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sergiumtz
18-04-2016, 10:40
Sorry if there's another thread about this. When can we expect the new PCARS to launch? Thanks

Siberian Tiger
18-04-2016, 10:46
There is no ETA at the moment...

I would say somewhere around 2018... But that's just a guess...

Invincible
18-04-2016, 10:51
There is no ETA at the moment...

I would say somewhere around 2018... But that's just a guess...

^Like he said. Maybe, with loads of good luck for Christmas 2017.

sergiumtz
18-04-2016, 10:54
God damn.. Well fellas, please don't tell me the upcoming DLC will be the last one like i've heard. Bought every single DLC for Pcars 1 and this keeps me coming back to the game. New cars, NEW TRACKS please, or at least 1 track every 4 months. To wait from May 16 until late 17/early 18 with nothing new to the game, not good IMO.

Sankyo
18-04-2016, 10:57
Nothing is certain yet about DLC, we only know that the up-front planned DLC has come to an end.

As for pC2 release, there's only one answer: SMSoon (which is quicker than HL3 release, trust me ;)). In all seriousness, though, the plan was to have pC2 shipped 2 years after pC1 release, but that's just a plan. The main driver will be "is it ready?", now that a bit more resources are available for pC2 development (compared to pC1).

DragonSyr
18-04-2016, 11:25
Irrelevant........................
any ETA for Redbull airrace ? :)

Invincible
18-04-2016, 11:42
Irrelevant........................
any ETA for Redbull airrace ? :)

That will be a later addon / DLC for PCars 2. Race to the airfield, jump into the plane, continue to race in the air. :p

Just kidding obviously.

konnos
18-04-2016, 11:43
Don't forget that there will (hopefully) be third-party mods and cars coming out, they appear to have made the game more mod-friendly with the last patch. Fingers crossed, there have been some very promising mods announced lately.

DragonSyr
18-04-2016, 11:43
good idea :)

APR193
18-04-2016, 13:09
Its not unusual for games series' to have big gaps between different titles. There was almost 5 years between the last DLC for Dirt 3 and Dirt Rally being released (on all platforms anyway) Frankly if it comes early 2018 I think that's a good deal.

Daynja
18-04-2016, 13:16
All good things come to those that wait.

Mascot
18-04-2016, 13:49
It will be released as soon as the Silverstone Classic pit bug is resolved, and not a moment sooner.

konnos
18-04-2016, 14:01
Yea there are so many cars and tracks in this game, I feel I won't have enough time to enjoy the game to its full potential.

FS7
18-04-2016, 14:16
I'm not expecting PCars2 to be released anytime soon but I remember reading several times on Instagram that SMS plans to post news about PCars2 later this year.

LogRoad
18-04-2016, 14:54
Perfection takes a little longer.

DragonSyr
18-04-2016, 15:04
Perfection is a big word.... so you better hold a small basket

MarleyMoo
19-04-2016, 03:22
That will be a later addon / DLC for PCars 2. Race to the airfield, jump into the plane, continue to race in the air. :p

Just kidding obviously.

Throw some of this into the mix: https://www.youtube.com/watch?v=VlpfD4q0EZw

Damn, I want that air race game very very badly. In fact I just want to do some freestyles.

Cheesenium
19-04-2016, 05:04
I'm not expecting PCars2 to be released anytime soon but I remember reading several times on Instagram that SMS plans to post news about PCars2 later this year.

Probably a proper announcement sometime this year, I am still doubtful that the new game will be out in 1 year's time.

goeiste
26-04-2016, 03:02
Sorry if there's another thread about this. When can we expect the new PCARS to launch? Thanks

Why? already finished Project Cars (1)?

Salty Dog
26-04-2016, 06:18
I still expect it to be out way before everybody thinks, no offence to Ian or SMS but they are in the business of making money and thats the name of the game, the longer pc2 takes to come out the less money you make and the longer it takes to get onto the next project.
Id be very very surprised if this game was out any later than 2017 and with all the good racing games hitting console, SMS would be pretty silly to leave it too long.

Salty Dog
26-04-2016, 06:23
Perfection takes a little longer.

Theres no perfect game when it comes to sim, PC1 was far from perfect, PC2 wont be perfect either but im still expecting a cracker of a game, cant wait.

Jussi Viljami Karjalainen
26-04-2016, 13:37
I still expect it to be out way before everybody thinks, no offence to Ian or SMS but they are in the business of making money and thats the name of the game, the longer pc2 takes to come out the less money you make and the longer it takes to get onto the next project.
Id be very very surprised if this game was out any later than 2017 and with all the good racing games hitting console, SMS would be pretty silly to leave it too long.Oh well, WMD members taking part in the project will at least get to see how it progresses and see how likely it is to come out at any given point. And remember, pCARS 1 was also supposed to come out... When was it, 2013? Perhaps even 2012 in the original F2P online platform idea. Of course they have a better starting point now since pCARS was a success, but still, I personally expect almost every game to get delayed every time, and ambitious games (which pCARS2 is) to get delayed even more.

Invincible
26-04-2016, 13:50
Oh well, WMD members taking part in the project will at least get to see how it progresses and see how likely it is to come out at any given point. And remember, pCARS 1 was also supposed to come out... When was it, 2013? Perhaps even 2012 in the original F2P online platform idea. Of course they have a better starting point now since pCARS was a success, but still, I personally expect almost every game to get delayed every time, and ambitious games (which pCARS2 is) to get delayed even more.

True that. And that's why I hope they don't announce a release date until they're already finished and the game has passed QA.

Jussi Viljami Karjalainen
26-04-2016, 13:52
True that. And that's why I hope they don't announce a release date until they're already finished and the game has passed QA.That'd make marketing bloody difficult. =/

Invincible
26-04-2016, 14:04
That'd make marketing bloody difficult. =/

I know, it probably isn't feasible to do so. But still - I just want them to avoid delays. Not because I want the game as early as possible, but because of the perception out there. I don't pcars2 to have any negative headlines.

Bealdor
26-04-2016, 14:09
...I don't pcars2 to have any negative headlines.


http://youtu.be/7dgrMSTalZ0

:p

Invincible
26-04-2016, 14:17
https://www.youtube.com/watch?v=LCCiwPEdEpg

:D

Let's just say, I don't want to give them additional ammunition for their bad headlines. :p

havocc
26-04-2016, 14:58
https://www.youtube.com/watch?v=aU44W5W9lqg

xtro
26-04-2016, 16:19
It took me a year to find settingsi can drive fast with... I can wait for pcars2 a bitlonger. But id love if the devs release a patch for pcars1 when the ps4.5 comes out!!! Volumetric smoke plz

Konan
26-04-2016, 16:37
https://www.youtube.com/watch?v=LCCiwPEdEpg

:D

Let's just say, I don't want to give them additional ammunition for their bad headlines. :p

Fact of the gaming industry...those who are against you are so in the most terrible way possible...

OctoberDusk06
26-04-2016, 16:56
My guess is that "SMSoon" is only 1/2 concerned with "readiness" and that's not a dig. Reality is, Assetto could force a move. If that game nails multi-player and had a lot fewer bugs, then it might steal a lot of console thunder. And that does not even take into account DiRT Rally, Forza (not much chance that change their whole approach, though), and a revitalized F1. Codemasters, if UDP and a stable multi-player materialize, has absolutely nailed it with DiRT. All they need to do is expand and replicate. The sales are already there.

SMS will always be the pioneer on the console in my book. And for that, they deserve much much admiration. PC vs. console is irrelevant, as PC sales are miniscule compared to console. Money talks.

Jussi Viljami Karjalainen
26-04-2016, 19:08
If that game nails multi-player and had a lot fewer bugs, then it might steal a lot of console thunder.Eh, that'd be a tall order, the MP isn't that great even on the PC. And neither is the bug situation, though they probably have less of them, partly because they have a fraction of the features overall. Wonder how much things will change for the console, especially since a lot of the work won't be done by Kunos.

OctoberDusk06
28-04-2016, 14:11
Eh, that'd be a tall order, the MP isn't that great even on the PC. And neither is the bug situation, though they probably have less of them, partly because they have a fraction of the features overall. Wonder how much things will change for the console, especially since a lot of the work won't be done by Kunos.

That's exactly what I hear from the PC guys on RD. The people that love you most are often your harshest critics. The only reason I withhold judgement is because sources close to Kunos also say that they are keenly aware of the platform differences. This may benefit them or they may suffer the same crippling flight of customers (for leagues, that is) that Project Cars saw. While you can regain some of this trust by improving and patching, you will never have the kind of permanency of following amongst those who play in leagues, who will out-play and out-promote your product more than any other. Microsoft relies on their "live" (no pun) network to effectuate multiplayer and this has been the source of many many problems now and over the years. SMS will not talk about it for fear of ticking off Microsoft, but gamers will give you an earful. And the fact is, SMS sometimes gets blame for online instability when the problem has nothing to do with them.

So, the good news for Kunos is that this network is far different from what exists in PC world (only Turn 10, via Microsoft, has dedicated servers (http://www.gamespot.com/forums/system-wars-314159282/what-happened-to-dedicated-servers-in-all-games-30994113/) right now)...and it's up to each game maker to either choose Microsoft's massive bank of servers or use their own.

While it's hard to imagine a buggier game, upon release, as Project Cars, it's also hard to imagine another developer putting forth the massive effort that SMS did in patching same. That level of commitment is simply non-existent on the console right now. As a result, league players are coming back, but they are fewer in number compared to the casual, arcade racers. As of now, we plan to run Assetto leagues (http://www.racedepartment.com/threads/assetto-corsa-league-for-the-xbox-one.121261/). What type of car and where is now open to suggestion. On the flip side, Project Cars has morphed into a very solid, ground-breaking, and exclusive (UDP, dynamic weather) offering, thus will have many many dedicated fans in multiplayer events for years to come.

Bongomaster
29-04-2016, 00:29
I think it'll be out a lot sooner than people are saying (2018? :S). I reckon it'll be mid-2017 at the latest. They already have an amazing framework for the game which has been in development for years, all they need is more content. The only other thing that would take significant time to get right are the loose surface conditions. I see PCARS1 as an open beta for PCARS2... the groundwork's done they just need to add more content (namely, more cars).

Silraed
29-04-2016, 03:48
Well... some of the issues they ran into with pCARS1 in regards to things the community wanted but couldn't be done were because of the way things had been coded/implemented in the game. So when you think they have to find new ways to do some of them then there might be more work than you would think than just adding onto the first game.

Ian Bell
29-04-2016, 04:10
I still expect it to be out way before everybody thinks, no offence to Ian or SMS but they are in the business of making money and thats the name of the game, the longer pc2 takes to come out the less money you make and the longer it takes to get onto the next project.
Id be very very surprised if this game was out any later than 2017 and with all the good racing games hitting console, SMS would be pretty silly to leave it too long.

There's nothing offensive about us working to ensure we stay in business Salty, hence, making money. So none taken ;)

We're currently aiming for mid 17 but with pCARS2 it's a case of 'when it's done'. The SMS team have grown to over 130 people now which would indicate we could do it justice in two plus years, but... we keep on wanting to add more and more to pCARS2. We have some things in there that no one has thought of yet and we want to blow everyone away.

It's analogous to GTR. We did well with GTR1 but knocked it out of the park with GTR2. We needed less time then obviously as the game was much smaller but we're aiming for the same jump for pCARS.

The other big advantage we have this time is proper QA from a top line publisher all the way to release. There were too many bugs in pCARS1. We won't be repeating that thankfully.

Silraed
29-04-2016, 04:13
We have some things in there that no one has thought of yet and we want to blow everyone away.


Careful there. Once you start the hype train you can't stop it.

Ian Bell
29-04-2016, 04:15
Careful there. Once you start the hype train you can't stop it.

The hype is real though, I promise :)

I'll just say 'Livetrack 3.0' here.

DECATUR PLAYA
29-04-2016, 04:23
Well... some of the issues they ran into with pCARS1 in regards to things the community wanted but couldn't be done were because of the way things had been coded/implemented in the game. So when you think they have to find new ways to do some of them then there might be more work than you would think than just adding onto the first game.

A complete PCARS 1 would satisfy me for PCARS 2. If SMS was able to add the things to this engine that they wanted to add this would be the complete racing game. Slightly more stable multiplayer, working game chat, custom championships, ovals, fully functioning working pit stops, and a few more left out features would have added a lot to an already great game. So anything else SMS plans to do with this new engine they have like dirt will just be a huge bonus imho.

DECATUR PLAYA
29-04-2016, 04:27
The hype is real though, I promise :)

I'll just say 'Livetrack 3.0' here.

Googling livetrack 3.0 now.

Invincible
29-04-2016, 04:37
Googling livetrack 3.0 now.

You won't find much yet. But I can assure you that it is hype-worthy. :) it's outstanding!

sic_kapkan
29-04-2016, 05:25
lies, google said "omg!"

Jussi Viljami Karjalainen
29-04-2016, 05:27
Aye, "Slightly Mad" doesn't even remotely cover their ambitions for Livetrack 3.0, and that's just one of the things they're working on... =)


They already have an amazing framework for the game which has been in development for years, all they need is more content.IMO the worst thing they could do would be making an uninspired sequel with just more content. I wouldn't be supporting them if I knew they were intending to do anything like that. Currently though in many ways I'm more impressed than I was with the original project. =)

Invincible
29-04-2016, 05:40
Aye, "Slightly Mad" doesn't even remotely cover their ambitions for Livetrack 3.0, and that's just one of the things they're working on... =)

IMO the worst thing they could do would be making an uninspired sequel with just more content. I wouldn't be supporting them if I knew they were intending to do anything like that. Currently though in many ways I'm more impressed than I was with the original project. =)

Absolutely. I don't think what they're doing there has ever been done before. At least not on this level. I wish I could tell you what I'm talking about. But I can't until Ian says "Gun it!"

Konan
29-04-2016, 05:42
Absolutely. I don't think what they're doing there has ever been done before. At least not on this level. I wish I could tell you what I'm talking about. But I can't until Ian says "Gun it!"

Man....bursting with anticipation here...grrrr....:mad:...lol

Konan
29-04-2016, 06:06
Special request to Ian: any ETA on "Gun it!"?... :cool:
(Please don't say SMSoon :rolleyes: )

Invincible
29-04-2016, 06:08
Special request to Ian: any ETA on "Gun it!"?... :cool:
(Please don't say SMSoon :rolleyes: )

Probably "later this year" :p

Konan
29-04-2016, 06:10
Probably "later this year" :p

Put some oil on that fire will you...lol

Neil Hopwood
29-04-2016, 06:14
The livetrack 3.0 thread on wmd has be a constant source of "holy crap, that's amazing".

Sankyo
29-04-2016, 06:23
The livetrack 3.0 thread on wmd has be a constant source of "holy crap, that's amazing".
I'm worried though that we won't get PEGI 3 for pCARS2, what the coding guys are producing is sim racing porn of a kind you just cannot imagine. When Ed turns it into a video (or two), it'll be banned from YouTube.

Invincible
29-04-2016, 06:35
I'm worried though that we won't get PEGI 3 for pCARS2, what the coding guys are producing is sim racing porn of a kind you just cannot imagine. When Ed turns it into a video (or two), it'll be banned from YouTube.

Quit teasing those poor people. It's mean to tell them how effingly awesome those features are (they really are!), how sim-racing-porn-like it will be (Totally agree on that!) and how you wonder pcars2 will make PEGI3 with this stuff in mind (it will be banned from like - everywhere! Not suitable for mentally weak or children and it would be immoral to advertise this stuff in public!) and then not tell them what exactly you're talking about. ;)

Cluck - can I bum a coat?

Konan
29-04-2016, 07:15
Quit teasing those poor people. It's mean to tell them how effingly awesome those features are (they really are!), how sim-racing-porn-like it will be (Totally agree on that!) and how you wonder pcars2 will make PEGI3 with this stuff in mind (it will be banned from like - everywhere! Not suitable for mentally weak or children and it would be immoral to advertise this stuff in public!) and then not tell them what exactly you're talking about. ;)

Cluck - can I bum a coat?

Not suitable for mentally weak?
Well...that's me out of the picture then...:cool:

cluck
29-04-2016, 11:04
Cluck - can I borrow a coat?I'm all out of stock :(. It's why I've had to be so quiet on here for a few days but rest assured, fresh stock is arriving :).

DreamsKnight
29-04-2016, 11:05
ian is reading so i want to say a couple of things:

-with al the love for you, the game and the team, please, i prefer a couple of track in less, but more usable menus and functions. PLEASE. :D
-is there a possibility for a second WMD membership round?

DreamsKnight
29-04-2016, 11:05
I'm all out of stock :(. It's why I've had to be so quiet on here for a few days but rest assured, fresh stock is arriving :).

(finally i understand!)

Konan
29-04-2016, 11:19
(finally i understand!)

Yeah...i was wondering about that...:cool:

OddTimer
29-04-2016, 13:10
It sounds amazing:

Livetrack 3.0 (dynamic racing track with grip & temperature changes, full rain simulation with puddling, water flow and track saturation, marbles & debris)

http://www.slightlymadstudios.com/tech.html

xtro
29-04-2016, 14:36
omg !!! I really like those bullet points :)

(dynamic racing track with grip & temperature changes, full rain simulation with puddling, water flow and track saturation, marbles & debris)
Dynamic deformable surfaces (changing of surface depth & properties dynamically during play)
Dynamic Objects system (supporting fragmentation, LOD & damage)

One thing that bothers me in Pcars 1 is the auto recovery system... I'm in real mode and if I spin out (i knowI shouldnt) then it takes me forever to get back on track. The car is trying to steer all by itself back to the track and most of the time it's doing the opposite of what I would do. I wish I could disable that.

Konan
29-04-2016, 15:43
I'm all out of stock :(. It's why I've had to be so quiet on here for a few days but rest assured, fresh stock is arriving :).

I don't like flying solo....:cool:

FS7
29-04-2016, 20:51
It would be interesting if SMS & Turn10 changed the names of their future racing games, SMS should call their game Project Motorsport and Turn10 should call their game Forza Cars, imo those names would fit better given the focus of the 2 games.

Jussi Viljami Karjalainen
29-04-2016, 21:01
It would be interesting if SMS & Turn10 changed the names of their future racing games, SMS should call their game Project Motorsport and Turn10 should call their game Forza Cars, imo those names would fit better given the focus of the 2 games.Oh man, I hope not. pCARS isn't just about motorsport, it's also largely about love and passion for cars, and people have different passions. If they went full-on motorsport they'd take away the part of the game that I (and many others) love the most: Road cars.

FS7
29-04-2016, 22:04
Oh man, I hope not. pCARS isn't just about motorsport, it's also largely about love and passion for cars, and people have different passions. If they went full-on motorsport they'd take away the part of the game that I (and many others) love the most: Road cars.
I'm not saying SMS should remove road cars, what I'm saying is that PCars focuses on motorsport/proper racing (proper racing format, free practice, qualifying, standing & rolling starts, fuel/tyre wear, long races, pitstops) rather than having a large quantity of cars, while Forza focuses on having hundreds of cars and doesn't do proper races, thus why I think it would be interesting if the 2 franchises changed names.

Cheesenium
30-04-2016, 06:45
I'm not saying SMS should remove road cars, what I'm saying is that PCars focuses on motorsport/proper racing (proper racing format, free practice, qualifying, standing & rolling starts, fuel/tyre wear, long races, pitstops) rather than having a large quantity of cars, while Forza focuses on having hundreds of cars and doesn't do proper races, thus why I think it would be interesting if the 2 franchises changed names.

I still dont think pcars need a name change as it is already an established brand.

Project CARS is a game that is focused on showing the passion, excitement and marvel of automotive from the old to the new, the slow to the fast and a great mixture of roads and racing across many discipline. Despite it is a rather silly sounding name, I think the name fits what the game tries to portray: the love of cars.

CPU M Rossi
02-05-2016, 01:01
Its not unusual for games series' to have big gaps between different titles. There was almost 5 years between the last DLC for Dirt 3 and Dirt Rally being released (on all platforms anyway) Frankly if it comes early 2018 I think that's a good deal.

4 years if you count that thing called Dirt Showdown

Racing393
04-05-2016, 09:45
Well Pcars 2 will be awesome when it arrives, I hope Pcars 1 will not be left to rot so to speak. With the game of the year edition around the corner it seems the 1st instalment has reached the end which is a shame. But I guess it needs to end so the new one can start. I have a few ideas to throw about with reference to the sequel.

1. Can we have a proper community event where you have leader boards for people who have no aids and those that prefer them, so we know what we are racing against
2. a career mode which unlocks tracks and cars, events etc. So you have a goal to aim for, just a tweak on the original
3. A more interactive replay mode, with free cam
4. A historic career mode for all the old greats
5. Evolving tracks, rubber and race lines
6. A tutorial to help improve track and race craft, with achievements, gold silver bronze for example
7. Maybe a proper story mode in career, to give it substance
8. Licence penalty for poor driving standards when racing online, like iRacing, this works.
9. More Tracks
10. More Cars

DreamsKnight
04-05-2016, 10:56
1. Can we have a proper community event where you have leader boards for people who have no aids and those that prefer them, so we know what we are racing against http://pcars.13ms.de/#/times/4241994684
2. a career mode which unlocks tracks and cars, events etc. So you have a goal to aim for, just a tweak on the original NO. and it is a GOOD choice.
3. A more interactive replay mode, with free cam why not
4. A historic career mode for all the old greats this can be fun
5. Evolving tracks, rubber and race lines they are working on it
6. A tutorial to help improve track and race craft, with achievements, gold silver bronze for example NO
7. Maybe a proper story mode in career, to give it substance http://www.needforspeed.com/
8. Licence penalty for poor driving standards when racing online, like iRacing, this works. agree, this is a thing which need a lot of work
9. More Tracks when you will be the faster one in the planet on a track with a car, switch to another one. in this way you can play for 10 years. 100^100 combinations. good luck.
10. More Cars

Roger Prynne
04-05-2016, 10:57
Well Pcars 2 will be awesome when it arrives, I hope Pcars 1 will not be left to rot so to speak. With the game of the year edition around the corner it seems the 1st instalment has reached the end which is a shame. But I guess it needs to end so the new one can start. I have a few ideas to throw about with reference to the sequel.

1. Can we have a proper community event where you have leader boards for people who have no aids and those that prefer them, so we know what we are racing against
2. a career mode which unlocks tracks and cars, events etc. So you have a goal to aim for, just a tweak on the original
3. A more interactive replay mode, with free cam
4. A historic career mode for all the old greats
5. Evolving tracks, rubber and race lines
6. A tutorial to help improve track and race craft, with achievements, gold silver bronze for example
7. Maybe a proper story mode in career, to give it substance
8. Licence penalty for poor driving standards when racing online, like iRacing, this works.
9. More Tracks
10. More Cars Some of those are going to be implemented, but I'm not going to tell you which ones :playful:

Raven403
04-05-2016, 11:01
I'm not saying SMS should remove road cars, what I'm saying is that PCars focuses on motorsport/proper racing (proper racing format, free practice, qualifying, standing & rolling starts, fuel/tyre wear, long races, pitstops) rather than having a large quantity of cars, while Forza focuses on having hundreds of cars and doesn't do proper races, thus why I think it would be interesting if the 2 franchises changed names.

Agree the focus needs to be on Motorsports and Racing, not just playing around in Road Cars. Don't wana see a name change tho. IMO Pcars1 is more about just driving, which hurts it if you ask me. A focus on motorsport would be refreshing and make it more competitive against other titles In my opinion. Forza is a big toy box full of Hot Wheels cars (Literally at this point) to play with, Project Cars 1 was more of a progression from that, but I bought Pcars for Racing, not road cars. Don't think I've spent more than 10 minutes in one to be honest, and with no racing liveries on them using them in a series isn't really possible for me. I have no issue keeping road cars in the game with gimmick tracks like California and Azure coast, as long as it isn't the focus.

Jussi Viljami Karjalainen
04-05-2016, 11:03
pCARS1 already has some of #5, the racing line rubbers in during a race, but it's not the most complicated system ever.

Jussi Viljami Karjalainen
04-05-2016, 11:06
but I bought Pcars for Racing, not road cars.And conversely I bought it for the road cars, without them the game would lose all interest to me. I do like driving racing cars every now and then, but I'm not buying any sims that don't have road cars anymore.

And honestly, what cars Forza has doesn't enter into it as long as their physics aren't comparable to pCARS. Forza can't function as a replacement for pCARS any more than Mario Kart can.

t0daY
04-05-2016, 11:12
Googling livetrack 3.0 now.

Some hints are here :) http://www.slightlymadstudios.com/tech.html

Raven403
04-05-2016, 11:13
And conversely I bought it for the road cars, without them the game would lose all interest to me. I do like driving racing cars every now and then, but I'm not buying any sims that don't have road cars anymore.

And honestly, what cars Forza has doesn't enter into it as long as their physics aren't comparable to pCARS. Forza can't function as a replacement for pCARS any more than Mario Kart can.

Never ever said Forza would function as a replacement, IM saying Pcars was a progression from what Forza is. Like going from playing with Matchbox cars to Getting your first Go-Kart kind of thing. ]


And I know, You and some other enjoy the road cars and driving them, but I think and I could be wrong, the real focus should be racing/leagues/Multiplayer/Esports. Because that's what keeps the game relevant and competitive in the genre. The driving 'purists' and Road Car sim stuff is a small part of a small market (Sim Racing). SMS has obviously been pushing this Esport/Competition angle as much as they can, meaning Racing and Competition should be the focus of the next game is what I mean. I said I know some enjoy the Road cars and taking them out for a spin, and just enjoying the driving, but as we've established Im on the other side of the spectrum completely. I just mean what is best for the Franchise from a business and popularity standpoint would be a dedicated focus on Racing and Motorsport in my opinion.

FS7
04-05-2016, 14:16
2. a career mode which unlocks tracks and cars, events etc. So you have a goal to aim for, just a tweak on the original
This is already in the game, sort of.
You have the option to start career at the bottom in karts and work your way up, you need to do well in the regional championship to unlock the main championship, you need to do well in the main championship to unlock contracts in the next tier, winning season events unlock invitationals, winning events unlock accolades, trophies/achievements, & career goals. You have the choice of not using certain cars & tracks until you reach them in career mode.
Just because the game doesn't force you to play in a specific way it doesn't mean the goals aren't there.

F1_Racer68
04-05-2016, 20:11
There's nothing offensive about us working to ensure we stay in business Salty, hence, making money. So none taken ;)

We're currently aiming for mid 17 but with pCARS2 it's a case of 'when it's done'. The SMS team have grown to over 130 people now which would indicate we could do it justice in two plus years, but... we keep on wanting to add more and more to pCARS2. We have some things in there that no one has thought of yet and we want to blow everyone away.

It's analogous to GTR. We did well with GTR1 but knocked it out of the park with GTR2. We needed less time then obviously as the game was much smaller but we're aiming for the same jump for pCARS.

The other big advantage we have this time is proper QA from a top line publisher all the way to release. There were too many bugs in pCARS1. We won't be repeating that thankfully.

Well..... that just set my expectations pretty high. I still play both of those and have actually recently introduced several others to GTR2 just so they could understand what I was going on about.

You have set the bar pretty high now Ian. I do hope you and the team are able to deliver.

The fact that the team is larger and the QA process is more formalized is all very good news indeed.

F1_Racer68
04-05-2016, 22:47
I realize it may be too early, but any idea of what impact the changes will have on current PC specs? I really hope it won't require a major upgrade.

I imagine the new features will increase the hardware requirements though.

Invincible
04-05-2016, 22:52
I realize it may be too early, but any idea of what impact the changes will have on current PC specs? I really hope it won't require a major upgrade.

I imagine the new features will increase the hardware requirements though.

Not to me so far. It's currently running only a (very) few fps lower than pcars 1. If any.

Ian Bell
05-05-2016, 02:28
I realize it may be too early, but any idea of what impact the changes will have on current PC specs? I really hope it won't require a major upgrade.

I imagine the new features will increase the hardware requirements though.

We have almost finished a rewrite of the whole rendering system which should free up more resources so that the end result should come out at about the same FPS you have for pCARS1. It might even end up a little faster while doing more.

sergiumtz
05-05-2016, 03:07
We have almost finished a rewrite of the whole rendering system which should free up more resources so that the end result should come out at about the same FPS you have for pCARS1. It might even end up a little faster while doing more.

Any chance for a short vid tosee how the game looks? Like 30 seconds or so, uploaded every know and then.

Ian Bell
05-05-2016, 05:39
Any chance for a short vid tosee how the game looks? Like 30 seconds or so, uploaded every know and then.

When all the cool stuff is written :)

Sankyo
05-05-2016, 06:38
Any chance for a short vid tosee how the game looks? Like 30 seconds or so, uploaded every know and then.


When all the cool stuff is written :)

I can say this though (hopefully Ian won't ban me): it looks remarkably like pCARS1.





:)

Rambo_Commando
05-05-2016, 06:39
When all the cool stuff is written :)

Hats off to you bro. Responses like this is much appreciated. If you go on Codemaster forum and ask about f1 2016 you get nonsense responses from the community managers. I really wish CM would adopt your approach.

Ian Bell
05-05-2016, 07:07
Hats off to you bro. Responses like this is much appreciated. If you go on Codemaster forum and ask about f1 2016 you get nonsense responses from the community managers. I really wish CM would adopt your approach.

Appreciate that Rambo. I wish we'd get a bit more credit for it on the Steam forums, man do we get an unjustifiably bad rap there.

Patrick Kulinski
05-05-2016, 07:40
Appreciate that Rambo. I wish we'd get a bit more credit for it on the Steam forums, man do we get an unjustifiably bad rap there.

I think lots of the bad rep stems from the game having rough edges all around which was caused by financial constraints I guess after the few release date shifts (your staff needs to pay for food and houses at the end of the day). I hardly ever read of people complaining when a studio says "It's done when it's done" and the final product meets the players' highest expectations. Such an approach is rather honorable in the light of big publishers only wanting to push the next iteration of their franchise onto the shelves.

Ian Bell
05-05-2016, 07:47
I think lots of the bad rep stems from the game having rough edges all around which was caused by financial constraints I guess after the few release date shifts (your staff needs to pay for food and houses at the end of the day). I hardly ever read of people complaining when a studio says "It's done when it's done" and the final product meets the players' highest expectations.

The recent reviews are much worse than the early reviews after the Steam review update. That's where I'm thinking it doesn't make sense. We've really worked very hard to add a lot of new features to the game. Maybe we shouldn't do that again.

Patrick Kulinski
05-05-2016, 08:12
The recent reviews are much worse than the early reviews after the Steam review update. That's where I'm thinking it doesn't make sense. We've really worked very hard to add a lot of new features to the game. Maybe we shouldn't do that again.

What I see is 77% longterm vs. 69% shortterm which I don't consider dramatic. The tooltip for the shortterm rating is a bit bugged though... in order to be certain: which data do you see?

Browsing the reviews, in no particular order the main topics are
- that the physics don't feel right (FFB-wise)
- that the game is too difficult ("Can't even steer without spinning", in that vein)
- functions which they feel are vital but still missing
- bugs/crashes (especially crashes)

There's a few other things mentioned (one mentions the career mode, he would have preferred a grinder career such as in GT), but those four points seem to be repeated quite regularly. It might be a good idea to extract the reviews into a long list and have somebody create a detailed summary why the reviews have become somewhat worse over time. And then, when you have the quality and quantity of reviews in a handy list, chances exist that something might catch your attention. :confused:

Mav2537
05-05-2016, 08:13
I think the reason the reviews have become worse is due to certain bugs and issues in the game that have not been rectified to suit the buying public. I know with some issues it is limited to the game engine but of recent patches have been extremely slim and have 9 times out of ten fixed one thing but have also created more bugs, an example of this is the patch for VR that was pushed out created a lot of issues for Non VR users.

Also with the more hardcore league players that have not got s solid working dedicated server system that works seamlessly with the game.

FR-Alan
05-05-2016, 09:00
The recent reviews are much worse than the early reviews after the Steam review update. That's where I'm thinking it doesn't make sense. We've really worked very hard to add a lot of new features to the game. Maybe we shouldn't do that again.
We have no doubt that it is hard work. Unfortunately, what people see is the result.
What you should not do is annoucing a sequel while the 1st opus is not stable on some important parts and saying that the task force is moving to the sequel.
Well, you have/had the ingredients to make it BIGGER since the first opus listening people, making that a hit for years (and what wrong with that ?). Your strategy made a part of your customer "prudent".
No ofense, just my opinion.
Regards

Konan
05-05-2016, 09:24
The recent reviews are much worse than the early reviews after the Steam review update. That's where I'm thinking it doesn't make sense. We've really worked very hard to add a lot of new features to the game. Maybe we shouldn't do that again.

Well...as usual it's just a matter of people seeing what they didn't get instead of what they did...sadly
I know the team has worked very hard (even though i'm not a member) the proof of that is in what we DID get...(and are getting :confused: :rolleyes: )
So,thanks again for the good work!

deadboy
05-05-2016, 10:04
The recent reviews are much worse than the early reviews after the Steam review update. That's where I'm thinking it doesn't make sense. We've really worked very hard to add a lot of new features to the game. Maybe we shouldn't do that again.

I play mostly in time trial, free practice and race against the AI, never experienced serious bugs (can't remember one honestly, maybe they happen only in career mode, don't know) and probably I had less than 5 crashes since the release.
But, as a player, if I had to give the game a review I'd bash it for sure, just because of the horrible pad control system. And I for sure won't buy the sequel. I can't control perfectly the car and if I can't do this in a racing simulator all the other good stuff the game has to offer doesn't matter anymore.
You guys have received many complaints here and elsewhere for the pad system and you never introduced a patch for that. When you simply needed to assign the old dampening system used in the early development of pCars to one of the three profiles available in game. The system is still in game, but hidden and locked.
If I remember well, it was you Ian who said that 90% of the players use the pad. Imagine 30% or 50% or more of them having troubles with the system. That makes a big sales figure.
Forget the bugs, fix the pad, release a patch for it and advertise it, asking for feedbacks. You'll see, you'll make happy lot of players.

havocc
05-05-2016, 10:33
When i see ppl doing video reviews and then using driving line, auto gears and all unrealistic aids i just feel bad for them

satco1066
05-05-2016, 10:35
I play mostly in time trial, free practice and race against the AI, never experienced serious bugs (can't remember one honestly, maybe they happen only in career mode, don't know) and probably I had less than 5 crashes since the release.
But, as a player, if I had to give the game a review I'd bash it for sure, just because of the horrible pad control system. And I for sure won't buy the sequel. I can't control perfectly the car and if I can't do this in a racing simulator all the other good stuff the game has to offer doesn't matter anymore.
You guys have received many complaints here and elsewhere for the pad system and you never introduced a patch for that. When you simply needed to assign the old dampening system used in the early development of pCars to one of the three profiles available in game. The system is still in game, but hidden and locked.
If I remember well, it was you Ian who said that 90% of the players use the pad. Imagine 30% or 50% or more of them having troubles with the system. That makes a big sales figure.
Forget the bugs, fix the pad, release a patch for it and advertise it, asking for feedbacks. You'll see, you'll make happy lot of players.

That's the big problem.
How can you be happy to simulate reality, if you drive a car with a gamepad.
No real car is steered with a pad.
For me simulation and gamepad are in the opposite corner of a square

Raven403
05-05-2016, 10:51
That's the big problem.
How can you be happy to simulate reality, if you drive a car with a gamepad.
No real car is steered with a pad.
For me simulation and gamepad are in the opposite corner of a square

And if Pcars was a PC only release, that argument would hold more water. Also, not a whole lot of players have wheels, yes more people do now maybe because of Pcars itself, but the fact remains you cant advertise use of the gamepad and have it be totally wonky. The reason Iracing remains so damn popular is because people are able to use a damn keyboard and still enjoy it (no idea how). It doesn't matter what people prefer to use as a game controller, the game should be playable/enjoyable with whatever it says it is.

And as far as negative Steam reviews, yeah there have been some added features and fixes, but there have also been some consistent and new bugs and problems that persist. So you may be getting people who were holding off on a review giving SMS a chance to rectify certain things they wanted fixed, and when they weren't or a new issue presented itself, they posted a Neg review. The forum can be misleadingly sunny about the game, so seeing the negative stuff on Steam from players who may not have the same connection to its community aren't going to be as kind.


The recent reviews are much worse than the early reviews after the Steam review update. That's where I'm thinking it doesn't make sense. We've really worked very hard to add a lot of new features to the game. Maybe we shouldn't do that again.

Not do what again? Work hard to make the game better? Not sure what kind of decision that would be. If you didn't do all of that the game would still be in a similar state to how it was about a year ago, and trust me the Steam reviews would be much much more unkind. Only reason Im still playing is because of the Hard work of Your staff and fixing the things that made the game borderline un-enjoyable, so if in a similar situation next time it would be a mistake to consider pulling the plug on extra work to improve the game...

deadboy
05-05-2016, 10:53
^^ bs
I play RF2 and many other racing sims with the pad and most of them offer perfect control of the car, because they know lot of people use the pad, so they cared to support it. Even many wheel players use the pad when they don't want to spend time mounting their rig on the desk.
The pad offers a good experience. RF2, NKP, FVA have a raw input system, meaning that there are very few filters working underneath to smooth the steering, so you are forced to practice to become very good at them with the pad. It's not like in GT where all the cars feel the same and you can drive all of them in the same way, but you have to adjust your inputs depending on the car type/power/handling and situation.
So, it's not easy and not boring at all. Once you manage to get the Osella up to Trento without crashing and controlling perfectly the oversteer you are very happy, no matter what.
The wheel is still a toy, better than the pad, but a toy.

IJOJOI
05-05-2016, 10:56
^^ bs
I play RF2 and many other racing sims with the pad and most of them offer perfect control of the car, because they know lot of people use the pad, so they cared to support it. Even many wheel players use the pad when they don't want to spend time mounting their rig on the desk.
The pad offers a good experience. RF2, NKP, FVA have a raw input system, meaning that there are very few filters working underneath to smooth the steering, so you are forced to practice to become very good at them with the pad. It's not like in GT where all the cars feel the same and you can drive all of them in the same way, but you have to adjust you inputs depending on the car type/power/handling and situation.
So, it's not easy and not boring at all. Once you manage to get the Osella up to Trento without crashing and controlling perfectly the oversteer you are very happy, no matter what.
The wheel is still a toy, better than the pad, but a toy.

BUT pCars 1 had pretty much no filtering, that's why people complained.

deadboy
05-05-2016, 11:00
@Raven, yeah, those ^^ means I was responding to the post above yours.

@IJOJOI, pCars 1 current system has so many filters working underneath that I can't even rememeber their number. The old system I was talking about instead disabled lot of them, in particular the ones that work on the speed of the steering reactions to the player inputs.
Current players complain mostly of sensitivity and difficulty with countersteering. I count also the post I read elsewhere, not just here.

The first problem has been somehow fixed in the sequel, modifying the steering speed sensitivity, but not completely, because the speed of the steering of the car in game depends not only by your inputs (so it's not a direct response), but also by the speed values assigned by the devs to several parameters that regulate the steering speed response (movement of the steering at high and low speed, return to center at high and low speed, countersteering at high and low speed), there are six sliders for these voices. In the new and current system these are active, while in the old one (as the devs said to us in the old forum) they weren't. The difference driving was night and day, because these values affect the steering sensitivity and the result of the countersteering.

Steering speed sensitivity is needed
Steering sensitivity is needed.
Filtering and deadzone are needed.
But all the other stuff I mentioned isn't needed. It's like having an invisible co-driver that pushes or pulls the wheel while you are steering.

SlowBloke
05-05-2016, 11:03
That's the big problem.
How can you be happy to simulate reality, if you drive a car with a gamepad.
No real car is steered with a pad.
For me simulation and gamepad are in the opposite corner of a square

You can apply that logic to full movement setups with simvibe & buttkickers at each wheel and say what we are doing with our decent wheels and pedals but nothing else is completely mising key feedback....

There will always be limitations on various community members. Some due to budget limitations, others lack of space and some just simply dont want to get off the couch and thats fine....

A large number then also dont want a dumbed down experience / arcade racer but want a genuine simulation with the respective limitations at hand.

So what works for you does not work for everyone alas.

In the end the best thing for the future is to have as many bases covered as feasible and try to represent as much of reality as possible whilst keeping it fun with pads, wheels and various other setups that enhance the simulation aspect.

Apart from less bugs (already being addressed from Ian's feedback) Project Cars 2 will need more accessibility for pad users and more easily dialed in FFB for wheel users as a minimum. (Many more things wanted badly but this is not the thread for that).

I love Project Cars and have approx 700 hours in on PC but 5 minutes on the PS4 was enough for me not to want to go further there due to the default pad setup. It wasnt just a little off..... it was completely uncontrollable for me.

From GT and Forza we know an approaching serious racer can be controlled much better.

I know a lot of console guys have it dialed in now but even then the herky jerky motion of the steering wheel in car really puts me off and breaks any sense of immersion.

So for me as the consoles have apparently the highest sales I think it would be very prudent to invest more time to get that better even if it does not impact me at all.

IJOJOI
05-05-2016, 11:03
@Raven, yeah, those ^^ means I was responding to the post above yours.

@IJOJOI, pCars 1 current system has so many filters working underneath that I can't even rememeber their number. The old system I was talking about instead disabled lot of them, in particular the ones that work on the speed of the steering reactions to the player inputs.

Probably.... In the end, I don't play with a pad, and therefor have no clue...

It's save to say however, that releasing pCars with "suboptimal" controller support wasn't the best move.
It will be interesting how AC will be in that respect.
I tired it with a pad occasionally, and it wasn't that great either...

@SlowBloke

NO, GT and Forza are pure crap with Gamepad. They dumb it down so much (as deadboy already mentionend) that all cars feel pretty much the same!

SlowBloke
05-05-2016, 11:41
@SlowBloke

NO, GT and Forza are pure crap with Gamepad. They dumb it down so much (as deadboy already mentionend) that all cars feel pretty much the same!

My point is they are controllable with a pad. Project Cars out of the box is not. Also they play with the steering wheel movement animation so it doesnt look almost digital.

Its far from crap with the limitations of a pad. If it was there would not be millions copies sold every few years.

I also did not say they should make it like GT and Forza - they are examples of controllable racers with a pad.

Now if you compare that to Project Cars with a dialed in Wheel / FFb setup - ofcourse its night and day.....

gregc
05-05-2016, 12:15
My point is they are controllable with a pad. Project Cars out of the box is not.
This is undoubtedly true. However, it is also true that with a bit of work pCARS can be very controllable with a pad* I've got a pad setup now that, for me, drives better than any other sim/game I've used. I've got top 5 times on a couple of leaderboards, where as far as I can tell the top times are pretty representative (it'd be interesting to know what the top times at Brands Indy with the Caterham 7 Classic and Formula Rookie are on PS4/Xbox, actually).

* Just to say, I'm not saying it's ok that I needed to do that much work to get to this point. Default pad configuration is going to be an important thing for pCARS 2 success IMO (as is default FFB for wheel users). That's something I hope I'll be able to contribute to when the time comes.

Leper Messiah
05-05-2016, 12:42
I'm slightly regretting not getting back on board with WMD for PCARS2....thing is I played PCARS so much during testing I think I hit a bit of a wall with it just as it was released! I also felt I needed to spend time with PCARS and not be off gallivanting with the sexier/younger sister!! But I'm having so much fun with the career mode finally, just playing the game as it was meant to be played and having a blast. All the snippets of info on the sequel is making me squirm though! PLEASE let us drive in the pits though!! I hate auto drive!!

APR193
05-05-2016, 13:48
Personally I feel Project Cars is the best game I have played in terms of pad feedback ever. Admittedly it isn't out of the box, but with some small adjustments it is easily very playable, and beyond that it is fantastic. Forza 6 plays terribly with a pad imo, I found I had very little for when the back end was breaking away, under corner entry especially, and with the awful tail happy physics that made the game difficult to enjoy. Dirt Rally is the only game that gets close to Pcars imo, but its let down by its lack of vibration on tarmac unless you're using virtually full lock.

F1_Racer68
05-05-2016, 13:59
We have almost finished a rewrite of the whole rendering system which should free up more resources so that the end result should come out at about the same FPS you have for pCARS1. It might even end up a little faster while doing more.

Thanks Ian! That sound terrific! I have to say, I am getting more and more eager for it. Really wishing I hadn't had to miss out on the WMD sign up :(

xtro
05-05-2016, 14:02
Personally I feel Project Cars is the best game I have played in terms of pad feedback ever. Admittedly it isn't out of the box, but with some small adjustments it is easily very playable, and beyond that it is fantastic. Forza 6 plays terribly with a pad imo, I found I had very little for when the back end was breaking away, under corner entry especially, and with the awful tail happy physics that made the game difficult to enjoy. Dirt Rally is the only game that gets close to Pcars imo, but its let down by its lack of vibration on tarmac unless you're using virtually full lock.

Ideally if pcars2 could allow controller and FFB settings changes while driving it would make it a lot easier and quicker to find the perfect settings (and to feel what each slider is doing)

IJOJOI
05-05-2016, 14:18
I'm slightly regretting not getting back on board with WMD for PCARS2....thing is I played PCARS so much during testing I think I hit a bit of a wall with it just as it was released! I also felt I needed to spend time with PCARS and not be off gallivanting with the sexier/younger sister!! But I'm having so much fun with the career mode finally, just playing the game as it was meant to be played and having a blast. All the snippets of info on the sequel is making me squirm though! PLEASE let us drive in the pits though!! I hate auto drive!!

As we can't tell you how awesome it is, I'll tell you this... :D

Yes it's great!
I really enjoy giving feedback on different tyres and see the team experimenting with new insane tech!
And the "manual pitstops" thread is among the most visited in the "IdeaTracker" forum. ;)

Out and over, back to testing some new rubber :D

F1_Racer68
05-05-2016, 14:26
From GT and Forza we know an approaching serious racer can be controlled much better.



Unfortunately for Ian and team this right here is the main problem.

This is by no means an "attack" at console players, but the reality is that console players have never had the opportunity to experience a true sim of PCARS level before. Unless those players also played PC based sims, they have been missing out.

While going to consoles was the right move from a sales and revenue perspective, it unfortunately opened the door for some very unfair and inaccurate comparisons. GT and Forza are nowhere near the same class of racing game as PCARS. The gap between them is about the same as the gap between NFS and GT/Forza is. Anyone coming from the GT/Forza world and experiencing a full sim for the first time is likely going to struggle at first and as a result only find negative things to say.

