PDA

View Full Version : number of ai cars



Dbondarets
08-08-2017, 18:09
What is the maximum amount of ai cars at the same time on the track?

Kelderek
08-08-2017, 18:19
32 on PC, 16 on console.

Kelderek
08-08-2017, 18:22
Depends on the no of pit boxes available at the track in question... but I think the max amount is 32 on PC and 16 on console.

Dbondarets
08-08-2017, 18:33
I'M talking about offline. They had 45 on consoles in pc1. It can't be 16.

Kelderek
08-08-2017, 18:47
Sorry, I was confusing it with max number of online opponents...

Dbondarets
08-08-2017, 18:58
I've read that the preview version had 32 cars on pc, so I'm getting worried because the previous title had 56 cars.

Mahjik
08-08-2017, 19:11
Due to pit crews it will be lower than PC1. There is no single limit as it varies per track.

APR193
08-08-2017, 19:19
How much lower roughly?? The 12-16 car grids I've seen in the career mode videos are disappointing imo. Not expecting that to be the limit, but I imagine there's no chance of getting the career mode grid sizes increased?

Mad Al
08-08-2017, 19:25
How much lower roughly?? The 12-16 car grids I've seen in the career mode videos are disappointing imo. Not expecting that to be the limit, but I imagine there's no chance of getting the career mode grid sizes increased?

So more complex physics, more complex AI running on more complex tyres, full seasons with the complexity of LiveTrack 3.0 for track evolution and weather, better graphics, full positional audio, etc.. and then somehow they are also supposed to fit all that extra goodness in and not have to cut something back a bit to allow for the extra processing required..?

APR193
08-08-2017, 19:28
So more complex physics, more complex AI running on more complex tyres, full seasons with the complexity of LiveTrack 3.0 for track evolution and weather, better graphics, full positional audio, etc.. and then somehow they are also supposed to fit all that extra goodness in and not have to cut something back a bit to allow for the extra processing required..?

When did I say that at all? I expected grid sizes to be cut, was simply asking roughly how much by.

jaredinhouston
08-08-2017, 19:33
My favortie racing in PC1 was single player with a full field and an hour or 2 long race starting from the back with AI 80% or so. Hope they dont cut it down to much

Mahjik
08-08-2017, 19:34
I have no idea if consoles have different limits. I believe on the PC the largest is 34 (someone can correct me on that as I haven't checked every track).

Dbondarets
08-08-2017, 19:41
I've seen the gameplay from ps4 and the were 32 cars.

Trippul G
08-08-2017, 20:00
Wasn't there some sort of "soft limit" in PCARS1 where, if you went beyond a certain number of AI cars, the game would start to bog down, to the point where it was actually impossible to do the same lap times you could on an empty track? Pretty sure I remember this being the case on consoles (or at least on XB1), not sure if PC users had the same problem.

Anyone know if this is still the case for PCARS2?

honespc
08-08-2017, 20:13
I can't believe there's people worried about grid numbers not going up the 32 number. It's a stupid mark.

A 16 cars grid feels already so huge to me, maximum of 22.

56 is straight away retarded. So is way less than that too.

maTech
08-08-2017, 20:25
Gridsize under 30 feels boring to me. 24h spa or le mans with only 16 cars and i fall asleep. But everybody prefers something different. People who want more traffic will increse the number to 32 or something like this and people who like to be alone will decrease the number of opponents. So everybody will be happy.

GenBrien
08-08-2017, 20:26
16 cars, for offline, on console would be very disapointing. Fairly certain its higher than that

APR193
08-08-2017, 20:31
I can't believe there's people worried about grid numbers not going up the 32 number. It's a stupid mark.

A 16 cars grid feels already so huge to me, maximum of 22.

56 is straight away retarded. So is way less than that too.

Suppose it depends on what kind of racing you're doing. I mostly (away from career mode) did races in gt3/gt4 cars in pcars 1 of 1-2 hours long, so liked larger grids of high 20s to low 30s to minimise the chances of large parts of the race where I was alone on track as the field spread out. Single seaters or shorter races like TC I cut it down to low 20s.

jaredinhouston
08-08-2017, 20:37
I love the longer races but with a full grid you never feel alone

banner77amc
08-08-2017, 21:58
This years 24hr endurance races as a reference for grid sizes

24 hrs of nurburgring... 160 cars on track
24 hrs of spa... 63 cars on track
24 hrs of lemans... 60 cars on track

Putting this info out there I think in some cases there is a desire to deal with traffic for realism however simulation can only do so much. If there is a day when a sim can put out 60+ cars on a track at 60 fps I will hand them money. However the sample size is small and we have to consider if its worth it for a developer to put that amount of effort into a few tracks.

239411

Cheesenium
09-08-2017, 02:27
I can't believe there's people worried about grid numbers not going up the 32 number. It's a stupid mark.

A 16 cars grid feels already so huge to me, maximum of 22.

56 is straight away retarded. So is way less than that too.

Some real life races do run more than 32 cars.

And running 60 cars races in R3E is really fun but the performance impact is insane.

