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Ajvanho
19-07-2017, 16:01
While I am happy were getting more content and probably even fixed physics, which I do have to again say, I'm happy about.
But I'm more interested in the title, Steam Store lists DirectX11 recommended, while I was looking forward to DX12 due to its superior way of handling multicard setups.

I was also wondering about the Multicore performance. R5 1600X to be exact.

Nothing really special of a post, I'm just curios.

Mahjik
19-07-2017, 16:12
PC2 will not be DX12.

tonaz
03-09-2017, 06:41
Any specific reason why SMS chose to don't use it?

Sankyo
03-09-2017, 06:52
Any specific reason why SMS chose to don't use it?

I couldn't quickly find the discussion at WMD2, but IIRC there's a too small user base at the moment, or at least when the decision had to be made to support DX12 or not.

durzo123
03-09-2017, 12:57
PC2 will not be DX12.

Does this mean PC2 will support SLI?

Thanks

Mahjik
03-09-2017, 13:19
Does this mean PC2 will support SLI?

Thanks

SLI is supported outside of VR.

ryandtw
04-09-2017, 07:12
Honestly, for Project CARS 3, Vulkan makes more sense as pCARS 2 (and even the original pCARS) is multiplatform and DirectX 12 is Microsoft-only. I'd like to see pCARS 3 powered by Vulkan, maybe it could open up to Nurburgring-sized grids! :D

As for multi-core, I can't wait for it, which could make a decision whether I should go for the Ryzen 7 1700X or the upcoming Core i7-8700K processor. (Obviously the i7-8700K, as it's going to be a six-core processor, is going to be faster than the also six-core Ryzen 5 1600X, so I'd like to see an i7-8700K vs. R7 1700X comparison; hopefully we also get some details how many cores/threads pCARS 2 utilise...)

Raklodder
25-09-2017, 13:34
I couldn't quickly find the discussion at WMD2, but IIRC there's a too small user base at the moment, or at least when the decision had to be made to support DX12 or not.
Would you guys care to elaborate to the why? We've had DirectX 12 support for nearly two and a half years alongside Windows 10? Is it an engine limitation and/or does it require too much work?

Sankyo
25-09-2017, 13:46
Would you guys care to elaborate to the why? We've had DirectX 12 support for nearly two and a half years alongside Windows 10? Is it an engine limitation and/or does it require too much work?
Work vs return of interest i.e. how many people use it and how much performance improvement does it bring. When supporting DX12, you know that you have to support DX11 as well as the most people still use that. Then it's a "simple" matter of estimating how much extra work it would cost to get proper DX12 support in vs how much extra it would bring for how many people.