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Motor City Hamilton
12-11-2017, 02:34
Welcome to Motor City Tunes - Project Cars 2 Garage

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Tuning Guides
- Usefulness of the Race Engineer http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420817&viewfull=1#post1420817
- Optimizing Tire Pressure
- Optimizing Brakes
- Optimizing Camber
- Springs and Dampers
- Differential Tuning
- Handling Problem Solving (putting it all together) http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420823&viewfull=1#post1420823

Motor City Hamilton
12-11-2017, 02:34
Links to the Tunes:

Caterham Seven 620 R http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420865&viewfull=1#post1420865

Ford Falcon FG V8 Supercar http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420862&viewfull=1#post1420862

Formula R - Long Beach - http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1424315&viewfull=1#post1424315

Ginetta G40 Junior Challenge
- Oulton Park Fosters http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420824&viewfull=1#post1420824
- Knockhill International http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420825&viewfull=1#post1420825
- Silverstone National http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420830&viewfull=1#post1420830
- Donnington Park National http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420831&viewfull=1#post1420831
- Snetterton 200 http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420832&viewfull=1#post1420832
- Brands Hatch http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420860&viewfull=1#post1420860

Kart Dubai Replica Tune http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420868&viewfull=1#post1420868

Motor City Hamilton
12-11-2017, 02:34
Usefulness of the Race Engineer

The Race Engineer, what we can learn from him and where his limitations fall.

Motor City Hamilton
12-11-2017, 02:34
Optimizing Tire Pressure

Motor City Hamilton
12-11-2017, 02:34
Optimizing Brakes

Motor City Hamilton
12-11-2017, 02:34
Optimizing Camber

Motor City Hamilton
12-11-2017, 02:35
Springs and Dampers

Motor City Hamilton
12-11-2017, 02:35
Differential Tuning

Motor City Hamilton
12-11-2017, 02:35
Handling Problem Solving (putting it all together)

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Motor City Hamilton
12-11-2017, 02:35
Ginetta G40 Junior - Oulton Park Fosters

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This car behaves very badly from mid-corner to exit. It is a bit tail happy from just before the apex, all the way to the track out point. Project Cars does allow us to tune, but the physics model is so good that you simply cannot game the system and tune out all of a car's bad behavior. Even with an optimized tune the Ginetta G40 Junior needs extra driving attention on corner exit. I drove this car for 150 miles while tuning today and finally feel like she's a contender. Also, I did a symmetrical setup, only because I tuned all day and didn't notice that I could uncheck that box. I would have adjusted camber for each tire.

Driving tip: Go ahead and be aggressive under braking and corner exit, but think about turning the wheel back toward center a little as you pass the corner apex. Be ready to catch her if you early apexed and tried to grab more wheel on exit. You've got to hit your marks at the apex or it's not going to go well.

Track: Oulton Park Fosters

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Tires/Brakes/Chassis

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Suspension

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Dampers

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ECU/Engine/Gearing
12L Fuel
75% Radiator Opening
5 Engine Braking

ECU
25% Traction Control
80% ABS Strength

Gearing
Final Drive 3.917
1st Gear 2.000
2nd Gear 1.533
3rd Gear 1.235
4th Gear 1.050
5th Gear 0.920
6th Gear 0.833

Differential
Clutch LSD On
40 Nm Preload
2 Clutches
25 deg Power Ramp
40 deg Coast Ramp
All other LSD settings off

Motor City Hamilton
12-11-2017, 02:35
Ginetta G40 Junior - Knockhill International - Light Rain

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Knockhill in the rain wasn't much different than Oulton in the dry. The car is still tail happy past the apex through exit. Learning as I go here so this is another symetrical tune.

Track: Knockhill International - Light Rain

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Tires/Brakes/Chassis

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Suspension

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Dampers

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ECU/Engine/Gearing
12L Fuel
75% Radiator Opening
5 Engine Braking

ECU
25% Traction Control
80% ABS Strength

Gearing
Final Drive 3.917
1st Gear 2.000
2nd Gear 1.533
3rd Gear 1.235
4th Gear 1.050
5th Gear 0.920
6th Gear 0.833

Differential
Clutch LSD On
40 Nm Preload
2 Clutches
25 deg Power Ramp
40 deg Coast Ramp
All other LSD settings off

Motor City Hamilton
12-11-2017, 03:04
Ginetta G40 Junior - Silverstone National

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Silverstone is one of my favorite tracks, but this was a frustrating session. Not much difference between this tune and the two above it, but I did start to test tire pressures. The car improved greatly with these higher tire pressures.

Track: Silverstone National

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Tires/Brakes/Chassis

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Suspension

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Dampers

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ECU/Engine/Gearing
12L Fuel
75% Radiator Opening
5 Engine Braking

ECU
25% Traction Control
80% ABS Strength

Gearing
Final Drive 3.917
1st Gear 2.000
2nd Gear 1.533
3rd Gear 1.235
4th Gear 1.050
5th Gear 0.920
6th Gear 0.833

Differential
Clutch LSD On
40 Nm Preload
2 Clutches
25 deg Power Ramp
40 deg Coast Ramp
All other LSD settings off

Motor City Hamilton
12-11-2017, 03:04
Ginetta G40 Junior - Donnington Park National

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I truly hate Donnington Park. The worst finish I had during the Ginetta G40 Junior Championship. Many crashes from the top three spots. I did build a strong asymetrical tune, though. I learned a ton about PC2 tuning during this session. Different tire pressures per corner and different camber settings were very effective at gaining corner grip and balancing the car. I also made some significant changes to the differential using very low settings = more locked, more stable both under braking and under acceleration. I also played with toe settings.

Track: Donnington Park National

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Tires/Brakes/Chassis

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Suspension

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Dampers

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ECU/Engine/Gearing
10L Fuel
75% Radiator Opening
2 Engine Braking

ECU
15% Traction Control
75% ABS Strength

Gearing
Final Drive 3.917
1st Gear 2.000
2nd Gear 1.533
3rd Gear 1.235
4th Gear 1.050
5th Gear 0.920
6th Gear 0.833

Differential
Clutch LSD On
40 Nm Preload
2 Clutches
20 deg Power Ramp
20 deg Coast Ramp
All other LSD settings off

Motor City Hamilton
12-11-2017, 03:04
Ginetta G40 Junior - Snetterton 200

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Now this is my favorite Ginetta G40 Junior tune. Learned more and more during this session. For my next tune, now that I know how to do screen grabs during game play, I will post the telemetry data that has been leading me to the asymetrical tune settings.

Track: Snetterton 200

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Tires/Brakes/Chassis

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Suspension

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Dampers

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ECU/Engine/Gearing
10L Fuel
75% Radiator Opening
2 Engine Braking

ECU
15% Traction Control
75% ABS Strength

Gearing
Final Drive 3.917
1st Gear 2.000
2nd Gear 1.533
3rd Gear 1.235
4th Gear 1.050
5th Gear 0.920
6th Gear 0.833

Differential
Clutch LSD On
40 Nm Preload
2 Clutches
20 deg Power Ramp
20 deg Coast Ramp
All other LSD settings off

Motor City Hamilton
12-11-2017, 05:24
Ginetta G40 Junior - Brands Hatch Rain

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An easy win in the rain. Not much difference in grip between wet and dry.

Track: Brands Hatch

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Tires/Brakes/Chassis

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Suspension

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Dampers

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ECU/Engine/Gearing
10L Fuel
75% Radiator Opening
2 Engine Braking

ECU
15% Traction Control
75% ABS Strength

Gearing
Final Drive 3.917
1st Gear 2.000
2nd Gear 1.533
3rd Gear 1.235
4th Gear 1.050
5th Gear 0.920
6th Gear 0.833

Differential
Clutch LSD On
40 Nm Preload
2 Clutches
20 deg Power Ramp
20 deg Coast Ramp
All other LSD settings off

Motor City Hamilton
12-11-2017, 05:38
Ford Falcon FG V8 Supercar

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Track: Bathurst Mount Panorama

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Car Bad Habits: Easy to lock the brakes and bad oversteer very late in the corner, past the apex, but before track out.

The Ford Falcon rolls through corner entry and around the apex in a very balanced way. It is terrible under braking and equally as poor at corner exit with massive oversteer.

Fixing the brakes - This should be an easy task. Lower the brake pressure and move the brake balance away from the tires that are locking under braking. Not so easy in this version of the game (V1.1.3.2). The tools for finding which end of the car is locking are not present yet in Project Cars 2. In PC1, there were yellow circles under the tires in the telemetry view and those circles provided valuable information about how the car was performing. The yellow circles seem to be missing in PC2. They show on screen when exiting the pits, but as soon as control is shifted from the AI to you, the circles disappear and do not return at any point during your session. This needs to be fixed if we are to effectively tune in PC2. So fixing the brakes on the Falcon is currently a bit of a guessing game. Here is where I landed after some trial and error.

