Page 1 of 2 12 LastLast
Results 1 to 10 of 16

Thread: Help some noobs better their cornering knowledge....

  1. #1
    Superkart Pilot
    Join Date
    May 2015
    Posts
    125
    Platform
    PS4

    Help some noobs better their cornering knowledge....

    Hopefully this topic will benefit those like me who are primarily gamers rather than car enthusiasts. That said, I've always loved racing and I'm really loving Project CARS, so much so that I want to improve my knowledge, specifically regarding how certain setup options affect cornering behaviour. I've spent the last 3 days reading all the guides, watching all the youtube vids under the sun and playing with everything available within the game and, while I have picked up a couple of useful things, I have to say that in general I feel frustratingly none the wiser for the time I've put in.

    Most recently I've been playing with the McLaren P1, so we'll go with this example. I think it's a good example because you can't adjust the springs, so a certain amount of body roll and weight transfer is inevitable while cornering. I hate this car. Just can't seem to get it setup to 'feel' right for me.

    Let me try to summarise my main issue...and I suspect that this mainly applies to setting up middle-engine cars to be well balanced. So let's say we're heading into a medium speed right hander. The corner is preceded by a straight and exists onto a straight (for simplicity sake). We need to brake from 6th to 4th as we approach. We brake hard at the correct point and gradually ease of the brake as we approach the turn in point, so that as we begin to turn in, there's a brief moment when we are applying gentle braking and turning in at the same time. This is how I learnt to handle MR cornering on Gran Turismo back in the day. GT taught me that for MR cars, there's a cerain point of balance while cornering that, if found, rewards you with great cornering speed. It's this point of balance that I just can't seem to find in pC.

    So now we've turned in to our right-hander and my expectation would be that the act of turning in would push the weight to the outside of the car but that doesn't seem to happen straight away. What happens is that the weight actually seems to go to the inside (I know it's not logical but that's how it feels) as our car turns in beautifully, the front-right wheel is heading perfectly for the tip of the apex and all's well.....and then wham, the weight suddenly bounces back to the outside, pushing the car wide around the corner. I don't know any of the technical terms for these mechanics btw so perhaps one of the experts can fill me in on the correct vocabulary. I know there are 'bump' and 'rebound' settings but I'm still not to sure which part of the cornering process each one really refers to.

    Now on other cars, such as the Pagani Huyuauauau or whatever it's called, I was able to lessen the affect by lowering the ride height and tightening up the springs but I suspect that's more of a band-aid fix that I use because I don't really understand how to use the slow/ fast bump/ rebound settings. Either way, those fixes can't be used with the McLaren so here we are.

    I guess what I want to know is, is the 'bounce-in bounce-out' behaviour that I describe a result of bad cornering technique on my part, less than optimal car settings or is it just part of driving that you have to get used to? I'm sure that in Gran Turismo there was a method of applying the right amount of power just before the 'bounce-back' that would hold the car in perfect balance around the corner and seemed to stop the bounce-back occuring, but I really can't seem to find it here. What I've found particularly frustrating is that even when I set all the bumps and rebounds to the extremes for the sake of experimentation, I still can't really feel much difference. What I do know for sure is that once it bounces back the result is always the same, lots of understeer

    I've experienced this issue with so many cars that I'm determined to figure it out. Any help would be much appreciated although please bear in mind that I'm no expert on the anatomy of correct technique and setups so please go easy on me.

    TLDR: I suck.
    Last edited by Spirit X; 15-05-2015 at 16:32.

  2. #2
    WMD Member AshenShugar's Avatar
    Join Date
    Oct 2011
    Location
    Sydney
    Posts
    62
    Platform
    PC
    Yikes the P1 tbh if you want to understand how setups affect a car use a proper racing car.

    Ok to explain bump and rebound bump the the travel upwards, rebound is downwards. then you have fast and slow setting. Fast is for things like bumps in the road or sawtooth curbs. So if you are on a track with lots of sawtooth curbs you will need to adjust you fast bump and rebound. the main aim it to have the tire in contact with the surface as quickly as possible, thus you have traction.

    Slow is for weight transfer side to side front to rear acceleration braking and cornering.

    Hope this helps a bit.
    System - i7 2600k @4.4 GHz | Asus Z68 Deluxe | 16 GB G.Skill DDR3 @ 2133 | MSI GTX 980 ti | 2x Samsung 500GB SSD | Samsung 1 TB 7.2k | Seagate 2TB Barracuda 7.2k | 1TB WD Green | 2 TB WD green | LG 23' 1920x 1080 LED LCD | Panasonic 42" 100Hz 1080p TV | Logitech Driving Force EX Wheel | Logitech G27 | Corsair K60 | Samsung Note 10.1 2014 Ed + Dashmeter Pro AC/Pcars | MS 360 controller

  3. #3
    Rookie
    Join Date
    May 2015
    Posts
    2
    Platform
    PC
    It sounds like we're in about the same boat. I'm a Sim newbie and have been working on stuff like this too. I really dialed in my FFB settings first before anything else. I really had to fine tune SoP and the Body effects so that I could feel what the rear end was doing. Maybe you're having trouble 'feeling' that point. I would also just mess with braking and gas technique before getting into the setups. I'm 100% more gamer than racer, so I just found out from an Empty Box video that depressing gas and brake simultaneously to control weight transfer was a thing. I'd just keep hitting that corner repeatedly in a practice session and do various approaches with gas/brake until you find the right approach, then hone in with vehicle tuning after that. Good luck!

