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DaltonLSXV8
25-09-2017, 17:26
Hi All,

Has anyone managed to find the right setup specifically for the G29?

I've been trying a lot of different wheel setups even ones I found on youtube and other forums but can't find the ones which feel good. My current FFB settings give me the impression the car is floating when I turn into a corner and oversteer response is extremely twitchy which makes the car rocket to the other side whenever I put even the slightest force on counter-steer

Thanks!

Pink_650S
25-09-2017, 17:42
Hey!
Try these settings. They are working for me after a long struggle :)

Deadzone: 0
Steering Sensitivity: 50

Informative
Gain: 95
Volume: 35
Tone: 20
FX: 25
Spring: 0.40

Civic
26-09-2017, 00:54
Most recent and final recommendation from me in post #5 http://forum.projectcarsgame.com/showthread.php?52729-G29-Wheel-Settings-PS4&p=1367393&viewfull=1#post1367393

I have 2 recommendations to try, both use the Informative preset, find your happy place between these, the left number is stronger and more immersive, the right number is weaker and more informative.

There is a known vertical load bug that causes FFB to get stronger with speed which mostly effects high downforce cars. Many cars have weak FFB at slow speed which is believed to be related.

If you primarily drive high downforce cars you might prefer less Gain as they will clip at critical high load corners resulting in a loss of critical detail.

The left numbers are my preference, the right numbers result in a weaker FFB but with a greater sense of car behaviour. Find your happy place between them.

Informative
Gain 100 Lower as required.
Volume 38
Tone 37 - 20
FX 45 -20
Menu spring only effects menus and auto drive.

Steering Deadzone 0
Dampening 0
Sensitivity 50 DON'T CHANGE THIS

Civic
26-09-2017, 01:33
No longer relevant see below for my most recent and final recommendation from me in post #5 http://forum.projectcarsgame.com/showthread.php?52729-G29-Wheel-Settings-PS4&p=1367393&viewfull=1#post1367393

I just want anyone who tests the settings to understand that they will clip at a Gain setting of 100 and they are to be used with the understanding that you should be tuning gain using the telemetry waveform to reduce clipping on a car by car basis.

Some clipping is acceptable but the clipping can be extreme in certain cars. A one size fits all approach isn't effective at the moment due to the issues in the FFB but the average person should be able to enjoy these settings even with the clipping it provides even if it is not ideal.

Civic
26-09-2017, 02:57
I've found my final settings. These are now my universal settings that I will no longer tweak until either an update comes to fix the FFB or I come across a car that really doesn't work but these settings seem to be working for every car I try.

Informative
Gain 97
Volume 37
Tone 35
FX 43
Menu Irrelevant but I run mine at 0.25

Steering Deadzone 0
Dampening 0
Sensitivity 50 DON'T CHANGE THIS

Keep in mind no setting will fix the speed vertical load FFB bug, only an update will fix that. But these settings seem to minimise the effect without the need for constant tweaking.

DaltonLSXV8
26-09-2017, 12:39
Much, much better, thank you so much Pink! May I ask what your damper sensitivity etc is please?

DaltonLSXV8
26-09-2017, 12:40
I've found my final settings. These are now my universal settings that I will no longer tweak until either an update comes to fix the FFB or I come across a car that really doesn't work but these settings seem to be working for every car I try.

Informative
Gain 97
Volume 37
Tone 35
FX 43
Menu Irrelevant but I run mine at 0.25

Steering Deadzone 0
Dampening 0
Sensitivity 50 DON'T CHANGE THIS

Keep in mind no setting will fix the speed vertical load FFB bug, only an update will fix that. But these settings seem to minimise the effect without the need for constant tweaking.

Will give them a try, thanks a lot!!

Civic
26-09-2017, 20:40
May I ask what your damper sensitivity etc is please?

These are controller settings.

Dampening is what it says, it dampens the FFB you feel. Some think it adds some type of realism but for most who just want to feel what the car is doing, it isn't wanted.

