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Thread: PC World Project Cars Review

  1. #1
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    PC World Project Cars Review

    Just read this review and think it's spot on: http://www.pcworld.com/article/29256...oo-casual.html

    I love Project Cars and have been playing TOO much of it on my T300rs but I can't help but agree with the comments about it being impossible to play properly with a controller, and the lack of any tutorials what-so-ever wrt setting up your car and wrt FFB sliders is a real shame.

    Like I said; I can't get enough of this game, but I also can't help but agree with the comments in the review. Can more explanatory text be included for all of the games sliders in the upcoming patch?
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    WMD Member Brocass's Avatar
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    Spot on? It read to me like a hate blog from an Assetto Corsa fanboy.
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    WMD Member TrevorAustin's Avatar
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    I think it is heavily biased against the game, but do agree with sone of the bits about the career mode stuff. Personally, as i said yesyerday, i wish that hadn't been botgered wirh but it seems like the console users do prefer that. Which i never did, having been a console user for 11 years until this I've always disliked all the career and grind stuff.
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    GT5 Pilot jimmyb_84's Avatar
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    I can confirm that Project Cars is not impossible with a controller, it take a little change to settings (mode 2) and a little bit of practice....

    I did this last night with the controller

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    Moderator MysterG's Avatar
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    I love the career mode on PC.
    Horses for courses, but I think it's a great feature of the game. Not having it would reduce pCARS appeal hugely IMO.
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    WMD Member TrevorAustin's Avatar
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    Quote Originally Posted by MysterG View Post
    I love the career mode on PC.
    Horses for courses, but I think it's a great feature of the game. Not having it would reduce pCARS appeal hugely IMO.
    Yes, i get that. Just diluted development effort, made tge game soooooo big. But i would guess 3-6 months and the problems will be all gone. I'm still spending time with 2 cars and 2 tracks. Barely touched the surface
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    Quote Originally Posted by Brocass View Post
    Spot on? It read to me like a hate blog from an Assetto Corsa fanboy.
    Funny, he didnt mention assetto corsa once. And it is spot on, he hilighted main issues with the game from his experiance with it and i would agree with most of those.

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    Moderator MysterG's Avatar
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    Quote Originally Posted by gibon85 View Post
    Funny, he didnt mention assetto corsa once. And it is spot on, he hilighted main issues with the game from his experiance with it and i would agree with most of those.
    Well he did, but only once as far as I can see.
    Not a very well written review though IMO.
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  9. #9
    Kart Driver Oi Oi JC's Avatar
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    Quote Originally Posted by Bouyo View Post
    Just read this review and think it's spot on: http://www.pcworld.com/article/29256...oo-casual.html

    I love Project Cars and have been playing TOO much of it on my T300rs but I can't help but agree with the comments about it being impossible to play properly with a controller, and the lack of any tutorials what-so-ever wrt setting up your car and wrt FFB sliders is a real shame.

    Like I said; I can't get enough of this game, but I also can't help but agree with the comments in the review. Can more explanatory text be included for all of the games sliders in the upcoming patch?
    I have no problem playing with a controller on PS4, xbone on the other hand........looking forward to the patch for that!

  10. #10
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    I guess I liked the review because it was coming from someone who is not 'into' racing games but enjoys them casually, and he was being perfectly honest about his experience in finding the game hard to get into.

    From what I understood PCars was supposed to be a highly accessible, yet very realistic racing game. It's realistic for sure, but it could be so so much more accessible than it is. Why does every controller (and wheel) player have to spend session upon session just dialing in the controls to make the game simply playable? I'm not talking about fine tuning, I'm talking about simple out-of-the-box playability.

    Personally I love the myriad number of options available, however I think that without decent text explaining them or even interactive tutorials/videos in-game, people of all walks of life cannot and will not take the time to enjoy this game. It's a shame and I hope it can be improved.

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