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Thread: Dedicated Server API

  1. #521
    Moderator F1_Racer68's Avatar
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    Quote Originally Posted by satco1066 View Post
    Not you F1. I wrote "Thank you".
    Your tip helps how to get to "". Not helpful for germans, but for other ones.
    But not not the blah blah about Linux utf etc from wise guys
    My apologies. I misunderstood your post. Thanks for clarifying.
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  2. #522
    Alexandru Marian
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    Quote Originally Posted by aurel View Post
    Alexandru, what about just allowing the numeric track id as an alternative for the track name in the "TrackId" field of sms_rotate_config.json? I seem to remember that, in the main server configuration, only the numeric id is accepted in this field; I always thought it was a confusing inconsistency that I have to use the numeric id in one place and the name in another. So this solution would solve the problem for the "weird charset people" and mitigate this inconsistency.
    Quick update, found some time to look into this and you should actually be able to do it, for example this sets the track ID to Brands Hatch Indy:

    Code:
    	"rotation" : [
    		{
    			// Any Road B car on Brands Hatch Indy, 5 minutes qualify then 3 lap race
    			"TrackId" : 1300627020,
    			"VehicleClassId" : "Road B",
    			"QualifyLength" : 5
    		}
    	]
    Of course you will need to check what each track's hash ID is in the ServerTypes PDF document.

    I'm still looking into the other issues raised but they will take a bit more time.
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  3. #523
    Kart Driver
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    I noticed that DS is now on build 88. Does someone know what is (hopefully) fixed in this build?

  4. #524
    WMD Member RomKnight's Avatar
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    Probably just a version match
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  5. #525
    WMD Member Kenaidoo's Avatar
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    Quote Originally Posted by Tiago Fortuna View Post
    Probably just a version match
    Now you have guessed ... in the PC version the game still has many bugs now. After yet another patch which dedicated to minor bug fixes it denotes the trend of development and support of pCARS. On the PC multiplayer dedicated server is no longer being developed and supported. Numerous bug and compromise the quality of MP on PCs.

    -Replay are corrupt and have a bad quality with cars on the grid and cars with different liveries compared to race ... veichle not present in the replay.

    -bug of pitstop wrapped doesn't return-after a session of nearly an hour on dedicated server with high bandwidth host, you experience lag in the game session.

    -dedicated server bandwidth load is not totally run by itself but is shared a percentage even by the first user host and this compromises the online games of Championships when it drops the connection to the host.

    -stability of the session MP with dedicated server very poor, despite having a dedicated server with wide bandwidth and client with excellent connections.


    This only applies to the MP PC except that there are still bugs in the game that have not yet been resolved from day one:

    -It takes to the track and the wheel does not respond and the only way to exit the runway is CTRL + ALT + DELATE invoking taskmenager to close pCARS.

    -many times it happens that when you get off the wheel does not correspond to the same degree rotation as in previous sessions. you have to restart the game or even the PC.

    -often the car physics is different than in earlier times. you have to restart the game and even the PC.

    This thing happened in both Single Player and Multi Player ... the problem is in the MP especially when you're in League games such things happen ... and it's very sad not to be able to participate after spending time and effort to prepare.


    These problems do not have happened only in my case but also to others who know. Many and all fed up with this situation.


    that said, I'd read long ago that supporting the game would last 2 years, but looking at the latest patches and fixes that you've made it looks like the game seems intended as an end in itself.

    I don't want to believe this I hope you do something to improve it.


    Sorry for the outburst. but it's the truth.

    Thx for all.
    Last edited by Kenaidoo; 22-03-2016 at 19:15.
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  6. #526
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    Quote Originally Posted by Kenaidoo View Post
    Now you have guessed ... in the PC version the game still has many bugs now. After yet another patch which dedicated to minor bug fixes it denotes the trend of development and support of pCARS. On the PC multiplayer dedicated server is no longer being developed and supported. Numerous bug and compromise the quality of MP on PCs.

    -Replay are corrupt and have a bad quality with cars on the grid and cars with different liveries compared to race ... veichle not present in the replay.

    -bug of pitstop wrapped doesn't return-after a session of nearly an hour on dedicated server with high bandwidth host, you experience lag in the game session.