- Lowered brake pressure from 95% to 86%. Lowering the brake pressure essentially moves threshold braking deeper into your brake pedal movement or controller stick movement. The default setting on the Falcon locks the brakes at about 1/4 pedal movement on my rig. I like the brakes to lock at about 3/4 pedal distance. It allows for more smooth and controlled braking. Controller users should play with this setting and maybe go even lower to get more control of braking in PC2.

- Adjusted brake balance from 55/45 to 56/44. This very subtle adjustment, changed the car from rear locking oversteer under braking to have a slight front lock, which is far easier to control.

Fixing the exit oversteer - The LSD is the first place I started. The differential was pretty much open (very little lock). One annoying part about the current LSD setting screens is that multiple LSD types can be turned on at the same time. In the Falcon menu it is unclear which LSD type is actually on the car. I tried adjusting all three separately. Gear and Viscous produced absolutely zero results on track. Clutch LSD seemed to improve the car in a noticeable way. Back to the missing yellow circles in telemetry HUD view, without them, it is complete trial and error to properly set up the LSD. In PC1, it was easy to see if one tire was breaking loose (not enough lock) or if both tires were breaking loose early in throttle application (too much lock). For now, you simply have to guess. With the Falcon, the Clutch LSD was fully open, so there was only one way to adjust. I kept adding 5% at a time between hot lap runs until the car felt more comfortable. I ended up adding lock to both Power Ramp (on throttle) and Coast Ramp (off throttle). It helped to stabilize the car on corner exit, under braking and in the downhill sections at Bathurst.

At this point, I had a very driveable car. I could turn consistently fast laps, but still had to work around the car a bit. So I turned my attention to the suspension. I took a wild swing and it worked. Bathurst is bumpy, narrow and has steep elevation changes. The rear of the car gets very light over the dropping hill sections. The theory I threw at the car (broke the rule of making more than one change at a time) was to soften the entire suspension, but increase the rear damping rebound. This should have made the car more reactive to the bumps while also slowing weight transfer from the rear to the front, equalling more rear traction on corner exit and over hills. Below are the settings that I changed. Boy did it work. The car got remarkably better, faster and more consistent. Way more fun to drive too.
- Springs one click softer front and two clicks softer rear
- Dampers on front down one click on all settings for bound and rebound
- Dampers rear down one click on all bump settings and up one click on all rebound settings

At this point, I stopped tuning and just drove the car for a number of laps. I almost put her back on the trailer, but went in for one last change. The car was very fun and behaved, but would slowly lose rear traction slightly from corner apex to exit. So I dropped the rear ARB one click and went back to hot lapping. The car may have a little more to gain through tuning, but after two hours and looking at 3 am, I was tired.

Tires/Brakes/Chassis

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Suspension

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Dampers

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ECU/Engine/Gearing
40L Fuel
80.10mm Air Restrictor
75% Radiator Opening
2 Engine Braking

Gearing (default)
Final Drive 3.558
1st Gear 2.357
2nd Gear 1.824
3rd Gear 1.474
4th Gear 1.238
5th Gear 1.042
6th Gear 0.920

ECU
10% Traction Control
75% ABS Strength
1.00 Fuel Map

Differential
Clutch LSD
0 Nm Preload
40 deg Power Ramp
65 deg Coast Ramp

Motor City Hamilton
12-11-2017, 05:51
Caterham Seven 620R

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Built this tune for the current PC2 Launch Event #2. I would not call this a completed tune. I spent only about 30 minutes on it, but it will definately improve your lap times over the standard tune. The Caterham is very tail happy, especially on corner exit. Below is my current tune that is set to tame the Caterham spirit a bit.

Driving tip: You can kind of muscle this car around a bit without too much trouble. Do not be an early apexer.

Track: Knockhill International

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Tires/Brakes/Chassis

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Suspension

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Dampers

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ECU/Engine/Gearing
10L Fuel
65% Radiator Opening
3 Engine Braking

Gearing (stock)
Final Drive 3.615
1st Gear 2.182
2nd Gear 1.680
3rd Gear 1.368
4th Gear 1.150
5th Gear 1.000
6th Gear 0.871

ECU
12% Traction Control
85% ABS Strength

Differential
Clutch LSD On
50 Nm Preload
30 deg Power Ramp
25 deg Coast Ramp
All other LSD settings off

Motor City Hamilton
12-11-2017, 06:07
Kart Dubai Replica Tune

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Track: Dubi Kartdrome

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Replica Tune: This is my first ever replica tune. This tune was not built and optimized to be the fastest it can be. I built it to mimic the actual carts at the Dubai Kartdrome. I have been to Dubai twice and have driven the karts on this very track. I love the Kartdrome. The last time I was there, I set the second fastest time of the day, behind a 25 year old who is in the Dubai royal family. His day job is as a driving instructor at the Dubai circuit and at night he stops by the Kart track and runs about ten sessions. On the day that I was there, I was told by the staff that he was training for the 24 hours of LeMans for a Porshe team and was getting as much track time as he could in a 12 hour period. He beat me by a ful second a lap.

This tune was made to be as realistic as I remember. The kart can lock its brakes and does kick a little sideways in the hairpin after going under the bridge. The kart can oversteer on exit, if you are not careful, especially on the back section of the track. Drag the brakes at just the right area and you'll be quick. Hit the fast left hander at just the right apex, without lifting, before going under the bridge and you'll be unstopable.

Tires/Brakes/Chassis

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Suspension

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Dampers (front and rear)

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ECU/Engine/Gearing
10L Fuel
20.10mm Air Restrictor
0 Engine Braking

Gearing (default)
Final Drive 6.909
1st Gear 1.000

ECU
1% Traction Control
0% ABS Strength

Differential
Default

davidt33
12-11-2017, 09:49
Good to see the great Hami putting up some tunes here. Keep em coming bro.

iggy
12-11-2017, 10:20
Mr Hamilton, DynoMoHum here... help me... I'm stumbling badly with the Formula Renault 3.5. Loose beyond the apex in slow corners. I eventually got it sort of drivable but I'm sure there's more tweaks than I came up with. I'd love to see your opinions on this car.

Motor City Hamilton
13-11-2017, 03:08
Formula Renault 3.5

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Track: Silverstone

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Tune: @iggy is correct in his post above that the Formula Renault 3.5 snaps loose beyond corner apex in slow and medium speed corners. I only had about an hour to spend with this car today and was able to improve it, but there is more to be had in this car. SMS has done a nice job with Project Cars 2 at making tuning very real world. You can improve cars with tuning, but you cannot fully eliminate the car's bad habits.

I remain really annoyed that SMS has not fixed the telemetry screen yet. In PC1 there were circles under the tire image on the telementry screen that would grow in size and turn from yellow to red when the tire loses grip. In PC2, they circles show up on pit road, but then go away when manual control of the car is achieved. Without these telemetry circles, it is difficult to see exactly what is happening with the tunes, forcing a trial and error approach.

I did try a number of LSD settings, but they made very little difference at all. Usually in a late corner loose situation, an unlocked LSD is most of the cause. In this case, there was no improvement at any setting. So I moved on to optimize tire pressure, camber and toe. Then I adjusted springs and dampers in an attempt to keep the rear more planted (increased rear rebound) and let the nose raise quicker at the apex (lower front rebound). The car got much better with the spring/damper adjustments.

I do believe that there is more to be found in tuning with this car. Maybe more spring/damper work? Maybe more with tire pressures in the rear. The temperatures look great across the tire and between front and rear, but has rear grip been reached to its fullest?

Tires/Brakes/Chassis

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Suspension

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Dampers

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ECU/Engine/Gearing

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ECU

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Differential

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Motor City Hamilton
13-11-2017, 03:09
Mr Hamilton, DynoMoHum here... help me... I'm stumbling badly with the Formula Renault 3.5. Loose beyond the apex in slow corners. I eventually got it sort of drivable but I'm sure there's more tweaks than I came up with. I'd love to see your opinions on this car.

Formula Renault 3.5 posted above.

iggy
13-11-2017, 18:22
Formula Renault 3.5 posted above.

