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breyzipp
22-02-2017, 01:36
Trying to compile a list here of the best PCARS2 gameplay videos, interviews and media coverage. If I'm missing important videos please reply with the link and I will add them.

WIP: I started to add the content of the video's in green text behind the links but this takes some time as I have to rewatch them all. Topics that are interesting because some great info is explained in detail are in green bold text.


Official trailers

2017-02-08: Announce trailer (https://www.youtube.com/watch?v=kktEmHZ8M1A)
2017-03-07: McLaren 720S Teaser (https://www.youtube.com/watch?v=olj21n-7Qmg)
2017-04-11: Rallycross Trailer (https://www.youtube.com/watch?v=-KuENMxrpXk)
2017-05-09: McLaren 720S / preorder Trailer (https://www.youtube.com/watch?v=neJwOxqyoVM)
2017-05-18: Built by drivers episode 1 - Chris Goodwin & McLaren 720S (https://www.youtube.com/watch?v=XPVl6xwcZ-g)
2017-05-31: Built by drivers episode 2 - Patrick Long & Porsche (https://www.youtube.com/watch?v=tcYFoyMvDkc)
2017-06-08: E3 Sizzle Trailer (4K) (https://www.youtube.com/watch?v=EcJR5d-DJzs)
2017-07-11: Built by drivers episode 3 - Tommy Milner "From Sim To Pro" (https://www.youtube.com/watch?v=jCK6QQrMsIg)
2017-08-02: Ferrari Comes To Project CARS 2 (https://www.youtube.com/watch?v=qpP1qJeVMNA)

Developer streams

2017-08-04: Project CARS 2 Developer Stream #1: Car Handling (https://www.youtube.com/watch?v=FsBzlB8IZIU)
2017-08-10: Project CARS 2 Developer Stream #2: Cars and Tracks (https://www.youtube.com/watch?v=mvmN6mtDdR0)

Early February 3-day media reveal event with hands on playable demo @ Mercedes-Benz Driving Events Sorsele, Sweden

gameplay videos with in-game sound (no commentators)
Grizwords - Project Cars 2 [PC] "Fuji Race" demo (https://www.youtube.com/watch?v=wuUd34nFBAg)
Grizwords - Project Cars 2 [PC] "Live Track 3.0" hands on (https://www.youtube.com/watch?v=KaBRAKqCmCk)
Grizwords - Project Cars 2 [PC] "Ice Training" Hands on (https://www.youtube.com/watch?v=nv6UBKtUJcc)
Yorkie065 - Project CARS 2: Gameplay - Mercedes AMG GT3 - Fuji International Speedway (https://www.youtube.com/watch?v=mybMR6-N8Ws)
Yorkie065 - Project CARS 2: Controller Gameplay - Mercedes AMG GT3 - Fuji International Speedway (https://www.youtube.com/watch?v=VavaK5gY6M8)
Yorkie065 - Project CARS 2: Gameplay (Cockpit Cam) - Mercedes AMG C63 Coupe - Mercedes Ice Track North (https://www.youtube.com/watch?v=PeJWyTIb-YI)
Yorkie065 - Project CARS 2: Gameplay (Roof Cam) - Mercedes AMG C63 Coupe - Mercedes Ice Track North (https://www.youtube.com/watch?v=8jlGsR8d8ZY)

developer interviews
2017-02-08: gamereactorTV - Project CARS 2 - Ben Collins & Nicolas Hamilton Interview (https://www.youtube.com/watch?v=pGZwza57atQ) (14:22)
{ sim vs. real life - creating PCARS2 with past PCARS1 experience - Nicolas Hamilton's career from sim to real racing - Ben Collins' real racing experience as feedback for PCARS2 - eSports }
2017-02-08: gamereactorTV - Project CARS 2 - Stephen Viljoen & Andy Tudor Interview (https://www.youtube.com/watch?v=jH44vW4WJJo) (09:52)
{ gamepad handling - default handling improvements - crowdfunding - singleplayer career seasons - saving favorite track/weather presets for quick races - live track 3.0 }
2017-02-08: GAMES.CH - Project Cars 2: Event & Interview (DE/EN) (https://www.youtube.com/watch?v=mzNL615rSmA) (05:10) (interview with Steven & Andy in English from 2:30 on)
{ laser scanning - drone scanning - competitive racing license }
2017-02-09: Checkpoint TV - Project Cars 2 Interview Part 1 - Slightly Mad's Evolution, Crowdfunding (https://www.youtube.com/watch?v=PcqDkETQBs8)
2017-02-09: Checkpoint TV - Project Cars 2 Interview Part 2 - Car Design, Quality Over Quantiny (https://www.youtube.com/watch?v=FZcLdpA0qhs)
2017-02-09: Checkpoint TV - Project Cars 2 Interview Part 3 - On The Soap Box - free speech (https://www.youtube.com/watch?v=zpRk6OkYlI4)
2017-02-09: Team VVV - Project Cars 2 - Andy Tudor Interview (https://www.youtube.com/watch?v=2BMDeMzvr_U)
2017-02-13: Gameswelt - Wir wollen die Gro▀en angreifen | Interview: Project CARS 2 (https://www.youtube.com/watch?v=3E2rmaZ7y0g) (interview in English)
2017-02-14: Actrollvision - Project CARS 2 Interview with Andy Tudor (Creative Director) (https://www.youtube.com/watch?v=8EY47PEv9tA) (38:31)
{ live track 3.0 - pit stops - online championships - eSports team liveries - competitive racing license - touring cars - improvements over PCARS1 (incl. factory drivers testing PCARS2 - drone scanning - more help from manufacturers) - future PCARS2 feedback events }


media coverage
2017-02-08: XBox On - 5 Reasons Project Cars 2 Is 2017's Greatest Racing Game (https://www.youtube.com/watch?v=wgsreVOgZiw)
2017-02-08: Playstation Access - Project Cars 2 Gameplay - 7 Things You Need To Know (https://www.youtube.com/watch?v=N00bbKltIsc) (recommended)
2017-02-09: Playstation Access - Project Cars 2 Gameplay - How Does It Compare To Real Life Racing? (https://www.youtube.com/watch?v=8wPnDN0vKX4)
2017-02-11: Team VVV - Project Cars 2 - Reveal Impressions Team Chat (https://www.youtube.com/watch?v=y5lTP2IJxvE)
2017-02-21: IGN - 3 Ways Project CARS 2 Could Trump Gran Turismo Sport (https://www.youtube.com/watch?v=ZVSDEEGvHjs)


Early April Rallycross media reveal event with hands on playable demo

2017-04-12: GameRiot - Exclusive Gameplay & First Impressions (https://www.youtube.com/watch?v=1pvX9OuvtrU)
2017-04-12: Team VVV - Rallycross Preview Event Walk Around (https://www.youtube.com/watch?v=1VfGaiaj6Kg)
2017-04-12: Team VVV - Preview To Upcoming Gameplay (https://www.youtube.com/watch?v=wDTJBhKIgRM)
2017-04-14: Team VVV - Rallycross Reveal Team Chat (https://www.youtube.com/watch?v=fIZR5RTa_oQ)
2017-04-18: Team VVV - Preview Gameplay - Using Controller (GT3 Red Bull Ring demo) (https://www.youtube.com/watch?v=sv7V1qNMOO8)
2017-04-27: Team VVV - Rallycross - Hell, Using Controller (https://www.youtube.com/watch?v=0tMdktf8vYQ)
2017-04-30: Game Car View - Honda Civic Coupe Rallycross Daytona Gameplay (WIP) (https://www.youtube.com/watch?v=aaslHwA_bUA)
2017-05-10: Indycar - Long Beach Controller Gameplay (https://www.youtube.com/watch?v=57e8jLjfC3k)


E3 June media reveal event with hands on playable demo

gameplay videos
2017-06-13: GT Planet - E3 2017, Ferrari 488 GT3, Algarve, Cockpit view (https://www.youtube.com/watch?v=PVbYMcUthc4)
2017-06-14: GT Planet - E3 2017, Ferrari 488 GT3, Algarve, Chase view (https://www.youtube.com/watch?v=C7c1hqdLEgA)
2017-06-14: GT Planet - E3 2017, McLaren 720S, Bannochbrae, Cockpit view (https://www.youtube.com/watch?v=n7cZp7ukdWU)
2017-06-14: GT Planet - E3 2017, McLaren 720S, Bannochbrae, Chase view (https://www.youtube.com/watch?v=FkqFbyH1xeY)
2017-06-14: GT Planet - E3 2017, Honda Civic GRC, Loheac, Cockpit view (https://www.youtube.com/watch?v=mgpBCe_EiSc)
2017-06-14: GT Planet - E3 2017, Honda Civic GRC, Loheac, Chase view (1st video) (https://www.youtube.com/watch?v=ol8D0kqF2JI)
2017-06-14: GT Planet - E3 2017, Honda Civic GRC, Loheac, Chase view (2nd video) (https://www.youtube.com/watch?v=LsnQalzOEDc)

developer interviews
2017-06-13: GamerHubTV - E3 2017 - Interview with Andy Tudor (https://www.youtube.com/watch?v=d9sQd0szjNU)
2017-06-13: Shacknews - E3 2017 - Interview with Andy Tudor (https://www.youtube.com/watch?v=GU1MkX2VAno)
2017-06-14: MotoGames TV - E3 2017 - Interview with Andy Tudor (https://www.youtube.com/watch?v=9PHV8m74g14)
2017-06-14: Xbox Daily - Live @ E3 - Interview with Rod Chong & Stephen Viljoen (https://www.youtube.com/watch?v=DfkZDygMSRI)
2017-06-16: GameStop TV - Interview With Stephen Viljoen (https://www.youtube.com/watch?v=gIkB8YXfreA)
2017-06-17: Inside Sim Racing (John Sabol) - Driving Physics Impressions (https://www.youtube.com/watch?v=tgi4aadWN6s)
2017-06-21: IGN Live - E3 2017 - Interview With Stephen Viljoen (https://www.youtube.com/watch?v=oEpgNsabM9g)


Other media

2017-03-12: RenÚ Rast driving the Corvette C7.R at Fuji (tripple monitor - offscreen camera) (https://www.youtube.com/watch?v=FwykW1kWsQs)
2017-04-07: Andy Tudor demonstration at the PC Gamer Weekender (https://www.youtube.com/watch?v=Uw9ezoqLuqA)
2017-04-11: Newegg Studios - Bandai Namco & SMS interview (https://www.youtube.com/watch?v=k4RM8WYmGGU)
2017-05-02: McLaren Chief Test driver on helping recreate the McLaren 720S in PCARS2 (https://www.youtube.com/watch?v=HO4pwkNwDqw)
2017-05-11: Mclaren 720s Long Beach Grand Prix Cockpit Camera (https://www.youtube.com/watch?v=r6fSgpuamkA)
2017-05-11: Mclaren 720s Long Beach Grand Prix Chase Camera (https://www.youtube.com/watch?v=hXKtYrnmfuA)
2017-08-02: GAMES.CH - Interview with Stephen Viljoen (EN - Frankfurt) (https://www.youtube.com/watch?v=CC9OvVob9e4)


Tech. info videos (*)
(*) See the comments on YouTube below the videos for the explanation of what's happening. Also this is very in-depth tech info that other game developers don't even show to the public (thanks a lot Steve / SMS for sharing this with us!). Take everything with a grain of salt as well and realize that the game won't be out until late September 2017 and is still undergoing polishing. I added the dates in front as well, now these videos are still new but in a month from now it can already be from an old build.

