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Plato99
04-10-2017, 12:42
Has anyone actually managed to keep pace with the AI in Indycar? Even with AI set at 0 they still clear off ahead!!
I’m starting to lose a bit of patience with the whole AI now. Novelty and day one euphoria is giving way already to frustration.

Bobbydakid
04-10-2017, 12:48
What track have you tried? I've only raced the AI at Longbeach in Indycar in QuickRace mode and was fine, had the AI at 110%.

Try downloading a shared setup from the Time Trial leaderboard, may help?

Plato99
04-10-2017, 12:50
Texas Oval. Whole thing feels like a royal waste of time.

Bealdor
04-10-2017, 12:54
Forgive me the noob question but did you make sure to choose the oval car?

Plato99
04-10-2017, 12:56
Lol! Yes :)

Plato99
04-10-2017, 12:59
AI just seem to have a huge speed advantage. Acceleration out of turns is awesome compared with mine and I’ve tried gear ratios and all sorts.

PervasiveFall8
04-10-2017, 13:19
I’ve done two short seasons. I’m in check off achievement mode so my AI difficulty is 0, I destroy the AI. 200 laps and I think p3-5 was at lap 177 when I finished and others were further back at Indianapolis Texas Speedway is a bit congested so I have to be a bit more careful passing or waiting but I didn’t really have any troubles I just couldn’t get past whole field in a lap.

Long Beach I was lapping back markers in 5 laps? (Might have been more laps not positive)

When I’m on I could looks at setups and share what I’m doing;
Its just downforce, gearing, and TCS set to 100% to the best of my knowledge The tunes weren’t save/loading so it’s minimal what I was changing so I could manually enter easily

The AI Were a bit better then me in initial accel out of corners at LB BUT I blew them away 2nd gear on
I don’t rember downforce settings off top of my head for LB or TX.

Daytona was -2/ -10 and Indy I actually added DF for stability to do 200 laps and I was .5 and -6.0. Weight jacket -10, and gearing I was using 4th and 5th and I believe 4.00 FD and 4th was 1.3 and 5th 1.227 ? Something like that I’ll edit it when I find out what it was.

Plato99
04-10-2017, 13:38
Iíve done two short seasons. Iím in check off achievement mode so my AI difficulty is 0, I destroy the AI. 200 laps and I think p3-5 was at lap 177 when I finished and others were further back at Indianapolis Texas Speedway is a bit congested so I have to be a bit more careful passing or waiting but I didnít really have any troubles I just couldnít get past whole field in a lap.

Long Beach I was lapping back markers in 5 laps? (Might have been more laps not positive)

When Iím on I could looks at setups and share what Iím doing;
Its just downforce, gearing, and TCS set to 100% to the best of my knowledge The tunes werenít save/loading so itís minimal what I was changing so I could manually enter easily

The AI Were a bit better then me in initial accel out of corners at LB BUT I blew them away 2nd gear on
I donít rember downforce settings off top of my head for LB or TX.

Daytona was -2/ -10 and Indy I actually added DF for stability to do 200 laps and I was .5 and -6.0. Weight jacket -10, and gearing I was using 4th and 5th and I believe 4.00 FD and 4th was 1.3 and 5th 1.227 ? Something like that Iíll edit it when I find out what it was.

Thank you, Iíll take a look.

Mad Al
04-10-2017, 15:09
As a matter of interest, how many AI are you trying to run.. the default speedway setup on both Chevy and Honda should allow to go 2.5 seconds per lap faster than the AI at 0 (at least on PC).. just sit in fourth, and keep the lines clean and you should be able to stay flat all the way round Texas.. rough lap times I'm seeing, AI at 0 27.2 seconds, AI at 80 25.4 seconds and AI at 120 23.2 seconds. at default the player car should do around 24.8 (and if you hit the P2P you get enough for 6 or 7 laps of running in 5th and should take half a second off that without too much trouble)

seb02
04-10-2017, 16:43
I’ve done two short seasons. I’m in check off achievement mode so my AI difficulty is 0, I destroy the AI. 200 laps and I think p3-5 was at lap 177 when I finished and others were further back at Indianapolis Texas Speedway is a bit congested so I have to be a bit more careful passing or waiting but I didn’t really have any troubles I just couldn’t get past whole field in a lap.

