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Thread: Jack Spade - FFB Tweaker Files

  1. #101
    WMD Member
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    Quote Originally Posted by TURBOMATIZ View Post
    Can you post your csw v2 wheel settings please jack? thanks
    This: SEN off, FF 100, SHO off, ABS 65, LIN off, dEA off, Dri off, For 100, SPr off, dPr off
    System: Win 7 Ultimate 64, i7 2600 @3.4 Ghz, Asus P8P67, 8GB Corsair, GTX 570 (Driver 344.75), Samsung 2443 @ 1920x1200, Fanatec CSW V2 (FW 176, Driver 250), CSP V2, Buttkicker/SimVibe

    V3.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198
    The following 2 users likes this Post: Glen Orpheus, Rob Stewart


  2. #102
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    Great settings,saved me a hell of a lot of time, thank you!

  3. #103
    Kart Driver
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    Thanks Jack.

    My driver settings were the same as yours, apart from the ABS.

    Must have been something I changed in the game settings previously that was interfering with this. Reset controller settings to default, followed the first post again and now feels 100% better with much more connection with the road coming through the rim.

    Excellent job!

  4. #104
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    Fy+SopLateral Mix
    These profile itīs amazing, like allways Jack.... how you can feel all bumps and what itīs happen all time with your rear when curving.

    Only and like suggestion, about middle died zone in each wheel info itīs another must have for setting properly our wheels.

    I donīt know how WMD donīt maked more friendly settings for ffb in our wheels and let people blame about bad feeling when all shocks are there in pCars physics.


    Congrats Jack for starting this post

  5. #105
    Kart Driver b_akerlite's Avatar
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    Thanks!

    I realy like the type of feedback coming back through the wheel (G25) as far as mass transfer goes and curbs/bumps - I find the tyre feel a small bit lacking though esp when locking the brakes you get no sensation though it is possible this is more realistic than i am used to.

    I do find it all a bit light though - like really weak ffb.

    where is the best place to crank all feedback up? in game or profiler?

  6. #106
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    Quote Originally Posted by juankyskys View Post
    These profile itīs amazing, like allways Jack.... how you can feel all bumps and what itīs happen all time with your rear when curving.

    Only and like suggestion, about middle died zone in each wheel info itīs another must have for setting properly our wheels.

    I donīt know how WMD donīt maked more friendly settings for ffb in our wheels and let people blame about bad feeling when all shocks are there in pCars physics.

    Congrats Jack for starting this post
    This to me always was a very important aspect to tune the FFB stuff. If the side load forces are too strong, like in the default FFB, the wheel just feels like a spring
    when curving, balancing the car on the edge the wheel needs to be dynamic. I made lotīs of side load mix version tests and I think the actual version is a good
    working one.
    System: Win 7 Ultimate 64, i7 2600 @3.4 Ghz, Asus P8P67, 8GB Corsair, GTX 570 (Driver 344.75), Samsung 2443 @ 1920x1200, Fanatec CSW V2 (FW 176, Driver 250), CSP V2, Buttkicker/SimVibe

    V3.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198

  7. #107
    Superkart Pilot GAT_Montana's Avatar
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    Good to see you Jack

    Question to the Fanatec (PWTS) user, is it usual that FF becomes stronger if I reduce the "Sho" value? I always dought it should be the opposite?
    CPU: Intel Core i7-2600, 4x 3.40GHz • RAM: 12GB • HD: 1064GB (64GB SSD + 1000GB HDD) • DVD+/-RW DL • GPU: ZOTAC GeForce GTX 970 OC, Fantatec Turbo S Wheel@750B and1.52; Wheelbase V2 with Porsche 918 wheel| CSR Elite Pedals | Windows 8 64-bit | 37" LG Curved UHD Widescreen | Oculus Rift DK2

    Famous last words: Who's braking late stays longer fast

  8. #108
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    Quote Originally Posted by b_akerlite View Post
    Thanks!

    I realy like the type of feedback coming back through the wheel (G25) as far as mass transfer goes and curbs/bumps - I find the tyre feel a small bit lacking though esp when locking the brakes you get no sensation though it is possible this is more realistic than i am used to.

    I do find it all a bit light though - like really weak ffb.

    where is the best place to crank all feedback up? in game or profiler?
    Crank up Tire Force in game leads to clipping, as mentioned in OP itīs close to the limit already.
    System: Win 7 Ultimate 64, i7 2600 @3.4 Ghz, Asus P8P67, 8GB Corsair, GTX 570 (Driver 344.75), Samsung 2443 @ 1920x1200, Fanatec CSW V2 (FW 176, Driver 250), CSP V2, Buttkicker/SimVibe

    V3.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198

  9. #109
    Superkart Pilot
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    Thanks Jack, very happy the wheel got force while the car standstill, i can feel the tire just like real car. Don't understand why some people don't like it.

  10. #110
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    Quote Originally Posted by townnet View Post
    Thanks Jack, very happy the wheel got force while the car standstill, i can feel the tire just like real car. Don't understand why some people don't like it.
    So at the end of the day everybody is happy
    System: Win 7 Ultimate 64, i7 2600 @3.4 Ghz, Asus P8P67, 8GB Corsair, GTX 570 (Driver 344.75), Samsung 2443 @ 1920x1200, Fanatec CSW V2 (FW 176, Driver 250), CSP V2, Buttkicker/SimVibe

    V3.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198

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