2017-06-09: Livetrack 3.0 - Weathering In - Debug Rendering (https://www.youtube.com/watch?v=3yjgO0yylhc)
2017-06-09: Livetrack 3.0 - Night to Day to Night Temperature Debug Rendering (https://www.youtube.com/watch?v=ebvu9I3DL_s)
2017-06-09: Livetrack 3.0 - Temperature Debug Rendering (https://www.youtube.com/watch?v=yNiYDgv9I8w)



=========================

manual pitstops https://www.youtube.com/watch?v=hmDXL6oMZ5Q https://www.youtube.com/watch?v=tnM8a_GSrpA
GT3 pitstop https://www.youtube.com/watch?v=7R5cADFI_xI
Indycar pitstop https://www.youtube.com/watch?v=38iPWPLZJjQ

breyzipp
13-03-2017, 20:24
Rene Rast driving the Corvette C7.R at Fuji (tripple monitor setup) : https://www.youtube.com/watch?v=FwykW1kWsQs

konnos
13-03-2017, 21:11
I ve already watched it a few hours ago. Does that mean some people are allowed to show this car now?

cluck
13-03-2017, 22:17
WMD members are still under embargo until SMS give us the green light to show any screenshots and/or videos. The only exception to that, I believe, is that members whose screenshots have been used by SMS, press and/or partners are allowed to publish the hi-res versions if they wish to.

breyzipp
13-03-2017, 22:42
Euh I just added Rene Rast's video here but I assume it's okay to post? That Corvette was already in the official video and so was Fuji. So there isn't really anything new here. Besides Rene is part of the team as well. :)

It's a harmless video IMO that shows nothing new except the sound of that Corvette and its cockpit view.

cluck
13-03-2017, 23:09
Euh I just added Rene Rast's video here but I assume it's okay to post? That Corvette was already in the official video and so was Fuji. So there isn't really anything new here. Besides Rene is part of the team as well. :)

It's a harmless video IMO that shows nothing new except the sound of that Corvette and its cockpit view.I'm fairly certain that if Rene wasn't allowed to post it, he wouldn't have posted it :).

The sound is fantastic, as is the slide he catches after he brakes too late for T1 ;)

Top work on compiling this stuff by the way :yes:

Azure Flare
14-03-2017, 01:24
WMD members are still under embargo until SMS give us the green light to show any screenshots and/or videos.

And those that have broken the embargo have been tarred and feathered before the rest of us were given out-of-date fruits and vegetables to throw at them as they stumbled their way out the door.

Konan
14-03-2017, 06:01
And those that have broken the embargo have been tarred and feathered before the rest of us were given out-of-date fruits and vegetables to throw at them as they stumbled their way out the door.

...might i add: and rightfully so...

konnos
14-03-2017, 09:53
Those bastards... what were they planning to leak anyway? :rolleyes:

Mahjik
14-03-2017, 17:18
It's great to see Rene Rast playing pCARS2. A lot of people were annoyed seeing the game journalist playing during the press release since they are typically not serious racers. Well, now everyone finally has a serious racer doing some pCARS2 driving (and it was pretty epic). ;)

F1_Racer68
17-03-2017, 18:30
Couple of good video interviews here with Ben Collins, aka "Sacked Stig" (as Jeremy called him several times) https://www.gtplanet.net/assets/12/xenforo/smilies/smile.gif



https://www.youtube.com/watch?v=kJs-9li4Gt0



https://www.youtube.com/watch?v=en54VcLA3Uk



https://www.youtube.com/watch?v=E3Fx_ocBuzY


Part 3 he talks about the tire model specifically.

breyzipp
14-04-2017, 18:47
a few updates (official trailers added, GameRiot exclusive and PC gamer demonstration)

Mahjik
14-04-2017, 19:09
Don't forget about Team VVV: https://www.youtube.com/channel/UCEvr879Hns1Ccb_gVaV7-5w

breyzipp
29-04-2017, 08:38
Added these two :

2017-04-18: Team VVV - Preview Gameplay - Using Controller (GT3 Red Bull Ring demo) (https://www.youtube.com/watch?v=sv7V1qNMOO8)
2017-04-27: Team VVV - Rallycross - Hell, Using Controller (https://www.youtube.com/watch?v=0tMdktf8vYQ)

So pumped for this game, that sliding with a controller in the RX video seems to work nice already. :)

dault3883
29-04-2017, 12:39
It's great to see Rene Rast playing pCARS2. A lot of people were annoyed seeing the game journalist playing during the press release since they are typically not serious racers. Well, now everyone finally has a serious racer doing some pCARS2 driving (and it was pretty epic). ;)

agreed its pretty much being endorsed by rene rast after that

breyzipp
03-05-2017, 06:27
2017-05-02: McLaren Chief Test driver on helping recreate the McLaren 720S in PCARS2 (https://www.youtube.com/watch?v=HO4pwkNwDqw)

this one is great to watch :)

proterra1
04-05-2017, 16:28
Here's a cool little video with pcars featured at the end. Thought this would be the best place to share it.


https://www.youtube.com/watch?v=l9n7CkuJiic

The first racing game I played was F1 Championship Edition on PS3 - not featured above. That wasn't until 2006 or 7 I think it was. This video just shows how many great games there were that I missed out on as I was too young to play. I also had no idea dynamic weather and drying lines and time of day cycles existed in games that early!

breyzipp
10-05-2017, 07:24
Added this one: https://www.youtube.com/watch?v=neJwOxqyoVM

That sound! :glee:

wicken
11-05-2017, 14:20
Here's some gameplay for you guys.

https://www.youtube.com/watch?v=r6fSgpuamkA


https://www.youtube.com/watch?v=hXKtYrnmfuA&t=152s

Mahjik
11-05-2017, 16:01
https://www.youtube.com/watch?v=57e8jLjfC3k

Controller gameplay, and it was the gents first go so be a little patient with the driving. But the gent does provide a lot of good commentary about what he feels and senses with his driving. Video compression quality isn't the best, but it will still give you a good idea of the graphics with the day/night transition.

breyzipp
11-05-2017, 17:49
Here's some gameplay for you guys.

https://www.youtube.com/watch?v=r6fSgpuamkA


https://www.youtube.com/watch?v=hXKtYrnmfuA&t=152s

You know, Long Beach bores me to the back of my teeth because a) I don't like the layout of the track to begin with and b) it's been WAY overused on Forza 5 & 6. Still, seeing that video in cockpit view I truly like how during sunset you see the shadows of the palmtrees on the tarmac of the long straight after the start/finish line. Forza only has sunny daytime weather so that is how I know this track. I'm actually very curious to see how this looks during the night, I think the track might come to life in a whole different way than what I'm used to. That way tracks which are even familiar from other games will still look very different thanks to the lighting and weather.

On the downside, the sound of the 720S was a whole lot more impressive in that replay camera view but I guess that can be said for every racing game. :)

Mahjik
11-05-2017, 17:52
I'm actually very curious to see how this looks during the night, I think the track might come to life in a whole different way than what I'm used to. That way tracks which are even familiar from other games will still look very different thanks to the lighting and weather.

Check the video I posted above. It has some night driving on Long Beach. Video quality isn't great, but it will give you a good idea of what it looks like. ;)

breyzipp
11-05-2017, 17:59
Check the video I posted above. It has some night driving on Long Beach. Video quality isn't great, but it will give you a good idea of what it looks like. ;)

Haha you beat me to it, I just watched it and wanted to edit my reply above. It does indeed look stunning with all the buildings lit up and the street lights activated. :)

OddTimer
12-05-2017, 08:49
Handling looks nice in those videos...and graphically the game is gorgeous...audio is surprisingly good. I normally criticise Pcars on the audio dept...but this is sounding good...the external camera probably sounds wilder, but if SMS is going for what the driver hears in car it makes sense the cockpit sound to be the way it is. I'd love the options you have in Raceroom in Pcars so you can edit sound effects the way you like and as a result the audio is not dependent on camera.

hkraft300
12-05-2017, 09:11
There's a side by side comparison of the Jag XJR9 at long beach, pc2 vs FM6.
I was stunned just by the audio of pc2.
Not sure if it's leaked gameplay or not so I won't link it.

Olijke Poffer
12-05-2017, 09:45
There's a side by side comparison of the Jag XJR9 at long beach, pc2 vs FM6.
I was stunned just by the audio of pc2.
Not sure if it's leaked gameplay or not so I won't link it.


https://youtu.be/EVLKeFoYl2E

OddTimer
12-05-2017, 11:24
wow stunned here too...it sounds so much more powerful on pcars2

F1_Racer68
12-05-2017, 13:55
There's a side by side comparison of the Jag XJR9 at long beach, pc2 vs FM6.
I was stunned just by the audio of pc2.
Not sure if it's leaked gameplay or not so I won't link it.

Considering it's a "side by side" comparison, there would be no way it would be an "official" video anyways. But with that said...... the XJR9 and Long Beach are both already officially announced, so I see no reason not to share it. The video footage used may not be official, so I can see there would be concerns over the quality, but beyond that it is not showing any "unknown" information.

Just one non WMD guy's opinion.........

hkraft300
12-05-2017, 13:56
wow stunned here too...it sounds so much more powerful on pcars2

Sounds good doesn't it!
All the details... squeaks, rattles, whines...


...I'd love the options you have in Raceroom in Pcars so you can edit sound effects the way you like and as a result the audio is not dependent on camera.

Still think this is necessary?
I don't! Not after that xjr9 video.

breyzipp
12-05-2017, 17:22
https://youtu.be/EVLKeFoYl2E

Haha I first heard that FM6 sound and thought "hmmm, that's not that bad is it?". Then it swapped over to the PC2 sound and I went "okay, that is way better". :)

But credit where credit is due, I like the dirty front window and the dashboard of the FM6 Jag a lot more.


Just one non WMD guy's opinion.........

Make that two. ;)

Mahjik
12-05-2017, 17:35
But credit where credit is due, I like the dirty front window and the dashboard of the FM6 Jag a lot more.


There are changes in this space that I believe you will enjoy.

F1_Racer68
12-05-2017, 18:53
From a sound perspective, the comparison is clear cut. From a visuals perspective, it's very skewed. It would have been much better if the pCARS2 video had been run in the dry and sunshine as well. At least then, you could have also compared those details.

In any case the pCARS2 footage just seems so much more "alive" both visually and aurally. But I do have to say that the FM6 visual is MUCH better than anything GT can offer. That series is startign to look downright "cartoonish".

breyzipp
12-05-2017, 19:16
From a sound perspective, the comparison is clear cut. From a visuals perspective, it's very skewed. It would have been much better if the pCARS2 video had been run in the dry and sunshine as well. At least then, you could have also compared those details.

In any case the pCARS2 footage just seems so much more "alive" both visually and aurally. But I do have to say that the FM6 visual is MUCH better than anything GT can offer. That series is startign to look downright "cartoonish".

Yeah the visuals of the FM5 and FM6 maps are absolutely stunning. Too bad they ruin it completely on some maps with the extra tyre barriers to prevent corner cutting. But from a visual perspective, what they can pull out of a vanilla XBox in regards to visuals is incredible. Now if only those visuals were put to good use in a proper sim instead of a camouflaged arcade racing game. :)

OddTimer
14-05-2017, 11:44
Sounds good doesn't it!
All the details... squeaks, rattles, whines...



Still think this is necessary?
I don't! Not after that xjr9 video.

I think I need to hear more samples before establishing a final opinion on that....but it is sounding definitely better and progressive has been made by SMS, so future looks promising. =]

breyzipp
18-05-2017, 21:37
A few clips to add to the main page later, quickly posting em here now as I'll properly add em later.

https://www.youtube.com/watch?v=zahylLQnYh0
https://www.youtube.com/watch?v=k4RM8WYmGGU

Mahjik
19-05-2017, 16:52
Not a video, but some more PC2 info:

http://area.autodesk.com/customer-stories/project-cars-part-i

honespc
27-05-2017, 06:56
Is there going to be an in-depth video of the tyre model any time soon?

konnos
27-05-2017, 13:52
SMSoon :)

They did say something is coming at some point, maybe in a month or two.

dault3883
27-05-2017, 14:06
will we have actual tire makes names on the tires in pcars2 instead of the yiro and all those other fake names

RacingAtHome
27-05-2017, 14:15
will we have actual tire makes names on the tires in pcars to instead of the yiro and all those other fake names

Pirelli.

dault3883
27-05-2017, 14:22
Pirelli.

what about Michelin or will that only be on certain cars

BullWinkle
27-05-2017, 14:41
will we have actual tire makes names on the tires in pcars2 instead of the yiro and all those other fake names

This would no doubt bring in a whole new tier of licensing requirements, having tire manufactures sign off for tires before adopting them in game. No doubt would slow the games development process somewhat having to deal with all that. My opinion anyway. :o

dault3883
27-05-2017, 14:43
This would no doubt bring in a whole new tier of licensing requirements, having tire manufactures sign off for tires before adopting them in game. No doubt would slow the games development process somewhat having to deal with all that. My opinion anyway. :o

i was just wondering since some of the cars like the corvettes and the audi prototypes have michelin on them already

BullWinkle
27-05-2017, 14:58
i was just wondering since some of the cars like the corvettes and the audi prototypes have michelin on them already

Possibly a package deal with the car/tire manufacture on some vehicles (if there so equipped with specific tires.) Can't say for sure. It's a complicated world out there these days for devs when it comes to licensing. :D

dault3883
27-05-2017, 15:04
Possibly a package deal with the car/tire manufacture on some vehicles (if there so equipped with specific tires.) Can't say for sure. It's a complicated world out there these days for devs when it comes to licensing. :D

yes unfortunately what about the licensing for stuff like the the promotonal banners on the tracks in the game will we have real company's or will they be more of the fake company's

BullWinkle
27-05-2017, 15:06
yes unfortunately what about the licensing for stuff like the the promotonal banners on the tracks in the game

I believe that would be included in the track licensing on certain events.(sponsors)

dault3883
27-05-2017, 15:09
I believe that would be included in the track licensing on certain events.(sponsors)

that would be great the fake companys while better than nothing just didnt feel right

BullWinkle
27-05-2017, 15:13
that would be great the fake companys while better than nothing just didnt feel right

I always keep my eyes on the tarmac anyway, signage is just a blur. lol.

dault3883
27-05-2017, 15:15
I always keep my eyes on the tarmac anyway, signage is just a blur. lol.

i use it for Marking points sometimes or on the long straight aways makes it less hipnotic to keep the eyes moving

BullWinkle
27-05-2017, 15:21
i use it for Marking points sometimes or on the long straight aways makes it less hipnotic to keep the eyes moving

Well, sometimes to be honest my eyes do wonder off into the stands checking out scantily dressed AI chicks.

dault3883
27-05-2017, 15:23
Well, sometimes to be honest my eyes do wonder off into the stands checking out scantily dressed AI chicks.