Long Beach I was lapping back markers in 5 laps? (Might have been more laps not positive)

When I’m on I could looks at setups and share what I’m doing;
Its just downforce, gearing, and TCS set to 100% to the best of my knowledge The tunes weren’t save/loading so it’s minimal what I was changing so I could manually enter easily

The AI Were a bit better then me in initial accel out of corners at LB BUT I blew them away 2nd gear on
I don’t rember downforce settings off top of my head for LB or TX.

Daytona was -2/ -10 and Indy I actually added DF for stability to do 200 laps and I was .5 and -6.0. Weight jacket -10, and gearing I was using 4th and 5th and I believe 4.00 FD and 4th was 1.3 and 5th 1.227 ? Something like that I’ll edit it when I find out what it was.

I have the same issues than Plato99. It would be really nice if you could share your setup. Thank you

Plato99
04-10-2017, 19:21
Marginal improvement by shifting the jacket to -10 and closing the radiator opening. Also, turning traction control to 90% helps. It would appear the system was detecting lateral loss of grip in the turns and applying brakes to the affected wheels, slowing the car. However, the top 10 AI guys still bugger off into the sunset and pull out 1 second per lap. I know how privateers feel now. Changing the AI skill level makes no difference at all.

Mad Al
04-10-2017, 19:33
Marginal improvement by shifting the jacket to -10 and closing the radiator opening. Also, turning traction control to 90% helps. It would appear the system was detecting lateral loss of grip in the turns and applying brakes to the affected wheels, slowing the car. However, the top 10 AI guys still bugger off into the sunset and pull out 1 second per lap. I know how privateers feel now. Changing the AI skill level makes no difference at all.

Have you got SC on ?

Plato99
04-10-2017, 20:55
Have you got SC on ?

No, turned off.

PervasiveFall8
04-10-2017, 20:55
I will post up when I get home about 3 hours from now.
here is what I found in pictures on my phone for entering - I made a slight adjustment for the race from TT because the race the car was slower. so may be take the 4th 5th 6th down a click or two (larger number)

I run 100% and 0% on Traction and ABS
Brakes on indy are set something like 50 or 60% so you can make adjustments with braking running up behind AI

I have a picture on my phone for the gearing from my Timetrial run - mind you I don't use 1-2-3 and I really haven't found the correct gearing but you only use them PIT and start so... I didn't focus on them yet. I was running to get achievements so I don't have damage/ fuel/
Reset to Default:
Tire pressures not changed 1.51/2.49 front and 1.6/2.45 rear
Brake pressure 60% (may even have my race one down to 50% ) 62/38 and ducts are 0/0
Front down force -0.5
Rear down force -6.5
(You can make them lower I just wanted the added comfort/ stability and the car is fast enough)
Weight Jacker -10 (this makes the car want to go left which helps a bit - I have enough DF to not need it but when I was testing the car was faster by.2 seconds with this at max -10

Suspension I think only change was slightly softer front spring rates 282 on front, and default 333 rear
I run 13.0:1 on ratio and pretty sure default everything

Engine make sure its 100% boost, 58.10 restrictor, radiator for me is zero (non damge currentlty) engine braking is 2

Gear Ratios:
Final Drive is: 4.000
1St 2.917
2nd 1.938
3rd 1.263
4th 1.130 (This is main gear for no drafting keeps revs up though turns)
5th 1.120 (I use this as well rough same Laptimes good when drafting a bit or P2P is used)
6th 1.111 (Only used on P2P used - but on higher setting of ai may come in handy drafting)

Diff was default to best of my knowledge.

-----------
Long Beach pictures:
Gearing deafut minus 6th gear i think
FD = 4.417
1st = 2.429
2nd = 2.00
3rd = 1.688
4th = 1.474
5th = 1.333
6th = 1.217

Traction 100%
ABS 0%

Tires 1.02/1.02 and .97/.97 rear
Brakes 88% 57/43
Front DF = 18.00
Rear DF = 19.50

Mad Al
04-10-2017, 21:12
No, turned off.

Then the car shouldn't be getting the brakes applied due to lateral grip loss..

What sort of lap times are you getting around Texas ? and are the AI times in line with what I posted earlier (as I'd hope hey are the same on PC and console..)

LukeC1991
04-10-2017, 23:09
Iíve been doing Indycar between 110 and 120 and doing well, won a few races. The ovals however are impossible, it seems like the AI have unlimited boost, I watched them from cockpit cam on a replay and they pretty much stay a constant 230 - 240mph, even through the turns.

That Dude There
04-10-2017, 23:56
Forgive me the noob question but did you make sure to choose the oval car?

One of my first multiplayer races on an oval track I was getting lapped BAD. After the race I realized I chose the road Indy, and not oval. I had to take both cars on track to confirm what I did. On road tracks I still get lapped, but that's just my bad driving.

PervasiveFall8
05-10-2017, 00:46
I am just so damned frustrated with the setup bug! It above all other issues on XBOX IS BY FAR THE MOST ANNOYING!

So I started another Indy season so I could document number of cars the AI lap times etc and career laptomes as doing it in Quick race and time trials are totally different times. Well I forgot to add practice and quali so I exited and tried to come back in. Well before exit I had my Indy Daytona setup to load. But coming back in second time after exit it only shows Glitch jag setups and to save setup it think I’m in R18 on ZIA?!?
This bug is the bug that is going to send me over he edge.

I’ve run out of time sorry not going to be able to get setups tonight

PervasiveFall8
05-10-2017, 02:36
I’ve been doing Indycar between 110 and 120 and doing well, won a few races. The ovals however are impossible, it seems like the AI have unlimited boost, I watched them from cockpit cam on a replay and they pretty much stay a constant 230 - 240mph, even through the turns.

What are their lap times? I assume your talking about Daytona? I don’t recal being able to go that fast on Texas

LukeC1991
05-10-2017, 10:01
What are their lap times? I assume your talking about Daytona? I don’t recal being able to go that fast on Texas

It was at Indianapolis, I can’t remember their lap times but I can do another test run tonight when I’m home from work.

Plato99
06-10-2017, 16:25
I will post up when I get home about 3 hours from now.
here is what I found in pictures on my phone for entering - I made a slight adjustment for the race from TT because the race the car was slower. so may be take the 4th 5th 6th down a click or two (larger number)

I run 100% and 0% on Traction and ABS
Brakes on indy are set something like 50 or 60% so you can make adjustments with braking running up behind AI

I have a picture on my phone for the gearing from my Timetrial run - mind you I don't use 1-2-3 and I really haven't found the correct gearing but you only use them PIT and start so... I didn't focus on them yet. I was running to get achievements so I don't have damage/ fuel/
Reset to Default:
Tire pressures not changed 1.51/2.49 front and 1.6/2.45 rear
Brake pressure 60% (may even have my race one down to 50% ) 62/38 and ducts are 0/0
Front down force -0.5
Rear down force -6.5
(You can make them lower I just wanted the added comfort/ stability and the car is fast enough)
Weight Jacker -10 (this makes the car want to go left which helps a bit - I have enough DF to not need it but when I was testing the car was faster by.2 seconds with this at max -10

Suspension I think only change was slightly softer front spring rates 282 on front, and default 333 rear
I run 13.0:1 on ratio and pretty sure default everything

Engine make sure its 100% boost, 58.10 restrictor, radiator for me is zero (non damge currentlty) engine braking is 2

Gear Ratios:
Final Drive is: 4.000
1St 2.917
2nd 1.938
3rd 1.263
4th 1.130 (This is main gear for no drafting keeps revs up though turns)
5th 1.120 (I use this as well rough same Laptimes good when drafting a bit or P2P is used)
6th 1.111 (Only used on P2P used - but on higher setting of ai may come in handy drafting)

Diff was default to best of my knowledge.

-----------
Long Beach pictures:
Gearing deafut minus 6th gear i think
FD = 4.417
1st = 2.429
2nd = 2.00
3rd = 1.688
4th = 1.474
5th = 1.333
6th = 1.217

Traction 100%
ABS 0%

Tires 1.02/1.02 and .97/.97 rear
Brakes 88% 57/43
Front DF = 18.00
Rear DF = 19.50

Thank you for the explanation. next time I have a sesh I'll give it a go :)