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Thread: The AI discussion (all platforms)

  1. #1381
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    Quote Originally Posted by Tomcul View Post
    Ai in the open wheels definitely need a bit of work with their overtaking skills..
    I agree but I also think that the AI needs some better recognition of when they lose a position. I find a lot of my problems stem from gaining inside position down a straight away, being clearly in front of the AI then taking the racing line into the corner. The AI often tries to seemingly enter the corner beside me where a more realistic approach would be for the AI to slow, give up the position and then try to gain it back on corner exit.

    I also think the majority of big issues I see are in chicanes. Almost like the AI treats it as 2 completely different corners instead of 1. Doing so leads to AI cars jumping curbs in a desperate attempt to overtake (or maintain position) in a fashion that will never work. I'm all for aggressive AI, but it needs to be done in a way that represents proper racing. Currently there are many things the AI is doing which isn't an accurate representation for a simulator.
    The following 7 users likes this Post: chastewand, cpl, CrustyA, Mad LL, robdok, Schnizz58, Tomcul


  2. #1382
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    Quote Originally Posted by Tomcul View Post
    Ai in the open wheels definitely need a bit of work with their overtaking skills..
    Sure. I'm currently engaged on the Formula Rookie career, I find the opponents are too much aggressive while are behind and often ram the player.
    Furthermore, if AI is on the green, the behavior is basically the same if is on the track
    The following user likes this Post: Tomcul


  3. #1383
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    They do spin off track or get stuck somewhere but it happens fairly rare.

    I just had another race with a yellow with a Ruf stuck at the hairpin.

  4. #1384
    WMD Member Mahjik's Avatar
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    Quote Originally Posted by Tony Rickard View Post
    I was responding to the bit where you suggest the order remains mostly static throughout the race after the first lap and the field spreads out. It just needs a nice balance and some variability.
    The only things in real life racing which add that variability is mainly:

    1. Mechanical failures
    2. Pitstops strategy

    If someone is only ever running sprint races, then there will be little variation once beyond the first lap just like in real life. Once people sort themselves out speed-wise in the short races, that's how it ends up. I will admit, I'm not sure I would like to see random mechanical failures appear. I was pretty frustrated with Codemaster's version of random mechanical issues in their F1 series. Personally, I like the fact that the AI is pretty consistent. It means you have to run a really good race to place and/or beat them.
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  5. #1385
    WMD Member pigsy's Avatar
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    Quote Originally Posted by Remco Van Dijk View Post
    I'm pretty sure that they can spin. They are, however, on simplified tyre physics, which could make it harder for them to spin. Plus, they have perfect and instant reactions to mishaps.
    I've had over 700 hours on Pcars (hell where has my life gone) and not once have I seen the AI spinout +180 degrees and never a 360 degrees spin. They have some sort of magical rubber band on the front axle that pivots them around in line when their tale slides out too wide. I think it's a disease caught from AC. Even old game titles had the physics to do this, but it seems it's impossible these days.
    I'd be happy to be proven wrong by some video evidence.
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  6. #1386
    WMD Member CrustyA's Avatar
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    Quote Originally Posted by xterminator24 View Post
    I also think the majority of big issues I see are in chicanes. Almost like the AI treats it as 2 completely different corners instead of 1. Doing so leads to AI cars jumping curbs in a desperate attempt to overtake (or maintain position) in a fashion that will never work. I'm all for aggressive AI, but it needs to be done in a way that represents proper racing. Currently there are many things the AI is doing which isn't an accurate representation for a simulator.
    I agree with this statement. In the GT4 Monza video I took a while back, If I was able to get by them on the first turn it was almost guaranteed that they'd either cut the track or run into me on the 2nd turn.
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  7. #1387
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    Quote Originally Posted by Mahjik View Post
    The only things in real life racing which add that variability is mainly:

    1. Mechanical failures
    2. Pitstops strategy

    If someone is only ever running sprint races, then there will be little variation once beyond the first lap just like in real life. Once people sort themselves out speed-wise in the short races, that's how it ends up. I will admit, I'm not sure I would like to see random mechanical failures appear. I was pretty frustrated with Codemaster's version of random mechanical issues in their F1 series. Personally, I like the fact that the AI is pretty consistent. It means you have to run a really good race to place and/or beat them.
    I was referring to consistency. Watch something like a Ginetta Junior race and there will be almost constant battles with drivers swapping places, slowing each other down and allowing other drivers to catch the group and join in the melee. Also at this level people make more mistakes like running wide, putting a wheel on the grass, car contact etc. All in a short sprint race for 10 laps or so. From an intensity point of view I think these are great for sim racing as a form of entertainment.

  8. #1388
    Moderator +WMD 1/2 Member Roger Prynne's Avatar
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    Quote Originally Posted by lacslyer View Post
    Perhaps I misunderstand then. What exactly are you referring to when the AI is making bad choices? Choices that are bugs that need to be fixed?
    I'm referring to some of the overtaking/cutting moves at some corners mostly.

    So in my video there was a bit of this going on, but I've also seen that happen IRL.
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  9. #1389
    GT5 Pilot Cholton82's Avatar
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    They definitely don't spin out , I've clocked up some hours and have seen them run on the grass and straight back on Track like some form of magical rail is beneath them .
    Love to hear if this is something that can be implemented into the game .

  10. #1390
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    Anyone tried racing the AI at Monaco? They have a massive pile up every time! One time the whole grid got stuck around the hairpin and they couldn't escape...



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