  4. #4
    Superkart Pilot
    Join Date
    May 2015
    Posts
    104
    Platform
    PS4
    I see so many people who are trying to get to grips with the game going way too fast into corners. It's much better to approach corners with a little too much caution and learn you can carry a little more speed through next time, than it is to approach way too fast and figure out how much you need to slow down in order to stop crashing/falling off the track. It can make the difference between losing one or two places/seconds or losing 10 places/seconds. The first method definitely helps you learn new tracks much quicker too.
    Last edited by Ramshackle; 15-05-2015 at 18:05.
    The following user likes this Post: BullWinkle


  5. #5
    Superkart Pilot o Mike V o's Avatar
    Join Date
    May 2015
    Location
    Ontario, Canada
    Posts
    211
    Platform
    XBOX1
    I don't have much knowledge in tuning, because I always used other people's setups in Forza. All I can say is its all about carrying your momentum through the corner,and the shortest route through a corner isn't always the fastest. And from my experience in other racers the driving line isn't always the ideal line either although its really handy when you want to learn the tracks.
    Last edited by o Mike V o; 15-05-2015 at 17:49.
    GT: o Mike V o

  6. #6
    Superkart Pilot
    Join Date
    May 2015
    Posts
    125
    Platform
    PS4
    I'm definitely going for the slow-in-fast-out approach. Been doing that for years. Does anyone have any insight on the weight bounce issue from the OP please?

  7. #7
    Umer Ahmad
    Guest
    Quote Originally Posted by Spirit X View Post
    I'm definitely going for the slow-in-fast-out approach. Been doing that for years. Does anyone have any insight on the weight bounce issue from the OP please?
    I think it's this: "less than optimal car settings"

    you have to first see if the suspension is Helping or Hindering your cornering efforts. Does the whole suspension stack want to unwind mid corner or on a bump? Soften it. I do this with some cars, nothing wrong with that. The faster guys can run harder suspensions and lower heights. That's fine. My goal is to finish mid-pack and remain in control at all times. Usually i get the job done.

  8. #8
    Superkart Pilot Mr Akina's Avatar
    Join Date
    May 2015
    Posts
    357
    Platform
    XBOX1
    Quote Originally Posted by Spirit X View Post
    I don't know any of the technical terms for these mechanics btw so perhaps one of the experts can fill me in on the correct vocabulary. I know there are 'bump' and 'rebound' settings but I'm still not to sure which part of the cornering process each one really refers to.
    The bump/rebound settings refer to the suspension as AshenShugar described. However, your problem is more to do with tyres and tyre-wall flex. I've experienced this in real life, but never in a game. Marangoni sent me some tyres to test (ones that were used in the RX8 series in Italy) and they had a very similar feel. You had to 'set' the car for the corner as it almost took two stabs at turning in.

    You can also get the same feeling as the car pushes to the outside under power, almost like power-understeer. This can be dialed out by adjusting anti-roll bars - don't ask me how as engineering like that is a dark art to me. I have found balancing the throttle/brake better reduces the effect - get quicker and smoother at transferring from the brake to the gas. This game isn't easy, so don't be too disheartened.

  9. #9
    WMD Member Gordon's Avatar
    Join Date
    Oct 2011
    Location
    Wainuiomata
    Posts
    88
    Quote Originally Posted by Mr Akina View Post
    The bump/rebound settings refer to the suspension as AshenShugar described. However, your problem is more to do with tyres and tyre-wall flex. I've experienced this in real life, but never in a game. Marangoni sent me some tyres to test (ones that were used in the RX8 series in Italy) and they had a very similar feel. You had to 'set' the car for the corner as it almost took two stabs at turning in.

    You can also get the same feeling as the car pushes to the outside under power, almost like power-understeer. This can be dialed out by adjusting anti-roll bars - don't ask me how as engineering like that is a dark art to me. I have found balancing the throttle/brake better reduces the effect - get quicker and smoother at transferring from the brake to the gas. This game isn't easy, so don't be too disheartened.
    This! get more familiarity with the car and try mastering it as is b4 changing setup too much (not meaning to sound critical).
    CPU i5 Sandybridge 3.3, Mobo Gigabyte GA-Z68MA-D2H-B3, RAM 8GB Kingston HyperX DDR3-1600, HDD 2* WD Cavier Blue WD10EALX 7200, GPU 1GB Asus GTX560 DirectCU GDDR5, Audio integrated, PSU Great Wall 660watt, Monitor AOC 2434Pw, Operating System Dual boot Win7/XP, Wheel G25

  10. #10
    WMD Member ibby's Avatar
    Join Date
    Oct 2011
    Location
    Bonn
    Posts
    145
    I think we might need a video with the telemetry screen on to see your inputs.
    Otherwise it's hard to say what you're trying to dial out. And wether it's your driving, the car setup or both.
    My wild guess would be you need stiffer swaybars in general ?
    Mid corner problems are usually helped by stiffer front sway bar and stiffer springrates in general.
    Then readjust the shocks after you're happy with your car mid corner.
    WIN7x64 | i5 4570 | 8 GB | GTX760 | G25 | Avid Mbox Pro | BenQ W1070 Beamer Topology v3 Tweakers

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •