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Project CARS Esports
04-08-2016, 09:18
Round 6 of the Logitech G Championship Series opens this Friday August 5.

Enter via the Community Events screen in-game, on all platforms. You will be driving the Ford Fusion Stockcar at Watkins Glen.

The main points from the Driver Briefings are now included in the official regulations as well.

Only teams which registered during preseason will be eligible to score team championship points.

All drivers are eligible for driver championship points.

In the 2016 season, there are separate Divisions for PC and Console players. The PS4 and Xbox One physics/handling code is the same. There are some minor differences between the two consoles and PC, which is why we have separate Divisions for PC and Console.

EVENT REGULATIONS

Please read the FULL regulations on our Esports website (http://www.projectcarsesports.com/2016-logitech-g-championship-series.html). It is your responsibility as a competitor to read these. If you breach the rules either deliberately, or accidentally, ignorance is not an excuse.

TRACK LIMITS

It is critical that you obey the rules on track limits, which can be found in the official regulations.

Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not. A driver will be judged to have left the track if fewer than two wheels remain in contact with the track. These images from a previous Round may help you to understand what is valid, and what is not.

It is possible that you can cut the track or run wide without the game penalising you, and therefore your time & ghost will still appear on the leaderboard. SMS staff will review all of the ghost laps in the top 30 positions on all platforms to check whether drivers have stayed on track for their entire lap.

If we can see from your ghost that you cut the track or ran wide at any point, then we will not include your time in the official results.

You must obey the track limits rules around the entire circuit, but please pay particular care on all wide kerbs, on any tarmac/concrete/painted run-off areas and in any areas of sand, gravel or grass.

At Watkins Glen, you should be particularly careful with track limits in the following places:
- Turn 1: On the exit kerb
- Inner Loop: All kerbs at the Chicane on the Back Straight
- Turn 5: On the exit kerb
- Turn 6: On the exit kerb
- Turn 9: On the exit kerb
- Turn 10: On the exit kerb
- Turn 11: On the exit kerb

If you are unsure which corners these are, please see this circuit map (https://upload.wikimedia.org/wikipedia/commons/thumb/c/c7/Watkins_Glen_International_Track_Map.svg/2000px-Watkins_Glen_International_Track_Map.svg.png).

Improved times with track cuts

If you improve your time on the leaderboard, but exceed track limits on your new lap, then your time will be eliminated. If this happens, we do not roll back to your previous valid lap time. Only your fastest lap on the leaderboard at the end of the event will be considered for the final results.

Therefore, if during a lap you think that you might have cut a corner or run-wide even slightly, please back-off & abandon the lap, rather than set an invalid lap for the leaderboard. Otherwise you risk setting an invalid lap that you cannot replace with a faster, valid lap before the end of the event, meaning you miss out on possible championship points.

DISPUTES AND APPEALS

If the SMS staff decide that your ghost is marginal on track limits, we may contact you to ask for additional evidence. The only additional evidence that we will accept is footage of your actual lap, not of the ghost. Any footage you give to us should include the final corner from the lap before your flying lap.

If you think that your lap is close to the limit of the track at any point, please save the replay. Then if we ask you for any additional evidence, you will be able to provide us with footage of your lap.

Failure to provide this footage can result in your time being left out of the official results.

We may also request this same video evidence if you claim after the event that a lap deemed to be invalid by SMS staff, was valid. The procedure is the same as the one above. Failure to provide this footage will result in your time being left out of the results.

Assists

You can run with assists on. In "Help & Options" if you set the assists to "Real", you will get these same settings in the event. However, only the chosen car's real-world assists will work.

NEW TEAM LINEUPS

Please remember that, as written in the regulations: any driver that switched teams during the Transfer Window will keep their driver championship points. However, they DO NOT transfer their previous team championship points to their new team.

In the Console Division, you may notice that some of SDL's console drivers are now competing on PS4, instead of XB1. They chose to change platform during the Transfer Window, as permitted in the regulations.

SDL Rotax
09-08-2016, 12:13
Congrats to all, amazing and very tight round, here's my lap in 1.32.277 :)


https://www.youtube.com/watch?v=siHV9eLLl6c

Project CARS Esports
10-08-2016, 11:09
The results from Logitech G Championship Series Round 6 have now been published.
http://www.projectcarsesports.com/home/logitech-g-championship-series-round-6-results

Drivers Eliminated from the Round 6 Results

If you place three or more wheels outside the white lines at any point, then you have cut the track and your lap cannot be included in the results.

Console Eliminations

SDL-Gturbo
Ghost lap time did not match leaderboard lap time.

Unity_Gecko
Three wheels off the track: Exit Turn 1.

Unity_Mik
Three wheels off the track: Inside “Inner Loop” chicane.

Unity_BiZ
Three wheels off the track: Inside “Inner Loop” chicane.

PSFRacing_dedexx
Three wheels off the track: Inside “Inner Loop” chicane.

Unity_Babarxxl
Three wheels off the track: Exit Turn 1.

Unity_Heroiik
Three wheels off the track: Inside “Inner Loop” chicane.

SRT_dofrer27
Ghost lap time did not match leaderboard lap time.

eol-
Three wheels off the track: Inside “Inner Loop” chicane.

GTP_Deagle
Three wheels off the track: Inside “Inner Loop” chicane.

Unity_BaB
Three wheels off the track: Exit Turn 1.

PSFRacing_iKriZz
Three wheels off the track: Inside “Inner Loop” chicane.

vrs_lipacchiotto
Three wheels off the track: Inside “Inner Loop” chicane.

vrs_lupin86
Three wheels off the track: Exit Turn 1.

UNITY JO
Three wheels off the track: Inside “Inner Loop” chicane.

RZ SaturneFort
Three wheels off the track: Inside “Inner Loop” chicane.

RZ spartacus
Three wheels off the track: Inside “Inner Loop” chicane.

PC Eliminations

Headpain
Three wheels off the track: Exit Turn 1.

xxxstefxxx
Three wheels off the track: Inside “Inner Loop” chicane.

jeda50
Three wheels off the track: Exit Turn 1.

Mystic.
Three wheels off the track: Inside “Inner Loop” chicane.

outback
Three wheels off the track: Inside “Inner Loop” chicane.

AOD_DankKronix [WW]
Three wheels off the track: Inside “Inner Loop” chicane.

michel
Three wheels off the track: Exit Turn 1.

lore_asr1927
Three wheels off the track: Inside “Inner Loop” chicane.

WineBlack
Three wheels off the track: Exit Turn 1.