Steering sensitivity is an input response curve directly relating to the steering input. 50 means it is linear or 1:1. If you change this (DON'T) your in game movement will no longer match your input. A higher number results in more response initially. A lower number results on less response initially but any setting other than 50 operates on a curve which is undesirable for steering.

A reason some people might like less Sensitivity in steering is if they have bad driving habits. It is pretty common for people to turn the wheel too much, for such a person turning sensitivity up might make them think initially the car drives better but it isn't allowing them to develop into a better driver and actually helping them practice bad habits.

Deadzone is how far you can move an input before it registers in game. Deadzone is not ideal for steering but is useful for pedals to avoid unwanted inputs.

SnowLeopard
26-09-2017, 21:02
Humour me please: How few fingers can you use to drive?
Isn't using only 3 fingers on each hand indicating lack of resistance?

Civic
26-09-2017, 22:17
Humour me please: How few fingers can you use to drive?
Isn't using only 3 fingers on each hand indicating lack of resistance?

I'm not sure what you are getting at.

There is a bug in the FFB, I mentioned it, there is no FFB setting that can fix it. All we can do is try and come up with the best settings possible in a bugged FFB system.

The bug directly relates to speed and downforce. If you get in a high downforce car there will be very little resistance when driving out of the pits but when you reach top speed the force will be much greater.

In such a car any setting that increases slow speed resistance will result in clipping at speed.

But beyond the bug we are talking about a G29 which is a very weak wheel with very poor FFB resolution. Any realistic representation of FFB on such a wheel will result in very weak feeling FFB. To counter the weak feeling you can use a positive response curve and the G29 has one built in to start with but a positive response curve is counter intuitive in regards to the resolution issues of the wheel. So a compromise must be made.

If you take a simulated car that is capable of over 20Nm of force in real life and try to fit that range of FFB into a wheel with less than 3Nm of force what you end up with is very weak feeling and dead FFB.

These days developers face an issue. They must work out how to give the users of G29 a good experience and also give Direct Drive wheel users a realistic experience. If you focus on the G29 users you can fudge FFB so that every car feels the same but if you focus on providing realistic FFB then the sad reality is for people who use Logitech wheels slower cars with weaker steering will provide a great FFB experience while something like an Indy car should be expected to feel dead and lifeless. In this regard the FFB in PCARS2 is working correctly.

Just to be clear, in order for a game that offers realistic FFB to feel good in an Indy car on a G29 the game must provide a second non realistic FFB system. Perhaps Immersive would do the trick and some people might enjoy it more but Immersive has a very unrealistic feeling to me and can't be used to understand the car as good as informative.

In case you don't understand why resolution is an issue with these wheels. They are a digital device, the resolution indicates how many steps of FFB you have. So to explain this in a very simple way. If you have a wheel with only eleven steps and wanted to represent a range of 100, each result would be rounded off to 10. The wheel could only give you 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100. That means 25, 26, 27, 28, 29, 30, 31, 32, 33 and 34 will all feel exactly the same but 24 and 25 will feel 10 different. So a car with a range of 100 wouldn't feel good on such a wheel but a car with a range of 10 would feel great.

In real life some race cars have an extremely high range of force but they might spend most of the time in a small range of that force. To represent that realistically you need a very powerful direct drive wheel with high resolution. To provide an enjoyable experience in such a car on something like a G29 would require you to either be able to tune the FFB differently for each car and track combo or for the devs to create a fake FFB system that automatically does that. To please everyone devs would need to build 2 completely different FFB systems, a fake one and a realistic one. In the world of simulation it doesn't make sense to waste resources on building a fake system.

SnowLeopard
27-09-2017, 16:20
There is a bug in the FFB, I mentioned it, there is no FFB setting that can fix it.
That is all that really needs to be said. I didn't buy Ikea software that needs me to finish programming it!
Also, since FFB is not the only bug the game suffers from -- specific cars or tracks or tyres seem to have unique bugs -- so if you trying to tweak FFB you might also be fighting a handling bug.


But beyond the bug we are talking about a G29 which is a very weak wheel with very poor FFB resolution. Any realistic representation of FFB on such a wheel will result in very weak feeling FFB. To counter the weak feeling you can use a positive response curve and the G29 has one built in to start with but a positive response curve is counter intuitive in regards to the resolution issues of the wheel. So a compromise must be made.