LOL i havent noticed any of them yet i dont think i want to look id probably do an exit stage right and end up wrecking my McLaren LOL

BullWinkle
27-05-2017, 15:27
LOL i havent noticed any of them yet i dont think i want to look id probably do an exit stage right and end up wrecking my McLaren LOL

If I ever rear end you in a online race, you will know why.;) LOL.

dault3883
27-05-2017, 15:30
If I ever rear end you in a online race, you will know why.;) LOL.

at that point im liable to go Stock car racer Dale Earnhardt on you by getting behind you lifting your rear end up off the ground and carrying you down the straightaway before dumping you off into the sand trap before taking the turn LOL JK

Tank621
27-05-2017, 19:40
If I ever rear end you in a online race, you will know why.;) LOL.

Well that sounds weird out of context, do you two need a moment? ;)

dault3883
27-05-2017, 19:45
Well, sometimes to be honest my eyes do wonder off into the stands checking out scantily dressed AI chicks.


LOL i havent noticed any of them yet i dont think i want to look id probably do an exit stage right and end up wrecking my McLaren LOL


If I ever rear end you in a online race, you will know why.;) LOL.


at that point im liable to go Stock car racer Dale Earnhardt on you by getting behind you lifting your rear end up off the ground and carrying you down the straightaway before dumping you off into the sand trap before taking the turn LOL JK


Well that sounds weird out of context, do you two need a moment? ;)

you did that on purpose by not mentioning the rest of the conversation LOL

Tank621
27-05-2017, 19:47
you did that on purpose by not mentioning the rest of the conversation LOL

No I would never do anything like that (well maybe I would, I am far too easily amused)

dault3883
27-05-2017, 19:49
No I would never do anything like that (well maybe I would, I am far too easily amused)

you dont say :rolleyes:

proterra1
28-05-2017, 17:31
Here's a live video of PCARS 2: Toyota LMP1 around Circuit of The Americas:


https://www.youtube.com/watch?v=wFNvc2zVg-8&feature=push-lbss&attr_tag=bszoLBjOIfoHu2YW-6

dault3883
28-05-2017, 17:34
Here's a live video of PCARS 2: Toyota LMP1 around Circuit of The Americas:


https://www.youtube.com/watch?v=wFNvc2zVg-8&feature=push-lbss&attr_tag=bszoLBjOIfoHu2YW-6

cool now we just need the audi prototypes

proterra1
28-05-2017, 17:35
I think that wasn't intended to be streamed, its been removed already.

dault3883
28-05-2017, 17:36
I think that wasn't intended to be streamed, its been removed already.

some one might be looking for a new job

proterra1
28-05-2017, 17:37
It was a race not just a solo practice session, I didn't manage to catch want any of the other cars were though!

Mahjik
29-05-2017, 16:29
will we have actual tire makes names on the tires in pcars2 instead of the yiro and all those other fake names

Depends on licensing. Typically the tire brand licensing is only for bespoke tires (i.e. if the company makes a specific tire for a specific Supercar/Hypercar or racing series). So I would expect to see some tires with non-brand names.


Is there going to be an in-depth video of the tyre model any time soon?

I doubt it. There was a post about the model for PC1:

http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/

I'll be surprised if there is much more beyond that published about the tire model (at least for PC2).

Goothrey
29-05-2017, 16:31
What a tease. :ambivalence:

dault3883
29-05-2017, 16:35
What a tease. :ambivalence:

they have to keep some trade secrets or you would have other publishers copying the game

Goothrey
29-05-2017, 22:07
they have to keep some trade secrets or you would have other publishers copying the game

Hmm, my reaction was for the Toyota at COTA video. Can't wait to replicate WEC @ COTA.

Cheesenium
30-05-2017, 03:33
they have to keep some trade secrets or you would have other publishers copying the game

There is some pretty advanced stuff in SETA tire, based on the short article they had back in WMD where I think a lot of it would be a trade secret. SETA is probably the only known non-empirical tire model among racing games in the market for me. However, many companies do not explain much about their tire model so it is hard to obtain comprehensive view on it, especially AAAs like Codemasters or T10. Most other games still rely on empirical models that tend to have tire grip instability on low speed because the mathematics calculations are not stable and approaching to infinity but that has improved a lot in recent years. Pcars 1 barely has that same low speed instability, for example.

Even if they talk about how the tire model is improved, it will either look like a bunch of hot air with lots of promises or it will be complicated and difficult to understand due to the principles behind it.

poirqc
31-05-2017, 01:21
There is some pretty advanced stuff in SETA tire, based on the short article they had back in WMD where I think a lot of it would be a trade secret. SETA is probably the only known non-empirical tire model among racing games in the market for me. However, many companies do not explain much about their tire model so it is hard to obtain comprehensive view on it, especially AAAs like Codemasters or T10. Most other games still rely on empirical models that tend to have tire grip instability on low speed because the mathematics calculations are not stable and approaching to infinity but that has improved a lot in recent years. Pcars 1 barely has that same low speed instability, for example.

Even if they talk about how the tire model is improved, it will either look like a bunch of hot air with lots of promises or it will be complicated and difficult to understand due to the principles behind it.

(I almost failed college because of maths)

Having an advanced model is one thing. Harnessing it's power by understanding it well, to properly calibrate it, is another thing!

Ryzza5
31-05-2017, 03:43
... and having both is two things! :D

#CheckOutThoseMathSkillz

Ryzza5
01-06-2017, 01:41
Stickied thread and added the Porsche trailer. Nice job with the thread, breyzipp.

breyzipp
08-06-2017, 18:27
added: 2017-06-08: E3 Sizzle Trailer (4K)

Tank621
08-06-2017, 19:03
added: 2017-06-08: E3 Sizzle Trailer (4K)

Am I the only one questioning 'sizzle'?

F1_Racer68
09-06-2017, 04:12
Am I the only one questioning 'sizzle'?

Nope. Because in my mind, where there's "sizzle", there's smoke. And where there's smoke, there's FIRE. And I am getting REALLY FIRED UP NOW!!! :D

hkraft300
09-06-2017, 09:02
Am I the only one questioning 'sizzle'?


I am getting REALLY FIRED UP NOW!!! :D

#LitAF
#pcarsfanboi4lyf

Apologies for the language. The sizzle trailer is exposing my inner child.

RomKnight
09-06-2017, 12:26
Here I was thinking that where's smoke there's burning rubber... :p

F1_Racer68
09-06-2017, 13:28
Here I was thinking that where's smoke there's burning rubber... :p
Well, yeah...... that too :D

poirqc
10-06-2017, 02:11
Live track seems to be nice!

Steve Dunn posted 3 videos! (https://www.youtube.com/channel/UCUQCaoSUjidzkXdJG1PMfZw)

F1_Racer68
10-06-2017, 03:19
Live track seems to be nice!

Steve Dunn posted 3 videos! (https://www.youtube.com/channel/UCUQCaoSUjidzkXdJG1PMfZw)

These videos are amazing! While I love being able to see them and the technology working in "real time", I am surprised adn impressed by how open SMS is with this information.

Mahjik
10-06-2017, 03:22
Keep an eye on that channel gals and gents.. ;)

VelvetTorpedo
10-06-2017, 03:45
Already subscribed haha

F1_Racer68
10-06-2017, 04:18
Already subscribed haha

Me too :)

breyzipp
10-06-2017, 11:52
These videos are amazing! While I love being able to see them and the technology working in "real time", I am surprised adn impressed by how open SMS is with this information.

I wholeheartedly agree with this! No matter how pretty the fancy trailers can be, as a software / automation engineer myself with a passion for technology I absolutely enjoy seeing the tech side behind the scenes. Big thumbs up for Steve & SMS to share this with us and outstanding job as well on the YouTube comment section to explain what we see in the videos.

I added a tech info section to the main page with a little disclaimer as well. :)

Ooh yeah, also subscribed. ;)

Ryzza5
13-06-2017, 06:13
We should slowly start seeing videos from the WMD2.0 community as well; might be worth keeping an eye out and potentially adding another section to the OP (if we can keep up)

breyzipp
14-06-2017, 23:29
I added a new section for the E3 footage: gameplay videos & developer interviews again like usual.

If you find any new videos that aren't on the list yet reply to the thread with the link and I will add them.

proterra1
14-06-2017, 23:46
There is also this (https://gaming.youtube.com/watch?t=5693&v=e__bUq5E4qk).

breyzipp
15-06-2017, 00:18
There is also this (https://gaming.youtube.com/watch?t=5693&v=e__bUq5E4qk).

cheers, added!

breyzipp
17-06-2017, 16:55
Comon guys, post the E3 dev interviews you find, surely there must be a lot more than what we have. :)

GenBrien
17-06-2017, 17:49
Comon guys, post the E3 dev interviews you find, surely there must be a lot more than what we have. :)

not really......:(

edit:

https://www.youtube.com/watch?v=gIkB8YXfreA

cluck
17-06-2017, 19:01
InsideSimRacing have had a play at E3. You won't believe what they thought ...


http://youtu.be/tgi4aadWN6s


It's positive. Very positive :yes:

RomKnight
17-06-2017, 19:41
Probably the best media video out there. Especially from who is from.

Proves SMS did their homework (to the lack of better expression)

Olijke Poffer
17-06-2017, 20:23
InsideSimRacing have had a play at E3. You won't believe what they thought ...


http://youtu.be/tgi4aadWN6s


It's positive. Very positive :yes:

Just stumbled upon this vid as well. Makes me very happy to be honest.

poirqc
17-06-2017, 20:51
Just stumbled upon this vid as well. Makes me very happy to be honest.

Yes! Live FFB settings change! :D

Schadows
17-06-2017, 21:01
Just saw that one, and was surprised by how much he seemed to have enjoyed it (that must be the t-shirt ;p)

I wonder if Digital Foundry will try to take a peak at it (they did it for Forza so why not).

RomKnight
17-06-2017, 21:38
Yes! Live FFB settings change! :D

Just assign the keys for the 3 parameters available (still wip so it may change but I doubt it).

You can really get into it still but you'll have to mess with files. I'm not seeing many doing it because quite frankly, not necessary but one may want a bit more of this or little less of that... FFB is subjective after all.

poirqc
18-06-2017, 02:11
Just assign the keys for the 3 parameters available (still wip so it may change but I doubt it).

You can really get into it still but you'll have to mess with files. I'm not seeing many doing it because quite frankly, not necessary but one may want a bit more of this or little less of that... FFB is subjective after all.

I would be more than happy to spend 0 minutes in the FFB menus, trust me! :D

Even if i spend way too much time trying to write a FFB guide for pCars 1, here's my personnal take on FFB: Why should i spend any time tuning it when the developers already did it once!

