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Thread: Vector Wireframe Templates

  1. #1
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    Vector Wireframe Templates

    Does anyone by chance know how to pull out the VECTOR wireframes for the cars?

    I.e., the painting templates available to us right now are all raster files, and a lot of the details are totally muddled. I'm 100% sure that the wireframes exist as vectors somewhere, but I'm not totally sure it's possible to extract them somehow.


    Would anyone know? It would make life a whole lot easier if we could work with vector wireframes as opposed to rasters.


    Thank you.
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  2. #2
    WMD Member Timmynator's Avatar
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    How would vectors of the wireframe make painting a livery easier? The game can handle up to 4096x4096, anything above that you'd have to downsize and lose resolution with it again anyways...so what's the point of having ultra hi-rez wireframes unless you're trying to rip the model from the game?
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  3. #3
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    The point is I can select regions much, much easier. As it stands, if I want to paint the door of, say, the RWD P30 LMP separately from the rest of the cockpit part to which it is attached I have to fiddle around in illustrator drawing vector lines around the door.


    If I had vector/illustrator files, I could just live paint the whole thing and make perfect photoshop masks as I please.



    It really should go without saying why it's so much easier, there are a million reasons. Believe me, everyone worth their salt as a graphic designer would love this.

  4. #4
    WMD Member Timmynator's Avatar
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    If you say so...
    Personally, I freehand a selection around it and it works out just as well...but that's just not-a-graphics-designer-me and my pragmatism talking.
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  5. #5
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    Yeah for the outside of a piece that's perfectly reasonable, but it's a giant pain in the ass for, like, any complicated details within a piece that I want separated.


    Anyway I'm a perfectionist and compulsive about this but I still hope someone can give me an answer.

  6. #6
    WMD Member Tommaso Rossato's Avatar
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    It would be useful in some situations, like perfect seams with 2 colors/shapes in some critical points.

    I don't know if it's possible to obtain a vector/dxf/svg format or just raster.
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    WMD Member Pamellaaa's Avatar
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    Vector wireframes would make a lot of things easier in my opinion. Good suggestion.
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  8. #8
    WMD Member Alan Dallas's Avatar
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    Been working with raster UV Maps for decades and never had a problem. Matter of fact I know of no 3D artist that exports the UV map as a Vector layer. There's no good reason too once the working size is set. It's meant to be a transparent layer and only a guide to show you paintable surface. You shouldn't be making selections from the UV Map anyway. Pen tool and shapes is all you need in Photoshop really for doing liveries. I use a Pen and Tablet for quickly making custom shapes. I find a mouse is to cumbersome for that kind of work.
    BTW, people who call it a wire frame really irk me and make me think they're an amateur at best for some reason. It's a UV Map. Wire frame apply's to working with the 3D model itself. Not the texture map. Guess I'm old school like that.
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  9. #9
    WMD Member Ryno917's Avatar
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    I'd love to see some vector wireframes, too. Good suggestion
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  10. #10
    Kart Driver kana's Avatar
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    Sorry for my English but I use a translator.
    it is easier for an amateur to paint with a wireframe.
    It would suffice that the modders once the car (body) built at the same time build the template with the wireframe and lights ......
    Pcars is a nice platform game, they should take into account that for a simracer, have a good support to paint his race car is important .Go, make an effort !!
    To each his 3d knowledge to get a good job, here's an example-->Template Z4

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