Now before anyone starts yelling at me, let me qualify my comments by stating some background. I started my sim racing "career" on PC with the original Indy 500 from Papyrus. I played almost every PC based racing game (including the first 5 or 6 NFS titles) from then up to and including GTR2. I also played console racers starting with the PS2 and GT3, Ferrari Challenge, NFS, Ford Racing, etc. I also moved to PS3 when it came out and then raced GT5 and GT6, DiRT/Dirt2, Midnight Club LA, etc. If it involves racing, then chances are I have played it. It's the primary gaming genre for me.

Simply put, there are many different "levels" of racing game/sim, and comparing PCARS to something that is a "lower" level is unfair and will always lead to inaccurate opinions. Unfortunately, when that is all you have to compare to, there isn't much that can be done about it. Add to that, that many players (most of my league as an example) moved to PC from console for the first time in their lives, due to PCARS and the lack of support for older (G27) wheels on the new consoles, and you are introducing an entirely other set of variables. Issues that are more likely related to the PC/Windows will tend to be lumped into PCARS issues if/when they interfere with the game. Again, this is often a case of "not knowing any better" due to a lack of experience.

I'm not saying it's right or wrong. I'm simply saying that these things need to be considered when looking at negative feedback. You have to consider the reference point. Once PCARS2 is out, it should be a much better story, simply based on the fact that there is now a "proper" baseline to compare to (PCARS1 on console).

And now to quote cluck...... "I'll get my coat...."

SlowBloke
05-05-2016, 14:50
Anyone coming from the GT/Forza world and experiencing a full sim for the first time is going to struggle and as a result only find negative things to say.."

Only if they want it to be the same as GT/Forza.

I agree there are those who view Project Cars as negative because it does not meet their expectations but I do not believe the majority will approach it that way. A lot of people will however complain if the game puts up a lot of blockers for enjoying the game such as badly setup FFB, pad controls etc...

When I first made my move from Ridge Racer to Psygnosis F1 I was in heaven - then GT was amazing... Geof Crammond GP3.. yup loved it... Dreamcast F355 Challenge loved it, Codies TOCA, EA F1 series - great too... but then the GTR mod landed in my lap and I was all over the place... I could hardly keep the car on the track but O M G - it was by far the best virtual driving experience of my life ! I did not even contemplate negativity...

A significant number of negative comments on steam are from knowledgeable sim racers, others are from people with no experience, others just have an axe to grind and they create false accounts to give negative comments.

For the most part its bugs, limited 3 monitor support, lacking default ffb & pad support and Ian's refusal to take sh*t and calling out passive aggressive and down right rude trolling keyboard warriors that form a significant part of what could be addressed with PC2.

What cannot be resolved is preference... ie some prefer AC physics, some prefer RE3 FFB vs Project Cars dialed in FFB etc... Some want cars blocked off untl you earn them... others must have better multiplayer, some think its pants because theres no control over the cars in the pit stop etc..

Personally I really hope we have multiple setups per car, saved to file that can be shared but thats another story.....

Schadows
05-05-2016, 15:04
The recent reviews are much worse than the early reviews after the Steam review update. That's where I'm thinking it doesn't make sense. We've really worked very hard to add a lot of new features to the game. Maybe we shouldn't do that again.I never had big bugs, or never really miss any of the features that were added later on (I do appreciated them but it was not a "game changer" for me). The good part are still there for me, but it took me some time to realize what was lacking or what felt eventually bad. Maybe that's why you can now see more negative reviews than before (that and the fact that the WOW factor has disappeared).

For example, the career, which was the main selling point of the game (for me) in terms of features, eventually felt dull (short seasons, fixed weather, inconsistent AI between each rounds).
So I switched to online, but like expected without a rating system, it was havoc (Autostew might bring me back to it if it keep going).
I am now only playing in league, but it has lost some of its "fun" with people being overly serious about it.

So if I had to review the game now, I would surely give him a slightly lower rating than at launch.


We have no doubt that it is hard work. Unfortunately, what people see is the result.
What you should not do is annoucing a sequel while the 1st opus is not stable on some important parts and saying that the task force is moving to the sequel.
Well, you have/had the ingredients to make it BIGGER since the first opus listening people, making that a hit for years (and what wrong with that ?). Your strategy made a part of your customer "prudent".
No ofense, just my opinion.
RegardsI think the announcement itself was not an error, but it wasn't handled with all the "tact" it required.
Like you said, announcing a sequel before the previous game is stable is a sensible subject, and that's because gamers generally doesn't understand how game development works. In that regard, the initial announcement didn't provide the necessary information for anyone to understand (I had to explain to a lot of people back then on forums were I have been promoting the game for years).

For example, the fact that a 40-man team was still at work on pcars 1 (I don't think you will see a support team that big for any AAA title already released) fixing the bugs and developing new content while the others, with no place left on this, could start things like physics R&D or engine upgrade, or that fact the crownfunding part was more of a motivation paywall than anything else, all these were eventually revealed but you had to search for them in Eurogamer or VirtualR comments, and no website will go that far to update their articles.

Obviously, no matter what you say, some people will still be angry for no reason, but at least, I think the annoucement could have make things clearer and avoid some of the bad buzz (because I not one of those who think bad buzz is still a good things).

Salty Dog
05-05-2016, 15:42
There's nothing offensive about us working to ensure we stay in business Salty, hence, making money. So none taken ;)

We're currently aiming for mid 17 but with pCARS2 it's a case of 'when it's done'. The SMS team have grown to over 130 people now which would indicate we could do it justice in two plus years, but... we keep on wanting to add more and more to pCARS2. We have some things in there that no one has thought of yet and we want to blow everyone away.

It's analogous to GTR. We did well with GTR1 but knocked it out of the park with GTR2. We needed less time then obviously as the game was much smaller but we're aiming for the same jump for pCARS.

The other big advantage we have this time is proper QA from a top line publisher all the way to release. There were too many bugs in pCARS1. We won't be repeating that thankfully.

Awesome mate thanks for the reply, so mid next year it is, maybe a bit before, we will round it off to 12 months time :)

BOOM !!!!

There we have it lads, PC2 12 months away !!!

Im so pumped for this game.

Cheers n thanks

IJOJOI
05-05-2016, 15:47
Awesome mate thanks for the reply, so mid next year it is, maybe a bit before, we will round it off to 12 months time :)

BOOM !!!!

There we have it lads, PC2 12 months away !!!

Im so pumped for this game.

Cheers n thanks

I won't get too pumped about the date though :D
It will release when it's ready ;)

Jussi Viljami Karjalainen
05-05-2016, 16:17
Awesome mate thanks for the reply, so mid next year it is, maybe a bit before, we will round it off to 12 months time :)

BOOM !!!!

There we have it lads, PC2 12 months away !!!

Im so pumped for this game.

Cheers n thanksDo note that they're aiming for about mid next year, and not earlier than that, so it'd be over 12 months anyway, and with pCARS they aimed for somewhere in 2012 the last time (though that was assuming the F2P business model and incremental content releases), so I wouldn't hold my breath. It'll be out when it's done. =)

FS7
05-05-2016, 16:48
I've been playing PCars with a DS4 controller since I got it in May last year, controller mode 3, realistic aids, manual transmission, never had any problems controlling the cars. I also play other console racing games like GT, Forza, Race Pro, & F1 games with a controller, as well as rFactor1 on my laptop w/ a Xbox360 controller. PCars does require precise inputs but I don't think it's as bad as some people say. I'm a fairly smooth driver but from what I know PCars isn't very friendly to sloppy jerky inputs (unlike games such as GT & Forza), and also console gamers aren't used to having to warm up the tyres on most of the cars before attempting a fast lap.

My suggestions for PCars2:
-In addition to normal/hardcore controller settings have a casual controller setup that can be easily selected when the player first plays the game, a setting that's friendly to players that aren't very precise with their inputs.
-Have explanations in-game for each controller setting. Not everybody knows what those things mean, it's really annoying having to stop playing the game to have to search on the web for explanations on the settings and/or have to look for controller setups from other players.
-Have some sort of tutorial in-game explaining which cars have tyre blankets, which ones don't, and how to properly warm up the tyres.

pavano
05-05-2016, 16:49
Really wishing I hadn't had to miss out on the WMD sign up :(

yeah, me too!
I've never been a gamer, only saw PCars by accident and got it in February... and immediately joined this forums.
alas, it was way to late for the PCars2 sign up. :(
would've done it in a second

Leper Messiah
05-05-2016, 17:11
For example, the career, which was the main selling point of the game (for me) in terms of features, eventually felt dull (short seasons, fixed weather, inconsistent AI between each rounds).


I'm confused by the Fixed Weather issue, I'd read about it and it put me off the career, but I started my career recently anyway and had a mare at Oulton in the BMW touring car, weather was thunderstorm and after about 3 restarts I hit an Ai and got Dq'd so I quit and went back in and the race was foggy then sunny?

Leper Messiah
05-05-2016, 17:11
As we can't tell you how awesome it is, I'll tell you this... :D

Yes it's great!
I really enjoy giving feedback on different tyres and see the team experimenting with new insane tech!
And the "manual pitstops" thread is among the most visited in the "IdeaTracker" forum. ;)

Out and over, back to testing some new rubber :D

Many thanks!! :)

rosko
05-05-2016, 17:16
I would rather they focus effort to fix pcars 1 & allow us to select cars we race against, decent menu system to select cars & filter them, let us save setups to external files. I would happily play pcars for years with the same cars & tracks for years. As it is i just want pcars 2 because im frustrated with the former issues.

FS7
05-05-2016, 17:25
I'm confused by the Fixed Weather issue, I'd read about it and it put me off the career, but I started my career recently anyway and had a mare at Oulton in the BMW touring car, weather was thunderstorm and after about 3 restarts I hit an Ai and got Dq'd so I quit and went back in and the race was foggy then sunny?
Iirc main season events have fixed weather but invitational events have random weather.

crowtrobot
05-05-2016, 18:18
I'm confused by the Fixed Weather issue, I'd read about it and it put me off the career, but I started my career recently anyway and had a mare at Oulton in the BMW touring car, weather was thunderstorm and after about 3 restarts I hit an Ai and got Dq'd so I quit and went back in and the race was foggy then sunny?
The main career disciplines have scripted weather in their races (fixed # of slots and set conditions per session). The invitationals can have random weather.

Once I get the career mod updated with the new version of pCARS, you can use it to edit the conditions and contracts throughout the career to tailor it more to your liking.

Jussi Viljami Karjalainen
05-05-2016, 19:07
I would rather they focus effort to fix pcars 1 & allow us to select cars we race against, decent menu system to select cars & filter them, let us save setups to external files. I would happily play pcars for years with the same cars & tracks for years.Problem with that is that it'd mean SMS would go bankrupt, no matter what they did to pCARS at this point they wouldn't be able to sell enough new copies to keep the studio afloat.

Leper Messiah
05-05-2016, 19:41
Iirc main season events have fixed weather but invitational events have random weather.


The main career disciplines have scripted weather in their races (fixed # of slots and set conditions per session). The invitationals can have random weather.

Once I get the career mod updated with the new version of pCARS, you can use it to edit the conditions and contracts throughout the career to tailor it more to your liking.


Thanks both, shame that, but cool that you're doing a mod Crowtrobot!!

Olijke Poffer
05-05-2016, 19:54
I've been playing PCars with a DS4 controller since I got it in May last year, controller mode 3, realistic aids, manual transmission, never had any problems controlling the cars. I also play other console racing games like GT, Forza, Race Pro, & F1 games with a controller, as well as rFactor1 on my laptop w/ a Xbox360 controller. PCars does require precise inputs but I don't think it's as bad as some people say. I'm a fairly smooth driver but from what I know PCars isn't very friendly to sloppy jerky inputs (unlike games such as GT & Forza), and also console gamers aren't used to having to warm up the tyres on most of the cars before attempting a fast lap.

My suggestions for PCars2:
-In addition to normal/hardcore controller settings have a casual controller setup that can be easily selected when the player first plays the game, a setting that's friendly to players that aren't very precise with their inputs.
-Have explanations in-game for each controller setting. Not everybody knows what those things mean, it's really annoying having to stop playing the game to have to search on the web for explanations on the settings and/or have to look for controller setups from other players.
-Have some sort of tutorial in-game explaining which cars have tyre blankets, which ones don't, and how to properly warm up the tyres.

I had Pcars on the Xbox with a Thrustmaster TX wheel and I loved it. But sold my wheel. (Stupid of course) I bought a PS from the money I got from the Wheel. Bought Pcars for the PS4 and start practicing with the tilt motion steering of the DS4 controller. At first I was really bad with it but for me it felt more or less if I was steering with a wheel. So for me it is the second best solution. If I have some money I probably will buy a new FFB wheel because the game deserve it.
Nevertheless I can race some great laps with the DS4 controller.
As for Pcars, For me by far the best racegame ever. I love the feel of driving. Like the sound, like the looks, just an awesome racergame..

Schadows
05-05-2016, 21:15
I did try to play with a gamepad ... but I sucked ^__^
Although a do use a gamepad for arcade games (or at least not those I played at the arcades ;p) it seems I don't know how to play a sim with it anymore (I even have a hard time with pseudo sims).

But having seen my friends try the games when my wheel was stowed, they were not very happy about the original settings. They described it as "too twitchy" (hard to translate in english ^^) compared to GT which felt more "natural", and easier to starts with. When we tried to go to the controller settings they were way too many options without much of a description (preset 1? 2? 3?) and they gave up immediately.
On that matter, I didn't exactly helped during the WMD days since I only used my steering wheel.

But at least, this "problem" shouldn't be the reason why the recent reviews are lower than those at launch

bmanic
05-05-2016, 22:06
Appreciate that Rambo. I wish we'd get a bit more credit for it on the Steam forums, man do we get an unjustifiably bad rap there.

To be fair.. have you ever seen a "sane" steam forum, for any game? I think the age disparity on the steam forums causes it to be so, eh, vibrant. It's not easy for a 12 year old to vent his/her frustration in a manner that makes much sense to an adult.

Ian Bell
06-05-2016, 04:04
We have no doubt that it is hard work. Unfortunately, what people see is the result.
What you should not do is annoucing a sequel while the 1st opus is not stable on some important parts and saying that the task force is moving to the sequel.
Well, you have/had the ingredients to make it BIGGER since the first opus listening people, making that a hit for years (and what wrong with that ?). Your strategy made a part of your customer "prudent".
No ofense, just my opinion.
Regards

How could we manage that though (keeping it a secret) after promising pCARS2 access to interested users? Because we are doing it in the open, we have no option to it 'being in the open'.

And if after 1 year of constant free updates and optional DLC people are annoyed that we're working on a sequel (which pretty much every developer on earth does) then I suspect they can't be pleased.

Ian Bell
06-05-2016, 04:06
I play mostly in time trial, free practice and race against the AI, never experienced serious bugs (can't remember one honestly, maybe they happen only in career mode, don't know) and probably I had less than 5 crashes since the release.
But, as a player, if I had to give the game a review I'd bash it for sure, just because of the horrible pad control system. And I for sure won't buy the sequel. I can't control perfectly the car and if I can't do this in a racing simulator all the other good stuff the game has to offer doesn't matter anymore.
You guys have received many complaints here and elsewhere for the pad system and you never introduced a patch for that. When you simply needed to assign the old dampening system used in the early development of pCars to one of the three profiles available in game. The system is still in game, but hidden and locked.
If I remember well, it was you Ian who said that 90% of the players use the pad. Imagine 30% or 50% or more of them having troubles with the system. That makes a big sales figure.
Forget the bugs, fix the pad, release a patch for it and advertise it, asking for feedbacks. You'll see, you'll make happy lot of players.

Sorry, you won't buy a follow up game because the previous release didn't nail the pad input? Give it a chance :)

Easy pad control is one of our main focus areas for pCARS2. To be honest, I agree with you, I want our pad control usability more like Dirt Rally for pCARS2.