Razocharovaniye
09-08-2017, 03:13
I've seen the gameplay from ps4 and the were 32 cars.

show me that gameplay please

Dbondarets
09-08-2017, 05:52
show me that gameplay please

I can't post the link. Search for this one one youtube: Project Cars 2 PS4 vs PC & Developer Interview E3 2017. And look at 9:38

honespc
09-08-2017, 06:54
However the sample size is smallThis statement is difficult to assimilate.


and we have to consider if its worth it for a developer to put that amount of effort into a few tracks.Give me more tracks than bigger grids any day.


If there is a day when a sim can put out 60+ cars on a track at 60 fps I will hand them money.I'm afraid you'll have to resume your search elsewhere then.

rosko
09-08-2017, 12:48
It would have been nice to have the choice to push the number of cars higher & drop other settings rather than have the strict cutoff of 32 cars.

Bealdor
09-08-2017, 13:27
It would have been nice to have the choice to push the number of cars higher & drop other settings rather than have the strict cutoff of 32 cars.

Performance altering graphics options are not allowed on consoles.
The only exception are those special options you're getting on the PS4 Pro where you can choose between better image quality or better performance.

rosko
09-08-2017, 14:28
Performance altering graphics options are not allowed on consoles.
The only exception are those special options you're getting on the PS4 Pro where you can choose between better image quality or better performance.

I'm talking about PC. I have a pretty fast pc.

breyzipp
09-08-2017, 14:40
I can't believe there's people worried about grid numbers not going up the 32 number. It's a stupid mark.

A 16 cars grid feels already so huge to me, maximum of 22.

56 is straight away retarded. So is way less than that too.

In that statement I must love retardation then. :)

It all depends on the track and duration IMO. For a Formula race yes 22 is fine as it would represent the Formula 1 grid. For a multiclass race at Le Mans 56 is more realistic than retarded IMO.

A few weekends ago there were 60+ cars on the grid at the 24h of Spa which is probably the biggest GT3 race in the world.

Nurburgring VLN races with 180+ cars on the Nordschleife + sprint combined in real life. And seeing how big that track is, it's justified as well. Racing with 16 cars on the Nordschleife just feels like hotlapping IMO since most of the time you will be racing alone.

It all depends on the setting, for all those short tracks like National and Club circuits heck about 8 cars is probably already fine. But for the big real life endurance races... the more the marrier IMO.

mkstatto
09-08-2017, 17:36
If it's a case of choosing between a better physics model and increased grid, I'd always go for the physics model. If a reduction in grids improves the handling experience I think SMS have made the right choice, their is a limit to what they can do with the hardware.

banner77amc
09-08-2017, 17:42
[QUOTE=breyzipp;1349685]In that statement I must love retardation then. :)

It all depends on the track and duration IMO. For a Formula race yes 22 is fine as it would represent the Formula 1 grid. For a multiclass race at Le Mans 56 is more realistic than retarded IMO.

A few weekends ago there were 60+ cars on the grid at the 24h of Spa which is probably the biggest GT3 race in the world.

Nurburgring VLN races with 180+ cars on the Nordschleife + sprint combined in real life. And seeing how big that track is, it's justified as well. Racing with 16 cars on the Nordschleife just feels like hotlapping IMO since most of the time you will be racing alone.


^^^ This guy gets me

breyzipp
09-08-2017, 18:11
If it's a case of choosing between a better physics model and increased grid, I'd always go for the physics model. If a reduction in grids improves the handling experience I think SMS have made the right choice, their is a limit to what they can do with the hardware.

I agree. I don't know all the tech limitations behind the scenes but physics IMO have an absolute priority over number of AI. If number of AI would come at the cost of graphical quality then hmm.... I might even want a slider to choose that for the endurance races. :)

moustace
09-08-2017, 18:39
Wasn't there some sort of "soft limit" in PCARS1 where, if you went beyond a certain number of AI cars, the game would start to bog down, to the point where it was actually impossible to do the same lap times you could on an empty track? Pretty sure I remember this being the case on consoles (or at least on XB1), not sure if PC users had the same problem.

Anyone know if this is still the case for PCARS2?

Don't know about PC2 but the limit in PC1 is somewhere around 20+ opponents before the lap times starts to slow down. At least on the XBOX1.

snipeme77
09-08-2017, 19:08
Don't know about PC2 but the limit in PC1 is somewhere around 20+ opponents before the lap times starts to slow down. At least on the XBOX1.

Honestly I could get away with 30 before it started pulling a matrix, I would be happy with 24-26 ish car fields

LM24z
09-08-2017, 20:40
Per this E3 video it looks like 32 car grids for console and PC.https://youtu.be/D3fAuFsBuws

Mattze
09-08-2017, 21:55
The official PCars 2 FAQ (http://www.projectcarsgame.com/project-cars-2-faq.html?lang=en) says:



​How many players in online for console and pc players?

For console, the limit is 16 players. For PC, it is 32.


So I guess the offline gridsize will differ. I heard about up to 60 cars related to this year's Le Mans grid size, but no guarantee. (for PC)

calliejhon
10-08-2017, 08:13
I think its 28 on PC and on consol will be 30 or more

amazed
10-08-2017, 12:22
I think its 28 on PC and on consol will be 30 or more

Won't be higher on console than PC

Smoked_Cheddar
30-11-2017, 14:58
I take it we're stuck at 31 as the maximum number of opponents for the time being on PC?