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Thread: Jack Spade - FFB Tweaker Files

  1. #21
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    Quote Originally Posted by Mudman View Post
    Thanks for sharing your files. I'm a CSW v2 user too, and the FFB feels really good now.
    +1
    I was totally flustered trying to tweak the FFB to my liking. Using the Fy+ file made a big improvement for me.

  2. #22
    Kart Driver Ischemica's Avatar
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    Big improvement, thank you Jack!

  3. #23
    Superkart Pilot
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    Thanks for these! I understand that once these files are copied, the values will be the ones read for FFB. Just to clarify though, will these new values be shown in Car Setup-FFB, or the game will still show the original/built-in FFB values (even if it won't use them)?
    PC: GB Z87X-UD3H-CF (W10-x64) | Intel i5-4670k (4.2GHz 1.130V) | GSkill (2x8GB) | GB GTX980Ti | Oculus Rift CV1 | XFX 650W CE | 2xSamsung Evo 250GB SSD
    Gear: T300RS / G27 pedals (Ricmotech Load Cell) | WSP v2

  4. #24
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    Thank you.. thank for for saving me from myself! Was going a tiny bit insane trying to tweak these settings. Using the non-standard files, and it feels really good.

    Now to actually enjoy the game!
    The following user likes this Post: yusupov


  5. #25
    Superkart Pilot Rift Racer's Avatar
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    Quote Originally Posted by Jack Spade View Post
    Iīve been asked by WMD members to post my FFB Tweaker Files here in this new forum too..... here they are

    What is it?

    Itīs a text file (xml) containing the same parameters you find on the individual Car Setup FFB Pages. Once the tweaker files are activated the
    game ignores just the FFB settings on these pages. There is an optimized individual file for each and every car.

    In pCARS FFB is directly derivated from the individual car/tire physics hence universal, so the files will work on any type of wheel.
    Itīs the core of FFB, if something is out of tune here it canīt be corrected by the wheel preset parameters later down the line, this is the most
    important part of FFB tuning. BTW the SMS guys did a great job developing the car and tire physics and all other stuff for this game.

    This FFB system enables you to tune all important physical forces that occur. Itīs a great system, but there are a few traps or oddities that
    must be considered. As a long-time WMD member I constantly followed game development and adjusted the files accordingly numerous times,
    so learning about the stuff and how to make it really work well despite the traps and oddities probably most of you are unaware of.

    How do I use the files?

    The posting contains 2 different sets of files - Standard and Fy+Soplateral Mix
    Inside a folder called "FFB". This folder must go in > My Documents/Project CARS .....Note, only one FFB folder at a time.

    The tweaker files get activated by just starting the game. - Again, the car FFB setup pages are ignored. You can deactivate the files by renaming
    the FFB folder.

    Whatīs the difference between the sets?

    1. Standard - classic parameters Fx,Mz,Fy,Fz - but additional SopDiff. bumps/kerbs/road feel from the rear tires, solves phase issues.

    2. Fy+SopLateral Mix - side load mix (front/rear) 2/3 + 1/3 by forces not by numbers. FFB feels slightly different but gives more feel what the
    rear of the car is doing, all other parameters as Standard.

    Note: I prefer the latter.

    In combo with the following global FFB settings, the files are designed to transmit an optimized FFB signal of the individual car to the wheel
    avoiding FFB clipping to a great extend. There still is some clipping when you hold the wheel at 45-90 degrees turning angle and drive on high
    kerbs. In this case strong forces occur at the same time causing the bumps/kerbs signals to clip slightly, but still acceptable.
    What you see on the FFB monitor is transmitted to the wheel. I donīt recommend to increase Tire Force cause FFB signals are already close to
    the limit.

    Global FFB settings: FFB = 100, Tire Force = 100 -> Very important, FFB ALWAYS at 100 any wheel!

    Force Feedback Calibration Page:

    Relative Adjust Gain 1.10 (1.00 okay also)
    Relative Adjust Bleed 0.10
    Relative Adjust Clamp 0.95

    Deadzone Removal Range: is wheel depending....as a CSW v2 user I have it at 0.

    CSW v2 users who like it really clean without force loss try this: Tire Force = 70, FOR = 140

    The files are PC only, but the parameter values can be converted for all platforms - multiplicator 100


    Attachment 200998

    Lykan Hypersport added to complete the list, no other changes.
    Thanks mate, looks like this is exactly what I need. Just one question though (I haven't actually tried them yet), if I find the FFB too heavy or light for a particular car, is there any way to adjust that now in-game without editing or disabling the tweaker files?

    Or should I resort to using my wheel driver settings to increase / decrease as I see fit?

    (Thrustmaster T300 GTE)
    The following 4 users likes this Post: Rob Stewart, Rusty Silvia, sherpa25, yusupov


  6. #26
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    good work.
    now i must see this thread .
    OS : Win 10 | CPU :I7 7700K| Memory : 16GB DDR4(8*2)| Graphics Card: GTX1080ti| Xbox 360 Controller|ClubSport Wheel v2.5

  7. #27
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    Hi, thanks for the effort you put into this. Question, what happens when new cars are added to the game and there's no XML profile for them?

  8. #28
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    i bet he'll be on it with an update pretty quick
    Thrustmaster TX/CSR Elites/TH8a Shifter
    980OC/5820k@4.5/8GB DDR4@2400(stock)/WINDOWS 10

  9. #29
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    Quote Originally Posted by Raeang View Post
    Hi there...Is there a way to use these tweaks on a PS4?
    This...

    The files are PC only, but the parameter values can be converted for all platforms - multiplicator 100
    System: Win 7 Ultimate 64, i7 2600 @3.4 Ghz, Asus P8P67, 8GB Corsair, GTX 570 (Driver 344.75), Samsung 2443 @ 1920x1200, Fanatec CSW V2.5 (FW 317, Driver 292), CSP V2, Buttkicker/SimVibe

    PC 2 - Custom Files here: http://forum.projectcarsgame.com/sho...=1#post1358152
    PC 1 - V3.1.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198

  10. #30
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    Quote Originally Posted by sherpa25 View Post
    Thanks for these! I understand that once these files are copied, the values will be the ones read for FFB. Just to clarify though, will these new values be shown in Car Setup-FFB, or the game will still show the original/built-in FFB values (even if it won't use them)?


    ....No-->Yes
    System: Win 7 Ultimate 64, i7 2600 @3.4 Ghz, Asus P8P67, 8GB Corsair, GTX 570 (Driver 344.75), Samsung 2443 @ 1920x1200, Fanatec CSW V2.5 (FW 317, Driver 292), CSP V2, Buttkicker/SimVibe

    PC 2 - Custom Files here: http://forum.projectcarsgame.com/sho...=1#post1358152
    PC 1 - V3.1.1 - FFB Tweaker Files here: http://forum.projectcarsgame.com/sho...l=1#post891198
    The following user likes this Post: sherpa25


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