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Thread: Damage sensitivity

  1. #1
    Kart Driver
    Join Date
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    Damage sensitivity

    How about adding a slider, maybe from 0%-100% that controls the damage sensitivity. For example 0% may be no damage at all but 100% could be ultra damage, for example if you were to use 100% damage sensitivity in an open wheel car getting one of your wheels clipped by another cars front wing would result in a puncture and wheel bumping may result in suspension damage. If this were to be implimented into the game I feel it would be a win-win for everyone
    The following user likes this Post: Cornflex


  2. #2
    WMD Member
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    I already put it in the issues-collective-thread:

    http://forum.projectcarsgame.com/sho...d-28-05/page11

  3. #3
    Superkart Pilot
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    How about no

  4. #4
    Umer Ahmad
    Guest
    ok, then define the rest of these damage situations.

    90%
    80%
    70%
    62%
    53%
    47%
    ...
    4%

    What happens exactly in each of these scenarios?

    Personally I like the existing settings, they are more descriptive than a random numeric that has little meaning to the player.

  5. #5
    WMD Member
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    It's about the sensitivity when parts fall off or mechanical failures occur.
    Right now you have to hit a wall at 150mph and nearly nothing happens.

    The higher the setting, the more easier your car get's damaged during a crash.

  6. #6
    WMD Member flymar's Avatar
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    Quote Originally Posted by Umer Ahmad View Post
    ok, then define the rest of these damage situations.

    90%
    80%
    70%
    62%
    53%
    47%
    ...
    4%

    What happens exactly in each of these scenarios?

    Personally I like the existing settings, they are more descriptive than a random numeric that has little meaning to the player.
    100% - real life damage
    80% 0.8 damage of 100%
    explained:P
    Win 7 PRO x64, i7 4790K (4.0 GHz), 16GB RAM, GTX 660, SHARP 46"LE830E, GIGABYTE GA-Z97-HD3, SB X-FI, Logitech Z-5500 5+1 speakers, Logitech G27

    http://sig.gamerdna.com/quizzes/BARTL/Flymar.png
    The following 2 users likes this Post: AshenShugar, Cornflex


  7. #7
    Umer Ahmad
    Guest
    What is 80% of a puncture? Either you have a hole in the tyre or you do not. I think some damage is pretty binary like this in real life.

  8. #8
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    Quote Originally Posted by Umer Ahmad View Post
    What is 80% of a puncture? Either you have a hole in the tyre or you do not. I think some damage is pretty binary like this in real life.
    It's just a numeric factor to describe how easy it is to damage your car.
    At 100% it is very likely for you to get a puncture when hitting a wall with 30mph, at 50% it is not. At 50% it takes maybe 60mph or more to damage your tyres.

  9. #9
    Umer Ahmad
    Guest
    ok, so a probability coefficient?
    The following user likes this Post: Cornflex


  10. #10
    WMD Member
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    Quote Originally Posted by Umer Ahmad View Post
    ok, so a probability coefficient?
    Yes. It's hard to find the right words in a foreign language.

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