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Mad Al
17-06-2017, 13:14
Livetrack 3.0 tech videos from Steve Dunn (for those who haven't seen them https://www.youtube.com/channel/UCUQCaoSUjidzkXdJG1PMfZw and make sure to read all the what, where and when in the explanation)

And in case you didn't catch the approved video from beetesjuice

https://www.youtube.com/watch?v=InbwZW8z9ng



and now my own contribution.. some traditional British weather... Please share as much as you can.. :)

https://www.youtube.com/watch?v=zJA4ZZokxWg&feature=youtu.be

Copy of the blurb on YouTube..
"30 Minute race at Brands Hatch Indy, full grid of Road G cars.
Using 4 Weather slots set to Light cloud, Rain, Light cloud and clear.
Recorded "live" (AI driving player car). Speeded up using Windows Movie Maker (16x) - with the total length reduced once track had dried (for no other reason than, once you have watched the track dry.. then you are just watching cars going around the track in fast forward)"

FlyPT
17-06-2017, 13:29
Making public an older video:

https://www.youtube.com/watch?v=-u2AkYoJidU

Mad Al
18-06-2017, 14:58
Great on board from Andrew (VR)


https://www.youtube.com/watch?v=x6CRrupTAzo

Mad Al
18-06-2017, 15:02
Another on board - another time, another place... another car


https://www.youtube.com/watch?v=DVW3o38-NsM

mkstatto
18-06-2017, 19:08
Great on board from Andrew (VR)


https://www.youtube.com/watch?v=x6CRrupTAzo

Is it just me or should there be a few more 'moments' in using the white lines in this video given the rain falling?

poirqc
18-06-2017, 20:18
Another on board - another time, another place... another car


https://www.youtube.com/watch?v=DVW3o38-NsM

Grp 5. What's not to love about it! :D

Mahjik
19-06-2017, 00:11
Is it just me or should there be a few more 'moments' in using the white lines in this video given the rain falling?

Limited painted surfaces aren't that bad in real life (and that is a street car so it has street/rain tires on it). I say limited as in not an entire run-off area painted which is different..

However, in pCARS, the curbing will have less grip. Painted lines on the tracks will not be any different (just too much resource for that currently).

beetes_juice
19-06-2017, 00:17
Is it just me or should there be a few more 'moments' in using the white lines in this video given the rain falling?

Think its tough to say. Don't have any RL experience with this but will say the track was alive - hitting your marks was a different challenge each second. Top part of the track down to Aremberg seemed to have more grip and less rain saturation. Could push it a little more and ride curbs. 100% could feel the track changed entering Adenauer Forst to Bergwerk and Karussell to really the start of Dottinger Höhe, it was a mess with water building up. Final 3 corners were understeer city with the rain build up. Would have been nice to have the pedal input showing as it was a lot of tap dancing. Not the hardest rain you will see in the final game - this was the fog/rain preset after 1 lap. Storm I'd think will give the most precipitation. Also, few new button maps available to help control the car in these situations :cool:.

Invincible
19-06-2017, 07:13
Limited painted surfaces aren't that bad in real life (and that is a street car so it has street/rain tires on it).

Sorry, but that's the GT3 R, not the GT3 RS. But it has rain tires nonetheless

honespc
19-06-2017, 11:13
Limited painted surfaces aren't that bad in real life (and that is a street car so it has street/rain tires on it). I say limited as in not an entire run-off area painted which is different..

However, in pCARS, the curbing will have less grip. Painted lines on the tracks will not be any different (just too much resource for that currently).Yeah. Limited painted-only areas and flta curbs are dangerous only on motorcycle. It's like on the street when you go on your moto, and pass at very low speed over one of those damn zebra crossings. Hell I have gone down many times because of that only, and all of those times at low speed lol, of course.

BigDad
19-06-2017, 12:37
Think its tough to say. Don't have any RL experience with this but will say the track was alive - hitting your marks was a different challenge each second. Top part of the track down to Aremberg seemed to have more grip and less rain saturation. Could push it a little more and ride curbs. 100% could feel the track changed entering Adenauer Forst to Bergwerk and Karussell to really the start of Dottinger Höhe, it was a mess with water building up. Final 3 corners were understeer city with the rain build up. Would have been nice to have the pedal input showing as it was a lot of tap dancing. Not the hardest rain you will see in the final game - this was the fog/rain preset after 1 lap. Storm I'd think will give the most precipitation. Also, few new button maps available to help control the car in these situations :cool:.

Any chance you can unplug your rift and try and run pCARS 2 @ 4k and see what fps you can get and what settings you can run ? Trying for as high as possible and get 60 fps .
I'm interested to see if a 980ti can play at that res as that's similar to my 1070 .

Mad Al
19-06-2017, 12:46
Little bit of drifting...


https://www.youtube.com/watch?v=GiC1B_0hV64

cluck
19-06-2017, 13:57
Any chance you can unplug your rift and try and run pCARS 2 @ 4k and see what fps you can get and what settings you can run ? Trying for as high as possible and get 60 fps .
I'm interested to see if a 980ti can play at that res as that's similar to my 1070 .Well, I run it at 4K to take screenshots on my 980, with every setting maxed out except for AA (that's 'only' running the equivalent of DS2X with SSAA on Ultra) in the dry and the wet. OK, it's not running at 60fps but it's certainly drivable even with 30+ cars on screen and, I'll be honest, I don't expect it to be given those settings :o. I'll take a look at my frame-times tonight, as I'll be taking a few more shots :)

hkraft300
19-06-2017, 15:51
That Clio doesn't look like game footage.
If it wasn't lacking Momo logos, I'd bet my left nut that's a real Momo Slow-mo video.

Roger Prynne
19-06-2017, 18:34
^ Apart from the smoke coming from the right front tyre that's not even touching the ground.

But that's been fixed now, so no complaints if anyone notices it.

hkraft300
19-06-2017, 18:52
^ Apart from the smoke coming from the right front tyre that's not even touching the ground.

But that's been fixed now, so no complaints if anyone notices it.

I thought it's dust kicked up from the kerb/ track edge :hopelessness:

BigDad
20-06-2017, 07:02
Thanks, i usually run v-sync so 60fps is a must and hate aliasing but can sacrifice some post processing or detail to maintain 60 with 4k resolution. Having a resolution scale slider would be great to lower res to something not so demanding yet still look great.
Its being talked about over on Race department and Ian has made some comments.

Schadows
20-06-2017, 16:08
I don't understand, are you're asking for a slider to lower the resolution? wasn't that already in the first game?

Roger Prynne
21-06-2017, 09:32
http://www.youtube.com/watch?v=Y0ma6i6AkXs

RomKnight
21-06-2017, 09:48
Thanks, i usually run v-sync so 60fps is a must and hate aliasing but can sacrifice some post processing or detail to maintain 60 with 4k resolution. Having a resolution scale slider would be great to lower res to something not so demanding yet still look great.
Its being talked about over on Race department and Ian has made some comments.


You can chose the resolution you want to play even in pC1. So far the same option is there for pC2. Nothing points (and it doesn't make sense to me) to take it out.

DinoM
21-06-2017, 10:00
I watched this video and I saw this 190 PSI tire pressure. Not much of a bit?

Mad Al
21-06-2017, 10:32
I watched this video and I saw this 190 PSI tire pressure. Not much of a bit?

The numbers are not actually PSI.. they are kilopascals, if I recall correctly


and that is not an SMS approved video...(there are already a ton of these Fuji + Merc videos out there from a months old demo and that is why SMS didn't approve this)

DinoM
21-06-2017, 10:37
The numbers are not actually PSI.. they are kilopascals, if I recall correctly


and that is not an SMS approved video... so please remove it from the thread (there are already a ton of these Fuji + Merc videos out there from a months old demo and that is why SMS didn't approve this)

I found this on Youtube. Yesterday's date. It's not my record.

Konan
21-06-2017, 10:38
I found this on Youtube. Yesterday's date. It's not my record.

We know...it's not your fault so i edited both your's and Al's post...

BigDad
21-06-2017, 10:57
You can chose the resolution you want to play even in pC1. So far the same option is there for pC2. Nothing points (and it doesn't make sense to me) to take it out.

Yeah i know you can choose your resolution in pCars 1 but with my set up i can only have 1080p /60 and with all the inbetween resolutions 30fps then 2160p back at 60fps . And if i choose 1080p i get a really small window to play on my 55"screen and any other resolutions get locked to 30fps and the drop in picture quality going back to 1080p is really bad but if i can slide a slider as i can in Battlefield 1 and drop to 1800p i get heaps of fps back and lose very little in picture quality .

Here's a really good video from Digital Foundry that showed me how much we can gain from just a little drop in resolution.

Please have a look and please share with me how i can do similar for pCars 1 and i really hope this can or is in pCars 2 .
https://youtu.be/wSpHONwyBqg

BigDad
21-06-2017, 10:58
http://www.youtube.com/watch?v=Y0ma6i6AkXs

Awe , i am going to need a better GPU :(
Unless....that slider ?

Mahjik
21-06-2017, 12:29
Yeah i know you can choose your resolution in pCars 1 but with my set up i can only have 1080p /60 and with all the inbetween resolutions 30fps then 2160p back at 60fps . And if i choose 1080p i get a really small window to play on my 55"screen and any other resolutions get locked to 30fps and the drop in picture quality going back to 1080p is really bad but if i can slide a slider as i can in Battlefield 1 and drop to 1800p i get heaps of fps back and lose very little in picture quality .

