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View Full Version : T300 Designed for 1080 or 900 degrees of rotation? (PS4)



Jimmy777
16-10-2017, 17:09
Hello everybody,

Can somebody tell me PC2 is designed for 1080 or 900 degrees of rotation?
Because when I set the wheel t300 manual to 1080 (5 flashes)with the mode button en left on D-pad then every time when I restart the game the t300 is back to 900 DOR.

Thanks!

Joostproost
16-10-2017, 19:26
Hello everybody,

Can somebody tell me PC2 is designed for 1080 or 900 degrees of rotation?
Because when I set the wheel t300 manual to 1080 (5 flashes)with the mode button en left on D-pad then every time when I restart the game the t300 is back to 900 DOR.

Thanks!

That is because that is the standard setting in thrustmaster Configuration. You van change this on the PC if you want. It has got nothing to do with the game.
I do not recommend driving with 1080 degrees, but that is just me. Road cars with 900,open cars with 270 or 360 degrees.

Again, that is my preference, it could be different for anyone.

alegunner68
16-10-2017, 19:38
I thought the game adjusted the dor automatically? Could be so wrong though

thickrazor
16-10-2017, 21:50
I've set my dor for 540, then switched cars and the has reset or to 900. I'm thinking the game does adjust dor automatically.

pa_pinkelman
17-10-2017, 07:21
When you calibrated your wheel with 900 degrees use 900. When you calibrated your wheel with 1080 use 1080. Its that simple:rolleyes:

I don't know if there are cars that use 1080 degrees in PC2, but a lot of real life road cars use it. That's why I always use 1080 to be sure.
I know Dirt Rally has one car (the Fiat) that uses it.

GTsimms
17-10-2017, 10:10
If a road car uses 1080, then use 1080. But, if you want the wheel to look right in game past 180 degrees across a majority of vehicles use 900. I generally use 900, but if you want a better road car feel use 1080.

pa_pinkelman
17-10-2017, 11:44
If a road car uses 1080, then use 1080. But, if you want the wheel to look right in game past 180 degrees across a majority of vehicles use 900. I generally use 900, but if you want a better road car feel use 1080.
When I calibrate my wheel in game while in 1080 mode, it matches the movement of the in game virtual wheel.

GTsimms
17-10-2017, 15:53
When I calibrate my wheel in game while in 1080 mode, it matches the movement of the in game virtual wheel.

It can depend on the vehicle past 180 degrees, the in game wheel can be off about 10 degrees.

xtro
12-03-2018, 19:47
Before patch 4 the game seemed to force by default 900 degrees of rotation on startup.. I seem to remember reading a tweet from the official Pcars 2 account recommending the use of 900. Also the in-game wheel was synced to your real wheel only when using 900. Since patch 4 it seems that when using a 1080 wheel such as the T300 the in-game wheel rotation only matches your wheel when calibrated at its full DOR range (1080) and using 900 throws the animations off... Did anyone notice this? which is the right way to go? Obviously using 1080 changes completely the FFB feel and other parameters you need to use.

spacepadrille
13-03-2018, 08:42
I can't say for the visual match with the virtual wheel, I have it off. But yesterday I tried to calibrate with 1080 (T300), and without changing anything to my FFB (Info 77 36 57 15) I found that the FFB was more accurate, smoother, more realistic, in one word better. Maybe a placebo effect ? I will try again today.

Gr8_Lakes
14-03-2018, 18:05
I can't say for the visual match with the virtual wheel, I have it off. But yesterday I tried to calibrate with 1080 (T300), and without changing anything to my FFB (Info 77 36 57 15) I found that the FFB was more accurate, smoother, more realistic, in one word better. Maybe a placebo effect ? I will try again today.

I agree. I enjoy running at 1080. I find inputs to be smoother and more precise. If there's too much wheel travel, I'll reduce the steering ratio. I have a T300 with the Sparco Rally rim, and calibrated the wheel to 1080.