Ian Bell
06-05-2016, 04:08
This is undoubtedly true. However, it is also true that with a bit of work pCARS can be very controllable with a pad* I've got a pad setup now that, for me, drives better than any other sim/game I've used. I've got top 5 times on a couple of leaderboards, where as far as I can tell the top times are pretty representative (it'd be interesting to know what the top times at Brands Indy with the Caterham 7 Classic and Formula Rookie are on PS4/Xbox, actually).

* Just to say, I'm not saying it's ok that I needed to do that much work to get to this point. Default pad configuration is going to be an important thing for pCARS 2 success IMO (as is default FFB for wheel users). That's something I hope I'll be able to contribute to when the time comes.

It should be great out of the box though, it's not acceptable that users need to fiddle a bit to get things controllable.

Again, this is a big focus for PCARS2.

klorptar
06-05-2016, 04:19
Is the FFB going to be updated as well for P CARS 2? I love the current game and have more than 400 hours on it, but my biggest complaint is the FFB. I do appreciate the amount of options for it, but it still have yet to get a setup that feels as good as some of the other games on the market. Thanks for all your hard work, guys!

Rambo_Commando
06-05-2016, 05:07
It should be great out of the box though, it's not acceptable that users need to fiddle a bit to get things controllable.

Again, this is a big focus for PCARS2.

As a strictly gamepad user, i must admit that it did take quite some time to get it perfect. Anyone claiming otherwise just has not invested the time to tweak the controller settings. My fear with making the gamepad setting generic is that what might feel good for some might be bad for others. In its current state you can tweak the settings just the way you like it. The one thing I would like to see increase is the rumble effects on the DS4.

Ian Bell
06-05-2016, 05:16
As a strictly gamepad user, i must admit that it did take quite some time to get it perfect. Anyone claiming otherwise just has not invested the time to tweak the controller settings. My fear with making the gamepad setting generic is that what might feel good for some might be bad for others. In its current state you can tweak the settings just the way you like it. The one thing I would like to see increase is the rumble effects on the DS4.

We can always have standard sliders and an advanced menu behind for those wanting a fiddle. But it is crucial it feels as intuitively controllable as the best of the competition out of the box.

Cheesenium
06-05-2016, 05:43
The recent reviews are much worse than the early reviews after the Steam review update. That's where I'm thinking it doesn't make sense. We've really worked very hard to add a lot of new features to the game. Maybe we shouldn't do that again.

Hi Ian, I think this is the issue with the new Steam review than the game. If you compare to other competitors in the market, some games like AC, GSCE, rF 2 and even iRacing had their ratings dropped for some reasons which it doesnt make any sense as those games are constantly being improved like pcars. Other games such as R3E had really low 30 days ratings too but it seemed like it had been increasing for the past few days.

There are always something very wrong with how Steam reviews works all these while as the Valve allows users to post reviews even if they had only played less than 1 hour or each reviews has equal weight despite one might played the game for 400 hours while the other played it for 0.2 hours that is obviously isnt enough to judge a game. Or people posting useless one liners such as " Has BMW, 11/10" that tells absolutely nothing about the merits and the issues of the game. I think this new system ultimately hurts developers as I find some of my favorite games had their ratings dropped due to the new system. Even though those games had improved with patches and new content.

However, I think pcars 2 really need to nail the out of the box peripheral configurations where users get comfortable and drivable default settings. Pcars 1 default setting is not optimal in my honest opinion where most users has to tweak it a bit to get the most out of it. I think thats the main criticism pcars 1 had, in my honest opinion, which SMS is improving default setups and controller support in pcars 2.

I do really appreciate SMS for the new features released since launch though. The support in the last 1 year had been excellent which I hope we will see similar level of support in pcars 2.

EDIT: I remembered the 30 days percentage for pcars on Steam was a lot lower early this week, it seemed to be increased to 69% now. Consistent with the trend in other games.

To be honest, I was pretty disappointed to see pcars getting a mixed rating after all these patch. Same goes for many other of my favorite games.

FR-Alan
06-05-2016, 06:00
How could we manage that though (keeping it a secret) after promising pCARS2 access to interested users? Because we are doing it in the open, we have no option to it 'being in the open'.

And if after 1 year of constant free updates and optional DLC people are annoyed that we're working on a sequel (which pretty much every developer on earth does) then I suspect they can't be pleased.
Thanks for the answer.
You are too suspicious i think. Again, you chose to respect promesses for the opening of Pcars 2, why not for promesses of Pcars 1 ? Again, i respect that strategy, economic strategy etc...even if i think it s not the good choice. Why trying to make a 2 years hit that it could be the one of the decade ? if you worked for the nasa it will have been : "Houston i think we are not reaching target". Houston : " roger that. here is some more propulsion". "Houston we don t need propulsion, need correcting direction." Houston : "you had propulsion. Will imrpove direction in the future with a new one, cannot do more guys".
For the support of pcars 1 it has been necessary and also a promess, so nothing new, same goes for free cars. DLC are payware, it s not a support.
Anyway, GL for future and your team.

deadboy
06-05-2016, 06:14
Sorry, you won't buy a follow up game because the previous release didn't nail the pad input? Give it a chance :)
Well, I've already bought pCars 2, because I knew you guys would have fixed the pCars problems in the sequel, and improved everything. Not to say the goods of the wmd forum. :)
All the others wouldn't have a have a chance though. I condamned Milestone for their crappy sound long time ago. :D
Please Ian, ask the devs to introduce the pad modification they did in the sequel also in pCars 1. If not the old dampening, as suggested, at least this.

pavano
06-05-2016, 06:25
It should be great out of the box though, it's not acceptable that users need to fiddle a bit to get things controllable.

Again, this is a big focus for PCARS2.

Amen to that for FFB as well...

BigDad
06-05-2016, 06:35
Sorry, you won't buy a follow up game because the previous release didn't nail the pad input? Give it a chance :)

Easy pad control is one of our main focus areas for pCARS2. To be honest, I agree with you, I want our pad control usability more like Dirt Rally for pCARS2.

Pcars 2 arcade here we come!

Jussi Viljami Karjalainen
06-05-2016, 06:35
Why trying to make a 2 years hit that it could be the one of the decade ?If you can come up with a way to make the company stay alive with one game per decade, I'd love to know about it as well. =)

From the viewpoint of a user having a game live on for a decade is quite desirable, but it does little to nothing to help the company, unless they can expand into different genres. They need to sell copies (or have subscriptions) to pay the bills and wages.

Salty Dog
06-05-2016, 07:03
I won't get too pumped about the date though :D
It will release when it's ready ;)

As i said, time is money, no sim is ever fully ready is it?, you could tweak around with these games for years, look at PC1 they could still be fiddling around with that, some claim its still not finished, im not one of those people but you get my point.
Im sure the release of a game is a delicate balance of a lot of factors.
cheers

Salty Dog
06-05-2016, 07:14
Thanks for the answer.
You are too suspicious i think. Again, you chose to respect promesses for the opening of Pcars 2, why not for promesses of Pcars 1 ? Again, i respect that strategy, economic strategy etc...even if i think it s not the good choice. Why trying to make a 2 years hit that it could be the one of the decade ? if you worked for the nasa it will have been : "Houston i think we are not reaching target". Houston : " roger that. here is some more propulsion". "Houston we don t need propulsion, need correcting direction." Houston : "you had propulsion. Will imrpove direction in the future with a new one, cannot do more guys".
For the support of pcars 1 it has been necessary and also a promess, so nothing new, same goes for free cars. DLC are payware, it s not a support.
Anyway, GL for future and your team.

Hi mate, i think your analogy here is a bit unfair.

You cant expect a company to just stick with 1 game for half a decade or a decade, if they did that they wouldnt be in business to update the game.

The name of the game in any business is making money, you have to do that to be in business.

SMS didnt gouge us with DLC prices so i can hardly claim they are trying to rip their customers off.

At some point in time they have to call it quits on PC1, im not to sure how long others expect their money to go on a game but ive had my $70 worth of value 10 times over and im more than happy to pay them for the next one.

cheers

deadboy
06-05-2016, 07:16
As for the pCars 2 release date, they don't even have the NX devkit yet. Give 'em some time. ;)

FR-Alan
06-05-2016, 07:16
If you can come up with a way to make the company stay alive with one game per decade, I'd love to know about it as well. =)

From the viewpoint of a user having a game live on for a decade is quite desirable, but it does little to nothing to help the company, unless they can expand into different genres. They need to sell copies (or have subscriptions) to pay the bills and wages.
I never said that the content/features should be the same during 10 years and moreover never said it should be free. But anyway, it is what it is :D.

Bealdor
06-05-2016, 07:28
I never said that the content/features should be the same during 10 years and moreover never said it should be free. But anyway, it is what it is :D.

Feature updates and additional content for a released game aren't generating enough sales to keep a company in business, not even close.
That's the main reason why traditional addons are almost non existent anymore.

Rambo_Commando
06-05-2016, 07:44
We can always have standard sliders and an advanced menu behind for those wanting a fiddle. But it is crucial it feels as intuitively controllable as the best of the competition out of the box.

Lol. The only competition I see for Pcars2 is Pcars1.

Jussi Viljami Karjalainen
06-05-2016, 07:53
I never said that the content/features should be the same during 10 years and moreover never said it should be free. But anyway, it is what it is :D.You didn't, but that's how it works. A studio the size of SMS won't survive on just stuff like DLC sales etc.

deadboy
06-05-2016, 08:10
Project Cars 1 was a prototype under many aspects, a very ambitious project developed with a limited budget. As a prototype wasn't expected to be perfect. The sequel is what in the industry comes after a good prototype: the final product, that keeps the good things and ditch the bad ones. In this case is needed to release it in a short time, because there are several aspects that they want to improve and that can't be done with a patch. It's not just new content with a slightly improved graphic.
I can tell from what I see in the new forum that the development of the sequel has started on the right foot. There is a better organization inside the wmd, there is a better organization as for the reference collection and cars and tracks creation, more content planned, more money, more devs, the intention to improve or re-design all the things that aren't working good in pCars 1, the intention to bring in game some of the features that were asked in pCars 1 and delayed for money and time reasons.
In this case the sequel will be what the first game was supposed to be. We need it.
I just hope that this time people will get a small demo to try before buying it. Those who left a bad review or aren't happy with the first title will be on the fence this time.

satco1066
06-05-2016, 09:40
You didn't, but that's how it works. A studio the size of SMS won't survive on just stuff like DLC sales etc.

Thats right.

Despite some people say the price for NS combined is to high.
I would say, if i could get some new tracks like Spielberg, Shanghai, Bahrein, Yas Marina, Sotchi, Mugello etc., i would have no problem to pay 10€ per track.
I and i think many drivers don't want that for free. We just want it!

ermo
06-05-2016, 09:56
Project Cars 1 was a prototype under many aspects, a very ambitious project developed with a limited budget. As a prototype wasn't expected to be perfect. The sequel is what in the industry comes after a good prototype: the final product, that keeps the good things and ditch the bad ones. In this case is needed to release it in a short time, because there are several aspects that they want to improve and that can't be done with a patch. It's not just new content with a slightly improved graphic.
I can tell from what I see in the new forum that the development of the sequel has started on the right foot. There is a better organization inside the wmd, there is a better organization as for the reference collection and cars and tracks creation, more content planned, more money, more devs, the intention to improve or re-design all the things that aren't working good in pCars 1, the intention to bring in game some of the features that were asked in pCars 1 and delayed for money and time reasons.
In this case the sequel will be what the first game was supposed to be. We need it.
I just hope that this time people will get a small demo to try before buying it. Those who left a bad review or aren't happy with the first title will be on the fence this time.

This is probably the most succint review of pCARS 1 and pCARS 2 that I've seen so far.

I'm pretty excited to see what pCARS 1.5 will bring (that's the GOTY edition in case you were wondering).

FR-Alan
06-05-2016, 09:59
Project Cars 1 was a prototype under many aspects, [...]
I just hope that this time people will get a small demo to try before buying it. Those who left a bad review or aren't happy with the first title will be on the fence this time.
Personnaly, i did not know it was a prototype. Price was not a prototype :D.
I agree with that second sentence and my propositions was to avoid that.
I persist saying there is another economic strategy while not lefting first buyers on the left of the road (of america).

DreamsKnight
06-05-2016, 10:30
Project Cars 1 was a prototype under many aspects, a very ambitious project developed with a limited budget. As a prototype wasn't expected to be perfect. The sequel is what in the industry comes after a good prototype: the final product, that keeps the good things and ditch the bad ones. In this case is needed to release it in a short time, because there are several aspects that they want to improve and that can't be done with a patch. It's not just new content with a slightly improved graphic.
I can tell from what I see in the new forum that the development of the sequel has started on the right foot. There is a better organization inside the wmd, there is a better organization as for the reference collection and cars and tracks creation, more content planned, more money, more devs, the intention to improve or re-design all the things that aren't working good in pCars 1, the intention to bring in game some of the features that were asked in pCars 1 and delayed for money and time reasons.
In this case the sequel will be what the first game was supposed to be. We need it.
I just hope that this time people will get a small demo to try before buying it. Those who left a bad review or aren't happy with the first title will be on the fence this time.

the great thing of pCars is that the core of the game is there, present and well made. this is a sim racing games, and when you race, you are racing with a true immersion. the 24h of le mans event, is one of the greatest experience i ever did with a game. i have printed in mind that evening of driving. this is the artistic touch, the magic touch in a game. this isn't something a team can learn.

after this, i spit blood each time i need to use menus, options, setups, on line parts, etc. but this is something a team can learn.

when i put on a balance this two things, there is the third. we are not speaking about ubisoft or ea games, done each year only to do more money, with 10h of gaming for 60€. there is so much content... and there is true passion. i like this, so for me sms win.

deadboy
06-05-2016, 10:33
@Alan
Was indeed a prototype if you look back.
First of all was a crowd funded game, developed with the active partecipation of hundreds of players, who saw 80% of what happened behind the scene, who received the money invested back with interests, who had a word on several aspects of the game's content. Was the first game to have all of this and the WMD itself was a prototype. In fact we made errors, we weren't well organized inside, we had lot of discussions inside and with the devs. Wasn't easy for the devs to handle us, trust me. Sometimes we were like gremlins.
Then they wanted to create a game that was intended to compete with Forza and GT in the console market, despite that limited budget. And this shows how ambitious and mad they were. :)
They also wanted it to be the best looking one, to have dynamic weather, SNOW, etc. This overall experience has been a test under many aspects for them. The wmd members have this very clear and so are more kind with the game and developers, but is also clear that outside the community a common player who buys the game and don't have a clue of the work and difficulties behind can't be easy on them if the game disappointed him for some reason.

Rofas
06-05-2016, 11:41
I don't hope for a release before H1 2018, otherwise it is more than doubtful that all the planned and neccessary improvements are ready within 12-18 months. It's even more doubtful when I see how well Forza 6 performs on PC. There are so many pros in this game pcars1 doesn't support and pcars2 doesn't as well yet such as DX12, well working MSAA (minor flicker with 8xMSAA) and insane performance even in rain, (semi) deformable tyre walls, skidmark when driving through grass/gravel, driving through big puddles affects the car which slows down, cockpit lighting and material looks somehow more convincing, their grass isn't fully static and other visual gimmicks. Not to mention that in some areas like our flicker shadows pcars wasn't really a good performer. HBAO is also still missing. And there was hardly work ongoing in the last months in these areas from what we can see, it didn't help that Martin Griffiths isn't working for SMS anymore. Realistically even a H1 2018 release can't guarantee that all things can be properly improved. But I hope for the best.

