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Leonardo Clavell
24-09-2016, 12:29
I want to make a complaint, I have the game on two platforms, Xbox One and PC, the difficulty is not the same, the Xbox is very easy (with joystick), but the pc (steering wheel) I have to lower the level below that set in xbox to be able to compete with opponents ..

as a customer, I would ask that the difficulties are REAL, for example, do three levels (easy-medium-hard), with references to actual times of real pilots
for example:
easy = an average of the times of the last three official days of official drivers
medium = an average of median times to official drivers
hard = average of the first official times.

do it .... not funny any I can to set the AI, and delayed running, or else as if all drivers were run like Sebastian vettel..lol

Konan
24-09-2016, 13:06
I know the AI differ from track to track...didn't know they differ platform wise...anyway for this game that isn't gonna change ...

Roger Prynne
24-09-2016, 13:29
PC is always going to be different regarding the AI, because of the greater processing power.

Leonardo Clavell
24-09-2016, 14:32
I understand, but I only want to have real references in the game? That hope Pcars2 Come with THIS Option ... real Pilots times ..


thanks for the answer!!

Markus Ott
24-09-2016, 15:06
tbh it at least sounds like a nice idea. "real" difficulty where the AI comes very close to real lap times.

Stewy32
24-09-2016, 16:27
I would like a 101 that is the best possible lap using data from the likes of F1-Masa

FS7
24-09-2016, 23:31
as a customer, I would ask that the difficulties are REAL, for example, do three levels (easy-medium-hard),
Personally I think the current system of having 100 levels of difficulty is much better than having only 3.
I played the PS4 version for over a year and I'm currently playing the PC version, haven't noticed any difference in AI difficulty yet.

Also, it would be helpful if you posted more detail about the issue, which car/track you're racing at, AI difficulty level you're using, your average lap times, etc.

bmanic
25-09-2016, 09:29
I just wish the AI was faster around most tracks. There are so many of my favorite tracks where I absolutely smoke the AI even with 100% difficulty, usually due to one or two corners where the AI loses ridiculous amounts of time. This makes the game boring for me. Actually, is there a thread for tracks where the AI is exceptionally fast and good at driving (so that there are no corners where they lose massive time)?

Haiden
25-09-2016, 14:02
Personally I think the current system of having 100 levels of difficulty is much better than having only 3.
I played the PS4 version for over a year and I'm currently playing the PC version, haven't noticed any difference in AI difficulty yet.

Also, it would be helpful if you posted more detail about the issue, which car/track you're racing at, AI difficulty level you're using, your average lap times, etc.

Same. Why would they trade the current slider for a limited three settings? If you want three settings, then just go with 50, 75, and 100.

But I'm not seeing any real variance in difficulty, either. I've played on Xb1, PS4, and now PC. The only difference I noticed is that, on PC, the AI seems smarter and more intuitive.

Zpectre87
25-09-2016, 14:46
The AI is nice but a tad aggressive. What helped me was the Crew Chief tool because it tells me when there are cars to my sides and helps me play safer.

Also, I sometimes find it somewhat inconsistent when it comes to the different cars... I smoke them on Superkarts but have difficulty at Historic TC (driving Escort) as even at 80% the AI laps close to real WR times.

bradleyland
25-09-2016, 19:37
I just wish the AI was faster around most tracks. There are so many of my favorite tracks where I absolutely smoke the AI even with 100% difficulty, usually due to one or two corners where the AI loses ridiculous amounts of time. This makes the game boring for me. Actually, is there a thread for tracks where the AI is exceptionally fast and good at driving (so that there are no corners where they lose massive time)?

Try out Group A at Laguna Seca.

Bultaco85
26-09-2016, 08:13
I have the XOne and itīs not very easy, depends on the track and car you are driving.

