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Thread: Xbox 360 Wireless Racing Wheel Support?

  1. #41
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    Jan 2017
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    Thanks kaddigart! Windows recognizes the wheel now. Now I just need to go into PCars and setup there. Can't wait!

  2. #42
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    I got everything working! Thanks everybody. This is amazing.

  3. #43
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    I've tried everything mentioned in the forum but I am still having issues with the dead zone where for about 20 degrees there is no response in the game, but in calibration screen the wheel is picked up just fine.
    Any suggestions?

  4. #44
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    Jan 2018
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    Bump
    I just purchased Project Cars 2 and am trying to get this wheel working with it, posted a new thread about it in the "general" forum.
    Any help would be appreciated, it calibrates as "custom wheel" and the game sees the steering input, everything appears to work fine(it works great in Dirt Rally) and was a fun wheel for tons of games, except PC2 it seems.... Dissapointed, Oculus in Project Cars 2 looks great - I just need my wheel to work....
    Anyone tried the MS Xbox 360 Wireless Racing Wheel in Project Cars 2 and figured out how to get the steering input to work as "custom wheel"????
    Thank you for any help you can provide.

  5. #45
    Kart Driver
    Join Date
    May 2015
    Posts
    71
    Platform
    PC
    Quote Originally Posted by 88Turbo View Post
    Bump
    I just purchased Project Cars 2 and am trying to get this wheel working with it, posted a new thread about it in the "general" forum.
    Any help would be appreciated, it calibrates as "custom wheel" and the game sees the steering input, everything appears to work fine(it works great in Dirt Rally) and was a fun wheel for tons of games, except PC2 it seems.... Dissapointed, Oculus in Project Cars 2 looks great - I just need my wheel to work....
    Anyone tried the MS Xbox 360 Wireless Racing Wheel in Project Cars 2 and figured out how to get the steering input to work as "custom wheel"????
    Thank you for any help you can provide.
    Select the game's xbox gamepad profile as a simple solution. Custom wheel was buggy at pc2 launch (under xinput that is) but when I retried it when patch 2.0 was released it worked... but it behaved as if it was a gamepad, with heavy steering dampening, which can't be totally disabled, as well as some hidden traction control it seems...

    If you're not totally happy with the in game gamepad profile and it's limitations the only way is to force the game to detect your wheel... as a wheel Downside is that the MS driver does not support FFB under dinput... To overcome this problem I recently added an option to attempt to translate the FFB commands under dinput into xinput. Worked better than expected for the xbox gamepad but since I don't own a xinput wheel I have no idea if it works as intended for those devices . Nevertheless there's a profile for those wheels when you fake the FFB but no guarantees that it will work as expected, in theory it should
    The following user likes this Post: Mad Al


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