you don't need to lift off the throttle to shift but without it you do.

Thanks for this clue..
Actually, it does look to be the Automatic Clutch setting.

I usually run with Automatic Clutch = No.
I just tried switching it to Yes and with Automatic Clutch set to Yes, I don't have to lift the throttle on upshifts on either the 1M SW or the G40. They drive like any GT3 car now with a fully sequential transmission.

I'm usually interested in the most realistic option, but in this case I'm just plain being lazy and don't want to fiddle with the throttle on every upshift.

Pamellaaa
16-02-2016, 16:25
Thanks for this clue..
Actually, it does look to be the Automatic Clutch setting.

I usually run with Automatic Clutch = No.
I just tried switching it to Yes and with Automatic Clutch set to Yes, I don't have to lift the throttle on upshifts on either the 1M SW or the G40. They drive like any GT3 car now with a fully sequential transmission.

I'm usually interested in the most realistic option, but in this case I'm just plain being lazy and don't want to fiddle with the throttle on every upshift.

I did the same thing, it is slightly faster (in the G40 at least) to lift and shift with autoclutch turned off but its quite a bit of getting used to. It isn't quite the same as the GT3 transmission, although you use it the same the clutch is still being engaged and costing a bit of time.

antraxx25
16-02-2016, 16:26
Very good job! finally driveable the 2002 SW thank you!

Invincible
16-02-2016, 16:30
Thanks for this clue..
Actually, it does look to be the Automatic Clutch setting.

I usually run with Automatic Clutch = No.
I just tried switching it to Yes and with Automatic Clutch set to Yes, I don't have to lift the throttle on upshifts on either the 1M SW or the G40. They drive like any GT3 car now with a fully sequential transmission.

I'm usually interested in the most realistic option, but in this case I'm just plain being lazy and don't want to fiddle with the throttle on every upshift.

If you have to lift your throttle when you don't use auto clutch, it works like it does on the Ariel Atom V8 IRL. You have to use the clutch for 1st gear, and after that you can shift without the clutch, but you have to lift the throttle first.

CrustyA
16-02-2016, 17:15
I did the same thing, it is slightly faster (in the G40 at least) to lift and shift with autoclutch turned off but its quite a bit of getting used to. It isn't quite the same as the GT3 transmission, although you use it the same the clutch is still being engaged and costing a bit of time.

Interesting. yeah I could see if being faster without autoclutch. It seems like half the time I'd miss anyways and not have the throttle disengaged enough to upshift and would have to try again.

DjoulzSaito
16-02-2016, 20:57
I just got Project Cars and this is my first update, so I'm wondering, are updates always this big for patches and fixes? 7gb for a few tweaks sounds excessive. Or do they include future DLC's so you just need to unlock then when you decide to buy them?

Thanks.

Mad LL
16-02-2016, 21:29
Yes, patches include data for the upcoming DLC for the reason you specified. It also enables you to play with DLC cars you don't own in multiplayer lobbys if the host created a game with one of these cars and forced identical machinery for everyone.

mister dog
16-02-2016, 21:49
Edit: Double ninja'd and cluck'd once.

https://batorego.files.wordpress.com/2007/09/bandages.jpg

Riccardo De Rosa
18-02-2016, 12:39
I fell in love again with this SIM. Thanks SMS

resmania
18-02-2016, 12:57
I just got Project Cars and this is my first update, so I'm wondering, are updates always this big for patches and fixes? 7gb for a few tweaks sounds excessive. Or do they include future DLC's so you just need to unlock then when you decide to buy them?

Thanks.

It should be either SMS has inefficient patch process or PS4's limitation.
IIRC Steam has similar problem. For example if SMS makes some tweak on certain track, it download whole track file again when you download new patch.

Sankyo
18-02-2016, 13:01
I just got Project Cars and this is my first update, so I'm wondering, are updates always this big for patches and fixes? 7gb for a few tweaks sounds excessive. Or do they include future DLC's so you just need to unlock then when you decide to buy them?

Thanks.
Remember that if you just installed the game, you got all 9 patches at once, which includes DLC. So much more than just a few tweaks and sounds :)

Tomcul
18-02-2016, 14:06
Ya on ps4 they're generally over 6gb last one was 6.9 I think.. But you're downloading the dlc too as far as I know..

axcelerie
19-02-2016, 17:19
Hi all,

I use the Logitech g27 steering and before patch 9.0 every thing works but now after patch 9.0 my gearbox don't work anymore, How Come ????
I have searched in the settings but can not find anywhere how to get this normal/working again.
Pls help

Mahjik
19-02-2016, 18:03
I use the Logitech g27 steering and before patch 9.0 every thing works but now after patch 9.0 my gearbox don't work anymore

Can you explain more? What cars and tracks are you using? What action are you trying to do that isn't working? i.e. you can accelerate but not shift gears?

axcelerie
19-02-2016, 18:38
Can you explain more? What cars and tracks are you using? What action are you trying to do that isn't working? i.e. you can accelerate but not shift gears?

