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FS7
10-02-2017, 12:51
Interlagos in PCars2 might be a possibility:
https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread.342814/page-37#post-11706226

rosko
10-02-2017, 12:56
Interlagos in PCars2 might be a possibility:
https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread.342814/page-37#post-11706226

That would be really good news it's such a great track. A latin DLC pack would certainly be on my shopping list.

Mahjik
10-02-2017, 13:03
When i talk about weight transfer i'm talking about the balance of the car, so what happens to the car when i brake, accelerate & turn. So this all interlinked with suspension, tyres & FFB yes. When i play a game like AC i feel like i am balancing the car around the track & that the cars behaves naturally. For me that's why i felt more connected to the game. So yes maybe you are correct maybe it is fine & improvements to the tyres & ffb will resolve it but i'm pretty sure i read on here the dev admitting that although they had a more advanced tyre model the suspension engine in AC was superior. So this is the motivation for my enquiry.

I can guarantee you that was never said by anyone from SMS.

I will say it's not the suspension resolver/physics. You can see the cars in pCARS1 heave and sway as you drive so the suspension system is working properly. The load sensitivity of the tires is what's makes the difference and that has been enhanced in pCARS2 with the updates to the tire model.

RacingAtHome
10-02-2017, 13:11
That would be really good news it's such a great track. A latin DLC pack would certainly be on my shopping list.

I'd like that too. Maybe includes the Brazilian Stock Car models as well as a few other circuits.

rosko
10-02-2017, 13:24
I can guarantee you that was never said by anyone from SMS.


oh ok i guess there is no point even worrying at this point anyway till we know more detailed info regarding the handling, i assume wmd members will still be held to their NDAs on this for some time.

Mahjik
10-02-2017, 13:27
oh ok i guess there is no point even worrying at this point anyway till we know more detailed info regarding the handling, i assume wmd members will still be held to their NDAs on this for some time.

For the most part, yes. However, if SMS has commented or made certain information public already (whether via interview or online posting), WMD2 can provide additional comments on the same topics.

casscroute
10-02-2017, 13:47
https://www.youtube.com/watch?v=QtxzxVgrYqs

0:59 : Lambo Huracan GT3
1:12 : Porsche 935 k3
1:08 : Mini Countryman WRC
1:15 : Ferrari 288 GTO
1:16 : Nissan ?????

Mad Al
10-02-2017, 13:49
https://www.youtube.com/watch?v=QtxzxVgrYqs

0:59 : Lambo huracan gt3
1:12 : Porsche 935 k3
1:08 : Mini countryman wrc
1:15 : Ferrari

Not wanting to burst your bubble, but that's not a trailer.. nor does it in anyway define what will or will not be in the final version

RomKnight
10-02-2017, 13:56
nvm

Mascot
10-02-2017, 13:57
Not wanting to burst your bubble, but that's not a trailer.. nor does it in anyway define what will or will not be in the final version

And it's about a week old and has already been dissected on a gynecological level.

honespc
10-02-2017, 14:06
This game is going to be too much. Nerdgasmic ammount of tracks (that alone is a big sell point already); the improved diffs to better control oversteer while drifting; the tracklive thing; ferraris, porches, lambos... Thank you competence for participating

Hell the wait is gonna be painful this time around

Konan
10-02-2017, 14:10
For our Brasilian fans...

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread.342814/page-37#post-11706226

Christiaan van Beilen
10-02-2017, 14:21
Project Cars 1 has tracklive 2.0 then?

yeah the diff thing that will sure make the car oversteer more catchable got me excited. Not that I have trouble in project cars1 with road cars and some historic tourings to go drifting all over the place, specially with the RUF RT12 with street tyres and have so much fun out of this, but if this new system allows you to take double the control of your car as It is in real life, and not in assetto corsa, then double the excitement too, and also the pain for the waiting until fall or Christmas or so , of course..

The amazing number of tracks available plus the diff tweakings are, for now at least biggest selling points for pc2, imo of course. The next would be old ferraris like the F40. Now that would be a dream since these cars do suck in assetto corsa.

GTR2's LiveTrack 1.0 tech as implemented by SMS in the ISImotor was already evolved into LiveTrack 2.0 when they created the Madness Engine and used it in NFS Shift. Sadly because there was so much new other important physics stuff developed for Project CARS 1 it wasn't until now that they could take that a step further.

Last time I drove in Assetto Corsa drifting didn't come naturally to me at all. I drive an E46 in real life so I do play around a bit every now and again, but there has been NO SIM that has been able to get the transitions right and make it feel normal... normal like what you'd expect when you drive a car. I am sure everyone on the northern hemisphere is having their winter fun or has had some already, so I think all of you do know what this normal I speak of is.

There are more selling points but SMS has to throw it out there first since I don't want to meet any lawyers because of the NDA I signed when I signed up for WMD. Physics wise there are still more bits that are exciting. Let's just say... I love me a good moose test for comparing the physics handling of all sims out there, this because you work the car and its tyres to the limits in the span of a few meters. With a moose test you suddenly jerk the wheel to switch a lane to avoid the moose... this can cause oversteer/understeer and respond quickly or way too slowly (steering response), as you get on the other lane you have to switch back lanes and catch the car's oversteer... the tyres will want to go into rip grip territory and again makes the diff do overtime. All games currently to market from my experiments fail already when it comes to the initial steering maneuver. Often understeering or just responding too slowly on your steering input, or you just end up with odd quirks like weird tankslappers and so on.


https://i.kinja-img.com/gawker-media/image/upload/s--P1otwJCB--/c_scale,f_auto,fl_progressive,q_80,w_800/19bbn6i3c6hiijpg.jpg


https://www.youtube.com/watch?v=ZgBACPfr6ZQ

Mad Al
10-02-2017, 14:21
For our Brasilian fans...

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread.342814/page-37#post-11706226

must.... resist... shaving.... joke....

Schadows
10-02-2017, 14:23
By the way, do we know if karts make a come back? If they do, do they have their physics revised ?

Konan
10-02-2017, 14:31
must.... resist... shaving.... joke....

Get your mind back to the beauties in Pcars2 mate...you must be Mad...Al...lol

rosko
10-02-2017, 14:35
I'm not a fan of the karts but the thought of taking a kart onto the ice track is very enticing.

Grijo
10-02-2017, 14:43
I'd like that too. Maybe includes the Brazilian Stock Car models as well as a few other circuits.

That would be awesome!!! Imagine that...

236952

Mad Al
10-02-2017, 14:51
Get your mind back to the beauties in Pcars2 mate...you must be Mad...Al...lol

Sorry.. was busy testing latest build ;)

Christiaan van Beilen
10-02-2017, 14:52
For our Brasilian fans...

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread.342814/page-37#post-11706226

Now we just need to hire Max Verstappen and than Ed Mas can make a nice LiveTrack 3.0 trailer out of it. :p

FS7
10-02-2017, 15:38
For our Brasilian fans...

https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread.342814/page-37#post-11706226
Already posted in the previous page:
http://forum.projectcarsgame.com/showthread.php?49473-Project-CARS-2-What-we-are-99-100-certain-about&p=1323212&viewfull=1#post1323212

Konan
10-02-2017, 15:50
Already posted in the previous page:
http://forum.projectcarsgame.com/showthread.php?49473-Project-CARS-2-What-we-are-99-100-certain-about&p=1323212&viewfull=1#post1323212

Sorry...must have overlooked that one...:rolleyes:

Konan
10-02-2017, 15:51
Now we just need to hire Max Verstappen and than Ed Mas can make a nice LiveTrack 3.0 trailer out of it. :p

...i vote for Vandoorne...:cool:

Christiaan van Beilen
10-02-2017, 16:30
...i vote for Vandoorne...:cool:

Who? :rolleyes:
Oh, I'll nominate myself. That'll save Ian a penny. Either that or we take a gamble and ask Pete. :p

poirqc
10-02-2017, 18:39
Sorry.. was busy testing latest build ;)

You tease! :p

Cholton82
10-02-2017, 19:30
Any news about safety cars or VSC periods ?

honespc
10-02-2017, 19:39
GTR2's LiveTrack 1.0 tech as implemented by SMS in the ISImotor was already evolved into LiveTrack 2.0 when they created the Madness Engine and used it in NFS Shift. Sadly because there was so much new other important physics stuff developed for Project CARS 1 it wasn't until now that they could take that a step further.

Last time I drove in Assetto Corsa drifting didn't come naturally to me at all. I drive an E46 in real life so I do play around a bit every now and again, but there has been NO SIM that has been able to get the transitions right and make it feel normal... normal like what you'd expect when you drive a car. I am sure everyone on the northern hemisphere is having their winter fun or has had some already, so I think all of you do know what this normal I speak of is.

There are more selling points but SMS has to throw it out there first since I don't want to meet any lawyers because of the NDA I signed when I signed up for WMD. Physics wise there are still more bits that are exciting. Let's just say... I love me a good moose test for comparing the physics handling of all sims out there, this because you work the car and its tyres to the limits in the span of a few meters. With a moose test you suddenly jerk the wheel to switch a lane to avoid the moose... this can cause oversteer/understeer and respond quickly or way too slowly (steering response), as you get on the other lane you have to switch back lanes and catch the car's oversteer... the tyres will want to go into rip grip territory and again makes the diff do overtime. All games currently to market from my experiments fail already when it comes to the initial steering maneuver. Often understeering or just responding too slowly on your steering input, or you just end up with odd quirks like weird tankslappers and so on.


https://i.kinja-img.com/gawker-media/image/upload/s--P1otwJCB--/c_scale,f_auto,fl_progressive,q_80,w_800/19bbn6i3c6hiijpg.jpg


https://www.youtube.com/watch?v=ZgBACPfr6ZQthanks for the info man. Most appreciated.