Anyway, let's hope for the best! :)

I should edit my post. Every settings should change live. It's not an FFB issue only. It's 2017 after all!

Mahjik
18-06-2017, 02:18
Why should i spend any time tuning it when the developers already did it once!

Because you may want something different... Everyone will have their own take on what FFB should be to them. Some will want to tweak every little parameter. Others just want a few quick tweaks and others will like it out of the box. Should be options for everyone in PC2.

honespc
18-06-2017, 10:25
I just want the force feedback to be like assetto. Here's hoping devs understood the message and one of those three presets they say have made it for us out of the box feels as close as possible. In other words, I want to feel the car on straight lines too without tweaking anything, and those other subtleties that made assettod ffb engine the obvious undisputed king of the hill.

Here's also hoping the terrible force feedback bug that leads to massive clipping and weird behaviour, which happens a lot when you change the car setup and then leave the box is also fixed.

RomKnight
19-06-2017, 18:38
That's what I don't want. rF2 and/or R3E FFB are better wrt to FFB.

But it'll be possible, still, to have what you want or at least close enough I'm sure.

Grab notepad and edit the new tweaker files to taste. I'm still convinced most of you will forget the FFB talk day one but... being FFB a personal thing...

PS: I really don't think FFB should be a personal thing BTW. But just because we lack G's and want to have better feel as an advantage instead of trying to mimic RL as much as possible which can actually mean crappy FFB but not because it's wrong. But I digress

F1_Racer68
19-06-2017, 19:11
That's what I don't want. rF2 and/or R3E FFB are better wrt to FFB.

But it'll be possible, still, to have what you want or at least close enough I'm sure.

Grab notepad and edit the new tweaker files to taste. I'm still convinced most of you will forget the FFB talk day one but... being FFB a personal thing...

PS: I really don't think FFB should be a personal thing BTW. But just because we lack G's and want to have better feel as an advantage instead of trying to mimic RL as much as possible which can actually mean crappy FFB but not because it's wrong. But I digress

But I am the one (and probably the ONLY one) that agrees with your digression..... I want realism in FFB as opposed to fake sensations that would not normally be felt in the wheel. But again, there's that personal preference aspect.

And before anyone argues, yes, you can feel a back end slide or loss of front grip in a real steering wheel in a real car. The problem for me is that too many games over the years have put sensations i the wheel that would normally be felt in the chassis/seat of pants rather than wheel. I personally find that they interfere with the real wheel sensations too much.

Now, back on topic..... Any new videos? Still looking for more E3 stuff I may have missed.

Francisnf
19-06-2017, 20:24
I just want the force feedback to be like assetto. Here's hoping devs understood the message and one of those three presets they say have made it for us out of the box feels as close as possible. In other words, I want to feel the car on straight lines too without tweaking anything, and those other subtleties that made assettod ffb engine the obvious undisputed king of the hill.

Here's also hoping the terrible force feedback bug that leads to massive clipping and weird behaviour, which happens a lot when you change the car setup and then leave the box is also fixed.

Assetto is mainly great, but lacks low speed grip IMO.

I drive fast irl, and my BMW can go round a bend fine at low speeds, whereas in Assetto is tends to not grip properly.

Schadows
20-06-2017, 19:42
Don't know if it has been posted elsewhere, but John Linneman (Eurogamer / Digital Foundry Retro) posted this on neogaf in the Forza 7 thread (http://www.neogaf.com/forum/showpost.php?p=241053102&postcount=24).


I think Project Cars 2 is the more ambitious game, technically. Will be curious to see how it runs on consoles since they rewrote so much of the engine and told me that they are getting much higher frame-rates on consoles even in full grids with weather than the original game. PC should be super optimized as well.

Well, I don't expect to see a third party multi-platform game beat the optimization of an exclusive first party titles, by I only ask to be surprised ;p

Mahjik
21-06-2017, 01:29
Just to be clear, some of the optimizations done from PC1 allow for the newer technology to not have a huge hit over PC1. So the overhead cleared up from PC1 has allowed the new features to not completely kill a system.

hkraft300
21-06-2017, 03:01
has allowed the new features to not completely kill a system.

Have you the PS4 fan go when running pcars1?
I'm surprised mine hasn't exploded.
Not for a lack of trying ;)

Schadows
21-06-2017, 08:29
Just to be clear, some of the optimizations done from PC1 allow for the newer technology to not have a huge hit over PC1. So the overhead cleared up from PC1 has allowed the new features to not completely kill a system.Sure, and I expect PC2 to be even more optimized. It's just hard to compete (optimization wise) with an engine made mostly for one hardware, with tools from the console maker itself. Reaching that level for pc2 would be amazing though ^^'

Roger Prynne
22-06-2017, 18:51
http://youtu.be/oEpgNsabM9g

GenBrien
22-06-2017, 21:12
http://youtu.be/oEpgNsabM9g
reading the comments on that video, a lot of people are going to switch from GT to Pcars2 :D

breyzipp
22-06-2017, 21:51
Good interview there in that video.

I'll add it to the first topic when I'm back home from my holidays.

Roger Prynne
22-06-2017, 22:17
^ Done it for you.... I hope it's in the right place.

breyzipp
22-06-2017, 22:35
^ Done it for you.... I hope it's in the right place.

Perfect in place, cheers! I'm here on holiday with an iPad and iPhone on my apartment and fiddling with links is a bit difficult like this, much easier at home with my PC. So thanks for the help!

breyzipp
23-06-2017, 15:13
BeTerrific (whoeverthehelltheyare:p) from E3:

https://youtu.be/X1Ht2hErjNo

breyzipp
23-06-2017, 17:38
https://youtu.be/SR1DevR_i80

Omg,hahahah. I love seeing Stephen getting so excited, you can see it's really genuine. :)

And the nod at the other car games near the end is great as well.

"If we count the paintjobs as cars we have 700-800 cars" - Haha, golden comment! :)

Stephen did confirm 4K60 here as well though for the X1X so hmmm, he must have misunderstood the question or not know it for sure himself.

RacingAtHome
26-06-2017, 00:41
https://youtu.be/SR1DevR_i80

Omg,hahahah. I love seeing Stephen getting so excited, you can see it's really genuine. :)

And the nod at the other car games near the end is great as well.

"If we count the paintjobs as cars we have 700-800 cars" - Haha, golden comment! :)

Stephen did confirm 4K60 here as well though for the X1X so hmmm, he must have misunderstood the question or not know it for sure himself.

Same here. It just sounds great and genuine.

ryandtw
27-06-2017, 00:51
Richard Massuci - ReviewTechUSA - discusses on lack of optimism of 4K/60FPS on the upcoming Xbox One X - and uses Project CARS 2 as exhibit A:

https://www.youtube.com/watch?v=29LV7rXDEoI

snipeme77
27-06-2017, 01:09
Richard Massuci - ReviewTechUSA - discusses on lack of optimism of 4K/60FPS on the upcoming Xbox One X - and uses Project CARS 2 as exhibit A:

https://www.youtube.com/watch?v=29LV7rXDEoI

I mentioned to him that...
1 SMS hasn't had access to the Xbox one X as long as Turn Ten
2 It is a Multi platform game that has to be scaled up of down for the hardware. If you think about it, Forza only has to be optimized for the Xbox one and Xbox one X as most mid range gaming computers fit somewhere in between them. Makes a easy console port.
Meanwhile Pcars 2 has to run on the PS4, Ps4 Pro, Low spec PC's and laptops, Mid spec PC, High spec/VR PC's, Xbone, Xbone S, Xbone X, and maybe even the Switch if it's powerful enough. Less time for optimization.

breyzipp
27-06-2017, 03:53
This guy is absolutely right in about everything he mentions in my opinion. FM7 is just a silly tech showcase that the X1X can run games at native 4K60....... but when made by Microsoft's in-house studio. Who cares about that, honestly.

The X1X will run some games at 4K60, and others not. And with games I mean mostly third party games. He also says that for the price tag of 500 USD it's impressive what Microsoft has done with the console and that I agree with as well.

As far as the mentioning of Project CARS 2 goes in this video, it's just an example that he takes to prove his point. Yes it's true SMS didn't have access to an X1X as early as Turn 10, heck the latter studio even helped design the X1X.

IMO this changes nothing in my situation. I already own a standard X1 and a PS4 Pro. But I will buy the X1X since I want a 4k blu-ray player and a stronger console with HDR for my XBox game library (the majority of my games) and I am fully confident that SMS will try their best to get as much out of the X1X as reasonably possible. I personally don't care that much about the 4k60 hype train either, I mainly want great and stable gameplay. My 65" 4K TV can do some sweet upscaling as well since 1080p blurays already look friggin awesome on it. 4k is just the hype, HDR is FAR more impressive imo about the latest TV generations.

Schadows
27-06-2017, 08:19
Oh man of little faith, you dare question the will of the gods to make games other than Forza run at 4K60?! Have you not lay your eyes upon such wonders as Minecraft 4K?! (strangely nobody questioned the fact this game could run at 4K60 >__<).

I switched to a PS4 Pro due to a good opportunity (old PS4 sold high enough and pro found with some price reduction somewhere), but considering the 100-120€ difference between the standard and the Pro models, I must say that if I was a new customer, I would have taken the Pro anyway.
For the X1X, the 200-250€ differences will surely make people think twice about that, with some maybe getting the S version which also has 4K BD and HDR support.
I don't say the hardware isn't worth that price (on the contrary), but I don't think it will be that much popular with the casual console gamers

Cheesenium
27-06-2017, 09:57
I mentioned to him that...
1 SMS hasn't had access to the Xbox one X as long as Turn Ten
2 It is a Multi platform game that has to be scaled up of down for the hardware. If you think about it, Forza only has to be optimized for the Xbox one and Xbox one X as most mid range gaming computers fit somewhere in between them. Makes a easy console port.
Meanwhile Pcars 2 has to run on the PS4, Ps4 Pro, Low spec PC's and laptops, Mid spec PC, High spec/VR PC's, Xbone, Xbone S, Xbone X, and maybe even the Switch if it's powerful enough. Less time for optimization.

And also, I think Pcars 2 might still be more computationally intensive than Forza 7 with a more indepth physics engine, live track, more cars on grid, weather and so on.

honespc
27-06-2017, 11:36
Oh man of little faith, you dare question the will of the gods to make games other than Forza run at 4K60?! Have you not lay your eyes upon such wonders as Minecraft 4K?! (strangely nobody questioned the fact this game could run at 4K60 >__<).

I switched to a PS4 Pro due to a good opportunity (old PS4 sold high enough and pro found with some price reduction somewhere), but considering the 100-120€ difference between the standard and the Pro models, I must say that if I was a new customer, I would have taken the Pro anyway.
For the X1X, the 200-250€ differences will surely make people think twice about that, with some maybe getting the S version which also has 4K BD and HDR support.
I don't say the hardware isn't worth that price (on the contrary), but I don't think it will be that much popular with the casual console gamersI have a ps4 pro too and the switch from the standard model is worthy the 100 imo, regardless what others may say on the subject. Its weak point is the cpu though, like always with the consoles, and the fact that in MP you are subject to the performance found in the ps4 peasant. You know what $ony did there I guess.

When the xbox1x is released, then retailers like game will also begin with their price reductions if you deliver your old xbox1 and all that stuff, like they have done with the ps4 to get a pro.

breyzipp
28-06-2017, 21:13
http://youtu.be/ySnPjxj0Tn0

hkraft300
29-06-2017, 00:43
VRFocus at a PC2 UK event.

https://youtu.be/dU58qwhFvds

Are these guys using some unofficial/leaked trailer footage through the interview?

konnos
29-06-2017, 07:28
I don't understand why they have to resort to phrases like: "we are technically the most advanced racing game on the planet". This is just inviting all kinds of crap from people, I ll be honest. Keep it simple, humble, down to earth, let your work speak for you.

Olijke Poffer
29-06-2017, 09:12
Nothing wrong to be proud on your product. Unregarded they are right or wrong.

Konan
29-06-2017, 10:36
I don't understand why they have to resort to phrases like: "we are technically the most advanced racing game on the planet".

