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Thread: TX Wheel config

  1. #1
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    TX Wheel config

    Would love a decent how to type guide for setting up the TX.

    There's many options, but no real explanation on what they do.....
    The following 2 users likes this Post: smokinmasta, tonypbeck


  2. #2
    Superkart Pilot
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    ditto.

  3. #3
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    Courtesy Remco on WMD.

    General FFB strength
    Output strength of the FFB to the wheel after it has been calculated by the FFB engine. This is basically the final 'volume' adjustment of the FFB. This means that if the FFB is clipping, turning the FFB strength down won't help anymore.

    Tyre Force
    This is the strength of the tyre contribution to the FFB, which is also the main contributor to the FFB. If the FFB is too high or too low for all cars, you can adjust this value to get it equally stronger/weaker for all cars.

    The car-specific settings
    These you want to adjust when the FFB of one car is good while for the next car it's too weak or strong (or has a wrong subjective balance of the individual force contributors).

    Spindle Master Scale: this scales the forces below it equally up and down, i.e. it's the FFB 'volume knob' specifically for that car. Turn it down if the FFB is clipping, and up if it's too weak.
    Fx: this is the FFB component representing the longitudinal force on the tyre contact patch. This should determine FFB when accelerating or braking, but I haven't really experimented with this one yet.
    Fy: this is the FFB component representing the lateral force on the tyre contact patch. Very important for feeling mass transfer/inertia of the car when cornering.
    Fz: this is the FFB component representing the vertical force on the tyre contact patch. This plays an important part in the 'road feel' of the FFB, i.e. when going over bumps in the road.
    Mz: this is the FFB component representing the twisting force of the wheels, i.e. rotation along the vertical axis of the wheel. It is the self-aligning force of the wheels into the driving direction and is most important for getting the 'classic' feel of the FFB getting lighter when the front tyres lose grip.

    So when you want a particular force to stand out in the FFB, raise its relative contribution to the total FFB, and after that adjust the Spindle Master Scale value if necessary to get the FFB stay within the full range (i.e. not clipping or getting too weak).
    CPU: i7 4790K. MOBO: Asus Maximus VII gene. RAM: 16GB Kingston hyper x @ 1600Mhz. GPU: GTX 780 PSU: Seasonic Platinum 750W CPU COOLER: Corsair H105.Chassis: Lian Li PC-359B OS: Win 8.1 x64 Display: LG 21:9 2560x1080

    Current Input
    : G27 | Xbox 360 controller - no assists
    The following 4 users likes this Post: Benja190782, DJ ALKOHOLIK, Seps1974, tonypbeck


  4. #4
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    Hi. I Need a complete Setup help for my TX because for me its near to unplayable with my TX i use the F1 add and the GTE Add on. But i dont feel the Road i.e. The curbs FFB is to Low and Break feeling is zero so can anyone help me and give me a usefull setup for the TX? Thanks

  5. #5
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    set deadzone removal to 0.02

    increase tyre force setting under ffb calibration.
    CPU: i7 4790K. MOBO: Asus Maximus VII gene. RAM: 16GB Kingston hyper x @ 1600Mhz. GPU: GTX 780 PSU: Seasonic Platinum 750W CPU COOLER: Corsair H105.Chassis: Lian Li PC-359B OS: Win 8.1 x64 Display: LG 21:9 2560x1080

    Current Input
    : G27 | Xbox 360 controller - no assists

  6. #6
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    Thumbs up tx wheel issues

    Quote Originally Posted by TimS View Post
    Hi. I Need a complete Setup help for my TX because for me its near to unplayable with my TX i use the F1 add and the GTE Add on. But i dont feel the Road i.e. The curbs FFB is to Low and Break feeling is zero so can anyone help me and give me a usefull setup for the TX? Thanks
    I totally agree no FFB cant feel anything under breaking ant steering not great!! I have raced in project cars in near complete build on PC absolutely fantastic.i have a TX wheel and the experience is no where near what it should be i just think it always the case with wheel and console setup.i would of thought they would have this right over the 4years making it especially as they ate sim it seems this game better with a pad.

  7. #7
    Kart Driver
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    the tx wheel implementation is so poor in this game its not even funny.....

    (still better than joypad implementation, which absolutely sucks!)

  8. #8
    WMD Member Seps1974's Avatar
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    Quote Originally Posted by _mrP_ View Post
    the tx wheel implementation is so poor in this game its not even funny.....

    (still better than joypad implementation, which absolutely sucks!)
    I was also having issues... I have reinstalled the game and the wheel well calibrated. Now it's just amazing.
    The following user likes this Post: KD750


  9. #9
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    Quote Originally Posted by sibomb22 View Post
    I totally agree no FFB cant feel anything under breaking ant steering not great!! I have raced in project cars in near complete build on PC absolutely fantastic.i have a TX wheel and the experience is no where near what it should be i just think it always the case with wheel and console setup.i would of thought they would have this right over the 4years making it especially as they ate sim it seems this game better with a pad.
    I agree, but I think we all are a bit frustrated, since we expected sooo much from the game...

    And it will, or is different to Forza and others... Since hopefully the realism is better...

    I would love to see more information about all the settings in game for FFB and so on. It is really frustrating to see all the settings and not knowing exactly what to do.

    My first things I know:
    Set the TX to maximum rotation of 900 degrees!!! The FFB will reduce the actual turnaround! Setting it on 270 or 360 won't give you enough turning point.

    The actuall FFB behavior is I think pretty good, you have
    - The limitation of the wheel radius (blocks further turn)
    - crashes, breaking etc are getting into the FFB (but too weak)
    - curb driving doesnt impact at all (no tremble of the wheel?)

    But overall its too weak, sluggerish at zero degrees, turning up the tyre FFB would be an answer, i will test that tonight....

    Please someone give more information about FFB settings.

  10. #10
    Kart Driver
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    Quote Originally Posted by Seps1974 View Post
    I was also having issues... I have reinstalled the game and the wheel well calibrated. Now it's just amazing.
    What did change? How was it before and now? Just amazing won't help us others figure it out

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