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Thread: Collection of weird minor bugs in V2.0

  1. #1
    Kart Driver
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    Collection of weird minor bugs in V2.0

    Hello,

    just before naming some weird stuff I experienced with Project Cars Update 2.0 on PS4 with T300-wheel
    I just want to empasize that pcars is the most realistic game with fantastic driving feeling due to the afaik extensive physics model.
    Despite of some bugs I'm really glad it's there and especially it's updated and extended with DLCs.


    So here a list of (minor) bugs / odd behaviours I experienced that were not mentioned on the known issues thread on
    http://forum.projectcarsgame.com/sho...-Updated-12-07


    issue #1. Now in v 2.0 the race results lists are incomplete. Only the achieved position and the successors are shown see:
    https://dl.dropboxusercontent.com/u/...710_193859.jpg

    So it's no more possible to see the lap times of the better drivers.
    Before v 2.0 the race results page was complete see:
    https://dl.dropboxusercontent.com/u/...701_140908.jpg
    (Btw. in the that complete results page was an unachievable lap time of 42 sec for donington. But as i read in the v2 release notes that

    should be fixed I hope and not hidden in the incomplete race result list)

    issue #2: in donington cars collide with pit when starting: see: https://dl.dropboxusercontent.com/u/...701_165711.mp4


    issue #3: when breaking out / losing control stopping in the pit zone the "AI" tries to get in the box without dring round obstacles,

    experienced at brands hatch: https://dl.dropboxusercontent.com/u/...709_195230.mp4


    issue #4: in replay the gear display is wrong / doesn't change, seen on Nordschleife with BMW V12 LMR:

    https://dl.dropboxusercontent.com/u/...710_203005.mp4


    issue #5: not a real bug but strange looking are loose parts that are waving quite regularly which looks odd:

    https://dl.dropboxusercontent.com/u/...701_174933.mp4

    UPDATE


    issue #6: Doppler-effect missing / too slight besides the known bug that opponents are very quiet:
    https://dl.dropboxusercontent.com/u/...713_185304.mp4
    Better would be a doppler effect similar to the real one which would contribute (imo) to a better racing atmosphere:
    https://dl.dropboxusercontent.com/u/...531_142811.mp4
    Futhermore, sound should be a bit more nasty / dirty..and no.. it's not all digital clipping in that racing video's sound ;-)
    Also a lot more bass is required for some cars in the ouside views sound, e.g. McLaren F1 GTR seems to have no bass..what pitty my subwoofer says to me

    issue #7: Rear is breaking out at quite low speeds despite of normal tire pressure & temperature: https://dl.dropboxusercontent.com/u/...713_183126.mp4
    IMO at such low speeds the car would just stick at the road especially at the last turn to the left in video.
    Similar with the McLaren F1 GTR..still slides at low speeds: https://dl.dropboxusercontent.com/u/...713_192917.mp4

    issue #8: Although I guess it's not a bug but a feature..I think a selected car should keep selected..for example if I want to compare the performance data of some BMW cars..but did a race with the Zonda before. In this case I will always have to scroll all the way up again, e.g.:
    https://dl.dropboxusercontent.com/u/...713_190554.mp4

    issue #9: Not a bug but an idea of usability improvment. When looking inside the track variants it would be great if the variants of the previously selected main course would be auto-selected. Currently one selects for example "Donington" and in the variants one starts again to look for "Donington":
    https://dl.dropboxusercontent.com/u/...713_190341.mp4


    UPDATE2


    issue #11: Pit AI doesnt start the car after some minutes of tuning. (seen at Laguna Seca & Nordschleife)
    https://dl.dropboxusercontent.com/u/...728_193059.mp4


    issue #12: replay stuck/frozen after skipping (fast backward) one lap on laguna seca.
    https://dl.dropboxusercontent.com/u/...728_202904.mp4


    issue #13: replay too fast and replay controls have changed their function.
    Here some videos with narrow curves to make it obvious.
    - nothing touched: replay too fast
    - L2 hold: normal speed
    - Pressing X: toggles slow motion
    - L2+X: reverts slow motion toggle back to the too fast replay speed

    https://dl.dropboxusercontent.com/u/...726_144128.mp4



    issue #14: ai opponents get a bit selfish/reckless on laguna seca:
    https://dl.dropboxusercontent.com/u/...728_185552.mp4
    https://dl.dropboxusercontent.com/u/...728_190918.mp4


    issue #15: too strict short cut penalty on touching the white line
    https://dl.dropboxusercontent.com/u/...725_011455.mp4


    issue #16: icy curb on laguna seca, moderate accelleration turns the otherwise very stable car way too much:
    https://dl.dropboxusercontent.com/u/...728_185259.mp4


    issue #17: Flames/small explosions from are silent which is not the case in real life ...except in a vacuum.
    https://dl.dropboxusercontent.com/u/...801_012510.mp4

    issue #18: Tires "Yiro Venio Race" for DTM are not realistic..shoud be "Hankook" only.
    see: http://www.dtm.com/en/regulations/technical-regulations , see: tyres
    Last edited by syrious3000; 01-08-2015 at 12:19.
    The following 3 users likes this Post: Charlie2k, Jan Studenski, Mad LL