Ehm...because it's the truth?
Do you know any other racing game that has all the features Pcars2 has?
Livetrack 3.0 is revolutionary on it's own (just to name one thing)
When it's time to brag...it's time to brag. :cool:

Sankyo
29-06-2017, 11:20
Staying humble won't sell you a lot of products, and it's basically stealing your own money when there's actually truth in the statements. It's not my thing either, but I also think that it could be a lot worse when trying to promote your product. I haven't seen any arrogance in any of the interviews and presentations.

honespc
29-06-2017, 12:16
Well if the physics are going to be thing I can see in the videos, then games like Assetto (never liked this one though), iRacing etc can say goodbye to their "reign". That would be one hell of a reason to be proud of your product me thinks, although I would be very proud already of having developed a game like Project Cars1.

Anyway I've never seen such a huge case of arrogance as I some years before witnessed at Assetto Corsa forum. Sure many of you know the case I'm talking about. That was professional lacking and attitude toward user input borderline unacceptable. Mistakes were made in this forum as well, but nothing like I witnessed over the other place. The developer I'm talking about sure needed to stay away from forum interaction, let alone commercial/political affairs when promoting his own product, and delegate the task to others just for his own good.

^Now that was an alpha arrogance case to study. Never seen anything like that

F1_Racer68
29-06-2017, 18:48
Well if the physics are going to be thing I can see in the videos, then games like Assetto (never liked this one though), iRacing etc can say goodbye to their "reign". That would be one hell of a reason to be proud of your product me thinks, although I would be very proud already of having developed a game like Project Cars1.

Anyway I've never seen such a huge case of arrogance as I some years before witnessed at Assetto Corsa forum. Sure many of you know the case I'm talking about. That was professional lacking and attitude toward user input borderline unacceptable. Mistakes were made in this forum as well, but nothing like I witnessed over the other place. The developer I'm talking about sure needed to stay away from forum interaction, let alone commercial/political affairs when promoting his own product, and delegate the task to others just for his own good.

^Now that was an alpha arrogance case to study. Never seen anything like that

I've been saying all along that if SMS can get the online driver swaps working and the eSports team can get some proper REAL TIME endurance events (like 24 Hours of Daytona, Le Mans, SPa, etc) organized, pCARS2 can truly be an iRacing killer.

The only reason 90% of my league members have iRacing right now is because of the real time endurance events.

Schadows
29-06-2017, 21:14
Ehm...because it's the truth?
Do you know any other racing game that has all the features Pcars2 has?
Livetrack 3.0 is revolutionary on it's own (just to name one thing)
When it's time to brag...it's time to brag. :cool:I think nobody saying it isn't true, but let's face it, nobody like people who brag too much, especially with superlatives like "most advanced ... on the planet".
I find it counter productive to word it like that, and just that, the way of wording it.
(it's also the best way to give the rod to be beaten with when your product might experience some issues, even minor ones, or let's say framerate not as stable as the competition, etc.)

I have pre-ordered the game because I'm confident in SMS work and everything I've seen so far. But contrary to what was said before, that bad buzz might still be buzz, it doesn't necessarily is a good thing either.

A5R
02-07-2017, 07:48
https://youtu.be/uH4Blm-Nt20
A bit disappointed that there are still no full wheel hand over hand animations for the controller. It's certainly doable as seen in dirt4, driveclub, driver San Francisco etc.

Tank621
03-07-2017, 11:12
Group A at Bathurst
https://youtu.be/Qpcuchr85gg

Roger Prynne
03-07-2017, 12:42
^ Already here mate.

http://forum.projectcarsgame.com/showthread.php?50655-Project-CARS-2-SMS-Approved-WMD-made-Videos&p=1341710&viewfull=1#post1341710

Tank621
03-07-2017, 12:51
^ Already here mate.

http://forum.projectcarsgame.com/showthread.php?50655-Project-CARS-2-SMS-Approved-WMD-made-Videos&p=1341710&viewfull=1#post1341710

Oops I didn't even know that thread existed

Roger Prynne
03-07-2017, 12:55
The best way to find out what's going on is to click new posts at the top, that way you can keep up to date.

breyzipp
04-07-2017, 20:25
http://www.youtube.com/watch?v=J3wAbWJeL9E

F1_Racer68
05-07-2017, 03:50
https://www.youtube.com/watch?v=J3wAbWJeL9E

While I personally don't care about gamepad controls, I have to say this looks good.

But I can already see the "Negative Nancy's" chiming in wiht their "OK, fine, but how long did you have to tweak to get it working that well?" /sarcasm ;)

Invincible
05-07-2017, 06:10
While I personally don't care about gamepad controls, I have to say this looks good.

But I can already see the "Negative Nancy's" chiming in wiht their "OK, fine, but how long did you have to tweak to get it working that well?" /sarcasm ;)

The one who made the video claimed that he didn't fiddle with the settings as he usually doesn't play with a gamepad. So he isn't used to drive with a gamepad - just to make sure that you don't need to be a gamepad-pro to do this.

breyzipp
05-07-2017, 11:59
Yeah and he also uses the right stick for gas/brakes and the triggers to change gears. I use the triggers for gas/brakes, the right stick to look around and the X and B buttons (XBox controller) for gears up/down.

It's probably just what you are used to but I wouldn't even be able to drive his way. :)

What I got used to is just the default Forza Horizon 2 controller mapping, was my first game with the controller.

marcosanta8
05-07-2017, 13:46
(I'm the guy who made the video)


While I personally don't care about gamepad controls, I have to say this looks good.

But I can already see the "Negative Nancy's" chiming in wiht their "OK, fine, but how long did you have to tweak to get it working that well?" /sarcasm ;)
Took me a minute, more or less ;)


The one who made the video claimed that he didn't fiddle with the settings as he usually doesn't play with a gamepad. So he isn't used to drive with a gamepad - just to make sure that you don't need to be a gamepad-pro to do this.
Indeed. If I had to always play the game on the pad I would probably spend more time fine tuning it, but to make it playable I almost didn't have to fiddle at all (and it's really just 3 sliders, so it's not like it's incredibly complicated).


Yeah and he also uses the right stick for gas/brakes and the triggers to change gears. I use the triggers for gas/brakes, the right stick to look around and the X and B buttons (XBox controller) for gears up/down.

It's probably just what you are used to but I wouldn't even be able to drive his way. :)

What I got used to is just the default Forza Horizon 2 controller mapping, was my first game with the controller.
Actually I don't even have triggers, the ones on the rear of the Rumblepad 2 are buttons (it's a Dualshock 1/2-inspired gamepad, it came out before the X360). If I had triggers I would definitely use them, because with my way I can't accelerate and brake at the same time (which can be useful in some situations) and I would have less "lag" going from full throttle to full brakes. It's just that I don't really want to buy a newer gamepad and also the fact that I grew up playing racing games on PS1 and PS2 before switching to the PC, so I'm really used to that layout.

Konan
05-07-2017, 18:40
http://www.motorsportmagazine.com/opinion/rally/hands-project-cars-2

hkraft300
06-07-2017, 01:06
http://www.motorsportmagazine.com/opinion/rally/hands-project-cars-2


Driving feel with the controller impressed, although to call the physics groundbreaking may be stretching it.

But that's not taking to account Aero, temperature, the new tyres, LT3, seasons... throw all that in the mix with the actual race car data from the real life teams, how is it not groundbreaking in its depth and extent?


I'm strangely delighted to find that it's a real struggle to crawl out of the gravel trap, but a racing sim should punish you for your mistakes and so many games don't.

Isn't this interesting!

Schadows
06-07-2017, 08:50
Driving feel with the controller impressed, although to call the physics groundbreaking may be stretching it.But that's not taking to account Aero, temperature, the new tyres, LT3, seasons... throw all that in the mix with the actual race car data from the real life teams, how is it not groundbreaking in its depth and extent?He probably didn't feel a groundbreaking difference with a controller I assume.

OddTimer
06-07-2017, 09:16
https://www.gamereactor.eu/news/558343/Project%20CARS%202%20dev%20on%20Forza%20GT%20theyre%20playing%20catch%20up/

Schadows
06-07-2017, 13:37
http://www.motorsportmagazine.com/opinion/rally/hands-project-cars-2


While the artificial intelligence [AI] is not defensive into corners, something that has disappointed in countless racing games, it is aggressive and appropriately so.That was one disappointing point of pcars1, having the AI leaving the door wide open. Thankfully, the AI was not on rail, and once we were on the inside, it was afraid of contact and left some more space to pass (well at least most of the time because some corners, especially at Spa, you do get rammed into from the outside).

So i'm a little disappointed to learn that the AI don't make defensive move (yet?), but I hope it will still try to resist fairly from the outside.

OddTimer
06-07-2017, 14:19
That was one disappointing point of pcars1, having the AI leaving the door wide open. Thankfully, the AI was not on rail, and once we were on the inside, it was afraid of contact and left some more space to pass (well at least most of the time because some corners, especially at Spa, you do get rammed into from the outside).

So i'm a little disappointed to learn that the AI don't make defensive move (yet?), but I hope it will still try to resist fairly from the outside.

I am really impressed with everything I've seen so far, apart from the AI...I can see improvements and I don't doubt it is much better than the 1st game, but I still need to see more on the AI to know what it can/can't do. I am sure new videos will cover that.

casscroute
11-07-2017, 13:29
https://www.youtube.com/watch?v=KTe8L6DQIPY

hkraft300
11-07-2017, 15:09
I just saw that video.
Check out the in game shots of the c7r's.
Brilliant

Same young Milner that helped sort the pc1 c7r, no?
He's no stranger :)

casscroute
11-07-2017, 15:46
I just saw that video.
Check out the in game shots of the c7r's.
Brilliant

Same young Milner that helped sort the pc1 c7r, no?
He's no stranger :)

I am not sure but He also helped for nfs2 :)

Pisshead30
12-07-2017, 15:27
Id just like to say how impressed I am by the series of videos 'Built by Drivers' on the game youtube great job

OddTimer
13-07-2017, 09:50
https://www.youtube.com/watch?v=dUk94miwCEw

15 mins of gameplay on Twitch.

Roger Prynne
13-07-2017, 10:06
^ That's a terrible video IMO.

Don't think this one has been posted yet?


http://youtu.be/SR1DevR_i80

OddTimer
13-07-2017, 10:41
^ That's a terrible video IMO.

Don't think this one has been posted yet?

yeah, the one I posted has some pretty bad driving, but it is nice to see how the AI, whenever possible cuz the players were all over the place, avoid crashing.

Roger Prynne
13-07-2017, 10:43
^ Good point about the AI actually.

Aile_Bleue
13-07-2017, 20:27
https://www.youtube.com/watch?v=D3fAuFsBuws

Project Cars 2 PS4 vs PC & Developer Interview

snipeme77
13-07-2017, 20:55
https://www.youtube.com/watch?v=D3fAuFsBuws

Project Cars 2 PS4 vs PC & Developer Interview

So a laggy TV was the cause of the controller worries? Good on SMS for doing whatever they did to get the game fixed and back into team VVV's hands for a second option.

Anyway I'm officially pumped. Can't wait to hit a tree in a rallycross car!

breyzipp
14-07-2017, 00:59
Bandai Namco live stream (it's the E3 build though so the 3 expected races)


https://www.youtube.com/watch?v=23WK1jor9nU

OddTimer
21-07-2017, 13:08
Positive article:

http://wccftech.com/project-cars-2-first-impressions-strong/

OddTimer
21-07-2017, 13:09
oh and more:

https://www.youtube.com/watch?v=64rwKjFMXfM

Also positive, very positive!

OddTimer
21-07-2017, 13:15
and more video preview! I think SMS is having a marketing day today =]

https://www.youtube.com/watch?v=FJCzvFP9nNo

All videos on Xbox controller btw

OddTimer
21-07-2017, 13:18
and career mode:

https://www.youtube.com/watch?v=C6FMrU_qZnE

Tank621
22-07-2017, 10:44
It is good to see improvements to career, certainly looks like a more polished experience. Looks like the issue of not knowing what you were driving for repeat contracts is gone too.
It will certainly shut up those who keep writing it off as the "same old career mode".

breyzipp
22-07-2017, 12:29
It is good to see improvements to career, certainly looks like a more polished experience. Looks like the issue of not knowing what you were driving for repeat contracts is gone too.
It will certainly shut up those who keep writing it off as the "same old career mode".