Here's a really good video from Digital Foundry that showed me how much we can gain from just a little drop in resolution.

Please have a look and please share with me how i can do similar for pCars 1 and i really hope this can or is in pCars 2 .
https://youtu.be/wSpHONwyBqg


Awe , i am going to need a better GPU :(
Unless....that slider ?

You'd have to create custom resolutions in Windows (which you can do, but it does take some time).

PC2 performance will not be significantly worse than PC1 even with all the new bells and whistles. SMS was able to optimize a lot of the PC1 code with re-writing several areas of the engine. This freed up performance for all the new bits. That doesn't necessarily mean PC2 will have the exact same performance as PC1, but it won't be substantially worse.

BigDad
21-06-2017, 12:44
Great , this is info i need :)
Thanks .
I have heard about creating custom resolutions (i thought in nVidia control panel) and worry that it will be a resolution that will now be for all titles even those that i can handle @ 2160p and the slider is more title specific .

Mahjik
21-06-2017, 12:54
Great , this is info i need :)
Thanks .
I have heard about creating custom resolutions (i thought in nVidia control panel) and worry that it will be a resolution that will now be for all titles even those that i can handle @ 2160p and the slider is more title specific .

You are correct, that custom resolutions would be available for all titles. Doesn't mean you'd have to use them, but all titles would see the custom resolutions as options.

Mad Al
21-06-2017, 13:16
Yeah i know you can choose your resolution in pCars 1 but with my set up i can only have 1080p /60 and with all the inbetween resolutions 30fps then 2160p back at 60fps . And if i choose 1080p i get a really small window to play on my 55"screen and any other resolutions get locked to 30fps and the drop in picture quality going back to 1080p is really bad but if i can slide a slider as i can in Battlefield 1 and drop to 1800p i get heaps of fps back and lose very little in picture quality .

Here's a really good video from Digital Foundry that showed me how much we can gain from just a little drop in resolution.

Please have a look and please share with me how i can do similar for pCars 1 and i really hope this can or is in pCars 2 .
https://youtu.be/wSpHONwyBqg

That small window in the middle of the screen is usually a scaling issue, you may want to try messing with the NVidia control panel scaling options, and also check for any scaling option in the screen itself.

BigDad
22-06-2017, 23:11
You are correct, that custom resolutions would be available for all titles. Doesn't mean you'd have to use them, but all titles would see the custom resolutions as options.

I can't get a custom resolution to work :(
I tried in control panel and also using a custom resolution tool but that made windows not want to load and had to use safe mode to reinstall driver?
Do you know of a guide that will work to get 3200x1800 on a GTX 1070?

Mahjik
23-06-2017, 00:13
I'm not on Windows 10, so there is only little insight I can offer. I know in the Windows 8.1 Nvidia driver, I can create custom resolutions similar to this old guide:

http://www.nvidia.com/object/custom_resolutions.html

The location and prompts are different given the age of the document, but all of the same functionality is there for me.

breyzipp
23-06-2017, 04:28
O M F G !

Best PCARS 2 video I've seen so far!


https://www.youtube.com/watch?v=rcQB7JJVdJg&ebc=ANyPxKpNQoQDM7JznBITr4FExjp81uiFRpFoe1HBtUDPC5qTLGNXc9qnpGZboG5Ayx2fa3KTgvct2XGROp9OaEuFK_7_xdp5uw

Rambo_Commando
23-06-2017, 04:40
^^^was that DK from Tokyo Drift driving? Lol. That's some serious skills.

breyzipp
23-06-2017, 04:44
https://youtu.be/Y0ma6i6AkXs

Love the sounds effect in the Planer Building. :) And also how dense the fog can be in this game. :)

hkraft300
23-06-2017, 08:15
Pwooaa
Mad skills.
Counter steering over the smallest crests and kinks!
I don't know if it's the car or the driver; braking in the super cars is something I really struggle with in pc1.
Looks like a huge improvement.

Sankyo
23-06-2017, 09:45
...
I don't know if it's the car or the driver; ...
You mean how he stays in control of the car? Can't say anything about his skills, but the tyre model and FFB improvements have made driving in pC2 very intuitive. Been manhandling the McLaren 720S without any driving assists around Donington a bit myself last week (and I'm not an extremely skilled sim racer) and as long as you're not getting silly in the abuse, there's a lot of skidding and (power)sliding that you can get away with as the car is telling you all the time what's happening and the tyres are nicely gradual in their grip transitions. Not the quickest, but amazing fun :)

hkraft300
23-06-2017, 14:30
You mean how he stays in control of the car? Can't say anything about his skills, but the tyre model and FFB improvements have made driving in pC2 very intuitive. Been manhandling the McLaren 720S without any driving assists around Donington a bit myself last week (and I'm not an extremely skilled sim racer) and as long as you're not getting silly in the abuse, there's a lot of skidding and (power)sliding that you can get away with as the car is telling you all the time what's happening and the tyres are nicely gradual in their grip transitions. Not the quickest, but amazing fun :)

I meant the braking in particular, but that's great news.
It looks amazing.
The natural, intuitive feel is critical if we're to survive the wrath of LT3 :)

snipeme77
23-06-2017, 16:48
O M F G !

Best PCARS 2 video I've seen so far!


https://www.youtube.com/watch?v=rcQB7JJVdJg&ebc=ANyPxKpNQoQDM7JznBITr4FExjp81uiFRpFoe1HBtUDPC5qTLGNXc9qnpGZboG5Ayx2fa3KTgvct2XGROp9OaEuFK_7_xdp5uw

Damn good driver.

Roger Prynne
23-06-2017, 18:12
^ I drive like that all the time :wink-new:

Konan
23-06-2017, 18:16
^ I drive like that all the time :wink-new:

This is not the "you wish" thread Roger..:p

beetes_juice
23-06-2017, 19:50
You mean how he stays in control of the car? Can't say anything about his skills, but the tyre model and FFB improvements have made driving in pC2 very intuitive. Been manhandling the McLaren 720S without any driving assists around Donington a bit myself last week (and I'm not an extremely skilled sim racer) and as long as you're not getting silly in the abuse, there's a lot of skidding and (power)sliding that you can get away with as the car is telling you all the time what's happening and the tyres are nicely gradual in their grip transitions. Not the quickest, but amazing fun :)

100% agree on the FFB and Tyre model improvements - especially the road cars. Could feel every little nuisance the 720S was giving me on that lap.:yes:

And thanks for the kind words everyone, means a lot :cool: Glad everyone is enjoying the videos.

hkraft300
24-06-2017, 01:09
:cool: Glad everyone is enjoying the videos.

Well there aren't more to enjoy. I've seen them all already.
So go on. Get to it. Make some more pc2 videos for us.
;)

Konan
24-06-2017, 04:11
Well there aren't more to enjoy. I've seen them all already.
So go on. Get to it. Make some more pc2 videos for us.
;)

Ideas?
Put them here:

http://forum.projectcarsgame.com/showthread.php?50696-We-ll-see-what-we-can-do

BigDad
24-06-2017, 11:40
Ideas?
Put them here:

http://forum.projectcarsgame.com/showthread.php?50696-We-ll-see-what-we-can-do

Release it already ! :p

honespc
24-06-2017, 12:58
Damn good driver.Now this looks more like the real thing!!

OMG do not touch the physics Mr. @Ian_Bell, you hear me man? DO NOT touch those physics.

Everybody post this video everywhere you can. Let everybody know of the amazing physics pc2 features, at least in the road cars department.

Can't wait to grab the powerful road cars and go sideways anywhere anytime regardless it makes me slower or faster.

Mad Al
25-06-2017, 01:08
Now for something somewhat different... Letting the Cat out in the snow.. with gamepad
Red Bull Ring National.. Snow "season", with weather set to Snow (lightest)
I don't normally drive in helmet view and look to apex confuses the crap out of me..
The spin at the end is deliberate, handbrakes away! :)


https://www.youtube.com/watch?v=OfB_3Vk0hdw

hkraft300
25-06-2017, 02:42
Lies!
You were so using a wheel!
That looks fantastic. Very stable steering for gamepad. I understand why gamepad is being tweaked on a per-car basis. I fear I'll miss the accuracy of pc1 gamepad handling, but whatever I have a wheel anyway :D

Was that with "rain" on/off?

poirqc
25-06-2017, 02:50
Now for something somewhat different... Letting the Cat out in the snow.. with gamepad
Red Bull Ring National.. Snow "season", with weather set to Snow (lightest)
I don't normally drive in helmet view and look to apex confuses the crap out of me..
The spin at the end is deliberate, handbrakes away! :)


https://www.youtube.com/watch?v=OfB_3Vk0hdw

When setup correctly, Look to Apex is a fantastic view feature! It's a really good "placeholder" when you don't have trackir/VR related hardware. I think it makes a more natural view to the cockpit cam.

You can have it set so that it'll move naturally and give a better view of where you're going! I'm glad it's still there in pCars 2. It's a view i miss from other sims.

breyzipp
25-06-2017, 04:59
Great to see this with a controller, I never liked the Catherham in PC1 due to... bad with a controller. :P After seeing it now manageable on snow I am confident the controller handling will be much improved. But I'm sure I still won't like that Caterham in PC2 but for different reasons now, that car is just butt ugly. :)

What most impressed me on this video was the snow at the Red Bull Ring though, omg that landscape looks beautiful this way, almost a whole new track to get used to I suppose. One thing that took away a little bit from the immersion is that some trees were full covered with snow, others half and others not. Is there a reason behind this? I would all expect to be fully covered?

