I'm not a mathematician, not a physicist, not a programmer, not a professional pilot or a mechanic. I'm just a guy who wants to get home, turn on the PC and start playing.
I can agree to adjust certain settings on my car, those concerning the car itself, but stay adjusting the equipment to be able to play, seems a little out of place.
And I know big part of my direct competitors may be using keyboard, mouse, console controls, or anything but not a steering wheel, not concerning with physical feedback.
So wait, I do not think I should spend hours or days setting things to make it minimally suitable for its goal.
I see as an obligation of the mathematicians, physicists, programmers, pilots and mechanics who helped develop the game, to give us something that is plug and play.
Maybe I'm wrong, but from the player point of view, is that what I see.
That said, I have a second question: why I need to set my controls to achieve a correct answer to something that, at least in theory, should always be the same for any situation?
If I have different cars with different weights, different suspensions and different tires, so I will have to have different controls for each possible combination?
Why to change some steering wheel parameter when I change the caster?
Why to change the vertical force if I change the tire?
I'm sorry, I do not see a point here. I understand that has some good intentions in this idea, but...
For me the feedback should be a direct reason of the forces acting on the steering bar and how these forces come to it, and it is something that should not be adjusted by the casual player.