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Thread: Crash physics question

  1. #1
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    Crash physics question

    In all driving games that I played and that had crash damage implemented, I felt that it is not like in the real world. For example if you colide 150kph in to a wall, yes, bumpers and some other stuff will fall off (maybe a weel if you drive formula) but you will hardly end up crumbled and wrinkled. Is it just me that have this feeling or? Maybe racing cars have cages that prevent this behaviour, but still, when I watch real crash videos cars get smashed in all sorts of ways that I never see in any game. Until yesterday, when I stumbled on this : https://www.youtube.com/watch?v=FiE4R_gfInc
    I mean this is not really that important for a racing game to be perfect, maybe more for some destruction derby kind of game, but still, this is sim so there goes my question.

  2. #2
    Superkart Pilot mire2's Avatar
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    I heard it has something to do with the manufacture wishes....means : that some manufactures dont want that their cars loose the doors or the car demolished absolutely.....all cars/manufactures in this game got a own damage/crash physic........i heard so ething about that early at release.......

  3. #3
    Moderator+WMD 1/2 Member Siberian Tiger's Avatar
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    Yes, it is indeed like mire2 says

    For Example on all Mercedes Vehicles you will NEVER see that the Door is flapping. <- Request by the Manufacturer

    And there are many other examples

    In the early DEV Builds we had some Genius Crash Physics, the Cars where looking so good when the crashed, but with the Licensings all Manufacturer said that SMS MUST reduce the Damaging Level.
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    WMD Member Invincible's Avatar
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    Also, some manufacturers requested that the passenger cabin has to remain intact, even on those who allow the doors to open or to come off.
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  5. #5
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    I was watching E3 footage and saw an interview from Gamespot with Dan Greenawalt (Creative Director, Turn10) about Forza 6 and he was talking about damage models. He said that they never had any damage restrictions from any manufacturer and that it's just a myth in the industry that manufacturers don't want damage.
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  6. #6
    Moderator Bealdor's Avatar
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    Quote Originally Posted by FoxMulder View Post
    I was watching E3 footage and saw an interview from Gamespot with Dan Greenawalt (Creative Director, Turn10) about Forza 6 and he was talking about damage models. He said that they never had any damage restrictions from any manufacturer and that it's just a myth in the industry that manufacturers don't want damage.
    It's not a myth. But when you're working for MS and have a sh*tton of money available, you won't have to worry too much about those things.
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  7. #7
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    Wait, why don`t they want crash physics to be modeled correctly? I mean, everybody with 2gr of brain who play this games knows that if you hit a wall in high speed you will damage the car greatly, that it is not a fault of the manufacturer of the car if the doors fall of in such ocasions lol

  8. #8
    WMD Member flymar's Avatar
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    Basically: Either you buy BeamNG and have such damage
    or you buy pCARS and have milions of polygons, dynamic weather and 600 Hz physics.
    Unfortunatelly it can't work together. At least not in this engine.
    And manufacturer demands are just the tip of the iceberg of optimization and focus.
    TBH I wonder how the SMS managed to optimize the damage we have . At the beginning every crash on the track made my PC froze for a bit.
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  9. #9
    GT5 Pilot chig88's Avatar
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    Quote Originally Posted by FoxMulder View Post
    I was watching E3 footage and saw an interview from Gamespot with Dan Greenawalt (Creative Director, Turn10) about Forza 6 and he was talking about damage models. He said that they never had any damage restrictions from any manufacturer and that it's just a myth in the industry that manufacturers don't want damage.
    He's bound to say that though. If he starts dishing the dirt on what manufacturers are asking for they'll start to see licences being revoked.

    I strongly suspect developers are subject to the whims of rights holders. For example, F1 2015 will not have a career mode in which you can drive as yourself, which I reckon has been enforced by the F1 bods because they don't want particular drivers being removed from the grid to make way for player names. Just a theory. Either that or it's another mental Codemasters decision.
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  10. #10
    Superkart Pilot
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    Lets talk about realistic car physics........

    I want to take too much curb at 150 km/h and snap a shock and go head first in a concrete barrier at 100km/h

    Is there a way i can get Project Cars to simultaneously punch me in the guts winding me and breaking two of my ribs, and also kick me in the nuts to simulate my nuts being crunched on the 5 point harness?

    Might as kick me in the ankle too to simulate my left ankle hitting the cage from the impact.

    Also please doc my PSN account of $34,000 and break my PlayStation for 6 weeks.

    I find it amusing how people get so caught up on crash physics yet if we had realistic crash physic the same people would moan how the cars are too easy to break.

    And a crash at 100km/h will have your car totaled 9 times out of 10.
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