Schadows
10-02-2017, 19:44
Not sure if it was posted already, but a good interview with Andy on the Redbull site (http://www.redbull.com/en/games/stories/1331843830816/project-cars-2-interview-red-bull-games) with plenty of details once again.

PSVR explicitly said to be unconfirmed until they find a good comprise between visuals and gameplay, but having the team working hard on it.

SMS looking into having 2 broadcast directors since they were asked by some of their partners. I wonder how will it work, and how will they split the tasks. Will there be a "main" and "sub" (or assistant if you find "sub" insulting) director, having the "main" one choosing the camera and what to follow, while the "sub" one will check what else is happening on the track (whether is appears in the shoutcast of simply because there is another interesting battle going on elsewhere on the track) and notify the main director ?

rosko
11-02-2017, 01:41
Yep that was posted on wed.

https://www.youtube.com/watch?v=IqTtpORYPpA

not sure if this was up on here, more close up detail of the wet tracks that i think includes some new footage of a rally cross track.

Mascot
11-02-2017, 06:38
Already posted in the previous page:
http://forum.projectcarsgame.com/showthread.php?49473-Project-CARS-2-What-we-are-99-100-certain-about&p=1323212&viewfull=1#post1323212

That was quick!

Interlagos now confirmed this morning by Ian Bell on GTP:


Small update on Interlagos. We've made contact with the nice people at the circuit and have also sourced a laser scan.

As soon as the team catch a breath they'll start working on it.

Link (https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread.342814/page-41#post-11707170)

Might be in the main game, might be as additional content.

Wolkenwolf
11-02-2017, 07:26
Tracks, Cars , fancy stuff, really nice but what about online racing stuff ? Can anyone tell something specific about it, PLEASE ?
If you cut , do you get again a time penalty or drivethrough ?
Racestart: Join the track button or automatic ?

EHM
11-02-2017, 07:44
The only thing sticking out a little sorely is the lighting, or perhaps it's the colour balance/saturation/contrast. It looks really nice, but I've still not seen anything more realistic looking than GT5 back in 2010.

I don't know how to describe it, but it's something there, it has nothing to do with polycount or texture detail, is colour palette the right term?

I also noticed in real life tire smoke tends to have a slight bluish-grey tinge to it, not many racing games seem to do it right.

Am I only one who has this thought?

Is it a creative art decision sort of like how Turn 10 with Forza Motorsport wanted the colours to visually "pop" or is it something extremely difficult to create?

could_do_better
11-02-2017, 09:23
Tracks, Cars , fancy stuff, really nice but what about online racing stuff ? Can anyone tell something specific about it, PLEASE ?
If you cut , do you get again a time penalty or drivethrough ?
Racestart: Join the track button or automatic ?


In one of the interviews with Andy Tudor he said that penalties were more interactive to prevent some of the carnage. I guess you chose when to take them, perhaps pull to the side on a straight rather than an immediate slow down.I am sure that in 2years all of the logic has been refined.At the end of the day SMS know the faults with PCARS as well as we all do and I am sure there will be major enhancements in all areas. I doubt it will be perfect, I have no idea if safety cars etc will make it but I'm sure the basics will have moved on a lot and I plan to be around for PCARS 3,4,5... to see the improvements keep coming.

Stewy32
11-02-2017, 10:07
I'll play Project CARS until I die.I am 99% certain SMS need to let lobby hosts pick the eligible license classes or else I will get completely destroyed as I am so slow I will end up in a demolition derby GT3 race.

Bruno Alexandre
11-02-2017, 10:25
In one of the interviews with Andy Tudor he said that penalties were more interactive to prevent some of the carnage. I guess you chose when to take them, perhaps pull to the side on a straight rather than an immediate slow down.I am sure that in 2years all of the logic has been refined.At the end of the day SMS know the faults with PCARS as well as we all do and I am sure there will be major enhancements in all areas. I doubt it will be perfect, I have no idea if safety cars etc will make it but I'm sure the basics will have moved on a lot and I plan to be around for PCARS 3,4,5... to see the improvements keep coming.

The whole cut track logic and respective penalties were massively improved, the WMD2 community been giving us some great feedback and ideas to improve it even further.

Invincible
11-02-2017, 10:34
That was quick!

Interlagos now confirmed this morning by Ian Bell on GTP:



Link (https://www.gtplanet.net/forum/threads/project-cars-2-general-discussion-thread.342814/page-41#post-11707170)

Might be in the main game, might be as additional content.

I think it's a bit too late for the core game. My money is on DLC and I wouldn't strongly recommend not to expect this track on release.

Mr Schumacher
11-02-2017, 10:35
We've had this discussion in another thread.
GTLM cars won't be getting a "GT3 makeover".
C7 Corvette had a GT3 version by Callaway but not sure what's happened to it.

That version of the corvette is in ADAC GT MASTER.. but it doesn't perform like the GTLM Corvette in IMSA.. the Callaway does well in that series, it doesn't struggle against the other GT cars like it does in PCars

Formula1269
11-02-2017, 11:48
Liking what I'm seeing and hearing about the game so far. Loved PCARS, so I can't wait to get my hands on this. Hopefully there will be a good selection of DTM and LMP cars in PCARS 2. Love racing those in PCARS.:cool:

hkraft300
11-02-2017, 11:51
In one of the interviews with Andy Tudor he said that penalties were more interactive to prevent some of the carnage...

Judging by the AMG GT3 race on the access video where the driver made some contact it looks like sticky cars is gone too.


Hopefully there will be a good selection of DTM and LMP cars in PCARS 2. Love racing those in PCARS.:cool:

Ginetta G57 LMP3 is confirmed. Expect to see more of them. So it'll be proper P1+2+3 cars.
Add the weather/season/ToD = epic prototype and endurance racing goodness.

gotdirt410sprintcar
11-02-2017, 12:46
I don't think you been in a crash in real life or even run a demo derby. To me the sticky cars does not happen get off the gas and there is no problem. If you go threw a right hand corner for instance two wide your on the outside you get hit you most likely will get kicked off the track or lose ground by lifting the throttle. But both of you stay on the gas thats where you get the cars sticking IMO.

In real life race a driver feels a touch they lift but stay on the the they stay connected till someone spins out. Its there but its on the drivers too not let it happen it could be the g forces that cause some of it

Mahjik
11-02-2017, 14:15
https://www.youtube.com/watch?v=y5lTP2IJxvE

poirqc
11-02-2017, 16:58
Does pCars 2 interface well with simvibe?

I might make the move this time!

Mahjik
11-02-2017, 17:07
Does pCars 2 interface well with simvibe?

All pCARS releases support SimVibe (technically, it's the other way around), so pCARS 1 & 2. What specifically are you looking for?

C3PO
11-02-2017, 17:13
Saw the video a couple of days ago - looks fab!

Is the render engine more efficient with DX11 - it certainly looks like it has gone up another level!

F1_Racer68
11-02-2017, 18:38
Tracks, Cars , fancy stuff, really nice but what about online racing stuff ? Can anyone tell something specific about it, PLEASE ?
If you cut , do you get again a time penalty or drivethrough ?
Racestart: Join the track button or automatic ?

I can't find the source right now, but I did read that this would be addressed by a new mechanism since the immediate slow down was to risky and the post race time penalty was too confusing for use in eSports events.

F1_Racer68
11-02-2017, 18:42
Judging by the AMG GT3 race on the access video where the driver made some contact it looks like sticky cars is gone too.



Ginetta G57 LMP3 is confirmed. Expect to see more of them. So it'll be proper P1+2+3 cars.
Add the weather/season/ToD = epic prototype and endurance racing goodness. I'm already planning an IMSA style series with LMP2, GTLM/GTE and GT3 in multi-class for our league. I expect that to be our first season in pCARS2.

Konan
11-02-2017, 18:42
I did find this...

http://forum.projectcarsgame.com/showthread.php?49473-Project-CARS-2-What-we-are-99-100-certain-about&p=1323396&viewfull=1#post1323396

F1_Racer68
11-02-2017, 18:48
I did find this...

http://forum.projectcarsgame.com/showthread.php?49473-Project-CARS-2-What-we-are-99-100-certain-about&p=1323396&viewfull=1#post1323396

Pretty sure it was the Andy Tudor interview where I heard or read it. There is both a written interview as well as the video interview. It sounds like it will be a true black flag style system, possibly similar to what iRacing does, whereby you will have to slow down within a certain period of time or face a stop and go style penalty. That is my hope anyways.

Anything is better though than the ridiculous immediate uncontrollable slow down that causes more incidents than anything else.

Tank621
11-02-2017, 19:02
Am I being blind or is Sonoma not on the track list at the moment?

Wolkenwolf
11-02-2017, 19:35
Pretty sure it was the Andy Tudor interview where I heard or read it. There is both a written interview as well as the video interview. It sounds like it will be a true black flag style system, possibly similar to what iRacing does, whereby you will have to slow down within a certain period of time or face a stop and go style penalty. That is my hope anyways.

Anything is better though than the ridiculous immediate uncontrollable slow down that causes more incidents than anything else.

Yes, thats something i would like too. And if the automitic putcarontrackwithnodriver system is also gone, i will be a happy customer :)

RacingAtHome
11-02-2017, 20:00
Am I being blind or is Sonoma not on the track list at the moment?