Thanks MC Hamilton... I'll have to give your tune a try. The one thing that I did that seemed to help the most , was to modify the slow bump and slow rebound in the rear... I didn't change the spring settings at all. It went from being totally undrivable to being OK. I tried playing a little with rear toe but at that time, the thing was so unstable that I don't think I could have ever noticed any subtle improvements. As I recall, somehow I managed to make it through a race at Algrave without really getting things all that controllable , but when I got to Nurburgring I just could not control it at all, and had to start really digging in deep. ( normally in any other computer simulations, I never would have tried rebound rates and such ).

anyway, I will have to give your tune a try. I'll also try to report back in more detail about what I did to my setup to get it OK.

I did try your Ginetta Junior tune around Oulton Park... It took a while for me to get used to it, but after I did , I found it pretty forgiving coming out of corners, or getting through them a bit too fast... it was/is definitely a bit easier to drive then the setup I had used. My setup probably mostly had some tire pressure changes from the 'Stable' setup that SMS provides, maybe a bit more camber on the rear, nothing too complicated. For some reason with your setup I found myself needing to turn in a bit earlier, it really did require me to modify my driving style a lot ( or at least the style I had grown accustom to given the handling of the car ). I then went on to try your tweaks at Donington... Oh my... that track still has me struggling. I could do one or two laps OK, but still found myself going off track more then I should... I will say your setup drives WAY BETTER through the grass then mine. :)

Motor City Hamilton
13-11-2017, 18:29
I will say your setup drives WAY BETTER through the grass then mine. :)

Now that's a complement! :D

Dampers seem to do a lot in Project Cars 2. The Formula Renault 3.5 tune gets more stable once the tires are warm. That makes me think that there may be more grip available by playing with rear tire pressures. And for Nurburg, I would raise the ride height quite a bit. Even at Silverstone the car hits the bump stops in the braking zones.

Let me know how the tune works. Maybe we can both learn a bit together?

iggy
14-11-2017, 13:34
Now that's a complement! :D

Dampers seem to do a lot in Project Cars 2. The Formula Renault 3.5 tune gets more stable once the tires are warm. That makes me think that there may be more grip available by playing with rear tire pressures. And for Nurburg, I would raise the ride height quite a bit. Even at Silverstone the car hits the bump stops in the braking zones.

Let me know how the tune works. Maybe we can both learn a bit together?

I haven't had as much time as I'd like to try things, my father's going through some difficulties with his health, but anyway... I did enter your Formula Renault setup and run it around Nurburgring GP last night for a bit. First thing I noticed, is I got through the first two corners without spinning out, which on the SMS 'stable' setup is nearly impossible to do at anything above a snails pace, so it was immediately obvious that your setup was a huge improvement over anything SMS provides for that car.

Beyond that, I have to say that your setups are a lot different then my own, particularly with break pressure, so it makes it fairly hard for me to get used to your setup. You may laugh and that's fine, but I generally set my break pressure to 70% right as soon as I start, this allows me to drive in fast and deep and then more or less push the brake to the floor for a moment without any brake lockup... I usually hold that brake to down until I slow enough to get through the corner, or the tires do lock up, and if they lockup, then I back off a tiny bit, etc... your brake pressure requires that I significantly alter my driving style. Now, as near as I know, there's probably very little reason I can't just lower the brake pressure on your setup to allow me to be more comfortable with braking, that is, I don't think it has major impact on how the car handles, I think it would just alter the timing and 'feel' that the driver uses to get the car to slow, but should not cause any balance issues under braking.

So, ultimately your setup seemed to have the rear end more firmly planted then my setup does, however I have not yet driven any faster with your setup. I believe I can likely drive faster with yours once I get used to driving it that way, because with my setup, I am nearly on the edge all the time and can easily spin out in medium speed corners if I get on the gas to fast. Another laugh for you... I had actually restricted the air flow to de-tune my engine so that I could control it a bit better, that was before I knew I could just as easily increase traction control to probably accomplish the same thing.

I really believe that if I were to get the braking more to my liking, and make a few driving adjustments , that your tune will be significantly faster then anything I had come up with. But I need some time to actually explore it a bit more, most likely won't get a chance to drive again much until the weekend as I'm going out of town for the next few days for work...

I do really look forward to continuing to understand more of these setup changes and how it all works. I'm new to Project Cars really, I had purchased PC1, but never really got into it very much... and well Gran Turismo Sport , has all but eliminated the ability to fine tune cars, and now that I've spent a few weeks seeing what's available in PC2, I'm pretty well hooked on this now. In some ways it's overwhelming , but hey, it's all fun and educational at the same time.

In closing... I have one simple question about your setup... Tire pressures seems a bit low. Most of what I've been reading , had lead me to believe that PC2 tire pressures like to be higher than what many of us had gotten used to using in other gaming type products, or even in PC1. Was there a particular reason you kept the tire pressure lower on this setup?

Fight-Test
14-11-2017, 13:50
iggy, brake pressure very dependent on the driver so use what you want. Different pedals, load cells and after market add on's make it different for everyone. I have a very short throw on my pedal and its very stiff, I use 80%. Anything above 90% will send me into a death spin. Lower than 70% and its like trying to stop a bus. If I use different rubber spacers in the V3 pedals my pressure will change to match the hardware change. Find what works for your style and setup and roll with it.

Motor City Hamilton
14-11-2017, 14:08
Beyond that, I have to say that your setups are a lot different then my own


Tire pressures seems a bit low. Most of what I've been reading , had lead me to believe that PC2 tire pressures like to be higher than what many of us had gotten used to using in other gaming type products, or even in PC1. Was there a particular reason you kept the tire pressure lower on this setup?

As @Flight-Test mentioned, brake pressure is a personal thing. I am using the Fanatec Clubsport pedals with load cell for PC2. I had a Logitech G920 for Project Cars 1. There is a huge difference between a load cell pedal and a potometer pedal. Not sure which you are using, but your approach is similar to mine. I look for brake lock at about 3/4 to 7/8 pedal movement. You want as much available movement as possible so that you can go between a light feathering of the brakes and a hard push that almost locks.

As for tire pressures, to be honest, I am still in the early stages of testing in Project Cars 2. I think you are right that there is more to gain with pressures. I am just not ready to believe the current "rules of thumbs" on the forums without more testing. I read one that said 30 psi is the optimum pressure for all wheels/all cars. I have a bit of experience with this in real life and pressures were easy to read through the inside/middle/outside tire tempuratures. Project Cars 2 doesn't seem so capture this level of detail - as I have never seen a tire temp with the center either much higher or much lower than the inside or outside temps. So I guess tire temperatures overall could be an indication? Just need to do more testing.

Would love to learn together. It is helpful to hear feedback from others on tunes and adjustments to try. Let's keep this conversation going.

SGETI
14-11-2017, 14:22
Here is some info regarding tire pressure. this info came from someone who worked on the game. Sorry, forgot his name.

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EDIT name, http://forum.projectcarsgame.com/member.php?50-Casey-Ringley

Fight-Test
14-11-2017, 14:28
Motor, this is great thread. I have been enjoying reading your findings.

I have been testing and running a good bit of league racing. I also have Hkraft, one of the forums resident master tuners helping and I'm finding that you should get your BAR and PSI running perfect numbers after running around 7 to 10 laps and tires are at temp. LMP2 for example, 1.8 BAR and 27 PSI, give or take a number. Don't even worry about the temps or the colors on the tires. Once you get this right, then start watching your tire pressure individually. You might have one tire dropping too low or getting high in certain corners or its just a problem over the whole track. You can start to fine tune the individual tires at this point to help with problem tires and to get temps closer across the tire. Once I have the BAR and PSI on then the rest is very easy. Just spend time running multiple 10 lap stints which is good for soft or hard but target PSI and BAR will be the same for both compounds and you might need different pressures to achieve it. So on the colored tire in the hud which I never use as a tool is for tread temps from what I read and not core temp.

I'm still learning also but this process has treated me right so far for long distance racing. So you might need to determine based on what tire and car what your PSI and BAR should be but once you feel confident in the numbers, tires should be pretty easy to get spot on with little work.

Gix916
14-11-2017, 15:20
Here is some info regarding tire pressure. this info came from someone who worked on the game. Sorry, forgot his name.

245220

that's a handy little chart, can somebody let my race engineer have a copy...

RomKnight
14-11-2017, 16:30
BTW, for those who missed the original post (http://forum.projectcarsgame.com/showthread.php?55303-Tire-temps-pcars-2&p=1400146&viewfull=1#post1400146), those are HOT pressures (http://forum.projectcarsgame.com/showthread.php?55303-Tire-temps-pcars-2&p=1400411&viewfull=1#post1400411).

Motor City Hamilton
14-11-2017, 16:55
Here is some info regarding tire pressure. this info came from someone who worked on the game. Sorry, forgot his name.

245220

These will be great starting points. For those who may know me from GTPlanet, you know that I will test the crap out of this and report findings.


I'm finding that you should get your BAR and PSI running perfect numbers after running around 7 to 10 laps and tires are at temp.

I did some testing in time trial mode and think I noticed that tire temperatures start higher than they do in a typical race practice or qualifying. It takes only a lap or two for the tires to be at full hot temps. Do I remember correctly?


that's a handy little chart, can somebody let my race engineer have a copy...

Quote of the week! The race engineer is pretty useless.

sillib
14-11-2017, 21:50
Hi.....

As a general guide do you suggest first tuning springs and dumpers and after that the differential.....? Or the other way around works as well.....?

Motor City Hamilton
15-11-2017, 01:03
Hi.....

As a general guide do you suggest first tuning springs and dumpers and after that the differential.....? Or the other way around works as well.....?

It really depends upon where the car is struggling - what the car is asking for.

In Gran Turismo, it was a must to tune the LSD first. If you didn't, you could spend a whole evening tuning and not making much improvement. The LSD in Gran Turismo was so rediculously overpowered.

In Project Cars 2 the LSD seems to be more balanced so I don't always start with LSD. If loose on entry in the braking zones, I will look to brake pressure, brake balance, dampers and/or LSD. It depends on the car which delivers the response that I am looking for. If loose or tight on exit, I may try LSD first.

The problem with PC2 right now is that the telemetry screen is missing an important data point. Those yellow circles that apear under the tire graphic in PC1 and on pit road in PC2, told you everything you needed to know about the LSD. Now, with this not programmed correctly in the current version of the game, the LSD is a bit of a guessing game.

iggy
15-11-2017, 02:54
I'm no expert, however as bad as the Formula Renault handles with the standard SMS provided setups, I think you have to adjust dampeners and/or springs before dealing with anything else. I don't know how many other cars in PC2 behave that badly. Personally I'm going to be playing with dampeners and springs pretty early on cars, if for no other reason than I want to learn more about this area.

MC Hammy, I'm currently on a Playstation 4, using a Logitếch G29. I am running in Automatic and using the clutch peddle as a brake because I don't like how close the brake pedal is to the throttle.

I have some thoughts about building a PC and switching over to PC... But if I do that I'll likely be stuck using the G29 due to financial stress from building the PC.

sillib
15-11-2017, 12:30
It really depends upon where the car is struggling - what the car is asking for.

In Gran Turismo, it was a must to tune the LSD first. If you didn't, you could spend a whole evening tuning and not making much improvement. The LSD in Gran Turismo was so rediculously overpowered.

In Project Cars 2 the LSD seems to be more balanced so I don't always start with LSD. If loose on entry in the braking zones, I will look to brake pressure, brake balance, dampers and/or LSD. It depends on the car which delivers the response that I am looking for. If loose or tight on exit, I may try LSD first.

The problem with PC2 right now is that the telemetry screen is missing an important data point. Those yellow circles that apear under the tire graphic in PC1 and on pit road in PC2, told you everything you needed to know about the LSD. Now, with this not programmed correctly in the current version of the game, the LSD is a bit of a guessing game.

Thanks for your responce...... always positive to learn how other people with experience interact with the setup process......

blackdolphin69
15-11-2017, 18:32
MC Hammy, I'm currently on a Playstation 4, using a Logitếch G29. I am running in Automatic and using the clutch peddle as a brake because I don't like how close the brake pedal is to the throttle.

I have the same grip about the G29 pedals, all of them are really too close to each other. It actual forced me into left foot braking which seems to have improved my lap times but still learn the correct pressure using my left foot. Also, I too was automatic because at first I did not realize that there is and auto-clutch feature in the game control options that would just allow me to use the paddle shifters without the clutch another improvement in my lap times.

Motor City Hamilton
17-11-2017, 02:33
Here is some info regarding tire pressure. this info came from someone who worked on the game. Sorry, forgot his name.

245220

EDIT name, http://forum.projectcarsgame.com/member.php?50-Casey-Ringley

Were these intended to be cold pressures or hot pressures?

Motor City Hamilton
17-11-2017, 04:16
Formula R - Long Beach

245356

My new favorite car in the game. So much fun to drive. So much like the Skip Barber school formula cars that I have had the privelage of driving at 11 different events. This car is stock form is a handful past the apex through exit. It has bad oversteer in the second half of the corner. I tuned much of that bad behavior out of the car without losing the ability to get back to throttle at the apex. The rear can still step out on you on corner exit, but it is more more controlled and predictable with this tune.

I did notice after this session, in the telemetry data posted above, that I did successfully get the center tire temperatures to be higher than the outside and inside. To me, this is an indication that the tire pressures, both front and rear, are slightly too high. I will test lower pressures at the next event, Watkins Glenn.

Feel free to try it and provide feedback.

Track: Long Beach

Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Tires/Brakes/Chassis

245357

Suspension

245358

Dampers

245359

ECU/Engine/Gearing
25L Fuel
50% Radiator Opening
7 Engine Braking

ECU
10% Traction Control
75% ABS Strength

Gearing
Final Drive 3.444
1st Gear 2.846
2nd Gear 2.000
3rd Gear 1.500
4th Gear 1.125

Differential
Clutch LSD On
90 deg Coast Ramp
All other LSD settings off

ScoobyDave
17-11-2017, 06:51
Hi MC Hamilton,
Been following your thread and thought I'd see if I could pick your brain as you seem to know your setup stuff.
Not sure how much you've lapped around Monza, but I'm trying to run consistent laps under 1:49.5 before going back to online racing, as I know I have potential to make my Audi R8 LMS faster.
Trick is knowing how right?!
I have a decent understanding of how tuning a car works and I'm enjoying the trial and error of it, but I'm stuck at about 1:50 without much clue where to go next.
I have reduced rear ARB which made a huge difference through Lessmos corners almost immediately, my corner speed was significantly quicker.
Made a few tweaks to the diff to steady the power supply on corner exit and tame snap oversteer on corner entry.
Not sure where to from here though.
Any tips on what I could tweak on tyre pressures, springs and dampers?
Also, if anyone has a decent Monza setup under 1:50 in their R8 and want to share, I'd love to see it!
Cheers

Motor City Hamilton
17-11-2017, 10:42
Hi MC Hamilton,
Been following your thread and thought I'd see if I could pick your brain as you seem to know your setup stuff.
Not sure how much you've lapped around Monza, but I'm trying to run consistent laps under 1:49.5 before going back to online racing, as I know I have potential to make my Audi R8 LMS faster.
Trick is knowing how right?!
I have a decent understanding of how tuning a car works and I'm enjoying the trial and error of it, but I'm stuck at about 1:50 without much clue where to go next.
I have reduced rear ARB which made a huge difference through Lessmos corners almost immediately, my corner speed was significantly quicker.
Made a few tweaks to the diff to steady the power supply on corner exit and tame snap oversteer on corner entry.
Not sure where to from here though.
Any tips on what I could tweak on tyre pressures, springs and dampers?
Also, if anyone has a decent Monza setup under 1:50 in their R8 and want to share, I'd love to see it!
Cheers

Chasing that last half second of lap time is always the most difficult for sure. I do know Monza pretty well and two corners are key to fast laps, Lesm turn 7 and Parabolica turn 11. You already alluded to the understaning of needing to get a strong corner exit and this super important on these two corners because they lead onto the longest straights. 1 mph more at corner exit can turn into 10 to 15 mph difference by the end of each straight.

I do better at offering advice with data. Can you share for each of these two corners, what is the car doing at each section of the corner. This is how I visualize each corner.
http://forum.projectcarsgame.com/showthread.php?57268-Motor-City-Tunes-Project-Cars-2-Garage&p=1420823&viewfull=1#post1420823
What is the car doing?
- Under braking?
- At turn in?
- Through to the apex (mid-corner)?
- When getting back on throttle through apex?

The car's behavior at each sectin of the corner can be maniputaled to some degree. If we can optimize your car from apex to exit and get you back to throttle earlier in the corner at Lesbo and Parabolica, you may find the additional lap time. Essentially focus the tuning in to these two corners.

You could also post a video of the car in chase cam mode and describe the car's bad behavior.

SGETI
17-11-2017, 17:59
Were these intended to be cold pressures or hot pressures?

