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Thalley12
23-09-2017, 02:13
I've tried using the wheel with other cars... and still, the wheel shakes I can't play this F*cking game. I've tried to calibrate it and nothing. Doesn't matter what I do... The wheel still shakes. I hope to GOD they fix this issue.

fishaac
23-09-2017, 08:19
In FFB settings select raw flavour and drop volume to 30

Thalley12
23-09-2017, 09:19
Okay, I'll let you know how it goes.

PrimalVigilante
23-09-2017, 09:32
I had the same on my TMX on XB1. Got it on raw and gain on 75 volume 70 and FX 60. No shakes and feels awesome on all cars. Other threads saying raw is for PC only but in my opinion if you put in the option and it works who cares ��

lnepaul
23-09-2017, 10:39
My G29 has same issue, paste ffb_custom_settings.txt below.

######################################################
# NAME: Custom.SMS.4

# Spindle Scales -------------------------------------
(Fx_scale 1.0)
(Fy_scale (* tone 2.0))
(Fz_scale 1.0)
(Mz_scale (* (+ (* tone -1.0) 1.0) 2.0))


# Low Speed Filter Out -------------------------------
(one_minus_floor (- 1.0 device_standstill_floor))
(low_speec_scale ((+ device_standstill_floor (* one_minus_floor (crossover vel_mag 0.0 1.0)))))
(Fx_scale (* Fx_scale low_speec_scale))
(Mz_scale (* Mz_scale low_speec_scale))

# Spindle Arm ----------------------------------------
(arm_angle 15.0)
(left_scale (linkage 1.0 -1.0))
(right_scale (linkage 1.0 1.0))

# Anti Jolt ------------------------------------------
(left_scale (* left_scale (antijolt FL_load 0.09 0.22)))
(right_scale (* right_scale (antijolt FR_load 0.09 0.22)))

# Rack -----------------------------------------------
(Fx (+ (* left_scale FL_Fx) (* right_scale FR_Fx)))
(Fx (smooth Fx 0.05))
(Fy (+ (* left_scale FL_Fy) (* right_scale FR_Fy)))
(Fz (+ (* left_scale FL_Fz) (* right_scale FR_Fz)))
(Mz (+ (* left_scale FL_Mz) (* right_scale FR_Mz)))
(output (+ (* Fx_scale Fx) (* Fy_scale Fy) (* Fz_scale Fz) (* Mz_scale Mz) ) )

(output (* 2.0 volume output))

# Autoscale ------------------------------------------
(scale_init_time 10.0)
(scale_window_init 1.0)
(scale_window_nominal 10.0)
(scale_soft_clear_t 0.5)
(scale_min 0.1)
(scale_max 4.0)
(scale_cap 1.5)
(scale_blend_t 2.0)
(scale_min_raise 0.2)
(scale_min_slide 0.1)
# scaler is not hooked to output in RAW
(signal_scale output
0.1 0.2 1.0 2.0 0.2
0.1
0.0 0.0)

# Safety ---------------------------------------------
(output (* output (- 1.0 (* device_safety FL_detached))))
(output (* output (- 1.0 (* device_safety FR_detached))))

(output (* output device_gain))

(histogram output)

#(output (soft_clip output 1.0 0.0 device_headroom))

# Lock Stops -----------------------------------------
(stops (bumpstop output 0.1 1.0 0.1 0.0))
(output (+ output (* stops device_lock_stop)))

# Jerk Based Road Feel -------------------------------
(FL_road (* FL_load 1.0))
(FL_road (jerk FL_road))
(FL_road (* FL_road (abs FL_angvel)))

(FR_road (* FR_load -1.0))
(FR_road (jerk FR_road))
(FR_road (* FR_road (abs FR_angvel)))

(FL_brk (* FL_long 1.0))
(FL_brk (jerk FL_brk))
(FL_brk (* FL_brk (abs FL_angvel)))

(FR_brk (* FR_long -1.0))
(FR_brk (jerk FR_brk))
(FR_brk (* FR_brk (abs FR_angvel)))

(FL_crnr (* FL_lat 1.0))
(FL_crnr (jerk FL_crnr))
(FL_crnr (* FL_crnr (abs FL_angvel)))

(FR_crnr (* FR_lat -1.0))
(FR_crnr (jerk FR_crnr))
(FR_crnr (* FR_crnr (abs FR_angvel)))

# Bump -----------------------------------------------
(FL_bump_period (+ (* 0.4 FL_bump_kerb) (* 0.1 FL_bump_track)))
(FL_bump_amplitude (+ (* 0.2 FL_bump_kerb) (* 0.06 FL_bump_track)))
(FL_bump_sharpness 0.99)
(inv_period (/ 1.0 (+ FL_bump_period 0.001)))
(dphase (* FL_vel_x dt inv_period))
(FL_bump (oscillator dphase))
(FL_bump (scoop FL_bump FL_bump_sharpness 0.99))
(FL_bump (* FL_bump FL_load FL_bump_amplitude FL_angvel))
#(FL_bump (split FL_bump 0.0 1.0 0.0 0.4 0.02))

(FR_bump_period (+ (* 0.4 FR_bump_kerb) (* 0.1 FR_bump_track)))
(FR_bump_amplitude (+ (* 0.2 FR_bump_kerb) (* 0.06 FR_bump_track)))
(FR_bump_sharpness 0.99)
(inv_period (/ 1.0 (+ FR_bump_period 0.001)))
(dphase (* FR_vel_x dt inv_period))
(FR_bump (oscillator dphase))
(FR_bump (scoop FR_bump FR_bump_sharpness 0.99))
(FR_bump (* FR_bump FR_load FR_bump_amplitude FR_angvel))
#(FR_bump (split FR_bump 0.0 1.0 0.0 0.4 0.02))

# Scrub ----------------------------------------------
(FL_scrub (soft_clip FL_scrub 2.0 0.0))
(FL_scrub (scoop FL_scrub 0.8 0.999))
(FL_scrub (* FL_scrub (oscillator 1.2)))
(FR_scrub (soft_clip FR_scrub 2.0 0.0))
(FR_scrub (scoop FR_scrub 0.8 0.999))
(FR_scrub (* FR_scrub (oscillator 1.2)))


# Texture --------------------------------------------
(road_scale (* 0.00004))
(brk_scale (* 0.0002))
(bump_scale (* 0.12))
(scrub_scale (* 14.0 0.0))

(FL_tex (+ (* road_scale FL_road) (* brk_scale FL_brk) (* brk_scale FL_crnr) (* bump_scale FL_bump) (* scrub_scale FL_scrub)))
(FR_tex (+ (* road_scale FR_road) (* brk_scale FR_brk) (* brk_scale FR_crnr) (* bump_scale FR_bump) (* scrub_scale FR_scrub)))

(tex (+ FL_tex FR_tex))
(tex (* tex track_road_noise device_road_noise))

(tex (soft_clip tex 1.0 0.0))

# Engine ---------------------------------------------
(engine (oscillator (* throttle crankshaft 0.0006)))
(engine (split engine 0.0 1.0 0.0 0.1 0.02))

# Gearbox --------------------------------------------
(gearbox (oscillator (* (abs (- driveshaft_core clutchshaft_core)) 1.0)))
(gearbox (* gearbox gearbox_grind clutch 0.05))
(gearbox (spring gearbox 40000.0 0.2 1.0))
(gearbox (* gearbox 0.15))

(feel (+ tex gearbox))
(feel (spring feel device_filter_stiffness 0.4 1.0))

(output (+ output (* feel fx)))

# Low Speed Smoothing -------------------------------
(fast_scale (crossover vel_mag 0.0 1.0))
(slow_output (smooth output 0.2))
(slow_output (drag slow_output 0.0001 0.0))
(output (+ (* fast_scale output) (* (- 1.0 fast_scale) slow_output)))

# mass damper ---------------------------------------
(output (spring output device_mass_k 1.0 1.0))

# Final Tighten for some particularly deadzoney wheels
(output (tighten output device_tighten 0.02))

(scaled_anti_drag (* device_drag (crossover vel_mag 0.0 10.0)))
(output (anti_drag output scaled_anti_drag device_friction 0.3))

(output (hard_clip (* output gain) 1.0))

m4nofsteel86
23-09-2017, 12:31
I've tried using the wheel with other cars... and still, the wheel shakes I can't play this F*cking game. I've tried to calibrate it and nothing. Doesn't matter what I do... The wheel still shakes. I hope to GOD they fix this issue.

i am having the same issue with mine on xbox, any luck sorting yours?

Kennytomson
23-09-2017, 13:54
Platform - xbox one
Wheel - logitech g290
Version - digital deluxe

Private testing - indycar/Watkins glen

Once loaded wheel would spin to the right, once press A (start) can hold on to and drive strait. When I let go of wheel however will wobble right/left. Tried to calibrate, tried raw, tried default, no solution I can find. Can provide more detail/video if needed. Reset xbox, did a clean instal will post if fixed.