Well you know that the Logitech g27 as two form of shifting gear's, 1 with the peddle on the steering wheel and also a 6 gear shift box.
on the steering wheel I can shift the gear's up and down but my 6 gear box doss end do anything, if I put it in first gear it's still neutral, 2nd also neutral ....and so on. and this all after patch 9.0
it dos not matter witch car I take or on witch track I drive I can only shift gear's now with the peddles on the steering wheel but sometimes a also want to shift my gear's with my gear box but now I can't :mad:

Seelenkrank
19-02-2016, 18:44
do you use manual clutch or auto clutch?
maybe your clutch dont work and its not shifting because of this (?)

cluck
19-02-2016, 18:58
Well you know that the Logitech g27 as two form of shifting gear's, 1 with the peddle on the steering wheel and also a 6 gear shift box.
on the steering wheel I can shift the gear's up and down but my 6 gear box doss end do anything, if I put it in first gear it's still neutral, 2nd also neutral ....and so on. and this all after patch 9.0
it dos not matter witch car I take or on witch track I drive I can only shift gear's now with the peddles on the steering wheel but sometimes a also want to shift my gear's with my gear box but now I can't :mad:1. Does the shifter work in the Logitech control panel (or whatever Logitech uses these days)?

2. Have you checked the control options in pCARS to make sure that the gears are assigned correctly to the shifter?

Just worth ruling those out before going any further :).

Tomcul
19-02-2016, 19:08
Hi all,

I use the Logitech g27 steering and before patch 9.0 every thing works but now after patch 9.0 my gearbox don't work anymore, How Come ????
I have searched in the settings but can not find anywhere how to get this normal/working again.
Pls help
As said above check settings, after patch 9 my auto clutch was turned on and gears were set to auto, not sure if that's your problem tho..

axcelerie
19-02-2016, 19:48
I did not change anything in the game and all was working fine but then patch update came and I had no more shifting gear box, only peddles
so now you want to tell me that every update will change all my settings pfff that's lame
and what do you mean with pCARS, I have checked every thing in my options but cant find any thing about how to turn on or off my shifting gear box

and yes it's working in Logitech profile but the game cant find it even if I want to assign the gear's

axcelerie
19-02-2016, 19:51
I have automatic clutch and my shifting gear box was working also on this settings

cluck
19-02-2016, 21:16
I did not change anything in the game and all was working fine but then patch update came and I had no more shifting gear box, only peddles
so now you want to tell me that every update will change all my settings pfff that's lame
and what do you mean with pCARS, I have checked every thing in my options but cant find any thing about how to turn on or off my shifting gear box

and yes it's working in Logitech profile but the game cant find it even if I want to assign the gear'sIt shouldn't need changing with every update (I can't remember the last time I had to reset my controller settings, outside of having manually removed my profile, where the settings are stored). But I just wonder whether something has corrupted, for some reason, and it has lost the info about which buttons are assigned to each gear.

To set the gear shift options, you go to Options -> Controls -> Edit Assignments

From there you can assign the correct gears to the correct shift position :).

axcelerie
19-02-2016, 22:12
i have tried that but it wont response to my gear box, some how its disconnected I think, but when I start another race game its there and works fine, like grid2, raceroom and need for speed legends

cluck
19-02-2016, 22:35
One thing to try is to power everything off at the mains and then press the power button on the PC, depress all the pedals, move the wheel left and right and change gear on the h-shifter a few times. Then turn the mains power back on and switch the PC back on. I've had similar problems where something just seems to get 'stuck' and only the above process clears it :).

axcelerie
20-02-2016, 23:50
Well all the buttons on the gear box unit works but when I shift gear it still not responding :mad: I don't understand because the day before the patch I have played to and all was working fine but the day after, the patch came out and now I can't use my gear box. so frustrating.
oh yeah I also uninstalled the game and Logitech profiler and reinstalled every thing and still the same result. :confused:

Scott Coffey
21-02-2016, 00:40
Do you have a backup profile from before the patch? That's saved me a few times.

axcelerie
21-02-2016, 02:31
No :(

bporion
21-02-2016, 18:51
No :(

Verify integrity of game cache , you never know .

axcelerie
22-02-2016, 17:46
After resetting every thing its all working again :D thnx all for helping out

GAT_Montana
22-02-2016, 20:02
After a long long time a problem appears! Can not start a training session any longer. If I open the track selection screen a strange screen appears, than a graphic glitch and CTD. All other modi working fine. I've tried a fresh installation and proofed file integrity. All seems to be ok. Any suggestions? Thanks in advance!