There is nothing wrong with the strength of the G29! It feels fine in every other game, right out of the box! My Driving Force GT also worked fine and any game (except it doesn't work on PS4). Maybe my ancient Wingman Formula Force GT was a crap though.


Edit: I wish were debating merits of different car setups rather than struggling to make the game playable.

Civic
27-09-2017, 17:08
That is all that really needs to be said. I didn't buy Ikea software that needs me to finish programming it!
Also, since FFB is not the only bug the game suffers from -- specific cars or tracks or tyres seem to have unique bugs -- so if you trying to tweak FFB you might also be fighting a handling bug.



There is nothing wrong with the strength of the G29! It feels fine in every other game, right out of the box! My Driving Force GT also worked fine and any game (except it doesn't work on PS4). Maybe my ancient Wingman Formula Force GT was a crap though.


Edit: I wish were debating merits of different car setups rather than struggling to make the game playable.

I guess you don't play iRacing. Their FFB is similar but simpler than PC2. There is no one size fits all setting in iRacing for a G29 because the wheel is too weak for realistic FFB because of the reasons I talked about. In iRacing all FFB adjustment is done in session and iRacing have told people to adjust FFB per car and track combination, every time you change car or track it is suggested you change your FFB.

The problem with people making comparisons is they don't understand what people are doing. I'm not going to name names but some of the most regarded FFB in certain sims are fake, people like the fake vibration of ripple strips and the fake feeling of the FFB going light when your wheels lock up. People like it when the developer fudges the FFB to just feel immersive no matter what car you select but then when every car feels kind of the same they complain and say arcade and make out that it is a physics issue using cut and paste physics.

iRacing, PC2 and AC are all using a similar approach to FFB. iRacing is the simplest, rack physics based FFB only, no canned effects and the choice of linear response or a positive non linear response curve and then dampening, spring and gain adjustments.

AC builds upon this approach but instead of simple rack based there is a non adjustable tyre blend. On top of that Ac offers 3 fake effects that the user can add to the FFB if they wish.

PC2 is again similar to iRacing with the ability to determine the blend yourself and takes it a step further by offering far more tuning to the user but has simplifed the process with simple sliders that adjust multiple settings based on presets. For optimal FFB all of these sims have in session adjustment. iRacing can only be adjusted from the session. AC can only adjust gain in each session while PC2 once again wins with the ability to adjust everything without leaving the track simply by pausing.

Out of these 3 with FFB based on realistic forces AC is the most consistent car to car out of the box. But the problem isn't that PCARS2 can't be like that, the problem is PCARS2 has better FFB (other than the bugs for now) and back to back you would not want to use AC's FFB. You can dial in a similar result (again the bug) but the result might be considered inferior on a G29 compared to a more iRacing approach that will require more tuning car to car.

But if you don't want to believe that you still have your sim of choice.

FWIW my various FFB settings that plenty of people seem to like were primarily tuned with a bugged car track combo. The tyre heat bug doesn't effect FFB. And doing time trials today in the Caterham and Mclaren felt amazing even with a bugged FFB. I'm pretty sure the bug isn't a bug, I'm pretty sure it is bad settings that we can't adjust. I'm sure a major part of it relates to a vertical load setting. It kind of helps to have experience in lots of sims and understand how to tune each and the foundation for the ideas behind this FFB.

For me the biggest thing about this game is it is trying to be my dream sim. For a long time I've wanted the modern Simbin game a blend of the series with everything updated and improved. The ISI based FFB in those was terrible and ISI based FFB has come a long way since then. That's been party the foundation to the FFB here but this system we have here really is an effort to reconcile the best of every FFB system out there and again apart from the bugs it does a pretty good job.

The problem is it's an advanced system that is best suited to an advanced wheel and not the very old and very inferior tech in the G29. I'm a long time Logitech user. I love the value and durability and their wheels are good enough but they really are close to bottom rung these days.

solocapers
27-09-2017, 17:17
Im no expert on FFB but why on earth should you need to change the FFB per car and track? Shouldnt it be a setting thats ideally set by the dev and left alone with slight changes per wheel due to design limitations.