Nope. It's not.

Tank621
11-02-2017, 20:17
Nope. It's not.

Thanks. I guess we will have to wait and see

rosko
11-02-2017, 20:43
https://www.youtube.com/watch?v=y5lTP2IJxvE

Well those guys comparing it to Forza & GT sport more that any hardcore sim. They did not seem excited by the FFB & psychics noting it was very forgiving & at times weird FFB behaviours.

Tank621
11-02-2017, 20:53
Didn't they say alot about how the assists were on so they couldn't get a proper feel for the cars

poirqc
11-02-2017, 21:32
All pCARS releases support SimVibe (technically, it's the other way around), so pCARS 1 & 2. What specifically are you looking for?

Well, i'm not aiming for anything fancy. It would only be a starter setup.

From my understanding, without any buttkicker(and simvibe), all the FFB signal is sent to the steering wheel. Some high frenquency shaking that is normally felt in the seat is sent to the wheel. I'm ok with that because the wheel is the only output device.

Does using simvibe with pCars offload choosen forces from the steering wheel to the buttkicker or they are duplicated to the tranducer while still sent to the wheel?

Thanks,

bmanic
11-02-2017, 21:34
Well those guys comparing it to Forza & GT sport more that any hardcore sim. They did not seem excited by the FFB & psychics noting it was very forgiving & at times weird FFB behaviours.

Assists were turned on and very aggressive, which meant they couldn't get any decent feel for the physics/FFB.

Mahjik
11-02-2017, 22:00
Well those guys comparing it to Forza & GT sport more that any hardcore sim. They did not seem excited by the FFB & psychics noting it was very forgiving & at times weird FFB behaviours.


Didn't they say alot about how the assists were on so they couldn't get a proper feel for the cars

They were referring to the AMG GT (which they didn't show video of) which had all of the assists enabled. So, the assists were doing what they expected. If you listen to the review when they switched to the AMG GT3, they said it was more nervous likely because of the lack of assists (and granted it's a race car). However, the one guy mentioned trying to get the rear out on a race car with slicks. If anyone watches a GT3 race, once the tires are warm you'll see those guys full throttle out of a corner with zero spin. They are designed to do that....



Does using simvibe with pCars offload choosen forces from the steering wheel to the buttkicker or they are duplicated to the tranducer while still sent to the wheel?


Offload, no. Augment, yes..

Christiaan van Beilen
11-02-2017, 22:32
Well, i'm not aiming for anything fancy. It would only be a starter setup.

From my understanding, without any buttkicker(and simvibe), all the FFB signal is sent to the steering wheel. Some high frenquency shaking that is normally felt in the seat is sent to the wheel. I'm ok with that because the wheel is the only output device.

Does using simvibe with pCars offload choosen forces from the steering wheel to the buttkicker or they are duplicated to the tranducer while still sent to the wheel?

Thanks,

To add a bit to Mahjik's reply.

Simvibe just gets the data from the "Shared Memory" feature in Project CARS. So basically the game just puts out the data and external programs can access this information. Nothing in Project CARS gets disabled automatically. This counts for Project CARS 1 as wel as 2.
What is send to the wheel is augmented/adapted based on this data (internally of course) to be of best use to the wheels. Some frequency ranges work better than others, so it's augmented to give the best experience.

poirqc
11-02-2017, 23:19
To add a bit to Mahjik's reply.

Simvibe just gets the data from the "Shared Memory" feature in Project CARS. So basically the game just puts out the data and external programs can access this information. Nothing in Project CARS gets disabled automatically. This counts for Project CARS 1 as wel as 2.
What is send to the wheel is augmented/adapted based on this data (internally of course) to be of best use to the wheels. Some frequency ranges work better than others, so it's augmented to give the best experience.

I was wondering if there was some kind of input/ouput going on.

Thanks to both of you.

gotdirt410sprintcar
11-02-2017, 23:59
Grip rip!!!!!! Cash me outside DIRT SIDEWAYS

hkraft300
12-02-2017, 01:06
Grip rip!!!!!! Cash me outside DIRT SIDEWAYS

Do you even drift, bro?

Sankyo
12-02-2017, 07:40
The only thing sticking out a little sorely is the lighting, or perhaps it's the colour balance/saturation/contrast. It looks really nice, but I've still not seen anything more realistic looking than GT5 back in 2010.

I don't know how to describe it, but it's something there, it has nothing to do with polycount or texture detail, is colour palette the right term?

I also noticed in real life tire smoke tends to have a slight bluish-grey tinge to it, not many racing games seem to do it right.

Am I only one who has this thought?

Is it a creative art decision sort of like how Turn 10 with Forza Motorsport wanted the colours to visually "pop" or is it something extremely difficult to create?

IMO the GT series, with its static lighting and weather more or less just copies the colour palette and tone of youtube videos and TV footage. That looks 'real', however reality doesn't really look like youtube videos or TV footage because of the limited dynamic range of cameras. What your eyes see is very different, but people judge what they see on a computer screen by what they see on another screen (TV) apparently.

Reminds me of someone who once started that he disliked 60 FPS videos because it looked less realistic than 24 FPS videos because that's what he's used to on TV and in the movies even though your eyes are much better than that and see reality in much higher 'FPS'.

hkraft300
12-02-2017, 08:06
"Official game of the IndyCar series"?
Team VVV video ~14:30 Mark.
Dallara + ovals 99%

MaximusN
12-02-2017, 08:55
Reminds me of someone who once started that he disliked 60 FPS videos because it looked less realistic than 24 FPS videos because that's what he's used to on TV and in the movies even though your eyes are much better than that and see reality in much higher 'FPS'.

I think it's an uncanny valley kind of thing. People want their movies to be one eyed(2d), low framerate(hfr wasn't liked that much) and full of static(filmgrain). When things get too real they say their looking at a set.... I even wonder why 4K is gaining traction because I wonder if people really want that. Really weird, because in audio people want at least stereo, the highest bitrate and the lowest noise levels possible.

I'm of the opposite conviction, I see the blurr in action movies and even detect frame switches. I marveled at the Hobbits clarity of movement of far away background creatures. And absolutely love the extra depth information (good)3D gives. To clarify that last point in Doctor strange there was a scene where there where was a reanimation scene in the real world while translucent ghosts where fighting in the 'spirit-world' in the same room. It was sooo much easier to follow (both and seperately) what was going on just because it was 3D. So sad it gets so much bad press, mainly because 3D is done as an after effect and not shot in 3D, and people think they look uncool with glasses. I don't even mind putting the glasses on my glasses. It's well worth it.

Oh and I despise filmgrain too, especially because I know films are shot digitally. There was a time games included it, why the % would you want that effect in a game? Next up, movie-like 24 fps? ;)

TLDR; I prefer 1080p, good 3D, 48fps(or higher), no filmgrain to 4k(or 8k) with HDR, but none of the previous features.

Diamond_Eyes
12-02-2017, 09:28
"Official game of the IndyCar series"?
Team VVV video ~14:30 Mark.
Dallara + ovals 99%

Good spot
Official = licensed --> More US ovals and road courses!

MABlosfeld
12-02-2017, 11:29
I wonder if the text below is correct:

"For those who have a supercar at their disposal, electronic systems are a hand in the wheel. Sorry for Gran Turismo and Forza drivers, but it's true: unless you're a very experienced driver and know exactly what you're doing, turn it off Assists - especially stability control - in a car of more than 500 bhp, short wheelbase and extreme performance tires (which give less warning of limits) can be a nonsense bullshit. "

The text has been taken from here: https://www.flatout.com.br/isto-e-o-que-acontece-quando-se-desliga-o-controle-de-estabilidade-sem-saber-o-que-esta-fazendo/

poirqc
12-02-2017, 12:18
IMO the GT series, with its static lighting and weather more or less just copies the colour palette and tone of youtube videos and TV footage.

Regardless of what technical mean they use to do it, they acheived an amazing result imho. The footage really looks(i can't find the righ word)natural. Everything seems well balanced.

As game graphics improved over time, i always found that everything was a bit too perfect. Even Dirty/old objects looked always a bit too perfect. I think those graphics are a step in a good direction.

Mahjik
12-02-2017, 12:57
https://www.youtube.com/watch?v=8wPnDN0vKX4

This has a conversation with Ben Collins which is worth a listen (if it hasn't been posted already).

EHM
12-02-2017, 13:43
Are the videos with the ultra twitchy wheel/hand animations being played with controller?

Mahjik
12-02-2017, 13:43
Are the videos with the ultra twitchy wheel/hand animations being played with controller?

Yes

poirqc
12-02-2017, 13:54
Are the videos with the ultra twitchy wheel/hand animations being played with controller?

https://www.youtube.com/watch?v=mybMR6-N8Ws&t=82s if you want quality driving.

Roger Prynne
12-02-2017, 14:25
Under the hood of Project CARS 2

Slightly Mad Studios’ creative director Andy Tudor, gives us all the info on the racing sim sequel.

http://www.redbull.com/en/games/stories/1331843830816/project-cars-2-interview-red-bull-games

EHM
12-02-2017, 14:53
So Ian said on GTP that Online Driver swaps if not included in the initial release will be a free update, and apparently manual pitstops are in too!?

I can't even imagine how great this is going to be if everything goes well and we can have 24 hour races with spectators, commentary, driver teams etc.

I think I remember Forza having booths at the Le Mans 24 Hours, albeit with their static conditions. If only SMS could get some down there later this year and really do it justice.