Umer Ahmad
22-02-2016, 20:20
try a clean/new deafualt.sav profile. (But save your existing one first!)

JaredKFan
24-02-2016, 11:57
Isn't that the job of Mr.Belovsky?
Crew Chief is a third party app, not related to SMS.

I'm talking about the regular in-game crew chief, the one who talks to you when "Pit Engineer" is on. I apologize if people were confused by the caps for both words. I do not use the mod, I am talking about the engineer/chief who shows up in a text box at the bottom of the screen telling you how you are doing.

Specifically, these two bugs - http://forum.projectcarsgame.com/showthread.php?21998-Audio-issue-can-t-hear-engineer-on-radio
http://forum.projectcarsgame.com/showthread.php?23011-Bugs-Fixes&p=891842&viewfull=1#post891842

It shows up in the known issues PC Thread under Audio as
Race Engineer not loud enough / missing
Race Engineer rarely speaks

That's what i want fixed. But it still hasn't been fixed.

Scott Coffey
24-02-2016, 12:04
For the "not loud enough" problem, I had the same thing with a Creative sound card and it cleared up when I moved to the onboard sound on my mobo. But when I did have the problem, I compensated by setting the level of the engineer to Max and everything else to High.

JaredKFan
24-02-2016, 12:06
For the "not loud enough" problem, I had the same thing with a Creative sound card and it cleared up when I moved to the onboard sound on my mobo. But when I did have the problem, I compensated by setting the level of the engineer to Max and everything else to High.

I am deaf, so the audio part doesn't bother me. But the engineer simply either rarely displays his comments, or doesn't at all. Still hasn't been fixed, and we're at patch 9.0!

Jared

bcicciar
26-02-2016, 22:47
I have not played in a while now downloaded the latest patch and ran a few test laps on the Driver Network. It seems the gt3 cars handle better as my times were much faster
than the last time I was on. The car was felt like it had more grip than 4 weeks ago.

Default
01-03-2016, 16:36
The change to the v8 supercar makes it sound better offline BUT with the no transmission whine sound in multiplayer bug it sounds like crap online. Sounds like a soft retarded vacuum.

MISTER WU
02-03-2016, 06:39
The change to the v8 supercar makes it sound better offline BUT with the no transmission whine sound in multiplayer bug it sounds like crap online. Sounds like a soft retarded vacuum.

it only does that with some online races mate.
As soon as i join a onlien race and the sounds crap, i leave and start my own and the sound works all the time.

MISTER WU
02-03-2016, 06:41
Can i ask that you oput the build # on these threads, i dont seem to be getting the latest update unless it happened around the 2nd?
Current build is 988185

Roger Prynne
02-03-2016, 12:26
^^^ Just hover your mouse over the pCARS64.exe and you will see the version # it should be 9.0.1.0

Also you can see the version # at the bottom left at main menu in-game.

MISTER WU
02-03-2016, 21:38
^^^ Just hover your mouse over the pCARS64.exe and you will see the version # it should be 9.0.1.0

Also you can see the version # at the bottom left at main menu in-game.

No worries mate, cheers.

I ended up crashing early last night and never got a chance to try the new cars or tracks!

Maddy1357
03-03-2016, 18:45
Can you please fix the invitation requirements for the next patch you can't qualify for the historic tga euros trophy anymore with 10 career wins and no other way to unlock it thanks for any help as it's the best racing championship thanks again for all your work

Sankyo
03-03-2016, 19:29
Can you please fix the invitation requirements for the next patch you can't qualify for the historic tga euros trophy anymore with 10 career wins and no other way to unlock it thanks for any help as it's the best racing championship thanks again for all your work
Can anyone else confirm this?

NEPALII
07-03-2016, 21:02
Hate to be that guy, but any news on patch 10.0? :)

satco1066
09-03-2016, 22:10
Well all the buttons on the gear box unit works but when I shift gear it still not responding :mad: I don't understand because the day before the patch I have played to and all was working fine but the day after, the patch came out and now I can't use my gear box. so frustrating.
oh yeah I also uninstalled the game and Logitech profiler and reinstalled every thing and still the same result. :confused:


Next time try to reassign shifter here ( see arrow ). Maybe your shifter is assigned with a new Joy ID

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