If the feedback is being modelled at all decently then one size fits all approach should work.

Not to mention the big massive elephant in the room: How does someone who's never driven a GT3 car at Imola know how the feedback should feel and how strong it should be etc... Thats an absolute pisstake if IRacing tell people to change their FFB per car and track for the best experience. Utter nonsense and if anyone needs to do that on any game then I suggest that sim isnt very good in the first place...

People keep basing their realism level on other sims like AC and IRacing, that they have played but that doesnt make them an oracle on anything. It just means they've played those games and base their 'realism' on that and how comfortable that feels.

Ive seen basement dwellers on youtube talk about this certain supercar has "too much grip goin in to this corner", yet this is coming from a douchebag who's never drove anything other than his mums Ford Fiesta to Asda and back. If he's even got a licence.

Real driver feedback on what does and doesnt feel right should be the only answer and the only one that anyone takes notice of.

Civic
27-09-2017, 18:23
Im no expert on FFB but why on earth should you need to change the FFB per car and track? Shouldnt it be a setting thats ideally set by the dev and left alone with slight changes per wheel due to design limitations.

If the feedback is being modelled at all decently then one size fits all approach should work.

Not to mention the big massive elephant in the room: How does someone who's never driven a GT3 car at Imola know how the feedback should feel and how strong it should be etc... Thats an absolute pisstake if IRacing tell people to change their FFB per car and track for the best experience. Utter nonsense and if anyone needs to do that on any game then I suggest that sim isnt very good in the first place...

People keep basing their realism level on other sims like AC and IRacing, that they have played but that doesnt make them an oracle on anything. It just means they've played those games and base their 'realism' on that and how comfortable that feels.

Ive seen basement dwellers on youtube talk about this certain supercar has "too much grip goin in to this corner", yet this is coming from a douchebag who's never drove anything other than his mums Ford Fiesta to Asda and back. If he's even got a licence.

Real driver feedback on what does and doesnt feel right should be the only answer and the only one that anyone takes notice of.

The answer is simple in real life a car with strong power steering can have a maximum force of just a few Nm, a stronger streetcar might be 8Nm, a race car might be 20Nm while the strongest race cars can go over 30Nm.

If FFB forces were simply calculated realistically and squeezed into a G29 so they all fit then only the 30Nm would feel strong and only at a high load oval. The 20Nm would probably feel good enough. the car with power steering would feel like there was no FFB at all.

Getting back to the 30Nm when you drove it in tracks that are not ovals it would feel dead and go from feeling strong to feeling off, similar to how it feels in this game no natter what you do.

Now if you automatically adjust the gain for each car so that every car uses the full range of the wheel only the lower force car will feel good on your wheel.

You can get every car to feel good if you test and pre program every car and track combo moving the force curve up or down per car so the user doesn't need to but that's an insane amount of work for a developer.

Or you can just give them something fake that kind of feels good.

Here is a hint at which one you have been getting. Up until the invention of direct drive wheels many of the fastest guys in the world were still racing with non FFB wheels or Logitech wheels with the FFB turned off and just a spring effect applied because they all said the info they were feeling in their wheel was not accurate and no FFB is better than fake FFB.

You need absolutely no experience to know if what I'm saying is accurate, you just need to be able to do basic math and read spec sheets or you can use an app to test your wheel.

Your wheel has an advertised resolution but you can test how it responds to various forces and if you test a Logitech wheel you can see how it will represent multiple different inputs as the same force. You can then test how much force it takes to actually move your wheel and expressed as a percentage that is between 10%-20%. Which means at that force your wheel will feel as weak as it is capable of before feeling turned off. You can look up how much force various cars have at the steering wheel. Why don't you look up Indycars and V8SC. You can see how much force your G29 can produce. Then you can do calculations. Divide the force represented by the resolution to understand the steps. Work out how to fit 30Nm into 3Nm in a way that the 4Nm forces are even felt and don't fall under the minimum force required to move the wheel. Work out how to compress all those forces so that the wheel always feels good to the player and then when you have done your calculations and understand how much information must be sacrificed because the only time you will feel things in that car is when it varies wildly you must them make a decision how to create a FFB that feels good and provides info that helps the user drive the car.

