I would also like to give my settings for Logitech G27.
So I use Logitech profiler and start the game from profiler...those profiler settings are explained in that G25/G27 - Setup guide.
In game settings:
FFB 100, TF 150, Deadzone removal range 0.18, Deadzone removal falloff 0.10 (maximum), relative adjust gain 1.10, relative adjust bleed 0.10, relative adjust clamp 0.95.
Scoop knee 0.70, scoop reduction 0.15.
Soft clipping (half input) 2.59, soft clipping (full output) 2.20.
So the wheel shakes sometimes on straights or standstill but you just have to hold the wheel and shaking stops.
And since G27 has strong rumble effect over some curbs, I reduce Jack's tweak files SpindleFz and SopDifferential values (same values for both), I prefer value 0.5.
So if someone is not happy with G27 setup try this.
I've been messing with the Force Feedback setup for my G27 with 2.0 patch and I will share my setup as it works quite well now. I am using Jack Spade's tweaker files.
First step is resetting the FFB setup in game. Now FFB (since 1.4 patch) is very bad.
Tire Force: 40. Default value (100) seems too high since 1.4
Deadzone Removal Range: 0.16
Relative Adjust Clamp: 0.24
Soft Clipping (Half): 1.6
Soft Clipping (Full): 2.4
It is better to try FFB setups in a laser scanned track (as Oulton IIRC). If you see clipping, increase soft clipping.
Good news is there are plenty of parameters to make FFB work right, and there are several ways to make it work nicely. Bad news is that to nail it take time and perseverance. Change one thing at a time and test it, and look at the graph on telemetry till you got a good FFB response.
So, that's a confirmation... using Global FFB Strength to vary your overall FFB strength absolutely is a bad idea. I checked again, and any significant sources that mention it seem to confirm that Tire Force is indeed a direct linear multiplier on the overall FFB forces, so it absolutely is the value you need to lower until you stop experiencing clipping. The only effect of reducing Global FFB Strength lower than 100 is to needlessly limit the range of available forces your wheel can output.
So, given your setting of 80/100... I would recommend reversing that - it should feel essentially identical to what you had before, except that it will give you an extra 20% clipping headroom on top.
Try keeping FFB and Tire Strength at 100% and lowering Relative Adjust Clamp to 0.20 - 0.30 instead. This lightens the wheel weight considerably whilst retaining far more "road feel". On a bumpy laser scanned track like Oulton Park the difference is night and day.
I'm done with it now. It feels like shit. No matter how much I fight with the settings some aspects are too stiff and other things don't respond at all. It'll fight me for days in a normal corner but does absolutely NOTHING if I spear off the road at 100 MPH. Total waste of $400 buying the wheel and this game. I'll just have to wait till Forza comes out.
i5 5th gen 4440, 8 GB RAM DDR3, NVIDIA GTX 750 TI, Windows 7 PRofessional, 1080p, Logitech g27 Racing wheel
What's happening to me is that right after installing the wheel and playing PCars, the forces were very acceptable with Global FFB 100 and Tire Force 100. I wasn't having good response from bumps, kerbs, grass and impacts (actually never did), but at least it wasn't clipping too much. But after the 2.0 patch, now the wheel clips like crazy with the car standing still and centered, and the tire force is quite unpredictable, reducing it doesn't work. I had to put Deadzone Removal Range back to 0 to make the crazy clipping stop, but this f***s up all the feedback too. I'll simply have to go back to ground zero now, reset all the settings and try everything again. This is the complete opposite of fun. I also play Dirt Rally and the game works fine with default settings, I still have to fine tune it for RWD cars, but at least it works. PCars is a total mess instead. And I was loving the game with an analog controller...
Last edited by marcosrv; 01-07-2015 at 13:45.