Mad Al
12-02-2017, 15:11
Well lets hope Manuel is better at pit stops than he was as a waiter....

Konan
12-02-2017, 15:13
I'm sure he'll be closely watched by mr Fawlty...:p

EHM
12-02-2017, 15:16
I remember the safety car thing being dismissed as sort of "boring" a long while back (like 2 years), is it still sort of seen that way or has something changed?

GenBrien
12-02-2017, 16:06
I remember the safety car thing being dismissed as sort of "boring" a long while back (like 2 years), is it still sort of seen that way or has something changed?

+1 for SC
but flags in general have to be updated/worked/improved

Mad Al
12-02-2017, 16:17
Na, safety car is only needed so US TV networks can put in more adverts...

Cholton82
12-02-2017, 17:18
I hope the safety car and rules and flags get some love for pcars 2 , it all adds to the immersion .

Schadows
12-02-2017, 17:26
As game graphics improved over time, i always found that everything was a bit too perfect.God needs a new graphic card ^^

Driver swap would be great. Thankfully it's not a mandatory feature for me, so I can buy the game from day 1.

gotdirt410sprintcar
12-02-2017, 22:11
I like too have a safety car or a F1 style safety car I can't remember the name. But it should be a F1 style in online racing every game I have played you get lag of some kind from guys leaving pits etc, could cause how online runs offline everything be fine.

If I did it the safety car would come out of pits too pick up the leader not just appear on track too me it would be smoother on the systems. And you leader can't be pass finish line but all this is probably more code.

RacingAtHome
13-02-2017, 07:02
I like too have a safety car or a F1 style safety car I can't remember the name. But it should be a F1 style in online racing every game I have played you get lag of some kind from guys leaving pits etc, could cause how online runs offline everything be fine.

If I did it the safety car would come out of pits too pick up the leader not just appear on track too me it would be smoother on the systems. And you leader can't be pass finish line but all this is probably more code.

Virtual Safety Car you want? Or the Mercedes AMG?

gotdirt410sprintcar
13-02-2017, 09:52
That's what I mean virtual safety car but a AMG be bad ash.

RacingAtHome
13-02-2017, 10:53
That's what I mean virtual safety car but a AMG be bad ash.

In other series, (Creventic 24h Series) it's also called Code 60 if that's easier.

hkraft300
13-02-2017, 14:31
That's what I mean virtual safety car but a AMG be bad ash.

Virtual safety car is stupid. I much prefer the calamity brought on by a safety car. But that's a discussion for F1 thread.

Cholton82
13-02-2017, 17:50
Problem with the safety car in F1 is that once it's out Bert Mylander doesn't like to go back in .

RomKnight
13-02-2017, 20:13
Code 60 instead of SC might be easier to implement AND works as well.

Stupido or not serves the purpose (and it's better that 3 different SC on track like Le Mans...) and for simracing it's, IMO a perfect solution in Endurance races.

As longs as we can abolish double yellows to avoid Daytona shameless decisions I'm ok with it TBH.

IF a race has to be slowed down, code 60 keeps everyone where they should be when the race restarts and it's all down to strategy if it happens within "pit window" for a team.

I'd vote for code 60 above all other "measures" to slow down the pace when/if needed.

RacingAtHome
13-02-2017, 21:13
Code 60 instead of SC might be easier to implement AND works as well.

Stupido or not serves the purpose (and it's better that 3 different SC on track like Le Mans...) and for simracing it's, IMO a perfect solution in Endurance races.

As longs as we can abolish double yellows to avoid Daytona shameless decisions I'm ok with it TBH.

IF a race has to be slowed down, code 60 keeps everyone where they should be when the race restarts and it's all down to strategy if it happens within "pit window" for a team.

I'd vote for code 60 above all other "measures" to slow down the pace when/if needed.

I agree on having the Code 60 more than anything else but I wouldn't omit the others from the game because series like IndyCar have rules where a SC can completely turn the race on its' head like F1 in 2007 and 2008.

EHM
14-02-2017, 02:17
A recent IGN interview quote:

Oh, and by the way the racing drivers that are helping us think its the most authentic one as well. Oh, and by the way, were going to use it in a big event thats happening. Its justification for everything weve done.'

Please be Le Mans
Please be Le Mans
Please be Le Mans

Rambo_Commando
14-02-2017, 02:24
"Official game of the IndyCar series"?
Team VVV video ~14:30 Mark.
Dallara + ovals 99%

This really has me thinking. So does it mean we are getting ALL the 2017 Indycar teams, drivers and tracks?

LukeC
14-02-2017, 05:00
This really has me thinking. So does it mean we are getting ALL the 2017 Indycar teams, drivers and tracks?

Not if they don't put Infineon raceway back in.

Ian Bell
14-02-2017, 06:30
This really has me thinking. So does it mean we are getting ALL the 2017 Indycar teams, drivers and tracks?

No, sorry. Please don't expect this.

Rambo_Commando
14-02-2017, 07:43
K. Thanks for the straight up response.

seb02
14-02-2017, 10:26
No, sorry. Please don't expect this.

With Sonoma, Watkins Glen, Long Beach, Road America, Indianapolis GP and ovals like Indianapolis and Texas, it's already a great selection of tracks for Indycar. But if you can put it on again, I'm not saying no.

Tank621
14-02-2017, 11:03
With Sonoma, Watkins Glen, Long Beach, Road America, Indianapolis GP and ovals like Indianapolis and Texas, it's already a great selection of tracks for Indycar. But if you can put it on again, I'm not saying no.

Texas? I haven't seen any mention of Texas before. As for Indy, that isn't fully confirmed as of yet and Sonoma isn't on the tracklist yet either. I have no idea if they are definitely coming or not but assuming they are is probably not a good idea.
That being said I'm still keeping my hopes up.

RacingAtHome
14-02-2017, 14:19
With Sonoma, Watkins Glen, Long Beach, Road America, Indianapolis GP and ovals like Indianapolis and Texas, it's already a great selection of tracks for Indycar. But if you can put it on again, I'm not saying no.

Even with Zolder, they can have a ChampCar World Series in career.

F1_Racer68
14-02-2017, 15:20
Even with Zolder, they can have a ChampCar World Series in career. And don't forget Brands Hatch Indy circuit. I think it was a one off race several years ago, but it did happen

RomKnight
14-02-2017, 17:48
I agree on having the Code 60 more than anything else but I wouldn't omit the others from the game because series like IndyCar have rules where a SC can completely turn the race on its' head like F1 in 2007 and 2008.

Unfortunately, we have to leave with it but if only one could be implemented, i'd vote code 60. If all can be in, i'm not against it.

I still think it's BS because it has been serving under safety excuses to very suspicious turn of events in latest years ( /euphemism)

gotdirt410sprintcar
14-02-2017, 18:55
I wonder if old Mr. Bell could give us some insight on safety car etc. Did i say old lol

Tank621
14-02-2017, 19:24
I wonder if old Mr. Bell could give us some insight on safety car etc. Did i say old lol

Apparently Wookies can live for over 400 years

ryandtw
15-02-2017, 03:06
Ian, is there any plans for an integrated grid editor so we can customise our quick race weekend grids (choose teams that we want) and/or the option to choose which classes to race with instead of mixed classes exclusively with prototypes (for example)?

hkraft300
15-02-2017, 05:46
No, sorry. Please don't expect this.

Congratulations anyway.
Before the flood of:
"Official Indy game without ALL the Indy tracks and teams? BOOO!" Comments... :rolleyes:

Wolkenwolf
15-02-2017, 05:57
This online championship stuff looks really promising. And leads immediately to the question about dedicated server, how will this fit together ? :o
Will there be one ?

Mascot
15-02-2017, 08:42
This online championship stuff looks really promising. And leads immediately to the question about dedicated server, how will this fit together ? :o
Will there be one ?

Not for consoles, apparently.

JessicaWalter
15-02-2017, 10:08
Has there been any word on which banned racecars will be in the game?

Lotus 56? Chaparral 2J?

RacingAtHome
15-02-2017, 11:22
Has there been any word on which banned racecars will be in the game?

Lotus 56? Chaparral 2J?

Nothing yet.

Bankai_Bullett
15-02-2017, 12:38
Not for consoles, apparently.

You have confirmation of this?
I thought only the export feature was PC only...

Tank621
15-02-2017, 12:49
You have confirmation of this?
I thought only the export feature was PC only...

236978

Looks like its only the export feature

Mahjik
15-02-2017, 13:00
You have confirmation of this?
I thought only the export feature was PC only...

Ian answered on GTP that there would not be dedicated servers for consoles.

F1_Racer68
15-02-2017, 13:03
You have confirmation of this?
I thought only the export feature was PC only...

The original comment of "Not for consoles, apparently" was in regards to dedicated servers. It has been confirmed by Ian that there will NOT be dedicated servers for consoles.

I have no clue about the mechanics behind how it will work, but the Online Championship features are also available for consoles, even without the dedicated servers. Ian also confirmed on the GT Planet forum that UDP export would be possible to a 3rd party app on the consoles (if someone is nice enough to create one).

Dedicated Servers will only be available for the PC side as was the case with the first game.

Mascot
15-02-2017, 13:04
You have confirmation of this?
I thought only the export feature was PC only...

My comment was about the dedicated server, not the entire feature.