If there is something people keep doing when talking about sims it is talking without thinking. Math is easy, it is constant, and the math involved in understanding why the stuff most people say is BS in regards to sims is high school math. All you need is a basic understanding of frequency rates, resolution and the specs of your hardware, then look up the performance data of what is being modelled and when you calculate how far your cars wheels move between each physics calculation at speed you will understand why what some sims are feeding your wheel is made up. You might start to ask questions like how does that game calculate those bumps between the 2 calculation if they use such a low frequency to calculate physics? You might then ask if it is a matter of pot luck, the car in front didn't hit that bump but I did even though we both drove exactly the same line. You might realise ripple strips and dirt are impossible because the frequency isn't high enough. You might realise that your steering wheel that cost you hundreds of dollars is just a toy that has been fed fake info all this time.

And then you might realise that all the fights over Simcade is the biggest load of rubbish and you have been playing car games the whole time. Sorry but the FFB that most people have argued was best all this time was always fake. Only one sim has refused to do fake and I've argued with them that their position is wrong.

BionicBacon
08-11-2017, 17:10
Thank you for your informative insights.

The Last V8
18-12-2017, 11:28
so the definitive best set what is?

post it please and i soon give a try


many thanks:)

prinsmp
18-12-2017, 13:10
Recently started playing PC1 on ps4 and following this forum with interest to check when all bugs are solved. Playing with G29 so reading through this topic, I was wondering why you would want a realistic FFB in a game? My personal preference would always be to have FFB telling me what the car is doing, due to lack of forces you would experience in a real car. Thus having minimal FFB in game, because a real car doesn't have good wheel FFB is not a good approach for me ( &maybe others). For me FFB shouldn't be Sim like at all.

hkraft300
18-12-2017, 21:40
For me FFB shouldn't be Sim like at all.

Each to their own.
I like minimal "realistic" ffb, because extra ffb info is confusing for my simple brain.

Try my settings then just switch flavours to see the difference. Immersive is fun. Informative may work better with higher tone.

darkojovanoski1986
19-12-2017, 10:43
Hello guys. This is my first post on the forums but I read them every day. Ordered G29 and waiting to come around new year and I am a little confused about what to expect when it arrives. I used GT Driving force back in ps2 days mostly on Gran Turismo. Played Project Cars 1 and now 2 on controller and decided to buy a wheel. Again after lot of reading bad experiences about Thrustmaster T300 it was luxury to order the wheel and pray not to die becouse Thrustmaster havent official dealer here in Macedonia so all postage payments will be on me if wheel die and for that I ordered G29. I am not pessimist about G29 becouse I am familliar with it becouse I read everything but don`t know what people expect. I am sure that the wheel is good, it`s not 1000$ wheel but even then we have to remember that even the best racing simulation it`s just a game and will never be 100% replica of real racing in detail, it`s impossible to replicate such amount of cars and tracks in terms of physics and weather. I will be happy with not clipping wheel, enough ffb to feel the curves, tyres, under and over steer. I hope that we can get that with this wheel. Maybe strictly in PC2 we have reduced ffb than PC1 but maybe SMS are aware of this issue. Will try setups posted above and maybe until then we can get something even better :)

prinsmp
19-12-2017, 10:56
Each to their own.
I like minimal "realistic" ffb, because extra ffb info is confusing for my simple brain.

Try my settings then just switch flavours to see the difference. Immersive is fun. Informative may work better with higher tone.

Thanks for the tips. I have yet to try PC2, because I am still enjoying PC1 and I am more or less waiting till most bugs are patched.

However it looks like they are offering both worlds "realistic and informative" FFB so that's definitely a plus.

hkraft300
19-12-2017, 14:07
Thanks for the tips. I have yet to try PC2, because I am still enjoying PC1 and I am more or less waiting till most bugs are patched.