Hot pressure according to the author himself.

davidt33
17-11-2017, 20:52
Hi Hami. Could you do a tune of this for me please? Need for this weekend.
Car: 1991 Merc-Benz 190E 2.5-16 DTM
Track: Nurburgring GP

Motor City Hamilton
18-11-2017, 00:15
Hi Hami. Could you do a tune of this for me please? Need for this weekend.
Car: 1991 Merc-Benz 190E 2.5-16 DTM
Track: Nurburgring GP

I might get some playing time tonight? I don't always get to play every week, but try to at least one or two nights. I'll take a shot if I get to play after my kid goes to bed.

Motor City Hamilton
18-11-2017, 06:44
Hi Hami. Could you do a tune of this for me please? Need for this weekend.
Car: 1991 Merc-Benz 190E 2.5-16 DTM
Track: Nurburgring GP

Tuned it. It's still not perfect, but after a couple of hours of tuning, it is better. This forum is making me mad tonight. Tried to message the tune to you rather than post it out here in the wild, but not sure that it sent. Let me know if you didn't receive it.

interallsorts
18-11-2017, 10:03
Tuned it. It's still not perfect, but after a couple of hours of tuning, it is better. This forum is making me mad tonight. Tried to message the tune to you rather than post it out here in the wild, but not sure that it sent. Let me know if you didn't receive it.


Hi Hammy, I would really appreciate if you could share with community. This one of my favourite cars but struggling with it. The ford Cossy is an absolute handful and such a beast to drive, turbo lag creates massive challenge. If you want a challenge I would love to see your tune to tame the beast.

Top thread and top community contribution, Top man.

davidt33
18-11-2017, 11:37
Tuned it. It's still not perfect, but after a couple of hours of tuning, it is better. This forum is making me mad tonight. Tried to message the tune to you rather than post it out here in the wild, but not sure that it sent. Let me know if you didn't receive it.

I got it bro. Thanks a mil.
Will fire up the PS4 in a while and apply the tune. As said, I'm sure it will make a positive difference.

Motor City Hamilton
18-11-2017, 13:53
Hi Hammy, I would really appreciate if you could share with community. This one of my favourite cars but struggling with it. The ford Cossy is an absolute handful and such a beast to drive, turbo lag creates massive challenge. If you want a challenge I would love to see your tune to tame the beast.

Top thread and top community contribution, Top man.

I will share it after the weekend. @davidt33 requested it for use in a racing series so he deserves a little head start in the event any of his competitors have discovered this forum.

tennenbaum
18-11-2017, 14:02
Kart Dubai Replica Tune

244984

Track: Dubi Kartdrome



Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit

Replica Tune: This is my first ever replica tune. This tune was not built and optimized to be the fastest it can be. I built it to mimic the actual carts at the Dubai Kartdrome. I have been to Dubai twice and have driven the karts on this very track. I love the Kartdrome. The last time I was there, I set the second fastest time of the day, behind a 25 year old who is in the Dubai royal family. His day job is as a driving instructor at the Dubai circuit and at night he stops by the Kart track and runs about ten sessions. On the day that I was there, I was told by the staff that he was training for the 24 hours of LeMans for a Porshe team and was getting as much track time as he could in a 12 hour period. He beat me by a ful second a lap.

This tune was made to be as realistic as I remember. The kart can lock its brakes and does kick a little sideways in the hairpin after going under the bridge. The kart can oversteer on exit, if you are not careful, especially on the back section of the track. Drag the brakes at just the right area and you'll be quick. Hit the fast left hander at just the right apex, without lifting, before going under the bridge and you'll be unstopable.

Tires/Brakes/Chassis

244985

Suspension

244986

Dampers (front and rear)

244987

ECU/Engine/Gearing
10L Fuel
20.10mm Air Restrictor
0 Engine Braking

Gearing (default)
Final Drive 6.909
1st Gear 1.000

ECU
1% Traction Control
0% ABS Strength

Differential
Default

But aren't the real karts much faster in Dubai (than in the game?)

davidt33
18-11-2017, 14:36
I will share it after the weekend. @davidt33 requested it for use in a racing series so he deserves a little head start in the event any of his competitors have discovered this forum.

Hami, I replied to the in-box message after trying the setup with a few laps but for some strange reason after responding with findings and clicking on "Send/Reply" or whatever to send reply I'm not seeing my reply to you in in-box so not sure it went or you saw it. Could you please let me know if you got the reply?

iggy
18-11-2017, 20:59
Motor City Hamilton : Formula Renault 3.5 - Setup update....

So, I got back from my business trip to beautiful , but cold and wet Tawas City Michigan, been playing around on the "Time Trial" for Nurburgring GP using the Formula Renault 3.5 nearly every spare moment that I've had since I returned. Generally pushing as hard as I can at least 90% of the time, resulting in plenty of off track excursions , resetting the session and trying again. I got to the point were i could do 1:52 or so pretty easily without wrecking, then began to push harder, still seemed to me that I was getting loose way more then I'd like in medium speed corners , occasionally did a 1:51 or maybe into the high 1:50s .

Thinking maybe I could find some more speed in the setup , I began tweaking MCH's setup a bit, added a bit of wing , front and back, adjusted some tire pressures, etc... The wing seemed to help me a little and eventually got down to 1:49.45 or something like that , on the PS4 leader board I was 71st in class, top 10 of anyone that was using a Formula Renault 3.5. I was pretty proud of myself, I was getting to 1:50 a lot more often by this time, and figured anything else to gain was probably in driver improvements. ( even though I really still felt like it was loose more then I personally would like from a car ).

Well, I decided I would throw MC Hamilton's setup back in ( with my adjusted break pressure , I use 65% ). First lap out , I hit 1:48.859 . that was good enough to make me the 3rd fastest of anyone who's listed in the PS4 as driving a FR35, the fastest person with this car doing a 1:46:683 (FYI my PS4 username is iggyturtle ).

So, I thrown my hands up, bow down, then neel with the standard Wanye's world we're not worthy motions... MCH's FR35 tune is quite fast...

I've tried higher tire pressures, it doesn't seem to do much of anything... I've tried different slow dampener settings, etc... and haven't really been able to find anything any better than Hamilton's setup... at one point I had dropped the ride height a little, cranked in some front and rear wing, at times that felt good, but still... not really any better then MC Hamilton's setup.

So... job well done MCH.

jimmyb_84
19-11-2017, 04:02
Here is some info regarding tire pressure. this info came from someone who worked on the game. Sorry, forgot his name.

245220

EDIT name, http://forum.projectcarsgame.com/member.php?50-Casey-Ringley

BTW your welcome.

I'll be giving the V8 supercar setup a try when I get a chance. I'm drying to drive this car fast but it's a bugger

SGETI
19-11-2017, 13:58
BTW your welcome.

Yes thank you for the chart, sorry I forgot your name. Your info came from this post and you were kind enough to make an easy to read graph.


Project CARS 2 Tyre Temps

Here are some rough targets for the main tire groups.

Formula Cars (IndyCar, FX, FA, FR3.5): 1.7bar front / 1.45bar rear (24psi / 21psi) at road circuits. The Dallara IR-12 oval/speedway tires like up to 45psi on the right side.

Modern GT & LMP: ~1.8bar front and rear. Maybe down to 1.6bar for a very slow track like Long Beach or higher to 1.90-1.95bar at Le Mans to squeeze a little bit more off the rolling resistance.

Touring cars & V8 Supercar: 2.0-2.15bar front and rear

Ford Fusion: 2.4-2.6bar front and rear for road courses. Ovals might go to 3.0bar+ (45-50psi) on the right side

Light sportscars (Radical, BAC, KTM, etc): ~1.6bar (24psi)

Road car tires: All in the 2.1-2.2bar (29-32psi) range hot. Any MotorTrend readers will know how much they stop every few laps and bleed pressure to hold that target during the BDC tests.

Vintage GT: Roughly the same range as modern GT

Vintage Group 6 & Formula: Bit more flexible here. Something in the 1.7bar (25psi) range is usually a good starting point up to 2.0bar (29psi) or down to 1.2bar (17psi) to adjust for balance on something wild like the Lotus 72D

Demon340
01-12-2017, 19:05
I just wanted to tell MCH that I hope hes not done sharing his various setups. As a complete newly to this game/genre I found them to be extremely helpful! Either way I thank you for your generosity!

Demon340
01-12-2017, 19:07
Actually all of you have been very kind, helpful and generous and I thank you too!

Motor City Hamilton
02-12-2017, 21:45
I just wanted to tell MCH that I hope he’s not done sharing his various setups. As a complete newly to this game/genre I found them to be extremely helpful! Either way I thank you for your generosity!

I am not done sharing tunes. Just the busiest time of year at work, so I am only getting one night a week to play. I will keep posting what I am using to work through career mode or what I try for time trials.

iggy
03-12-2017, 04:23
I assume you got your v1.3 patch in place Hamilton... me being on a Playstation am still stuck with v1.2. If I'm reading things right old setups don't load correctly or something like that... but also some tweaking of things here and there by the developers may change some things, such that tuning is slightly different, etc....

Meanwhile, I've been learning more and more about heat buildup in tires and how critical it is to get some heat in the slicks. Which can be quite challenging on low power light weight cars... also quite challenging to do on high power light weight turbo cars like the Ford Capri Turbo...

Anyway I'm glad to see your still around MCH.

Roger Prynne
03-12-2017, 09:27
I think this thread deserves to be a sticky, so I stuck it :D

Motor City Hamilton
03-12-2017, 22:52
I think this thread deserves to be a sticky, so I stuck it :D

Oh man! That is awesome! Thank you.

I will be more active starting in mid-December. My playing time has been seriously low this past year as we have opened a new division at work and we are hiring 40 people to report to me. We have a week of training and onboarding this week, then I can get back to a more normal schedule.

Thanks so much for the sticky. I plan to work on the tuning guide between 12/11 and the end of the year.

JohnSchoonsBeard
04-12-2017, 15:57
I think this thread deserves to be a sticky, so I stuck it :D

Good choice. Motor City Hammy had the best tuning advice I've ever read when he had his tuning thread on GTPlanet for Gran Turismo 5. He had some excellent guides. He has an excellent way of explain things in layman's terms.

JordanMcGonigal
04-12-2017, 18:52
Hello Hamilton, could you make a Setup for the GT3 Lamborginhi Huracan? I lost my tune thanks to the update...

iggy
04-12-2017, 19:00
A little update on the Formula Renault 3.5.

When I run at Red Bull Ring, I can run a bit faster on the standard 'stable' setup than I can with MC Hamilton's setup for it... right off the starting line with Hamilton's setup I spin the wheels pretty good if I'm full throttle as the game starts, not like out of control spin, but a second or two of wheel spin. With the SMS 'stable' setup at Red Bull , the car barely spins the tires at all at the start under full throttle. I've gotten pretty good at driving Red Bull Ring with the stable setup, once the tires are up to temperature and you hit the breaking points right, etc... the car is pretty well hooked up with that setup, I've gotten down to about 1:24.5 on my best laps, can pretty easily do 1:26 on a regular basis with stable tune and light fuel load. If I try to push that hard with Hamliton's setup there, I wreck pretty easily.

However, at Nurburgring GP, Hamilton's setup still seems better than the standard stable setup. I'm kind of curious now, why there seems to be slightly less grip at Red Bull Ring with Hamilton's setup than there is at Nurburgring... I would have thought it would have been the opposite to be honest. I hope to do a little more testing , to see if I can figure something more out.

JohnSchoonsBeard
04-12-2017, 20:57
A little update on the Formula Renault 3.5.

When I run at Red Bull Ring, I can run a bit faster on the standard 'stable' setup than I can with MC Hamilton's setup for it... right off the starting line with Hamilton's setup I spin the wheels pretty good if I'm full throttle as the game starts, not like out of control spin, but a second or two of wheel spin. With the SMS 'stable' setup at Red Bull , the car barely spins the tires at all at the start under full throttle. I've gotten pretty good at driving Red Bull Ring with the stable setup, once the tires are up to temperature and you hit the breaking points right, etc... the car is pretty well hooked up with that setup, I've gotten down to about 1:24.5 on my best laps, can pretty easily do 1:26 on a regular basis with stable tune and light fuel load. If I try to push that hard with Hamliton's setup there, I wreck pretty easily.

However, at Nurburgring GP, Hamilton's setup still seems better than the standard stable setup. I'm kind of curious now, why there seems to be slightly less grip at Red Bull Ring with Hamilton's setup than there is at Nurburgring... I would have thought it would have been the opposite to be honest. I hope to do a little more testing , to see if I can figure something more out.

There is a thread somewhere on here that identified a similar problem with this car at the Red Bull Ring.

I'll see if I can find it.

Edit: There's this one below although this isn't the one I was thinking of.

http://forum.projectcarsgame.com/showthread.php?53902-Formula-A-hardtime-to-get-rear-grip

Motor City Hamilton
05-12-2017, 00:57
Hello Hamilton, could you make a Setup for the GT3 Lamborginhi Huracan? I lost my tune thanks to the update...

I won't get to play until Friday and Saturday night this week. Have a week long work conference this week.

JordanMcGonigal
05-12-2017, 08:28
I won't get to play until Friday and Saturday night this week. Have a week long work conference this week.

That's cool just post it whenever, and i'll try use the loose setup as a base

davidt33
09-12-2017, 10:22
Hi @Motor City Hamilton (http://forum.projectcarsgame.com/member.php?126112-Motor-City-Hamilton), I was wondering, since Ian Bell recently stated with the release of patch 3 we need to delete old setups before (or after) installing the latest patch as there may be some conflicts and inherent problems (using old setups) since they tweaked various car settings, how is this now going to affect the setups you and others created previously? Are they now going to be redundant and ill-advised to use? Will you now have to re-test, re-tune and re-post new tunes/setups accordingly? I'd like some clarity on our status on this.

ian2726
10-12-2017, 15:40
Anyone got a tune for the BMW TC to be competitive with the Megane?
Or any other TC for that matter.
Thanks in advance

Motor City Hamilton
11-12-2017, 02:53
Hi @Motor City Hamilton (http://forum.projectcarsgame.com/member.php?126112-Motor-City-Hamilton), I was wondering, since Ian Bell recently stated with the release of patch 3 we need to delete old setups before (or after) installing the latest patch as there may be some conflicts and inherent problems (using old setups) since they tweaked various car settings, how is this now going to affect the setups you and others created previously? Are they now going to be redundant and ill-advised to use? Will you now have to re-test, re-tune and re-post new tunes/setups accordingly? I'd like some clarity on our status on this.

Just as I had to do in GT5 and GT6, I will start marking tunes with the game version that they were developed under. It is super difficult for tuners to go back and update all tunes with each update. Update 3.0 seems to have corrected things with the LSD so this appears to be the only drastically changed tuning feature.

davidt33
11-12-2017, 09:49
Just as I had to do in GT5 and GT6, I will start marking tunes with the game version that they were developed under. It is super difficult for tuners to go back and update all tunes with each update. Update 3.0 seems to have corrected things with the LSD so this appears to be the only drastically changed tuning feature.

Thanks. I believe a hot fix was applied following patch 3.0 though to address some further issue found. So the last one is supposed to be 3.0.1 unless updated further.

iggy
18-12-2017, 12:08
I just wanted to say... after I got my hands on v3.01 , I started a new driver/career... things are for sure majorly different then they had been.

I find the Ginetta Junior car to now be quite enjoyable to drive right out of the box, with standard Loose setup. It shows little sign of being loose out of corners ( or anywhere for that matter). Not to say it couldn't use some tweaking to make it go faster, but it seems to me, there were really some big changes to something that effect this car.

Formula rookie is also has significantly different feel to it... but so far the one car that seems worse for me, is the Clio Cup car. Some tracks I do OK with it, but at Brands Hatch, I just can not get a good handle on it, very easy to spin out around corners... if I slow down , then I'm way off the pace.

I haven't gotten much above the second round of championships, so I can't say much about how the other more powerful cars are handling, other than I did go out for brief periods with every one of the McLaren road cars and also the McLaren GT3. All of the road cars seem to handle much better than before the patch, but still very challenging to drive fast. Each of the road cars push pretty bad if you try to drive to fast into corners but are reasonably stable if you go into the corner at a good speed, with the exception of the F1... the F1 is loose, quite loose really. The GT3 car is pretty well balanced, but not necessarily very fast.

So, anyway, I haven't yet tried any of Hammy's original tunes yet in any attempt to do a direct comparison, perhaps that's the next thing I could try.

Motor City Hamilton
18-12-2017, 17:49
Sorry that I have been checked out for a couple of weeks. Big all company meetings that cut my video game time to zero. I'll be back on this week and will be diving in to GT cars.

Chunt04
18-12-2017, 21:18
Could I make a request for the Porsche 911 GT3 and also the Porsche 911 GT1 cars? I'd love to see how you approach those.

cbrown119
28-12-2017, 13:34
Hello,
Can I humbly maje a request for a tune for the Focus RS?

I cannot drive that car at all.

Thanks

Motor City Hamilton
28-12-2017, 16:01
Been sick all week. Gotta love a holiday cold when you actually have some free time to play, but feel lousy. Feeling better today and plan to fire up Project Cars 2 tonight.