Edit: nvm, F1 Racer68 has got my back. :)

Wolkenwolf
15-02-2017, 13:46
and my question wasn't about consoles, only about Dedicated servers ([ ]yes [ ] no [ ] maybe) and "perhaps" the tech background about how this fine online stuff and DS will work together.
On PCs and windows/linux servers, to get that clear :rolleyes:

Mahjik
15-02-2017, 14:13
and my question wasn't about consoles, only about Dedicated servers ([ ]yes [ ] no [ ] maybe) and "perhaps" the tech background about how this fine online stuff and DS will work together.
On PCs and windows/linux servers, to get that clear :rolleyes:

Yes to Dedicated Servers on the PC
No to Dedicated Servers on the Consoles

No details have been published yet as to how Dedicated Servers will play a role in the Online Championships.

Wolkenwolf
15-02-2017, 14:26
THX!

Juhu_0815
15-02-2017, 17:03
According to a German PCars forum, proper triple screen support is part of PCars2. I hope the GTX10 nVidia feature for multi screen support is used.

Konan
15-02-2017, 19:24
New screenshots by SMS

http://www.dsogaming.com/screenshot-news/project-cars-2-new-beautiful-screenshots-show-new-cars/

F1_Racer68
15-02-2017, 19:39
New screenshots by SMS

http://www.dsogaming.com/screenshot-news/project-cars-2-new-beautiful-screenshots-show-new-cars/ Konan, Konan, Konan........ Should I make the same post here as in the other thread? :D

Nothing new.... just a raiding of the game's Instagram page..... https://www.instagram.com/projectcarsgame/ Nice shots granted, but why did they have to make a new page and make it look like new info? They could have just linked to the instagram page :( I think lawyers call that plagiarism?

I'm kidding...... more sharing means more visibility to SMS, which means more sales, which means more shiny new things in the NEXT installment ;)

Konan
15-02-2017, 19:49
...lol...

hkraft300
15-02-2017, 20:31
Konan, Konan, Konan........ Should I make the same post here as in the other thread? :D

Nothing new.... just a raiding of the game's Instagram page..... https://www.instagram.com/projectcarsgame/ Nice shots granted, but why did they have to make a new page and make it look like new info?

It's lazy click bait journalism and reporting on what's trending.

It takes deep meditation and a few sessions of anger management every time the national news covers what Kardashian said on Twitter.

Whoa there you go... "Kardashian" is already a word in the dictionary of my new phone.

Wooosaaaa

Leper Messiah
16-02-2017, 12:29
Does anyone know if the scripted weather is a thing of the past for career mode in the sequel?

konnos
16-02-2017, 13:18
No they did not specify it. Ian answered vaguely that the carrier mode is being improved a lot to be more fun, along the same lines that the pc1 game started, but better. So neither a yes or a no. My guess is that they are changing the scripted weather system a little, but maybe not totally random neither 100% predictable.

Leper Messiah
16-02-2017, 13:37
No they did not specify it. Ian answered vaguely that the carrier mode is being improved a lot to be more fun, along the same lines that the pc1 game started, but better. So neither a yes or a no. My guess is that they are changing the scripted weather system a little, but maybe not totally random neither 100% predictable.

hmmmm I really hope it's not scripted at all. At the very least it should change less IMO. I did a race then went from full on storm into dry, back into storm. It was a hell of a lot of fun I admit (and a bit stressful with tyre management!), and albeit possible, I didn't find the weather changing that much quite plausible.




another question, due to the live track 3.0 sounding way more advanced and awesome.....I'm wondering if we can get oil and coolant leaks affected localised areas? Or is that too complex?

RomKnight
16-02-2017, 13:41
In real life doesn't every driver in a series drive under the same weather in the same race?

With different weather for everyone, some might do better in career because they get only dry/wet and for someone else it could be all mixed conditions which doesn't seem fair to me.

If anything there's a default career which is the same for everybody and a CUSTOM career so one can do has (s)he pleases.

Mahjik
16-02-2017, 15:01
another question, due to the live track 3.0 sounding way more advanced and awesome.....I'm wondering if we can get oil and coolant leaks affected localised areas? Or is that too complex?

Live Track 3.0 has the capability to do it. It's unlikely there will be an implementation of it for pCARS2 but yes Live Track 3.0 can support it.

Mascot
16-02-2017, 15:17
Live Track 3.0 has the capability to do it. It's unlikely there will be an implementation of it for pCARS2 but yes Live Track 3.0 can support it.

Yay! :)

Booo! :(

Yay! :)

F1_Racer68
16-02-2017, 15:49
Yay! :)

Booo! :(

Yay! :) Couldn't have said it better myself :D

Grijo
16-02-2017, 15:55
Yay! :)

Booo! :(

Yay! :)

LOL, best post I read today :p, really maked me laugh :D

Tank621
16-02-2017, 17:20
There's a new article in the PCars news section which states 'On top of that, every car in Project CARS 2 will come with the option of having studded ice-tyres' so it looks like we won't have any limitation on what we can drive on the ice

Mascot
16-02-2017, 17:50
There's a new article in the PCars news section which states 'On top of that, every car in Project CARS 2 will come with the option of having studded ice-tyres' so it looks like we won't have any limitation on what we can drive on the ice

Even the LMPs and Formula cars?

Lols ahead!

F1_Racer68
16-02-2017, 17:51
There's a new article in the PCars news section which states 'On top of that, every car in Project CARS 2 will come with the option of having studded ice-tyres' so it looks like we won't have any limitation on what we can drive on the ice FINALLY!!! Formula cars on studded slicks on the ice. My life is complete now :D

Konan
16-02-2017, 17:55
FINALLY!!! Formula cars on studded slicks on the ice. My life is complete now :D

Watching the replays with a scotch on the rocks...there...now it's complete...:p

RomKnight
16-02-2017, 18:00
Watching the replays with a scotch on the rocks...there...now it's complete...:p

HERESY. Mineral water, never cold. Could be a drop, could be spash but never NEVER ICE :p

Konan
16-02-2017, 18:02
My thoughts exactly...but that wouldn't have fitted with the "theme"... lol

FS7
16-02-2017, 18:05
FINALLY!!! Formula cars on studded slicks on the ice. My life is complete now :D

https://www.youtube.com/watch?v=luBIaBXM4iU


https://www.youtube.com/watch?v=gkwoK0EfKdc

RomKnight
16-02-2017, 18:06
My thoughts exactly...but that wouldn't have fitted with the "theme"... lol

No theme is worth of ruining scotch :D

F1_Racer68
16-02-2017, 18:18
https://www.youtube.com/watch?v=luBIaBXM4iU


https://www.youtube.com/watch?v=gkwoK0EfKdc Close, but those aren't SLICKS ;)

Konan
16-02-2017, 18:20
No theme is worth of ruining GOOD scotch :D

FTFY

Edit: because here in Belgium we have some not even worth the name Scotch so you actually have to drink water with a drop of that stuff in it (as opposed to the other way around ) :rolleyes:

FS7
16-02-2017, 18:26
Close, but those aren't SLICKS ;)
Chains on the tyres looks cool, though.

Sum Dixon-Ear
16-02-2017, 18:27
Heresy... you put nothing in a good whisky, NOTHING... except maybe the tip of your nose when you doze off after having one dram too many.

Leper Messiah
16-02-2017, 18:28
In real life doesn't every driver in a series drive under the same weather in the same race?

With different weather for everyone, some might do better in career because they get only dry/wet and for someone else it could be all mixed conditions which doesn't seem fair to me.

If anything there's a default career which is the same for everybody and a CUSTOM career so one can do has (s)he pleases.

Have to disagree here, everyone's career is different, we're not in the same races, it's not online. What is daft is doing a race, then the next year doing a race and it's the same weather (which I believe happens from what I've read, personally I've not done the same races twice in career yet). Weather is random, so needs to be random but within weather logic (so no snow storm, then sunshine, then thunderstorm in quick succession!).


Live Track 3.0 has the capability to do it. It's unlikely there will be an implementation of it for pCARS2 but yes Live Track 3.0 can support it.

Good to hear the capability is in, when I read dirt and whatnot could be dragged onto the track I was certain it could work. I suppose it would be an unpopular function like how I wanted sand traps in PCARS to actually beach the cars (like in reality). Not moaning as I understand the ultimate aim is finding that sim/fun balance. :) I would like a mega hardcore mode with beachings and oil/coolant on track though. Wouldn't use it first time in career but it would be nice 2nd time through for added "spice", I do enjoy (and hate ;) ) the wet weather for that very reason, it adds SO much more to the game and that first loss of control on a deteriorating track is always a buttclencher! ;)

RomKnight
16-02-2017, 19:24
I agree wrt to weather being random and it should be within logic.

I never did the career so I didn't know that it repeated it self (or so it seems).

And I don't think I made myself clear. My point is, why should my career be harder to do than yours, especially when there are accolades/trophies at play (consoles and steam crap)?

RacingAtHome
16-02-2017, 19:59
Wait. So all cars get studded ice tyres and can do RX. Snowy Hell in an IndyCar here we come!

Tank621
16-02-2017, 20:22
Wait. So all cars get studded ice tyres and can do RX. Snowy Hell in an IndyCar here we come!

That might be simultaneously the best and worst idea ever, of all time

RacingAtHome
17-02-2017, 08:53
That might be simultaneously the best and worst idea ever, of all time

There's a snowball in Hell's chance of that happening. ;)

Yes. That means different things depending on what you think.

Leper Messiah
17-02-2017, 09:21
I agree wrt to weather being random and it should be within logic.

I never did the career so I didn't know that it repeated it self (or so it seems).