Edit - I'm a HUGE fan of helmet camera as well, it goes hand in hand with playing the game with a controller on a big TV screen IMO. Gives that little bit of extra immersion and it is really helpful as well.

honespc
25-06-2017, 05:40
Project Gotham 4 meets PC2. That takes me back. Handling looks so good seriously, even on a controller.

Konan
25-06-2017, 06:40
One thing that took away a little bit from the immersion is that some trees were full covered with snow, others half and others not. Is there a reason behind this? I would all expect to be fully covered?

Several actually: trees with big leaves take on more snow than needle trees,a gush of wind can blow off snow,snow builds up until it falls down by it's own weight...

Aile_Bleue
25-06-2017, 06:42
Will there be wind noise at high speed please ? This is only a detail

honespc
25-06-2017, 07:12
Several actually: trees with big leaves take on more snow than needle trees,a gush of wind can blow off snow,snow builds up until it falls down by it's own weight...Very real indeed

xD

honespc
25-06-2017, 07:15
You are correct, that custom resolutions would be available for all titles. Doesn't mean you'd have to use them, but all titles would see the custom resolutions as options.Can we just ramp everything up again on a single 970?. i7_4790k cpu here too.

Is the FPS loss big under raining conditions again?

Konan
25-06-2017, 07:17
http://youtu.be/xa06laf5dK4

honespc
25-06-2017, 07:26
^ What's the car btw?. I'd wish Road Atlanta or Sebring would have been the preferred developers choice over such an awful track like that one at Austin

Superb looking physics. There will be no competition from other racing tittles. It is most obvious.

Konan
25-06-2017, 07:29
Evo VI SVA at COTA...

Mad Al
25-06-2017, 09:21
Can we just ramp everything up again on a single 970?. i7_4790k cpu here too.

Is the FPS loss big under raining conditions again?

That was done on my middle PC so, low power i7 + GTX1060 .. I run it at a mix of settings but track is currently ultra and cars on high (shadows on high too, Medium Env and reflections) on a 1920x1200 monitor and that will just about hold 60 FPS with a full field at Le Mans with a thunderstorm (todays date and 21:00 start time)

Konan
25-06-2017, 12:02
Some great Indycar footage :cool:


http://youtu.be/_H2290b8BSk

poirqc
25-06-2017, 13:26
http://youtu.be/xa06laf5dK4

Videos like that really tickle someone to make the move to VR!

argh...

snipeme77
25-06-2017, 17:44
Now for something somewhat different... Letting the Cat out in the snow.. with gamepad
Red Bull Ring National.. Snow "season", with weather set to Snow (lightest)
I don't normally drive in helmet view and look to apex confuses the crap out of me..
The spin at the end is deliberate, handbrakes away! :)


https://www.youtube.com/watch?v=OfB_3Vk0hdw

Almost exactly what I wanted to see, great job

Konan
25-06-2017, 17:47
See...always worth asking...:cool:

BigDad
26-06-2017, 07:12
See...always worth asking...:cool:

I asked for it to be released already , that didnt work ! lol

Konan
26-06-2017, 07:17
They are "Slightly Mad"...they don't do miracles though...;)

Mowzer
26-06-2017, 19:17
Some awsome videos so far looking forward to updates :).

DoubleVV
27-06-2017, 00:08
Some great Indycar footage :cool:


http://youtu.be/_H2290b8BSk

I'm kinda impressed with the clouds. They looks almost authentic.

MillsLayne
27-06-2017, 00:32
Some great Indycar footage :cool:


http://youtu.be/_H2290b8BSk

Okay, I'm completely psyched for Indy.

honespc
28-06-2017, 06:56
Can some of the many camera options in pc1 simulate the "head shaking" effect as you pass over bumps and go high speed as It looks like in VR?

rosko
28-06-2017, 17:14
Now for something somewhat different... Letting the Cat out in the snow.. with gamepad
Red Bull Ring National.. Snow "season", with weather set to Snow (lightest)
I don't normally drive in helmet view and look to apex confuses the crap out of me..
The spin at the end is deliberate, handbrakes away! :)


https://www.youtube.com/watch?v=OfB_3Vk0hdw

Seems like there is a fair bit of grip here. What tyres are used for this? I would expect it to slide about a bit more with such a light rear wheel drive front engined car & wide rear wheels to boot. Snow is light but still would be very slippy dependant on tyres.

Roger Prynne
28-06-2017, 17:20
^ Snow tyres with spikes or studs.

rosko
28-06-2017, 18:00
^ Snow tyres with spikes/studs.

spikes are somewhat different to studs as far as i know, I would think not enough snow for spikes so maybe studs used here? I think in than case it would seem normal. I would really like to see some video of driving in very wet conditions or maybe snow with normal tyres. I know that a bit odd but i'm interested in seeing how the physics works when there is less grip.

Also does driving on the snow displace it like in lose surface so you would see your own tracks?

Roger Prynne
28-06-2017, 18:10
spikes are somewhat different to studs as far as i know, I would think not enough snow for spikes so maybe studs used here? I think in than case it would seem normal. I would really like to see some video of driving in very wet conditions or maybe snow with normal tyres. I know that a bit odd but i'm interested in seeing how the physics works when there is less grip.

Also does driving on the snow displace it like in lose surface so you would see your own tracks?

Yeah meant to put 'spikes or studs'

Mahjik
28-06-2017, 18:36
I know that a bit odd but i'm interested in seeing how the physics works when there is less grip.

If you look at some of the early Mercedes Ice Racing videos that were taking from the event, those were not using studded tires (and had people sliding all over the place).

Mad Al
28-06-2017, 19:31
Certainly on the ice tracks, the Ice tyres (they are studded) are really good to drive, winter tyres (they are heavily treaded and simulate high rubber content) are usable and everything else is an accident waiting to happen (and the more slick the tyre, the faster that accident happens, if you can even get the car moving properly, that is!).

You should find the same sort of thing going from a treaded all terrain tyre towards a slick when on the dirt\gravel\shale, where the tread in the tyre helps to dig into and grip on loose surfaces. You should even notice the difference between a top end track day tyre and a more everyday tyre on the road cars, where the high end tyre will grip better on the tarmac/concrete sections of an RX track and then lose out to more everyday tyre on the loose stuff (and of course you will need to take that into account in setting the car up.. gain in one section lose in another :))

Sankyo
29-06-2017, 12:59
Also does driving on the snow displace it like in lose surface so you would see your own tracks?
I think it'll be limited to visual tracks only, not the deformation stuff you see in SpinTyres or something like that as doing full deformable snow with many AI on the track is going to kill any CPU :)

Schadows
29-06-2017, 21:18
I remember that Sega Rally (2007) did it, but it was a arcade racing game, with low technical ambition other that (not very impressive graphics, limited number of opponents, etc.).

Konan
30-06-2017, 02:01
http://youtu.be/Qpcuchr85gg

lancashirelad
30-06-2017, 02:53
Am I seeing things or is the spray from the car in front going onto the car behind windows? Very impressive if it is. Well done sms. Did it do that in pc1?

Invincible
30-06-2017, 06:46
Am I seeing things or is the spray from the car in front going onto the car behind windows? Very impressive if it is. Well done sms. Did it do that in pc1?

Yes, we have that in pcars 1 too, but it wasn't as noticeable.

maTech
30-06-2017, 08:17
Thanks for the video. It is looking very impressive. But why do the AI drivers turn their lights off that early, with all the spray on track?

Olijke Poffer
30-06-2017, 10:25
On a Dutch forum they are not blown away by this vid?

This is a google translation of what is beeing said.

This is again less promising. Huge thick and crazy rwd Sierra on a very wet Bathurst, and the car is just bizarre stable on the road. No adjustments, no tire tires, no under or oversteer and just dry weather lines driving. As if you are driving on a dry track there with modern circuits.

What are your thoughts on this?

Invincible
30-06-2017, 10:27
On a Dutch forum they are not blown away by this vid?

This is a google translation of what is beeing said.


What are your thoughts on this?

Maybe he droves with driving aids on? You wouldn't know without a hud.

Olijke Poffer
30-06-2017, 10:38
Indeed.. exactly my thoughts. But thought I ask here at the forum. :-)

honespc
30-06-2017, 11:19
Maybe he droves with driving aids on? You wouldn't know without a hud.Precisely on that note. These videos are amazing and very much appreciated, but It would be nice to begin watching gameplay videos like those but without VR and HUD on.

I mean I would like to watch both 720 and Evo videos crazy drifting laps but now HUD on so we can see what's going on tyres wise.

GTsimms
30-06-2017, 11:34
Precisely on that note. These videos are amazing and very much appreciated, but It would be nice to begin watching gameplay videos like those but without VR and HUD on.

I mean I would like to watch both 720 and Evo videos crazy drifting laps but now HUD on so we can see what's going on tyres wise.

You will have to wait on that one!

Mahjik
30-06-2017, 12:45
On a Dutch forum they are not blown away by this vid?

This is a google translation of what is beeing said.


What are your thoughts on this?


It's near impossible to judge physics from watching a video. Why? You don't know how hard the driver is pushing... They aren't showing lap time comparisons between wet and dry times, etc... Similar to the snow video were people think "looks like it has too much grip" but they don't know how hard the driver was working to keep the car composed. I will say that race drivers are doing constant oversteer corrections during the wet. ;) They couldn't drive like that for 1-2 hours, it would be exhausting.

Watch the late, great Sean Edwards below as an example:


https://www.youtube.com/watch?v=KcQs86tBJIc

IMO, that individual's comments just show his or her lack of understanding driving dynamics.

I will also say, people get focused on this "wet vs dry" line when racing. If you actually watch professional racers, they rarely alter their line when it rains. They will mainly avoid large puddles but for the most part they drive the same line. Using Sean's video above, he's hitting the same apexes as he would during the dry.

GenBrien
30-06-2017, 14:09
Yes, we have that in pcars 1 too, but it wasn't as noticeable.
I dont know if its because its a console's limitation, but the amout of water in the windshield from the car infront should be way higher. Dont know if there is a way to turn it up?

Roger Prynne
30-06-2017, 14:12
Also a lot of these comments come from people who have no 'real world' experience in either conditions, all they do is guess what it should be like.
I wouldn't pay much attention to them until you have tried it for yourself.

GrimeyDog
30-06-2017, 15:52
If i pre order Pcars2 through steam When will i be able to play it???

What perks are there to pre ordering other than extra content that i can buy later if i choose Not to order early???<--- The Extra content will be available for purchas later right or is it exclusive only to pre orders???

Roger Prynne
30-06-2017, 16:02
^ Sept 22nd :rolleyes:

Your way behind with info, have a look through this thread...... http://forum.projectcarsgame.com/showthread.php?50429-Preorder

Schadows
30-06-2017, 20:20
I dont know if its because its a console's limitation, but the amout of water in the windshield from the car infront should be way higher. Dont know if there is a way to turn it up?I was surprised by that too.
From personal experience, pcars 1 had higher (if not denser but that I'm not completely sure) water sprays (without ever achieving what you see in that IRL Porsche video). I was always impressed by how dense they got it compared to the competition (the FM6 water spray was a joke, especially compare to the pond in the middle of the tracks.

So I suppose, the fact water sprays were not that high in the Bathurst video was just a way to get performance under control, especially in VR.

rosko
30-06-2017, 20:52
Also a lot of these comments come from people who have no 'real world' experience in either conditions, all they do is guess what it should be like.
I wouldn't pay much attention to them until you have tried it for yourself.

Yes but these are the same sorts of excuses as the first game. I'm on the fence with the levels of grip in wet & snowy conditions as some point out its very difficult to tell but everytime i see a video in these conditions i'm a little more concerned. The fact is driving that specific car in such conditions is going to be very twitchy at the rear & yet it looks very stable. As i've said before just want to see a car on the edge a bit more in these conditions & so far i've seen nothing that puts my mind at ease.

https://www.youtube.com/watch?v=uJKFa3Ofjng

Mad Al
30-06-2017, 21:07
Yes but these are the same sorts of excuses as the first game. I'm on the fence with the levels of grip in wet & snowy conditions as some point out its very difficult to tell but everytime i see a video in these conditions i'm a little more concerned. The fact is driving that specific car in such conditions is going to be very twitchy at the rear & yet it looks very stable. As i've said before just want to see a car on the edge a bit more in these conditions & so far i've seen nothing that puts my mind at ease.

https://www.youtube.com/watch?v=uJKFa3Ofjng

30 years ago.. tyres have improved a LOT in the meantime.. (the tyres I raced on in the late 80s are no where near as good as a road tyre now)

Roger Prynne
30-06-2017, 21:12
Good god that was 28 years ago, things have change a lot since then.

Ninjad by the Mad guy.
That'll teach me to go for a P in the middle of writing a post.

rosko
30-06-2017, 21:40
Good god that was 28 years ago, things have change a lot since then.

Ninjad by the Mad guy.
That'll teach me to go for a P in the middle of writing a post.

So those classic group a cars are using modern tyres:confused:

Roger Prynne
30-06-2017, 22:54
Actually that's a bloody good point.

David Semperger
01-07-2017, 01:10
I'm on the fence with the levels of grip in wet & snowy conditions as some point out its very difficult to tell but everytime i see a video in these conditions i'm a little more concerned. The fact is driving that specific car in such conditions is going to be very twitchy at the rear & yet it looks very stable. As i've said before just want to see a car on the edge a bit more in these conditions & so far i've seen nothing that puts my mind at ease.

The RS500 was plenty twitchy even in the dry in pCARS 1 when pushed to its limits. Well, it was actually tame, until the turbo kicked in at high RPM, but when it did, you could lose the rear in a split second if you weren't careful, especially at maxed turbo pressure in the setup. Not sure what the pressure is by default in pCARS 2, or if it was changed by the driver in the video, but to accurately judge the behavior of the car this is one of the most important information we would need to know.

Another question is the tire being used, as others have mentioned as well. Even if modern tires weren't being used here (it wasn't possible in pCARS 1 IIRC), SMS may not have had as detailed information for the classic ones like the ones used today. Similarly to classic cars, I would bet some amount of guesswork is needed in this area, so the tires most likely don't reflect the real ones perfectly.

Finally, we are trying to compare two videos here (the second one is the of the real race you posted), with no real data available to us, so it is simply impossible to say how close the simulation is to the real thing, or even if the circumstances are really the same (they are most likely not). We would need to know the exact amount of water on track in both cases, how much water can both set of tires displace, exact tire compound used, track temps, car setup, cornering speeds and G-forces, to even start a real conversation.

Mad Al
01-07-2017, 09:55
So those classic group a cars are using modern tyres:confused:

Sorry, watched too many wet videos lately.. (and was skimming), no the Grp A is possibly a little tame at the moment (as far as tyre names go, at the moment it just says, Wet and slick.., so could be any period)
So whilst, as I said, tyres have made massive progress.. those could probably be a little bit worse to match period...

Don't worry though, when the water builds up and you start to aquaplane, your sphincter will react perfectly to the situation..

RomKnight
01-07-2017, 19:58
wrt to tyres, we now even slicks as intermediate tyres... that's the best example I can remember to show how far tyres have evolved.

Oh and aquaplaning is equally scary in VR too :dejection:

Roger Prynne
04-07-2017, 13:29
http://www.youtube.com/watch?v=J3wAbWJeL9E

Roger Prynne
04-07-2017, 13:56
http://youtu.be/LKeGvzkuYTY

BigDad
04-07-2017, 13:56
http://www.youtube.com/watch?v=J3wAbWJeL9E

Yay , about time someone had their controller pad setup like mine :) . Its seems most weirdos like to have the shoulder buttons for acceleration and brake and the right stick for up and down gears ,lol weird .
But did you see the laggg ,lol

Roger Prynne
04-07-2017, 14:04
^ What lag?
There might be a bit of lag between the two videos though.... PIP

EHM
04-07-2017, 14:26
Great that they chose to use the 98T, which was in my opinion the hardest thing to drive in PCARS 1 (And that was with a wheel for me).

Looking at the slightly different HUD made me think, is there an option to have displayed which types of tires we have fitted instead of having to bring up a separate telemetry overview?

Like having tiny letters beside the heat and wear indicators.

hkraft300
04-07-2017, 14:27
http://youtu.be/LKeGvzkuYTY

Finally the Rookie got dash lights! :D

morpwr
04-07-2017, 14:36
Am I the only one that noticed from the interior views all the car look like they are 2 feet wide? The Nissan and Falcon especially. Really odd looking and I hope that's fixed before release.

BigDad
04-07-2017, 14:49
^ What lag?
There might be a bit of lag between the two videos though.... PIP

Sorry , i added lol's to show sarcasm but obviously didnt come through .

Sampo
04-07-2017, 14:51
That's just the FOV and the fact that the video is made with VR.

BigDad
04-07-2017, 14:57
Am I the only one that noticed from the interior views all the car look like they are 2 feet wide? The Nissan and Falcon especially. Really odd looking and I hope that's fixed before release.

Yeah , i thought it was a VR thing or something . To me the FOV is just way off , i hope that is all it is .

Francisnf
04-07-2017, 14:58
Any chance you can release this game early? ;) im not sure i can wait much longer!

morpwr
04-07-2017, 15:04
Yeah , i thought it was a VR thing or something . To me the FOV is just way off , i hope that is all it is .

I hope so because it looks like your driving a mini car in those videos. Not sure I buy the fov being off because everything around didn't look out of proportion just the car youre in.

casscroute
04-07-2017, 15:31
http://youtu.be/LKeGvzkuYTY

4:45 Spa Classic :)

OddTimer
04-07-2017, 15:32
Pitstops animations look amazing, seriously! =]

RacingAtHome
04-07-2017, 15:44
Pitstops animations look amazing, seriously! =]

Agreed. The pitlane looks more alive as well with this.

Roger Prynne
04-07-2017, 15:47
Am I the only one that noticed from the interior views all the car look like they are 2 feet wide? The Nissan and Falcon especially. Really odd looking and I hope that's fixed before release.
There's nothing to fix.
That's just the way the guy likes his FOV and seat position in VR, and all very adjustable.
Looks completely normal to me the way I have it setup on my 50" screen.

Olijke Poffer
04-07-2017, 16:31
Please don't talk to much about how cool Pcars in VR is... :frown-new: it makes me wanna have a high end pc with VR.. but I have to do it with a PS4 and VR, but not togheter with Pcars. No complaining though.. I'm happy what I have but pcars and VR.. yawdropping..

rosko
04-07-2017, 17:50
Im actually a bit concerned with VR in pcars 2. I have read reports from people who have used it at public demos that its run on low settings with no AA or pixel density. Is this because Pcars 2 is very heavy on resources?

Mad Al
04-07-2017, 18:37
Im actually a bit concerned with VR in pcars 2. I have read reports from people who have used it at public demos that its run on low settings with no AA or pixel density. Is this because Pcars 2 is very heavy on resources?

Not sure why that would be, but then without any idea of just what hardware they were running on....

If you can run good settings in PC1, you should be able to get pretty close (and with a much better quality of image and the addition of all the crowds etc. too) in PC2..

rosko
04-07-2017, 18:52
Not sure why that would be, but then without any idea of just what hardware they were running on....

If you can run good settings in PC1, you should be able to get pretty close (and with a much better quality of image and the addition of all the crowds etc. too) in PC2..

How far can you push the pixel density up on your setup?

morpwr
04-07-2017, 19:41
There's nothing to fix.
That's just the way the guy likes his FOV and seat position in VR, and all very adjustable.
Looks completely normal to me the way I have it setup on my 50" screen.


Could be. It just looks like the car is way too narrow but maybe that is all that's wrong. Comparing vr to a monitor is completely different. Not trying to be argumentative just saying it looks odd and not that you couldn't set your vr like that if that's what you like. Guess ill see when it comes out.:)

breyzipp
04-07-2017, 19:49
Agreed. The pitlane looks more alive as well with this.

Yes also great to see its not just pit crew for your own car but also the other cars!

OddTimer
04-07-2017, 19:55
Could be. It just looks like the car is way too narrow but maybe that is all that's wrong. Comparing vr to a monitor is completely different. Not trying to be argumentative just saying it looks odd and not that you couldn't set your vr like that if that's what you like. Guess ill see when it comes out.:)

maybe this suits your fov taste better?

https://www.youtube.com/watch?v=PVbYMcUthc4

Roger Prynne
04-07-2017, 19:59
^ I don't know how anybody can drive with that blur in the cockpit though.... but that's just my personal opinion.

GenBrien
04-07-2017, 20:02
http://youtu.be/LKeGvzkuYTY


I'm glad they kept the formula rookie :D
such a nice little car to drive, lots of fun with it

And what track is the last one?

Roger Prynne
04-07-2017, 20:05
And what track is the last one?

Historic/Classic Spa.

OddTimer
04-07-2017, 20:10
http://youtu.be/LKeGvzkuYTY

3.22 awesome to see the ai spinning, getting out of track, coming back in but being careful and avoiding crashing into the other cars...pretty cool.

GenBrien
04-07-2017, 20:13
Historic/Classic Spa.

wow it changed a lot compared to when it was there in Pcars1 Beta :eek:

breyzipp
04-07-2017, 22:34
^ I don't know how anybody can drive with that blur in the cockpit though.... but that's just my personal opinion.

I absolutely love it! :) But if its like in PC1 then the level of blur is configurable. :)


wow it changed a lot compared to when it was there in Pcars1 Beta :eek:

For better or worse? :)

GenBrien
04-07-2017, 23:32
For better or worse? :)

we dont see the whole circuit, but so far better. Way more details. But seems to not be the same era(old one had haybales as saftey guards but was REALLY long and fast)

Invincible
05-07-2017, 07:44
https://www.youtube.com/watch?v=PRFpgywb1OU

OddTimer
05-07-2017, 09:04
https://www.youtube.com/watch?v=PRFpgywb1OU

controller is definitely looking good! nice to see the front tires overheating because he seems to be pretty much hot lapping.

morpwr
05-07-2017, 10:43
maybe this suits your fov taste better?

https://www.youtube.com/watch?v=PVbYMcUthc4

Yes much better.:) Except for the blur but if remember right that's just the gforce effect that you can adjust.

OddTimer
05-07-2017, 11:37
Yes much better.:) Except for the blur but if remember right that's just the gforce effect that you can adjust.

yeah, you can get rid of the blur!

breyzipp
05-07-2017, 18:43
https://www.youtube.com/watch?v=PRFpgywb1OU


I love how the car seems to work just fine with tab-steering as it is not over-responsive like most of the time in PC1. :)

damys
06-07-2017, 08:09
nice video..the sound is great

Roger Prynne
06-07-2017, 13:21
http://www.youtube.com/watch?v=J0HW2EnMffg

And before anyone complains about the AI going off track all over the place.... this happens in real life as well (see below)
It's also a good demonstration to show that the AI are no longer super human with grip etc.


http://www.youtube.com/watch?v=F41XrKrO3oU

Konan
06-07-2017, 13:29
True to life indeed...

RacingAtHome
06-07-2017, 13:36
This is a great video. Shows the key LiveTrack stuff including drying lines and puddles being formed. Noticed the guy aquaplaning on the same spot a few times.

Loving that the AI are making mistakes.

GenBrien
06-07-2017, 13:44
https://www.youtube.com/watch?v=FWfk3QEbeKQ&t=0s

OddTimer
06-07-2017, 13:58
man oh man...isn't that a thing of beauty? there is even a car part on track at the end of the race...and that weather looks nasty and evil....no grip concerns here...about the AI, great to see it making mistakes. I just hope it is not always like that and races remain competitive in the wet. I think player finished second on this race? really impressed.

OddTimer
06-07-2017, 14:16
by the way, what track is that?

Roger Prynne
06-07-2017, 14:24
^ LOL... the names in the title of the vid.

Sugo Raceway, Japan

OddTimer
06-07-2017, 14:41
^ LOL... the names in the title of the vid.

Sugo Raceway, Japan

man...Sugo lol...I guess I got over excited! lol, thanks.

Silraed
06-07-2017, 15:03
I dare say that BAC Mono footage is the best actual demonstration of what the game has to offer that I have seen yet. AI are looking much improved, hell just the AI seeming to be being careful rejoining the track is one of the biggest attention grabbers for me.

hkraft300
06-07-2017, 16:33
They were making mistakes and struggling off the track, the puddles on track, amazing!
Looks so real! It's these incredible details that suck you in, make your heart pump, give you that red mist, make you forget you're playing a just a bloody computer game.

breyzipp
06-07-2017, 17:32
Love the Sugo track as well! The part below even reminds me about autumn Ring from GT6. Maybe it's just the brown trees and the slopes left and right but still, that particular shot reminds me so much about it. :)

238444

What I also really enjoyed seeing is when the player meets the first AI crash he just waits and carefully passes through. If the Forza kids see that hopefully they realise there are other options than brutally forcing your way through. :) Different mindset, different mentality.

Thanks for the info below the video as well, 1 thing I still wonder though, what was the type of tyres?

Francisnf
06-07-2017, 17:37
What an amazing video of that Sugo track, you guys seem to have done a blinding job by all accounts. I think i will be using traction control in the wet, that looks too f*****g hard for a man of my level to drive at speed in the rain!

fao roger - ha sorry, didnt realise it was like that on here.

RacingAtHome
06-07-2017, 17:45
What I also really enjoyed seeing is when the player meets the first AI crash he just waits and carefully passes through. If the Forza kids see that hopefully they realise there are other options than brutally forcing your way through. :) Different mindset, different mentality.


That idea doesn't work if you do a race at Monza short with 40 NASCAR cars for a laugh.

Now there's something that sounds like fun. AI Agressiveness to Max, Monza Short, 40 cars, NASCAR and watch the chaos ensue.

Actually, better idea. F-150.

Schadows
06-07-2017, 18:33
http://www.youtube.com/watch?v=J0HW2EnMffg

Very impressive video. The rapidly changing weather is a little disturbing, but thanks to that we were able to see in one short vidéo how the puddles are forming and not dissipating immediately.
Aquaplaning was also fun to watch, but what appear to be tires for dry conditions didn't help that much in thunderstorm conditions.

John Hargreaves
06-07-2017, 19:49
I guess with x60 weather, it will throw up some odd effects, but I'd still rather have the choice. Nice vid.

honespc
06-07-2017, 20:30
Judging by the bac mono video, graphics sure have improved. The output source wasn't 4k right?

Why do you toggle tyre telemetry and temps off btw?

Sankyo
07-07-2017, 07:48
Why do you toggle tyre telemetry and temps off btw?
Because not realistic, and hampering view? :)

David Semperger
08-07-2017, 07:25
I really liked seeing that the AI was making mistakes, and for a 3 lap race the frequency they did seems about correct. How do they fare in a longer, 20-30 lap race, with non-accelerated weather, with the appropriate tires for the conditions? I ask, because if they fumble every lap even like that, that could be a problem.

Olijke Poffer
08-07-2017, 07:27
I ask, because if they fumble every lap even like that, that could be a problem.

Then you will be the only one left on the track. ;)

David Semperger
08-07-2017, 07:34
Then you will be the only one left on the track. ;)

Indeed, although now that I watched the real videos linked here, in similar conditions, maybe a real race would have been stopped already, once the rain got so heavy as in some parts of the PC2 video.

rosko
08-07-2017, 07:53
Although i like it when Ai make mistakes, it shouldn't be common imo. Much Ai atm on all platforms suffer with amateurish Ai imo. Also the weather transition seem to be struggling @x60 & bugging out so hopefully they fix that. I really hope that they consider pushing back the release date if they can't iron out the glitches before the release.

Roger Prynne
08-07-2017, 08:17
^ There's always got to be one negative among many positives :rolleyes:

Roger Prynne
08-07-2017, 08:37
Judging by the bac mono video, graphics sure have improved. The output source wasn't 4k right?

Why do you toggle tyre telemetry and temps off btw?

1080p x 60

You only really need telemetry on for a few seconds just to check on things, as you don't have it there IRL.
It's a perk for a sim.

Fanapryde
08-07-2017, 08:40
And before anyone complains about the AI going off track all over the place.... this happens in real life as well (see below)
It's also a good demonstration to show that the AI are no longer super human with grip etc.
Amazing video, really showing what can be achieved. I love it.
Reminds me of my 125cc shifter kart days. Did several rain races (Belgium you know): almost as much competitors on track as off track...

The pCars haters will eat their hearts out ... :biggrin-new:

rosko
08-07-2017, 08:47
^ There's always got to be one negative among many positives :rolleyes:

haha you may think that, i spend most of my time in the AC forums & i get a very rough ride for my apparent SMS bias. I try to stay objective, some things clearly need work if that video is recent & there isn't long to go. I just hope that they don't rush it out as many people will be unfairly critical of the slightest thing.

Roger Prynne
08-07-2017, 08:57
haha you may think that, i spend most of my time in the AC forums & i get a very rough ride for my apparent SMS bias. I try to stay objective, some things clearly need work if that video is recent & there isn't long to go. I just hope that they don't rush it out as many people will be unfairly critical of the slightest thing.

That's always going to happen anyway, even if it was 110% perfect.

David Semperger
08-07-2017, 09:04
Although i like it when Ai make mistakes, it shouldn't be common imo.

I agree, but I do think that during shorter races mistakes should absolutely happen more frequently. That is, if an AI driver makes about 10 mistakes in a 50 lap race (simplified example, it would obviously be variable depending on a lot of things), then it should make about 10 mistakes in a 5 lap race as well, assuming the same settings were used otherwise.


Also the weather transition seem to be struggling @x60 & bugging out so hopefully they fix that. I really hope that they consider pushing back the release date if they can't iron out the glitches before the release.

I wouldn't consider those bugs really. The acceleration used here for weather (and as a result obviously LiveTrack updates as well) is very far from realistic, good only for demonstration purposes really. It will never look realistic and that shouldn't be the point of it in my opinion. Based on what I see in the video, LiveTrack has an indepedent, fixed update rate to it, very likely for performance reasons and if due to the extreme acceleration a lot of things change in a short time, then the transitions will be quite sharp, due to the independent update rate.

Fanapryde
08-07-2017, 09:12
Although i like it when Ai make mistakes, it shouldn't be common imo. Much Ai atm on all platforms suffer with amateurish Ai imo. Also the weather transition seem to be struggling @x60 & bugging out so hopefully they fix that. I really hope that they consider pushing back the release date if they can't iron out the glitches before the release.

Missed your comment when I posted mine.
I think the AI mistakes aren't overdone. Remember the multiplier is on x 60 !
I raced (a lot) in rainy conditions (125 shifer kart) and I can assure you that sometimes half the field (me included) was off track or spun out (even with rain tires)
The BAC mono being very light and powerful (The Mono is a phenomenally quick machine: thanks to a kerbweight of just 540kg and a 2.3-litre Cosworth engine developing 280bhp, it’ll dispatch the 0–62mph sprint in under three seconds and keep running all the way to 170mph), would result in the same struggle.

I am not surprised the weather transition at x 60 would struggle. It is a way to show a long period in a very short time, which is either realistic or correct obviously.
I for one would never use that, IIRC x 4 is the fastest I ever used, mostly no multiplier at all.

Just my 2cts...

Schadows
08-07-2017, 10:01
Indeed, weather x60 will never be realistic in any way. Time x60 is kind of alright because the transition to each state isn't as abrupt, but for the weather, you end up with ridiculous races like that one, and that's what the player wanted after all.

Sure the amount of AI cars going off-track isn't that surprising considering they probably don't have full wet tires, but realistically (difficult to say that in those conditions) they should have started with those full wet tires if the weather prediction was indicating a thunderstorm after just a few second, or at least go switch for them at the end of lap 1.
So it seems accelerated weather makes the weather prediction useless.

Konan
08-07-2017, 10:32
^ There's always got to be one negative among many positives :rolleyes:

...only one? I'll sign for that! :p

Silraed
08-07-2017, 10:47
Judging the quality of something by how it performs at a ridiculously ramped up speed is silly imo, even the most bullet proof game mechanics go to boot when you add in time multipliers.

breyzipp
08-07-2017, 11:00
Judging the quality of something by how it performs at a ridiculously ramped up speed is silly imo, even the most bullet proof game mechanics go to boot when you add in time multipliers.

Fair enough but I think a lot of people thoroughly enjoyed the BAC Mono video for what is was ment for in the first place : show the localized wet/dry track conditions in changing rainy weather conditions on a couple of laps, and that can only be done with highly accelerated weather. The alternative would be that the video would last 180 laps. :P

rosko
08-07-2017, 11:09
What happens at 6.00? This looked like a bug to me? I'm not expecting realism at x60 but the textures seem to trip up at 6.00. If you look at the clouds the texture seems to switch instantly & then back again with a second. I don't think that is the time frame although i don't know how this guy set things up but this is specifically what i'm referring to.

breyzipp
08-07-2017, 11:21
What happens at 6.00? This looked like a bug to me? I'm not expecting realism at x60 but the textures seem to trip up at 6.00. If you look at the clouds the texture seems to switch instantly & then back again with a second. I don't think that is the time frame although i don't know how this guy set things up but this is specifically what i'm referring to.

Not sure what that is, 1:46 has it as well.

Mad Al
08-07-2017, 11:24
What happens at 6.00? This looked like a bug to me? I'm not expecting realism at x60 but the textures seem to trip up at 6.00. If you look at the clouds the texture seems to switch instantly & then back again with a second. I don't think that is the time frame although i don't know how this guy set things up but this is specifically what i'm referring to.

Shhh.. that's just the alternate reality switch kicking in a for a second.. that 's so you get to chose to drive a dry track whilst everyone else is dealing with the wet..... it'll be removed for release.

(yes, I'm joking.. except for the part where that will be removed for release)

breyzipp
08-07-2017, 11:26
4:14 - The blue AI car (and also the car in front of it but not as severe) drives through the puddle on the inside of the corner with no forced reason that I can see. Makes me wonder, AI cars don't avoid puddles when these puddles are on the ideal racing line?

Roger Prynne
08-07-2017, 11:26
What happens at 6.00? This looked like a bug to me? I'm not expecting realism at x60 but the textures seem to trip up at 6.00. If you look at the clouds the texture seems to switch instantly & then back again with a second. I don't think that is the time frame although i don't know how this guy set things up but this is specifically what i'm referring to.

Yeah just a small glitch.... jeez.

breyzipp
08-07-2017, 11:33
I agree, but I do think that during shorter races mistakes should absolutely happen more frequently. That is, if an AI driver makes about 10 mistakes in a 50 lap race (simplified example, it would obviously be variable depending on a lot of things), then it should make about 10 mistakes in a 5 lap race as well, assuming the same settings were used otherwise.

Uhm I don't agree with that at all. For short races the AI would be making way too many mistakes then IMO. Effectively resulting in the AI becoming easier to beat if you lower the amount of laps.

IMO AI mistakes should be lap-based, like 1 mistake every +/- x laps. And that x would be a bit more frequent depending on the weather difficulty (a bit more mistakes at night or with fog compared to a sunny day, even a bit more mistakes for heavy rain).

From easy to difficult (fewer to more mistakes)

vision difficulty : sun > fog > rain > darkness
surface difficulty : warm surface > cold surface > puddles > full wet track

rosko
08-07-2017, 12:56
Yeah just a small glitch.... jeez.

I'm just trying to ascertain if it is a bug & so my original point stands that i hope they fix these sorts of things before release. It doesn't bode well if the mods in here are unable to accept comments regarding issues & bugs without labeling people negative or becoming petulant towards them.

Konan
08-07-2017, 13:08
Settle down mate...i'm sure Roger was only yanking your chain...:cool: (as was i)
Of course it is encouraged to report any glitches/bugs you see just in case they were overlooked...
Rest assure that everything mentioned in regards to that is followed up and investigated as we speak (well...type actually LOL)

rosko
08-07-2017, 13:13
Settle down mate...i'm sure Roger was only pulling your chain...:cool: (as was i)
Of course it is encouraged to report any glitches/bugs you see just in case they were overlooked...
Rest assure that everything mentioned in regards to that is followed up and investigated as we speak (well...type actually LOL)

Ok fair enough, consider leg pulled then, but sometimes not easy to tell without smilies.

Mahjik
08-07-2017, 13:21
I really liked seeing that the AI was making mistakes, and for a 3 lap race the frequency they did seems about correct. How do they fare in a longer, 20-30 lap race, with non-accelerated weather, with the appropriate tires for the conditions? I ask, because if they fumble every lap even like that, that could be a problem.

The AI won't be making that many mistakes in the final version. There is still some tweaking being done. However, what the video does show is the more human nature being applied as to how they use the car's functions (i.e. accelerating, braking and turning). They aren't just robots driving in a straight line train like most sims (which is a good thing).

breyzipp
08-07-2017, 13:44
The AI won't be making that many mistakes in the final version. There is still some tweaking being done. However, what the video does show is the more human nature being applied as to how they use the car's functions (i.e. accelerating, braking and turning). They aren't just robots driving in a straight line train like most sims (which is a good thing).