  2. #2
    GT3 Pilot
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    1- press triangle to go up the list
    4- known issue, it was that way before, they are looking into it

  3. #3
    Kart Driver
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    Updated/Complemented my initial question by Issue 6 to 9.

  4. #4
    SMS Elmo's Avatar
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    Quote Originally Posted by SOi TheReaper View Post
    1- press triangle to go up the list
    4- known issue, it was that way before, they are looking into it
    2 & 3 - added to the list
    5 - that is a design limitation (no a bug as you said)
    6 - this is something for the Suggestion forum. In general we are looking at improving in this area
    7 - discussed this a lot with our physics gurus on WMD during development. It is realistic behavior. In both situations also reinforced by the camber of the corner.
    8 & 9 - also something for the suggestion box

    In general good job with the list
    The following 3 users likes this Post: denis74, syrious3000, TheReaper GT


  5. #5
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    I've got a few bugs, one is ffb is lost after a collision & the other is the pit strategy never does what you want & it does what it wants. If you want 20L of fuel you get a full tank. You don't want new tyres but you get them. No damage gets repaired either. Oh & the tyre pressures aren't the same as in the car set up. The next one is headset related, I've got the wireless 2.0 & the pit guy comes in at full volume regardless of how quiet the game & chat are. There is also an issue with the difficulty settings of the AI online. I have them set at 60 or 70% when I play with my mate who's not too good & sometimes they come out at 100% & I can't beat them when it should be easy. I can't remember which cars or tracks it's happened on unfortunately. Other than the little niggles, it's a top game & I love playing it

  6. #6
    Kart Driver
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    Updated the list by issues 11 to 18.

    @Elmo: would appreciate you to check it out.

    Thanks for your effort.


    Just about #issue 7:
    I believe that it's seen as a realistic behaviour in the developers opinion because they are trying to build a realistic racing simulation.
    However, when I look at the video and show it to others we get to the opinion that it doesn't seem realistic that it slides on at that low speeds despite of low tire pressure and soft slicks.
    I have not yet found a comparable real world video to show what I mean but I would expect that the slide would stop smoothly at least at about 30kmh.
    Knowing nothing about physics programming I just can say that it feels like the virtual weight is just a bit too low..or the centrifugal force needs attenuation at that lower speeds.
    Last edited by syrious3000; 01-08-2015 at 12:19.

  7. #7
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    #7 braking distribution is set too much to the rear or deaccel dif set wrong. Never had this behavior with both cars with default setups.
    #16 never had any problem with mclaren default setup in that corner, bear in mind not all apexes need to be touched. If using traction control, lower the traction control slip to about 6, if not, try some accell and deaccell dif adjustments.

  8. #8
    Kart Driver
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    Quote Originally Posted by SOi TheReaper View Post
    #7 braking distribution is set too much to the rear or deaccel dif set wrong. Never had this behavior with both cars with default setups.
    Breaking balance I have mostly slightly more towards the front (default), maybe I can give the deaccel dif. a try.

    Quote Originally Posted by SOi TheReaper View Post
    #16 never had any problem with mclaren default setup in that corner, bear in mind not all apexes need to be touched. If using traction control, lower the traction control slip to about 6, if not, try some accell and deaccell dif adjustments.
    OK, I did not tune that much...mostly some stuff for the curvy track, that is: soft suspension, soft slicks, spoilers (front and back) optimized for turns behaviour.
    I will try accell and deaccell dif adjustments.
    Thanks for that hint

  9. #9
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    Quote Originally Posted by syrious3000 View Post
    Breaking balance I have mostly slightly more towards the front (default), maybe I can give the deaccel dif. a try.


    OK, I did not tune that much...mostly some stuff for the curvy track, that is: soft suspension, soft slicks, spoilers (front and back) optimized for turns behaviour.
    I will try accell and deaccell dif adjustments.
    Thanks for that hint
    Try zero accel and 30 deaccel as base.

  10. #10
    rocafella1978
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    will look through reading again in menus, have noticed some spaces missing, where spaces are possible, and there were some spelling mistakes too. (I know nothing important or essential to gameplay, never the less, not a native English speaker but have seen spelling mistakes/ or just turned around/ mistyped letters)

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