And I don't think I made myself clear. My point is, why should my career be harder to do than yours, especially when there are accolades/trophies at play (consoles and steam crap)?

because that's the randomness of weather, and it increases career re playability. Didn't get an accolade because of the weather, then try it again next year and maybe the random weather gods will look kindly on you! :) surely that's better?!

Schadows
17-02-2017, 10:14
While it is more difficult to play in wet conditions, some people might perform better than the AI in these conditions than in the dry, meaning they would have a easier time securing the first places.
I'm all for the randomness of the weather in the career, for the sake of replayability.
pcars career suffered from this, as well as the short racing seasons and inconsistent AI that let you win a championship without even claiming a podium over the season.

Grijo
17-02-2017, 10:22
Heresy... you put nothing in a good whisky, NOTHING... except maybe the tip of your nose when you doze off after having one dram too many.

Supported! If you put ice in whiskey, its not whiskey, its juice! :p A good whiskey its like Pcars, you have to handle it like a pro. :cool:

Sum Dixon-Ear
17-02-2017, 11:43
Supported! If you put ice in whiskey, its not whiskey, its juice! :p A good whiskey its like Pcars, you have to handle it like a pro. :cool:

You can put what you like in whiskey because whiskey is just bottled Irish dishwater... Scottish whisky on the other hand is the nectar of the gods and should be left pure and unsullied by foreign contaminants... water, ice, soda etc... yuck.

Sum Dixon-Ear
17-02-2017, 11:51
Weather is random, so needs to be random but within weather logic (so no snow storm, then sunshine, then thunderstorm in quick succession!).

I think you should come and live in Aberdeen... we actually get weather like that all the time. It did exactly that within 10-15 mins just last month.

hkraft300
17-02-2017, 12:09
Why drink and drive..
When you can drink and race!
Thread veering nicely off topic because we're done dissecting and analysing every little detail revealed about pcars2 so far...
So what's next?
Looks like pcars2 marketing is more like bombing raids than drip feeds...

RomKnight
17-02-2017, 12:30
because that's the randomness of weather, and it increases career re playability. Didn't get an accolade because of the weather, then try it again next year and maybe the random weather gods will look kindly on you! :) surely that's better?!


While it is more difficult to play in wet conditions, some people might perform better than the AI in these conditions than in the dry, meaning they would have a easier time securing the first places.
I'm all for the randomness of the weather in the career, for the sake of replayability.
pcars career suffered from this, as well as the short racing seasons and inconsistent AI that let you win a championship without even claiming a podium over the season.

Those who know me know i'm all for realist in ALL aspects. Please don't take my works like I don't want that. I totally get the replayability hence why I wrote that there should be a custom parallel thing. But I still think that there should be a starting point that should be equal for all but done better than pC1 ofc. It seems it had lots of issues (i wouldn't know).

I don't play career/SP so you guys are probably right anway.

But wrt to wet, hell, it seems that to many online pros/hardcore/leagues things like this are still a bit gimmicky. Racing in the wet? nah... It increases chances of mayhem :D
Especially when said pro's favour AC and iRacing wich can't even do night/day transitions but I digress.

F1_Racer68
17-02-2017, 14:37
Well, our league for one wants as much realism as possible, which is why we race with REAL weather. It's also why we race in pCARS1 and not those others..... we save iRacing for the endurance events, but it looks like pCARS2 will address that as well ;)

Wet racing separates the men from the boys as they say. It is after all, the great equalizer.

RomKnight
17-02-2017, 18:36
My favourite conditions to ride my motorcycle too ;)

Olijke Poffer
18-02-2017, 10:05
Will the Thrustmaster T150 be supported with Pcars 2?

Roger Prynne
18-02-2017, 10:21
^ Yes

amazed
18-02-2017, 12:20
What about the lowly Thrustmaster T100???

Sankyo
18-02-2017, 12:41
What about the lowly Thrustmaster T100???

Any existing wheel will be supported, though on consoles only licensed wheels will be.

Leper Messiah
18-02-2017, 13:20
I think you should come and live in Aberdeen... we actually get weather like that all the time. It did exactly that within 10-15 mins just last month.

LOL, yeah similar stuff in the midlands can happen on very rare occasions, my comment is it happens EVERY time....that's not likely is it? :)


Those who know me know i'm all for realist in ALL aspects. Please don't take my works like I don't want that. I totally get the replayability hence why I wrote that there should be a custom parallel thing. But I still think that there should be a starting point that should be equal for all but done better than pC1 ofc. It seems it had lots of issues (i wouldn't know).

I don't play career/SP so you guys are probably right anway.

But wrt to wet, hell, it seems that to many online pros/hardcore/leagues things like this are still a bit gimmicky. Racing in the wet? nah... It increases chances of mayhem :D
Especially when said pro's favour AC and iRacing wich can't even do night/day transitions but I digress.

I too want more realism, not just the physics but the substance of racing, the nuances of being a race driver. As many things as possible that convince me I'm doing a real race not a computer game. No matter how realistic the physics of a game if the "racing experience" is muted then it defeats the purpose for me. I'm not saying I'd prefer Mario Kart physics, but I want the whole experience. I even want formation laps and the slow down lap as well. I always drove to the pits at the end of a race in GTR2!! PCARS delivered that experience in spades over the competition but I want MOAR!! ;)


My favourite conditions to ride my motorcycle too ;)

The wet? I hated the wet, EVERY incident I had was in the wet.....although I'd rate riding in snow and hail as the worst. :) Best conditions for me are (were:( ) clear sunny days in April/May Sept/Oct, no rain, warm enough but not too warm so plenty of dense air to make the engine sing! :) Happy days......god I miss riding bikes. :(

amazed
18-02-2017, 15:01
Any existing wheel will be supported, though on consoles only licensed wheels will be.

OK, this is not "supported" by the PS4, as it's listed as a PS3/PC wheel, but it works on the PS4 (without the "share" button, and something else) and it works with PC1.

So I'm not sure if it will actually work.

F1_Racer68
18-02-2017, 15:09
OK, this is not "supported" by the PS4, as it's listed as a PS3/PC wheel, but it works on the PS4 (without the "share" button, and something else) and it works with PC1.

So I'm not sure if it will actually work. I think all the PS4 guys need to keep in mind that you did not receive the last patch for pCARS1 as it would have broken the Fanatec support. Not saying there won't be an option for you in pCARS2, just stating one fact and suggesting it might be worth considering. Now with all of that said, I know that SMS will not want to risk losing that fan base over a technical/legal/political issue, so I am sure they will have SOMETHING up their sleeves. Just no way to know how effective that something will be.

FOr the record: I have NO IDEA what is happening behind the scenes and I have no affiliation what-so-ever with any of the parties involved. I am only making somewhat educated guesses based on the history of the situation between Sony and Fanatec, as well as the fact that the last pCARS patch was not rolled out on PS4 for specifically that reason.

MABlosfeld
18-02-2017, 15:26
Here's a little bit about it
https://www.gtplanet.net/forum/threads/q-a-with-ianbell-read-op-updated-2-15.353715/page-8

badeddy
@IanBell I have the fanatec clubsport wheelbase v2 and bmw gt wheel for the ps4. Will PC2 still support these with sony changing their attitude towards fanatecs wheels?
I asked that question as well. I am hopeful we can still use our gear with PCars 2.

seamaster gmt
I asked that question as well. I am hopeful we can still use our gear with PCars 2.
We will do everything that the 1st parties allow us to do. We maintain a 'generic' mode that 'should' help us skirt politics but we're limited by 1st party TCR acceptance and firmware limitations beyond our control.

MABlosfeld
18-02-2017, 15:37
Elo-based rating system...SENIORITY+RACECRAFT+SUCCESS

For me, this is one of the big points for the success of this BRILLIANT car racing game, without belittling the other points, of course.

http://www.projectcarsgame.com/esports.html

amazed
18-02-2017, 15:49
I think all the PS4 guys need to keep in mind that you did not receive the last patch for pCARS1 as it would have broken the Fanatec support. Not saying there won't be an option for you in pCARS2, just stating one fact and suggesting it might be worth considering. Now with all of that said, I know that SMS will not want to risk losing that fan base over a technical/legal/political issue, so I am sure they will have SOMETHING up their sleeves. Just no way to know how effective that something will be.

FOr the record: I have NO IDEA what is happening behind the scenes and I have no affiliation what-so-ever with any of the parties involved. I am only making somewhat educated guesses based on the history of the situation between Sony and Fanatec, as well as the fact that the last pCARS patch was not rolled out on PS4 for specifically that reason.

Thanks for the reply, I realise the Fanatec issue and the "missing" update for consoles, but my post was a reference to a Thrustmaster wheel which is "technically" a PS3/PC wheel which works with PC1, so if a 'generic' option is available in PC2, then that should be hunky dory.

F1_Racer68
18-02-2017, 17:04
Thanks for the reply, I realise the Fanatec issue and the "missing" update for consoles, but my post was a reference to a Thrustmaster wheel which is "technically" a PS3/PC wheel which works with PC1, so if a 'generic' option is available in PC2, then that should be hunky dory.

Sorry, I missed the TM part. Had read several comments today regarding the Fanatec gear and got "confused". Thrustmaster and Sony have a good relationship so I would say the older TM wheels will probably be fine. Again, just a guess, but the older T500RS (as an example) is Officially supported on PS4 by Sony, so I wouldn't see why the game developers wouldn't support wheels of that era from TM.

Olijke Poffer
18-02-2017, 19:40
^ Yes

Thanks. :glee:
Glad to hear...