Even though "same old career mode" would already be good. :) But yeah some great improvements like the one you mentioned but certainly also separating invitationals from the main championships.

poirqc
22-07-2017, 13:10
oh and more:

https://www.youtube.com/watch?v=64rwKjFMXfM

Also positive, very positive!

I don't normally take apart videos, but this one is just too much.

1. The guy gets excited way too much when talking about garage setups. I mean, LFS had that 15 years ago. I'm not even talking about older titles.
2. They talk about real damage. To display that, they picked a clip where a kart ram a wall full on where the wheel should come off. But there's no damage at all.
3. The title of the clip is "Brutally hard driving simulation", then the guy say you have to drive like a real car to make your way thru. I wouldn't call driving a car brutally hard.

Promotion is a good thing, but common!

breyzipp
22-07-2017, 13:21
oh and more:

https://www.youtube.com/watch?v=64rwKjFMXfM

Also positive, very positive!

.... if you're coming in from Forza, or from any other kind of arcade style experience....

Best line of the video! :P

morpwr
22-07-2017, 15:04
All these videos are great but the biggest issue is you cant trust any of the reviewers. The haters are gonna hate and the pcars fans are going to say its great. Id love for sms to let someone not on wmd,on the payroll,or a sim site(especially one that got a racecar) to try it. There are tons of guys here I would trust because they are active on other forums and play other sims. I'm sure by the other forums I'm not the only one that feels this way.

Mad Al
22-07-2017, 15:30
All these videos are great but the biggest issue is you cant trust any of the reviewers. The haters are gonna hate and the pcars fans are going to say its great. Id love for sms to let someone not on wmd,on the payroll,or a sim site(especially one that got a racecar) to try it. There are tons of guys here I would trust because they are active on other forums and play other sims. I'm sure by the other forums I'm not the only one that feels this way.

Frankly, it wouldn't make a sods worth of difference who it was reviewing it.. if you go in close minded and determined to think it's not as good as XXX game/sim you will either agree with a bad review or think the person (whoever it is) has been paid off or in fact really doesn't know what they are talking about...

You only need to see the reaction to John from ISR giving some impressions of the E3 demo a couple of weeks back.. wow, he got a tee shirt, suddenly he's a paid shill...

morpwr
22-07-2017, 16:53
Frankly, it wouldn't make a sods worth of difference who it was reviewing it.. if you go in close minded and determined to think it's not as good as XXX game/sim you will either agree with a bad review or think the person (whoever it is) has been paid off or in fact really doesn't know what they are talking about...

You only need to see the reaction to John from ISR giving some impressions of the E3 demo a couple of weeks back.. wow, he got a tee shirt, suddenly he's a paid shill...


That is the problem with pcars at this point. There are only 2 extreme point of views. Those that hate it already and no matter how good it is it sucks. Then there are those that already thought it was great so pcars 2 is already the best. I could care less what game it is as long as its good. I honestly don't care what somebody gets but it does make it tough buying into a review sometimes. That's just the nature of sponsored reviews. I play and enjoy all of them because they all have their strong points. So I'm not in either extreme view. All I'm saying is look at other discussions in other forums for pcars 2 and its obvious there is a problem with a lot of people believing the reviews and comments by wmd members so if sms wants to prove how good it is then pick a couple random people from the forums to try it. Even if its only one car and track it would probably go along way at changing a lot of the peoples minds on where pcars2 stands. Those people would have nothing invested in it and it would be very difficult to say it wasn't a completely honest review.

breyzipp
22-07-2017, 17:15
That is the problem with pcars at this point. There are only 2 extreme point of views. Those that hate it already and no matter how good it is it sucks. Then there are those that already thought it was great so pcars 2 is already the best.

There is also a 3rd type, although not as extreme. People who were put off by Project CARS 1 because of it's troubles at launch day, people who are very wary and won't pre-order the game but who will see how the game launches and what people in general think about it. They might eventually buy it if reviews are great. From what I've read from people on various sections of the GTPlanet as well as Forza's own forums, there are quite a lot of people like that out there. Those people do know Project CARS 2 has by far the upperhand on tracks, livetrack 3,0, weather, seasons and all that, but their disappointment with PCARS 1 is too big to jump on the new train just like that.

You can't persuade the haters in any way so let's just ignore those. But I hope initial reviews will be good enough so the wary people can start considering to give PCARS 2 a try as well.

Mad Al
22-07-2017, 17:20
That is the problem with pcars at this point. There are only 2 extreme point of views. Those that hate it already and no matter how good it is it sucks. Then there are those that already thought it was great so pcars 2 is already the best. I could care less what game it is as long as its good. I honestly don't care what somebody gets but it does make it tough buying into a review sometimes. That's just the nature of sponsored reviews. I play and enjoy all of them because they all have their strong points. So I'm not in either extreme view. All I'm saying is look at other discussions in other forums for pcars 2 and its obvious there is a problem with a lot of people believing the reviews and comments by wmd members so if sms wants to prove how good it is then pick a couple random people from the forums to try it. Even if its only one car and track it would probably go along way at changing a lot of the peoples minds on where pcars2 stands. Those people would have nothing invested in it and it would be very difficult to say it wasn't a completely honest review.

Even if you did that.. a couple of random people.. selected how.. and if they say it's great, they will be accused of bias, if they say it's bad, then they are casuals who don't know what a steering wheel is..!

Basically there is only ONE way to know what YOU think of it.. try it yourself... and do so with an open mind.

morpwr
22-07-2017, 17:23
There is also a 3rd type, although not as extreme. People who were put off by Project CARS 1 because of it's troubles at launch day, people who are very wary and won't pre-order the game but who will see how the game launches and what people in general think about it. They might eventually buy it if reviews are great. From what I've read from people on various sections of the GTPlanet as well as Forza's own forums, there are quite a lot of people like that out there. Those people do know Project CARS 2 has by far the upperhand on tracks, livetrack 3,0, weather, seasons and all that, but their disappointment with PCARS 1 is too big to jump on the new train just like that.

You can't persuade the haters in any way so let's just ignore those. But I hope initial reviews will be good enough so the wary people can start considering to give PCARS 2 a try as well.


I kind of grouped those into the haters as many of them are very vocal.lol But yes there are some that will wait and see. Ill have it day one either way. I'm sure most of us have spent more on worse things. lol

Silraed
22-07-2017, 17:25
You guys have raised some points that really are a massive issue with the sim racing community as a whole. It is easily one of, if not the most, toxic and self destructive communities I have ever been a part.

morpwr
22-07-2017, 17:28
Even if you did that.. a couple of random people.. selected how.. and if they say it's great, they will be accused of bias, if they say it's bad, then they are casuals who don't know what a steering wheel is..!

Basically there is only ONE way to know what YOU think of it.. try it yourself... and do so with an open mind.

I always do and will have it day one. But picking a couple random forum members would be hard to argue with. Doesn't have to be the fastest guy or girl which covers most here. If you've been on the forums for a while chances are you can turn a decent lap. Just like here most of us know and see members on other forums so it would go along way.

morpwr
22-07-2017, 17:34
You guys have raised some points that really are a massive issue with the sim racing community as a whole. It is easily one of, if not the most, toxic and self destructive communities I have ever been a part.

It is and why I usually don't get involved in these conversations. All of them them have good and bad points but I can enjoy all of them. Ive been around since the early days of pcars here and do hope it succeeds but unfortunately it has a horrible reputation on the forums. Which is why I mentioned letting a couple random members try it. Totally unbiased with nothing to gain except getting to try it.

Mahjik
22-07-2017, 18:33
I always do and will have it day one. But picking a couple random forum members would be hard to argue with. Doesn't have to be the fastest guy or girl which covers most here. If you've been on the forums for a while chances are you can turn a decent lap. Just like here most of us know and see members on other forums so it would go along way.

To be honest, from a project standpoint, SMS doesn't need that type of feedback at this stage. The feedback they are focused on right now is from true racing professionals and the engineers from the various manufacturers they are working with. That is the feedback they want at this stage. The "random forum people" can make up their minds after/on September 22nd.

morpwr
22-07-2017, 19:35
To be honest, from a project standpoint, SMS doesn't need that type of feedback at this stage. The feedback they are focused on right now is from true racing professionals and the engineers from the various manufacturers they are working with. That is the feedback they want at this stage. The "random forum people" can make up their minds after/on September 22nd.

Not trying to start a argument but they had feedback from true racing professionals last time and the grip was still screwed up. The random forum people are the ones that keep them employed by buying their game so to me that would seem somewhat important.:) I'm sure it will still sell well but they don't have the same market as they did last time.

Mahjik
22-07-2017, 19:45
Not trying to start a argument but they had feedback from true racing professionals last time and the grip was still screwed up.

You probably shouldn't comment without knowing what actually went on and/or happened during PC1 (as I can say your current understanding is not correct).

Mad Al
22-07-2017, 19:46
Not trying to start a argument but they had feedback from true racing professionals last time and the grip was still screwed up. The random forum people are the ones that keep them employed by buying their game so to me that would seem somewhat important.:) I'm sure it will still sell well but they don't have the same market as they did last time.

Yeah, they should actually have a wider market.. no matter which way you skin it, having certain additional makes will make some people who refused to buy last time take the plunge, having RX will add some more people who thought the totally tarmac based circuit stuff wasn't their cup of tea and adding snow (especially on Nords) will add more (who can look at a snowy Nords and not want to at least have a crack at it..!)
Appealing to a broader market is never a bad move from a business point of view

(no matter how much certain sections of the sim community want to bleat about being ignored.. simple fact is that any company who makes a product for only a relatively small hand full of people needs to have a different strategy or they don't hang around too long.. something like a rental system might work... ;))

morpwr
22-07-2017, 20:08
You probably shouldn't comment without knowing what actually went on and/or happened during PC1 (as I can say your current understanding is not correct).

I do know I read the feedback the professional drivers gave. It was published right here on the forum. So how am I wrong? I understand the feedback and access they have now is different but they still used professional drivers the last time.

morpwr
22-07-2017, 20:14
Yeah, they should actually have a wider market.. no matter which way you skin it, having certain additional makes will make some people who refused to buy last time take the plunge, having RX will add some more people who thought the totally tarmac based circuit stuff wasn't their cup of tea and adding snow (especially on Nords) will add more (who can look at a snowy Nords and not want to at least have a crack at it..!)
Appealing to a broader market is never a bad move from a business point of view

(no matter how much certain sections of the sim community want to bleat about being ignored.. simple fact is that any company who makes a product for only a relatively small hand full of people needs to have a different strategy or they don't hang around too long.. something like a rental system might work... ;))

Yes but when pcars was released they didn't really have any competition especially on console. This time wont be as easy with more options being available on console.Not saying they will be good but there will be more options. The big hurdle is still going to be overcoming the pcar1 release and adding more cars,tracks,types of racing may make some people overlook it for a lot of people it wont.

Mahjik
22-07-2017, 20:30
I do know I read the feedback the professional drivers gave. It was published right here on the forum. So how am I wrong? I understand the feedback and access they have now is different but they still used professional drivers the last time.

What was published was about 1/20th of their feedback. I could go into more detail, but it won't matter. You have an opinion, and right or wrong, it's yours to have.

morpwr
22-07-2017, 20:55
What was published was about 1/20th of their feedback. I could go into more detail, but it won't matter. You have an opinion, and right or wrong, it's yours to have.

I don't understand how you think its an opinion. We were told all along it was wheel and ffb settings when some of us asked about it then when pcars2 gets close to release we are told yes we know the grip was off and we addressed that. So for many it comes down to believability. I only made a suggestion to resolve this. Ive seen wmd members on other forums saying things have been fixed,changed whatever and for the most part most don't believe it. I sometimes wonder why they bother actually with the replies they get. Ive never bashed pcars it is what it is at this point and most sims didn't start out perfect. Most grew into what they are now and I hope pcars2 nails it this time. But I'm done because this has turned into something completely different then when I simply offered a suggestion.

Mahjik
22-07-2017, 20:59
We were told all along it was wheel and ffb settings when some of us asked about it then when pcars2 gets close to release we are told yes we know the grip was off and we addressed that.

Where was this posted?

morpwr
22-07-2017, 21:29
Where was this posted?

That was told to us here over and over its no secret(the disconnected floating feeling). The part about being addressed has been in a few videos by sms and reviews discussing pcars 2.

