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View Full Version : Unplayable with controller (FFB), How do people play ?



vbroms
16-05-2018, 16:59
So I've downloaded the PC2 demo for PC and playing it with an XBOX controller as I do with Forza. Im loving everything about the game (thats on show in the demo) and I've also managd to tweak the controller settings.

However, the lack of trigger vibration completely ruins it for me and is the only thing keeping me from buying it.

It's completely impossible to know whether you've locked up or lost traction in a corner. Getting on the brakes fast and hard is impossible and just getting of the grass can take forever. Having to rely on wheather smoke or not is coming from the tyres to determine if i've locked up or is skidding is ofc impossible.

I have no idea how anyone could play this game or even less be close to competitive? Anyone playing on a controller having any tricks or insight on how is can be played ???

gregc
16-05-2018, 17:08
Dunno about tricks, I just use a (360) controller on the default settings, and my ears - the audio cues are enough for me to have a feel for when I'm locking/locked up. I don't think I'm the worlds fastest, but recently I've been taking part in some time trials over at GTP and I'm usually within half a second of the pace with a car/track combo I like.

Stewy32
16-05-2018, 19:09
I play on XB1 controller on XB1 and it works fine.It is an issue with running the game on controller on PC.

Mahjik
16-05-2018, 19:15
You can try these settings:

Steering Deadzone: 2
Steering Sensitivty: 10
Brake Sensitivity: 25
Speed Sensitivity: 87
Controller Damping: 35


I found that several drivers using gamepads were using similar settings.

vbroms
16-05-2018, 22:34
You can try these settings:

Steering Deadzone: 2
Steering Sensitivty: 10
Brake Sensitivity: 25
Speed Sensitivity: 87
Controller Damping: 35


I found that several drivers using gamepads were using similar settings.

Thanks. The problem, however, is the lack of vibration feedback for traction.

Mahjik
16-05-2018, 23:23
Can't help you there. It is what it is...

Malcstar
17-05-2018, 01:10
The recent patch made the controller feel more lively then what it already was. It's probably the most informative controller vibration out of all the sims. All I know is that the controller vibrates a hell of a lot, probably not the triggers though cant tell with all the vibration going on.

Going to play now to see.

Mahjik
17-05-2018, 02:22
Unfortunately, the OP is using the Demo which is several builds behind the current patch.

To the OP, if you are a PC user, you can always purchase on Steam to test it out for up to 2 hours. That way you can see if the current patch provides the vibrations you desire.

WellRED Barron
17-05-2018, 07:13
And keep an eye out for an affordable FFB wheel if you play a lot of racers. If you already put 100’s of hours into racing each year, it is time to consider the next step.

Someone else was going to say it if I didn’t. :p

I too like trigger FFB. It conveys grip very convincingly.

PC2 is passable on controller and you can be competitive with one, but it isn’t optimal. Sims rarely are. Simcade racers often catch the most realistic feel out of a controller. We don’t drive with controllers so we kinda have to break physics to provide the best driving experience for controllers.

If you haven’t tried Dirt Rally, check it out. It somehow captures realism and great controller feel. It is a rare feat.

I promise PC2 is very good on a controller once you adapt to it, but it doesn’t come to you, and it is what it is. Either you come to appreciate the customability or you get upset that they didn’t get their default settings to your liking and you never play it again. The physics are very fair, the tire modeling is amazing, and eventually you will tune into how the feedback is conveyed in this game, and forget about the trigger vibration.

Edit: Also, this game is HARD if you aren’t already a veteran racer and even perhaps, if you are. It took me weeks in way slower cars than the demo offers to even get the basics down. It took me time to realize the game wasn’t cheating me, it just slapped me every time I tried to cheat reality based driving techniques. I can see myself blaming the controller feel for that if I weren’t on a wheel... which just made me feel like a bad driver. I play 3rd person with the controller sometimes from the couch for a change of pace. Once you know the physics, the controller just starts to work and properly inform. I get similar times on both.

joelsantos24
17-05-2018, 08:25
Every time someone mentions that they're using a controller, there's always someone else advising the wheel. Every bloody time.

Since @Vbroms is on PC, although playing with a controller, I suppose it's a different perspective. That being said, this series was fundamentally designed to be played on PC and with a driving wheel. On the other hand, being also commercialised on console, it shouldn't even be buyable without a wheel pack. Controller support on Project CARS has always been unacceptable. On Gran Turismo, by comparison, controller support is absolutely fantastic. First, the game is console-exclusive. Second, it's aimed at all kinds of players, be it young kids who play with the controller, or older people that may prefer a driving wheel.

Everyone should be able to play and have fun with these games. Specificity has always been this game's saddest aspect.

OddTimer
17-05-2018, 08:52
Dunno about the demo, but the full version of the game supports rumble which has been improved recently. it is quite good now, only thing missing on pc for the Xbox one controller is triggering vibration.

simsimsheree
17-05-2018, 20:08
Let's talk about a wheel again a minute... Yes, it's seems like a chunk of money to put into a peripheral. But think of it this way. Look around for a discount, a T150 can be well under $200. Seems like a lot of money?

It's about what three or four full price games cost! You got three or four games? You have already spent that much... Probably way more.