However it looks like they are offering both worlds "realistic and informative" FFB so that's definitely a plus.

I’m on PS4. It’s fine for online. Apparently career mode has some issues with cars.
It’s more stable and has less bugs than PC1 does right now imho.

The Last V8
24-12-2017, 17:05
Where i Can find Best sets for G29 ps4?

Titzon Toast
25-12-2017, 14:32
My buddy just bought a G29. Can someone share their settings so I can send them on to him please? Thank you.

hkraft300
25-12-2017, 14:37
I use the settings below. PS4.

theborv
31-01-2018, 13:40
Perhaps this is off point, but the G29 feel in GT Sport works really well, and in PC2 it's kinda all over the place.

hkraft300
31-01-2018, 13:44
Perhaps this is off point, but the G29 feel in GT Sport works really well, and in PC2 it's kinda all over the place.

How’s it “all over the place”?

Zaskarspants
31-01-2018, 14:31
How’s it “all over the place”?

I think the highly detailed and informative ffb in pcars2 may feel like that after something less ambitious such as GTSport.

GT is plug and play I suggest much more then pcars2 is, and you do need to spend time finding what ffb presentation suits you and spend some time driving, you may be pleasantly suprised.

theborv
31-01-2018, 20:18
How’s it “all over the place”?
I just tried the PC2 demo on my PC with the G29. Which was like spreading firm butter evenly on toast, and very enjoyable (used your settings too). Compared to PS4 it was more similar to GT Sport. The PC2 on PS4 is all over the place. Jittery. Not smooth. Jumpy. Not even.

hkraft300
01-02-2018, 08:27
The PC2 on PS4 is all over the place. Jittery. Not smooth. Jumpy. Not even.

Latest version? Which car? What settings?
I find the immersive + High FX all over the place.

Zaskarspants
01-02-2018, 11:54
I just tried the PC2 demo on my PC with the G29. Which was like spreading firm butter evenly on toast, and very enjoyable (used your settings too). Compared to PS4 it was more similar to GT Sport. The PC2 on PS4 is all over the place. Jittery. Not smooth. Jumpy. Not even.

This sort of post is just so vexing as it just is not true. It just looks like more trolling to me as my wheel is wonderful.
Demo same as game for me so I suspect you have issues yourself. As suggested you need to do far more if the very helpful community here are to sort your issue.

theborv
01-02-2018, 12:16
This sort of post is just so vexing as it just is not true. It just looks like more trolling to me as my wheel is wonderful.
Demo same as game for me so I suspect you have issues yourself. As suggested you need to do far more if the very helpful community here are to sort your issue.
It's not trolling, it is just my experience so far. I find it really annoying that you suggest it is trolling, when I am trying to figure out what is going on.

hkraft300
01-02-2018, 14:13
It's not trolling, it is just my experience so far. I find it really annoying that you suggest it is trolling, when I am trying to figure out what is going on.

Your posts are vague and lacking any informative, actionable detail.

The details are symptoms that can be diagnosed.

Lack of detail shows you're intent on not fixing any problem that might exist.

Having to poke details out of you, to help you enjoy and achieve a better experience with ffb, is also annoying.

theborv
01-02-2018, 14:28
Your posts are vague and lacking any informative, actionable detail.

The details are symptoms that can be diagnosed.

Lack of detail shows you're intent on not fixing any problem that might exist.

Having to poke details out of you, to help you enjoy and achieve a better experience with ffb, is also annoying.

I can appreciate that. I am new at using a wheel and have a steep learning curve, which I am sure you can also appreciate. I will try to be more detailed as I go.

Zaskarspants
01-02-2018, 14:39
I can appreciate that. I am new at using a wheel and have a steep learning curve, which I am sure you can also appreciate. I will try to be more detailed as I go.

I appreciate you posted a claim not borne out by my experience or most racers, yes I checked, that the demo ffb is smooth as butter and the game in the game it is rubbish.

If you are serious you need to post your ffb settings, the ones that were working for you in the demo and explain more what your problem actually is.

theborv
01-02-2018, 15:00
I appreciate you posted a claim not borne out by my experience or most racers, yes I checked, that the demo ffb is smooth as butter and the game in the game it is rubbish.