Bultaco85
26-09-2016, 08:14
You can check those times in google :)

Leonardo Clavell
26-09-2016, 11:17
would not remove the existing options, but it would be nice to have an option (actual times of real pilots, where we could not decrease / increase the difficulty, I would call "college pilots" haha ..

wesker6664
29-09-2016, 07:20
I just wish the AI was faster around most tracks. There are so many of my favorite tracks where I absolutely smoke the AI even with 100% difficulty, usually due to one or two corners where the AI loses ridiculous amounts of time. This makes the game boring for me. Actually, is there a thread for tracks where the AI is exceptionally fast and good at driving (so that there are no corners where they lose massive time)?
Exactly this ! There are too many places where they loose a lot of time and momentum, either by braking too soon, bad corner exit, sometimes they even brake on straights O_O ! I think they sometimes "see" obstacles on the track that us players can't see. There are indeed very few tracks where AI is fast consistent, i think one of them is Imola, Spa isn't too bad.

I have a blast racing with a friend online against a field of AI, but i really hope it'll be better calibrated for the next game :D

Haiden
29-09-2016, 11:32
Exactly this ! There are too many places where they loose a lot of time and momentum, either by breaking too soon, bad corner exit, sometimes they even brake on straights O_O ! I think they sometimes "see" obstacles on the track that us players can't see. There are indeed very few tracks where AI is fast consistent, i think one of them is Imola, Spa isn't too bad.

I have a blast racing with a friend online against a field of AI, but i really hope it'll be better calibrated for the next game :D

There's one place on Bannachabre (<--spelling :( ), after you cross the bridge and head down the hill. Where, if the AI is ahead, and you're within a certain distance of them, they will slow and veer right for no reason at all. It's almost like they were programmed to yield to avoid contact in that snaking section.

bmanic
01-10-2016, 00:52
Hockenheim seems to be quite good too for the AI. Though they seem to be quite slow in the first corner in some cars. We really should compile a list where the AI drives flawlessly.

spacepadrille
01-10-2016, 09:04
There's one place on Bannachabre (<--spelling :( ), after you cross the bridge and head down the hill. Where, if the AI is ahead, and you're within a certain distance of them, they will slow and veer right for no reason at all. It's almost like they were programmed to yield to avoid contact in that snaking section.

in the same track, just at the end of the village, the AI turns slowly where I pass straight. The AI loose half second every turn there, with all cars.

Zpectre87
01-10-2016, 11:39
Exactly this ! There are too many places where they loose a lot of time and momentum, either by braking too soon, bad corner exit, sometimes they even brake on straights O_O ! I think they sometimes "see" obstacles on the track that us players can't see. There are indeed very few tracks where AI is fast consistent, i think one of them is Imola, Spa isn't too bad.

I have a blast racing with a friend online against a field of AI, but i really hope it'll be better calibrated for the next game :D

They did give me trouble at Imola in touring cars, yes. I can never nail those chicanes where the Tamburello used to be. :(

On the obstacles part, it's not that, I think it's lack of grip. The AI does not play by the same rules. It's possible they can't take the fastest path around the track without slowing down to avoid spinning out, due to the simplification of physics.

APR193
02-10-2016, 13:09
Exactly this ! There are too many places where they loose a lot of time and momentum, either by braking too soon, bad corner exit, sometimes they even brake on straights O_O ! I think they sometimes "see" obstacles on the track that us players can't see. There are indeed very few tracks where AI is fast consistent, i think one of them is Imola, Spa isn't too bad.

I have a blast racing with a friend online against a field of AI, but i really hope it'll be better calibrated for the next game :D

Imola is one of the worst I've found. The AI are so slow through the Acque Minerali, but solid for the rest of the lap. Donington isn't great either, on the National circuit they are very slow through the Old Hairpin, and on the GP track their line through the Foggy Esses gives them horrible exit speed (but on the GP track they don't have a problem with the Old Hairpin). Snetterton turn 1 is appalling, they virtually come to a stand still for the fastest corner on the track. And then there is Oulton Park where they run too hot into Britten's chicane and onto the grass every lap, and are so slow through Druids.