I also find it quite impressive how they carefully rejoin the track after the big pile-up @ 0:50 and don't start hitting each other. 2 actually did make contact but it's light and that would have happened with players probably in the exact same way. :)

Roger Prynne
08-07-2017, 14:07
I'm just trying to ascertain if it is a bug & so my original point stands that i hope they fix these sorts of things before release. It doesn't bode well if the mods in here are unable to accept comments regarding issues & bugs without labeling people negative or becoming petulant towards them.


Settle down mate...i'm sure Roger was only yanking your chain...:cool: (as was i)
Of course it is encouraged to report any glitches/bugs you see just in case they were overlooked...
Rest assure that everything mentioned in regards to that is followed up and investigated as we speak (well...type actually LOL)

Actually I wasn't 'yanking his chain' this is a work in progress video and will have a few small glitch's, we have a whole forum over at pCARS2 for reporting these type of things.
If he wanted to report bugs then he should have joined the pCARS2 forum.
This is the pCARS1 forum and one of it's reasons for being here is to report bugs about pCARS1.

It's gets me mad when people are calling mods 'negative or becoming petulant towards them.'

rosko
08-07-2017, 15:24
Actually I wasn't 'yanking his chain' this is a work in progress video and will have a few small glitch's, we have a whole forum over at pCARS2 for reporting these type of things.
If he wanted to report bugs then he should have joined the pCARS2 forum.
This is the pCARS1 forum and one of it's reasons for being here is to report bugs about pCARS1.

It's gets me mad when people are calling mods 'negative or becoming petulant towards them.'

I never said i wanted to report bugs.

Just to remind you what i actually said.


Although i like it when Ai make mistakes, it shouldn't be common imo. Much Ai atm on all platforms suffer with amateurish Ai imo. Also the weather transition seem to be struggling @x60 & bugging out so hopefully they fix that. I really hope that they consider pushing back the release date if they can't iron out the glitches before the release.

David Semperger
08-07-2017, 21:40
Uhm I don't agree with that at all. For short races the AI would be making way too many mistakes then IMO. Effectively resulting in the AI becoming easier to beat if you lower the amount of laps.

Of course ideally, this should be adjustable, but by default I feel no matter how many laps, a race should encompass the events of a normal length race, for it to feel realistic. I mean sure, if you reduce length, realism is kinda out of the window, since events don't usually last 3-5 laps (except on the Nordschleife and other really long tracks), but at a given AI difficulty I think it's still more realistic if you have the same chance of winning from last place, regardless of the amount of laps required and that means more mistakes from the AI in shorter races per lap.

cmch15
09-07-2017, 09:21
And before anyone complains about the AI going off track all over the place.... this happens in real life as well (see below)
It's also a good demonstration to show that the AI are no longer super human with grip etc.

What ever made you think such a thing? ;-)

Great demonstration of the whole dynamic everything. I think it is a given that the odd glitch has probably not gone unnoticed by the Devs. One of the early public videos had exhaust flashes lighting up the cockpit for example (now gone).

rosko
09-07-2017, 15:15
Anyone know what happened to the gt3 video posted today? ran through some GT cars running at Mount Panorama. Was this unapproved? Seemed like a really good demonstration of the GT3 cars.

Roger Prynne
09-07-2017, 15:25
Anyone know what happened to the gt3 video posted today? ran through some GT cars running at Mount Panorama. Was this unapproved? Seemed like a really good demonstration of the GT3 cars.

Yes it was and he was reprimanded.

Did you see the quality of the video as it was very very bad.

Mad Al
09-07-2017, 15:28
Anyone know what happened to the gt3 video posted today? ran through some GT cars running at Mount Panorama. Was this unapproved? Seemed like a really good demonstration of the GT3 cars.

Not approved, so removed.. if it's not here, in this very thread, then it's not approved and should be reported to a mod.

rosko
09-07-2017, 15:37
Yes it was and he was reprimanded.

Did you see the quality of the video as it was very very bad.

only on my phone, as to why i wanted a better look on my monitor.

OddTimer
09-07-2017, 16:40
yeah...the quality of the video was really poor....I am glad I had a quick look at it as the content was excellent! =]

breyzipp
09-07-2017, 17:01
Yes it was and he was reprimanded.

Did you see the quality of the video as it was very very bad.

I saw what I had to see though, Renault RS 01 GT3 confirmed. :D

rosko
09-07-2017, 18:20
I saw what I had to see though, Renault RS 01 GT3 confirmed. :D

Wasn't just the sport then?

breyzipp
09-07-2017, 23:37
Wasn't just the sport then?

It was a GT3 race.

Roger Prynne
11-07-2017, 18:43
Quote from the driver....

I hope it looks as fun as it was to play, the controls with the RX car on the ice were pretty incredible and I think it shows that it's possible to hold a slide with great confidence.


http://www.youtube.com/watch?v=h0FBxfwG_vI

Konan
11-07-2017, 18:44
Aaah...ninja'd...damn iPad! :rolleyes:

rosko
11-07-2017, 18:52
Seeing as sampala is an ice track how does live track 3.0 work with this? will the surface change depending on weather for example?

Mad Al
11-07-2017, 19:03
Seeing as sampala is an ice track how does live track 3.0 work with this? will the surface change depending on weather for example?

In summer you may need to add water wings in the setup....

breyzipp
11-07-2017, 20:11
Seeing as sampala is an ice track how does live track 3.0 work with this? will the surface change depending on weather for example?

It's a simulation.... no limits!

https://shawglobalnews.files.wordpress.com/2016/01/ice-truck-1.jpg?quality=70&strip=all&w=720&h=480&crop=1

breyzipp
11-07-2017, 20:19
Sampala build 030 (aug 2015) vs build 747 (jul 2017). I would say I don't even recognize the track anymore? :p

2017:
see video from a few posts above

2015:

https://www.youtube.com/watch?v=5RyCO8ePG-M

I don't think the 2015 video is official or anything but is it ok to leave it here mods? So people can have an idea how "accurate" old leaked stuff in general is. :) (if not then feel free to edit it out of this post, but still I think it's some nice background info on the evolution of a game during it's development cycle)

That 2017 Sampala looks great IMO! But, it's not really a rallycross track right? I don't see a joker lap on it. It's just a normal tiny circuit but the author just happens to race there with RX cars?

honespc
11-07-2017, 20:25
http://www.youtube.com/watch?v=h0FBxfwG_vI

"0:56 - 0:58". Hadn't the magnetic pull been fixed?

Mad Al
11-07-2017, 20:43
http://www.youtube.com/watch?v=h0FBxfwG_vI

"0:56 - 0:58". Hadn't the magnetic pull been fixed?

You mean where he drove into another car and then pushed it... as opposed to at 50 seconds where he just bounced off the side of it (which is where the sticking was happening)..

Schadows
11-07-2017, 20:57
look at the left stick, he stick countersteer to the left at that time, so he's pushing the other car, he's not stuck

Roger Prynne
11-07-2017, 21:22
"0:56 - 0:58". Hadn't the magnetic pull been fixed?
You just had to try and find fault, didn't you.

breyzipp
11-07-2017, 21:48
Well tbh I thought at first the car was sticking as well after seeing his comment. He first steers left and then right (while cars keep remaining contact) but due to the slippery icy surface I think what looks like sticking a bit might just be the effect of sliding on the ice.

rosko
11-07-2017, 22:51
everything looks pretty normal to me apart from the huge gamepad in the sky.

GenBrien
11-07-2017, 23:20
i guess there is nothing beeing thrown by the tires because they are on ice, but if they were on snow they would?(I'm sure the answer is yes though...)

David Semperger
12-07-2017, 06:34
Well tbh I thought at first the car was sticking as well after seeing his comment. He first steers left and then right (while cars keep remaining contact) but due to the slippery icy surface I think what looks like sticking a bit might just be the effect of sliding on the ice.

Indeed, you are correct. I mean it makes perfect sense physically. The player was coming from behind, being faster, but not so much as to push away the other car. When the two cars touched, both lost traction. At this point contact will only be broken when the car in the back regains traction. Until then, the driver of the car in front is just a passenger. Countersteering won't help at this angle, since the other car will keep ploughing into you. There was no magnetic pull here.

The situation would have been very different if the speed difference would have been greater, since then the contact most likely would have been momentary or if the cars would have hit each other at a different angle and so would have had the chance to slide against each other more.


i guess there is nothing beeing thrown by the tires because they are on ice, but if they were on snow they would?(I'm sure the answer is yes though...)

I noticed this as well, but then also saw that at certain parts of the track it was clear just how reflective the track surface was, meaning that it was at least partly ice, mixed with dense snow.

Sankyo
12-07-2017, 07:48
everything looks pretty normal to me apart from the huge gamepad in the sky.
Made my morning, thanks! :D

marcosanta8
12-07-2017, 07:48
Indeed, you are correct. I mean it makes perfect sense physically. The player was coming from behind, being faster, but not so much as to push away the other car. When the two cars touched, both lost traction. At this point contact will only be broken when the car in the back regains traction. Until then, the driver of the car in front is just a passenger. Countersteering won't help at this angle, since the other car will keep ploughing into you. There was no magnetic pull here.

