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Thread: Helmet Cam Settings Definition

  1. #1
    Kart Driver
    Join Date
    May 2015
    Location
    Cambridge
    Posts
    20
    Platform
    PS4

    Helmet Cam Settings Definition

    Does anyone have any additional information on what the settings are for the helmet cam. I've looked but can not find a definition. It's an awesome view IMHO and I'd like to know what some of the settings do. My settings are in brackets, I have :

    High Speed Shake (on) - self explanatory.
    World movement 0-100 (70) - I assume the greater the number the more it shakes.
    G-Force Effect 0-100 (100) - Not sure, could be the higher the value the more movements you get, or opposite?
    Show Helmet (off) - I'm fine with this one!
    Helmet Depth Of Field (no) - turns blur on
    Helmet Look To Apex 0-100 (50) - so something to do with looking at the apex. Is this relative when the cam will look i.e. a distance parameter, or is it a maximum angle that the camera will turn to?
    Helmet Leaning 0-100 (95) - ?
    Camera Leaning 0-100 (95) - ?

    Any further information would be great.
    The following user likes this Post: nissan4ever


  2. #2
    Superkart Pilot
    Join Date
    May 2015
    Posts
    267
    Platform
    PS4
    Helmet Lean is the rotation on the Z-axis as the driver turns. Try it now yourself...go ahead..no one is watching. See how your chin and forehead make a diagonal line? That's Helmet Lean.

    G-Force is the movement of the camera in response to G-forces. So camera will move forward during braking and backwards during accelerating. Theoretically it should also move a little side-to-side during cornering but in project cars it's locked.

    (from another board member's reply)
    The following user likes this Post: nissan4ever


  3. #3
    Kart Driver
    Join Date
    May 2015
    Location
    Cambridge
    Posts
    20
    Platform
    PS4
    Excellent - thanks. I've done some more searching and now have :
    High Speed Shake (on) - self explanatory.
    World movement 0-100 (70) - World movement 100 means the camera is tied to the chassis and the track "moves" when you go over bumps. World movement 0 means the camera is static in relation to the track/horizon and your cockpit will move.
    G-Force Effect 0-100 (100) - the camera in response to G-forces. So camera will move forward during braking and backwards during accelerating. Theoretically it should also move a little side-to-side during cornering but in project cars it's locked.
    Show Helmet (off) - I'm fine with this one!
    Helmet Depth Of Field (no) - turns blur on
    Helmet Look To Apex 0-100 (50) - you can use the Look to Apex Slider in the Campera Options Menu. The Higher = The more Look into the Apex.
    Helmet Leaning 0-100 (95) - the rotation on the Z-axis as the driver turns. Try it now yourself...go ahead..no one is watching. See how your chin and forehead make a diagonal line? That's Helmet Lean. I guess the higher the number the closer your ear would be to your shoulder.
    Camera Leaning 0-100 (95) - ?
    The following user likes this Post: nissan4ever


  4. #4
    Superkart Pilot
    Join Date
    May 2015
    Posts
    125
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    PS4
    Good info, thank you.
    The following user likes this Post: nissan4ever


  5. #5
    Kart Driver
    Join Date
    May 2015
    Posts
    84
    Platform
    PS4
    Helmet leaning only rotates the actual helmet image so if you don't have the helmet showing it does nothing. Camera leaning rotates the camera on the z axis when turning.
    The following user likes this Post: nissan4ever


  6. #6
    Superkart Pilot
    Join Date
    May 2015
    Posts
    147
    Platform
    PS4
    On this subject, anyone else find it odd then when you "look" in Helmet view, the helmet doesnt turn.. Surely it would?
    The following user likes this Post: nissan4ever


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