    -dedicated server bandwidth load is not totally run by itself but is shared a percentage even by the first user host and this compromises the online games of Championships when it drops the connection to the host.

    -stability of the session MP with dedicated server very poor, despite having a dedicated server with wide bandwidth and client with excellent connections.


    This only applies to the MP PC except that there are still bugs in the game that have not yet been resolved from day one:

    -It takes to the track and the wheel does not respond and the only way to exit the runway is CTRL + ALT + DELATE invoking taskmenager to close pCARS.

    -many times it happens that when you get off the wheel does not correspond to the same degree rotation as in previous sessions. you have to restart the game or even the PC.

    -often the car physics is different than in earlier times. you have to restart the game and even the PC.

    This thing happened in both Single Player and Multi Player ... the problem is in the MP especially when you're in League games such things happen ... and it's very sad not to be able to participate after spending time and effort to prepare.


    These problems do not have happened only in my case but also to others who know. Many and all fed up with this situation.


    that said, I'd read long ago that supporting the game would last 2 years, but looking at the latest patches and fixes that you've made it looks like the game seems intended as an end in itself.

    I don't want to believe this I hope you do something to improve it.


    Sorry for the outburst. but it's the truth.

    Thx for all.
    +1

  7. #527
    WMD Member satco1066's Avatar
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    No release notes?

    I'm shure it will look like following lines, but it should be on page 1.

    --
    22.03.2016 - Build 88
    Protocol version 1.36, compatible with game patch 10.0. No other visible changes.
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  8. #528
    Kart Driver Eddie.PND's Avatar
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    Quote Originally Posted by Kenaidoo View Post
    Now you have guessed ...

    ...omissis...

    Sorry for the outburst. but it's the truth.

    Thx for all.

    After six months working hard to build a league and a drivers community nothing works. Stone tyres, crashes, disconnections, lags, unaccettable replays.... a long list of bugs could follow.

    Then the only dev really working about multiplayer was fired.

    At the end our league was destroyed by Pcars bugs, multiplayer is a walking dead and Pcars is a joke, as AC is a joke too.


    The solution? iRacing, expensive but working.


    See you never.

  9. #529
    WMD Member Ademir's Avatar
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    The previous comments say, in a simple and complete, what pCARS is: so many promises, but they all disregarded.
    It is not a little angry, because the years of testing the game. As mentioned above, you are now committed to making cash with DLC (where they do not lack the bugs). the game support? What the fuck cares ?? The money you made them.
    You will also develop a simulator of the madonna in pCARS 2, but as far as I have lost face and my estimation.
    I have also been tweaking iRacing ...! Game I always hated about the cost, but I changed my mind! On the contrary of your product, the game works and has a fantastic multiplayer structure.
    I leave you forever. I hope you read this post, while on break from post screen of the game on facebook.
    Goodbye!
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  10. #530
    WMD Member t0daY's Avatar
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    Quote Originally Posted by Ademir View Post
    The previous comments say, in a simple and complete, what pCARS is: so many promises, but they all disregarded.
    It is not a little angry, because the years of testing the game. As mentioned above, you are now committed to making cash with DLC (where they do not lack the bugs). the game support? What the fuck cares ?? The money you made them.
    You will also develop a simulator of the madonna in pCARS 2, but as far as I have lost face and my estimation.
    I have also been tweaking iRacing ...! Game I always hated about the cost, but I changed my mind! On the contrary of your product, the game works and has a fantastic multiplayer structure.
    I leave you forever. I hope you read this post, while on break from post screen of the game on facebook.
    Goodbye!
    You guys realise that here is still the dedicated server api thread and not "Complain and Goodbye" - posts? According to your 1 green bar and 7 posts in this forum after 1 year, i really cant believe you tested so much in these many years of WMD.

    We all know now that pCars1 is not the game it wanted to be, still it has some good features. Your DLC comment is completly absurd. Look at the prizing, 5 dollars for couple cars and a track. I really do not believe SMS is doing so much cash with it. If you are more happy buying for 11,95 Dollar one car in iRacing or 14,95 dollar for a track then go for it. But also do not forget that iRacing is in development since 13 years. You are comparing a game which is over a decade tweaked, patched and whatever versus a game which was in development for 2 years and now released since a year. Your comparison is crap, sorry mate.
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