Sankyo
06-05-2016, 11:52
I don't hope for a release before H1 2018, otherwise it is more than doubtful that all the planned and neccessary improvements are ready within 12-18 months. It's even more doubtful when I see how well Forza 6 performs on PC. There are so many pros in this game pcars1 doesn't support and pcars2 doesn't as well yet such as DX12, well working MSAA (minor flicker with 8xMSAA) and insane performance even in rain, (semi) deformable tyre walls, skidmark when driving through grass/gravel, driving through big puddles affects the car which slows down, cockpit lighting and material looks somehow more convincing, their grass isn't fully static and other visual gimmicks. Not to mention that in some areas like our flicker shadows pcars wasn't really a good performer. HBAO is also still missing. And there was hardly work ongoing in the last months in these areas from what we can see, it didn't help that Martin Griffiths isn't working for SMS anymore. Realistically even a H1 2018 release can't guarantee that all things can be properly improved. But I hope for the best.
But that's all visuals. How about the game itself, the driving experience, the simulation aspect? From what I've read, Forza 6 is still a rather shallow racing game?

Schadows
06-05-2016, 12:34
I don't hope for a release before H1 2018, otherwise it is more than doubtful that all the planned and neccessary improvements are ready within 12-18 months. It's even more doubtful when I see how well Forza 6 performs on PC. There are so many pros in this game pcars1 doesn't support and pcars2 doesn't as well yet such as DX12, well working MSAA (minor flicker with 8xMSAA) and insane performance even in rain, (semi) deformable tyre walls, skidmark when driving through grass/gravel, driving through big puddles affects the car which slows down, cockpit lighting and material looks somehow more convincing, their grass isn't fully static and other visual gimmicks. Not to mention that in some areas like our flicker shadows pcars wasn't really a good performer. HBAO is also still missing.Not really trying to defend pcars (I already said earlier what were the problem for me), but at the same time there is so many things Forza doesn't have and that pcars has, especially the dynamic ToD and weather, with the water sprays raised by the cars masking your field of view (which explain the performances of Forza in the rain and how they were able to managed to implement those lake ... I mean puddles on track). I haven't tested the PC version, but the number of cars on track is also a great achievement in pcars.
Although I envy the fact that Forza's puddles affect the car, I wouldn't have wanted to sacrifice all I just mentioned just for that.

Give me a more fulfilling career mode, scarier night racing (like at the start of the project) and scarier rain racing (physical puddles would be the ice on the cake but at least make the kerbs and astroturf so slippery that nobody will dare to put a wheel on them ... especially the AI) and I would gladly pre-order.
The improvements of the online features would go after that ^^'

F1_Racer68
06-05-2016, 14:11
Forza on PC doesn't even support wheels yet! How can you possibly even consider comparing the two? And yes, I have installed it and tried it. Typical "arcade" racer in my opinion. A fun distraction, but not a serious racer by any means.

Yes, I also know it is still "beta".

Rofas
06-05-2016, 15:13
But that's all visuals. How about the game itself, the driving experience, the simulation aspect? From what I've read, Forza 6 is still a rather shallow racing game?


pcars has a much more sophisticated physics and I also prefer the car sounds from pcars a bit more. For the mainstream players the Arcade physics from Forza isn't necessarily a downside. With a keyboard the driving aids in Forza works much better, in pcars some cars are hard to handle, mainly because of a too weak traction control.

xtro
06-05-2016, 15:29
pcars has a much more sophisticated physics and I also prefer the car sounds from pcars a bit more. For the mainstream players the Arcade physics from Forza isn't necessarily a downside. With a keyboard the driving aids in Forza works much better, in pcars some cars are hard to handle, mainly because of a too weak traction control.

I hope for the pcars franchise to keep growing and never lean towards the more accessible physics (to reach a wider audience)... personally my dream game is an open world driving sim... 1 city and surroundings with real traffic and hardcore sim physics. So I can drive my everyday car very unsafely :) I hope someone creates this one day.

havocc
06-05-2016, 16:10
I hope for the pcars franchise to keep growing and never lean towards the more accessible physics (to reach a wider audience)... personally my dream game is an open world driving sim... 1 city and surroundings with real traffic and hardcore sim physics. So I can drive my everyday car very unsafely :) I hope someone creates this one day.
That's Jussi's dream too :D

Jussi Viljami Karjalainen
06-05-2016, 17:09
That's Jussi's dream too :DMinus the city, I'd much rather just take some mountain roads. I wouldn't object to a city, but the mountain roads are the important bit. =)

IJOJOI
06-05-2016, 17:18
Minus the city, I'd much rather just take some mountain roads. I wouldn't object to a city, but the mountain roads are the important bit. =)

Mountainroad that are narrow and not 20m wide like in pCars 1 :D

havocc
06-05-2016, 17:21
Mountainroad that are narrow and not 20m wide like in pCars 1 :D

I suggest Trento-Bondone in AC

LogRoad
06-05-2016, 17:32
Some coastal twisties can be cool too.

crowtrobot
06-05-2016, 19:11
The recent reviews are much worse than the early reviews after the Steam review update. That's where I'm thinking it doesn't make sense. We've really worked very hard to add a lot of new features to the game. Maybe we shouldn't do that again.
I wasted a bunch of time at work parsing out the first and last 30 days reviews - some cursory analytics show that the lower score makes some sense - it's part sample size, part reviewer psychology, part legit feedback.

First off, the sample size: Recent reviews (last 30 days) only have an average of 2.3 reviews/day. Compare this to the first 30 days where you have an average of 26.4 reviews/day (this includes the first few days, which heavily skew the average, removing these brings the average down to ~20, but this is still much higher than the current rate). Ostensibly, you should be getting a more accurate gauge from the larger sample size.

That said though, I think the negative criticism of the later set of reviews may be more valuable for dev consideration - you can judge this just by skimming the reviews and looking at the detail, but you can also kind of tell because the average playtime for the negative reviews is closer to the positive average (Recent: +74hr/-60hr, First: +78hr/-48hr)*. *NOTE: I trimmed people with <1 hr because their reviews were generally crap, but left people with high outlier playtime in assuming that the extra time lent some weighted "credibility" to their critique**. This says a lot, since there is probably an inherent weighting in playtime towards the positive reviews, since people who like the game are obviously more likely to play longer.

I guess my point is that I wouldn't take the lower 'Recent' score as a reflection of the effort put in to patch the game and add features. In theory, it's a good way for a consumer to assess the current state of the game, but if one thinks more critically about what that score represents, it breaks down a bit and should be taken with a grain of salt.

**NOTE 2: I *did* trim N0body OfTheGoat out of the positive reviews, who had a whopping 2172 hr on record! Wow dude!

DECATUR PLAYA
06-05-2016, 19:47
I hope for the pcars franchise to keep growing and never lean towards the more accessible physics (to reach a wider audience)... personally my dream game is an open world driving sim... 1 city and surroundings with real traffic and hardcore sim physics. So I can drive my everyday car very unsafely :) I hope someone creates this one day.

GTA's control system is crazy but the driving physics may actually be better than Forza.

xtro
07-05-2016, 00:46
GTA's control system is crazy but the driving physics may actually be better than Forza.

I havent played forza in a long time but from what I remember yes I agree. The only problem is the speed limitation to 120mph. still a lot of games are moving to open world but all of them are arcade. I was hoping for TDU to evolve into a sim but it turned into... the crew :p ... maybe GT7 will do it ??

xtro
07-05-2016, 00:51
Minus the city, I'd much rather just take some mountain roads. I wouldn't object to a city, but the mountain roads are the important bit. =)

ahaha hopefully there will be enough of us to make this become a reality :)

Salty Dog
07-05-2016, 02:22
Id like to see all road cars and and all non race tracks wiped from PC, leave that stuff for games like driveclub, midnight club, need for speed etc
That would leave room for more race cars and race tracks thus creating a better game.
Maybe we might be able to get more than one Aussie track and car then, and we could have more tracks and cars from countries like ours, thus selling more copies around the world
PC should be all about racing imo, any time spent on road cars is wasted in such a great game.

Cheesenium
07-05-2016, 04:38
Id like to see all road cars and and all non race tracks wiped from PC, leave that stuff for games like driveclub, midnight club, need for speed etc
That would leave room for more race cars and race tracks thus creating a better game.
Maybe we might be able to get more than one Aussie track and car then, and we could have more tracks and cars from countries like ours, thus selling more copies around the world
PC should be all about racing imo, any time spent on road cars is wasted in such a great game.

Just because you did not enjoy road cars and road courses, it doesnt mean those content has to be removed from the game. There are people out there who enjoys these content and road cars are a bunch of interesting cars to drive too because they offer different driving pace to the race cars that adds more variety. I disagree that road cars only belongs to games like NFS, they have every right in pcars while people to do track days with this sort of cars.

Taking out all the road cars does not necessarily mean there will be more race cars instead will reduce the car count by 30% because you cant just take one road car and replace it with race cars from the same manufacturer. Most likely most content in pcars 1 would be ported to pcars 2, why should SMS throw good content away?

I never liked the karts in the game, should SMS remove them because I did not like them? Or I did not like V8SC, could SMS remove it for a Formula Abarth for me? The game isnt made solely for me or anyone.

Konan
07-05-2016, 07:52
Just because you did not enjoy road cars and road courses, it doesnt mean those content has to be removed from the game. There are people out there who enjoys these content and road cars are a bunch of interesting cars to drive too because they offer different driving pace to the race cars that adds more variety. I disagree that road cars only belongs to games like NFS, they have every right in pcars while people to do track days with this sort of cars.

Taking out all the road cars does not necessarily mean there will be more race cars instead will reduce the car count by 30% because you cant just take one road car and replace it with race cars from the same manufacturer. Most likely most content in pcars 1 would be ported to pcars 2, why should SMS throw good content away?

I never liked the karts in the game, should SMS remove them because I did not like them? Or I did not like V8SC, could SMS remove it for a Formula Abarth for me? The game isnt made solely for me or anyone.

Exactly....besides,the game is named Project CARS...not Project tracks or Project race cars...
With a title like that it should concentrate on all cars,not just race cars...

BulletEyeDK
07-05-2016, 07:52
@Ian Bell
Unfortunally I missed the pCARS2 timeframe for signing up... but as I can see you are active in this thread:

Idea for pCARS2 (don't know if this have been brought up before):
In regards to dedicated servers, ít would be really awesome if a solution was in-game, this would make running leagues a lot easier.

For the consoles (im on xbox one) - could this possible be somekind of paid solution which we saw with Battlefield3 & 4 where users could rent a server in game, and then have full custom abilities to set up races?
Please at the same time make running leagues a lot easier with letting the users setup custom online championships with points, race steward possibility, etc...

Im really looking forward to pCARS2 ;)

IJOJOI
07-05-2016, 08:42
@Ian Bell
Unfortunally I missed the pCARS2 timeframe for signing up... but as I can see you are active in this thread:

Idea for pCARS2 (don't know if this have been brought up before):
In regards to dedicated servers, ít would be really awesome if a solution was in-game, this would make running leagues a lot easier.

For the consoles (im on xbox one) - could this possible be somekind of paid solution which we saw with Battlefield3 & 4 where users could rent a server in game, and then have full custom abilities to set up races?
Please at the same time make running leagues a lot easier with letting the users setup custom online championships with points, race steward possibility, etc...

Im really looking forward to pCARS2 ;)

I'll put your idea in the pCars 2 forum, and we'll see what happens :D

deadboy
07-05-2016, 09:33
Guys, I'm sorry to disappoint you, but pCars 2 won't be an open world racing simulator and won't have neither the circuits, nor the cities roads.
It will have only the official 12 races of the european hill climb championship, laser scanned and you will be able to play it only with simrigs fitted inside a real Osella PA21 chassis, otherwise it won't even start.
So you better start thinking how to get an Osella first, and then how to put it inside your bedroom.

This is the official list of the tracks available in game (http://www.fia.com/events/european-hill-climb-championship/season-2016/fia-european-hill-climb-championship) :D

Pretty cool, uh? Also, the DLCs will include Pikes Peak, Isle of man TT and Corsica rally roads. As for the gameplay, I can anticipate that cars will take fire and kill virtual spectators when driving the Group B vehicles.

Silraed
07-05-2016, 09:48
Id like to see all road cars and and all non race tracks wiped from PC, leave that stuff for games like driveclub, midnight club, need for speed etc
That would leave room for more race cars and race tracks thus creating a better game.
Maybe we might be able to get more than one Aussie track and car then, and we could have more tracks and cars from countries like ours, thus selling more copies around the world
PC should be all about racing imo, any time spent on road cars is wasted in such a great game.

I used to feel the same way, I even had a couple of heated debates on the topic. Since then I have put in the time to really try some of the road cars and I have to say I would now be disappointed to see them removed. There is a kind of challenge present in racing a road car, the fact that they are not designed for tracking is one of the bigger ones, that isn't present in racing cars.
I love setting up a timed race in the Road B class to go for a track day feel, it is a load of fun and a great way to mix it up and keep the game fresh.

Just because it is in a road car doesn't mean it isn't racing.

Cheesenium makes some good points as well.

LogRoad
07-05-2016, 14:42
The first race cars were road cars. Or, you could also say the earliest road cars were race cars. And drag racing was included.

https://en.wikipedia.org/wiki/Auto_racing#Early_races

Jussi Viljami Karjalainen
07-05-2016, 14:44
I used to feel the same way, I even had a couple of heated debates on the topic. Since then I have put in the time to really try some of the road cars and I have to say I would now be disappointed to see them removed. There is a kind of challenge present in racing a road car, the fact that they are not designed for tracking is one of the bigger ones, that isn't present in racing cars.
I love setting up a timed race in the Road B class to go for a track day feel, it is a load of fun and a great way to mix it up and keep the game fresh.

Just because it is in a road car doesn't mean it isn't racing.

Cheesenium makes some good points as well.Yeppers. Road cars offer in many ways something similar to vintage racing cars (the 50s to late 60s stuff especially, with some lower level 70s stuff thrown together), partially because a lot of vintage racing cars essentially were road cars. Basically from the time before proper slicks and downforce came in to ruin things. You don't have huge amounts of grip, but you often have more power than the rest of the car (tyres, brakes etc.) can handle, so it's a very different sort of challenge to be as fast as possible in them than it is in a GT3 car which honestly have a lot more grip than the power they have would require, especially at high speeds. Personally I find them both more exciting and engaging to drive as well as relating to them much more. Majority of modern racing cars, particularly the high class ones, might as well be rocket ships for all their relation to any car you'd ever drive anywhere, and I like that road cars are actual cars that have to deal with not just getting around a track, but also with getting to the shops.

It's kind of like with the 100 meter sprint: A cheetah is built for speed in a much more fundamental way than a human (but it's still a mammal and roughly as related to a human as a nitro dragster is to a road car) and can sprint 100 meters in under 6 seconds, but for me it's much more impressive that Usain Bolt, who is still just a person, just an extraordinary one (the top echelon road car in this context, whereas I'm personally more of a Lada 2101 with a missing wheel), can do it in 9.58 seconds.

Basically, I'm more impressed by humans than by cheetahs, even though cheetahs outperform humans (except in endurance, where this comparison falls flat). =)


I suggest Trento-Bondone in ACIf I actually enjoyed playing AC then yes. The track itself is very nice, and there are a lot of great mods for AC as well converted from rFactor, like my favorites Shomaru Pass and Akina Downhill. But I just dislike driving AC, it's just so dead, lifeless and boring no matter what car I'm driving. =(

Jussi Viljami Karjalainen
07-05-2016, 14:49
The first race cars were road cars. Or, you could also say the earliest road cars were race cars. And drag racing was included.

https://en.wikipedia.org/wiki/Auto_racing#Early_racesAll the way up to the late 60s a lot of touring car racing was done by people driving their own car to the race. =)

And this stuff still beats all of GT3, WEC and any open-wheel series for me, I just wish there was a proper organization holding these. =)


25:13

https://www.youtube.com/watch?v=dxTu80ZO3Uo


https://www.youtube.com/watch?v=MpT5Zcbl4bY


https://www.youtube.com/watch?v=d6OkComcULo

Etc. Best MOTORing has done a lot of very interesting races with professional drivers at the wheels of really fancy cars. =)

Salty Dog
07-05-2016, 15:35
Just because you did not enjoy road cars and road courses, it doesnt mean those content has to be removed from the game. There are people out there who enjoys these content and road cars are a bunch of interesting cars to drive too because they offer different driving pace to the race cars that adds more variety. I disagree that road cars only belongs to games like NFS, they have every right in pcars while people to do track days with this sort of cars.