Haiden
02-10-2016, 14:21
They're weak at Silverstone through the Maggots and Becketts complex, too. Which can be frustrating, because it's hard to pass there. So you often just have to slow down with them.

Stewy32
02-10-2016, 14:42
If you want an AI skill challenge pick Multi - Class, Watkins Glen Short, Road A car with a 30 minute race and 5 min qualifying.

Zpectre87
02-10-2016, 18:10
Imola is one of the worst I've found. The AI are so slow through the Acque Minerali, but solid for the rest of the lap. Donington isn't great either, on the National circuit they are very slow through the Old Hairpin, and on the GP track their line through the Foggy Esses gives them horrible exit speed (but on the GP track they don't have a problem with the Old Hairpin). Snetterton turn 1 is appalling, they virtually come to a stand still for the fastest corner on the track. And then there is Oulton Park where they run too hot into Britten's chicane and onto the grass every lap, and are so slow through Druids.

At all these locations I'm seconds a lap faster than the AI exactly because of that. Except Imola which I wasn't used to.

Roger Prynne
02-10-2016, 20:07
None of you have said what AI difficulty you are using..... might be an idea?

bmanic
02-10-2016, 20:11
100%.. at full difficulty the AI are still very slow on many tracks and many different car combinations.

Zpectre87
02-10-2016, 21:54
None of you have said what AI difficulty you are using..... might be an idea?

80%.

But really, I think the AI should scale its speed more gradually instead of being competent in most of the track and then having a couple terrible spots.

APR193
03-10-2016, 05:32
None of you have said what AI difficulty you are using..... might be an idea?

100%. The main problem is the consistency rather than outright speed, they'll be solid for most of a lap but there will be 1 small section they lose a lot of time each lap. There are classes though (Ginetta Junior, Formula Rookie, Formula Gulf) where they are just plain slow

Haiden
03-10-2016, 11:55
90-100%

bigal1000
09-10-2016, 14:17
The AI is nice but a tad aggressive. What helped me was the Crew Chief tool because it tells me when there are cars to my sides and helps me play safer.

Also, I sometimes find it somewhat inconsistent when it comes to the different cars... I smoke them on Superkarts but have difficulty at Historic TC (driving Escort) as even at 80% the AI laps close to real WR times.

A tad aggressive is an under statement I cannot even step on the brake without getting knocked to hell and back, the AI is always cutting the track. I really like pcars but I hope they do something with the AI in Pcars 2 running 80% ........

Fanapryde
09-10-2016, 18:12
There's one place on Bannachabre (<--spelling :( ), after you cross the bridge and head down the hill. Where, if the AI is ahead, and you're within a certain distance of them, they will slow and veer right for no reason at all. It's almost like they were programmed to yield to avoid contact in that snaking section.
I can confirm this.
Had not seen it until I started to skip qualifications. AI set to 100% and starting last is big fun. It was this way I saw several AI moving to the right, even go off track, and brake to let you pass. I initally thought one of them just made a mistake, but they all do that at the same spot at Bannochbrae, the one you pointed out.

Haiden
10-10-2016, 14:20
I can confirm this.
Had not seen it until I started to skip qualifications. AI set to 100% and starting last is big fun. It was this way I saw several AI moving to the right, even go off track, and brake to let you pass. I initally thought one of them just made a mistake, but they all do that at the same spot at Bannochbrae, the one you pointed out.

I basically follow a no-passing rule when I head through there. You have to be within a certain distance to trigger it, so I back off while crossing the bridge and give the AI enough space so he doesn't yield. Otherwise, it makes the win feel cheap. :)

The Sisco
04-11-2016, 18:03
I race from the back of the field as Ive found the AI at some tracks a but strange. 1 Hour race with the AI set at 80% or 90% depending on the track. Its great fun learning to drive in packs, drafting and overtaking.
Have a look
https://youtu.be/JLyarKGpQyk