If you are serious you need to post your ffb settings, the ones that were working for you in the demo and explain more what your problem actually is.

I will do some more testing over the next few days (little busy days) and post.

Zaskarspants
02-02-2018, 11:09
I will do some more testing over the next few days (little busy days) and post.

I dont think that is needed, I am sure that if you are experiencing the drastic difference you describe that something basic must be set very differently between the game and the demo. It may be that the demo and the full game default to different driver aids, I didn't check this.

Check what driver aids you have on and post your current ffb and a clearer description of what you are unhappy about and I am 90% certain a soloution will be found by people here, often happens.

Sorry I was grumpy yesterday, my boyfriend is learning russian and yesterday he drove me mad talking to google translate practicing the genitive case. ;-)

OpenRoad
02-02-2018, 16:38
Question for the G29 Community. I have been using my G29 on PC2 and have used in on PC1. With PC2 I noticed a sensation that the front wheels are slipping in turns which I never felt in PC1. Are you experiencing this as well? For me to offset the effect I have to go into turns very slow to avoid this. I am now using the Raw Flavor.

hkraft300
02-02-2018, 16:43
Yes the new tire model gives a really clear sensation of front wheel slip on raw. Through a long turn if you saw at your wheel you will feel the front tires strain then lose and regain grip.
Compared to pc2, where tires feel like rubber, pc1 tires feel like rigid blocks.

theborv
05-02-2018, 14:13
I dont think that is needed, I am sure that if you are experiencing the drastic difference you describe that something basic must be set very differently between the game and the demo. It may be that the demo and the full game default to different driver aids, I didn't check this.

Check what driver aids you have on and post your current ffb and a clearer description of what you are unhappy about and I am 90% certain a soloution will be found by people here, often happens.

Sorry I was grumpy yesterday, my boyfriend is learning russian and yesterday he drove me mad talking to google translate practicing the genitive case. ;-)

Thank you. We all get annoyed sometimes. I respect that you owned up to it.

I have played around with settings a little, and have found that ffb are pretty similar on both PC and PS4. Yes, I went ahead and bought the PC game after the PC-demo being so ffb-smooth only to discover that the full PC version is not as good on ffb as the PC-demo. So my conclusion is so far that both PC and PS4 ffb are about the same. I have found some settings I can live with so far.

Thanks for people responding.

Using Raw - 100 - 55 - 10 - 0 on both PC and PS4. The G29 feels more or less the same on both.

Oh, and completed my first race online today :) This is a hard game compared to GT Sport, but also a million times better.

TheLucifer1978
26-12-2018, 05:30
I can't find the right FFB settings for The G29 i am on the ps4. Right now i am at default settings gain, volume, tone and fx at 50 if i put the gain higher that 50 i get clipping noise. I don't understand this in GT Sport it's fine infact i like better the FFB in GT than PC2, it has something to do with the FFB in this game. I really like PC2 but i am out of options here.

hkraft300
26-12-2018, 07:21
What's the flavour? Everything but RAW will auto scale according to what you drive.

Raw default settings will give you a lot of clipping. It's too much signal strength for the G29, so you'll lose a lot of detail. See the ffb graph (bottom left of telemetry HUD) and reduce tone and volume til you stay below the red bar.
Btw there is no "clipping noise". Clipping is when the wheel is at max load so it flat lines. Any signal above the max load of the wheel is "clipped".

edrob
28-05-2019, 20:57
Is there any fix for steering wander? With dead zone at zero, it is very difficult to stay on racing line, even on a straight road. I've tried several recommended settings but nothing so far gets rid of the dead zone/steering wander.

hkraft300
28-05-2019, 23:59
Is there any fix for steering wander?

Hold the wheel. It's the ffb pushing on your hands, and without the resistance from your hands it goes into a feedback loop and oscillates away.

Keep the wheel pointed in the direction you want to go. The wheel pushing on your hands is the ffb telling you what the tyres are doing at the surface.

You'll have to break the habit of holding the wheel with a feather grip like you do with your real car.