Taking out all the road cars does not necessarily mean there will be more race cars instead will reduce the car count by 30% because you cant just take one road car and replace it with race cars from the same manufacturer. Most likely most content in pcars 1 would be ported to pcars 2, why should SMS throw good content away?

I never liked the karts in the game, should SMS remove them because I did not like them? Or I did not like V8SC, could SMS remove it for a Formula Abarth for me? The game isnt made solely for me or anyone.

Just giving my opinion mate, stating what id like to see in the game, i never stated others dont enjoy it, i never stated im talking for anybody else, im not forcing or asking anybody to enforce my opinion, just stating id prefer PC to focus on race cars and race tracks, not open ended street racing.

Is that ok with you champ or should i ask you first what your opinion is before i have mine just to check im not going to upset you or differ with it?

cluck
07-05-2016, 15:41
Just giving my opinion mate, stating what id like to see in the game, i never stated others dont enjoy it, i never stated im talking for anybody else, im not forcing or asking anybody to enforce my opinion, just stating id prefer PC to focus on race cars and race tracks, not open ended street racing.

Is that ok with you champ or should i ask you first what your opinion is before i have mine just to check im not going to upset you or differ with it?Drop the hostile tone please, there's no need for it. Your post was fine until that last line, which was wholly unnecessary.

Salty Dog
07-05-2016, 15:47
Drop the hostile tone please, there's no need for it. Your post was fine until that last line, which was wholly unnecessary.

Theres no hostility at all, i found the posters post directed at me to be rude, combative and assumptive with a rude tone, my last line was completely fair.
Its ok for your mate to talk to me rudely but its not ok for me to call him on it?

cluck
07-05-2016, 16:08
Theres no hostility at all, i found the posters post directed at me to be rude, combative and assumptive with a rude tone, my last line was completely fair.
Its ok for your mate to talk to me rudely but its not ok for me to call him on it?If you have a problem with my response to your post, take it to PM with me or contact another moderator. As I said, your post would have been perfectly acceptable without the last line, in my opinion. You voiced your desire for less road cars, Cheesenium replied with why it would be, in his opinion, a bad idea to have them removed from the game.

As an aside, Cheesenium is no more "my mate" than you are but that is besides the point.

Back to the thread.

IJOJOI
07-05-2016, 16:52
For me it will be interesting how much of a difference will be between pCars 1 and 2.
I am involved with pCars 2 but as we are in so early stages, it will be interestig what the endresult will be.

I am also REALLY interested about the graphics, as I am a little graphics geek.
pCars 1 was amazing in that respect, we'll see what will come out. :)

konnos
07-05-2016, 18:10
...Basically, I'm more impressed by STEROIDS than by cheetahs, even though cheetahs outperform humans

Fixed it for you ;)

Jussi Viljami Karjalainen
07-05-2016, 19:29
Fixed it for you ;)Eh, when 100% of the top athletes are doing it then I don't really mind it, it's not any worse than high end cars being tuned to run only on high octane fuel. =)

Dakpilot
07-05-2016, 19:51
For me it will be interesting how much of a difference will be between pCars 1 and 2.
I am involved with pCars 2 but as we are in so early stages, it will be interestig what the endresult will be.

I am also REALLY interested about the graphics, as I am a little graphics geek.
pCars 1 was amazing in that respect, we'll see what will come out. :)

PCars 1 graphics are really very good, and in most instances exceedingly convining

Really hope for 2 that they are able to sort out some of the graphic issues which to me are very immersion breaking

Rain effects are outstanding but seeing 'black holes' for rear windscreens and lights through rain when following is jarring, GT3 and especially Corvette I am looking at you!

Shadow effects for some cars giving a 'levitating hover' look are sometimes disturbing enough to want to not race against them

Night reflections sometime give a bit of a 'cell shaded' look to other cars

of course this can be remedied by practice and staying at the front (LOL) :cool:

I guess it is the very high quality overall that makes these things stick out in my mind :)

Cheers Dakpilot

Sankyo
07-05-2016, 20:19
Theres no hostility at all, i found the posters post directed at me to be rude, combative and assumptive with a rude tone, my last line was completely fair.
Its ok for your mate to talk to me rudely but its not ok for me to call him on it?


Theres no hostility at all, i found the posters post directed at me to be rude, combative and assumptive with a rude tone, my last line was completely fair.
Its ok for your mate to talk to me rudely but its not ok for me to call him on it?

Cheesenium's answer to your posting wasn't rude or combative in any way, there's nothing in his posting you can flag as rude or aggressive. The last line of your answer was, though, and there was no reason to be that rude.

If you need to discuss this further, take it to PM please.

JohnSchoonsBeard
07-05-2016, 20:57
It should be great out of the box though, it's not acceptable that users need to fiddle a bit to get things controllable.

Again, this is a big focus for PCARS2.

I know every Tom Dick and Harry have their version of controller setup but maybe this may help someone.

Here's my version (on PS4) which I recently tweaked and found they work whether I'm driving a Formula A or an Audi A1. They were based on Casey Ringley's that he recommended during the tyre heating war. I use Real aids and also drive with a wheel most of the time. As a wheel user they make the most sense to me for easy swapping between wheel and controller.

https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/13131494_879655232156950_7307872791198499491_o.jpg?efg=eyJpIjoidCJ9

https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/13119856_879655238823616_2210636891340309336_o.jpg?efg=eyJpIjoidCJ9

Schadows
07-05-2016, 21:04
Shadow effects for some cars giving a 'levitating hover' look are sometimes disturbing enough to want to not race against them

Night reflections sometime give a bit of a 'cell shaded' look to other cars The first is what bother me the most in the latest Forza. It seems none of their cars are connected to the track in the rain (that and the ridiculous water spray).

IIRC, the second point was discussed very late in the development, with some work in progress attempts to make the headlights a little more reflected on the car in front, giving it a little more "volume".

I think we all hope pcars 2 will be improve what pcars 1 did in every department.

Cheesenium
08-05-2016, 08:25
Just giving my opinion mate, stating what id like to see in the game, i never stated others dont enjoy it, i never stated im talking for anybody else, im not forcing or asking anybody to enforce my opinion, just stating id prefer PC to focus on race cars and race tracks, not open ended street racing.

Is that ok with you champ or should i ask you first what your opinion is before i have mine just to check im not going to upset you or differ with it?

I am only stating my opinion because I disagree with suggestions removing content due to someone did not enjoy it. I really do not see the point of being so defensive over it. Are you saying that I should kept quiet or agree with your suggestion?

Project CARS is a game about the love of automotive, regardless it is a road car, race car or prototype. They all have their place in this game regardless one likes them or not. There are tonnes of content I did not enjoy such as Nords, open wheels and a few other classes, it doesnt mean SMS should remove it as I did not like it. At the end, whats the point of making these suggestion of removing content you did not like despite there are people enjoying it?

Leper Messiah
09-05-2016, 08:40
my take on road cars v race cars:........me wan MOAR of ALL!! ;)

I can go from hooning around in the Evo at Cadwell (heaven), to blasting around Le Mans in an LMP......tis ALL good in my book! :D

Griff_
13-05-2016, 17:35
I don't hope for a release before H1 2018, otherwise it is more than doubtful that all the planned and neccessary improvements are ready within 12-18 months. It's even more doubtful when I see how well Forza 6 performs on PC. There are so many pros in this game pcars1 doesn't support and pcars2 doesn't as well yet such as DX12, well working MSAA (minor flicker with 8xMSAA) and insane performance even in rain, (semi) deformable tyre walls, skidmark when driving through grass/gravel, driving through big puddles affects the car which slows down, cockpit lighting and material looks somehow more convincing, their grass isn't fully static and other visual gimmicks. Not to mention that in some areas like our flicker shadows pcars wasn't really a good performer. HBAO is also still missing. And there was hardly work ongoing in the last months in these areas from what we can see, it didn't help that Martin Griffiths isn't working for SMS anymore. Realistically even a H1 2018 release can't guarantee that all things can be properly improved. But I hope for the best.

I've since been working on "No Man's Sky"... quintillions of fun!

rosko
13-05-2016, 18:27
I really enjoy the road cars as well as the classics, i think when i did the survey i chose open wheel & lmp as my favorite but now its road cars, gt4, classics & gt3.

eiwhatsup
09-08-2016, 12:56
There's nothing offensive about us working to ensure we stay in business Salty, hence, making money. So none taken ;)

We're currently aiming for mid 17 but with pCARS2 it's a case of 'when it's done'. The SMS team have grown to over 130 people now which would indicate we could do it justice in two plus years, but... we keep on wanting to add more and more to pCARS2. We have some things in there that no one has thought of yet and we want to blow everyone away.

It's analogous to GTR. We did well with GTR1 but knocked it out of the park with GTR2. We needed less time then obviously as the game was much smaller but we're aiming for the same jump for pCARS.

The other big advantage we have this time is proper QA from a top line publisher all the way to release. There were too many bugs in pCARS1. We won't be repeating that thankfully.ei Ian. Will openwheelers, specially Formula B be in project cars 2?. I know this is primarily a gt/road/classic cars game, but ironically you've just made best openwheel game ever, specially when It comes to FB physics. Will PC2 put a greater focus on openwheelers then?

Schadows
09-08-2016, 13:10
Unless it is superseeded by another existing openwheeler, I see no reason why such an imaginary car shouldn't be in the sequel (no license issue).
Also I didn't see any annoucement where it was said the sequel would focus on gt/road/classic cars. Seeing how many openwheel series there is in the 1st game, that doesn't seem right

SlowBloke
09-08-2016, 14:16
Unless it is superseeded by another existing openwheeler, I see no reason why such an imaginary car shouldn't be in the sequel (no license issue).
Also I didn't see any annoucement where it was said the sequel would focus on gt/road/classic cars. Seeing how many openwheel series there is in the 1st game, that doesn't seem right

Hope they shrink the steering wheel in the Formula B. That thing is mental big especially in vr!

eiwhatsup
09-08-2016, 14:29
One dude posted in another topic a youtube link to what It was supposed to be FB based off:


https://www.youtube.com/watch?v=pWHOSMh3G3c

and omg I'd love to see those in pc2. I think they could literally drop boring FA and use the space for these ones. You saw dat?

One thing I fear about PC2 is they dropping some of the old tracks we can enjoy now in pc1 to make room for new ones. Can you imagine we get just these old ones but with better graphics plus another 10 or so new? . I think it's a mistake rally racing in pc2. We have things like Dirt rally for that

Konan
09-08-2016, 16:32
One dude posted in another topic a youtube link to what It was supposed to be FB based off:


https://www.youtube.com/watch?v=pWHOSMh3G3c

and omg I'd love to see those in pc2. I think they could literally drop boring FA and use the space for these ones. You saw dat?

One thing I fear about PC2 is they dropping some of the old tracks we can enjoy now in pc1 to make room for new ones. Can you imagine we get just these old ones but with better graphics plus another 10 or so new? . I think it's a mistake rally racing in pc2. We have things like Dirt rally for that

Again...do not touch the rallycross!...lol
Seriously though, there is rallycross in Dirt but i'd rather buy a game which features this "on the side" to enjoy occasionally along with multiple disciplines then a game like Dirt which just offers two...

Roger Prynne
09-08-2016, 16:40
I think it's a mistake rally racing in pc2
Don't knock it until you've tried it :barbershop_quartet_

gregc
09-08-2016, 17:03
Again...do not touch the rallycross!...lol
Seriously though, there is rallycross in Dirt but i'd rather buy a game which features this "on the side" to enjoy occasionally along with multiple disciplines then a game like Dirt which just offers two...


Don't knock it until you've tried it :barbershop_quartet_

Wot they said! You'll have to drag rallycross out of my cold dead hands :p

Bear in mind this is RallyCross, not rallying - think mixed surface circuit racing rather than time trial stage runs.

Konan
09-08-2016, 17:06
Wot they said! You'll have to drag rallycross out of my cold dead hands :p

Bear in mind this is RallyCross, not rallying - think mixed surface circuit racing rather than time trial stage runs.


...yep...and close contact...:cool:

Haulin_Hebrew
09-08-2016, 18:09
No more DLC content???? WHY???? I really only came to see if there was any news on Project CARS 2, but to see this is disturbing, since Turn 10 Studios is still cranking them out for Forza Motorsport 6 almost every month. I thought SMS was committed to new content like Turn 10 Studios. Say it ain't so:hopelessness:

amazed
09-08-2016, 18:13
No more DLC content???? WHY???? I really only came to see if there was any news on Project CARS 2, but to see this is disturbing, since Turn 10 Studios is still cranking them out for Forza Motorsport 6.

T10 may have one more DLC pack for F6, but they are not SMS, have not priced their packs as cheaply as SMS.

Konan
09-08-2016, 18:30
No more DLC content???? WHY???? I really only came to see if there was any news on Project CARS 2, but to see this is disturbing, since Turn 10 Studios is still cranking them out for Forza Motorsport 6 almost every month. I thought SMS was committed to new content like Turn 10 Studios. Say it ain't so:hopelessness:

There comes a point that a studio has to ask itself if it is still financially feasible to push out DLC or concentrate more time/manpower and resources on developing the sequel...
While an official statement about no more DLC hasn't been launched yet,the scheduled DLC has all been released as intended...

cxMilk
09-08-2016, 19:29
No more DLC content???? WHY???? I really only came to see if there was any news on Project CARS 2, but to see this is disturbing, since Turn 10 Studios is still cranking them out for Forza Motorsport 6 almost every month. I thought SMS was committed to new content like Turn 10 Studios. Say it ain't so:hopelessness:
We saw DLC releases over the course of a year in PCars (May '15 to May '16); Forza 6 hasn't even been out for a year... I'm confused over what the issue is here.

Jussi Viljami Karjalainen
09-08-2016, 23:52
No more DLC content???? WHY???? I really only came to see if there was any news on Project CARS 2, but to see this is disturbing, since Turn 10 Studios is still cranking them out for Forza Motorsport 6 almost every month. I thought SMS was committed to new content like Turn 10 Studios. Say it ain't so:hopelessness:T10 also has maybe 10 times as many employees. =)

Mascot
10-08-2016, 07:45
Back on topic: I've been a huge fan of pCARS and have had a lot of stick for defending it on other forums, but my interest in the game has been in steady decline over the past couple of months. I strongly believe that I need to hear official information about pCARS 2 very soon otherwise my interest in the franchise might evaporate forever. The silence has been deafening so far.

I can't be the only non-WMD person who feels this way.

Invincible
10-08-2016, 08:24
Back on topic: I've been a huge fan of pCARS and have had a lot of stick for defending it on other forums, but my interest in the game has been in steady decline over the past couple of months. I strongly believe that I need to hear official information about pCARS 2 very soon otherwise my interest in the franchise might evaporate forever. The silence has been deafening so far.

I can't be the only non-WMD person who feels this way.

