PDA

View Full Version : My first livery edit. Why is the color turned lighter in the game?



Limpidico
01-08-2018, 08:50
258425

I saved as the .dds with DXT1, generated MIP maps, Compression quality = high. The other options I remained as default. Image mode = RGB 8 bit. What might go wrong?

Sankyo
01-08-2018, 10:14
Did you also check on a track? I seem to remember someone reporting a colour difference between the showroom and actual in-game look.

Limpidico
01-08-2018, 11:10
Did you also check on a track? I seem to remember someone reporting a colour difference between the showroom and actual in-game look.

Yes, I did. Its the same in the track, also very light. :(

drathuu
01-08-2018, 13:43
Not sure how their PBR model works (I assume its PBR) - however you will find you have to use a darker colour than expected due to the light interaction in the game.. it recolours the texture colour dependant on the lighting... if its sunny and bright, it yellows and brightens the colour, if its night, it darkens the colour.

As such, you need textures need to be desaturated and darkenned.. (Link below to PBR details, 3/4 way down is texture colouring).. Ill see if i can find another Link - RF2 had a good guide for modders.

https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit

See Albedo Guide (colours between 50 and 210) not lower or higher in RGB Scale.. (However this is a different engine, so maybe different for pcars2)
https://www.studio-397.com/modding-resources/guidelines-for-artists/

AbeWoz
01-08-2018, 13:48
all liveries i've done, in PC2 and AC, the color in-game is always lighter than what looks 'correct' in photoshop/gimp

drathuu
01-08-2018, 13:48
If your using Photoshop (CTRL U) and desaturate it (20 points) and darken it (10 points) or maybe some more

258439

drathuu
01-08-2018, 13:49
all liveries i've done, in PC2 and AC, the color in-game is always lighter than what looks 'correct' in photoshop/gimp

Thats because they use PBR lighting.. (See the links)

Limpidico
02-08-2018, 10:03
Not sure how their PBR model works (I assume its PBR) - however you will find you have to use a darker colour than expected due to the light interaction in the game.. it recolours the texture colour dependant on the lighting... if its sunny and bright, it yellows and brightens the colour, if its night, it darkens the colour.

As such, you need textures need to be desaturated and darkenned.. (Link below to PBR details, 3/4 way down is texture colouring).. Ill see if i can find another Link - RF2 had a good guide for modders.

https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit

See Albedo Guide (colours between 50 and 210) not lower or higher in RGB Scale.. (However this is a different engine, so maybe different for pcars2)
https://www.studio-397.com/modding-resources/guidelines-for-artists/

Great guide, I'm trying all I can. Thank you!

Limpidico
02-08-2018, 10:11
If your using Photoshop (CTRL U) and desaturate it (20 points) and darken it (10 points) or maybe some more

258439

258451

10 points darken still not enough, especially for the blue. I think I need to do the color sperately. Thx for suggestion though!

ecstaticbrick
02-08-2018, 15:14
I had the same issue with the GT3/ GTE Aston's when trying to match the green of the current real liveries. You basically I had to go very dark (well beyond what you expect) to achieve the colour I wanted. Try going nearer to the dark end of the colour (102c4d) and see the results.