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Thread: 1 month and still no dedicated servers ?

  1. #1
    Kart Driver
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    1 month and still no dedicated servers ?

    I don't think it is going to happen, if it is why so long its a separate issue from the game it self
    anyone no what's going on with it

  2. #2
    GT3 Pilot
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    There was a promise of dedicated servers?

  3. #3
    Superkart Pilot
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    News to me!?

  4. #4
    Superkart Pilot
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    Dude p,cars runs on peer to peer no dedicated servers are used p2p is it the host is the server so if your host has crap internet the lobby will becrap.

  5. #5
    Kart Driver
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    Stop with that dude the dedicated server never happend in pcars.

  6. #6
    Rookie
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    Quote Originally Posted by jonnotheone View Post
    Dude p,cars runs on peer to peer no dedicated servers are used p2p is it the host is the server so if your host has crap internet the lobby will becrap.
    P2P is starting when you are leaving the lobby, but you need servers to get people connecting to each other.
    At least this is how I understand it...

  7. #7
    Superkart Pilot
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    Microsoft always said that multiple virtual servers would be able for all games, they boasted figures backing this up with their immense infrastructure.

    So, what's the deal? Is it in fact something developers have pay for outside of the licensing fee?!

  8. #8
    Superkart Pilot
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    "available" doesn't mean free. AFAIK any developer who wants to use them is able to, but they cost money. not to mention switching from p2p to dedicated servers is a pretty deep infrastructure change; unlikely to happen in a month regardless of whether SMS actually wanted to.

  9. #9
    Umer Ahmad
    Guest
    Not sure how it works on XBOX/MSFT land but definitely on PC-side we have already tested dedicated servers.

    But I think you're talking about strictly like on a server farm somewhere operated by MSFT correct?

    How does Forza do it?

  10. #10
    Superkart Pilot
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    Yeah microsoft quoting some ridiculous figures and i got the impression they were making dedicated servers (That host the game) available for xbox live users because of the live subscription cost, i.e. not at a cost to developers, but as part of the live/xbox compute infrastructure. That these servers existed and would automatically be load distributed to each game intelligently as demand changed for them.

    Here's an example of the spew before xboxone launch:-
    http://news.xbox.com/2013/10/xbox-one-cloud

    There were keynotes likening the xbox live service to a galaxy, it was that immense... supposedly.

    300,000 dedicated servers was the figures being quoted, to developers of any size, the xbone system was sold as an online gamers dream, with no more p2p necessities, no more NAT issues... etc.

    I personally stuck with microsoft and the xbox platform because of these figures and facts that they were pushing out, as it is, well.. Egg on their face i would suggest.
    The following 3 users likes this Post: chillgreg, jaykaybe, NeonFlux


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