The situation would have been very different if the speed difference would have been greater, since then the contact most likely would have been momentary or if the cars would have hit each other at a different angle and so would have had the chance to slide against each other more.



I noticed this as well, but then also saw that at certain parts of the track it was clear just how reflective the track surface was, meaning that it was at least partly ice, mixed with dense snow.
Both statements are correct I think. And yeah, it is indeed an ice track (it's called Sampala Ice Track in-game), although it's kinda difficult to see that from the video because of the compression (thank you YouTube) which makes the surface look all the same. If you set a different time of day the surface will look more blue-ish though.

honespc
12-07-2017, 13:31
If you set a different time of day the surface will look more blue-ish though.This stage should look gorgeous with a sunset, with the ice reflecting the orange/red light.

Yesterday I had some fun drifting session at Cataluña club with the time set to winter (December), sunset and rainy, but not at all cloudy. The red reflections of the sun rays caused by the water in the tarmac made the "race" not only thrilling, but also beautiful.

And this is in pc1 already, from the beginning. I mean most people like to play under the harsher sunny conditions, and can't realize the beauty of racing under the conditions I have described, regardless the car class of choice.

Mahjik
12-07-2017, 13:36
Seeing as sampala is an ice track how does live track 3.0 work with this? will the surface change depending on weather for example?

The track will permanently be ice...

JoeZarkos
12-07-2017, 19:01
The track will permanently be ice...

Will you get the ability to select rain for the snow tracks or would it be sunny/cloudy only?

If rain is an option, does this affect how the cars interact with the snow?

Just curious :)

Schadows
12-07-2017, 21:58
We've seen snowy weather at nigh on the Mercedes ice track at least. So I suppose, while it might not be possible to select rain specifically, we should be able to activate "precipitation".

Tank621
12-07-2017, 22:21
We've seen snowy weather at nigh on the Mercedes ice track at least. So I suppose, while it might not be possible to select rain specifically, we should be able to activate "precipitation".

This is from the settings article238539

Schadows
13-07-2017, 00:08
I know, but will all these weather be available at any track, any season?
I mean, choose Dubai in the scorching summer, and selecting snow, that would be ... special to say the least.

breyzipp
13-07-2017, 00:14
I know, but will all these weather be available at any track, any season?
I mean, choose Dubai in the scorching summer, and selecting snow, that would be ... special to say the least.

Maybe due to the heat of Dubai in summertime it will start as snow at 30,000 feet, will convert to rain at 20,000 feet and gets vaporized at 10,000 feet so that eventually on the race track nothing happens? :D

Tank621
13-07-2017, 07:43
I know, but will all these weather be available at any track, any season?
I mean, choose Dubai in the scorching summer, and selecting snow, that would be ... special to say the least.

I think the weather options depend on location of track and time of year, so snow will be unlocked during winter if it is appropriate for the location. I'm not sure specifically about the ice tracks but rain and snow are seperate options

Aile_Bleue
13-07-2017, 11:50
New video !


https://www.youtube.com/watch?v=gVFx-Yqe7_w

ashylolz
13-07-2017, 12:12
http://youtu.be/mCpl4woKdlk

Roger Prynne
13-07-2017, 12:18
When inserting a video remove the 's' from the 'https' and it will show in the post.

OddTimer
13-07-2017, 13:10
http://youtu.be/mCpl4woKdlk

For me, this is the best video so/by far...AI fighting each other, cars performing better/worse in different weather conditions. I can see the difference in grip levels between dry and wet...the only thing is that those paddles are way too massive, would a race in those conditions not be red flagged? Not complaining, I will enjoy it anyway =]....the last couple of corners in the last two laps were nasty! =]

stinki110
13-07-2017, 13:16
http://youtu.be/L2F09COij_k

VelvetTorpedo
13-07-2017, 13:41
https://www.youtube.com/watch?v=mRd46XhLqbI

marcosanta8
13-07-2017, 14:28
https://www.youtube.com/watch?v=7-43-g77G0M

VelvetTorpedo
13-07-2017, 14:53
YESSSSSSSSS



https://www.youtube.com/watch?v=9NJ2m7yT7n0

stinki110
13-07-2017, 14:58
http://youtu.be/NeGoU3qFsmI

VelvetTorpedo
13-07-2017, 15:05
https://www.youtube.com/watch?v=YdmUgtVN-D8


https://www.youtube.com/watch?v=nmt-GsiejNs
I'm real excited for classic Spa

breyzipp
13-07-2017, 15:20
So many videos while I'm at work. :(
But will be a joy when I get home tonight. :)

Did an NDA get partially lifted or so? :)

Schadows
13-07-2017, 15:30
I can't watch the videos at work, but I can at least see their title ... Did I read TOUGE !?

Konan
13-07-2017, 15:32
So many videos while I'm at work. :(
But will be a joy when I get home tonight. :)

Did an NDA get partially lifted or so? :)

Let's just say:the floodgates have been opened...:cool:

Konan
13-07-2017, 15:33
I can't watch the videos at work, but I can at least see their title ... Did I read TOUGE !?

The video says: night ride touge yes...

Roger Prynne
13-07-2017, 15:33
So many videos while I'm at work. :(
But will be a joy when I get home tonight. :)

Did an NDA get partially lifted or so? :)

In the words of Ian Bell "It's open season, no restrictions"

Mahjik
13-07-2017, 16:06
I can't watch the videos at work, but I can at least see their title ... Did I read TOUGE !?

Don't read too much into that title.. It's just a user having some fun on one of the point-to-point tracks.

Silraed
13-07-2017, 16:10
The touge video needs more eurobeat. I'm not sold on the Formula X, Algarve really does look nice though.

Johnny_91
13-07-2017, 16:13
In the words of Ian Bell "It's open season, no restrictions"

Did you guys also allowed, to post some news of new gamefeatures ?

Roger Prynne
13-07-2017, 16:33
^ Nope, just Videos and Screenshots at the moment.

beetes_juice
13-07-2017, 16:39
Fixed the title - not a fan of click bait.

marcosanta8
13-07-2017, 17:11
Aaaand another one from me:


https://www.youtube.com/watch?v=37A8Vx772bE

GenBrien
13-07-2017, 17:13
still 2 months to wait....
its killing me!!!!!

238610

breyzipp
13-07-2017, 17:21
Thanks a lot for all these videos guys!

Also, I totally love the contrast with Turn 10 and Forza:
* PC2 NDA gets lifted for cars and tracks, WMD members eagerly come here posting their videos of the game to proudly show off what the game is all about.
* When a Forza title comes close to release.... crickets chirping..... because God forbid if the community would find out how poor the new content is compared to the previous title. Here community.... go drool a bit more over the 3-month old reveal trailer that we created with the developer build (misleadingly subtitled by the "all in-game footage") and which shows things that the final client most definitely cannot reproduce. ;) Sure they will do an exclusive preview with <insert whatever fanbase website here> but all under a well managed and perfectly controlled environment. Losers....

banner77amc
13-07-2017, 17:23
I can wait two months... I think I can

FS7
13-07-2017, 18:00
https://www.youtube.com/watch?v=YdmUgtVN-D8
Thank you, nice video!
FX has only 6 gears? That's kind of odd since modern F1 cars have 8.

wicken
13-07-2017, 18:06
This video appears to have the "current?" intro video of the game. So gooddddd :victorious:


https://www.youtube.com/watch?v=DXyJwT595c4

breyzipp
13-07-2017, 18:16
I would assume that's the one yes. Now I also see where the screenshots of the Diablo and Sesto Elemento are coming from. :)

Since the cat is out of the bag now anyway, I hope Bandai or SMS upload that intro video in high quality 1080p or 4K on YouTube.

VelvetTorpedo
13-07-2017, 18:17
they should upload the game to steam while they are at it haha

snipeme77
13-07-2017, 18:22
Come on lets see some GTO class action. I want to know what the extra car is!

Konan
13-07-2017, 18:28
We heard you the first time mate...

snipeme77
13-07-2017, 18:34
We heard you the first time mate...

I just forgot there was a request thread, for a moment. sorry.

Schadows
13-07-2017, 18:54
Some disappointment for me.
For starter, my expectation were deceived due to the TOUGE word in the video (silly me I should have known), which was "just" the R34 on the first part of California highway.
Then, the Formula X. I must say I was expecting something more drastic, like the McLaren MP4/X or something along the line of the Redbull X2014.
I looks like a mise between Indy and F1 ... with the shield on ^^'

And finally, the current opening which, while being made of beautiful shots, is "just" that, a succession of beautiful shots without any link between them, nothing tell (except maybe that beautiful shot of the RX clearing a corner while the season change). I know some will love this, but I'm more about a video that tell a story, for example, 1 or a few driver starting their career, climbing up the series in their respective racing genre, experiencing difficulties pushing them to train day and night, whatever the conditions, and eventually winning their coming back race very closely.
That would show multiple type of cars/series, the day/night and different weather/season during training, all that while making you root for them.

EDIT : not everything was grim by the way, the music was EPIC !!!

snipeme77
13-07-2017, 19:01
Okay so I have a question. Looking at the gameplay videos, I see when you pull into the pits you can see the AI car's pit crew. Will it be that way on the standard Xbox One because that's the coolest thing I've ever seen!

Konan
13-07-2017, 19:02
What you see is what you get...:cool:

snipeme77
13-07-2017, 19:04
What you see is what you get...:cool:
That is so freaking cool, I have never seen a game where every car's pit crew is visible. God I wish I had VR now...