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sisollazzo
19-04-2018, 11:54
First of all, thanks for the improvement!

Of course is not everything perfect, but now is possible to drive this cars and it makes more fun.
At the moment I haven't found big problems.

One only things disturbs me now is that the gape behaves from the first place to the last place only 1,3 seconds.

Bealdor
19-04-2018, 11:56
This can happen in every spec series.
And even in non spec series like GT3 or GT4 it's possible if the BoP is good.

AbeWoz
19-04-2018, 12:07
even with identical cars, there will always be gaps in lap times. it comes down to driver skill and car setup. Even identical cars on identical setups will post different lap times 9.9/10 times.

sisollazzo
19-04-2018, 15:02
This is annoying. It is like a train Simulator ��

McKiernan
19-04-2018, 16:32
This is annoying. It is like a train Simulator ��

I tired a Train Simulator but I'm convinced it was more of a simcade, all the vehicles felt like they were on rails.

Mahjik
19-04-2018, 16:57
One only things disturbs me now is that the gape behaves from the first place to the last place only 1,3 seconds.


The FA is essentially a "spec" series. You cannot compare it to F1 as F1 is anything but a spec series. Most spec series have qualifying times with a variance of less than 2 seconds from top to bottom. Check out some of the qualifying results for the Formula Renault 3.5 2017 year.

Keena
19-04-2018, 17:28
This is annoying. It is like a train Simulator ��

I tried train simulator but i found it virtually impossible to overtake.

Gav88888
19-04-2018, 17:39
One thing that would be good is an AI slider that gives plus or minus 10% skill level, same sort of thing AC uses.

So you leave it at 0 and all the AI are say 90, like what we have now, but with the slider some are 100 and some 80 giving a larger range AI skills making it more realistic.

Mahjik
19-04-2018, 17:45
One thing that would be good is an AI slider that gives plus or minus 10% skill level, same sort of thing AC uses.

So you leave it at 0 and all the AI are say 90, like what we have now, but with the slider some are 100 and some 80 giving a larger range AI skills making it more realistic.

That happens now behind the scenes which is why there is a variance of the lap times.

g.stew
19-04-2018, 18:59
This is annoying. It is like a train Simulator ��

What does your ideal scenario look like though? Are you in the lead and you want the AI to be fighting more behind you to overtake or are you midpack?

If you are in the middle of the pack, with aggression at 100, I find plenty of AI trying to pass each other. You'll get even more because your own racing with one AI driver can cause them to lose positions to other drivers.

If you have the AI level set so that you in the lead and getting pole, then what goes on behind you may be less dynamic. It's probably better to find the level where you are beating the AI and then raise it up so that you're struggling to match them a bit. If you start off the front row, you'll have to fight for positions and you will have to work really hard to keep the lead if you get there. You being in among them should also provide more dynamic racing as they adjust to your lines. You could also try setting the AI level and adjusting your air restrictor to make yourself slower and do the same.

I have much more fun driving like this instead of always starting on pole and leading the whole time.

Keena
19-04-2018, 19:08
What does your ideal scenario look like though? Are you in the lead and you want the AI to be fighting more behind you to overtake or are you midpack?

If you are in the middle of the pack, with aggression at 100, I find plenty of AI trying to pass each other. You'll get even more because your own racing with one AI driver can cause them to lose positions to other drivers.

If you have the AI level set so that you in the lead and getting pole, then what goes on behind you may be less dynamic. It's probably better to find the level where you are beating the AI and then raise it up so that you're struggling to match them a bit. If you start off the front row, you'll have to fight for positions and you will have to work really hard to keep the lead if you get there. You being in among them should also provide more dynamic racing as they adjust to your lines. You could also try setting the AI level and adjusting your air restrictor to make yourself slower and do the same.

I have much more fun driving like this instead of always starting on pole and leading the whole time.

Interesting idea- this might be a great deal more convienient than constantly adjusting difficulty. Do you get quite a large pace variation on your own times with this method? Can it be used as quite a coarse correction tool? Cheers.

P.S. the OP queried pace variation. Here's some real life formula ford (rookie) action i found on youtube that shows just how tight it is. I think the game has it pretty much spot on.
https://youtu.be/qRVCeg8LpkQ

sisollazzo
20-04-2018, 13:15
Interesting idea- this might be a great deal more convienient than constantly adjusting difficulty. Do you get quite a large pace variation on your own times with this method? Can it be used as quite a coarse correction tool? Cheers.

P.S. the OP queried pace variation. Here's some real life formula ford (rookie) action i found on youtube that shows just how tight it is. I think the game has it pretty much spot on.
https://youtu.be/qRVCeg8LpkQ

Ok, well if eweryone mean that I train simulator is ok, then should be so.;)

g.stew
20-04-2018, 21:45
Interesting idea- this might be a great deal more convienient than constantly adjusting difficulty. Do you get quite a large pace variation on your own times with this method? Can it be used as quite a coarse correction tool? Cheers.

To be honest, I haven't really tried doing it much this way (on purpose). I just thought of it while writing that. I have done it before accidentally. The dpad on my wheel (ts-xw) has this annoying habit of going left/right when your trying to go up/down since it's more of a small joystick than a dpad. A few times I've been trying to adjust something else and touched that by mistake. I would be off the pace and struggling until I loaded a different setup and realized what happened.

The description makes it seem like it's supposed to be used for that, but I'm not sure how much the changes actually affect you. It might be more useful than adjusting the ai because you should be able to calculate how much it actually affects you. I'm going to have to do some testing with it. Let me know if you try it out.

Keena
20-04-2018, 21:52
Will do. Wont be for a few days but ill post back when i do :)

Keena
22-04-2018, 05:51
I'm on the 2nd race in Formula C and tried it in free practice. As a pace tool its got potential I'd say. I was able to crudely adjust my own pace using the air restrictor and justify it on the grounds of an 'engine wear limitation setting' in my head, but the big limitation is its not key bindable so you cant turn it up and down while on track.. so you can adjust it to the pace of the cars in practice (perhaps start with it largely turned down and bring the pace up towards the AI as opposed to being faster and bringing your pace back..), carry it over to qualifying and hope the AI pace is similar between sessions or readjust in garage if you've got time for a second qualifying run, then carry it over to race day and hope the AI pace is consistent across the sessions again. Its quantifiable as you can measure peak horsepower output on the HUD, so I guess there is a benchmark measuring tool available- obviously tracks with long straights where horsepower is really important will reflect any changes more than my current career track which is Monaco, but in the tunnel and going up towards Casino you can feel its effects quite significantly.

My unrelated (but kind of related) side issue is that I'm almost 3 seconds a lap faster than the AI at this circuit even with 2 clicks down on the air restrictor which gives quite a retardation on horsepower. I really don't want to have to keep on adjusting difficulty from circuit to circuit like this guys.. there's far too much pace differential between tracks for it to be down to personal variation. I know some will say you're faster or can get faster through learning the track, but I'm 3 seconds faster while not knowing this circuit as its presented in PC2- this is my first outing here in this game because I hate the circuit, so on that logic I should be slower, not 3 secs a lap faster. Setup? Well I'm on 100% difficulty as a benchmark so I can measure pace variation across the series, so the AI should be optimised for pace. This has to be a take away learning point for PC3.

sisollazzo
22-04-2018, 13:47
I hate too adjudting the AI strength by each session. The problem is that by different session strenght of thr AI differ to much.