Pisshead30
18-02-2017, 21:48
Why drink and drive..
When you can drink and race!
Thread veering nicely off topic because we're done dissecting and analysing every little detail revealed about pcars2 so far...
So what's next?
Looks like pcars2 marketing is more like bombing raids than drip feeds...

My thoughts exactly,i nice bottle of bushmills and a few hours of pcars always enjoyable

Spitfire_88
19-02-2017, 13:40
Nice car list, and what about classic GT1 cars? Clk gtr and Mclaren f1 gtr, and lmp1 cars.

RacingAtHome
19-02-2017, 17:04
Nice car list, and what about classic GT1 cars? Clk gtr and Mclaren f1 gtr, and lmp1 cars.


https://www.youtube.com/watch?v=H8HPLWiWwbQ

Tank621
20-02-2017, 17:11
An extract from the Fuji article on the PCars website
'The Fairlady was Nissan’s signature car when it debuted in ’69 and you’ll be getting your hands on the 1973 version in Project CARS 2, the race spec’ 240ZG GTS-II. '
More info on the Car and Track are in the article

EHM
20-02-2017, 17:30
Nice car list, and what about classic GT1 cars? Clk gtr and Mclaren f1 gtr, and lmp1 cars.

Pcars had the CLK and GTR so with two of the new specific brands announced/implied it could be a very nice class roster for Pcars 2.

Wolkenwolf
21-02-2017, 07:53
Hey Guys,

I think i read about mr_belowski is in as a speaker, thats great.(edit:and wrong, sry) Are there some more infos to reveal about the whole crewchief thing, system ? E.g will speech recognition work ? How is my bodywork ? Standby ... i love it

Mascot
21-02-2017, 08:09
I think i read about mr_belowski is in as a speaker, thats great.

Where did you read this?

BulletEyeDK
21-02-2017, 08:19
Hey Guys,

I think i read about mr_belowski is in as a speaker, thats great. Are there some more infos to reveal about the whole crewchief thing, system ? E.g will speech recognition work ? How is my bodywork ? Standby ... i love it

CrewChief was/is an amazing App for pCARS 1, im really exited about the fact that SMS apparently have noted this and is delivering an in-game feature on par with this app for pCARS 2... would still like to hear much more about how and what the features is in-game...

amazed
21-02-2017, 08:35
Hey Guys,

I think i read about mr_belowski is in as a speaker, thats great. Are there some more infos to reveal about the whole crewchief thing, system ? E.g will speech recognition work ? How is my bodywork ? Standby ... i love it

I think voice recognition is a bit of a step too far.......

Wolkenwolf
21-02-2017, 09:45
I think voice recognition is a bit of a step too far.......
Really ? :D Working just fine here, THX to crewchiefmage (and MS)

@mascot i think i read about 2 Guys talking as Crewchiefs at GTPlanet but i misunderstood that, sry

petrolandpixels
21-02-2017, 10:02
So are custom championship's coming in offline mode?

Equation
21-02-2017, 10:37
I am interesting about rain and water simulations. I readed some preview of game and rain simulation sounds very accurate. Have you included rubber and oil for that simulation? I watched some The Safe Is Fast -video, where they talk about driving in the rain. They said, that they don't drive same line, when they drive dry, because there is oil and rubber.

BTW, I want read more about Live Track 3.0. Those technical details are interesting.

Dakpilot
21-02-2017, 13:04
So are custom championship's coming in offline mode?

See post #917

http://forum.projectcarsgame.com/showthread.php?47154-Make-a-wish-Project-CARS-2&p=1324296&viewfull=1#post1324296

Cheers Dakpilot

Schadows
21-02-2017, 13:29
See post #917

http://forum.projectcarsgame.com/showthread.php?47154-Make-a-wish-Project-CARS-2&p=1324296&viewfull=1#post1324296

Cheers DakpilotIt's just about custom grid / multi-class races, not about offline championship.

kyroszz
21-02-2017, 13:41
So are custom championship's coming in offline mode?


I asked this on GT Planet but they ignored my question.
They either can't talk about this or the game won't have it, unfortunately.

Mahjik
21-02-2017, 13:51
I asked this on GT Planet but they ignored my question.
They either can't talk about this or the game won't have it, unfortunately.

Likely the first. Ian so far has been pretty up front with things he knows aren't going to be in the release.

Mascot
21-02-2017, 14:38
Likely the first. Ian so far has been pretty up front with things he knows aren't going to be in the release.

I thought either Ian or The_American had already answered this in the affirmative. Might be wrong though. *shrugs*

Dakpilot
21-02-2017, 14:54
No I don't believe The actual idea of Custom Championships offline has been answered

We have heard about Custom grid classes for single race weekend, but to have the same functionality, as has been shown for online championships and the benefits of keeping it 'ingame' with no need for paper etc. to be available offline would be great

The bare bones of it are already coded in game so it would not be that hard a stretch (guessing?) to have the same for offline, it is just stringing together race weekends and tracking the results with GUI

creating your own modern alternative version of BMW M1 procar Championship, or European/US/international multi class road car Championship for example would be awesome in addition to career, and a step up from just a great 'Race Weekend' experience

Cheers Dakpilot

kyoo
21-02-2017, 15:13
My doubt about Pcars 2 is if the time trial lap times will be shown by cars on the PS4 and not only by classes.

Has this been answered before? I could not find. Thx.

EHM
21-02-2017, 15:18
Would it be possible to just create the race online, set a password to lock out the fleshbags and then set the grid AI or am I misunderstanding?

Tank621
21-02-2017, 16:02
Would it be possible to just create the race online, set a password to lock out the fleshbags and then set the grid AI or am I misunderstanding?

In theory yes. But this would require you to be connected to the internet and would have a limited grid size

Roger Prynne
21-02-2017, 16:16
Just in case you missed it......


http://youtu.be/8EY47PEv9tA?list=PLtqFhfP1Rfbdm_3_SzZeGhUMir14f3gDl

https://www.youtube.com/watch?v=8EY47PEv9tA&index=1&list=PLtqFhfP1Rfbdm_3_SzZeGhUMir14f3gDl

breyzipp
21-02-2017, 16:29
My doubt about Pcars 2 is if the time trial lap times will be shown by cars on the PS4 and not only by classes.

Has this been answered before? I could not find. Thx.
This would be a highly requested feature for me as well.

galaxyjack
21-02-2017, 18:18
Ian Bell said they didn't give up making fully animated pit stop. So, why didn't they reveal it in the trailer?

konnos
21-02-2017, 18:36
They confirmed manual pit lane and animated pit stop. They are saving it for later.

Mad Al
21-02-2017, 18:54
Ian Bell said they didn't give up making fully animated pit stop. So, why didn't they reveal it in the trailer?

breadcrumbs.. small snippets of info to cause salivation and lead you along the path of happiness... the other option is a gut full all in one go and throwing up outside the restaurant

Schadows
21-02-2017, 20:04
Was there a ban lift on pcars2 gameplay videos? lots of them popping up on youtube (even found on with bug).
I'm pleased to see some more of the game, but I'm not sure it's ok to share those videos here ...

c172fccc
21-02-2017, 20:51
Was there a ban lift on pcars2 gameplay videos? lots of them popping up on youtube (even found on with bug).
I'm pleased to see some more of the game, but I'm not sure it's ok to share those videos here ...

Nope, we're still not allowed. Would be great if you could send a link to a mod, so we can take them down.

SlowBloke
21-02-2017, 20:57
Ian Bell said they didn't give up making fully animated pit stop. So, why didn't they reveal it in the trailer?

Not given up and confirmed to be in are 2 totally and utterly completely different things.

Would you advertise something as included when you are still trying to figure out if you can do it ?

The trailer is not an advertisement of stuff they hope to do.

On top of that the trailer also did not include about 95% of the other things the game will / might do and or include.

Lets just wait and see no ? In the meantime they will announce what they feel confident enough about telling us - when they are ready.

cluck
21-02-2017, 21:08
Was there a ban lift on pcars2 gameplay videos? lots of them popping up on youtube (even found on with bug).
I'm pleased to see some more of the game, but I'm not sure it's ok to share those videos here ...


Nope, we're still not allowed. Would be great if you could send a link to a mod, so we can take them down.As c172fccc has posted, there is still an embargo on videos and screenshots so WMD2 members should not be uploading them. Please do send any links you find to the mods :).

rosko
21-02-2017, 21:31
Nope, we're still not allowed. Would be great if you could send a link to a mod, so we can take them down.

Somebody posted a video on youtube with all the tracks & cars, I asked him to remove it (after i had noted them down) & he did, but it got nearly 100 views.

Konan
21-02-2017, 21:34
Somebody posted a video on youtube with all the tracks & cars, I asked him to remove it (after i had noted them down) & he did, but it got nearly 100 views.


Can you PM me any specifics on that please?

rosko
21-02-2017, 21:56
Can you PM me any specifics on that please?

Done.

breyzipp
21-02-2017, 22:04
me 2 please! :)

Konan
21-02-2017, 22:38
me 2 please! :)

Nice try...:rolleyes:

Schadows
21-02-2017, 23:00
Not given up and confirmed to be in are 2 totally and utterly completely different things.

Would you advertise something as included when you are still trying to figure out if you can do it ?

The trailer is not an advertisement of stuff they hope to do.

On top of that the trailer also did not include about 95% of the other things the game will / might do and or include.

Lets just wait and see no ? In the meantime they will announce what they feel confident enough about telling us - when they are ready.Well, considering all the time left before the release, they can still reveal lots of things that would make some people change their mind.