Stick to one racing game, cut out any new games for a few months, you have saved enough for a wheel.

Bottom line, the closer a game is to a sim, well, real cars cannot be controlled by little tiny sticks. Never have, never will (not without massive fly-by-wire software that basically drives the car for you, which isn't sim, it's sci-fi!).

Buy a piggy bank, skip any new games for a few months. Voilà! New wheel.

Malcstar
17-05-2018, 23:18
So played yesterday after my post to see what kinda vibration the xbox one controller has, and there is no trigger feedback like what you find in Forza 6. You got vibration for locking brakes, rumble strips, shifting, off-track and other details like the drainage in some pits, I believe it was Lemans. Not too sure if there was a under steer/over steer vibration, maybe it was the car I was using didn't feel like there was any. I guess visually you can tell when your under or over steering. Trigger vibration would definitely give more information if it was implemented. Forza 6 slip trigger feedback when loosing traction is pretty neat feature.

The next best sim for controller vibration is AC. If you compare it to PC2 vibration, AC is like a ghost town. Like you almost don't feel anything until your messing up ie. locking brakes or under/over steering. It's not bad by any means, it's just less active. I think some players would prefer that.

gregc
18-05-2018, 07:18
Let's talk about a wheel again a minute... Yes, it's seems like a chunk of money to put into a peripheral. But think of it this way. Look around for a discount, a T150 can be well under $200. Seems like a lot of money?

It's about what three or four full price games cost! You got three or four games? You have already spent that much... Probably way more.

Stick to one racing game, cut out any new games for a few months, you have saved enough for a wheel.

Bottom line, the closer a game is to a sim, well, real cars cannot be controlled by little tiny sticks. Never have, never will (not without massive fly-by-wire software that basically drives the car for you, which isn't sim, it's sci-fi!).

Buy a piggy bank, skip any new games for a few months. Voilà! New wheel.

Feel free to stop assuming the only reason for not having a wheel is money.

I could go and buy a decent FFB setup tomorrow, the problem is for most of the year it would sit at home gathering dust while I'm out either working or going to race meetings. For the amount of use it would get, it's not worth getting one. So instead, I play and thoroughly enjoy the game with a pad, while fully aware that a wheel would be better.

Oh, and about "real cars cannot be controlled by little tiny sticks".


http://www.youtube.com/watch?v=BVLiOS69Azg

APR193
18-05-2018, 11:36
I'm also in the boat of having no interest in owning a wheel, even if cost is taken out of the equation. I rarely buy games when new (as most are tailored towards online multiplayer which I have 0 interest in, so for me they are pretty short games and therefore not worth the £40+), so that £200 could get me 10-20 good games that are either a few years old or/and on sale. I'd take all those games to play over having a better experience with the one game I'd use a wheel for a few times a month. Also, while I don't read them as I have no need to or nothing to input, there always seems to be (for every game) a lot more discussion/threads/queries/help wanted posts about FFB settings than there ever is about controller settings, the way some (no-one on here/in particular) go on it seems like more hassle than its worth. Then there is the factor of making space for it. All in all that's not worth it for one game in my opinion.

Project Cars 2 works great with a controller, and while it would be fantastic to have the amount of vibration detail the Forza games have, it works perfectly fine as it is.

Malcstar
18-05-2018, 12:11
Yeah, I have a TX currently in another location just need to reconfigure my desk to accommodate it. Been playing pc2 exclusively on a controller and find it very comfortable. More so even after SMS put in the opposite steering feature. Makes it feel like I have force feedback. I'm just so relaxed when racing.

joelsantos24
19-05-2018, 13:09
Feel free to stop assuming the only reason for not having a wheel is money.

I could go and buy a decent FFB setup tomorrow, the problem is for most of the year it would sit at home gathering dust while I'm out either working or going to race meetings. For the amount of use it would get, it's not worth getting one. So instead, I play and thoroughly enjoy the game with a pad, while fully aware that a wheel would be better.

Oh, and about "real cars cannot be controlled by little tiny sticks".

Just get used to those patronising comments about "you should buy a wheel". It goes forever around here, so it's pointless to counter-argue.

That being said, and about your point regarding money, just to offer some background, the minimum wage here in Portugal, is just over 500€, these days. When the PS4 was released, it was just a bit over 400€ (the price of the PS4). You simply can't find an acceptable wheel bellow 200-300€, in my country. I assume it's the same in many other countries. That's the reason so many players don't even think about getting one, since it costs nearly as much as a console. Additionally, console players don't just play one game, particularly a racing game. So, getting an extremely expensive and overpriced peripheral, just to play one single game, is not only impractical but it's also irrational.

In my humble opinion, Project CARS shouldn't even be sold on console. It's that simple. First, it clearly wasn't designed for console. Second, and also subsequently, it's incredibly elitistic, since it's clearly aimed at a very specific type of player and context. For example, last weekend at the Nürburgring, we had many young kids participating in the first round of the GT Sport World Tour, as well as teenagers, young and older men. You see players from very diverse age extracts, playing that game, because it's extremely accessible to all players who may want to play, be it with a controller or with a wheel. It's not the case with Project CARS, quite the opposite, actually.