Mahjik
22-07-2017, 21:32
That was told to us here over and over its no secret(the disconnected floating feeling). The part about being addressed has been in a few videos by sms and reviews discussing pcars 2.

Post a link. I think you are misinterpreting what's being said as far as things being enhanced for PC2.

morpwr
22-07-2017, 21:39
Post a link. I think you are misinterpreting what's being said as far as things being enhanced for PC2.

It was specifically pointed out in some of the reviews and videos that sms knew all along exactly what some of us where talking about. This isn't a secret. But I'm not going to go back through all the videos and reviews to find it. As they have come up ive watched them so it could have been a month ago or more. I'm not misinterpreting it. If I'm not mistaken I think its even mentioned in one of the isrtv videos.

Mahjik
22-07-2017, 21:49
It was specifically pointed out in some of the reviews and videos that sms knew all along exactly what some of us where talking about.

There is a difference as far as "feel" verses "grip" which is how much traction a vehicle has... i.e. the car can "feel" like it has more or less "grip", but that's not quantitative.

morpwr
22-07-2017, 22:09
There is a difference as far as "feel" verses "grip" which is how much traction a vehicle has... i.e. the car can "feel" like it has more or less "grip", but that's not quantitative.

I get that. We are just going around in circles here. You can watch the videos and reviews for yourself. The floaty disconnected feeling was a known issue and supposedly was addressed in pcars2.

Mahjik
22-07-2017, 22:14
I get that. We are just going around in circles here. You can watch the videos and reviews for yourself. The floaty disconnected feeling was a known issue and supposedly was addressed in pcars2.

If that's what you are referring to, then that is FFB, not "grip".

morpwr
22-07-2017, 22:23
If that's what you are referring to, then that is FFB, not "grip".

I realize that but that was why grip was hard to feel. Which was actually caused by the tire model if I understand right not the ffb itself. Kind of like what came first the chicken or the egg....

Mad Al
22-07-2017, 22:24
I realize that but that was why grip was hard to feel. Which was actually caused by the tire model if I understand right not the ffb itself. Kind of like what came first the chicken or the egg....

Definitely cluck..

Mahjik
22-07-2017, 23:17
I realize that but that was why grip was hard to feel. Which was actually caused by the tire model if I understand right not the ffb itself. Kind of like what came first the chicken or the egg....

Grip is:

The Audi GT3 makes 2.4g's in a corner. In pCARS, it makes 3.5g's. There is too much grip.

FFB is:

I have a hard time feeling when I'm at the limit with the car.

morpwr
23-07-2017, 03:04
Grip is:

The Audi GT3 makes 2.4g's in a corner. In pCARS, it makes 3.5g's. There is too much grip.

FFB is:

I have a hard time feeling when I'm at the limit with the car.

Obviously your just going to have an answer for everything except for having actually seen the videos I'm talking about. I'm out. I expected better from you.

Mahjik
23-07-2017, 03:15
Obviously your just going to have an answer for everything except for having actually seen the videos I'm talking about. I'm out. I expected better from you.

Expected better from me? I'm trying to help you "clear the mud from the water". The "grip" is pretty much the same as PC1. Cars don't have more or less cornering G's. However, there are areas of the tire model as well as the FFB that are better. The behavior just below and just above the grip limit is much improved. The driveline enhancements make accelerating and braking much more lively compared to PC1. The FFB has been enhanced which helps feel the car better around the limit and in the corners.

I don't know what specifically you are looking for but simply put, the wrong terms are being used to describe what has been enhanced (and how).

morpwr
23-07-2017, 13:21
Expected better from me? I'm trying to help you "clear the mud from the water". The "grip" is pretty much the same as PC1. Cars don't have more or less cornering G's. However, there are areas of the tire model as well as the FFB that are better. The behavior just below and just above the grip limit is much improved. The driveline enhancements make accelerating and braking much more lively compared to PC1. The FFB has been enhanced which helps feel the car better around the limit and in the corners.

I don't know what specifically you are looking for but simply put, the wrong terms are being used to describe what has been enhanced (and how).


All I did was make a simple suggestion about pcars 2 and the way its perceived by many at this point. Trying to help the game. Instead it turned into this. There is no mud in the water on my end. I never said anything about cornering gs I was talking about grip and the way its felt. Have a nice day.

Mahjik
23-07-2017, 14:53
All I did was make a simple suggestion about pcars 2 and the way its perceived by many at this point. Trying to help the game. Instead it turned into this. There is no mud in the water on my end. I never said anything about cornering gs I was talking about grip and the way its felt. Have a nice day.

This is the comment which kicked off the discussion:


Not trying to start a argument but they had feedback from true racing professionals last time and the grip was still screwed up.

That statement had no indication about "feel". Had you stated "the cars felt floaty" or "I could't feel the difference when the cars were at or over the grip limit" (or even something to close to that effect), it would have made more clear what you are expecting to be "better" in PC2.

But as your statement reads as written, "grip" is pretty much the same.

Tank621
23-07-2017, 16:14
Do you guys mind taking this disscussion somewhere else? It is really getting out of hand

Mahjik
23-07-2017, 16:17
Do you guys mind taking this disscussion somewhere else? It is really getting out of hand

Tank,

That is not your place on this forum. This is a conversation about PC2 and belongs in this forum.

Tank621
23-07-2017, 16:23
Tank,

That is not your place on this forum. This is a conversation about PC2 and belongs in this forum.

Yeah, sorry I know that. I just meant that a different thread might be more appropriate but of course that sort of thing is for you mods to decide, not me

Edit: ⬇ fair point Konan, I guess I am mistaken

Konan
23-07-2017, 16:24
Yeah, sorry I know that. I just meant that a different thread might be more appropriate but of course that sort of thing is for you mods to decide, not me

It IS something that is discussed a lot in the media though...

Mahjik
23-07-2017, 16:26
The main thing to keep in mind is that there are "many" areas of PC2 that have been altered compared to what PC1 provided. People won't be able to point to any single thing and say "this is what has made XYZ better". In short, regardless of the technical implementations that SMS as labored over for the past few years, there are improvements all around. People will be skeptical. I'm not even saying that the improvements will be enough for them to love it. People will have to make up their own minds. I enjoy it and I'm anxious to see what SMS has in store for DLC.

Konan
23-07-2017, 16:29
I'm anxious to see what SMS has in store for DLC.

Now THAT is food for another thread...:cool:

Johnny_91
23-07-2017, 18:21
Hopefully Custom Championships :D

Schadows
23-07-2017, 18:41
and career mode:

https://www.youtube.com/watch?v=C6FMrU_qZnE Some good and not so good things.
The UI is really nice this time, and the pit engineer will made running easy for all. I also noticed some of the top tier are locked which make sense in career mode (as long as you can skip karts ^^').

Unfortunately, the "long" season isn't that long in this example (4 races), so are the races (8 and 12 laps), and the AI made surprising mistakes that shouldn't be explained by it's default skill level (cutting 1st corner whenit was all alone, or pitting 2 laps from the end, etc.).

It's still WIP, so there is a chance that some of these will be fixed before launch, but the length of a season/race seems to be by design.

It is hard to judge here (because the the AI difficulty is set to default), but do the AI still goes easy on you on the first season/tier ? That was underwhelming in pc1.

breyzipp
23-07-2017, 19:27
^^ Well it's the opening national championship of Formula Rookie. :) I think 4 or some races for "long" is decent. I have the PCARS 1 career overview sheet here in front of me, the opening national championship there was 2 races. If for "long" setting the rule is more or less double the number of races from PCARS 1 then that is just fine. I plan to run long as well though. :)

Also in PCARS 1 the higher tier championships usually have more races too so I think that will be the case in PCARS 2 as well. So from open wheelers I think you can expect longer championships as you progress towards FC, FA, and FX.

RoccoTTS
23-07-2017, 19:54
I don't know if this is already posted here, but this is a very positive preview : https://www.redbull.com/int-en/project-cars-2-preview

OddTimer
23-07-2017, 20:56
I think the first races are meant to be short. I would be disappointed if higher tier racer are that short. Higher tier should mirror real life championships, especially considering the game doesn't have a customisable offline championship. At this point the ai stopping to change tires unnecessarily is my main concern as this type of problem was present in the first game.

breyzipp
23-07-2017, 21:22
I think the first races are meant to be short. I would be disappointed if higher tier racer are that short. Higher tier should mirror real life championships, especially considering the game doesn't have a customisable offline championship. At this point the ai stopping to change tires unnecessarily is my main concern as this type of problem was present in the first game.

Uhuh,. I lost my 2h Nordschleife + Nurburgring GT combined GT Endurance race in PCARS 1 this weekend because my Bob was pitting like every lap for no reason... :(

Is there any way to prevent that? (other than driving myself for the entire duration :P)

Schadows
23-07-2017, 22:20
I think the first races are meant to be short. I would be disappointed if higher tier racer are that short. Higher tier should mirror real life championshipsWell, lower tier should also looks like real life championship. I mean, isn't the Formula Rookie based on the Formula Ford 1600 (I think that's what it aimed in the first game).
I must admit I was expecting the "short" option to be 4 races long, maybe with 8-12 laps each. 2 races could hardly be called a championship.

OddTimer
24-07-2017, 09:06
Well, lower tier should also looks like real life championship. I mean, isn't the Formula Rookie based on the Formula Ford 1600 (I think that's what it aimed in the first game).
I must admit I was expecting the "short" option to be 4 races long, maybe with 8-12 laps each. 2 races could hardly be called a championship.

Yeah, I hear you....the UK real life championship is quite long, 14 races: http://brsccff1600.co.uk/2017%20calendar.htm

Schadows
24-07-2017, 09:37
"only" 8 of them are used for the national championship, and 5 of them being in the game (Brands Hatch, Oulton Park, Knockhill, Donington Park and Silverstone). That's what I would expected from an entry series (the more races the more budget you need and that hardly happen that early in a career).

Francisnf
26-07-2017, 15:08
The new career mode is looking banging! this is probably shaping up to be the best sim ever made.

VelvetTorpedo
27-07-2017, 10:59
https://www.redbull.com/int-en/project-cars-2-interview

honespc
02-08-2017, 20:26
You folks watched this already?


https://www.youtube.com/watch?v=SOH74Qkl02o

breyzipp
02-08-2017, 21:44
yeah but short on time today. will update this thread and link the ferrari's from the car list to the article tomorrow.

F1_Racer68
03-08-2017, 00:53
yeah but short on time today. will update this thread and link the ferrari's from the car list to the article tomorrow.

Will save you the time researching it.... here's the complete list of confirmed cars per the article.

- 330 P4
- 365 GTB4 Competizione
- 288 GTO
- F40 LM
- F333 SP
- F50 GT
- Enzo
- 488 GT3
- 488 GTE
- and LaFerrari

OddTimer
04-08-2017, 08:34
Ign seems excited! http://m.ign.com/articles/2017/08/04/how-project-cars-2-is-positioning-itself-as-2017s-serious-racer-to-beat

Schadows
04-08-2017, 08:40
Who wouldn't be? ^^

breyzipp
04-08-2017, 08:44
Ign seems excited! http://m.ign.com/articles/2017/08/04/how-project-cars-2-is-positioning-itself-as-2017s-serious-racer-to-beat

Best preview so far IMO! :)

Tank621
04-08-2017, 09:29
http://youtu.be/FsBzlB8IZIU
Yesterday's Livestream
This is the first of a series- another will happen on Wednesday

breyzipp
04-08-2017, 13:37
Will add those dev streams to the topic post as well.... tonight second attempt to update some stuff (articles, video, links).

breyzipp
05-08-2017, 08:17
Will save you the time researching it.... here's the complete list of confirmed cars per the article.

- 330 P4
- 365 GTB4 Competizione
- 288 GTO
- F40 LM
- F333 SP
- F50 GT
- Enzo
- 488 GT3
- 488 GTE
- and LaFerrari

Tank you got 2 direct links to each Ferrari articles? Since they currently seem to just put the entire text in the news feed. But last time you posted an article link as well. ;)

Tank621
05-08-2017, 10:39
Tank you got 2 direct links to each Ferrari articles? Since they currently seem to just put the entire text in the news feed. But last time you posted an article link as well. ;)

Ferrari Article http://www.projectcarsgame.com/newspc2/ferrari-comes-to-project-cars-2.html?lang=en

330P4/MkIV Article http://www.projectcarsgame.com/newspc2/the-epic-1967-showdown-between-the-ferrari-330-p4-and-ford-mkiv-is-coming-to-project-cars-2.html?lang=en

breyzipp
05-08-2017, 20:23
https://www.youtube.com/watch?v=CC9OvVob9e4


4:50 is interesting about earning affinity with manufacturers, I knew it was in but didn't hear/see the details about it yet.