Konan
28-12-2017, 16:04
Been sick all week. Gotta love a holiday cold when you actually have some free time to play, but feel lousy. Feeling better today and plan to fire up Project Cars 2 tonight.

Take it easy mate...health comes first...especially in the Holiday Season.

Kaiserben
07-01-2018, 19:45
Formula Renault 3.5

Many thanks for your work, it is a huge step forward over the SMS settings even on the 1st race (Algrave) of the championship.:yes:
This is a really good base to work... And the only one I found since it's not possible to get settings from the community on PS4 for this car.:o

I will just increase the traction control a bit since I'm having difficulties keeping the rear on some corners... Not used to all these HP since I just started the FR3.5 after winning the FC series (interesting but quite frustrating with the slick tyres bug)...

Kaiserben
14-01-2018, 08:32
Has somebody some base settings to apply for the Huayra BC on the Nurburgring Nordshleife for the special event? Such a p*** ** *** *** to do not have access to the whole community setup database in case on console....

PoL
19-01-2018, 11:34
Been sick all week. Gotta love a holiday cold when you actually have some free time to play, but feel lousy. Feeling better today and plan to fire up Project Cars 2 tonight.

Hi MC Hamilton I play plenty of online races and I'm stable at around 1.49.0 on Monza and Spa about 2.23.0
The problem I'm having is that there are a handful of guys that are doing 1.47.0 on Monza and can't imagine its anything other than modded Gear ratios. So unless they are Shumachers grandchildren driving without TC and ABS with no mistakes!?

I doubt my skill level is the only thing causing this 2 second difference so I'm keen to see your tunes for the following GT3 cars which are apparently the fastest among the GT3 cars - i assume the setups should be loosely similar to one another. Please can you do the following:

Audi R8 GT3
Ferrari 488 GT3
BMW M6 GT3
Mclaren 650S GT3
Porsche GT3
etc ...

barrySVT
24-02-2018, 03:20
Another vote for an Audi R8 GT3 setup please!

Motor City Hamilton
14-03-2018, 00:06
To be honest, you gave my garage a sticky too soon. I know it was based upon my work on GT Planet with Gran Turismo, but I do not feel that I earned it here.

I haven't played in a while. I am having a few eye problems at the moment that will be keeping me from playing for another month or so and may likely kill much of my Spec Miata season until this is fixed. All correctable, just can't stare at a computer screen all day for work then stare at a bigger screen for my hobby. Hope to be back soon and will totally understand if the thread loses it's sticky until I earn it back.

Sincerely,
Keith

Konan
14-03-2018, 06:23
To be honest, you gave my garage a sticky too soon. I know it was based upon my work on GT Planet with Gran Turismo, but I do not feel that I earned it here.

I haven't played in a while. I am having a few eye problems at the moment that will be keeping me from playing for another month or so and may likely kill much of my Spec Miata season until this is fixed. All correctable, just can't stare at a computer screen all day for work then stare at a bigger screen for my hobby. Hope to be back soon and will totally understand if the thread loses it's sticky until I earn it back.

Sincerely,
Keith

Don't worry about that Keith,
Like i said earlier: health comes before anything else.
Just take care of yourself and we'll see you when you're ready.

iggy
15-03-2018, 11:41
I hope we see you back full force soon Keith... I'd love to come see you race the Miata sometime, maybe if your back in the seat you can give me a shout as to where you might be racing... ( never been to such a event, but have a pretty deep curiosity , at least to watch )... I'm too old and on too limited budget to try and get involved. (I'm assuming your talking about a RL Miata )

Motor City Hamilton
16-03-2018, 00:20
I hope we see you back full force soon Keith... I'd love to come see you race the Miata sometime, maybe if your back in the seat you can give me a shout as to where you might be racing... ( never been to such a event, but have a pretty deep curiosity , at least to watch )... I'm too old and on too limited budget to try and get involved. (I'm assuming your talking about a RL Miata )

Yes. Real life Miata. It's been really fun, but it takes a ton of effort and cash to race for real. Tires, fuel, brakes are one thing, but its getting bashed into that gets expensive. That and motors. The class is getting out of hand. A couple years back I could keep up with the front runners at the regional level using a crate motor from Mazda. Now we need $7,000 pro race motors to keep up. That's crazy cash to race regional events for $15 used bowling trophies.

My son is 9 years old and not that interested in the Miata racing. I just bought him and I RC cars to race. I did that from age 12 to age 35 myself and worked up to be a factory team driver with a national championship win. I may start investing my time in RC and Project Cars and sell the Miata. It has gotten so much more expensive to race that class. I also have a 2013 Mustang Boss 302 so when I get the itch, I will take it to track days.

There will always be racing in my life. It started with a slot car track at age 3 and the passion has never faded. My dad raced and a few cousins too. It's in my blood.

Motor City Hamilton
16-03-2018, 00:21
Don't worry about that Keith,
Like i said earlier: health comes before anything else.
Just take care of yourself and we'll see you when you're ready.

Thank you. I'll be back soon. Can't stand seeing the racing chair sitting in the corner collecting dust.

iggy
19-03-2018, 18:27
Yes. Real life Miata. It's been really fun, but it takes a ton of effort and cash to race for real. Tires, fuel, brakes are one thing, but its getting bashed into that gets expensive. That and motors. The class is getting out of hand. A couple years back I could keep up with the front runners at the regional level using a crate motor from Mazda. Now we need $7,000 pro race motors to keep up. That's crazy cash to race regional events for $15 used bowling trophies.

My son is 9 years old and not that interested in the Miata racing. I just bought him and I RC cars to race. I did that from age 12 to age 35 myself and worked up to be a factory team driver with a national championship win. I may start investing my time in RC and Project Cars and sell the Miata. It has gotten so much more expensive to race that class. I also have a 2013 Mustang Boss 302 so when I get the itch, I will take it to track days.

There will always be racing in my life. It started with a slot car track at age 3 and the passion has never faded. My dad raced and a few cousins too. It's in my blood.

My old boss, does a lot of flagging of races ( he's done F1 races at Spa, Montreal, Texas, as well as many other venues and car classes ) , his son got into spec Miata I think... but anyway, he was telling me that him and some other flagman used to joke about how much it costs to repair a car, they would calculate it by how much each corner of the car would cost to repair.>>>>

But anyway, I'm partially familiar with your RC race career... I think I first met you at the off road track that was next to your house. You were probably about the age your son is now when I first came out to your dad's track. I'm not sure, that was a long time ago... I think I also raced with your dad indoor on carpet at the high school in your home town, I know I raced there at least once... this was back in the day... when the RC10 had only been out for a year or two.. I got out of it for a long time after that era, so when you were in your prime, I was probably not racing RC at all... I would love to race RC with the right group of guys, but as far as I know, there just aren't any tracks around within a hour or so of my home, so it gets very hard to justify all the driving and such.

I did a little off road racing at the Washtenaw Farm Council a couple winters ago, but didn't keep up with it... I have a buddy from HS, who's been going out there regularly for a few years, his son and his son's friends are pretty fast.

Now, i like to sit in my home, play Project Cars. :) Way cheaper and have to spend a lot less time in the extreme heat and cold that can sometimes be associated with those cheap places that people manage to find to have RC racing at.

SCClockDr
23-03-2018, 23:45
Wishing you the best MCH. Get well soon.

Motor City Hamilton
30-03-2018, 02:54
My old boss, does a lot of flagging of races ( he's done F1 races at Spa, Montreal, Texas, as well as many other venues and car classes ) , his son got into spec Miata I think... but anyway, he was telling me that him and some other flagman used to joke about how much it costs to repair a car, they would calculate it by how much each corner of the car would cost to repair.>>>>

But anyway, I'm partially familiar with your RC race career... I think I first met you at the off road track that was next to your house. You were probably about the age your son is now when I first came out to your dad's track. I'm not sure, that was a long time ago... I think I also raced with your dad indoor on carpet at the high school in your home town, I know I raced there at least once... this was back in the day... when the RC10 had only been out for a year or two.. I got out of it for a long time after that era, so when you were in your prime, I was probably not racing RC at all... I would love to race RC with the right group of guys, but as far as I know, there just aren't any tracks around within a hour or so of my home, so it gets very hard to justify all the driving and such.

I did a little off road racing at the Washtenaw Farm Council a couple winters ago, but didn't keep up with it... I have a buddy from HS, who's been going out there regularly for a few years, his son and his son's friends are pretty fast.

Now, i like to sit in my home, play Project Cars. :) Way cheaper and have to spend a lot less time in the extreme heat and cold that can sometimes be associated with those cheap places that people manage to find to have RC racing at.