RacingAtHome
22-02-2017, 06:36
me 2 please! :)

As I am not a mod like this guy, send the videos to me!

konnos
22-02-2017, 07:28
Yea now you show your true colours! You see a new video and you don't let your homies know first!? Why you do dis?

seb02
22-02-2017, 07:37
Somebody posted a video on youtube with all the tracks & cars, I asked him to remove it (after i had noted them down) & he did, but it got nearly 100 views.

Exactly, i saw it.

seb02
22-02-2017, 07:41
It's just about custom grid / multi-class races, not about offline championship.

This is the feature I expect most personally

Sankyo
22-02-2017, 08:35
Ian Bell said they didn't give up making fully animated pit stop. So, why didn't they reveal it in the trailer?
Maybe it's not finished yet? :)

C3PO
22-02-2017, 10:45
Great to see the integrated broadcast system. That is a huge step forward.

hkraft300
22-02-2017, 14:46
Great to see the integrated broadcast system. That is a huge step forward.

Oh Ye I got a few guys who I've told about the commentator/director mode.
I'm not sure they quite looked into or understood me.
But they stream and do commentary and definitely looking forward to pc2 to take their leagues further. When they see these new features they'll lose their mind.

casscroute
22-02-2017, 14:49
237059

breyzipp
22-02-2017, 18:42
Oh Ye I got a few guys who I've told about the commentator/director mode.
I'm not sure they quite looked into or understood me.
But they stream and do commentary and definitely looking forward to pc2 to take their leagues further. When they see these new features they'll lose their mind.

Really excited to see this feature as well. I hope we can see it in its full glorie in a demo video pre-release. :)

konnos
22-02-2017, 19:46
Don't get your hopes up about a demo. They ll probably be working on patches etc., but you never know, they might surprise us.

Mahjik
22-02-2017, 20:10
I would imagine there will be more videos going forward. I'm hoping to see something similar to the marketing EA did for Shift2 where they did videos which highlighted specific features.

breyzipp
22-02-2017, 20:34
Don't get your hopes up about a demo. They ll probably be working on patches etc., but you never know, they might surprise us.

I didn't mean demo, I said demo video. As in demonstration video. :)

konnos
22-02-2017, 22:42
woops, that's what I get for reading while my cat is kneeding me.

Tank621
24-02-2017, 16:09
237074

hkraft300
24-02-2017, 22:48
Frothing.
I'm going to be indulging in some rude fantasies with pcars2.

F1_Racer68
24-02-2017, 23:44
237074

237085

gotdirt410sprintcar
25-02-2017, 09:41
That car was handful a little bit of turbo then oh you get my point. I really never drove it in GT 5 6 but better sim might like it more. There has been talk lately about floaty feel i think pcars2 will be fine more scanned tracks it sure won't hurt. Keep it up SMS!!! Oh oh that honda F1 is it Red silver bullet Can't wait could be a great F1 season PAY THEM BOYS then they all good better . Burney WHO !

hkraft300
25-02-2017, 11:39
Was just reading the wiki on the Nissan ZX-T.
I wonder if we'll get adjustable boost on the fly, like brake bias and sway bars.
If so: I know what remap the red dial to on my G29 :D

poirqc
25-02-2017, 11:50
237085

This movie is a masterpeice! :D

RacingAtHome
26-02-2017, 13:48
Regarding SC/Code 60.
https://www.gtplanet.net/forum/threads/q-a-with-ianbell-read-op-updated-2-15.353715/page-20#post-11723861

Reiche
01-03-2017, 19:42
https://www.instagram.com/p/BRG6R1YAA2A/

Can someone tell the car/track? I can only view it on my mobile right now

Mad Al
01-03-2017, 19:58
https://www.instagram.com/p/BRG6R1YAA2A/

Can someone tell the car/track? I can only view it on my mobile right now

Ginetta G57-P2 at Long Beach

both already confirmed...

Tank621
02-03-2017, 15:20
Anyone know what track this is?237119
Also, just noticed the pit crew

RacingAtHome
02-03-2017, 15:51
I'm guessing an American circuit because of the pitlane type. Maybe an oval? Seeing as they keep referencing the 1988 IMSA season, i'll guess it's a circut from that.

Tank621
02-03-2017, 16:11
I'm guessing an American circuit because of the pitlane type. Maybe an oval? Seeing as they keep referencing the 1988 IMSA season, i'll guess it's a circut from that.

I've done a little research and it looks like its Daytona

F1_Racer68
02-03-2017, 16:28
I've done a little research and it looks like its Daytona That's my thought as well. It would make sense.

RacingAtHome
02-03-2017, 18:37
I've done a little research and it looks like its Daytona

I don't think Daytona has that grandstand behind it though.

EDIT: Actually, yeah. It looks like Daytona.

Schadows
02-03-2017, 21:25
I've done a little research and it looks like its Daytona
Indeed, it makes sense.

http://www.projectcarsgame.com/newspc2/the-nissan-gtp-zx-turbo-in-project-cars-2-is-the-1000hp-monster-youve-been-waiting-for

http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/8_2_orig.jpg

Mahjik
02-03-2017, 21:53
http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/8_2_orig.jpg

This has always been one of my favorite screenshots of pCARS2.

cxMilk
02-03-2017, 22:26
http://www.projectcarsgame.com/uploads/2/0/6/5/20658008/8_2_orig.jpg
I've never been the biggest fan of the Daytona road course (just don't get the appeal), but that screenie is making me want to race that car at that track.

hkraft300
02-03-2017, 22:37
I like the Daytona road course. The oval isn't great, just a couple of fast left turns :p
GTP vs Group C.
Get amongst it!

LukeC
02-03-2017, 23:31
Anyone know what track this is?237119
Also, just noticed the pit crew

If this in an American oval, the car is facing the wrong way, since ovals are raced anticlockwise.

As an aside, does anyone else think the Pcars 2 colour palette and textures are a bit gran turismo, in a good way?

F1_Racer68
02-03-2017, 23:44
If this in an American oval, the car is facing the wrong way, since ovals are raced anticlockwise.

As an aside, does anyone else think the Pcars 2 colour palette and textures are a bit gran turismo, in a good way?

The car is most definitely facing the correct way as it is running the track in the correct (anticlockwise) direction. That's why the high side of the banking and the wall is on driver's right and not driver's left ;)

F1_Racer68
02-03-2017, 23:48
I don't think Daytona has that grandstand behind it though.

EDIT: Actually, yeah. It looks like Daytona.

This image confirms that it is Daytona. Here are the same grandstands.

237120

cxMilk
03-03-2017, 00:53
The car is most definitely facing the correct way as it is running the track in the correct (anticlockwise) direction. That's why the high side of the banking and the wall is on driver's right and not driver's left ;)
Think he was referring to the other pic of the car in the pits with the infield grandstands. Likely the infield stands causing the confusion there.

LukeC
03-03-2017, 01:01
The car is most definitely facing the correct way as it is running the track in the correct (anticlockwise) direction. That's why the high side of the banking and the wall is on driver's right and not driver's left ;)

Right, I see it now. I thought I was looking at the grandstands on the right hand side of the track. It's definitely daytona then.

F1_Racer68
03-03-2017, 03:19
Think he was referring to the other pic of the car in the pits with the infield grandstands. Likely the infield stands causing the confusion there.

Ah, sorry. I thought the comment was in reference to the picture in the post immediately above, hence my comments.

Yeah, the initial photo of the car leaving the pit box could cause that confusion.

Sorry 'bout that.

Tank621
06-03-2017, 16:26
237143
If I'm not mistaken that appears to be a 300ZX

Grijo
06-03-2017, 16:33
237143
If I'm not mistaken that appears to be a 300ZX

237145

hkraft300
06-03-2017, 19:46
If I'm not mistaken that appears to be a 300ZX

Certainly is! Steve Millen driven 300ZX IMSA GTS.
I still miss mine :(

You thought the Audi 90 quattro was something? Wait til you get a load of this beast.

Tank621
06-03-2017, 20:06
Can't wait to do some IMSA style multiclass racing- its gonna be awesome

hkraft300
06-03-2017, 20:28
Can't wait to do some IMSA style multiclass racing- its gonna be awesome

Ye buddy.
Full boost or gtfo

OddTimer
07-03-2017, 09:00
237143
If I'm not mistaken that appears to be a 300ZX

In a few days time? really? 0_O

Tank621
07-03-2017, 15:02
New teaser for the Mclaren 720s on PCars youtube channel
237149

Mascot
07-03-2017, 15:20
New teaser for the Mclaren 720s on PCars youtube channel
237149

Whoah! That's quick. The car was only just revealed today, wasn't it?

F1_Racer68
07-03-2017, 15:23
https://twitter.com/projectcarsgame/status/839143740384002048

Sounds like a pCARS2 exclusive!!

Mascot
07-03-2017, 15:34
YouTube version


https://www.youtube.com/watch?v=olj21n-7Qmg

AbeWoz
07-03-2017, 16:54
Separating GT3 and GTLM is too much I think. It's better to have a general GT3 category where all of these monsters compete against each other. Imagine the races!

wrong. 100% wrong. the regulation differences between GT3 and GTE are too vast. We had this issue in pCARS1. GT3 cars were on the wrong tires and were way too fast.

hkraft300
07-03-2017, 20:30
If the differences weren't vast before (in pace/regulation), at least from 2016 onwards, they certainly are and deserve the split class.
Anyway, multi-class is confirmed, so you can race them together anyway :)