Seriously awesome info from Stephen there about career and progression in it, sounds perfect!!!

(that asshat interviewer seems to think different though lol)

Pisshead30
05-08-2017, 21:30
This is the first of a series- another will happen on Wednesday

Really enjoyed watching this stream but a second mic might help as Stephen was hard to hear at times compared to the other dude and hopefully the cars wont be pulling wheelies over the finish line in the next stream lol

Tank621
08-08-2017, 16:48
The next livestream is at 7 PM BST Tomorrow

https://twitter.com/projectcarsgame/status/894960797323014146?s=09

honespc
09-08-2017, 11:20
4:50 is interesting about earning affinity with manufacturers, I knew it was in but didn't hear/see the details about it yet.Looks like Road Car events on career are accessible only through earning affinity with a manufacturer by driving their racing car versions. I think I understood it that way.

Tank621
09-08-2017, 12:12
Looks like Road Car events on career are accessible only through earning affinity with a manufacturer by driving their racing car versions. I think I understood it that way.

I'm going to quickly transcribe what he said about this. From roughly 4:50 to 5:30

"But then also we added a secondary career path which is the factory driver mode where you earn affinity by driving with a specific manufacturer alot and then that manufacturer takes note of you driving their cars alot and they will approach you and offer you to participate in a proving grounds experience and if you then prove your mettle with that car you become a factory driver for them and then you get to take part on specific events where you drive as their factory driver in those various events. There's a whole selection of these manufacturer drives."


Wikipedia defines a factory driver as 'In motorsports, a factory-backed racing team or driver is one sponsored by a vehicle manufacturer in official competitions. As motorsport competition is an expensive endeavor, some degree of factory support is desired and often necessary for success.'
- I imagine that 'factory driver mode' will be more inline with this than being a drive for factory/road cars

honespc
09-08-2017, 12:29
Damn

breyzipp
09-08-2017, 14:47
A factory driver is someone who is payed by that car manufacturer. For example the Fin Vilander is a Ferrari factory driver. That means if tomorrow Ferrari tells him that he will have to drive a Ferrari at the 24h of Spa as the PRO driver of any PRO-AM team then that is what he will have to do.

And that example is exactly what happened a few weeks ago at the 24h of Spa. :)

A manufacturer pays a driver and chooses in which races this driver participates.

honespc
09-08-2017, 16:44
No love for road cars on career then. ok

Tank621
09-08-2017, 16:57
No love for road cars on career then. ok

Road Cars are part of the Invitationals. Which makes logical sense as the career mode is supposed to authentically represent a Race Driver's career.

Tank621
09-08-2017, 17:32
The next livestream is at 7 PM BST Tomorrow

https://twitter.com/projectcarsgame/status/894960797323014146?s=09

Starts in half an hour- the theme is Cars and Tracks

breyzipp
09-08-2017, 17:59
Road Cars are part of the Invitationals. Which makes logical sense as the career mode is supposed to authentically represent a Race Driver's career.

Yeah and I fully agree with SMS it's way better this way than how it was in PCARS1.

In PCARS 1 the career was bottlenecked by the progress of the days. For example you could be doing a main championship (MC) with 6 rounds, a side championship (SC) with 4 rounds and 2 invitationals (I) along the way. Your program could be for example like MC1 MC2 SC1 I1 SC2 MC3 SC3 MC4 MC5 SC4 MC6 (or whatever order) but the order was fixed and events bottlenecked. If even one of those invitationals was a 24h race and you had a busy IRL for a couple of weeks, good luck picking up what the hell happened in previous rounds if you suddenly get confronted with a MC a couple of weeks later. Felt so disconnected, like "ooh yeah, I vaguely remember something about driving this Escort Group A car in a championship".

I much more prefer the current system, you progress through the MC and the I's get unlocked along the way and you just do them at a convenient moment.

Manufacturer races in road cars is still as much part of career as it was in PC1, probably even more enhanced with this affinity and factory driving thing, it's now only separated from the main racing championships (instead of being cluttered along them) so that you can do them any time when you want (once its unlocked).

Good job on that one from SMS IMO!

Tank621
09-08-2017, 19:24
The next livestream will be on Thursday discussing Online Features with Andy Tudor

RoccoTTS
10-08-2017, 20:08
https://www.youtube.com/watch?v=dX-mn4CZnIo

breyzipp
11-08-2017, 19:06
William from Sim Racing Paddock displaying how useful the race engineer can be. :)


https://www.youtube.com/watch?v=mrGYniUeRQk

VelvetTorpedo
11-08-2017, 20:38
https://www.rockpapershotgun.com/2017/08/11/project-cars-2-is-addressing-the-first-games-flaws/

Schadows
11-08-2017, 21:17
https://www.youtube.com/watch?v=xf9rVHU1H9w
Strange automatic tire choice, kerbs not slippery under rain, wet tire not even falling apart on dry tarmac, strange AI behavior ... that video isn't showing the strength of the game.

Mahjik
12-08-2017, 01:48
Strange automatic tire choice, kerbs not slippery under rain, wet tire not even falling apart on dry tarmac, strange AI behavior ... that video isn't showing the strength of the game.

http://forum.projectcarsgame.com/showthread.php?50655-Project-CARS-2-SMS-Approved-WMD-made-Videos&p=1349908&viewfull=1#post1349908

Pisshead30
12-08-2017, 02:37
I noticed in the latest dev stream around 1hr 6m 40s that there was a pile up among all the AI cars, this was an issue in the first game and I presumed this would have been taken care of for PCars2. Has this not been sorted?

Sankyo
12-08-2017, 05:07
I noticed in the latest dev stream around 1hr 6m 40s that there was a pile up among all the AI cars, this was an issue in the first game and I presumed this would have been taken care of for PCars2. Has this not been sorted?

Also the AI is still being worked on, AI polishing passes are happening as we speak.

Konan
12-08-2017, 07:06
...as we speak.

...you mean write,right? :p

Schadows
12-08-2017, 09:56
https://www.youtube.com/watch?v=xf9rVHU1H9w
Strange automatic tire choice, kerbs not slippery under rain, wet tire not even falling apart on dry tarmac, strange AI behavior ... that video isn't showing the strength of the game.
http://forum.projectcarsgame.com/showthread.php?50655-Project-CARS-2-SMS-Approved-WMD-made-Videos&p=1349908&viewfull=1#post1349908
I know it's still WIP and plenty of things will be fixed by the time the game will be released (even day-1 patch contains lots of polishing usually), but that might not be the case for lots of people watching the videos.
And you can't help being skeptical at some points which were also said to be fixed before pcars1 release and never been (like slippery wet kerbs which was said to be an easy things to fix by Ian during pcars1 development but was not fixed even after release ... so I suppose it was not that easy in the end).

Anyway, that's not something that would make me cancel my pre-order, just saying those kind of video don't show the best side of the game right now.

Konan
12-08-2017, 11:42
Agreed...to be fair though most of those "bad" videos are being released without SMS's consent...
Hundreds of good videos can show the game in a good way and some people still are hesitant....though it only takes one bad video to put them on the fence...(speaking in general of course)
That's why SMS didn't want any bugs showing in released video's...and are very strict with following up that policy...unfortunately there are "other parties" that are not as particular when it comes to showing content (bugs and all)
Which shows little respect to the devs who work hours upon hours,weekdays and weekends to iron them out...

F1_Racer68
12-08-2017, 14:29
Agreed...to be fair though most of those "bad" videos are being released without SMS's consent...
Hundreds of good videos can show the game in a good way and some people still are hesitant....though it only takes one bad video to put them on the fence...(speaking in general of course)
That's why SMS didn't want any bugs showing in released video's...and are very strict with following up that policy...unfortunately there are "other parties" that are not as particular when it comes to showing content (bugs and all)
Which shows little respect to the devs who work hours upon hours,weekdays and weekends to iron them out...

And we have no idea of what the person's individual agenda is with the video. The most recent one posted here seemed to go out of his way to make a big deal out of apparent bugs, yet we don't really know if those were actual bugs. For example, the apparent speed limit on the Formula Rookie comments. Was that an actual game bug, or a controller hardware issue, or an intentional thing done by the video creator to paint a negative picture? It's very easy to create a misrepresentation in a video if you have a specific agenda. This individual seemed to be very negative right from the first words out of his mouth in the video so I have to question his motives and integrity. It's also not the first of his videos that I have questioned.

Mahjik
12-08-2017, 15:49
Anyway, that's not something that would make me cancel my pre-order, just saying those kind of video don't show the best side of the game right now.

The "demo release" is a BN thing, not a SMS thing. Coming from PC1, I'm sure you are aware of how they will try things out which can negatively affect gameplay during development. I'm not sure what build this "demo" came from but I can say that there are still a lot of things happening (and have happened since whatever that build which became the demo was built on).

Pisshead30
13-08-2017, 00:58
Also the AI is still being worked on, AI polishing passes are happening as we speak.

Thanks for the response

VelvetTorpedo
14-08-2017, 12:36
http://www.eurogamer.net/articles/2017-08-03-project-cars-2-preview

"Project Cars 2 sets new standards for the racing genre"

Fanapryde
14-08-2017, 12:53
"Project Cars 2 sets new standards for the racing genre"

Yes, but this quote stirred up my doubts a bit...

"""""There's a lack of friction to the cars, as if each vehicle is half-asleep and half-dreaming. It's possible a little tinkering with the settings will stir it into life - Project Cars always needed a little cajoling to get the best out of it - but out of the box it's a little flat. Compare the experience behind the wheel of one of its GT3 cars to the violence and pure sensation in something like iRacing or RaceRoom and the differences are clear - and in that washiness, a lot of the personality of each car feels somewhat lost. It's noticeably better than what went before, but - in my opinion, at least - it's not quite the best."""""

Maybe he is a bit too critical about this... :concern:
I already did feel this way when comparing pCars1 to RaceRoom (e.g.), just set my hopes for an improvement in pCars2...

Sankyo
14-08-2017, 13:15
Yes, but this quote stirred up my doubts a bit...

"""""There's a lack of friction to the cars, as if each vehicle is half-asleep and half-dreaming. It's possible a little tinkering with the settings will stir it into life - Project Cars always needed a little cajoling to get the best out of it - but out of the box it's a little flat. Compare the experience behind the wheel of one of its GT3 cars to the violence and pure sensation in something like iRacing or RaceRoom and the differences are clear - and in that washiness, a lot of the personality of each car feels somewhat lost. It's noticeably better than what went before, but - in my opinion, at least - it's not quite the best."""""

Maybe he is a bit too critical about this... :concern:
I already did feel this way when comparing pCars1 to RaceRoom (e.g.), just set my hopes for an improvement in pCars2...
I guess he's talking about FFB, in particular road feel?

Schadows
14-08-2017, 13:16
From what i've seen so far, the car's default settings seem to be prone to understeering, making them looking like a bit too tamed, but manageable by a wider audience (even if slower).
From what was show before, in Sim Racing Paddock video posted earlier (http://forum.projectcarsgame.com/showthread.php?50014-PCARS2-in-the-media&p=1349937&viewfull=1#post1349937), some little tweaks to the settings and the car got back to life, and thanks to the race engineer, it's not even that hard for anyone to get what you want.

Fanapryde
14-08-2017, 13:31
I guess he's talking about FFB, in particular road feel?
I can't really make out what he means exactly, but hey, I will find out next month (pre-ordered a while ago).


From what i've seen so far, the car's default settings seem to be prone to understeering, making them looking like a bit too tamed, but manageable by a wider audience (even if slower).
From what was show before, in Sim Racing Paddock video posted earlier (http://forum.projectcarsgame.com/showthread.php?50014-PCARS2-in-the-media&p=1349937&viewfull=1#post1349937), some little tweaks to the settings and the car got back to life, and thanks to the race engineer, it's not even that hard for anyone to get what you want.
I saw that video, car setup will be easier to quick adjust.
What I am a bit worried about is more the overall feel of the cars (most of them in pCars(1) do feel a bit lifeless compared to other sims I'm driving).