Holy crap. You've been to my dad's house and raced with me when I was a teenager. My dad and I would set up carpet in the Litchfield Elementary gym, host races for the night then tear it all back down and take it home. A ton of work, but I got pretty good at RC racing. And the track time in off-road also helped. I would come home, do my homework then run three or four packs of batteries. I tested a lot then too. What's your name? I might remember you?

iggy
13-04-2018, 16:39
Holy crap. You've been to my dad's house and raced with me when I was a teenager. My dad and I would set up carpet in the Litchfield Elementary gym, host races for the night then tear it all back down and take it home. A ton of work, but I got pretty good at RC racing. And the track time in off-road also helped. I would come home, do my homework then run three or four packs of batteries. I tested a lot then too. What's your name? I might remember you?

I used to be known as TFMU at Hobbytalk... and then changed my name to DynoMoHum... :)

We've raced more recently then when you and your dad were in the Lidtchfield Elementary schoool... but then I think probably the last time I saw you , might have been up in Lansing , before the indoor racing ceased up there. I was doing mostly oval stuff. After Lansing closed down, I went up to Bay City a few times, that's where the holdouts of the oval racing ended up going, but that's like almost a two hour drive from Grass Lake where I live.

I got my start in RC racing in my backyard of course... but I think it was in like 1985, or 84, my first real taste of organized RC racing was in Michigan Center, there was a off road track right near the rail road tracks... That's when I bought my first RC10. I started out with a Tamiya Super Champ. Winter rolled around , we raced at the old Michigan Center High School... Got my first taste of racing on carpet at that MC gym. Not sure exactly how I came to meet your dad, but as I recall there were some folks from Michigan Center that told me about the racing in Litchfield, and went over to check it out. I only stayed active in that era ( those old Sony NiCad cells with red lables) for a few years, I took a job out towards Ann Arbor and moved away from that area, lost touch with the RC community there... I missed out on all the big races at JCC.. I did try to get racing again over in Canton for a while in the early 90s, but just never got into it too much, until after I moved back towards Jackson in 2000... at that time racing was going on in a old Kroger building in Jackson... I got hooked on Oval and met those fast guys that were the remnants of the old "Wood Racing" team... but anyway... we go way back in one way or another MC Hamilton... :) In fact, I think I have a couple boxes of your old 12th scale cars that I bought off of you used... I was never anywhere near your level... but I still had lots of fun racing RC cars.

Motor City Hamilton
14-04-2018, 20:40
I used to be known as TFMU at Hobbytalk... and then changed my name to DynoMoHum... :)

We've raced more recently then when you and your dad were in the Lidtchfield Elementary schoool... but then I think probably the last time I saw you , might have been up in Lansing , before the indoor racing ceased up there. I was doing mostly oval stuff. After Lansing closed down, I went up to Bay City a few times, that's where the holdouts of the oval racing ended up going, but that's like almost a two hour drive from Grass Lake where I live.

I got my start in RC racing in my backyard of course... but I think it was in like 1985, or 84, my first real taste of organized RC racing was in Michigan Center, there was a off road track right near the rail road tracks... That's when I bought my first RC10. I started out with a Tamiya Super Champ. Winter rolled around , we raced at the old Michigan Center High School... Got my first taste of racing on carpet at that MC gym. Not sure exactly how I came to meet your dad, but as I recall there were some folks from Michigan Center that told me about the racing in Litchfield, and went over to check it out. I only stayed active in that era ( those old Sony NiCad cells with red lables) for a few years, I took a job out towards Ann Arbor and moved away from that area, lost touch with the RC community there... I missed out on all the big races at JCC.. I did try to get racing again over in Canton for a while in the early 90s, but just never got into it too much, until after I moved back towards Jackson in 2000... at that time racing was going on in a old Kroger building in Jackson... I got hooked on Oval and met those fast guys that were the remnants of the old "Wood Racing" team... but anyway... we go way back in one way or another MC Hamilton... :) In fact, I think I have a couple boxes of your old 12th scale cars that I bought off of you used... I was never anywhere near your level... but I still had lots of fun racing RC cars.

Now I know who you are. I recognize the DynoMoHum user name. I raced a ton at Michigan Center too, with Fred Baumgartner, Sam Sprang, Conen Honec, Jeff Todd and Scott Howe. I also raced in Grand Rapids while in college. That's where I learned a ton. Lot's of national level racers from the old Grand Rapids club. Did you ever race in my Carpet Racing League? That's the last time I raced in Lansing. Thinking about starting that back up.

For now, we are all driving to Bay City to race at X-treme RC Raceway in the Bay City mall. Most of the national level road course racers from Michigan are showing up there. Lots of familiar faces. By son is 9 years old and picking it up quickly. I am about half a second off the national guys right now - can hot lap a single fast lap right with them, but am not nearly as consistent as them. My friend Jim was 7th at the last nationals. He's who I am chasing.

So cool to run into you here. I'll be back to playing Project Cars soon.

Here is a video of Matty running in the kids race. Everyone in this heat is under 10 years old. Matty is the red car in the lead. https://video-ort2-1.xx.fbcdn.net/v/t43.1792-2/10000000_157351444941284_1271720682266296320_n.mp4?_nc_cat=0&efg=eyJybHIiOjE5NTYsInJsYSI6MTU2MCwidmVuY29kZV90YWciOiJzdmVfaGQifQ%3D%3D&rl=1956&vabr=1304&oh=1502a9ca12d75fa11f1a480e00fcd855&oe=5AD2A270

iggy
16-04-2018, 12:02
I may have to make a point of going up to Bay City... it'd be nice to see some old faces. ( and maybe a young one or two )

Micheal Iterus
26-04-2018, 08:59
Not Ginetta Jr setup as pics from another car

Motor City Hamilton
30-04-2018, 13:17
Not Ginetta Jr setup as pics from another car

Sorry? Come again? Which post are you referencing?

Motor City Hamilton
07-06-2018, 16:57
Fired up Project Cars 2 for a few hours this week. Did some racing and tuning with the Ginetta G40 GT5. Patch 6.0 seems to have made this car more stable. The grass is much less slippery too. I was racing in the rain at Silverstone and trying to get a feel for differences in dry situations and wet situations. There seems to be very little difference in grip between dry and wet except for the occasional water puddle. I was kind of disappointed that there wasn't a big difference, if any between the typical dry line and a racing wet line, even though my race engineer mentioned a wet line while I was exiting pit road for qualifying.

I did play around with tire pressures and camber and how to optimize them together, using the telemetry screens. I found the tire temperature readouts, inside, middle and outside to be very much like real life. And found that when you adjust them using real life theories, the grip level definitely improves. I continue to be impressed with the PC2 physics and the thinking behind tuning. I started a write up on how I use the telemetry tire temps to fine tune tire pressure and camber. I will have some time this weekend to do more.

Zeratall
08-06-2018, 19:33
Yeah it's pretty awesome, I've actually been using tire temp gradient to setup tirea pretty well for camber and pressure adjustments. It's included in Pc2tuner.

Dave.B
24-06-2018, 00:00
RE: Ford Falcon FG Setup. Hey thanks for sharing your Bathurst setup it sounds way better than what I am running and I'm keen to give it a go tonight aiming to get my lap time under 2:10. The other night I was messing with tyre and brake pressures and noticed that I could identify the locking tyre by watching the brake temperatures. So to solve the lack of a yellow circle on the locking tyre you can still identify the locking tyre as it will have a noticeable lower brake temperature than its opposite brake calliper. Thanks again :-)

Motor City Hamilton
23-11-2018, 04:19
I really love driving in this game, but am almost ready to put it away for good because of the constant issues that I have with lag. I have tried every trick that has been posted online and things will be going along fine, then mid-race, lag will show up. The sound doesn't change - the engine revs sound normal but the screen slows down to a crawl. This is so frustrating.

Motor City Hamilton
23-11-2018, 05:02
Tried lowering more settings and worked great until 15 minutes into the session. :mad:

cpcdem
23-11-2018, 14:09
I am afraid PCARS2 will bring a non high end laptop to its knees with all that's going on in it. I think you'll need to lower settings A LOT. What are your current settings?

blinkngone
23-11-2018, 22:50
Hey, on game debate .com it says the 960M can't do it.

https://www.game-debate.com/hardware/index.php?gid=3048&graphics=GeForce GTX 960M 4GB

Meh, sorry the link doesn't work, it's possibly overheating at the settings you have.

SalvadorAderholt
12-03-2019, 09:59
Nice elements to guide.