I can understand your frustration and I really, really hope that there will be some official information soon and that we (WMD2) will be allowed to tell you at least a few details.

rockdevil123
10-08-2016, 09:12
Can you guys at the studio do any kind of vlog about the evolution of the game would be much fun to watch those :P

Mascot
10-08-2016, 09:13
I can understand your frustration and I really, really hope that there will be some official information soon and that we (WMD2) will be allowed to tell you at least a few details.

I think SMS could lose a lot of momentum with current fans unless news starts appearing soon. I appreciate they won't want to reveal anything that's not guaranteed to be in pCARS 2 (and thus avoid PR flusterclucks like the current PSVR PR nightmare) but I find it impossible to believe that there aren't concrete facts that could be shared right now, even if it's only done-deals regarding new tracks or manufacturers.

I want pCARS 2 to be a sales success because it'll only benefit the game long-term, but there is a complete sense of apathy right now among my circle of former fans of the game. Some reveals would generate a buzz that isn't anywhere to be felt outside these forums.

Roger Prynne
10-08-2016, 10:39
Iv'e said it before and I'll say it again..... you guys are going to be blown away by the new tech in pCARS2.
Just wish I could reveal more :shame:

Konan
10-08-2016, 10:46
I wonder if there will start a fight amongst "the knowers" to be the first to make an announcement...once the green flag has been given...lol

Invincible
10-08-2016, 10:52
I wonder if there will start a fight amongst "the knowers" to be the first to make an announcement...once the green flag has been given...lol

There won't be any fight. I'll wipe them out with a single blow. :p

Konan
10-08-2016, 10:54
There won't be any fight. I'll wipe them out with a single blow. :p


You know there are guys with hammers amongst you don't you? :cool:

Invincible
10-08-2016, 10:57
You know there are guys with hammers amongst you don't you? :cool:

Maybe. But I'm Invincible.

Konan
10-08-2016, 11:11
Maybe. But I'm Invincible.

Slowing you down is enough for them to jump the line though...:cool:

Mascot
10-08-2016, 13:14
I wonder if there will start a fight amongst "the knowers" to be the first to make an announcement...once the green flag has been given...lol

With respect, I'd much prefer official controlled announcements from the dev team rather than a chaotic scattergun approach.

But in the absence of either I'd take the latter...! :)

Mahjik
10-08-2016, 13:32
Can you guys at the studio do any kind of vlog about the evolution of the game would be much fun to watch those :P

With pCARS1, they did everyone now and then a "Meet the Team" blog to get to know who was working in the studio. I have a feeling once they are closer to a more stable product, there will be a lot more information flowing. Given how so many people were upset to see videos from pCARS1 showing cars/tracks which didn't carry into the final product, they are likely trying to avoid similar issues.

Konan
10-08-2016, 14:02
With pCARS1, they did everyone now and then a "Meet the Team" blog to get to know who was working in the studio. I have a feeling once they are closer to a more stable product, there will be a lot more information flowing. Given how so many people were upset to see videos from pCARS1 showing cars/tracks which didn't carry into the final product, they are likely trying to avoid similar issues.

...and right they are...wouldn't want to see another ******** (fill in the blanks) like the one of may '15...:rolleyes:

FS7
10-08-2016, 14:12
I remember seeing something on Instagram about news about the future of PCars by the end of Summer, so maybe we'll hear something by the end of next month.

Konan
10-08-2016, 14:21
I remember seeing something on Instagram about news about the future of PCars by the end of Summer, so maybe we'll hear something by the end of next month.

Fingers crossed...:cool:

Otherworld
10-08-2016, 15:16
With pCARS1, they did everyone now and then a "Meet the Team" blog to get to know who was working in the studio. I have a feeling once they are closer to a more stable product, there will be a lot more information flowing. Given how so many people were upset to see videos from pCARS1 showing cars/tracks which didn't carry into the final product, they are likely trying to avoid similar issues.

Well, now that would be a great idea^^

cxMilk
10-08-2016, 17:37
Goodness! All this talk over frustration in regards to lack of PC2 news; meanwhile I'm still discovering new and exciting drives - not to mention a number of locations I've yet to truly drive angry around and/or drive at all.

Konan
10-08-2016, 17:39
Goodness! All this talk over frustration in regards to lack of PC2 news; meanwhile I'm still discovering new and exciting drives - not to mention a number of locations I've yet to truly drive angry around and/or drive at all.

...guilty as charged...there are still tracks and even cars i haven't used yet...:cool:

Sankyo
10-08-2016, 18:42
I think SMS could lose a lot of momentum with current fans unless news starts appearing soon. I appreciate they won't want to reveal anything that's not guaranteed to be in pCARS 2 (and thus avoid PR flusterclucks like the current PSVR PR nightmare) but I find it impossible to believe that there aren't concrete facts that could be shared right now, even if it's only done-deals regarding new tracks or manufacturers.

I want pCARS 2 to be a sales success because it'll only benefit the game long-term, but there is a complete sense of apathy right now among my circle of former fans of the game. Some reveals would generate a buzz that isn't anywhere to be felt outside these forums.

The game is currently in such state of development that many things are still heavily changing or uncertain what will end up in the final game. Hence, there's nothing currently that is in a state fit for advertising, at least that's my take on it.

Konan
10-08-2016, 18:44
The game is currently in such state of development that many things are still heavily changing or uncertain what will end up in the final game. Hence, there's nothing currently that is in a state fit for advertising, at least that's my take on it.


...and i guess take it or leave it? ;)

F1_Racer68
10-08-2016, 18:45
...guilty as charged...there are still tracks and even cars i haven't used yet...:cool:

Add me to that list. Been too focused on our league events and schedules to really get into the "pleasure" trips......

Konan
10-08-2016, 18:47
Add me to that list. Been too focused on our league events and schedules to really get into the "pleasure" trips......

I tend to stick too long with a car i like...will get round to the rest eventually though...maybe after Pcars2 has been released at the rate i'm going...:rolleyes:

FS7
10-08-2016, 20:42
Most of my time with PCars has been spent with the same 10 or so cars in free practice & solo mode.
To me if the racing is good and there's a good selection of track locations that's enough to keep me busy for a very long time, no need to have hundreds of cars.

Pisshead30
11-08-2016, 20:19
My guess would be summer 2017 for pcars2 with news coming out around Christmas or early next year

TerminatorGR
12-08-2016, 09:38
I would love if PC2 was one of the games showcased at the PS4 Neo reveal event on 7 Sept, but Sony has the underwhelming GT Sport and surely wont allow it to be overshadowed by a third party game.

Riccardo De Rosa
12-08-2016, 19:18
Most of my time with PCars has been spent with the same 10 or so cars in free practice & solo mode.
To me if the racing is good and there's a good selection of track locations that's enough to keep me busy for a very long time, no need to have hundreds of cars.
I agree with you but only a comment: there isn't a good selection of circuits. each circuit has its own characteristics. It would be nice to run, at least virtually, in each circuit. The license costs are the limit. this limit can be overcome only in a way. I have written many times the same thing but I shall not tire of writing it: Track Editor and Pcars2 will be the only simulator on the market.

FS7
13-08-2016, 17:07
I agree with you but only a comment: there isn't a good selection of circuits. each circuit has its own characteristics. It would be nice to run, at least virtually, in each circuit. The license costs are the limit. this limit can be overcome only in a way. I have written many times the same thing but I shall not tire of writing it: Track Editor and Pcars2 will be the only simulator on the market.
Or SMS could include mod support.

F1_Racer68
13-08-2016, 17:10
Or SMS could include mod support.

Ian Bell has made it clear that they would like to, but it is a balancing act between supporting modding, and keeping the integrity of the game for eSports. Supporting modding does tend to make it easier for hacking the game and introducing cheats.

With the focus on eSports, I don't see any form of real modding support coming any time soon. I suspect that once pCARS2 is out, they may be more open to supporting it in pCARS1 since pCARS2 will most likely be the eSports platform then.

Riccardo De Rosa
13-08-2016, 19:18
Ian Bell has made it clear that they would like to, but it is a balancing act between supporting modding, and keeping the integrity of the game for eSports. Supporting modding does tend to make it easier for hacking the game and introducing cheats.

With the focus on eSports, I don't see any form of real modding support coming any time soon. I suspect that once pCARS2 is out, they may be more open to supporting it in pCARS1 since pCARS2 will most likely be the eSports platform then.

only track modding not car modding so you can have integrity of the game for eSports.

for cars i prefer to pay SMS, no offense to anyone, but car need a lot of data and specific knowledge.

Dorny
13-08-2016, 19:35
Its also hard to allow modding in a racing game without it going straight to illegal use of copyrighted property or using stolen assets from other racing games. You cant just remake a real life track as you have to get permission or the rights off the track owner. The same with cars as they are intellectual property that is copyrighted and protected by law. And its very rare that people will come up with their own creations

Rfactor and Assetto Corsa probably get away with it due to them being on PC only and mainly due to being pretty niche and not very mainstream, but big racing Franchises games that are on PC and Consoles like Gran turismo, Forza or Grid and even Project Cars cant get away with it and they will be getting cease and desist letters from companies lawyers.

End of the day another company can't be seen profiting off the IP of another company without any permission or giving some money to them

McKiernan
13-08-2016, 19:59
I was under the impression that after a relatively recent patch, mods were much easier to use in project C.A.R.S

Ferrari-GT
13-08-2016, 21:44
I was under the impression that after a relatively recent patch, mods were much easier to use in project C.A.R.S

What have this got to do with the topic: PCars 2 - When ?

also everyone is talking about modding the game. But mods are for PC (Computer- not Project Cars initial) what about PS4 players?

FS7
13-08-2016, 22:58
also everyone is talking about modding the game. But mods are for PC (Computer- not Project Cars initial) what about PS4 players?
UT3 had mods on PS3 almost 10 years ago, Fallout 4 & Skyrim support mods on console. Mods on console are possible, it's just a matter of game developers & console makers wanting to make it work.

Riccardo De Rosa
14-08-2016, 06:17
Rfactor and Assetto Corsa probably get away with it due to them being on PC only and mainly due to being pretty niche and not very mainstream, but big racing Franchises games that are on PC and Consoles like Gran turismo, Forza or Grid and even Project Cars cant get away with it and they will be getting cease and desist letters from companies lawyers.

End of the day another company can't be seen profiting off the IP of another company without any permission or giving some money to them

rFactor, Assetto Corsa, and Gran Turismo.

https://www.youtube.com/watch?v=EzzwyrqNAVA&feature=youtu.be

sorry if I insist. but a circuit editor is a significant added value for a simulator.

Sankyo
14-08-2016, 06:53
rFactor, Assetto Corsa, and Gran Turismo.

https://www.youtube.com/watch?v=EzzwyrqNAVA&feature=youtu.be

sorry if I insist. but a circuit editor is a significant added value for a simulator.

What exactly would a circuit editor be and allow the user to do and create? Because when I see how long it takes the devs to create a track and what is involved, that level of tooling will never be possible within any game.

Ferrari-GT
14-08-2016, 09:27
UT3 had mods on PS3 almost 10 years ago, Fallout 4 & Skyrim support mods on console. Mods on console are possible, it's just a matter of game developers & console makers wanting to make it work.

mods on PS4 don't work by me. PS3 they worked on games. But i'm not for modding, its cheating

Sankyo
14-08-2016, 09:41
mods on PS4 don't work by me. PS3 they worked on games. But i'm not for modding, its cheating

Depends on your definition of 'modding' of course. In most discussions here, it means 'adding new content to the game', and preferably scratch-made at that (otherwise it's usually stealing content from another game and porting it).

Jussi Viljami Karjalainen
14-08-2016, 13:50
UT3 had mods on PS3 almost 10 years ago, Fallout 4 & Skyrim support mods on console. Mods on console are possible, it's just a matter of game developers & console makers wanting to make it work.AFAIK those mods all have to go through an official inspection and be endorsed by the studios, you can't just mod them with whatever you want like you can on the PC. This would essentially mean no real cars or tracks on the console modding list, since they'd never get through the licensing hassles.

All of the games you listed are also games that have huge opportunities for mods that aren't based on real life content, whereas with a racing sim the desire for fantasy content tends to be quite a bit lower.

Not saying I wouldn't like to have it, I'd definitely welcome fantasy mountain roads.

McKiernan
14-08-2016, 14:11
What have this got to do with the topic: PCars 2 - When ?

also everyone is talking about modding the game. But mods are for PC (Computer- not Project Cars initial) what about PS4 players?

Absolutely nothing, sorry for being off topic. Hardly the first post to wander off topic but if it makes you happier... PCars 2 - When? Don't know yet, most likely when it's ready.

Invincible
14-08-2016, 18:36
As Ian already said: "it's done when it's done." Let's just hope it's not a Duke Nuke Forever-type of "when it's done". :p
(I'm pretty certain it isn't)

Rambo_Commando
14-08-2016, 21:49
I just hope there are some Canadian tracks in Pcars 2. I couldn't care less when I comes out as I'm still having a blast with the first game.

Ferrari-GT
14-08-2016, 21:51
haha yes its done when its done; But .................. don't forget the custom championship with add your own driversname and teamnames, and selection of own trackcalender :) then i'm happy with only 10 cars to choose for driving :)

FS7
14-08-2016, 22:11
rFactor, Assetto Corsa, and Gran Turismo.

https://www.youtube.com/watch?v=EzzwyrqNAVA&feature=youtu.be

sorry if I insist. but a circuit editor is a significant added value for a simulator.
GT6 track path editor is really really crappy, there's a whole bunch of stuff that you can't do with it. Modnation Racers had a better track editor than GT6 imo.
Don't take me wrong, a proper track editor would be a great addition to PCars, I just think GT6's track editor isn't a good example.

Riccardo De Rosa
15-08-2016, 05:49
GT6 track path editor is really really crappy, there's a whole bunch of stuff that you can't do with it. Modnation Racers had a better track editor than GT6 imo.
Don't take me wrong, a proper track editor would be a great addition to PCars, I just think GT6's track editor isn't a good example.

Yes, i agree with you :) but Gran Turismo is an e-sports sim. even if it is a simple track editor it would be better than nothing.

@Remco V.D. you do not underestimate the passion of modders. for rf and ac modders employ many months to build a circuit from scratch. There are more than 200 circuits made by modders for ac and rf2 and this is a big plus.

Sankyo
15-08-2016, 05:52
Yes, i agree with you :) but Gran Turismo is an e-sports sim. even if it is a simple track editor it would be better than nothing.

@Remco V.D. you do not underestimate the passion of modders. for rf and ac modders employ many months to build a circuit from scratch. There are more than 200 circuits made by modders for ac and rf2 and this is a big plus.

Yes I know that, but they don't use built-in track editors, which was my point :)

Riccardo De Rosa
15-08-2016, 06:07
Yes I know that, but they don't use built-in track editors, which was my point :)

not everybody
http://www.racetrackbuilder.com

Sankyo
15-08-2016, 10:22
not everybody
http://www.racetrackbuilder.com

That's not an in-game track builder :)

Mascot
18-08-2016, 07:39
Welp! It's happened. I've deleted pCARS from my PS4, something I never thought would happen until pCARS 2 released. I've completely lost interest in it right now. Come on, SMS. Win me back with some pCARS 2 teases while I'm still on the edge of your gravitational pull.

Ferrari-GT
18-08-2016, 07:45
Welp! It's happened. I've deleted pCARS from my PS4, something I never thought would happen until pCARS 2 released. I've completely lost interest in it right now. Come on, SMS. Win me back with some pCARS 2 teases while I'm still on the edge of your gravitational pull.

Extortion? :)

Mascot
18-08-2016, 08:03
Extortion? :)

Not really (well, kind of :))

I previously classed myself as a hardcore pCARS fan (and was even ready to blow £2k+ on a gaming rig for it at one point), so SMS should possibly be concerned if my demographic is losing interest and drifting away.

Or maybe they don't care one jot. Who knows..!